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Sergeant Mannes

Sergeant Mannes
Level 32 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Mannes
Other Sites:

Conversation:

  • 80. - Now we can get down to the real business of throwing those Imperials out on their ears.
  • 122. - Look at 'em scurry! Take out the big ones, and the little ones follow. Those bugs aren't as smart as they think.
    • 126. - Without the Colicoids to divide our attention, we'll turn our full efforts to driving out the Empire. Thanks again.
      • 78. <Conversation Exit>
  • 129. - We're holding our ground for now. But you'd better get to those Colicoid nests fast.
  • 131. <Non-dialogue segment.>
    • 132. - A whole squad. The Commander must have been serious about increasing our numbers.
    • 133. - Welcome to Bugtown, Master Jedi. I sure hope you're here to build up our defenses.
    • 134. - Captain. I'm sure you're here on an important op, but we could really use your expertise.
    • 135. - I've heard of you. You're that merc who's been terrorizing the Empire. Need a new job?
      • 137. - Sergeant Mannes. I've been put in charge of defending HQ from the Colicoids, but frankly, I'm not sure how long we can hold out.
        • 163. Option - Give me details.Player - What's the situation?
        • 164. Option - Give me details.Player - What happened here?
        • 16. Option - Colicoids?Player - Is that some kind of native animal?
          • 26. - Colicoids are giant insects. The ones here went feral out of a project breeding for low intelligence and high aggression.
        • 211. Option - You're overreacting.Player - I'm sure everything is fine.
          • 212. - I don't think so. Have you seen this place? Eggs, nests, and bugs everywhere! And those are just the ones we can see.
            • 141. - When the Republic landed here, we cleared out most of the wildlife, but the Colicoid nests went deeper than we thought.
              • 143. - They've already regained their numbers. At this rate, the Colicoids will overwhelm us before we ever leave Bugtown.
                • 173. Option - Not if I can help it.Player - I'd like to help.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 160. Option - So leave now, then.Player - What are you doing, then?
                  • 168. - This is a good position for HQ. We've got a clear launch zone and we're safe from the Empire.
                    • 170. <Non-dialogue segment.>
                  • 161. - Empire's got control of Balmorra's satellite system. No way to move troops without them knowing.
                    • 162. <Non-dialogue segment.>
                • 171. Option - You're a sorry bunch.Player - You people are totally useless.
                  • 172. - These aren't just bugs. They're giant, flesh-eating bugs, and we've become their only food source.
                    • 148. <Non-dialogue segment.>
                      • 181. - You're not the Republic army, but you're sure close. If you took out the worst of them, we could hold the line.
                      • 180. - The Colicoids haven't been hit with the Force yet. If you took out the worst of them, we could hold the line.
                        • 207. Option - It's my duty to help.Player - That's what I do for a living.
                          • 208. - Good to know we've got the Order at our backs.
                        • 206. Option - Don't take any risks.Player - Take care of yourself while I'm gone, all right?
                          • 203. - Don't worry about us. We can handle the odd spitter.
                      • 151. - You've got more training than all of us put together. If you took out the worst of them, we could hold the line.
                        • 47. Option - We can't ignore the problem.Player - This is our base of operations. How can we retake this world if we're worrying about Colicoids overrunning it?
                          +200 Influence : approves.
                          • 197. - Exactly. I see why you made Captain so fast.
                      • 182. - You landed in a warzone, so you must be pretty tough. If you took out the worst of them, we could hold the line.
                        • 200. Option - Ready and willing.Player - Just point me in the right direction.
                        • 177. Option - This will be easy.Player - No creature scares me.
                          +200 Influence : approves.
                          • 195. - Say that again after you've had one spit on you.
                            • 154. - The alpha males are the worst. Get near the nests, and they'll come running. Good luck out there.
                              • 79. <Conversation Exit>
                        • 178. Option - Toughen up. [Refuse quest]Player - Get some battle skills and do it yourself.
                          <Aborts Conversation>
                          • 179. - We'll fight until we're up against the wall, if we have to.
  • 128. - Watch out for the Colicoids. They'll eat you alive without blinking.
  • 229. <Non-dialogue segment.>
    • 43. Option - Doesn't scare me!Player - Good thing I'm not sane!
    • 46. Option - I am not afraid.Player - There is no room for fear in the Force.
    • 72. Player - If your device works, the Colicoids should start leaving in droves.
      • 73. - They are! I just got a report from one of my field researchers. There's been more movement away from the nesting sites than we've seen in four years!
        • 75. - Last known course, it looked like they were heading straight for an Imperial encampment!
