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Rowan Delk

Rowan Delk
Level 26 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Rowan Delk
Other Sites:

Conversation:

  • 419. <Non-dialogue segment.>
    • 417. - What's happened here? It looks like some sort of massacre. Holiday! Don't look!
    • 420. - Is bad place, much dead here. Sand People hunters kill weak prey, have no honor.
    • 198. - Listen, Delk, we got broken vaporators, a pile of wounded, and our food stores are almost completely gone.
      • 200. - That lunatic said he was a Jedi and a friend of yours. We trusted him.
        • 222. - You better have a pretty good explanation for why this Master Eriz keeps sending Sand People out to attack us.
          • 207. Option - I don't know why.Player - I think Master Eriz may be unwell.
          • 208. Option - You've seen Master Eriz?Player - That's the Jedi I'm looking for. Where is he?
          • 209. Option - Whoa--slow down.Player - What's this about Sand People and Master Eriz? Explain yourself.
            • 264. - Another Jedi? Dammit, Delk, why do you keep leading them here?
              • 267. - L--listen here. We've already lost too much to that Master what's-his-face and his army of Sand People.
                • 269. - So why don't you just leave here quiet-like and don't cause any more trouble?
                  • 272. Option - Let's all stay calm.Player - I don't want trouble--just tell me what's going on.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                  • 273. Option - [Force Persuade] I'm a friend.Player - I'm not your enemy, so tell me where Master Eriz is.
                    +50 Influence : disapproves.
                    • 299. - This Jedi's not our enemy.
                      • 276. - Sure, right... Master Eriz came through here a few weeks ago. Wanted to meet the Sand People and "study" them.
                  • 284. Option - Not without Master Eriz.Player - I will leave when I find Master Eriz.
                    +200 Influence : approves.
                    • 360. - Why should we tell you a thing?
                      • 285. - I'm sorry, Jedi, but our trust is a bit worse for the wear at this point.
                        • 287. - Master Eriz was nice enough when he came through asking to "study" the Sand People.
                          • 289. - But ever since we pointed him to their camp... you could set your chrono by their attacks. We got nothing left!
                            • 281. Option - I'm not the one to blame.Player - The Sand People are your enemies, not me.
                              +200 Influence : approves.
                              • 366. - If you want to fight the Sand People, be our guest, but we got our hands full just defending the settlement.
                                • 368. - Here's a map of their camp. Some of our guys scoped out a side entrance a while back.
                              • 365. - You suggesting we go out there and attack the Sand People? You want us to get killed?
                                • 372. Option - I'm your only hope.Player - Then tell me where Master Eriz is so I can stop him. It's your only chance.
                                • 374. Option - I'm losing patience.Player - For the last time, I am not in league with Master Eriz. Now tell me where he is before I get violent. +50
                            • 283. Option - Show me the camp or else.Player - Either you tell me where to find Master Eriz, or I become violent. +50
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                            • 282. Option - Don't worry--I will stop him.Player - I promise you, Master Eriz will answer for his crimes, but you must tell me where this camp is.
                              +200 Influence : approves.
                              • 302. - Yeah, sure. We can mark out a map for you, though it's hard to miss if you head out into the desert from here.
                              • 303. - What, and let you help him with his plan to destroy us? I don't think so.
                                • 308. Option - Trust me.Player - I promise I am not working with Master Eriz.
                                  • 311. - All right... I guess we don't have a choice. I'll draw you out a map.
                                    • 305. - In fact, some of our guys scoped out a side entrance you might be interested in.
                                      • 354. - It's a little less crowded, which could be all the difference. There's something weird about these Sand People--they seem faster and stronger than normal.
                                • 309. Option - I wasn't asking.Player - If you fools won't volunteer the information, I'll pry it out of you. +50
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 314. - Hey, hey now. Fine. No need for threats. I'll draw you a map.
                                • 310. Option - I can stop the attacks.Player - Stopping Master Eriz may be your only chance of stopping the Sand People, but you need to tell me where he is.
                                  +200 Influence : approves.
                                  • 315. - You know it's true, Malcolm.
                                    • 317. - Okay. Fine. Seems we don't have a choice. I'll draw you a map, but I still don't trust you.
                                      • 357. - I'll warn you, though, Master Eriz did something to these Sand People. They're stronger, faster than any we've seen.
                                        • 345. - Hm... I think I know where that is. I'll get some gear together and meet you out there, maybe provide backup.
                                          • 396. Option - I appreciate it.Player - Thank you.
                                            +200 Influence : approves.
                                          • 398. Option - Doesn't matter to me.Player - I don't care. Surprise me.
                                          • 399. Option - No backup is necessary.Player - I can handle myself.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            • 386. - Even so--I'd like to see Master Eriz for myself.
                                              • 381. - Still can't believe the Master Eriz I worked with is the same guy who's causing so much trouble.
                                                • 508. <Conversation Exit>
  • 93. - Jedi! Did it work? Did you see Master Eriz's vision?
    • 94. Option - Eriz didn't have a vision.Player - What Master Eriz saw wasn't mystical at all--it was a carving made by the Sand People.
      +200 Influence : approves.
