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cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander

  • 276. - We're setting incendiary charges. Don't be here when they detonate.
  • 845. - Don't look so surprised. It's our job to follow people.
    • 847. - Agent Diyaz planted a tracker on you back at headquarters.
      • 849. - Standard operating procedure. No offense intended.
        • 850. <Non-dialogue segment.>
          • 867. - Maybe some. My nose still hurts.
          • 868. - Seemed only fair after you mind-tricked me.
          • 851. - Would've been here sooner, but getting into Imperial territory without a lightsaber is complicated.
            • 852. Option - Better late than never.Player - Glad I don't have to hold this base by myself.
            • 853. Option - Now you're stuck here.Player - Hope you have a plan for getting out.
            • 854. Option - Who are the soldiers?Player - Where did you get these troops?
              • 855. - This is Blackstar Squad, a special operations team. General Var Suthra pulled in a favor with General Garza. Got them here quick.
                • 859. - We're demolishing this location; make sure the enemy can't recover anything useful.
                  • 862. <Non-dialogue segment.>
                    • 888. - Good. I'll stay and die with this place.
                      • 890. - Galen? You've... changed.
                        • 892. - I'm dangerous. I should be destroyed.
                          • 893. Option - Your life still has meaning.Player - Inside, you're the same man you've always been. A hero.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 894. Option - Live for revenge.Player - The Sith did this to you, Galen. Make them pay.
                          • 895. Option - I agree completely.Player - Galen gave up the location of your field agents and the headquarters. He doesn't deserve to live.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                    • 865. - Sir, I've located the Power Guard files--including notes on how the Sith controlled them. Orders?
                      • 866. Option - Destroy the whole project.Player - That technology is too horrible to exist. Erase the data. +50
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 878. - I disagree, but I'm ready to be done with this. Go ahead, Agent Diyaz.
                        • 922. - I disagree completely, but I've learned better than to argue with you.
                      • 880. Option - Keep everything.Player - Copy the data. Send it to your superiors. Maybe we can salvage something from this.
                      • 879. Option - Sabotage the enemy with it.Player - Plant bad data inside those files and leave them for the enemy to find.
                        • 884. Player - Let the Empire create its own Power Guards--but ones with a flaw we can exploit.
                          • 881. - Considering what the enemy's done to us here, I'd love some payback.
                          • 936. - Not surprised you're advocating dirty tricks--but in this case, I agree.
                            • 926. - You should check in with General Var Suthra. We'll be right behind you. Just need to plant the incendiary charges.
                              • 931. <Non-dialogue segment.>
  • 4. - I warned him. I told Rieekan this base was compromised.
    • 668. - The chief's dead. They're all dead. What were those things?
      • 671. Option - Power Guards.Player - They're like what I fought at the main lab, but more powerful.
      • 672. Option - How did this happen?Player - This location was secret. You had security--safeguards.
        • 677. - They knew our passcodes and overrides. Took them only seconds to get down here.
      • 673. Option - Pull yourself together.Player - Get your head on straight and help me.
        • 674. - There's nothing we can do. They'll find us--kill us.
          • 670. - You kept us out of the loop. Hid the Power Guard facility. Never told us about these weapons!
            • 686. - We stayed--supported your mission when we should've evacuated. These deaths are on you.
              • 680. Option - Anger isn't helping.Player - Lashing out at me isn't useful. We need to confront this together.
              • 688. Option - It was Rieekan's call.Player - I agreed with you about evacuating. Your superior overruled us.
              • 681. Option - It was Rieekan's call.Player - Your superior made the decision to stay, not me.
              • 682. Option - Blame the general.Player - If you want to yell at someone, call Var Suthra. He authorized the project.
                • 687. - Everyone responsible for this should be brought up on charges.
                  • 692. - With Rieekan dead, I'm acting bureau chief. This operation's over.
                    • 694. - Agent Diyaz, we're leaving now. Sorry, friend, but you're on your own.
                      • 700. Option - Help me decode this datapad.Player - Chief Rieekan promised to unlock these Imperial files.
                        • 706. - Then take it up with him. His body's over there.
                          • 708. - Wait a minute... this Jedi is the only person who can stop those things.
                            • 729. - I gave you an order, agent.
                              • 731. - And I lost my hearing during the fight. Give me the datapad. I'll do my best.
                      • 701. Option - [Force Persuade] Stay.Player - You don't want to leave. You want to see this through.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 713. - I don't want to leave. We should see this through.
                          • 714. <Non-dialogue segment.>
                            • 807. - Oh, so it's alright for you to mess with people's heads?
                            • 808. - Jedi = confused angry agent // Tactic = ethical?
                              • 809. Option - It's an emergency.Player - We don't have time to reason with him.
                              • 810. Option - Let's get back to work.Player - Help me decrypt this Imperial datapad.
                              • 811. Option - Mind your own business.Player - I do what I have to--and I don't apologize.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                            • 715. - Sir, you should sit down. I'll handle this.
                              • 716. <Non-dialogue segment.>
                                • 749. - Good, good. Give the Jedi anything she needs. Carry on....
                                • 942. - Good, good. Give the Jedi anything he needs. Carry on....
                                  • 717. - I know what a mind trick is. Don't do that to me. Hand over the datapad.
                      • 702. Option - You aren't leaving. [Hit him]Player - Sorry, friend, but I'm in charge here now. +50
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 824. - Well, that's one way to end a conversation....
                          • 827. Option - Had to be done.Player - We don't have time for debates.
                          • 828. Option - Be quiet, Padawan.Player - You're not helping, Kira.
                            +50 Influence : disapproves.
                          • 829. Option - My favorite way, in this case.Player - It's the perfect response for uncooperative people.
                        • 823. - Jedi = feeling alright? // Actions = irrational
                          • 830. Option - Don't worry, Teeseven.Player - Lives are on the line. Just doing what has to be done.
                          • 831. Option - I'll explain later.Player - It's complicated, Teeseven. Trust me.
                          • 832. Option - Pipe down, droid.Player - Stay out of this. I know what I'm doing.
                            +50 Influence : disapproves.
                        • 704. Player - Agent Diyaz? Decrypt this Imperial datapad--right now.
                          • 705. - Uh, y--yes. I'll get right on it.
                            • 733. - Decryption complete. The enemy took everything from the Power Guard lab to a fallback position.
                              • 738. - I recognize these coordinates--an Imperial-controlled factory on the industrial level.
                                • 739. Option - Good work, agent.Player - I couldn't have done this without your help.
                                  • 751. - Not like I volunteered. Just didn't want to end up like Special Agent Tander.
                                  • 752. - You say that like I had a choice.
                                  • 744. - Make those scum pay for what they did to us.
                                • 740. Option - Why there, I wonder?Player - What's the Empire doing with a factory on Nar Shaddaa?
                                  • 742. - The enemy is manufacturing all kinds of war materiel--weapons, armor, shields.
                                    • 758. - Stars only know what they're doing with the Power Guards.
