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Captain Cahill

Captain Cahill
Level 30 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Cahill
Other Sites:

Conversation:

  • 50. - Good to know House Organa can count on allies like you.
  • 62. - What are you doing here? Get inside that outpost and destroy House Thul's intel!
  • 61. - Speak with Captain Barra. She knows the situation with that weather tower.
  • 8. Player - What are you doing out here, Captain?
    • 76. - Keeping an eye on some agents from House Thul. See this weather tower, way off in the distance?
      • 63. - Those agents took some heavy equipment in that direction. We're not sure what they're up to.
        • 78. Option - Something bad.Player - That doesn't sound good.
          +200 Influence : approves.
          • 83. - Our troops are stretched thin in that area, and Thul knows it. Perfect time for sabotage.
        • 79. Option - Let's find out.Player - What are you going to do?
          +200 Influence : approves.
          +200 Influence : approves.
        • 80. Option - So why worry?Player - I'm sure everything is fine.
          • 82. - I've got plenty to worry about. Thul's allied with the Empire. They'll do anything to win.
            • 86. - We haven't lost this war yet, but we don't need any surprises. Whatever's going on at that tower, we need to stop it.
              • 88. - If you're heading that way, we could use some support. Our troops can't handle the Empire and House Thul alone.
                • 72. Option - I can lend a hand.Player - Sounds like you could use my services.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 70. Option - What kind of support?Player - Depends on the job.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 71. - Communication from the area's been spotty. Could be whatever Thul's doing to the tower.
                    • 55. - Coordinates to the nearest outpost. Captain Barra's in command of what we have left.
                      • 60. - Check in with Captain Barra when you arrive. She'll have more intel on that tower.
                        • 40. <Conversation Exit>
                • 31. Option - Forget it. [Refuse quest]Player - I don't want any part of this.
                  <Aborts Conversation>
                  • 32. - Then maybe you should go bother someone else.
                    • 33. <Conversation Exit>
  • 11. - I don't have time to chat. I'm on duty.
  • 56. <Non-dialogue segment.>
    • 75. Option - Forget it. [Refuse quest]Player - I have better things to expend effort on.
      <Aborts Conversation>
      • 65. - My creds are on that town below it. Thul blows up that tower, the debris destroys the town.
        • 19. Option - Why destroy the town?Player - What did that town ever do to them?
          • 21. - Nothing. House Thul just wants to cause chaos and confusion. They figure the worse things get, the better their chances of taking over.
        • 51. Option - So how do we stop them?Player - Do you have a plan?
        • 52. Option - So how do we stop them?Player - What are you going to do?
        • 54. Option - Killing civilians. Disgusting.Player - That's horrible!
          • 22. - What else do you expect from House Thul? They're allied with the Empire.
            • 66. - Whatever Thul is up to, we're not taking any chances. We're evacuating the town. We could use help at the tower.
      • 13. - Keeping an eye on some agents from House Thul. See that weather tower way off in the distance?
    • 30. Option - I could help... for a price.Player - What are you offering?
      • 34. - I can probably scrounge up a few credits.
        • 35. <Conversation Exit>
    • 57. <Non-dialogue segment.>
      • 25. - I can't spare any troops right now, but someone needs to go up there and disarm those explosives.
      • 15. - They're planting explosives in the surrounding area. Trying to replicate a groundquake to weaken the foundation.
        • 17. - Then they'll set off charges at the tower's base and bring it crashing down on top of the town below it.
      • 41. - Clear out those explosives around the weather tower before you disarm the main charge at the base.
      • 36. - Clear out the explosives in the surrounding area first. Then disarm the main charge at the base of the tower.
        • 39. - Watch out for snipers and Thul patrols. If you manage this, send word to Captain Barra--she's evacuating the civilians.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Body Typebms
Gender0x00
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