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Tracking the Republic

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Tracking the Republic
Sergeant Ritter reports that the Republic has been using short-range relays to track the Empire's movements on Hoth. He needs you to activate one of the Republic's data relays so he can jam it.

Steal a data card from one of the Republic scouts in the Icefall Plains so you can activate the data relay.
Tasks:
1)
Loot a Data Card from a Republic Scout
2)
Use the Data Relay
3)
Return to Sergeant Ritter
Requires:Bounty Hunter, Imperial Agent, Sith Inquisitor, Sith Warrior
Mission Rewards
Credits:2305
Select One Reward:
Bounty Hunter 1-75
Gault's Armored Boots
Mako's Armored Boots
Torian's Martial Boots
Imperial Agent 1-75
Kaliyo's Armored Boots
Lokin's Armored Boots
Vector's Armored Boots
Sith Inquisitor 1-75
Andronikos Revel's Armored Boots
Ashara's Agile Boots
Khem Val's Martial Boots
Sith Warrior 1-75
Jaesa's Agile Boots
Pierce's Gunner Boots
Quinn's Armored Boots
Vette's Armored Boots
Level 1-75
Ornate Premium Storage Box
Tracking the Republic
Tasks:
1)
Loot a Data Card from a Republic Scout
2) Sergeant Ritter reports that the Republic has been using short-range relays to track the Empire's movements on Hoth. He needs you to activate one of the Republic's data relays so he can jam it....
Sergeant Ritter reports that the Republic has been using short-range relays to track the Empire's movements on Hoth. He needs you to activate one of the Republic's data relays so he can jam it.

Use the data card to access the Republic data relay in the Icefall Plains.
Use the Data Relay
3) Sergeant Ritter reports that the Republic has been using short-range relays to track the Empire's movements on Hoth. He needs you to activate one of the Republic's data relays so he can jam it....
Sergeant Ritter reports that the Republic has been using short-range relays to track the Empire's movements on Hoth. He needs you to activate one of the Republic's data relays so he can jam it.

You accessed the data relay and broke the encryption. Return to Sergeant Ritter at Dorn Base.
Return to Sergeant Ritter
Command XP: 600
Category: Hoth
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Tracking the Republic
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
If you can pay, today's your lucky day.
  • Gault:
    200
  • Mako:
    200
  • Torian Cadera:
    50
Squashing the Republic is the Sith way.
  • Jaesa Willsaam (Light):
    200
  • Malavai Quinn:
    200
  • Pierce:
    200
My gun's loaded.
  • Kaliyo Djannis:
    50
  • Vector:
    200
Consider it done.
  • Andronikos Revel:
    200
  • Gault:
    50
  • Kaliyo Djannis:
    50
  • Malavai Quinn:
    200
  • Pierce:
    200
  • Vector:
    200
How exactly has the Republic managed to get the best of us?
  • Ashara:
    200
Then I guess you're out of luck, aren't you?
  • Jaesa Willsaam (Light):
    200
  • Jaesa Willsaam (Light):
    50
  • Kaliyo Djannis:
    200
  • Malavai Quinn:
    50
  • Torian Cadera:
    50
Sounds like you could use my services.
  • Ashara:
    200
  • Gault:
    50
  • Jaesa Willsaam (Light):
    200
  • Jaesa Willsaam (Light):
    50
  • Kaliyo Djannis:
    50
  • Malavai Quinn:
    200
  • Pierce:
    50
  • Vector:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 77. - Enemy's running blind. Our troops are moving freely again. We're gonna melt this icicle good!
  • 71. - Ya done great. Got the activation signal from the Republic data relay, and we're already jamming their comm!
    • 75. - Thanks to you, things are gettin' hot 'round here!
      • 76. <Conversation Exit>
  • 68. - Once you get the codes from a Republic relay, we'll be able to make big strides on this ice cube.
  • 3. - Nothin' but a bunch of namby-pamby cowards on this frozen rock.
    • 5. - Think I like hearing my teeth chatter and knees knock? My sweat freeze and breath blind me?
      • 7. - Not a scrap. But I got a job to do and by gum, I aim to do it!
        • 93. Option - Need help?Player - Sounds like you could use my services.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
        • 89. Option - I have no sympathy.Player - Then I guess you're out of luck, aren't you?
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 95. Option - Calm down!Player - Calm yourself!
          • 11. - Whoa, sorry about that, my lord, didn't see you. Kinda snow-blind, I guess.
          • 13. - Whoa, sorry about that, didn't see you. Kinda snow-blind, I guess.
            • 20. - None of those remarks were aimed at you. In fact, my mission calls for someone of your obvious capabilities.
              • 22. - Colonel Vannis left orders to stop the Republic from tracking our deployments here. I figured out the enemy's MO, but need the firepower to squash it.
                • 28. Option - I can do that.Player - Squashing the Republic is the Sith way.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 78. Option - Tell me of this "MO."Player - How exactly has the Republic managed to get the best of us?
                  +200 Influence : approves.
                • 27. Option - I got firepower. For a price.Player - If you can pay, today's your lucky day.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 38. - I can unfreeze some funds for this. For sure.
                • 31. Option - I can help with that.Player - My gun's loaded.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 37. - Heh. Most people 'round here complain their gun is frozen.
                • 23. Option - Give me the details.Player - What does this involve?
                • 30. Option - And you're having trouble?Player - Shouldn't be hard to find recruits around here.
                  • 32. - That's a laugh. Cold seems to have frozen everybody's guts.
                    • 34. - Republic scouts have set up a series of short-range relays. Need to activate one to jam their communications.
                      • 36. - Can't activate without a data card from one of the scouts. Gonna have to get one of them the old fashioned way. You game?
                        • 51. Option - I'm in.Player - Consider it done.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                        • 50. Option - Be my compass.Player - Any idea where I should start?
                          • 52. - Republic scouts range around the lower ruins. Spying on us and disappearing.
                            • 54. - Get a data card off one of them and then find one of their relay consoles in the outer edge.
                              • 63. - I'll be here and can jam their relays once you're done.
                                • 64. <Conversation Exit>
                        • 49. Option - Forget it. [Refuse quest]Player - Seems like a waste of time.
                          <Aborts Conversation>
                          • 58. - Heard that before. I'll probably be here if you change your mind.
                          • 59. - Heard that before. I'll probably be here if any of you change your mind.
                            • 60. <Conversation Exit>
  • 67. - Cold feet is an understatement 'round here.
MissionCategoryRequired LevelAdded In
Hoth381.0.0a
MissionCategoryRequired LevelAdded In
Hoth381.0.0a
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