                                      • 761. <Non-dialogue segment.>
                                • 741. Option - Power Guard central, now.Player - The Sith must be churning out new Power Guards from that location.
                                  • 743. - That factory has all the weapons, armor and shields they'd need to do it.
                                    • 745. <Non-dialogue segment.>
                                      • 746. - Why... why are we still here? Could swear we decided to leave....
                                        • 768. Option - You did.Player - Evacuate the facility, both of you. +50
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                        • 770. Option - Agent Diyaz will help you.Player - You're obviously not well. Your friend here will take care of you. +50
                                          • 775. - Head's pounding like a vibrohammer. Must've taken a hit during the fight.
                                        • 769. Option - [Force Persuade] Wrong.Player - You're confused. No one's leaving until this mission is complete. +50
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                      • 747. - You hit me. I can't believe you actually hit me!
                                        • 765. Option - I'm truly sorry.Player - I shouldn't have done that. Please accept my apologies.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                        • 766. Option - There was no choice.Player - You weren't listening to reason. Agent Diyaz was more cooperative.
                                        • 767. Option - And I'll do it again.Player - If you know what's good for you, shut up.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                      • 748. - You have your information. The rest is up to you.
                                        • 771. Option - Get to safety, agent.Player - I'm sorry for keeping you here. Find someplace to hide until this is over. +50
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                        • 772. Option - You're not coming?Player - This is a chance to strike back at the people who killed your men.
                                        • 773. Option - It always is.Player - What would you people do without me?
                                          • 782. - Think you run the galaxy, don't you?
                                            • 785. - Sir, I recommend we inform General Var Suthra--we need immediate reinforcements.
                                              • 789. - I've marked the enemy's fallback position. Good luck down there.
                                                • 945. <Non-dialogue segment.>
  • 941. - The sooner you raid that main lab, the sooner we can all relax.
  • 940. - This plan of Rieekan's had better work.
  • 939. - If Agent Galen was captured and tortured, it would explain how the enemy knows about us.
  • 3. - We've lost more field agents. Your operation's costing us everything.
  • 2. - Chief Rieekan's in charge here. Report to him.
  • 957. <Conversation Exit>
  • 1. - Your identity's on file with us.
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander
Other Sites:
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            "Text": "Your identity's on file with us.",
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                "enMale": "Your identity's on file with us.",
                "frMale": "Nous avons votre identit\u00e9 dans nos fichiers.",
                "frFemale": "Nous avons votre identit\u00e9 dans nos fichiers.",
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            "Text": "Chief Rieekan's in charge here. Report to him.",
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                "deMale": "Chief Rieekan hat hier das Sagen. Meldet Euch bei ihm.",
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            "Text": "We've lost more field agents. Your operation's costing us everything.",
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                "frMale": "Nous avons perdu d'autres agents de terrain. Votre op\u00e9ration nous co\u00fbte cher.",
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                "deMale": "Wir haben weitere Feldagenten verloren. Eure Operation kostet uns alles.",
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            "Text": "I warned him. I told Rieekan this base was compromised.",
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                "enMale": "I warned him. I told Rieekan this base was compromised.",
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            "Text": "We're setting incendiary charges. Don't be here when they detonate.",
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            "Text": "The chief's dead. They're all dead. What were those things?",
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                "enMale": "The chief's dead. They're all dead. What were those things?",
                "frMale": "Le chef est mort. Ils sont tous morts. C'\u00e9tait quoi, ces choses ? ",
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                "deMale": "Der Chief ist tot. Alle sind tot. Was waren das f\u00fcr Dinger?",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "You kept us out of the loop. Hid the Power Guard facility. Never told us about these weapons!",
            "LocalizedText": {
                "enMale": "You kept us out of the loop. Hid the Power Guard facility. Never told us about these weapons!",
                "frMale": "Vous nous avez cach\u00e9 la v\u00e9rit\u00e9. Et cette usine de super gardes. Nous ne savions rien sur ces armes !",
                "frFemale": "Vous nous avez cach\u00e9 la v\u00e9rit\u00e9. Et cette usine de super gardes. Nous ne savions rien sur ces armes !",
                "deMale": "Ihr habt uns im Dunkeln tappen lassen! Die Superwachen-Einrichtung verschwiegen. Uns nie von diesen Waffen erz\u00e4hlt!",
                "deFemale": "Ihr habt uns im Dunkeln tappen lassen! Die Superwachen-Einrichtung verschwiegen. Uns nie von diesen Waffen erz\u00e4hlt!"
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            "Text": "They're like what I fought at the main lab, but more powerful.",
            "LocalizedText": {
                "enMale": "They're like what I fought at the main lab, but more powerful.",
                "frMale": "Ils ressemblent \u00e0 ceux que j'ai affront\u00e9s au laboratoire central, mais en plus forts.",
                "frFemale": "Ils ressemblent \u00e0 ceux que j'ai affront\u00e9s au laboratoire central, mais en plus forts.",
                "deMale": "So wie die, die ich im Hauptlabor bek\u00e4mpft habe, nur noch st\u00e4rker.",
                "deFemale": "So wie die, die ich im Hauptlabor bek\u00e4mpft habe, nur noch st\u00e4rker."
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                "enMale": "Power Guards.",
                "frMale": "Des super gardes.",
                "frFemale": "Des super gardes.",
                "deMale": "Superwachen.",
                "deFemale": "Superwachen."
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            "Text": "This location was secret. You had security--safeguards.",
            "LocalizedText": {
                "enMale": "This location was secret. You had security--safeguards.",
                "frMale": "Cet endroit \u00e9tait confidentiel. Vous aviez toute la protection n\u00e9cessaire. ",
                "frFemale": "Cet endroit \u00e9tait confidentiel. Vous aviez toute la protection n\u00e9cessaire. ",
                "deMale": "Dieser Ort war geheim. Es gab Sicherheits- und Schutzvorkehrungen.",
                "deFemale": "Dieser Ort war geheim. Es gab Sicherheits- und Schutzvorkehrungen."
            },
            "LocalizedOptionText": {
                "enMale": "How did this happen?",
                "frMale": "Comment est-ce arriv\u00e9 ?",
                "frFemale": "Comment est-ce arriv\u00e9 ?",
                "deMale": "Wie ist das passiert?",
                "deFemale": "Wie ist das passiert?"
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get your head on straight and help me.",
            "LocalizedText": {
                "enMale": "Get your head on straight and help me.",
                "frMale": "Reprenez vos esprits, si vous voulez m'aider.",
                "frFemale": "Reprenez vos esprits, si vous voulez m'aider.",
                "deMale": "Bewahrt einen k\u00fchlen Kopf und helft mir.",
                "deFemale": "Bewahrt einen k\u00fchlen Kopf und helft mir."