    • 95. Option - Yes, I did.Player - It was glorious--the Force revealed its secrets to me.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 149. - Amazing. What did you see?
    • 144. Option - No, I didn't.Player - There was no vision--just a lousy wall carving.
      +200 Influence : approves.
      • 147. - A carving? Master Eriz never mentioned a carving on those walls. What did it show?
        • 150. Option - I'll describe it.Player - Let's see if I can explain this...
        • 151. Option - Not much.Player - Just some Sand People, fighting some kind of battle....
        • 154. Option - The ultimate warriors.Player - The Sand People conquered everyone on Tatooine....
          • 155. - I'm listening....
            • 162. - The Sand People are the oldest group on Tatooine? Doesn't say much for progress. Still, I bet none of them get the Sand Rot.
              • 164. - I have a hard time believing Master Eriz would do anything so cockeyed as working with the Sand People. At least the Jawas are good for droid repair.
                • 167. Option - I wish it weren't true.Player - He said it himself--he saw the vision on the wall and went to find the ultimate warriors.
                • 166. Option - Let's not jump to conclusions.Player - I just need to find him, to make sure he's okay.
                  +200 Influence : approves.
                • 392. Option - What you think doesn't matter.Player - You're an idiot.
                  +50 Influence : disapproves.
                  • 168. - Wait... what did you say the symptoms of this thing were? Delusions, paranoia, violence?
                    • 172. - One group of Sand People has been unusually aggressive lately. Normally, they stick pretty close to their camps.
                      • 174. - I'm not saying I think Master Eriz is behind it, but... maybe it's worth looking into.
                        • 175. Option - How would I do that?Player - So where would I find these Sand People?
                        • 176. Option - Finally--a sensible thought.Player - Now you're starting to use your brain.
                          +200 Influence : approves.
                          • 179. - I can only go by what I've seen of the man. I'm sorry.
                        • 177. Option - I hope he's not.Player - Believe me, I want to be wrong about Master Eriz.
                          • 178. - There's a farming settlement out at Malcolm's Dunes that's been reporting a lot of Sand People activity.
                            • 183. - I'll meet you out there. I know some of those folks, and I can help your investigation.
                              • 186. Option - What about your health?Player - I thought you weren't supposed to go out into the desert.
                                +200 Influence : approves.
                                • 191. - Says who? Bunch of doctors never set foot outside of Anchorhead in their lives.
                              • 394. Option - See you there.Player - I'm on my way.
                                • 195. - Good. I'm itching to get to the bottom of this.
                              • 187. Option - Do what you like.Player - I appreciate the help, but I'm sure I can do without it.
                                +200 Influence : approves.
                                • 188. - People in the desert don't take well to strangers, and if Master Eriz is stirring the Sand People up, they won't like a Jedi one bit.
                                  • 190. - Besides, it'll do me good. Don't care if it kills me, I'm tired of being an invalid.
                                    • 510. <Conversation Exit>
  • 431. - That meditation site is our best bet, Jedi. Check it out.
  • 53. - Ho, there, Jedi! Would you look at this? They're letting me walk around the clinic. Soon they might let me cross the street by myself!
    • 55. - Any luck finding Master Eriz?
      • 56. Option - He left a message for you.Player - I didn't find him, but the Jawas said he made this for you.
      • 58. Option - Hopefully this will help.Player - Will you take a look at this holorecording?
      • 57. Option - That was a waste.Player - I went all that way, and all I got to show for it is an encoded holorecording.
        • 82. - What's this? A message from Master Eriz? I know this encryption... shouldn't take long to crack... there!
          • 145. - Care to see what he has to say?
            • 63. - Rowan, you've realized by now that I've left those most resourceful of creatures, the Jawas, in pursuit of greater things.
              • 69. - I came to Tatooine to discover the secret to life--not its creation, but its ongoing survival. How do some species thrive while others fail?
                • 96. - A great darkness is coming, Rowan, and to withstand it, we must know the answer to that question.
                  • 97. Option - "Darkness is coming"?Player - That phrase is familiar. Has Master Eriz spoken of this darkness before?
                    • 103. - Not to me, but there's more here. Maybe he explains it.
                  • 98. Option - So why study the Jawas?Player - He chose a strange place to start.
                    +200 Influence : approves.
                    • 100. - Like I said, he saw something in those critters. He had such a way with them.
                  • 99. Option - Fascinating.Player - An interesting concept....
                    +50 Influence : disapproves.
                    • 73. - I believed that the Jawas, whose enduring civilization thrives in spite of Tatooine's harsh conditions, would answer that question.
                      • 74. <Non-dialogue segment.>
                        • 410. - Their technological prowess is quite the achievement, though their ability pales in comparison to my own. I wonder why he abandoned them.
                        • 409. - Hrm. Jawas soft things. Jawas not hunters, not survivors. Jedi is right to leave them.
                        • 77. - But during my daily meditation beneath the pillars, I saw a vision on the cave wall that showed me the error of my assumptions.
                          • 81. - I now know the true original people of Tatooine, the warriors whose knowledge I will use to stem the coming darkness.
