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Pierce

Pierce
Level 1-65 Pierce
Faction: Friendly
Reaction: Republic | Empire
Category: Companion
SubCategory: Alliance
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Pierce
Other Sites:

Conversation:

  • 39. - My lord. Dropped my things in the crew bunks. Good ship.
    • 41. - Quinn's already briefed me. I'm handling demolitions and heavy firepower support.
      • 44. - Didn't know the captain ran things around here. I'd rather take my orders direct.
        • 45. Option - I run this ship, not him.Player - Quinn handles the details, but you answer to me.
          +200 Influence : approves.
          • 60. - Fine with me. Just keep Captain Protocol off my back.
        • 46. Option - You don't like Quinn?Player - Do you have a problem with the captain?
        • 47. Option - He has my authority.Player - You will do as Quinn says. Is that direct enough?
          +50 Influence : disapproves.
          • 77. - Noted.
            • 48. - Moff Hurdenn was all about regulations, too. War Trust did a lot more damage than they should have.
              • 50. - Hurdenn didn't think a soldier could strategize. Proved him wrong.
                • 61. Option - He should have listened.Player - Hurdenn was a fool to ignore your natural talents.
                  +200 Influence : approves.
                • 62. Option - What were your duties?Player - In what capacity did you serve him?
                  • 74. - Special ops, holdout squads, suicide missions. Whatever no one else could do.
                • 51. Option - Enough of the back talk.Player - Moff Hurdenn is your superior. You will show him respect.
                  +50 Influence : disapproves.
                  • 64. - Noted.
                    • 373. - Doesn't matter much now. I'm here, and Hurdenn's stuck on Taris.
                      • 52. - Give me the freedom he didn't, and you'll see results.
                        • 55. Option - I'm still in command.Player - You won't act independently. You follow my orders.
                          +50 Influence : disapproves.
                        • 54. Option - [Flirt] So you say.Player - I hope you have the talent to back up your talk.
                          +200 Influence : approves.
                        • 53. Option - You'll do well here.Player - The others will tell you I accept only the best.
                          +200 Influence : approves.
                        • 56. Option - Don't disappoint me.Player - There are many soldiers willing to take your place.
                          • 57. - Then they can pry it from my cold, dead hands.
                            • 58. <Conversation Exit>
  • 317. - Been thinking. You'll always need someone in the Empire. Someone who knows how to get things done.
    • 319. - Was hoping I could stay on board. Make this assignment a little more permanent.
      • 899. Option - It already is.Player - You're mine until you fall in battle. Or I dispose of you.
      • 321. Option - No promises.Player - As long as you're useful, you'll remain on my crew.
      • 320. Option - That's up to you.Player - You've earned your freedom. Come or go as you please.
        +200 Influence : approves.
        • 486. - No reason to leave. Long way down from here.
          • 323. - You've got a good group. But more will come--apprentices, officers, your own battalions. They'll need training.
            • 325. - Leave them to me. You'll have the strongest army the Empire's ever seen.
              • 326. Option - You'll have to earn it.Player - Serve me well, and that may be your reward.
              • 327. Option - Sounds excellent.Player - You'll go farther than any Imperial before you.
                +200 Influence : approves.
              • 328. Option - I expect loyalty.Player - Betray me, and I'll destroy you.
  • 468. - Got a comm from the team. The Bastion's back up and running, with Imperial flags.
    • 315. - Course, Quinn had to run his mouth. Thinks Corellia's unstable, we'll never hold it.
      • 303. - Jealous, if you ask me. Our assault on the Bastion's part of history now.
        • 1183. Option - If you say so.Player - Under the circumstances, it was an adequate performance.
          • 420. - Wasn't sure how the team would do. Did a lot better than "adequate."
        • 305. Option - Congratulations.Player - Perhaps the Empire will reinstate black ops permanently.
          +200 Influence : approves.
          • 419. - Your mouth to their ears, my lord. But first duty's to you.
            • 307. - Swear Arlos built that security system himself. Never seen Lorant command so many. And when that gate came down... Tanido's finest hour.
        • 1184. Option - Not without me.Player - The Sith make history. Imperials are a footnote at best.
          +50 Influence : disapproves.
          • 922. - Noted.
            • 309. - Just like old times. Flexed a lot of forgotten muscles out there. Should improve my skills in the field.
