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{
"_id": {
"$oid": "5fb3e6a333180000cb074e32"
},
"Name": "Emergency Atmosphere Vacuum",
"LocalizedName": {
"enMale": "Emergency Atmosphere Vacuum",
"frMale": "Videur atmosph\u00e9rique d'urgence",
"frFemale": "Videur atmosph\u00e9rique d'urgence",
"deMale": "Notfall-Atmosph\u00e4renvakuum",
"deFemale": "Notfall-Atmosph\u00e4renvakuum"
},
"CodexId": "0",
"RequiredProfession": "None",
"RequiredProfessionLevel": 0,
"IsBank": false,
"IsMailbox": false,
"IsAuctionHouse": false,
"IsEnhancementStation": false,
"AuctionNetwork": "None",
"Faction": "None",
"LootLevel": 0,
"LootPackageId": 0,
"WonkaPackageId": 0,
"DifficultyFlags": 0,
"Category": "Quest",
"FqnCategory": "location",
"FqnSubCategory": "open_worlds",
"TemplateComment": "This object is the dynamic object for the air pressure control system in the room. If the player uses it, the air will be sucked out of the room and the asphyxiation debuff will be applied to all within. The ",
"TemplateNoGlow": false,
"PropState": 3,
"AbilitySpecOnUseB62Id": "LywSWj3",
"Model": "dyn.location.open_worlds.class.trooper.chapter_1.public_relations.atmosphere_evacuation_controls",
"Id": "16140973683038404561",
"Base62Id": "qRytQGB",
"Fqn": "plc.location.open_worlds.class.trooper.chapter_1.public_relations.dynamic_air_pressure_controls",
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0",
"hash": "4021666137",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
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]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e6a333180000cb074e32
)
[Name] => Emergency Atmosphere Vacuum
[LocalizedName] => Array
(
[enMale] => Emergency Atmosphere Vacuum
[frMale] => Videur atmosphérique d'urgence
[frFemale] => Videur atmosphérique d'urgence
[deMale] => Notfall-Atmosphärenvakuum
[deFemale] => Notfall-Atmosphärenvakuum
)
[CodexId] => 0
[RequiredProfession] => None
[RequiredProfessionLevel] => 0
[IsBank] =>
[IsMailbox] =>
[IsAuctionHouse] =>
[IsEnhancementStation] =>
[AuctionNetwork] => None
[Faction] => None
[LootLevel] => 0
[LootPackageId] => 0
[WonkaPackageId] => 0
[DifficultyFlags] => 0
[Category] => Quest
[FqnCategory] => location
[FqnSubCategory] => open_worlds
[TemplateComment] => This object is the dynamic object for the air pressure control system in the room. If the player uses it, the air will be sucked out of the room and the asphyxiation debuff will be applied to all within. The
[TemplateNoGlow] =>
[PropState] => 3
[AbilitySpecOnUseB62Id] => LywSWj3
[Model] => dyn.location.open_worlds.class.trooper.chapter_1.public_relations.atmosphere_evacuation_controls
[Id] => 16140973683038404561
[Base62Id] => qRytQGB
[Fqn] => plc.location.open_worlds.class.trooper.chapter_1.public_relations.dynamic_air_pressure_controls
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0
[hash] => 4021666137
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0a
)
)