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Tenacious Defense

Tenacious Defense
Passive

Reduces the cooldown of Concussion Charge by 15 seconds and Tenacity by <<2[%d seconds/%d second/%d seconds]>>.
First Seen: 2.0.0
Last Seen: 2.10.3a
Removed In: 3.0.0
Star Wars Name: Tenacious Defense
Other Sites:
{
    "_id": {
        "$oid": "5fb410ae33180000cb084dcc"
    },
    "NameId": "3224773114986496",
    "LocalizedName": {
        "enMale": "Tenacious Defense",
        "frMale": "D\u00e9fense tenace",
        "frFemale": "D\u00e9fense tenace",
        "deMale": "Hartn\u00e4ckige Verteidigung",
        "deFemale": "Hartn\u00e4ckige Verteidigung"
    },
    "DescriptionId": "3224773114986497",
    "LocalizedDescription": {
        "enMale": "Reduces the cooldown of Concussion Charge by <<1[%d seconds\/%d second\/%d seconds]>> and Tenacity by <<2[%d seconds\/%d second\/%d seconds]>>.",
        "frMale": "R\u00e9duit de <<1[$d seconde\/$d seconde\/$d secondes]>> le d\u00e9lai de r\u00e9utilisation de la charge percutante et de <<2[$d seconde\/$d seconde\/$d secondes]>> celui de la t\u00e9nacit\u00e9.",
        "frFemale": "R\u00e9duit de <<1[$d seconde\/$d seconde\/$d secondes]>> le d\u00e9lai de r\u00e9utilisation de la charge percutante et de <<2[$d seconde\/$d seconde\/$d secondes]>> celui de la t\u00e9nacit\u00e9.",
        "deMale": "Verringert die Abklingzeit von Schlaggeschoss um <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> und von Beharrlichkeit um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>.",
        "deFemale": "Verringert die Abklingzeit von Schlaggeschoss um <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> und von Beharrlichkeit um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>."
    },
    "Ranks": 2,
    "RankStats": [
        {
            "OffensiveStats": [
                {
                    "StatId": 63,
                    "Value": -2.5,
                    "Enabled": true,
                    "AffectedNodeId": "16141031278935237971",
                    "AffectedNodeB62Id": "KsLdwMD",
                    "Modifier": "AddToCurrent"
                },
                {
                    "StatId": 63,
                    "Value": -15,
                    "Enabled": true,
                    "AffectedNodeId": "16141122584839532383",
                    "AffectedNodeB62Id": "NoyotBO",
                    "Modifier": "AddToCurrent"
                }
            ],
            "DefensiveStats": []
        },
        {
            "OffensiveStats": [
                {
                    "StatId": 63,
                    "Value": -5,
                    "Enabled": true,
                    "AffectedNodeId": "16141031278935237971",
                    "AffectedNodeB62Id": "KsLdwMD",
                    "Modifier": "AddToCurrent"
                },
                {
                    "StatId": 63,
                    "Value": -30,
                    "Enabled": true,
                    "AffectedNodeId": "16141122584839532383",
                    "AffectedNodeB62Id": "NoyotBO",
                    "Modifier": "AddToCurrent"
                }
            ],
            "DefensiveStats": []
        }
    ],
    "TalentVisibility": {
        "Value": 0
    },
    "Icon": "heavyarmors",
    "HashedIcon": "1818450443_3606111856",
    "TokenList": [
        2.5,
        15
    ],
    "Id": "16141094243442110643",
    "Base62Id": "ip1uzLH",
    "Fqn": "tal.trooper.skill.gunnery.tenacious_defense",
    "first_seen": "2.0.0",
    "last_seen": "2.10.3a",
    "current_version": "2.0.0",
    "hash": "989181413",
    "removed_in": "3.0.0"
}