              • 310. Option - You better hope so.Player - This took time. I expect a return on my investment.
                • 1185. - What's a soldier without his brilliant commander, my lord?
              • 377. Option - [Flirt] Show me.Player - I'd like to see your skills off the field. In private.
                +200 Influence : approves.
                • 378. - As you command, my lord.
                  • 381. - Satisfied?
                    • 408. Option - Very much.Player - Consider that part of your duties here.
                      +200 Influence : approves.
                    • 410. Option - Disappointed.Player - I expected more from a man like you.
                      +50 Influence : disapproves.
                    • 409. Option - Good enough.Player - I've seen all I need to. Get back to work.
              • 312. Option - What kind of skills?Player - What have you learned from storming the Bastion?
                • 313. - Accuracy, timing, coordination. Where the enemy's weak, and how to exploit it.
              • 311. Option - Back to business now.Player - Forget your lost missions. I've indulged you long enough.
                +50 Influence : disapproves.
                • 379. - Black ops earned its name at the Bastion. Appreciate the chance.
                  • 1688. <Conversation Exit>
  • 262. - Got a secure message from General Rakton. You'll want to hear this.
    • 264. - My lord. I received Lieutenant Pierce's comm. I've reinstated black ops and excused the team from their prior assignments.
      • 613. - If all the preparations have been made, you have Imperial clearance for your assault on the Bastion.
        • 631. - Had a feeling this was it. Hard to believe we're finally making our move.
          • 272. Option - Let's do it right.Player - Play the rest. I want Rakton's full briefing.
          • 270. Option - Are you ready?Player - We have no more time for preparations.
            • 619. - Don't need any. Unless Rakton's got some surprises.
          • 271. Option - Get a hold of yourself.Player - Don't get sentimental on me now, Pierce.
            +50 Influence : disapproves.
            • 618. - Me? You must be thinking of Quinn.
              • 1178. - Due to the massive Republic presence at the Bastion, we've made special arrangements to get Pierce's team within range.
                • 1257. - You'll infiltrate a shuttle of Republic reinforcements headed for the area. We've already procured the necessary disguises.
                  • 1168. - Surprise is essential. Therefore, I must ask that you remain behind, my lord. Your presence would expose our plans.
                    • 1169. Option - He must be joking.Player - He actually expects me to sit on the sidelines?
                      • 1260. - He's right. There's no mistaking you for a Republic grunt.
                    • 1170. Option - Expose our plans?Player - I'm sure there's a Republic uniform in my size.
                      • 1259. - They'll have Jedi along. No uniform would hide your power.
                    • 1262. Option - Glad to hear it.Player - I have better things to expend effort on.
                      • 1172. - You've got your mission, and black ops has ours. Finally.
                        • 1264. - You made this assault possible, my lord. The credit is yours--should Pierce and his team succeed.
                          • 279. - The Empire is trusting black ops with our victory. I hope it is not misplaced. General Rakton out.
                            • 1174. - The team has their instructions. Have to leave now if I'm going to make the rendezvous.
                              • 283. Option - You will do well.Player - When the Bastion falls, the Republic will know our power.
                                +200 Influence : approves.
                              • 1177. Option - Don't embarrass me.Player - I'd better see Imperial colors on that building.
                              • 1176. Option - Make this quick.Player - I won't be delayed by the General or the Bastion.
                                • 1272. - Noted. Heading out.
                                  • 1231. - Gate's open, security's down, and their CO is dead. The Bastion belongs to the Empire.
                                    • 1233. - Welcome to a black ops victory, my lord. Long odds, big prize, no survivors.
                                      • 1241. Option - I'm impressed.Player - Black ops training has its merits. I'll see that you're all rewarded.
                                        +200 Influence : approves.
                                        • 1275. - Look forward to that. The Bastion was no routine assault.
                                      • 1270. Option - How did it go?Player - Were all your preparations worth the effort?
                                      • 1248. Option - "Your" victory?Player - You couldn't have set foot on Corellia without me.
                                        • 1285. - Sure I can work that off somehow.
                                        • 1276. - The credit's all yours, my lord. Experience was enough for me.
                                          • 1278. - Hit a few snags. Tanido's weapon lost power. Couple of Lorant's men died. Arlos tripped a system hacking in.