                            • 89. Option - Do you know what he means?Player - What is he talking about? Who are these people he's gone to?
                            • 90. Option - This proves he's not well.Player - Every Master afflicted with this illness has mentioned "the coming darkness."
                              • 110. - Aren't you Jedi always fighting the dark side, or whatever you call it? He seems perfectly sane to me.
                            • 389. Option - That was pointless.Player - So what happens now?
                              • 92. - You really want to find this guy, don't you? I don't get it. He sounds perfectly sane to me.
                                • 113. - Master Eriz used to take lights out to a cave near the rock pillars at night and meditate.
                                  • 115. - Sounds like that's when he had his vision. You're a Jedi. Maybe you could do the same thing.
                                    • 119. Option - It's worth investigating.Player - Visions don't exactly work that way, but I should have a look at this meditation site.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                    • 120. Option - I guess it's worth a try.Player - It's the best lead I have.
                                    • 118. Option - That's an idiotic idea.Player - That's not how visions or the Force work.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 124. - Well, I don't know what to tell ya--all we know is that Master Eriz saw something in that cave.
                                        • 126. - He sent me this message for a reason. He don't know these tyrants are keeping me under lock and key.
                                          • 128. - Maybe he expected me to go... left some indication of where he went... case I decided to follow.
                                            • 131. Option - And the lights?Player - Where can I get some lights?
                                            • 391. Option - I guess it's worth a look.Player - Perhaps you're right.
                                            • 134. Option - Are you okay?Player - That's a pretty serious cough.
                                              • 135. - Nah, it's nothing. Just... just the Sand Rot acting up. Dirt in the lungs. I'm fine.
                                                • 133. - You can use my old tracking flares as lights. That cave gets pretty dark.
                                                  • 121. - Just be careful out there--rumor is the Sand People are getting riled up. Don't let 'em catch you with your lightsaber sheathed.
                                                    • 485. <Conversation Exit>
  • 427. - Talk to the Jawas. That's where I left Master Eriz.
  • 1. - Tyrants! Damned tyrants the lot of you! Treating a grown man like he's a baby, like he can't take care of himself.
    • 2. <Non-dialogue segment.>
      • 403. - For a man who's supposed to be ill, he certainly is vociferous, which is to say, loud.
      • 401. - Hrm. Soft thing make a lot of noise for sick thing.
      • 3. - Lie down, Delk. And quit roaring--I swear a rancor with heartburn would make less noise than you.
        • 5. - I'll make as much noise as I want. Hey, Jedi! You a friend of Master Eriz? Get Darth Nurse here off my back, will you?
          • 8. Option - You must be Rowan Delk.Player - Master Eriz is exactly the reason I've come to talk to you.
          • 7. Option - Excuse us, nurse.Player - Will you give us some time, nurse? I need to ask Delk about Master Eriz.
          • 6. Option - Darth Nurse? I doubt it.Player - She doesn't look Sith to me. But I did want to talk to you about Master Eriz.
            • 9. - You two can talk--but don't let him fool you into letting him walk, Jedi. He's got the Sand Rot and bad.
              • 11. - Pfff. Man breathes in a little sand, and after twenty years guiding folks through the desert, he suddenly can't make decisions for himself.
                • 15. - What's it you wanted to know about Master Eriz?
                  • 17. Option - How should I start?Player - It's a bit of a long story....
                  • 16. Option - He's sick.Player - We believe Master Eriz is very ill....
                  • 18. Option - I must talk to him.Player - It's important that I find Master Eriz as soon as possible....
                    • 19. - I'm listening....
                      • 25. - Jedi plague? Begging your pardon, but I don't believe it.
                        • 27. - Sure, maybe some Masters--but not Master Eriz. He's the brightest, most level-headed guy I ever met.
                          • 30. Option - He could still be at risk.Player - We've seen this illness twist even the most level-headed Jedi Master.
                            +200 Influence : approves.
                          • 29. Option - Of course he is.Player - These Jedi Masters are among the order's best--that's what makes this plague so serious.
                            +200 Influence : approves.
                            • 36. - Look, you want to talk to him, you're welcome to it. But I'm telling you he's just as sane as you or me.
                          • 393. Option - I don't care what you think.Player - Don't test my patience.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 31. - Hey, calm down. You want to find him, great. You'll see for yourself how sane he is.
                              • 33. - When I left him, he was in the desert with them annoying little Jawas. Really impressed him how they managed to survive out there.
                                • 40. Option - That's where I'll start.Player - I'll go talk to these Jawas, then.
                                • 41. Option - Jawas?Player - What exactly are Jawas?
                                  • 48. - Crazy little alien fellas, run around in the desert trading scrap metal and fiddling with droids.
                                • 42. Option - Why Jawas?Player - Do you know what Master Eriz was doing with the Jawas?
                                  • 43. - Studying them, far as I could tell. Trying to understand their crazy little culture.
                                    • 45. - They're friendly folk, the Jawas, even if they don't understand the meaning of the words "private property."
                                      • 47. - If Master Eriz isn't still with them, I'm sure they'll help you find him.
                                        • 483. <Conversation Exit>
  • 447. - I'm sorry, I got nothing to say to you.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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