            },
            "LocalizedOptionText": {
                "enMale": "Pull yourself together.",
                "frMale": "Concentrez-vous.",
                "frFemale": "Concentrez-vous.",
                "deMale": "Rei\u00dft Euch zusammen.",
                "deFemale": "Rei\u00dft Euch zusammen."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kA0AR31",
            "Text": "There's nothing we can do. They'll find us--kill us.",
            "LocalizedText": {
                "enMale": "There's nothing we can do. They'll find us--kill us.",
                "frMale": "On peut plus rien faire. Ils vont nous trouver... et nous tuer.",
                "frFemale": "On peut plus rien faire. Ils vont nous trouver... et nous tuer.",
                "deMale": "Wir k\u00f6nnen nichts tun. Sie werden uns finden - und t\u00f6ten.",
                "deFemale": "Wir k\u00f6nnen nichts tun. Sie werden uns finden - und t\u00f6ten."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "kA0AR31",
            "Text": "They knew our passcodes and overrides. Took them only seconds to get down here.",
            "LocalizedText": {
                "enMale": "They knew our passcodes and overrides. Took them only seconds to get down here.",
                "frMale": "Ils savaient tout sur nos mots de passe et nos locaux. Ils sont descendus en quelques secondes \u00e0 peine.",
                "frFemale": "Ils savaient tout sur nos mots de passe et nos locaux. Ils sont descendus en quelques secondes \u00e0 peine.",
                "deMale": "Sie kannten unsere Passw\u00f6rter und haben unsere Sicherheitssysteme umgangen. Sie waren in Sekunden hier unten.",
                "deFemale": "Sie kannten unsere Passw\u00f6rter und haben unsere Sicherheitssysteme umgangen. Sie waren in Sekunden hier unten."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Lashing out at me isn't useful. We need to confront this together.",
            "LocalizedText": {
                "enMale": "Lashing out at me isn't useful. We need to confront this together.",
                "frMale": "\u00c7a ne vous servira \u00e0 rien de vous \u00e9nerver sur moi. Il faut que nous restions soud\u00e9s.",
                "frFemale": "\u00c7a ne vous servira \u00e0 rien de vous \u00e9nerver sur moi. Il faut que nous restions soud\u00e9s.",
                "deMale": "Auf mich loszugehen ist nicht besonders hilfreich. Wir m\u00fcssen gemeinsam da durch.",
                "deFemale": "Auf mich loszugehen ist nicht besonders hilfreich. Wir m\u00fcssen gemeinsam da durch."
            },
            "LocalizedOptionText": {
                "enMale": "Anger isn't helping.",
                "frMale": "Inutile de vous mettre en col\u00e8re.",
                "frFemale": "Inutile de vous mettre en col\u00e8re.",
                "deMale": "Euer Zorn bringt uns nicht weiter.",
                "deFemale": "Euer Zorn bringt uns nicht weiter."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 681,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your superior made the decision to stay, not me.",
            "LocalizedText": {
                "enMale": "Your superior made the decision to stay, not me.",
                "frMale": "C'est votre sup\u00e9rieur qui a d\u00e9cid\u00e9 de rester, pas moi.",
                "frFemale": "C'est votre sup\u00e9rieur qui a d\u00e9cid\u00e9 de rester, pas moi.",
                "deMale": "Euer Vorgesetzter hat entschieden, dass Ihr hierbleibt, nicht ich.",
                "deFemale": "Euer Vorgesetzter hat entschieden, dass Ihr hierbleibt, nicht ich."
            },
            "LocalizedOptionText": {
                "enMale": "It was Rieekan's call.",
                "frMale": "C'\u00e9tait le choix de Rieekan.",
                "frFemale": "C'\u00e9tait le choix de Rieekan.",
                "deMale": "Es war Rieekans Entscheidung.",
                "deFemale": "Es war Rieekans Entscheidung."
            },
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you want to yell at someone, call Var Suthra. He authorized the project.",
            "LocalizedText": {
                "enMale": "If you want to yell at someone, call Var Suthra. He authorized the project.",
                "frMale": "Si vous voulez crier sur quelqu'un, adressez-vous \u00e0 Var Suthra. C'est son projet.",
                "frFemale": "Si vous voulez crier sur quelqu'un, adressez-vous \u00e0 Var Suthra. C'est son projet.",
                "deMale": "Wenn Ihr jemanden anschreien wollt, dann richtet Euch gegen Var Suthra. Er hat das Projekt autorisiert.",
                "deFemale": "Wenn Ihr jemanden anschreien wollt, dann richtet Euch gegen Var Suthra. Er hat das Projekt autorisiert."
            },
            "LocalizedOptionText": {
                "enMale": "Blame the general.",
                "frMale": "C'est la faute du g\u00e9n\u00e9ral.",
                "frFemale": "C'est la faute du g\u00e9n\u00e9ral.",
                "deMale": "Der General ist schuld.",
                "deFemale": "Der General ist schuld."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "We stayed--supported your mission when we should've evacuated. These deaths are on you.",
            "LocalizedText": {
                "enMale": "We stayed--supported your mission when we should've evacuated. These deaths are on you.",
                "frMale": "Nous sommes rest\u00e9s pour mener votre mission \u00e0 bien, alors que nous aurions d\u00fb fuir. C'est de votre faute s'ils sont morts.",
                "frFemale": "Nous sommes rest\u00e9s pour mener votre mission \u00e0 bien, alors que nous aurions d\u00fb fuir. C'est de votre faute s'ils sont morts.",
                "deMale": "Wir sind hiergeblieben und haben Eure Mission unterst\u00fctzt, obwohl wir l\u00e4ngst h\u00e4tten fliehen sollen. Diese Toten gehen auf Euer Konto.",
                "deFemale": "Wir sind hiergeblieben und haben Eure Mission unterst\u00fctzt, obwohl wir l\u00e4ngst h\u00e4tten fliehen sollen. Diese Toten gehen auf Euer Konto."
            },
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Everyone responsible for this should be brought up on charges.",
            "LocalizedText": {
                "enMale": "Everyone responsible for this should be brought up on charges.",
                "frMale": "Les responsables de cette histoire ont tous des comptes \u00e0 rendre.",
                "frFemale": "Les responsables de cette histoire ont tous des comptes \u00e0 rendre.",
                "deMale": "Alle, die hierf\u00fcr verantwortlich sind, sollten daf\u00fcr zahlen.",
                "deFemale": "Alle, die hierf\u00fcr verantwortlich sind, sollten daf\u00fcr zahlen."
            },
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        "688": {
            "NodeId": 688,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I agreed with you about evacuating. Your superior overruled us.",
            "LocalizedText": {
                "enMale": "I agreed with you about evacuating. Your superior overruled us.",
                "frMale": "J'\u00e9tais d'accord avec vous pour l'\u00e9vacuation. C'est votre sup\u00e9rieur qui a pris la d\u00e9cision.",
                "frFemale": "J'\u00e9tais d'accord avec vous pour l'\u00e9vacuation. C'est votre sup\u00e9rieur qui a pris la d\u00e9cision.",
                "deMale": "Ich habe Euch bez\u00fcglich der Evakuierung zugestimmt. Euer Vorgesetzter hat uns \u00fcberstimmt.",
                "deFemale": "Ich habe Euch bez\u00fcglich der Evakuierung zugestimmt. Euer Vorgesetzter hat uns \u00fcberstimmt."