                                            • 1283. - Took a bit of damage myself. Going to take some time to heal. Let you know when I'm up for a full debrief.
                                              • 1687. <Conversation Exit>
  • 1576. - Almost ready for the Bastion now. Security's the last wrinkle. Takes a good tech to deal with Republic systems.
    • 1326. - Ours is Sergeant Arlos. Rookie. Always trying to prove himself. Near ruined him when black ops shut down.
      • 1588. - Took to drowning his sorrows in the nearest cantina. Sobered up quick when I told him about the Bastion.
        • 183. Option - Doesn't sound professional.Player - Surely we can do better than some washed-up drunk.
          +50 Influence : disapproves.
          • 518. - Kid's not washed up. Just misses the work. Besides, he's brilliant.
        • 1589. Option - Arlos must show promise.Player - The sergeant wasn't assigned to black ops by accident.
          +200 Influence : approves.
          • 1603. - Lorant's find. Caught him hacking into his own service record.
        • 1329. Option - Your entire team is pathetic.Player - Is anyone in black ops a normal, functioning adult?
          • 1330. - We've all got our weaknesses, my lord. And our strengths.
            • 1655. - Arlos could barely aim a blaster when he joined black ops. We gave him strength to go with his smarts.
              • 1657. - Made sergeant after our last assault. Could be up for a commission, if things go smooth at the Bastion.
                • 1658. Option - What do you care?Player - Advancing his career won't improve your own.
                • 1659. Option - His role is crucial.Player - Your victory will depend on his performance.
                • 1660. Option - Let's say they don't.Player - The Bastion could become your greatest failure.
                  +50 Influence : disapproves.
                  • 1661. - Only if we all die. Won't matter much then.
                    • 181. - The Bastion's got some serious security. Alarms, cameras, turrets, the works. Anyone could get around them, it's Arlos.
                      • 1336. - Heard from the kid a few days ago. Said he had some intel ready. Sounded more jittery than ever. We'll find out why.
                        • 1625. - ....but I can't account for cheap Republic shortcuts! Who uses a closed circuit system? In the Bastion, no less!
                          • 1607. - Heard better excuses from my assault rifle. Did you even get their schematics?
                            • 1609. - No. Yes. Partly. I have the ground floor layout. That should get you all the way to central command.
                              • 1643. - And what surprises will we find there? That's supposed to be your job, Arlos.
                                • 1611. Option - Pierce is right.Player - If this is black ops strategy, I'm not impressed.
                                  +50 Influence : disapproves.
                                  • 1647. - But if you could see their code, my lord, not to mention their wiring--
                                • 1610. Option - This is priceless.Player - To come so close, and stumble at the finish.
                                • 1612. Option - Can we help?Player - Perhaps Pierce could offer you some support.
                                  +200 Influence : approves.
                                  • 1636. - I wouldn't give him water on Tatooine.
                                    • 1645. - I'm starting to think we were shut down for a reason. And the reason was you.
                                      • 1613. - There's something else I could try. It's risky--but I'd get full control of their systems.
                                        • 1615. - The Bastion will be ours before we even step inside. Just give me another chance.
                                          • 1619. - Hope so. You screw this up, and I'll personally take it out of your hide. Now get back to work.
                                            • 1627. - Schematics look good. With full control, Republic won't have a chance. Kid did all right.
                                              • 1582. - Never tell him that, of course. Might make him sloppy. Got to keep him on his toes.
                                                • 1591. Option - A firm hand is best.Player - No officer in the Empire would accept his failure.
                                                  +200 Influence : approves.
                                                  • 1624. - No Sith lord, either. Might be Arlos' head if he doesn't learn.
                                                • 1590. Option - Go easy on the boy.Player - Sergeant Arlos did well, given the circumstances.
                                                  • 1623. - Galaxy's not all sunshine and stars. Kid's got to learn that now.
                                                • 1592. Option - Is that everything?Player - You said security was the team's last concern.
                                                  • 1584. - Prepwork's finished. The team's ready. Soon as General Rakton gives the order, we strike.
                                                    • 1334. - Just hope it's soon. Can't wait to see those Republic flags burn.
                                                      • 1686. <Conversation Exit>
  • 1288. - Plans for the Bastion assault are coming along. Tanido's got the weapon ready. But having the right ordinance is just the start.
