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{
"_id": {
"$oid": "5fb3e6a333180000cb0751c2"
},
"Name": "Bomb - Pressure Plate Sensor",
"LocalizedName": {
"enMale": "Bomb - Pressure Plate Sensor",
"frMale": "Bombe - Capteur \u00e0 plaque pressuris\u00e9e",
"frFemale": "Bombe - Capteur \u00e0 plaque pressuris\u00e9e",
"deMale": "Bombe - Druckplattensensor",
"deFemale": "Bombe - Druckplattensensor"
},
"CodexId": "0",
"RequiredProfession": "None",
"RequiredProfessionLevel": 0,
"IsBank": false,
"IsMailbox": false,
"IsAuctionHouse": false,
"IsEnhancementStation": false,
"AuctionNetwork": "None",
"Faction": "None",
"LootLevel": 0,
"LootPackageId": 0,
"WonkaPackageId": 0,
"DifficultyFlags": 0,
"Category": "Quest",
"FqnCategory": "location",
"FqnSubCategory": "open_worlds",
"TemplateComment": "This is the dynamic pressure plate sensor object. If this object is disabled before the room is depressurized, the deadman switch will fire and the bomb will enter Bad 2 with an alert of impending distruction.",
"TemplateNoGlow": false,
"PropState": 3,
"AbilitySpecOnUseB62Id": "Wn3O72B",
"Model": "dyn.location.open_worlds.class.trooper.chapter_1.public_relations.dyn_pressure_plate_control",
"Id": "16140968522216732602",
"Base62Id": "kdTydAQ",
"Fqn": "plc.location.open_worlds.class.trooper.chapter_1.public_relations.dynamic_pressure_plate_sensor",
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0",
"hash": "3820321749",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.0.0a"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e6a333180000cb0751c2
)
[Name] => Bomb - Pressure Plate Sensor
[LocalizedName] => Array
(
[enMale] => Bomb - Pressure Plate Sensor
[frMale] => Bombe - Capteur à plaque pressurisée
[frFemale] => Bombe - Capteur à plaque pressurisée
[deMale] => Bombe - Druckplattensensor
[deFemale] => Bombe - Druckplattensensor
)
[CodexId] => 0
[RequiredProfession] => None
[RequiredProfessionLevel] => 0
[IsBank] =>
[IsMailbox] =>
[IsAuctionHouse] =>
[IsEnhancementStation] =>
[AuctionNetwork] => None
[Faction] => None
[LootLevel] => 0
[LootPackageId] => 0
[WonkaPackageId] => 0
[DifficultyFlags] => 0
[Category] => Quest
[FqnCategory] => location
[FqnSubCategory] => open_worlds
[TemplateComment] => This is the dynamic pressure plate sensor object. If this object is disabled before the room is depressurized, the deadman switch will fire and the bomb will enter Bad 2 with an alert of impending distruction.
[TemplateNoGlow] =>
[PropState] => 3
[AbilitySpecOnUseB62Id] => Wn3O72B
[Model] => dyn.location.open_worlds.class.trooper.chapter_1.public_relations.dyn_pressure_plate_control
[Id] => 16140968522216732602
[Base62Id] => kdTydAQ
[Fqn] => plc.location.open_worlds.class.trooper.chapter_1.public_relations.dynamic_pressure_plate_sensor
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0
[hash] => 3820321749
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0a
)
)