            },
            "LocalizedOptionText": {
                "enMale": "It was Rieekan's call.",
                "frMale": "C'\u00e9tait le choix de Rieekan.",
                "frFemale": "C'\u00e9tait le choix de Rieekan.",
                "deMale": "Es war Rieekans Entscheidung.",
                "deFemale": "Es war Rieekans Entscheidung."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "BldzMKE",
            "Text": "You're a Jedi. You should've made him listen.",
            "LocalizedText": {
                "enMale": "You're a Jedi. You should've made him listen.",
                "frMale": "Vous \u00eates un Jedi. Vous auriez d\u00fb le ramener \u00e0 la raison.",
                "frFemale": "Vous \u00eates un Jedi. Vous auriez d\u00fb le ramener \u00e0 la raison.",
                "deMale": "Ihr seid ein Jedi. Ihr h\u00e4ttet ihn zum Zuh\u00f6ren zwingen k\u00f6nnen.",
                "deFemale": "Ihr seid ein Jedi. Ihr h\u00e4ttet ihn zum Zuh\u00f6ren zwingen k\u00f6nnen."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "BldzMKE",
            "Text": "He was incompetent. I should've been in charge months ago.",
            "LocalizedText": {
                "enMale": "He was incompetent. I should've been in charge months ago.",
                "frMale": "C'\u00e9tait un incapable. J'aurais d\u00fb \u00eatre nomm\u00e9 responsable avant lui.",
                "frFemale": "C'\u00e9tait un incapable. J'aurais d\u00fb \u00eatre nomm\u00e9 responsable avant lui.",
                "deMale": "Er war inkompetent. Man h\u00e4tte mir schon vor Monaten die Verantwortung \u00fcbertragen sollen.",
                "deFemale": "Er war inkompetent. Man h\u00e4tte mir schon vor Monaten die Verantwortung \u00fcbertragen sollen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "With Rieekan dead, I'm acting bureau chief. This operation's over.",
            "LocalizedText": {
                "enMale": "With Rieekan dead, I'm acting bureau chief. This operation's over.",
                "frMale": "Comme Rieekan est mort, c'est \u00e0 moi que revient son poste de chef. L'op\u00e9ration est termin\u00e9e.",
                "frFemale": "Comme Rieekan est mort, c'est \u00e0 moi que revient son poste de chef. L'op\u00e9ration est termin\u00e9e.",
                "deMale": "Nach Rieekans Tod habe ich nun das Kommando. Die Operation ist beendet.",
                "deFemale": "Nach Rieekans Tod habe ich nun das Kommando. Die Operation ist beendet."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Agent Diyaz, we're leaving now. Sorry, friend, but you're on your own.",
            "LocalizedText": {
                "enMale": "Agent Diyaz, we're leaving now. Sorry, friend, but you're on your own.",
                "frMale": "Agent Diyaz, nous partons sur-le-champ. D\u00e9sol\u00e9, mon ami, vous restez tout seul.",
                "frFemale": "Agent Diyaz, nous partons sur-le-champ. D\u00e9sol\u00e9e, mon amie, vous restez toute seule.",
                "deMale": "Agent Diyaz, wir verschwinden. Tut mir leid, Ihr seid auf Euch allein gestellt.",
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            "Text": "Chief Rieekan promised to unlock these Imperial files.",
            "LocalizedText": {
                "enMale": "Chief Rieekan promised to unlock these Imperial files.",
                "frMale": "Le chef Rieekan m'avait promis de d\u00e9chiffrer ces fichiers imp\u00e9riaux.",
                "frFemale": "Le chef Rieekan m'avait promis de d\u00e9chiffrer ces fichiers imp\u00e9riaux.",
                "deMale": "Chief Rieekan hatte versprochen, diese imperialen Dateien zu entschl\u00fcsseln.",
                "deFemale": "Chief Rieekan hatte versprochen, diese imperialen Dateien zu entschl\u00fcsseln."
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            "LocalizedOptionText": {
                "enMale": "Help me decode this datapad.",
                "frMale": "Aidez-moi \u00e0 d\u00e9coder ce bloc de donn\u00e9es.",
                "frFemale": "Aidez-moi \u00e0 d\u00e9coder ce bloc de donn\u00e9es.",
                "deMale": "Helft mir, dieses Datenpad zu entschl\u00fcsseln.",
                "deFemale": "Helft mir, dieses Datenpad zu entschl\u00fcsseln."
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            "Text": "You don't want to leave. You want to see this through.",
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                "enMale": "You don't want to leave. You want to see this through.",
                "frMale": "Vous voulez rester et en finir une bonne fois pour toutes.",
                "frFemale": "Vous voulez rester et en finir une bonne fois pour toutes.",
                "deMale": "Ihr wollt noch nicht abreisen. Ihr wollt Euch das hier ansehen.",
                "deFemale": "Ihr wollt noch nicht abreisen. Ihr wollt Euch das hier ansehen."
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            "LocalizedOptionText": {
                "enMale": "[Force Persuade] Stay.",
                "frMale": "[Convaincre par la Force] Restez.",
                "frFemale": "[Convaincre par la Force] Restez.",
                "deMale": "[Macht-\u00dcberreden] Bleibt.",
                "deFemale": "[Macht-\u00dcberreden] Bleibt."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Sorry, friend, but I'm in charge here now.",
            "LocalizedText": {
                "enMale": "Sorry, friend, but I'm in charge here now.",
                "frMale": "D\u00e9sol\u00e9, mon ami, mais c'est moi le responsable ici.",
                "frFemale": "D\u00e9sol\u00e9e, mon ami, mais c'est moi la responsable ici.",
                "deMale": "Tut mir leid, mein Freund, aber jetzt \u00fcbernehme ich das Kommando.",
                "deFemale": "Tut mir leid, mein Freund, aber jetzt \u00fcbernehme ich das Kommando."
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            "LocalizedOptionText": {
                "enMale": "You aren't leaving. [Hit him]",
                "frMale": "Vous n'irez nulle part. [Le frapper]",
                "frFemale": "Vous n'irez nulle part. [Le frapper]",
                "deMale": "Ihr werdet nicht gehen. [Ihn schlagen]",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "Agent Diyaz? Decrypt this Imperial datapad--right now.",
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                "enMale": "Agent Diyaz? Decrypt this Imperial datapad--right now.",
                "frMale": "Agent Diyaz ? D\u00e9chiffrez-moi ce bloc de donn\u00e9es... Et que \u00e7a saute.",
                "frFemale": "Agent Diyaz ? D\u00e9chiffrez-moi ce bloc de donn\u00e9es... Et que \u00e7a saute.",
                "deMale": "Agent Diyaz? Entschl\u00fcsselt dieses Datenpad - sofort.",
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            "SpeakerB62Id": "kA0AR31",
            "Text": "Uh, y--yes. I'll get right on it.",
            "LocalizedText": {
                "enMale": "Uh, y--yes. I'll get right on it.",
                "frMale": "Euh, oui, oui. Nous ferons le n\u00e9cessaire.",
                "frFemale": "Euh, oui, oui. Nous ferons le n\u00e9cessaire.",
                "deMale": "\u00c4h, j-ja. Ich fange sofort an.",
                "deFemale": "\u00c4h, j-ja. Ich fange sofort an."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Then take it up with him. His body's over there.",
            "LocalizedText": {
                "enMale": "Then take it up with him. His body's over there.",
                "frMale": "Alors voyez \u00e7a avec lui. Son cadavre est l\u00e0-bas.",
                "frFemale": "Alors voyez \u00e7a avec lui. Son cadavre est l\u00e0-bas.",
                "deMale": "Kl\u00e4rt das mit ihm. Seine Leiche liegt dahinten.",
                "deFemale": "Kl\u00e4rt das mit ihm. Seine Leiche liegt dahinten."