    • 187. - Gotta worry about numbers, too. That's Lorant's job. Captain Lorant, now. Connections got her a good post on Balmorra.
      • 1559. - Bend the rules a lot in black ops. Lorant could always smooth things out. Pretty face, way with words...people like her.
        • 1560. Option - That includes you.Player - High praise, coming from a man like you.
          +200 Influence : approves.
          • 1569. - Just stating the facts. Others might say more.
        • 1572. Option - Better than Tanido.Player - I imagine Tanido doesn't make many friends.
        • 1521. Option - And that's useful?Player - What is Lorant's role in the Bastion assault?
          • 1522. - Reinforcements, from the right places.
            • 1292. - Lorant's a favorite of Moff Galvan. Close to retirement now, but he could give us an army if he had the mind.
              • 1294. - Asked Lorant about our chances. Seemed to think she could convince the old man, with the right favors.
                • 1295. Option - That's not necessary.Player - If Moff Galvan refuses, I'll tell him to reconsider.
                  +200 Influence : approves.
                • 1296. Option - What kind of favors?Player - How did Lorant become Moff Galvan's favorite?
                • 1561. Option - How disgusting.Player - I thought black ops was an elite organization.
                  • 1564. - We can't all have the Force, my lord.
                    • 1562. - Lorant spent an evening with Moff Galvan as a lieutenant. By morning, she was a captain.
                      • 1698. - Now it's got her putting on airs. Actually ordered me to comm her. Better get to it, eh?
                        • 1525. - ...there has to be another way. Moff Galvan has resources, but what he's asking is impossible.
                          • 948. - The favors I would have to give him now... it would be above and beyond the call of duty.
                            • 1510. - Never stopped you before, Captain.
                              • 1059. - The old man's depraved! And the years have not been kind to him.
                                • 226. Option - Pierce has a point.Player - Desperate times call for desperate measures, Captain.
                                  • 602. - Not this desperate, my lord. Not when I can provide alternatives.
                                    • 1536. - This is the Bastion. Farm-fresh cadets and refurbished artillery won't help us here.
                                • 1513. Option - I disapprove of this.Player - This kind of coercion is beneath an Imperial officer.
                                  • 1527. - A youthful mistake, my lord. One I would rather not repeat.
                                    • 1537. - You're lucky Moff Galvan's even interested. Hear he's more into Twi'leks these days.
                                • 1514. Option - Any other "friends?"Player - Surely Moff Galvan wasn't your first promotion.
                                  • 1515. - No, the others were earned. Like any good Imperial officer.
                                    • 1530. - You were black ops once, before that commission went to your head. Remember?
                                      • 1517. - We do what's necessary to get the job done. Some of us more than others.
                                        • 1552. - I'll comm Moff Galvan. Reinforcements will be ready when the time comes.
                                          • 1029. - Wouldn't want to be Lorant right now.
                                            • 1548. Option - That was cruel.Player - You should have spared her from these...favors.
                                              +50 Influence : disapproves.
                                              • 1556. - It's for the Bastion. No time to lose your nerve.
                                            • 1549. Option - She started this.Player - The Captain made her bed. Now she must lie in it.
                                              +200 Influence : approves.
                                              • 1553. - With Moff Galvan. There's an image I didn't need.
                                            • 1550. Option - It's done now.Player - You have your men. Are you ready for the assault?
                                              • 1320. - Security's our last problem. The Bastion will have plenty of systems.
                                                • 1323. - Black ops had a man for that too. Let you know when I find him.
                                                  • 1685. <Conversation Exit>
  • 1692. - Got a few leads on the old black ops team. Republic won't let the Bastion go easy. It'll take all of us to claim it.
    • 1428. - Best to start with Lieutenant Tanido. Weapons man. Could turn a hyperdrive into a gun turret if he wanted.
      • 1460. - Lets it all go to his head, of course. Can't open his mouth except to brag about black ops and our wins.
        • 1464. Option - What are his skills?Player - What purpose will he serve in the Bastion assault?
          • 195. - Only way inside the Bastion is the gate. Supposedly impenetrable. Tanido swore he could break through.
        • 1431. Option - Maybe he's justified.Player - I assume he has the talent to back up his talk.
          • 1463. - Tanido's a genius. The Bastion will only make him worse.
