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cnv.location.belsavis.class.trooper.conrad_gall

  • 78. - Major. It's good to see you again.
    Progresses:
    • 82. - Major, we all owe you big time. You saved the boss, which means you saved everyone else from having me in charge--that alone ought to get you a medal.
      • 83. Option - It was nothing.Player - I just carried out my mission, Harlan, nothing more.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 84. Option - I'm great, I know.Player - It's not easy being the best in the Republic.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 86. - Well, from now on, anytime Havoc and Dagger are in the same cantina, your drinks are taken care of.
      • 85. Option - You pilots better be worth it.Player - I went through a lot of trouble here. Don't disappoint me.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 88. - A few simulator runs to knock off the rust and we'll be back in business, guaranteed.
          • 92. - I never forget a debt, Major. If you ever need air support for one of your operations, Dagger Wing will make it happen.
            • 93. Option - Much appreciated.Player - I'll look forward to working with your unit again, Commander.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 96. - Likewise. It's been a pleasure.
            • 94. Option - I won't say no to firepower.Player - It's always good to have friends with starfighters.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 138. - Any target, anytime, anywhere. That's the Dagger Wing motto.
            • 95. Option - Forget it.Player - If you fly as bad as you fight, I don't want you anywhere near me.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 139. - Ha. Hear that, Gall? We'd better step up the small arms drills, or we'll never keep up with SpecForce.
                • 141. - I think we all have important work to get to. Thanks again, Major--and good luck in your next mission.
                  • 147. - Be sure to put in a good word for us with your pals up in Command, ground-pounder. See you around.
                    • 148. <Conversation Exit>
  • 50. - You stubborn... I guess I should thank you. But now my men's reputation may never be cleared.
    Progresses:
    • 51. Option - I don't leave good men to die.Player - You're a good officer, Gall. I couldn't leave you like that.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 121. - I appreciate the sentiment, but now my men's reputation may never be saved.
    • 52. Option - The mission comes first.Player - I always follow my orders, Commander.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 54. - Of course. "Bring in Dagger Wing."
    • 53. Option - You're a necessary asset.Player - Dagger Wing wouldn't perform as well without you--simple as that.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 55. - Unbelievable. All you care about is whether we'll perform up to standards.
        • 57. - Major? Gall, you made it! They're here, men--keep those guns up and those eyes sharp!
          • 61. - Zess? What are you doing here?
            • 59. - We came to help, but it looks like we missed the show.
              • 62. Option - This place is dangerous.Player - Get your men out of here ASAP, Zess.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 65. - Was just thinking the same thing. Need a hand there, Gall?
              • 63. Option - Better late than never.Player - Since you're here, you can help me get Gall back to base.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 64. Option - Useless to the end.Player - Nothing to worry about, Zess, the real work is over.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 69. - Just following you here was bad enough--I won't complain. Need a hand, Gall?
                  • 71. - Thanks. I took a shot at a Sith. I'll stick to starfighters from now on.
                    • 73. - Heh. We'll get Gall back and have him transferred to the space station with the rest of Dagger Wing, Major. Been a pleasure seeing you work.
                      • 74. Option - Likewise.Player - Thanks for the help, Zess.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 75. Option - Are things calming down?Player - Have the guards managed to get Belsavis back under control?
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 130. - Yeah, things are turning around. But who knows what the Imps might throw at us tomorrow.
                          • 132. - Anyway, time to get out of this place before anything big and mean finds us. Good luck to you.
                      • 76. Option - Just move out, would you?Player - I want to leave this rock someday--get Gall and get moving.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
  • 49. - Forget about me!
  • 48. - Go!
  • 1. - Major? Is that you? Ugh... we never had a chance. Ondorru, he... lightning, straight out of his fingertips. Impossible.
    • 3. - I can't... I can't move. You have to capture him. You can't let Ondorru escape--only he can prove that Dagger Wing is innocent!
      • 4. Option - Medic!Player - See what you can do for him, Dorne.
        +200 Influence : approves.
        • 9. - Hmm. He's in bad shape--try not to move, Commander.
      • 5. Option - Just take it easy, sir.Player - Don't try to move, Commander. Stay calm.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 8. - Calm? That scum is getting away! Go after him, go!
          • 11. <Non-dialogue segment.>
      • 6. Option - He can't have gone far.Player - Ondorru won't get away from me, Commander.
        • 108. - Thank you. Please, hurry.
          • 109. <Non-dialogue segment.>
      • 7. Option - That isn't my mission.Player - I'm here to bring Dagger Wing in, not to prove anybody innocent.
        +200 Influence : approves.
        • 12. - Aren't you listening? He's getting away! He could change everything!
          • 13. <Non-dialogue segment.>
            • 14. - What was that?
            • 15. - Major, did you hear that?
            • 16. - Major! Sensors detect a large creature approaching!
            • 17. - That didn't sound good.
            • 18. - The rumble and fury of ancient steps. A darkness approaches.
            • 19. - Something is coming. Something big.
              • 21. - It doesn't matter--go! Forget about me, just get Ondorru!
                • 33. Option - We can catch Ondorru later.Player - The Sith can wait--Dagger Wing needs you.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 105. - This may be the only shot we ever get at that Sith scum!
                • 32. Option - Very well, sir.Player - What are your final orders?
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                • 34. Option - Have you lost your mind?Player - You want me to just leave you here as a snack for... whatever that is?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 35. - We may never get another shot at that Sith scum!
                    • 37. - Harlan can take over Dagger Wing, and Ondorru can clear their record. I'll gladly die to make that happen. Now go!
                      • 41. Option - I refuse to abandon you here.Player - Havoc Squad doesn't leave anyone behind.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 42. Option - My mission is to save you.Player - Orders are orders. I'm bringing you in alive.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 46. - No! Get out of here! Go!
                          • 47. <Conversation Exit>
                      • 43. Option - Fine--I'll do what you ask.Player - I'll catch that Sith scum, Gall. You can count on me. +100
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 44. - Thank you, Major. Thank you. Good luck... tell Harlan and the others, good luck.