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            "SpeakerB62Id": "kA0AR31",
            "Text": "Wait a minute... this Jedi is the only person who can stop those things.",
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                "enMale": "Wait a minute... this Jedi is the only person who can stop those things.",
                "frMale": "Attendez... Le Jedi est la seule personne qui puisse arr\u00eater ces choses.",
                "frFemale": "Attendez... Le Jedi est la seule personne qui puisse arr\u00eater ces choses.",
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                "deFemale": "Wartet einen Moment ... Niemand sonst au\u00dfer dem Jedi k\u00f6nnte diese Dinger aufhalten."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "I don't want to leave. We should see this through.",
            "LocalizedText": {
                "enMale": "I don't want to leave. We should see this through.",
                "frMale": "Je veux rester et en finir une bonne fois pour toutes.",
                "frFemale": "Je veux rester et en finir une bonne fois pour toutes.",
                "deMale": "Ich will noch nicht abreisen. Wir sollten uns das hier ansehen.",
                "deFemale": "Ich will noch nicht abreisen. Wir sollten uns das hier ansehen."
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            "SpeakerB62Id": "kA0AR31",
            "Text": "Sir, you should sit down. I'll handle this.",
            "LocalizedText": {
                "enMale": "Sir, you should sit down. I'll handle this.",
                "frMale": "Vous feriez mieux de vous asseoir, je vais m'en occuper.",
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                "deMale": "Sir, Ihr solltet Euch ausruhen. Ich k\u00fcmmere mich darum.",
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            "SpeakerB62Id": "kA0AR31",
            "Text": "I know what a mind trick is. Don't do that to me. Hand over the datapad.",
            "LocalizedText": {
                "enMale": "I know what a mind trick is. Don't do that to me. Hand over the datapad.",
                "frMale": "Je connais vos ruses de Jedi. Ne me faites jamais la m\u00eame chose. Passez-moi le bloc de donn\u00e9es.",
                "frFemale": "Je connais vos ruses de Jedi. Ne me faites jamais la m\u00eame chose. Passez-moi le bloc de donn\u00e9es.",
                "deMale": "Ich wei\u00df, was ein Geistestrick ist. Macht das blo\u00df nicht bei mir. Gebt mir das Datenpad.",
                "deFemale": "Ich wei\u00df, was ein Geistestrick ist. Macht das blo\u00df nicht bei mir. Gebt mir das Datenpad."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "I gave you an order, agent.",
            "LocalizedText": {
                "enMale": "I gave you an order, agent.",
                "frMale": "Je vous ai donn\u00e9 un ordre, agent.",
                "frFemale": "Je vous ai donn\u00e9 un ordre, agent.",
                "deMale": "Ich habe Euch einen Befehl gegeben, Agent.",
                "deFemale": "Ich habe Euch einen Befehl gegeben, Agent."
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            "SpeakerB62Id": "kA0AR31",
            "Text": "And I lost my hearing during the fight. Give me the datapad. I'll do my best.",
            "LocalizedText": {
                "enMale": "And I lost my hearing during the fight. Give me the datapad. I'll do my best.",
                "frMale": "Et ce dernier combat m'a rendu sourd. Donnez-moi le bloc de donn\u00e9es. Je ferai de mon mieux.",
                "frFemale": "Et ce dernier combat m'a rendu sourd. Donnez-moi le bloc de donn\u00e9es. Je ferai de mon mieux.",
                "deMale": "Ich habe im Gefecht wohl mein Geh\u00f6r verloren. Gebt mir das Datenpad. Ich gebe mein Bestes.",
                "deFemale": "Ich habe im Gefecht wohl mein Geh\u00f6r verloren. Gebt mir das Datenpad. Ich gebe mein Bestes."
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "AbortsConversation": false,
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            "SpeakerB62Id": "kA0AR31",
            "Text": "Decryption complete. The enemy took everything from the Power Guard lab to a fallback position.",
            "LocalizedText": {
                "enMale": "Decryption complete. The enemy took everything from the Power Guard lab to a fallback position.",
                "frMale": "D\u00e9codage termin\u00e9. L'ennemi a plac\u00e9 en lieu s\u00fbr le mat\u00e9riel qui se trouvait au laboratoire central des super gardes.",
                "frFemale": "D\u00e9codage termin\u00e9. L'ennemi a plac\u00e9 en lieu s\u00fbr le mat\u00e9riel qui se trouvait au laboratoire central des super gardes.",
                "deMale": "Entschl\u00fcsselung abgeschlossen. Der Feind hat alles aus dem Superwachen-Labor in eine Notfall-Einrichtung gebracht.",
                "deFemale": "Entschl\u00fcsselung abgeschlossen. Der Feind hat alles aus dem Superwachen-Labor in eine Notfall-Einrichtung gebracht."
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 738,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "kA0AR31",
            "Text": "I recognize these coordinates--an Imperial-controlled factory on the industrial level.",
            "LocalizedText": {
                "enMale": "I recognize these coordinates--an Imperial-controlled factory on the industrial level.",
                "frMale": "Je reconnais ces coordonn\u00e9es. C'est une usine contr\u00f4l\u00e9e par les Imp\u00e9riaux, dans le secteur industriel.",
                "frFemale": "Je reconnais ces coordonn\u00e9es. C'est une usine contr\u00f4l\u00e9e par les Imp\u00e9riaux, dans le secteur industriel.",
                "deMale": "Ich kenne diese Koordinaten - eine imperiale Fabrik auf der Industrieebene.",
                "deFemale": "Ich kenne diese Koordinaten - eine imperiale Fabrik auf der Industrieebene."
            },
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            "IsAmbient": false,
            "ChildIds": [
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        "739": {
            "NodeId": 739,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I couldn't have done this without your help.",
            "LocalizedText": {
                "enMale": "I couldn't have done this without your help.",
                "frMale": "Je n'y serais jamais arriv\u00e9 sans votre aide.",
                "frFemale": "Je n'y serais jamais arriv\u00e9e sans votre aide.",
                "deMale": "Ohne Eure Hilfe h\u00e4tte ich es nicht geschafft.",
                "deFemale": "Ohne Eure Hilfe h\u00e4tte ich es nicht geschafft."