        • 1433. Option - Sounds familiar.Player - That's all I've heard since you joined my crew.
          • 1461. - Noted. Keep my comments to the weather from now on.
            • 1186. - Took a while to track Tanido down, but he's stationed on Hoth. Finally got a clear comm signal today.
              • 1343. - You're welcome to listen in. After a few months defrosting blasters, Tanido's probably in rare form.
                • 1444. - ...and then, he had me forcibly removed from the armory. Over a few flash grenades! Weaponsmaster, indeed.
                  • 1404. - And after you calibrated all the assault rifles for him too. Shame about those cadets, though.
                    • 1458. - Yes, that was unfortunate. But how was I to know those rifles were for training? They really should use slaves!
                      • 1477. - Anyway, that's how I ended up on Hoth. Scraping ice from blaster barrels and reheating ammunition. Pathetic.
                        • 1346. Option - The work is necessary.Player - The Empire must maintain control on Hoth.
                          • 1370. - A second class private could do my work. Or a particularly intelligent wampa.
                        • 1345. Option - It could be worse.Player - On Korriban, we use certain officers for target practice.
                          • 1369. - Then again, Hoth has its charms. The ice crystals form some marvelous patterns.
                        • 1694. Option - You deserve better.Player - A man of your talent should be on Dromund Kaas.
                          • 1695. - Oh, if only! The Citadel would be a welcome sight after all this snow and ice--
                            • 1197. - Maybe you should start tinkering again. Get that weapon you built for the Bastion out of storage.
                              • 1199. - You know very well that weapon's finished. It's waiting for the assault that will never happen.
                                • 1200. Option - Pierce made it happen.Player - The lieutenant volunteered your entire team.
                                • 1447. Option - If you're not interested....Player - You may have to find another genius, Pierce.
                                  • 1205. - You're serious? It's not that I doubted the Empire. It's just been so long....
                                • 1448. Option - Be thankful you're wrong.Player - I much prefer you cold and miserable on Hoth.
                                  +50 Influence : disapproves.
                                  • 1451. - What my lord means to say is that we understand, if you can't leave your work.
                                    • 1505. - We've got clearance from General Rakton. The Bastion's ours for the taking.
                                      • 1201. - Then it's fallen into place. The Bastion... after all these years.
                                        • 1227. - I'll get back to base and start making arrangements. When I have the weapon, I'll contact you.
                                          • 1358. - Tanido doesn't like to waste time. He'll have that weapon quick as a mynock's wings.
                                            • 1490. - Just in time, too. Let the man idle any longer and he might do some real damage.
                                              • 1485. Option - Don't encourage him.Player - Lieutenant Tanido needs to learn his place.
                                                +50 Influence : disapproves.
                                                • 1488. - Little confidence never hurt anyone. Present company included.
                                              • 1486. Option - What happens now?Player - You have your weapons man. What's next?
                                              • 1487. Option - He's a brilliant man.Player - I look forward to seeing Tanido unleashed.
                                                +200 Influence : approves.
                                                • 1491. - Should be a show. Like to see the size of his head after this one.
                                                  • 1495. - Tanido's weapon will help, but we'll need more than firepower for this one.
                                                    • 1360. - Assault this big takes reinforcements too. Get back to you about those.
                                                      • 1684. <Conversation Exit>
  • 1383. - My lord. Glad we have a moment. Something we need to discuss.
    • 148. - Got a message from General Rakton. You might have heard of him--most decorated commander in the Empire.
      • 1385. - Seems the Empire's set their sights on Corellia. They want black ops leading the charge. Me and the old team.
        • 153. Option - He is out of line.Player - Tell General Rakton you serve me, not him.
          • 1408. - First thing I said, honest. General told me he'd risk it.
        • 152. Option - Why black ops?Player - He could command anyone in the Empire.
        • 1409. Option - I understand why.Player - I've seen you work. Your skills are impressive.
          +200 Influence : approves.
          • 1138. - Put the team together. Then you'll see some fireworks.
            • 1152. - Corellia's the real deal. Core world. One of the Republic's founders. Gonna take more than the latest batch of recruits to claim it.
              • 1142. - Black ops soldiers use their brains. General asked for strategy. Told him we could take the planet with one target--the Bastion.
                • 166. Option - You are the experts.Player - You and your team may be the most qualified.