                          • 45. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.belsavis.class.trooper.conrad_gall
Other Sites:
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            "Text": "Major? Is that you? Ugh... we never had a chance. Ondorru, he... lightning, straight out of his fingertips. Impossible.",
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                "enMale": "Major? Is that you? Ugh... we never had a chance. Ondorru, he... lightning, straight out of his fingertips. Impossible.",
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                "frFemale": "Major ? C'est vous ? Ugh... on avait pas la moindre chance. Ondorru, il... des \u00e9clairs, \u00e7a sortait de ses doigts. Impossible.",
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            "Text": "I can't... I can't move. You have to capture him. You can't let Ondorru escape--only he can prove that Dagger Wing is innocent!",
            "LocalizedText": {
                "enMale": "I can't... I can't move. You have to capture him. You can't let Ondorru escape--only he can prove that Dagger Wing is innocent!",
                "frMale": "Je peux... je peux pas bouger. Allez le capturer. Ne laissez pas Ondorru s'\u00e9chapper... il est le seul \u00e0 pouvoir innocenter la Dague Ail\u00e9e !",
                "frFemale": "Je peux... je peux pas bouger. Allez le capturer. Ne laissez pas Ondorru s'\u00e9chapper... il est le seul \u00e0 pouvoir innocenter la Dague Ail\u00e9e !",
                "deMale": "Ich kann ... kann mich nicht bewegen. Ihr m\u00fcsst ihn ergreifen. Ihr d\u00fcrft Ondorru nicht entkommen lassen - nur er kann beweisen, dass das Dolchgeschwader unschuldig ist!",
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            "Text": "See what you can do for him, Dorne.",
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                "frMale": "Dorne, voyez ce que vous pouvez faire pour lui.",
                "frFemale": "Dorne, voyez ce que vous pouvez faire pour lui.",
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                "enMale": "Medic!",
                "frMale": "M\u00e9decin !",
                "frFemale": "M\u00e9decin !",
                "deMale": "Sanit\u00e4ter!",
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            "Text": "Don't try to move, Commander. Stay calm.",
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                "enMale": "Don't try to move, Commander. Stay calm.",
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                "frFemale": "Ne bougez pas, Commandant. Restez calme.",
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                "frMale": "Allez-y doucement, Monsieur.",
                "frFemale": "Allez-y doucement, Monsieur.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Ondorru won't get away from me, Commander.",
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                "enMale": "Ondorru won't get away from me, Commander.",
                "frMale": "Ondorru ne m'\u00e9chappera pas, Commandant.",
                "frFemale": "Ondorru ne m'\u00e9chappera pas, Commandant.",
                "deMale": "Ondorru wird mir nicht entkommen, Commander.",
                "deFemale": "Ondorru wird mir nicht entkommen, Commander."
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                "enMale": "He can't have gone far.",
                "frMale": "Il n'a pas pu aller bien loin.",
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                "deMale": "Er kann nicht weit sein.",
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            "Text": "I'm here to bring Dagger Wing in, not to prove anybody innocent.",
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                "enMale": "I'm here to bring Dagger Wing in, not to prove anybody innocent.",
                "frMale": "Je suis ici pour ramener la Dague Ail\u00e9e, pas pour prouver son innocence.",
                "frFemale": "Je suis ici pour ramener la Dague Ail\u00e9e, pas pour prouver son innocence.",
                "deMale": "Ich bin hier, um das Dolchgeschwader rauszuholen, nicht um jemandes Unschuld zu beweisen.",
                "deFemale": "Ich bin hier, um das Dolchgeschwader rauszuholen, nicht um jemandes Unschuld zu beweisen."
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                "enMale": "That isn't my mission.",
                "frMale": "Ce n'est pas ma mission.",
                "frFemale": "Ce n'est pas ma mission.",
                "deMale": "Das ist nicht mein Auftrag.",
                "deFemale": "Das ist nicht mein Auftrag."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Calm? That scum is getting away! Go after him, go!",
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                "enMale": "Calm? That scum is getting away! Go after him, go!",
                "frMale": "Calme ? Cette vermine est en train de s'enfuir ! Poursuivez-le, allez !",
                "frFemale": "Calme ? Cette vermine est en train de s'enfuir ! Poursuivez-le, allez !",
                "deMale": "Ruhig? Das Monster entkommt! Verfolgt ihn, los!",
                "deFemale": "Ruhig? Das Monster entkommt! Verfolgt ihn, los!"
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Hmm. He's in bad shape--try not to move, Commander.",
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                "enMale": "Hmm. He's in bad shape--try not to move, Commander.",
                "frMale": "Hum, il est dans un sale \u00e9tat... N'essayez pas de bouger, Commandant.",
                "frFemale": "Hum, il est dans un sale \u00e9tat... N'essayez pas de bouger, Commandant.",
                "deMale": "Hmmm. Er ist in schlechter Verfassung - versucht, Euch nicht zu bewegen, Commander.",
                "deFemale": "Hmmm. Er ist in schlechter Verfassung - versucht, Euch nicht zu bewegen, Commander."
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            "Text": "Aren't you listening? He's getting away! He could change everything!",
            "LocalizedText": {
                "enMale": "Aren't you listening? He's getting away! He could change everything!",
                "frMale": "Vous m'\u00e9coutez ? Il est en train de s'enfuir ! Il pourrait tout changer !",
                "frFemale": "Vous m'\u00e9coutez ? Il est en train de s'enfuir ! Il pourrait tout changer !",
                "deMale": "H\u00f6rt Ihr nicht? Er entkommt! Er k\u00f6nnte alles ver\u00e4ndern!",
                "deFemale": "H\u00f6rt Ihr nicht? Er entkommt! Er k\u00f6nnte alles ver\u00e4ndern!"
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            "SpeakerB62Id": "0nqxul0",
            "Text": "What was that?",
            "LocalizedText": {
                "enMale": "What was that?",
                "frMale": "C'\u00e9tait quoi, \u00e7a ?",
                "frFemale": "C'\u00e9tait quoi, \u00e7a ?",
                "deMale": "Was war das?",
                "deFemale": "Was war das?"
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Major, did you hear that?",
            "LocalizedText": {
                "enMale": "Major, did you hear that?",
                "frMale": "Major, vous avez entendu ?",
                "frFemale": "Major, vous avez entendu ?",
                "deMale": "Major, habt Ihr das geh\u00f6rt?",
                "deFemale": "Major, habt Ihr das geh\u00f6rt?"
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Major! Sensors detect a large creature approaching!",
            "LocalizedText": {
                "enMale": "Major! Sensors detect a large creature approaching!",
                "frMale": "Major ! Les capteurs signalent une grande cr\u00e9ature en approche !",
                "frFemale": "Major ! Les capteurs signalent une grande cr\u00e9ature en approche !",
                "deMale": "Major! Die Sensoren registrieren eine gro\u00dfe Kreatur, die sich n\u00e4hert!",
                "deFemale": "Major! Die Sensoren registrieren eine gro\u00dfe Kreatur, die sich n\u00e4hert!"
