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{
"_id": {
"$oid": "5fb3e6a733180000cb077297"
},
"Name": "Control Unit",
"LocalizedName": {
"enMale": "Control Unit",
"frMale": "Unit\u00e9 de contr\u00f4le",
"frFemale": "Unit\u00e9 de contr\u00f4le",
"deMale": "Kontrolleinheit",
"deFemale": "Kontrolleinheit"
},
"CodexId": "0",
"RequiredProfession": "None",
"RequiredProfessionLevel": 0,
"IsBank": false,
"IsMailbox": false,
"IsAuctionHouse": false,
"IsEnhancementStation": false,
"AuctionNetwork": "None",
"Faction": "None",
"LootLevel": 0,
"LootPackageId": 0,
"WonkaPackageId": 0,
"DifficultyFlags": 0,
"Category": "Quest",
"FqnCategory": "location",
"FqnSubCategory": "open_worlds",
"TemplateComment": "The dynamic object of the laser trip wires. These are visual indicators the player may interact with to disable. This unit type does not rotate automatically and is active until deactivated. The beam is not visible unless the state is transitioned into visible by an outside force. Instance 1.",
"TemplateNoGlow": false,
"PropState": 7,
"AbilitySpecOnUseB62Id": "Wn3O72B",
"Model": "dyn.location.open_worlds.class.trooper.chapter_1.the_shadow_fist.laser_trip_wire",
"Id": "16140988153732216485",
"Base62Id": "fJRzXHL",
"Fqn": "plc.location.open_worlds.class.trooper.chapter_1.the_shadow_fist.dynamic_laser_trip_wire_passive_3",
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0",
"hash": "1750703564",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.0.0a"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e6a733180000cb077297
)
[Name] => Control Unit
[LocalizedName] => Array
(
[enMale] => Control Unit
[frMale] => Unité de contrôle
[frFemale] => Unité de contrôle
[deMale] => Kontrolleinheit
[deFemale] => Kontrolleinheit
)
[CodexId] => 0
[RequiredProfession] => None
[RequiredProfessionLevel] => 0
[IsBank] =>
[IsMailbox] =>
[IsAuctionHouse] =>
[IsEnhancementStation] =>
[AuctionNetwork] => None
[Faction] => None
[LootLevel] => 0
[LootPackageId] => 0
[WonkaPackageId] => 0
[DifficultyFlags] => 0
[Category] => Quest
[FqnCategory] => location
[FqnSubCategory] => open_worlds
[TemplateComment] => The dynamic object of the laser trip wires. These are visual indicators the player may interact with to disable. This unit type does not rotate automatically and is active until deactivated. The beam is not visible unless the state is transitioned into visible by an outside force. Instance 1.
[TemplateNoGlow] =>
[PropState] => 7
[AbilitySpecOnUseB62Id] => Wn3O72B
[Model] => dyn.location.open_worlds.class.trooper.chapter_1.the_shadow_fist.laser_trip_wire
[Id] => 16140988153732216485
[Base62Id] => fJRzXHL
[Fqn] => plc.location.open_worlds.class.trooper.chapter_1.the_shadow_fist.dynamic_laser_trip_wire_passive_3
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0
[hash] => 1750703564
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0a
)
)