                  +200 Influence : approves.
                  • 680. - Ready, willing and able. We've been planning this assault for years.
                • 167. Option - Try to be objective.Player - Surely there are other, more important targets.
                • 168. Option - Not this again.Player - No one's interested in your pathetic last mission.
                  +50 Influence : disapproves.
                  • 677. - Has nothing to do with that. Makes tactical sense.
                    • 1143. - The Bastion's the center of operations for the entire Republic military. We'd be cutting their legs out from under them.
                      • 1398. - The Republic's plans fall apart. Morale disappears. By the time they get their cannoks in a row, Corellia will be ours.
                        • 1399. Option - This sounds important.Player - Conquering the Bastion may give us more than Corellia.
                          • 1419. - Sure. A place in history. Black ops' place in history.
                        • 1415. Option - How will you prepare?Player - What's the mission?
                          • 1416. - Lot of planning. Gonna need weapons, reinforcements, tech....
                        • 816. Option - I don't have time for this.Player - My mission is far more important than any military exercise.
                          • 1413. - Won't affect my duties here. Won't affect you at all.
                            • 1145. - My team can handle the preparations. General Rakton will give us the order. All I'd need is your leave.
                              • 1382. Option - Permission granted.Player - Inform the General that you have my blessing.
                                +200 Influence : greatly approves.
                              • 1381. Option - If you're ready.Player - It's been a long time since your black ops days.
                              • 1164. Option - Impress me first.Player - We'll see how your preparations turn out.
                                • 1146. - You won't be disappointed, my lord.
                                  • 685. - First step's tracking down the old team. Could be at the four corners of the galaxy by now.
                                    • 719. - It'll take some time. Let you know who I find later.
                                      • 1683. <Conversation Exit>
  • 116. - Know I've said this before, but I kept my mouth shut a while now. Time to speak up.
    • 640. - Quinn betrayed us once. Long as he's alive, he could do it again. Puts the whole crew at risk.
      • 651. Option - You're my guarantee.Player - I rely on you to inform me of anything suspicious.
        +200 Influence : approves.
        • 724. - Good. Quinn won't go to the 'fresher without me knowing.
      • 650. Option - Don't be afraid.Player - You may hate Quinn, but you and the crew are perfectly safe.
      • 652. Option - Don't question me.Player - Ask me to kill Quinn again, and I may kill you instead.
        +50 Influence : disapproves.
    • 127. - Quinn's dead weight. Can't do anything without his approval. He's slowing us both down.
      • 763. Option - At least he's not sloppy.Player - I prefer Quinn's discipline to your reckless defiance.
        +50 Influence : disapproves.
        • 764. - What gets the job done? Guarantee it's not rules and regulations.
      • 128. Option - You can ignore Quinn.Player - Salute the captain and move on. The only command you need obey is mine.
        +200 Influence : approves.
        • 514. - Appreciate it. Just want to give a hundred and ten percent here.
      • 130. Option - Learn to deal with it.Player - Quinn is your superior. Answer to him or you answer to me.
        +50 Influence : disapproves.
        • 767. - Noted. Just hope it doesn't come back to bite us.
          • 131. - Wrong crew can make or break a mission. In black ops, everyone knows their job and does it. No room for screwups.
            • 133. - We were the go-to squad. Assassination of Moff Tarrick? The massacre at Haruun Kal? Operation Force Crush? All us.
              • 135. Option - I can believe that.Player - The rest of your team must fight like you.
                +200 Influence : approves.
              • 134. Option - What changed?Player - What happened to your black ops team?
                • 641. - Treaty of Coruscant. Black ops was disbanded, everyone reassigned. Dumb move.
              • 136. Option - That's impossible.Player - You haven't got the skill to pull all that off.
                +50 Influence : disapproves.
                • 646. - Ask around the Empire. Our reputation's solid.
                  • 137. - Good team, hitting the right targets--we were gearing up for some serious assaults before we were shut down.
                    • 139. - Like the Bastion. Huge Republic military complex on Corellia. They say it can't be taken. We would have done it.
                      • 1130. Option - Your chance may come.Player - The Empire will reach the Bastion eventually.
                        • 780. - Need clearance, first. And the rest of the team to pull it off.
                      • 141. Option - Why didn't they try?Player - Sounds like an ideal target for the Empire.
