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{
"_id": {
"$oid": "5fb410ae33180000cb084ee6"
},
"NameId": "3224442402504704",
"LocalizedName": {
"enMale": "Debilitating Shots",
"frMale": "Tirs fragilisants",
"frFemale": "Tirs fragilisants",
"deMale": "Entkr\u00e4ftende Sch\u00fcsse",
"deFemale": "Entkr\u00e4ftende Sch\u00fcsse"
},
"DescriptionId": "3224442402504705",
"LocalizedDescription": {
"enMale": "Increases the Trauma duration of Shatter Shot by <<1>> seconds. In addition, when Leg Shot's immobilize effect wears off, there is a <<2>>% chance the target's movement is slowed by 70% for 3 seconds.",
"frMale": "Augmente de <<1[$d seconde\/$d seconde\/$d secondes]>> la dur\u00e9e traumatique du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>>\u00a0% de chances d'\u00eatre ralentie de 70\u00a0% pendant 3\u00a0secondes.",
"frFemale": "Augmente de <<1[$d seconde\/$d seconde\/$d secondes]>> la dur\u00e9e traumatique du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>>\u00a0% de chances d'\u00eatre ralentie de 70\u00a0% pendant 3\u00a0secondes.",
"deMale": "Erh\u00f6ht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Au\u00dferdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der L\u00e4hmungseffekt von Beinschuss endet.",
"deFemale": "Erh\u00f6ht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>>. Au\u00dferdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der L\u00e4hmungseffekt von Beinschuss endet."
},
"Ranks": 2,
"RankStats": [
{
"OffensiveStats": [
{
"StatId": 64,
"Value": 3,
"Enabled": true,
"AffectedNodeId": "15930617769855395436",
"AffectedNodeB62Id": "RAR1A75",
"Modifier": "AddToCurrent"
}
],
"DefensiveStats": []
},
{
"OffensiveStats": [
{
"StatId": 64,
"Value": 6,
"Enabled": true,
"AffectedNodeId": "15930617769855395436",
"AffectedNodeB62Id": "RAR1A75",
"Modifier": "AddToCurrent"
}
],
"DefensiveStats": []
}
],
"TalentVisibility": {
"Value": 0
},
"Icon": "disable",
"HashedIcon": "1243919091_2936482099",
"TokenList": [
3,
50
],
"Id": "16140974702453622499",
"Base62Id": "uuPGBF9",
"Fqn": "tal.agent.skill.marksmanship.debilitating_shots",
"first_seen": "2.0.0",
"last_seen": "2.10.3a",
"current_version": "2.0.0",
"hash": "4190541401",
"removed_in": "3.0.0"
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb410ae33180000cb084ee6
)
[NameId] => 3224442402504704
[LocalizedName] => Array
(
[enMale] => Debilitating Shots
[frMale] => Tirs fragilisants
[frFemale] => Tirs fragilisants
[deMale] => Entkräftende Schüsse
[deFemale] => Entkräftende Schüsse
)
[DescriptionId] => 3224442402504705
[LocalizedDescription] => Array
(
[enMale] => Increases the Trauma duration of Shatter Shot by <<1>> seconds. In addition, when Leg Shot's immobilize effect wears off, there is a <<2>>% chance the target's movement is slowed by 70% for 3 seconds.
[frMale] => Augmente de <<1[$d seconde/$d seconde/$d secondes]>> la durée traumatique du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>> % de chances d'être ralentie de 70 % pendant 3 secondes.
[frFemale] => Augmente de <<1[$d seconde/$d seconde/$d secondes]>> la durée traumatique du tir de brisure. De plus, quand l'effet d'immobilisation du tir dans les jambes se dissipe, la cible a <<2>> % de chances d'être ralentie de 70 % pendant 3 secondes.
[deMale] => Erhöht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden/$d Sekunde/$d Sekunden]>>. Außerdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der Lähmungseffekt von Beinschuss endet.
[deFemale] => Erhöht die Trauma-Dauer von Splitterschuss um <<1[$d Sekunden/$d Sekunde/$d Sekunden]>>. Außerdem besteht eine Chance von <<2>>%, dass das Ziel 3 Sekunden lang um 70% verlangsamt wird, wenn der Lähmungseffekt von Beinschuss endet.
)
[Ranks] => 2
[RankStats] => Array
(
[0] => Array
(
[OffensiveStats] => Array
(
[0] => Array
(
[StatId] => 64
[Value] => 3
[Enabled] => 1
[AffectedNodeId] => 15930617769855395436
[AffectedNodeB62Id] => RAR1A75
[Modifier] => AddToCurrent
)
)
[DefensiveStats] => Array
(
)
)
[1] => Array
(
[OffensiveStats] => Array
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[0] => Array
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[StatId] => 64
[Value] => 6
[Enabled] => 1
[AffectedNodeId] => 15930617769855395436
[AffectedNodeB62Id] => RAR1A75
[Modifier] => AddToCurrent
)
)
[DefensiveStats] => Array
(
)
)
)
[TalentVisibility] => Array
(
[Value] => 0
)
[Icon] => disable
[HashedIcon] => 1243919091_2936482099
[TokenList] => Array
(
[0] => 3
[1] => 50
)
[Id] => 16140974702453622499
[Base62Id] => uuPGBF9
[Fqn] => tal.agent.skill.marksmanship.debilitating_shots
[first_seen] => 2.0.0
[last_seen] => 2.10.3a
[current_version] => 2.0.0
[hash] => 4190541401
[removed_in] => 3.0.0
)