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            "SpeakerB62Id": "hQf5ofD",
            "Text": "That didn't sound good.",
            "LocalizedText": {
                "enMale": "That didn't sound good.",
                "frMale": "\u00c7a sent pas bon.",
                "frFemale": "\u00c7a sent pas bon.",
                "deMale": "Das klang nicht gut.",
                "deFemale": "Das klang nicht gut."
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            "SpeakerB62Id": "E6mQvzF",
            "Text": "The rumble and fury of ancient steps. A darkness approaches.",
            "LocalizedText": {
                "enMale": "The rumble and fury of ancient steps. A darkness approaches.",
                "frMale": "Le grondement et la fureur de pas antiques. Les t\u00e9n\u00e8bres approchent.",
                "frFemale": "Le grondement et la fureur de pas antiques. Les t\u00e9n\u00e8bres approchent.",
                "deMale": "Das w\u00fctende Grollen alter Schritte. Eine Dunkelheit n\u00e4hert sich.",
                "deFemale": "Das w\u00fctende Grollen alter Schritte. Eine Dunkelheit n\u00e4hert sich."
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            "CnvAlienVONode": 1786125362,
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Something is coming. Something big.",
            "LocalizedText": {
                "enMale": "Something is coming. Something big.",
                "frMale": "Quelque chose approche. C'est gros.",
                "frFemale": "Quelque chose approche. C'est gros.",
                "deMale": "Etwas kommt. Etwas Gro\u00dfes.",
                "deFemale": "Etwas kommt. Etwas Gro\u00dfes."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "RPgloD1",
            "Text": "It doesn't matter--go! Forget about me, just get Ondorru!",
            "LocalizedText": {
                "enMale": "It doesn't matter--go! Forget about me, just get Ondorru!",
                "frMale": "Peu importe, allez-y ! Ne vous occupez pas de moi, attrapez Ondorru !",
                "frFemale": "Peu importe, allez-y ! Ne vous occupez pas de moi, attrapez Ondorru !",
                "deMale": "Das ist egal - los! Vergesst mich und schnappt Euch Ondorru!",
                "deFemale": "Das ist egal - los! Vergesst mich und schnappt Euch Ondorru!"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What are your final orders?",
            "LocalizedText": {
                "enMale": "What are your final orders?",
                "frMale": "Quels sont vos ordres ?",
                "frFemale": "Quels sont vos ordres ?",
                "deMale": "Wie lauten die letzten Befehle?",
                "deFemale": "Wie lauten die letzten Befehle?"
            },
            "LocalizedOptionText": {
                "enMale": "Very well, sir.",
                "frMale": "Tr\u00e8s bien, Monsieur.",
                "frFemale": "Tr\u00e8s bien, Monsieur.",
                "deMale": "In Ordnung.",
                "deFemale": "In Ordnung."
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
            "IsAmbient": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Sith can wait--Dagger Wing needs you.",
            "LocalizedText": {
                "enMale": "The Sith can wait--Dagger Wing needs you.",
                "frMale": "Le Sith attendra. La Dague Ail\u00e9e a besoin de vous.",
                "frFemale": "Le Sith attendra. La Dague Ail\u00e9e a besoin de vous.",
                "deMale": "Der Sith kann warten - das Dolchgeschwader braucht Euch.",
                "deFemale": "Der Sith kann warten - das Dolchgeschwader braucht Euch."
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            "LocalizedOptionText": {
                "enMale": "We can catch Ondorru later.",
                "frMale": "On attrapera Ondorru plus tard.",
                "frFemale": "On attrapera Ondorru plus tard.",
                "deMale": "Wir k\u00f6nnen Ondorru sp\u00e4ter fassen.",
                "deFemale": "Wir k\u00f6nnen Ondorru sp\u00e4ter fassen."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You want me to just leave you here as a snack for... whatever that is?",
            "LocalizedText": {
                "enMale": "You want me to just leave you here as a snack for... whatever that is?",
                "frMale": "Vous voulez que je vous laisse l\u00e0 en p\u00e2ture \u00e0... je ne sais pas quoi ?",
                "frFemale": "Vous voulez que je vous laisse l\u00e0 en p\u00e2ture \u00e0... je ne sais pas quoi ?",
                "deMale": "Ihr wollt, dass ich Euch als Happen f\u00fcr ... was auch immer das ist zur\u00fccklasse?",
                "deFemale": "Ihr wollt, dass ich Euch als Happen f\u00fcr ... was auch immer das ist zur\u00fccklasse?"
            },
            "LocalizedOptionText": {
                "enMale": "Have you lost your mind?",
                "frMale": "Vous avez perdu l'esprit ?",
                "frFemale": "Vous avez perdu l'esprit ?",
                "deMale": "Habt Ihr den Verstand verloren?",
                "deFemale": "Habt Ihr den Verstand verloren?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "RPgloD1",
            "Text": "We may never get another shot at that Sith scum!",
            "LocalizedText": {
                "enMale": "We may never get another shot at that Sith scum!",
                "frMale": "On ne pourra peut-\u00eatre plus jamais attraper ce Sith !",
                "frFemale": "On ne pourra peut-\u00eatre plus jamais attraper ce Sith !",
                "deMale": "Vielleicht bekommen wir nie wieder die Gelegenheit, diesem Sith-Dreckskerl das Handwerk zu legen!",
                "deFemale": "Vielleicht bekommen wir nie wieder die Gelegenheit, diesem Sith-Dreckskerl das Handwerk zu legen!"
            },
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            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "RPgloD1",
            "Text": "Harlan can take over Dagger Wing, and Ondorru can clear their record. I'll gladly die to make that happen. Now go!",
            "LocalizedText": {
                "enMale": "Harlan can take over Dagger Wing, and Ondorru can clear their record. I'll gladly die to make that happen. Now go!",
                "frMale": "Harlan peut prendre la t\u00eate de la Dague Ail\u00e9e et Ondorru peut les blanchir. Je veux bien mourir pour que \u00e7a arrive. Partez !",
                "frFemale": "Harlan peut prendre la t\u00eate de la Dague Ail\u00e9e et Ondorru peut les blanchir. Je veux bien mourir pour que \u00e7a arrive. Partez !",
                "deMale": "Harlan kann das Dolchgeschwader \u00fcbernehmen, und Ondorru kann ihren Ruf wiederherstellen. Daf\u00fcr sterbe ich gerne. Jetzt geht!",
                "deFemale": "Harlan kann das Dolchgeschwader \u00fcbernehmen, und Ondorru kann ihren Ruf wiederherstellen. Daf\u00fcr sterbe ich gerne. Jetzt geht!"