                        +200 Influence : approves.
                        • 664. - Corellia's one of the Republic's founding planets. Could never get close.
                      • 142. Option - Please, spare me.Player - I have no interest in your lost hopes and dreams.
                        +50 Influence : disapproves.
                        • 143. - Should get back to work. Bent your ear about this long enough.
                          • 1682. <Conversation Exit>
  • 85. - Every friend I commed to brag about this post has already heard of you.
    • 87. - Never served under a Sith Lord before. Not sure how promotion works. Heard a few tales, though.
      • 89. Option - The strongest wins.Player - It's kill or be killed. You can always be replaced.
      • 88. Option - Like what?Player - How do you think things are done on Korriban?
        • 707. - Seems like there's one way to make it and a hundred ways to screw up.
      • 1380. Option - You can't understand.Player - No mere soldier can grasp the power of the Force.
        +50 Influence : disapproves.
        • 91. - Fired some pretty big blasters. Try me.
          • 903. - Might have been easy to get this far. Might have been a war. Either way, good story.
            • 748. Option - A lot of people had to die.Player - I've killed rivals every step of the way.
              +200 Influence : approves.
              • 755. - Good move. Might betray you, frame you, even kill you.
            • 750. Option - Use your imagination.Player - Picture the worst and then double it.
              +200 Influence : approves.
              • 751. - Bet you've had to keep your eyes open the whole way.
                • 97. - Not so different from the military. Cross the wrong people and they assign you to some graveyard swamp like Taris.
                  • 99. - That post was a dead end. Got out by threatening to blab about Moff Hurdenn's Rodian mistress.
                    • 101. Option - Impressive.Player - You discovered Moff Hurdenn's weakness and exploited it.
                      +200 Influence : approves.
                    • 100. Option - You blackmailed him?Player - I'm surprised Moff Hurdenn put himself in that position.
                      • 698. - His fault. Too soft to kill me when he realized.
                    • 102. Option - I'd have killed you.Player - Blackmail me, and your reassignment will be permanent.
            • 96. Option - One you'll never know.Player - My affairs are no business of yours.
              +50 Influence : disapproves.
  • 3. - When we're back on the ship, we should talk.
  • 1706. - I'd like to talk when you get a moment.
  • 1764. <Non-dialogue segment.>
  • 1707. <Non-dialogue segment.>
    • 1709. - Jaesa insists it'll change hands again. The Republic won't let Corellia go easily.
      • 1710. <Conversation Exit>
    • 1712. <Non-dialogue segment.>
      • 1714. - Been getting to know the crew. Jaesa's soft everywhere but battle. Wonder if all Jedi have that kind of power.
        • 1715. <Non-dialogue segment.>
      • 1716. - Been getting to know the crew. Never guessed Jaesa used to be a Jedi. Girl's starting to scare me. I like it.
        • 1717. <Non-dialogue segment.>
          • 1720. - Can't understand a word the Talz says, but glad he's on our side. And for no training, the Twi'lek does alright.
          • 1722. - The Twi'lek's a surprise. No military training, but she holds her own out there.
            • 1724. - We work well together. Lot easier without Quinn breathing down our necks.
              • 1732. Option - He asked for it.Player - Anyone else betrays me, and they'll meet the captain's fate.
                +200 Influence : approves.
                • 1733. - The business end of my blaster. Hope no one else is that stupid.
                • 1735. - Gotta take a hard line. Traitors can't be tolerated.
              • 1728. Option - And less efficient.Player - Quinn kept the crew in line. It's unfortunate he had to die.
                +50 Influence : disapproves.
                • 1738. - Took it like a man, give him that much. I made it hurt.
                • 1729. - Gave me some competition. Still better off without him.
              • 1731. Option - I could care less.Player - You'll serve me whether you like each other or not.
    • 1725. Option - Good riddance.Player - Quinn's only useful contribution was getting himself killed.
      +200 Influence : approves.
      • 1726. - Rest of the time, it was red tape and aggravation.
        • 1727. <Conversation Exit>
    • 1737. Option - Quinn died a hero.Player - You shouldn't speak ill of our glorious dead.
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.companion.alliance.pierce
ID16141109935792493859
Appearance ID16141063446183871721
Body Typebms
Gender0x00
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