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{
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},
"NameId": "834825678225408",
"Name": "torpedo_hard",
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"frMale": "Texte non valide - DNT",
"frFemale": "Texte non valide - DNT",
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"deFemale": "(\u00dcbersetzung fehlt - DNT)"
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"deMale": "(\u00dcbersetzung fehlt - DNT)",
"deFemale": "(\u00dcbersetzung fehlt - DNT)"
},
"ParsedDescription": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
"ParsedLocalizedDescription": {
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"frMale": "Texte non valide - DNT",
"frFemale": "Texte non valide - DNT",
"deMale": "(\u00dcbersetzung fehlt - DNT)",
"deFemale": "(\u00dcbersetzung fehlt - DNT)"
},
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"EffectIds": [
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"Level": 0,
"EffectZero": "16141156236017147671",
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"IsPassive": false,
"Version": 0,
"Cooldown": 0,
"CastingTime": 0,
"ChannelingTime": 0,
"ForceCost": 0,
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"ApCost": 0,
"ApType": 0,
"MinRange": 5,
"MaxRange": 30,
"GCD": -1,
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"TargetArc": 135,
"TargetArcOffset": 0,
"TargetRule": 10,
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[NameId] => 834825678225408
[Name] => torpedo_hard
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See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
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See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
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[deFemale] => (Übersetzung fehlt - DNT)
)
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This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
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This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
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