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            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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            "QuestRewardB62": "WAQXvS2",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Havoc Squad doesn't leave anyone behind.",
            "LocalizedText": {
                "enMale": "Havoc Squad doesn't leave anyone behind.",
                "frMale": "L'escouade du Chaos n'abandonne personne.",
                "frFemale": "L'escouade du Chaos n'abandonne personne.",
                "deMale": "Der Chaostrupp l\u00e4sst niemanden zur\u00fcck.",
                "deFemale": "Der Chaostrupp l\u00e4sst niemanden zur\u00fcck."
            },
            "LocalizedOptionText": {
                "enMale": "I refuse to abandon you here.",
                "frMale": "Je refuse de vous abandonner.",
                "frFemale": "Je refuse de vous abandonner.",
                "deMale": "Ich weigere mich, Euch aufzugeben.",
                "deFemale": "Ich weigere mich, Euch aufzugeben."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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            "QuestRewardB62": "WAQXvS2",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Orders are orders. I'm bringing you in alive.",
            "LocalizedText": {
                "enMale": "Orders are orders. I'm bringing you in alive.",
                "frMale": "Les ordres sont les ordres. Je dois vous ramener en vie.",
                "frFemale": "Les ordres sont les ordres. Je dois vous ramener en vie.",
                "deMale": "Befehl ist Befehl. Ich bringe Euch lebend zur\u00fcck.",
                "deFemale": "Befehl ist Befehl. Ich bringe Euch lebend zur\u00fcck."
            },
            "LocalizedOptionText": {
                "enMale": "My mission is to save you.",
                "frMale": "Ma mission est de vous sauver.",
                "frFemale": "Ma mission est de vous sauver.",
                "deMale": "Mein Auftrag ist es, Euch zu retten.",
                "deFemale": "Mein Auftrag ist es, Euch zu retten."
            },
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            "AffectionRewardEventsB62": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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            "QuestRewardB62": "WAQXvS2",
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            "MaxLevel": -1,
            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll catch that Sith scum, Gall. You can count on me.",
            "LocalizedText": {
                "enMale": "I'll catch that Sith scum, Gall. You can count on me.",
                "frMale": "J'attraperai la vermine Sith, Gall. Comptez sur moi.",
                "frFemale": "J'attraperai la vermine Sith, Gall. Comptez sur moi.",
                "deMale": "Ich werde mir den Sith holen, Gall. Ihr k\u00f6nnt auf mich z\u00e4hlen.",
                "deFemale": "Ich werde mir den Sith holen, Gall. Ihr k\u00f6nnt auf mich z\u00e4hlen."
            },
            "LocalizedOptionText": {
                "enMale": "Fine--I'll do what you ask.",
                "frMale": "Bien. Comme vous voudrez.",
                "frFemale": "Bien. Comme vous voudrez.",
                "deMale": "Gut - ich tue, was Ihr verlangt.",
                "deFemale": "Gut - ich tue, was Ihr verlangt."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "RPgloD1",
            "Text": "Thank you, Major. Thank you. Good luck... tell Harlan and the others, good luck.",
            "LocalizedText": {
                "enMale": "Thank you, Major. Thank you. Good luck... tell Harlan and the others, good luck.",
                "frMale": "Merci, Major. Merci. Bonne chance... et bonne chance \u00e0 Harlan et aux autres.",
                "frFemale": "Merci, Major. Merci. Bonne chance... et bonne chance \u00e0 Harlan et aux autres.",
                "deMale": "Danke, Major. Danke. Viel Gl\u00fcck ... sagt es Harlan und den anderen, viel Gl\u00fcck.",
                "deFemale": "Danke, Major. Danke. Viel Gl\u00fcck ... sagt es Harlan und den anderen, viel Gl\u00fcck."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "RPgloD1",
            "Text": "No! Get out of here! Go!",
            "LocalizedText": {
                "enMale": "No! Get out of here! Go!",
                "frMale": "Non ! Fichez le camp ! Allez !",
                "frFemale": "Non ! Fichez le camp ! Allez !",
                "deMale": "Nein! Raus hier! Los!",
                "deFemale": "Nein! Raus hier! Los!"
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Go!",
            "LocalizedText": {
                "enMale": "Go!",
                "frMale": "Allez !",
                "frFemale": "Allez !",
                "deMale": "Los!",
                "deFemale": "Los!"
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Forget about me!",
            "LocalizedText": {
                "enMale": "Forget about me!",
                "frMale": "Oubliez-moi !",
                "frFemale": "Oubliez-moi !",
                "deMale": "Vergesst mich!",
                "deFemale": "Vergesst mich!"
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            "SpeakerB62Id": "RPgloD1",
            "Text": "You stubborn... I guess I should thank you. But now my men's reputation may never be cleared.",
            "LocalizedText": {
                "enMale": "You stubborn... I guess I should thank you. But now my men's reputation may never be cleared.",
                "frMale": "Vous \u00eates t\u00eatu... Je devrais vous remercier, mais mes hommes ne seront peut-\u00eatre jamais blanchis.",
                "frFemale": "Vous \u00eates t\u00eatu... Je devrais vous remercier, mais mes hommes ne seront peut-\u00eatre jamais blanchis.",
                "deMale": "Ihr Sturkopf ... Sch\u00e4tze, ich sollte Euch wohl danken. Aber jetzt wird die Ehre meiner M\u00e4nner niemals wiederhergestellt.",
                "deFemale": "Ihr Sturkopf ... Sch\u00e4tze, ich sollte Euch wohl danken. Aber jetzt wird die Ehre meiner M\u00e4nner niemals wiederhergestellt."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're a good officer, Gall. I couldn't leave you like that.",
            "LocalizedText": {
                "enMale": "You're a good officer, Gall. I couldn't leave you like that.",
                "frMale": "Vous \u00eates un bon officier, Gall. Je ne peux pas vous laisser comme \u00e7a.",
                "frFemale": "Vous \u00eates un bon officier, Gall. Je ne peux pas vous laisser comme \u00e7a.",
                "deMale": "Ihr seid ein guter Offizier, Gall. Ich konnte Euch nicht einfach zur\u00fccklassen.",
                "deFemale": "Ihr seid ein guter Offizier, Gall. Ich konnte Euch nicht einfach zur\u00fccklassen."