            },
            "LocalizedOptionText": {
                "enMale": "Good work, agent.",
                "frMale": "Bon travail, agent.",
                "frFemale": "Bon travail, agent.",
                "deMale": "Gute Arbeit, Agent.",
                "deFemale": "Gute Arbeit, Agent."
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's the Empire doing with a factory on Nar Shaddaa?",
            "LocalizedText": {
                "enMale": "What's the Empire doing with a factory on Nar Shaddaa?",
                "frMale": "Qu'est-ce que l'Empire fabrique dans une usine sur Nar Shaddaa ?",
                "frFemale": "Qu'est-ce que l'Empire fabrique dans une usine sur Nar Shaddaa ?",
                "deMale": "Wieso betreibt das Imperium eine Fabrik auf Nar Shaddaa?",
                "deFemale": "Wieso betreibt das Imperium eine Fabrik auf Nar Shaddaa?"
            },
            "LocalizedOptionText": {
                "enMale": "Why there, I wonder?",
                "frMale": "Pourquoi l\u00e0-bas ?",
                "frFemale": "Pourquoi l\u00e0-bas ?",
                "deMale": "Warum ausgerechnet dort?",
                "deFemale": "Warum ausgerechnet dort?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        "741": {
            "NodeId": 741,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Sith must be churning out new Power Guards from that location.",
            "LocalizedText": {
                "enMale": "The Sith must be churning out new Power Guards from that location.",
                "frMale": "Les Sith doivent s\u00fbrement y produire une nouvelle fourn\u00e9e de super gardes.",
                "frFemale": "Les Sith doivent s\u00fbrement y produire une nouvelle fourn\u00e9e de super gardes.",
                "deMale": "Dort l\u00e4sst der Sith bestimmt neue Superwachen fertigen.",
                "deFemale": "Dort l\u00e4sst der Sith bestimmt neue Superwachen fertigen."
            },
            "LocalizedOptionText": {
                "enMale": "Power Guard central, now.",
                "frMale": "Une usine de super gardes, \u00e0 pr\u00e9sent.",
                "frFemale": "Une usine de super gardes, \u00e0 pr\u00e9sent.",
                "deMale": "Die neue Superwachen-Fabrik.",
                "deFemale": "Die neue Superwachen-Fabrik."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 742,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kA0AR31",
            "Text": "The enemy is manufacturing all kinds of war materiel--weapons, armor, shields.",
            "LocalizedText": {
                "enMale": "The enemy is manufacturing all kinds of war materiel--weapons, armor, shields.",
                "frMale": "L'ennemi construit toutes sortes de biens pour la guerre... des armes, des armures, des boucliers.",
                "frFemale": "L'ennemi construit toutes sortes de biens pour la guerre... des armes, des armures, des boucliers.",
                "deMale": "Der Feind produziert hier alle Arten von Kriegsmaterial - Waffen, R\u00fcstungen, Schilde.",
                "deFemale": "Der Feind produziert hier alle Arten von Kriegsmaterial - Waffen, R\u00fcstungen, Schilde."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 743,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kA0AR31",
            "Text": "That factory has all the weapons, armor and shields they'd need to do it.",
            "LocalizedText": {
                "enMale": "That factory has all the weapons, armor and shields they'd need to do it.",
                "frMale": "Cette usine poss\u00e8de toutes les armes, armures et boucliers n\u00e9cessaires.",
                "frFemale": "Cette usine poss\u00e8de toutes les armes, armures et boucliers n\u00e9cessaires.",
                "deMale": "In der Fabrik finden sich alle ben\u00f6tigen Waffen, R\u00fcstungen und Schilde.",
                "deFemale": "In der Fabrik finden sich alle ben\u00f6tigen Waffen, R\u00fcstungen und Schilde."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "NodeId": 744,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kA0AR31",
            "Text": "Make those scum pay for what they did to us.",
            "LocalizedText": {
                "enMale": "Make those scum pay for what they did to us.",
                "frMale": "Faites payer ces vermines pour ce qu'elles nous on fait.",
                "frFemale": "Faites payer ces vermines pour ce qu'elles nous on fait.",
                "deMale": "Lasst diesen Abschaum f\u00fcr das zahlen, was sie uns angetan haben.",
                "deFemale": "Lasst diesen Abschaum f\u00fcr das zahlen, was sie uns angetan haben."
            },
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            "NodeId": 745,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "746": {
            "NodeId": 746,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "BldzMKE",
            "Text": "Why... why are we still here? Could swear we decided to leave....",
            "LocalizedText": {
                "enMale": "Why... why are we still here? Could swear we decided to leave....",
                "frMale": "Qu'est-ce... Qu'est-ce qu'on fait encore ici ? Je croyais avoir donn\u00e9 l'ordre de lever le camp...",
                "frFemale": "Qu'est-ce... Qu'est-ce qu'on fait encore ici ? Je croyais avoir donn\u00e9 l'ordre de lever le camp...",
                "deMale": "Was ... warum sind wir noch hier? Ich k\u00f6nnte schw\u00f6ren, dass ich die Evakuierung angeordnet habe ...",
                "deFemale": "Was ... warum sind wir noch hier? Ich k\u00f6nnte schw\u00f6ren, dass ich die Evakuierung angeordnet habe ..."
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            "CnvAlienVONode": -1,
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        "747": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BldzMKE",
            "Text": "You hit me. I can't believe you actually hit me!",
            "LocalizedText": {
                "enMale": "You hit me. I can't believe you actually hit me!",
                "frMale": "Vous m'avez frapp\u00e9. Je n'arrive pas \u00e0 y croire, vous m'avez frapp\u00e9\u00a0!",
                "frFemale": "Vous m'avez frapp\u00e9. Je n'arrive pas \u00e0 y croire, vous m'avez frapp\u00e9\u00a0!",
                "deMale": "Ihr habt mich geschlagen. Ich fasse es nicht, dass Ihr mich geschlagen habt!",
                "deFemale": "Ihr habt mich geschlagen. Ich fasse es nicht, dass Ihr mich geschlagen habt!"
            },
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "BldzMKE",
            "Text": "You have your information. The rest is up to you.",
            "LocalizedText": {
                "enMale": "You have your information. The rest is up to you.",
                "frMale": "Vous avez les renseignements n\u00e9cessaires. \u00c0 vous de d\u00e9cider.",
                "frFemale": "Vous avez les renseignements n\u00e9cessaires. \u00c0 vous de d\u00e9cider.",
                "deMale": "Ihr habt Eure Informationen. Der Rest liegt an Euch.",
                "deFemale": "Ihr habt Eure Informationen. Der Rest liegt an Euch."
            },
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            "IsEmpty": false,
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Good, good. Give the Jedi anything she needs. Carry on....",
            "LocalizedText": {
                "enMale": "Good, good. Give the Jedi anything she needs. Carry on....",
                "frMale": "Bien, bien. Donnez-lui ce qu'elle a demand\u00e9. Allez-y...",
                "frFemale": "Bien, bien. Donnez-lui ce qu'elle a demand\u00e9. Allez-y...",
                "deMale": "In Ordnung. Gebt ihr alles, was sie braucht. Weitermachen ...",
                "deFemale": "In Ordnung. Gebt ihr alles, was sie braucht. Weitermachen ..."