    • 88. <Non-dialogue segment.>
      • 2. - So, give it to me straight. Does the Republic give a womp rat's whiskers for what happens to real Balmorrans?
        • 3. <Non-dialogue segment.>
          • 4. - I mean, no offense to any of you personally.
          • 5. - I mean, no offense to the Jedi Order.
          • 6. - I mean, I know you got your orders to follow and that's that.
          • 7. - I mean, I hear you got some kind of connection to the Republic bigwigs.
            • 12. - But so far, they haven't been any more interested in my defense against the Colicoids than the Empire was.
              • 19. Option - I'm interested.Player - Tell me what you have and maybe I can speak for the Republic.
              • 20. Option - I might be interested.Player - I can't speak for the Republic, but if this is something marketable, count me in.
              • 17. Option - Is this a sales pitch?Player - Are you selling something?
                • 118. - I've been studying the Colicoids for years. They've been steadily colonizing Balmorra. Even drove the Empire out of parts.
                  • 98. - The Colicoids have always made their nests down here. But ever since the Republic arrived, the adults are hunting on higher ground.
                    • 93. - We want the Empire gone as much as the Republic does. But it's hard to fight when the Colicoids are turning you into lunch-meat.
                      • 127. Option - I'm sorry to hear that.Player - Your people suffer greatly.
                        • 101. - Usually the Republic acts like they're fighting alone. But we're all in this together.
                      • 109. Option - You need some backup.Player - Is there anything I can do for you?
                      • 35. Option - This isn't my concern.Player - Why should I care?
                        • 106. - Hey, the Republic brought this on us. The least you could do is try to make it right.
                          • 94. - Your Farnel Outpost used to be Farnel Research Facility. They developed a gas that could wipe out a Colicoid nest in one blast.
                            • 96. - We wipe out the nests, we wipe out the bugs. Then Balmorra could start helping the Republic instead of becoming bug food.
                              • 45. Option - Of course I'll help you.Player - The people of Balmorra deserve to be free of this menace.
                                • 56. - Now you're talking, Master Jedi! Make up for walking out on us in the first place, huh?
                              • 114. Option - You need someone skilled.Player - Sounds dangerous. I'm in.
                                • 54. - Exactly! They should put you in charge of this operation. Maybe it'd get somewhere.
                                  • 64. <Conversation Exit>
                                • 55. - Perfect! I heard you Jedi weren't much on self-preservation.
                              • 111. Option - When you put it like that....Player - Sounds like a worthy cause.
                              • 48. Option - What do you need?Player - What kind of help do you need?
                                • 85. - The gas is stored in underground pipes connected to the old facility. There are emergency release valves on each access vat.
                                  • 87. - Use this canister to collect the gas, and then release it over the Colicoids' nesting sites. Their eggs will splatter everywhere!
                              • 83. Option - Not interested. [Refuse quest]Player - Your problem, not mine.
                                <Aborts Conversation>
                                • 50. - I see we can't depend on the Republic to get things done for us....
                                  • 51. <Conversation Exit>
      • 125. - These Colicoids could rip thirty homesteads apart. You have to wipe out their nests.
      • 1. - All this Empire/Republic claptrap makes people forget Balmorra's real problems.
      • 70. - Without the Colicoids to divide our attention, we'll turn our full efforts to driving out the Empire.
      • 21. - I've been studying the Colicoids for years. They've been steadily colonizing this part of Balmorra. Even drove the Empire out of parts.
      • 23. - Made lunch meat from most of the population. But I finally got the secret to driving them out.
      • 37. - I've built a device that spreads the pheromones over a suitable range, but I haven't been able to collect enough to use it.
        • 39. - Anything big enough to scare a Colicoid also sends most sane people running.
      • 25. - If you spray the pheromones of larger predators on their nesting sites, it sends them running with their tails between their chitinous little legs!
        • 34. Option - You looking for help?Player - I imagine larger predators don't eagerly give up their pheromones?
      • 57. - I'll show you where to find the breeding grounds for some serious critters. Just collect the secretions there and load them into this aerosol dispersal canister.
        • 59. - Then plant it in the middle of the Colicoid nesting site and turn it on. Simple.
          • 61. - Oh, and they may attack it before the area's fully saturated, so make sure you keep it safe long enough to work properly.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16140994223913308725
Appearance ID16141022978361867954
Body Typebfb
GenderNPC_GENDER_FEMALE_PROPER
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