            },
            "LocalizedOptionText": {
                "enMale": "I don't leave good men to die.",
                "frMale": "Je ne laisse pas mourir les hommes de valeur.",
                "frFemale": "Je ne laisse pas mourir les hommes de valeur.",
                "deMale": "Ich \u00fcberlasse keine guten M\u00e4nner dem Tod.",
                "deFemale": "Ich \u00fcberlasse keine guten M\u00e4nner dem Tod."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I always follow my orders, Commander.",
            "LocalizedText": {
                "enMale": "I always follow my orders, Commander.",
                "frMale": "Je suis toujours les ordres, Commandant.",
                "frFemale": "Je suis toujours les ordres, Commandant.",
                "deMale": "Ich folge stets meinen Befehlen, Commander.",
                "deFemale": "Ich folge stets meinen Befehlen, Commander."
            },
            "LocalizedOptionText": {
                "enMale": "The mission comes first.",
                "frMale": "Priorit\u00e9 \u00e0 la mission.",
                "frFemale": "Priorit\u00e9 \u00e0 la mission.",
                "deMale": "Zuerst kommt der Auftrag.",
                "deFemale": "Zuerst kommt der Auftrag."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Dagger Wing wouldn't perform as well without you--simple as that.",
            "LocalizedText": {
                "enMale": "Dagger Wing wouldn't perform as well without you--simple as that.",
                "frMale": "La Dague Ail\u00e9e ne serait pas aussi efficace sans vous, c'est \u00e9vident.",
                "frFemale": "La Dague Ail\u00e9e ne serait pas aussi efficace sans vous, c'est \u00e9vident.",
                "deMale": "Ohne Euch w\u00e4re das Dolchgeschwader nicht so effektiv - ganz einfach.",
                "deFemale": "Ohne Euch w\u00e4re das Dolchgeschwader nicht so effektiv - ganz einfach."
            },
            "LocalizedOptionText": {
                "enMale": "You're a necessary asset.",
                "frMale": "Vous \u00eates un \u00e9l\u00e9ment indispensable.",
                "frFemale": "Vous \u00eates un \u00e9l\u00e9ment indispensable.",
                "deMale": "Ihr werdet gebraucht.",
                "deFemale": "Ihr werdet gebraucht."
            },
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            "AffectionRewardEventsB62": {
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "RPgloD1",
            "Text": "Of course. \"Bring in Dagger Wing.\"",
            "LocalizedText": {
                "enMale": "Of course. \"Bring in Dagger Wing.\"",
                "frMale": "Bien s\u00fbr. \"Ramenez la Dague Ail\u00e9e.\"",
                "frFemale": "Bien s\u00fbr. \"Ramenez la Dague Ail\u00e9e.\"",
                "deMale": "Nat\u00fcrlich. \"Das Dolchgeschwader rausholen.\"",
                "deFemale": "Nat\u00fcrlich. \"Das Dolchgeschwader rausholen.\""
            },
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "RPgloD1",
            "Text": "Unbelievable. All you care about is whether we'll perform up to standards.",
            "LocalizedText": {
                "enMale": "Unbelievable. All you care about is whether we'll perform up to standards.",
                "frMale": "Incroyable. Tout ce qui vous inqui\u00e8te, c'est de savoir si on sera assez efficaces.",
                "frFemale": "Incroyable. Tout ce qui vous inqui\u00e8te, c'est de savoir si on sera assez efficaces.",
                "deMale": "Unfassbar. Alles, was Euch k\u00fcmmert, ist ob wir die Standards im Einsatz erf\u00fcllen.",
                "deFemale": "Unfassbar. Alles, was Euch k\u00fcmmert, ist ob wir die Standards im Einsatz erf\u00fcllen."
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            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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        "56": {
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            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "57": {
            "NodeId": 57,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "j1MLzC0",
            "Text": "Major? Gall, you made it! They're here, men--keep those guns up and those eyes sharp!",
            "LocalizedText": {
                "enMale": "Major? Gall, you made it! They're here, men--keep those guns up and those eyes sharp!",
                "frMale": "Major ? Gall, vous avez r\u00e9ussi ! Ils sont l\u00e0, les gars. Ouvrez l'\u0153il et tenez-vous pr\u00eats \u00e0 tirer !",
                "frFemale": "Major ? Gall, vous avez r\u00e9ussi ! Ils sont l\u00e0, les gars. Ouvrez l'\u0153il et tenez-vous pr\u00eats \u00e0 tirer !",
                "deMale": "Major? Gall, Ihr habt es geschafft! Sie sind hier, M\u00e4nner - Waffen bereithalten und achtsam bleiben!",
                "deFemale": "Major? Gall, Ihr habt es geschafft! Sie sind hier, M\u00e4nner - Waffen bereithalten und achtsam bleiben!"
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
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            "NodeId": 59,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "j1MLzC0",
            "Text": "We came to help, but it looks like we missed the show.",
            "LocalizedText": {
                "enMale": "We came to help, but it looks like we missed the show.",
                "frMale": "On vient aider, mais on dirait qu'on arrive apr\u00e8s la bataille.",
                "frFemale": "On vient aider, mais on dirait qu'on arrive apr\u00e8s la bataille.",
                "deMale": "Wir sind gekommen, um zu helfen, aber wir haben die Vorstellung wohl verpasst.",
                "deFemale": "Wir sind gekommen, um zu helfen, aber wir haben die Vorstellung wohl verpasst."
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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        },
        "60": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 61,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "RPgloD1",
            "Text": "Zess? What are you doing here?",
            "LocalizedText": {
                "enMale": "Zess? What are you doing here?",
                "frMale": "Zess ? Qu'est-ce que vous faites l\u00e0 ?",
                "frFemale": "Zess ? Qu'est-ce que vous faites l\u00e0 ?",
                "deMale": "Zess? Was macht Ihr hier?",
                "deFemale": "Zess? Was macht Ihr hier?"
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        "62": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get your men out of here ASAP, Zess.",
            "LocalizedText": {
                "enMale": "Get your men out of here ASAP, Zess.",
                "frMale": "Sortez vos hommes d'ici au plus vite, Zess.",
                "frFemale": "Sortez vos hommes d'ici au plus vite, Zess.",
                "deMale": "Schafft Eure M\u00e4nner sofort von hier fort, Zess.",
                "deFemale": "Schafft Eure M\u00e4nner sofort von hier fort, Zess."