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "kA0AR31",
            "Text": "Not like I volunteered. Just didn't want to end up like Special Agent Tander.",
            "LocalizedText": {
                "enMale": "Not like I volunteered. Just didn't want to end up like Special Agent Tander.",
                "frMale": "C'est pas comme si j'avais eu le choix. Mais je ne voulais pas finir comme l'agent sp\u00e9cial Tander.",
                "frFemale": "C'est pas comme si j'avais eu le choix. Mais je ne voulais pas finir comme l'agent sp\u00e9cial Tander.",
                "deMale": "Ich hab's nicht freiwillig getan. Ich wollte nur nicht so enden wie Spezialagent Tander.",
                "deFemale": "Ich hab's nicht freiwillig getan. Ich wollte nur nicht so enden wie Spezialagent Tander."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kA0AR31",
            "Text": "You say that like I had a choice.",
            "LocalizedText": {
                "enMale": "You say that like I had a choice.",
                "frMale": "Vous dites \u00e7a comme si j'avais eu le choix.",
                "frFemale": "Vous dites \u00e7a comme si j'avais eu le choix.",
                "deMale": "Als ob ich eine Wahl gehabt h\u00e4tte.",
                "deFemale": "Als ob ich eine Wahl gehabt h\u00e4tte."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
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        "753": {
            "NodeId": 753,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "754": {
            "NodeId": 754,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "755": {
            "NodeId": 755,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                756
            ],
            "GenericNodeNumber": 0
        },
        "757": {
            "NodeId": 757,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "GenericNodeNumber": 0
        },
        "758": {
            "NodeId": 758,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "kA0AR31",
            "Text": "Stars only know what they're doing with the Power Guards.",
            "LocalizedText": {
                "enMale": "Stars only know what they're doing with the Power Guards.",
                "frMale": "J'ose pas imaginer ce qu'ils font avec les super gardes.",
                "frFemale": "J'ose pas imaginer ce qu'ils font avec les super gardes.",
                "deMale": "Nur die Sterne wissen, was sie mit den Superwachen vorhaben.",
                "deFemale": "Nur die Sterne wissen, was sie mit den Superwachen vorhaben."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
            "GenericNodeNumber": 0
        },
        "761": {
            "NodeId": 761,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                764
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            "GenericNodeNumber": 0
        },
        "765": {
            "NodeId": 765,
            "QuestRewardB62": "hUsguf8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I shouldn't have done that. Please accept my apologies.",
            "LocalizedText": {
                "enMale": "I shouldn't have done that. Please accept my apologies.",
                "frMale": "Je n'aurais pas d\u00fb faire \u00e7a. Veuillez accepter mes excuses.",
                "frFemale": "Je n'aurais pas d\u00fb faire \u00e7a. Veuillez accepter mes excuses.",
                "deMale": "Das h\u00e4tte ich nicht tun sollen. Bitte nehmt meine Entschuldigung an.",
                "deFemale": "Das h\u00e4tte ich nicht tun sollen. Bitte nehmt meine Entschuldigung an."
            },
            "LocalizedOptionText": {
                "enMale": "I'm truly sorry.",
                "frMale": "Je suis sinc\u00e8rement d\u00e9sol\u00e9.",
                "frFemale": "Je suis sinc\u00e8rement d\u00e9sol\u00e9e.",
                "deMale": "Es tut mir aufrichtig leid.",
                "deFemale": "Es tut mir aufrichtig leid."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                779
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
            "GenericNodeNumber": 0
        },
        "766": {
            "NodeId": 766,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You weren't listening to reason. Agent Diyaz was more cooperative.",
            "LocalizedText": {
                "enMale": "You weren't listening to reason. Agent Diyaz was more cooperative.",
                "frMale": "Vous ne vouliez pas entendre raison. L'agent Diyaz a \u00e9t\u00e9 plus coop\u00e9ratif.",
                "frFemale": "Vous ne vouliez pas entendre raison. L'agent Diyaz a \u00e9t\u00e9 plus coop\u00e9ratif.",
                "deMale": "Ihr habt mir nicht zugeh\u00f6rt. Agent Diyaz war kooperativer.",
                "deFemale": "Ihr habt mir nicht zugeh\u00f6rt. Agent Diyaz war kooperativer."
            },
            "LocalizedOptionText": {
                "enMale": "There was no choice.",
                "frMale": "Je n'avais pas le choix.",
                "frFemale": "Je n'avais pas le choix.",
                "deMale": "Ich hatte keine Wahl.",
                "deFemale": "Ich hatte keine Wahl."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                780
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            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
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        },
        "767": {
            "NodeId": 767,
            "QuestRewardB62": "hUsguf8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you know what's good for you, shut up.",
            "LocalizedText": {
                "enMale": "If you know what's good for you, shut up.",
                "frMale": "Si vous voulez que tout se passe bien, mettez-la en veilleuse.",
                "frFemale": "Si vous voulez que tout se passe bien, mettez-la en veilleuse.",
                "deMale": "Wenn Ihr wisst, was gut f\u00fcr Euch ist, haltet Ihr besser den Mund.",
                "deFemale": "Wenn Ihr wisst, was gut f\u00fcr Euch ist, haltet Ihr besser den Mund."
            },
            "LocalizedOptionText": {
                "enMale": "And I'll do it again.",
                "frMale": "Et je n'h\u00e9siterai pas \u00e0 recommencer.",
                "frFemale": "Et je n'h\u00e9siterai pas \u00e0 recommencer.",
                "deMale": "Und ich werde es wieder tun.",
                "deFemale": "Und ich werde es wieder tun."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                778
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
            "GenericNodeNumber": 0
        },
        "768": {
            "NodeId": 768,
            "QuestRewardB62": "hUsguf8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Evacuate the facility, both of you.",
            "LocalizedText": {
                "enMale": "Evacuate the facility, both of you.",
                "frMale": "\u00c9vacuez les lieux, tous les deux.",
                "frFemale": "\u00c9vacuez les lieux, tous les deux.",
                "deMale": "Verlasst diesen Ort, alle beide.",
                "deFemale": "Verlasst diesen Ort, alle beide."
            },
            "LocalizedOptionText": {
                "enMale": "You did.",
                "frMale": "Vous l'avez fait.",
                "frFemale": "Vous l'avez fait.",
                "deMale": "Das habt Ihr.",
                "deFemale": "Das habt Ihr."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
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        },
        "769": {
            "NodeId": 769,
            "QuestRewardB62": "hUsguf8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're confused. No one's leaving until this mission is complete.",
            "LocalizedText": {
                "enMale": "You're confused. No one's leaving until this mission is complete.",
                "frMale": "Vous vous trompez. Tout le monde reste tant que la mission n'est pas accomplie.",
                "frFemale": "Vous vous trompez. Tout le monde reste tant que la mission n'est pas accomplie.",
                "deMale": "Ihr seid verwirrt. Niemand zieht sich vor Abschluss der Mission zur\u00fcck.",
                "deFemale": "Ihr seid verwirrt. Niemand zieht sich vor Abschluss der Mission zur\u00fcck."
