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Imperial Guard

Imperial Guard
Operation: Scum and Villainy
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Qtr
SubCategory: 1x4
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 2.0.0
Last Seen: 6.2.1a
Star Wars Name: Imperial Guard
Other Sites:

Conversation:

  • 345. <Conversation Exit>
  • 334. <Non-dialogue segment.>
    • 80. - Glad to see you back in one piece. Lost contact shortly after the madness began.
    • 310. - Good to see you all made it back. Lost contact not long after that nightmare began.
      • 146. - Never dreamed the Dread Masters would turn up on Darvannis. No doubt had their eyes on all the weapons and manpower assembled there.
        • 148. - We're just lucky you were there to stop them. If they'd made off with all those mercenaries....
          • 149. Option - We can't let this stand.Player - It's time we brought the fight to the Dread Masters.
            • 167. - Agreed. The Empire can no longer afford to ignore the threat those monsters present.
              • 168. <Non-dialogue segment.>
          • 150. Option - What's our next move?Player - I assume the Empire won't take this lying down?
            • 152. - Of course not. An incident like this demands immediate retaliation.
              • 153. <Non-dialogue segment.>
          • 151. Option - Don't worry. We won.Player - The Dread Masters won't be salvaging anything from Darvannis.
            • 169. - A notable victory. Hopefully not our last.
              • 170. <Non-dialogue segment.>
                • 155. - I'll inform the Minister of War personally and submit a full report to the rest of the Dark Council.
                • 154. - I'll inform the Minister of War personally and submit a full report to the Dark Council.
                  • 157. - Hey, what about me? I did my part. You gonna let me go now?
                    • 159. - Ah, yes, the Kaleesh. I did promise him his freedom, though I'd be perfectly happy to grant him a criminal's death. What do you think?
                      • 160. Option - Go ahead and kill him.Player - We don't need him anymore. Do what you like. +100
                        • 171. - You double-crossing--!
                          • 173. - Yes, yes, life is so unfair. Take him away.
                      • 161. Option - Let him go.Player - He held up his end of the bargain. Send him on his way. +100
                        • 200. - You heard him, pirate. Get off my ship.
                        • 250. - You heard her, pirate. Get off my ship.
                          • 202. - Thanks for the meal, Orlec. Always a pleasure.
                            • 205. - As for you, the Empire is indebted. No doubt we'll need your strength in the battles to come.
                              • 206. <Conversation Exit>
  • 344. <Conversation Exit>
  • 1. - Mmm! This Dathomiri boar meat is phenomenal! You've got to try a bite, Orlec.
    • 3. - Address me as a familiar again, pirate, and I will personally throw you out the air lock.
      • 4. <Non-dialogue segment.>
        • 240. - My lord, welcome. Not every day the Emperor's Wrath graces my vessel. A rare honor.
        • 187. - My lord, this is a rare honor. Can't remember the last time a member of the Dark Council was aboard my ship.
        • 196. - Don't worry, hunter, I won't give you the same treatment. Though I expect you'll keep your weapons holstered while you're aboard my ship.
        • 190. - Ah, welcome. It's a privilege to be standing before the Empire's most dangerous asset.
        • 241. - Ah, do come in. I've been expecting you.
          • 5. - Moff Orlec. I bring the Emperor's law to our outlying systems, though lately, I've had to fortify our borders against Hutt aggression.
            • 85. Option - I take it you're on leave.Player - You're a long way from your post. What brings you to the fleet?
              • 111. - Duty. Always good to be back in the heart of the Empire.
            • 6. Option - Hutt aggression?Player - I didn't realize the Hutts were openly opposing the Empire.
              • 7. - I fear it may lead to that.
            • 8. Option - Who's the Kaleesh?Player - Is this a guest of yours?
              • 9. - Him? Hardly.
                • 174. - Caught this lowlife piloting a freighter loaded with ordnance toward Hutt Space. A guaranteed pardon and a private meal got him talking.
                  • 19. - He claims he was delivering the weapons to a planet called Darvannis. Says the Hutts are building an army there.
                    • 265. Option - They never learn.Player - It was only a matter of time before the Cartel made its next move.
                    • 38. Option - Should we be worried?Player - Do you think the Hutts are preparing to attack the Empire?
                      • 39. - They've invaded Imperial territory before. Can't rule it out.
                    • 257. Option - He could be bluffing.Player - That's a bold claim. Can we confirm this?
                      • 258. - We have noticed increased traffic into Hutt Space.
                        • 290. - If the Kaleesh's intel is accurate, the Hutts are hosting a massive arms bazaar on Darvannis.
                          • 60. - Oh, it's accurate. Cartel brought in every hired gun, beast wrangler and arms dealer between here and Coruscant.
                            • 62. - Word is the Hutts are buying up all the firepower and muscle they can get their hands on. Been recruiting mercs by the thousands.
                              • 269. Option - Hardly worth worrying about.Player - A coalition of bandits and thieves are no threat to the Empire.
                                • 287. - My lord, some of the galaxy's most notorious mercenary armies are there.
                              • 67. Option - The Cartel is getting bold.Player - Sounds like the Hutts are positioning themselves to become a galactic superpower.
                              • 266. Option - Sounds like a sweet gig.Player - Wonder if they've got room for one more.
                                • 267. - I'm going to pretend I didn't hear that.
                              • 63. Option - We've got ships. Use them.Player - Bring the Imperial fleet to Darvannis. We'll wipe them out from orbit.
                                • 68. - Can't. Planet is surrounded by an asteroid field. Good luck getting one of these flying banthas through that mess.
                              • 282. Option - Any details on these mercs?Player - What kind of scum are we dealing with here?
                                • 284. - The kind crazy enough to attack Dromund Kaas itself if the Hutts paid them enough.
                              • 283. Option - Can't you outbid the Hutts?Player - Maybe these mercenaries would be willing to work for the Empire instead.
                                • 300. - Too costly. Besides, I want these criminals terminated, not promoted.
                                  • 70. - The Hutts are prohibited from engaging in any military activity on their core worlds. If they're mobilizing for war, the Empire must respond.
                                    • 304. - I've already organized a mission to wipe out the Cartel's mercenary forces, but such an assault will require the Empire's very best.
                                      • 263. Option - You can count on me.Player - I'm not about to let anything threaten the Empire.
                                      • 262. Option - I expect hazard pay.Player - I hope you're prepared to offer me more credits than the Hutts.
                                        • 270. - Of course. The Empire is grateful for your loyalty.
                                      • 272. Option - Give me the mission details.Player - What do we do once we're planetside?
                                      • 104. Option - This better not be a trap.Player - Things could get ugly if those mercenaries are expecting us.
                                        • 261. - Which is why we've taken every precaution to ensure your arrival goes undetected.
                                          • 305. - Your objective is simple: Infiltrate the biggest display of underworld power the galaxy has seen, and destroy everything in sight.
                                            • 274. - I'll have a shuttle standing by to take you to Darvannis. Good hunting.
                                              • 275. <Conversation Exit>
  • 341. <Conversation Exit>
  • 343. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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    "Title": "Operation: Scum and Villainy",
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    "ProfessionTrained": 0,
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    "LootTableId": "0",
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    "first_seen": "2.0.0",
    "last_seen": "6.2.1a",
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