            },
            "LocalizedOptionText": {
                "enMale": "This place is dangerous.",
                "frMale": "Cet endroit est dangereux.",
                "frFemale": "Cet endroit est dangereux.",
                "deMale": "Hier ist es gef\u00e4hrlich.",
                "deFemale": "Hier ist es gef\u00e4hrlich."
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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        "63": {
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            "QuestRewardB62": "WAQXvS2",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Since you're here, you can help me get Gall back to base.",
            "LocalizedText": {
                "enMale": "Since you're here, you can help me get Gall back to base.",
                "frMale": "Puisque vous \u00eates l\u00e0, vous allez m'aider \u00e0 ramener Gall \u00e0 la base.",
                "frFemale": "Puisque vous \u00eates l\u00e0, vous allez m'aider \u00e0 ramener Gall \u00e0 la base.",
                "deMale": "Wo Ihr schon da seid, k\u00f6nnt Ihr mir helfen, Gall zur\u00fcck zum St\u00fctzpunkt zu bringen.",
                "deFemale": "Wo Ihr schon da seid, k\u00f6nnt Ihr mir helfen, Gall zur\u00fcck zum St\u00fctzpunkt zu bringen."
            },
            "LocalizedOptionText": {
                "enMale": "Better late than never.",
                "frMale": "Mieux vaut tard que jamais.",
                "frFemale": "Mieux vaut tard que jamais.",
                "deMale": "Besser sp\u00e4t als nie.",
                "deFemale": "Besser sp\u00e4t als nie."
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.conrad_gall",
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        "64": {
            "NodeId": 64,
            "QuestRewardB62": "WAQXvS2",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Nothing to worry about, Zess, the real work is over.",
            "LocalizedText": {
                "enMale": "Nothing to worry about, Zess, the real work is over.",
                "frMale": "Pas de quoi s'inqui\u00e9ter, Zess. Le plus gros est pass\u00e9.",
                "frFemale": "Pas de quoi s'inqui\u00e9ter, Zess. Le plus gros est pass\u00e9.",
                "deMale": "Kein Grund, sich Sorgen zu machen, Zess, die eigentliche Arbeit ist getan.",
                "deFemale": "Kein Grund, sich Sorgen zu machen, Zess, die eigentliche Arbeit ist getan."
            },
            "LocalizedOptionText": {
                "enMale": "Useless to the end.",
                "frMale": "Inutile jusqu'au bout.",
                "frFemale": "Inutile jusqu'au bout.",
                "deMale": "Nutzlos bis zum Ende.",
                "deFemale": "Nutzlos bis zum Ende."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
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                        "enMale": "<<1>> disapproves.",
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                        "deMale": "<<1>> ist dagegen.",
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "Was just thinking the same thing. Need a hand there, Gall?",
            "LocalizedText": {
                "enMale": "Was just thinking the same thing. Need a hand there, Gall?",
                "frMale": "J'en ai bien l'intention. Besoin d'un coup de main ici, Gall ?",
                "frFemale": "J'en ai bien l'intention. Besoin d'un coup de main ici, Gall ?",
                "deMale": "Daran habe ich auch eben gedacht. Braucht Ihr Hilfe, Gall?",
                "deFemale": "Daran habe ich auch eben gedacht. Braucht Ihr Hilfe, Gall?"
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "Sounds good. Let's give you a hand, Commander.",
            "LocalizedText": {
                "enMale": "Sounds good. Let's give you a hand, Commander.",
                "frMale": "D'accord. On va vous aider, Commandant.",
                "frFemale": "D'accord. On va vous aider, Commandant.",
                "deMale": "Aber sicher. Wir helfen Euch, Commander.",
                "deFemale": "Aber sicher. Wir helfen Euch, Commander."
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "Just following you here was bad enough--I won't complain. Need a hand, Gall?",
            "LocalizedText": {
                "enMale": "Just following you here was bad enough--I won't complain. Need a hand, Gall?",
                "frMale": "Tant mieux. Vous suivre jusque-l\u00e0 a d\u00e9j\u00e0 \u00e9t\u00e9 assez p\u00e9nible. Un coup de main, Gall ?",
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                "deMale": "Euch hierher zu folgen war schon schlimm genug - ich will mich nicht beschweren. Braucht Ihr Hilfe, Gall?",
                "deFemale": "Euch hierher zu folgen war schon schlimm genug - ich will mich nicht beschweren. Braucht Ihr Hilfe, Gall?"
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Thanks. I took a shot at a Sith. I'll stick to starfighters from now on.",
            "LocalizedText": {
                "enMale": "Thanks. I took a shot at a Sith. I'll stick to starfighters from now on.",
                "frMale": "Merci. J'ai voulu attraper un Sith. Je m'en tiendrai aux chasseurs, maintenant.",
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                "deMale": "Danke. Ich habe einen Sith ins Visier genommen. Von jetzt an halte ich mich an Raumj\u00e4ger.",
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            "Text": "Heh. We'll get Gall back and have him transferred to the space station with the rest of Dagger Wing, Major. Been a pleasure seeing you work.",
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            "SpeakerB62Id": "0000000",
            "Text": "Thanks for the help, Zess.",
            "LocalizedText": {
                "enMale": "Thanks for the help, Zess.",
                "frMale": "Merci pour votre aide, Zess.",
                "frFemale": "Merci pour votre aide, Zess.",
                "deMale": "Danke f\u00fcr die Hilfe, Zess.",
                "deFemale": "Danke f\u00fcr die Hilfe, Zess."
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            "LocalizedOptionText": {
                "enMale": "Likewise.",
                "frMale": "Pareillement.",
                "frFemale": "Pareillement.",
                "deMale": "Ebenso.",
                "deFemale": "Ebenso."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
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                        "enMale": "<<1>> approves.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Have the guards managed to get Belsavis back under control?",
            "LocalizedText": {
                "enMale": "Have the guards managed to get Belsavis back under control?",
                "frMale": "Est-ce que les gardes ont r\u00e9ussi \u00e0 reprendre le contr\u00f4le de Belsavis ?",
                "frFemale": "Est-ce que les gardes ont r\u00e9ussi \u00e0 reprendre le contr\u00f4le de Belsavis ?",
                "deMale": "Haben die W\u00e4rter es geschafft, Belsavis wieder unter Kontrolle zu bringen?",
                "deFemale": "Haben die W\u00e4rter es geschafft, Belsavis wieder unter Kontrolle zu bringen?"
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            "LocalizedOptionText": {
                "enMale": "Are things calming down?",
                "frMale": "Est-ce que \u00e7a se calme ?",
                "frFemale": "Est-ce que \u00e7a se calme ?",
                "deMale": "Beruhigt sich die Lage?",
                "deFemale": "Beruhigt sich die Lage?"
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "QIyX73M": {
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I want to leave this rock someday--get Gall and get moving.",
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                "enMale": "I want to leave this rock someday--get Gall and get moving.",
                "frMale": "J'aimerais vous voir quitter ce rocher, un jour. Prenez Gall et partez.",
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                "deMale": "Ich will diesen Felsen eines Tages verlassen. Nehmt Gall und macht Euch auf.",
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            "LocalizedOptionText": {
                "enMale": "Just move out, would you?",
                "frMale": "Partez vite, d'accord ?",
                "frFemale": "Partez vite, d'accord ?",
                "deMale": "Zieht einfach ab, bitte.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "Just doing my job.",
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                "enMale": "Just doing my job.",
                "frMale": "Je fais que mon travail.",
                "frFemale": "Je fais que mon travail.",
                "deMale": "Ich tue nur meine Arbeit.",
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            "Text": "Major. It's good to see you again.",
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            "Text": "Major, we all owe you big time. You saved the boss, which means you saved everyone else from having me in charge--that alone ought to get you a medal.",
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            "SpeakerB62Id": "0000000",
            "Text": "I just carried out my mission, Harlan, nothing more.",
            "LocalizedText": {
                "enMale": "I just carried out my mission, Harlan, nothing more.",
                "frMale": "Je n'ai fait qu'accomplir ma mission, Harlan. Rien de plus.",
                "frFemale": "Je n'ai fait qu'accomplir ma mission, Harlan. Rien de plus.",
                "deMale": "Ich habe nur meinen Auftrag erf\u00fcllt, Harlan, weiter nichts.",
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            "LocalizedOptionText": {
                "enMale": "It was nothing.",
                "frMale": "Ce n'\u00e9tait rien.",
                "frFemale": "Ce n'\u00e9tait rien.",
                "deMale": "Nicht der Rede wert.",
                "deFemale": "Nicht der Rede wert."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's not easy being the best in the Republic.",
            "LocalizedText": {
                "enMale": "It's not easy being the best in the Republic.",
                "frMale": "Pas facile d'\u00eatre le meilleur de la R\u00e9publique.",
                "frFemale": "Pas facile d'\u00eatre la meilleure de la R\u00e9publique.",
                "deMale": "Es ist nicht einfach, die Nummer Eins in der Republik zu sein.",
                "deFemale": "Es ist nicht einfach, die Nummer Eins in der Republik zu sein."
            },
            "LocalizedOptionText": {
                "enMale": "I'm great, I know.",
                "frMale": "Je sais, je suis formidable.",
                "frFemale": "Je sais, je suis formidable.",
                "deMale": "Ich bin toll, ich wei\u00df.",
                "deFemale": "Ich bin toll, ich wei\u00df."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "I went through a lot of trouble here. Don't disappoint me.",
            "LocalizedText": {
                "enMale": "I went through a lot of trouble here. Don't disappoint me.",
                "frMale": "J'ai rencontr\u00e9 pas mal de probl\u00e8mes, ici. Ne me d\u00e9cevez pas.",
                "frFemale": "J'ai rencontr\u00e9 pas mal de probl\u00e8mes, ici. Ne me d\u00e9cevez pas.",
                "deMale": "Ich habe hier eine Menge durchgestanden. Entt\u00e4uscht mich nicht.",
                "deFemale": "Ich habe hier eine Menge durchgestanden. Entt\u00e4uscht mich nicht."
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            "LocalizedOptionText": {
                "enMale": "You pilots better be worth it.",
                "frMale": "Vos pilotes ont int\u00e9r\u00eat \u00e0 \u00eatre bons.",
                "frFemale": "Vos pilotes ont int\u00e9r\u00eat \u00e0 \u00eatre bons.",
                "deMale": "Ihr Piloten seid die Sache hoffentlich wert.",
                "deFemale": "Ihr Piloten seid die Sache hoffentlich wert."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Well, from now on, anytime Havoc and Dagger are in the same cantina, your drinks are taken care of.",
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                "enMale": "Well, from now on, anytime Havoc and Dagger are in the same cantina, your drinks are taken care of.",
                "frMale": "\u00c0 partir de maintenant, si l'escouade du Chaos et la Dague Ail\u00e9e se retrouvent dans la m\u00eame cantina, vos boissons sont pour nous.",
                "frFemale": "\u00c0 partir de maintenant, si l'escouade du Chaos et la Dague Ail\u00e9e se retrouvent dans la m\u00eame cantina, vos boissons sont pour nous.",
                "deMale": "Also, von jetzt an gehen die Drinks immer auf uns, wenn der Chaostrupp und die Dolche in derselben Cantina sitzen.",
                "deFemale": "Also, von jetzt an gehen die Drinks immer auf uns, wenn der Chaostrupp und die Dolche in derselben Cantina sitzen."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "A few simulator runs to knock off the rust and we'll be back in business, guaranteed.",
            "LocalizedText": {
                "enMale": "A few simulator runs to knock off the rust and we'll be back in business, guaranteed.",
                "frMale": "Quelques tours de simulateur pour se d\u00e9rouiller et on sera de retour au top, je vous le garantis.",
                "frFemale": "Quelques tours de simulateur pour se d\u00e9rouiller et on sera de retour au top, je vous le garantis.",
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            "SpeakerB62Id": "RPgloD1",
            "Text": "I never forget a debt, Major. If you ever need air support for one of your operations, Dagger Wing will make it happen.",
            "LocalizedText": {
                "enMale": "I never forget a debt, Major. If you ever need air support for one of your operations, Dagger Wing will make it happen.",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll look forward to working with your unit again, Commander.",
            "LocalizedText": {
                "enMale": "I'll look forward to working with your unit again, Commander.",
                "frMale": "J'ai h\u00e2te de travailler \u00e0 nouveau avec votre unit\u00e9, Commandant.",
                "frFemale": "J'ai h\u00e2te de travailler \u00e0 nouveau avec votre unit\u00e9, Commandant.",
                "deMale": "Es w\u00e4re mir eine Freude, wieder mit Eurer Einheit zusammenzuarbeiten, Commander.",
                "deFemale": "Es w\u00e4re mir eine Freude, wieder mit Eurer Einheit zusammenzuarbeiten, Commander."
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            "LocalizedOptionText": {
                "enMale": "Much appreciated.",
                "frMale": "J'appr\u00e9cie.",
                "frFemale": "J'appr\u00e9cie.",
                "deMale": "Vielen Dank.",
                "deFemale": "Vielen Dank."
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                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "It's always good to have friends with starfighters.",
            "LocalizedText": {
                "enMale": "It's always good to have friends with starfighters.",
                "frMale": "C'est toujours appr\u00e9ciable d'avoir des amis pilotes.",
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            "LocalizedOptionText": {
                "enMale": "I won't say no to firepower.",
                "frMale": "On n'a jamais trop de puissance de feu.",
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                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "frFemale": "Si vous volez aussi mal que vous combattez, je pr\u00e9f\u00e8re vous savoir loin.",
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                "deFemale": "Wenn Ihr so schlecht fliegt, wie Ihr k\u00e4mpft, dann haltet Euch besser fern von mir."
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                "enMale": "Forget it.",
                "frMale": "Laissez tomber.",
                "frFemale": "Laissez tomber.",
                "deMale": "Vergesst es.",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
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                        "enMale": "<<1>> disapproves.",
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                        "deMale": "<<1>> ist dagegen.",
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            "Text": "Likewise. It's been a pleasure.",
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                "enMale": "Likewise. It's been a pleasure.",
                "frMale": "Moi aussi. \u00c7a a \u00e9t\u00e9 un plaisir.",
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            "Text": "This may be the only shot we ever get at that Sith scum!",
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                "enMale": "This may be the only shot we ever get at that Sith scum!",
                "frMale": "C'est peut-\u00eatre notre seule chance de coincer cette vermine Sith !",
                "frFemale": "C'est peut-\u00eatre notre seule chance de coincer cette vermine Sith !",
                "deMale": "Das k\u00f6nnte unsere einzige Gelegenheit sein, diesem Sith-Dreckskerl das Handwerk zu legen!",
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            "Text": "Thank you. Please, hurry.",
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                "frMale": "Merci. S'il vous pla\u00eet, faites vite.",
                "frFemale": "Merci. S'il vous pla\u00eet, faites vite.",
                "deMale": "Danke. Bitte beeilt Euch.",
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            "Text": "I appreciate the sentiment, but now my men's reputation may never be saved.",
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                "enMale": "I appreciate the sentiment, but now my men's reputation may never be saved.",
                "frMale": "J'appr\u00e9cie ce que vous dites mais maintenant mes hommes pourraient \u00eatre d\u00e9shonor\u00e9s \u00e0 jamais.",
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                "deMale": "Ich freue mich \u00fcber diese Ansicht, aber jetzt wird die Ehre meiner M\u00e4nner niemals gerettet.",
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            "Text": "Yeah, yeah, you're welcome.",
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                "enMale": "Yeah, yeah, you're welcome.",
                "frMale": "Ouais, ouais. De rien.",
                "frFemale": "Ouais, ouais. De rien.",
                "deMale": "Ja, ja, schon gut.",
                "deFemale": "Ja, ja, schon gut."
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            "Text": "See you soon, Major.",
            "LocalizedText": {
                "enMale": "See you soon, Major.",
                "frMale": "\u00c0 bient\u00f4t, Major.",
                "frFemale": "\u00c0 bient\u00f4t, Major.",
                "deMale": "Bis bald, Major.",
                "deFemale": "Bis bald, Major."
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "Yeah, things are turning around. But who knows what the Imps might throw at us tomorrow.",
            "LocalizedText": {
                "enMale": "Yeah, things are turning around. But who knows what the Imps might throw at us tomorrow.",
                "frMale": "Ouais, les choses se tassent. Mais qui sait ce que les Imp\u00e9riaux nous r\u00e9servent pour la suite ?",
                "frFemale": "Ouais, les choses se tassent. Mais qui sait ce que les Imp\u00e9riaux nous r\u00e9servent pour la suite ?",
                "deMale": "Ja, es gibt eine Wendung. Aber wer wei\u00df, womit uns die Imperialen morgen beharken.",
                "deFemale": "Ja, es gibt eine Wendung. Aber wer wei\u00df, womit uns die Imperialen morgen beharken."
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "Anyway, time to get out of this place before anything big and mean finds us. Good luck to you.",
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                "enMale": "Anyway, time to get out of this place before anything big and mean finds us. Good luck to you.",
                "frMale": "On ferait mieux de quitter cet endroit avant qu'un gros truc dangereux nous tombe dessus. Bonne chance.",
                "frFemale": "On ferait mieux de quitter cet endroit avant qu'un gros truc dangereux nous tombe dessus. Bonne chance.",
                "deMale": "Jedenfalls wird es Zeit, von hier zu verschwinden, bevor uns irgendwas Gro\u00dfes und Gemeines findet. Ich w\u00fcnsche Euch viel Gl\u00fcck.",
                "deFemale": "Jedenfalls wird es Zeit, von hier zu verschwinden, bevor uns irgendwas Gro\u00dfes und Gemeines findet. Ich w\u00fcnsche Euch viel Gl\u00fcck."
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            "Text": "Any target, anytime, anywhere. That's the Dagger Wing motto.",
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                "enMale": "Any target, anytime, anywhere. That's the Dagger Wing motto.",
                "frMale": "N'importe quelle cible, n'importe quand, n'importe o\u00f9. Devise de la Dague Ail\u00e9e.",
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Ha. Hear that, Gall? We'd better step up the small arms drills, or we'll never keep up with SpecForce.",
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                "enMale": "Ha. Hear that, Gall? We'd better step up the small arms drills, or we'll never keep up with SpecForce.",
                "frMale": "Ha. Vous avez entendu, Gall ? On ferait mieux de s'exercer aux armes de poing ou on sera jamais au niveau des Forces Sp\u00e9ciales.",
                "frFemale": "Ha. Vous avez entendu, Gall ? On ferait mieux de s'exercer aux armes de poing ou on sera jamais au niveau des Forces Sp\u00e9ciales.",
                "deMale": "Ha. H\u00f6rt Ihr das, Gall? Wir sollten das Training mit Handwaffen verst\u00e4rken, sonst k\u00f6nnen wir nie mit den Sondereinheiten mithalten.",
                "deFemale": "Ha. H\u00f6rt Ihr das, Gall? Wir sollten das Training mit Handwaffen verst\u00e4rken, sonst k\u00f6nnen wir nie mit den Sondereinheiten mithalten."
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            "Text": "I think we all have important work to get to. Thanks again, Major--and good luck in your next mission.",
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