            },
            "LocalizedOptionText": {
                "enMale": "[Force Persuade] Wrong.",
                "frMale": "[Convaincre par la Force] Faux.",
                "frFemale": "[Convaincre par la Force] Faux.",
                "deMale": "[Macht-\u00dcberreden] Falsch.",
                "deFemale": "[Macht-\u00dcberreden] Falsch."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                774
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
            "GenericNodeNumber": 0
        },
        "770": {
            "NodeId": 770,
            "QuestRewardB62": "hUsguf8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're obviously not well. Your friend here will take care of you.",
            "LocalizedText": {
                "enMale": "You're obviously not well. Your friend here will take care of you.",
                "frMale": "Vous \u00eates mal en point. Votre ami va prendre soin de vous.",
                "frFemale": "Vous \u00eates mal en point. Votre ami va prendre soin de vous.",
                "deMale": "Ihr scheint Euch nicht wohlzuf\u00fchlen. Euer Freund wird sich um Euch k\u00fcmmern.",
                "deFemale": "Ihr scheint Euch nicht wohlzuf\u00fchlen. Euer Freund wird sich um Euch k\u00fcmmern."
            },
            "LocalizedOptionText": {
                "enMale": "Agent Diyaz will help you.",
                "frMale": "L'agent Diyaz va vous aider.",
                "frFemale": "L'agent Diyaz va vous aider.",
                "deMale": "Agent Diyaz wird Euch helfen.",
                "deFemale": "Agent Diyaz wird Euch helfen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                775
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
            "GenericNodeNumber": 0
        },
        "771": {
            "NodeId": 771,
            "QuestRewardB62": "hUsguf8",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry for keeping you here. Find someplace to hide until this is over.",
            "LocalizedText": {
                "enMale": "I'm sorry for keeping you here. Find someplace to hide until this is over.",
                "frMale": "D\u00e9sol\u00e9 de vous avoir gard\u00e9s ici. Allez vous mettre en lieu s\u00fbr en attendant que tout soit fini.",
                "frFemale": "D\u00e9sol\u00e9e de vous avoir gard\u00e9s ici. Allez vous mettre en lieu s\u00fbr en attendant que tout soit fini.",
                "deMale": "Tut mir leid, dass ich Euch aufgehalten habe. Sucht Euch ein sicheres Versteck, bis das alles vorbei ist.",
                "deFemale": "Tut mir leid, dass ich Euch aufgehalten habe. Sucht Euch ein sicheres Versteck, bis das alles vorbei ist."
            },
            "LocalizedOptionText": {
                "enMale": "Get to safety, agent.",
                "frMale": "Allez vous mettre \u00e0 l'abri, agent.",
                "frFemale": "Allez vous mettre \u00e0 l'abri, agent.",
                "deMale": "Begebt Euch in Sicherheit, Agent.",
                "deFemale": "Begebt Euch in Sicherheit, Agent."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                805
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
            "GenericNodeNumber": 0
        },
        "772": {
            "NodeId": 772,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is a chance to strike back at the people who killed your men.",
            "LocalizedText": {
                "enMale": "This is a chance to strike back at the people who killed your men.",
                "frMale": "Vous avez une chance de vous venger de ceux qui ont tu\u00e9 vos hommes.",
                "frFemale": "Vous avez une chance de vous venger de ceux qui ont tu\u00e9 vos hommes.",
                "deMale": "Das ist die Chance, es denen heimzuzahlen, die Eure M\u00e4nner get\u00f6tet haben.",
                "deFemale": "Das ist die Chance, es denen heimzuzahlen, die Eure M\u00e4nner get\u00f6tet haben."
            },
            "LocalizedOptionText": {
                "enMale": "You're not coming?",
                "frMale": "Vous ne venez pas ?",
                "frFemale": "Vous ne venez pas ?",
                "deMale": "Ihr wollt mich nicht begleiten?",
                "deFemale": "Ihr wollt mich nicht begleiten?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                781
            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
            "GenericNodeNumber": 0
        },
        "773": {
            "NodeId": 773,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What would you people do without me?",
            "LocalizedText": {
                "enMale": "What would you people do without me?",
                "frMale": "Qu'est-ce que vous feriez si je n'\u00e9tais pas l\u00e0 ?",
                "frFemale": "Qu'est-ce que vous feriez si je n'\u00e9tais pas l\u00e0 ?",
                "deMale": "Was w\u00fcrdet Ihr nur ohne mich machen?",
                "deFemale": "Was w\u00fcrdet Ihr nur ohne mich machen?"
            },
            "LocalizedOptionText": {
                "enMale": "It always is.",
                "frMale": "Je d\u00e9cide toujours.",
                "frFemale": "Je d\u00e9cide toujours.",
                "deMale": "Wie immer also.",
                "deFemale": "Wie immer also."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "I'm confused. We're staying until this mission is complete.",
            "LocalizedText": {
                "enMale": "I'm confused. We're staying until this mission is complete.",
                "frMale": "Je me trompe. Tout le monde reste tant que la mission n'est pas accomplie.",
                "frFemale": "Je me trompe. Tout le monde reste tant que la mission n'est pas accomplie.",
                "deMale": "Ich bin verwirrt. Wir bleiben bis zum Abschluss der Mission.",
                "deFemale": "Ich bin verwirrt. Wir bleiben bis zum Abschluss der Mission."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Head's pounding like a vibrohammer. Must've taken a hit during the fight.",
            "LocalizedText": {
                "enMale": "Head's pounding like a vibrohammer. Must've taken a hit during the fight.",
                "frMale": "J'ai un vibromarteau dans la t\u00eate. J'ai d\u00fb prendre un coup pendant le combat.",
                "frFemale": "J'ai un vibromarteau dans la t\u00eate. J'ai d\u00fb prendre un coup pendant le combat.",
                "deMale": "Mein Kopf dr\u00f6hnt wie ein Vibrohammer. Ich habe im Kampf wohl was abbekommen.",
                "deFemale": "Mein Kopf dr\u00f6hnt wie ein Vibrohammer. Ich habe im Kampf wohl was abbekommen."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "But... I... all right.",
            "LocalizedText": {
                "enMale": "But... I... all right.",
                "frMale": "Mais... je... Bon d'accord.",
                "frFemale": "Mais... je... Bon d'accord.",
                "deMale": "Aber ... ich ... schon gut.",
                "deFemale": "Aber ... ich ... schon gut."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "If I refuse, you'll probably just hit me again.",
            "LocalizedText": {
                "enMale": "If I refuse, you'll probably just hit me again.",
                "frMale": "Si je les refuse, vous allez encore me frapper.",
                "frFemale": "Si je les refuse, vous allez encore me frapper.",
                "deMale": "Und was, wenn nicht? Schlagt Ihr mich dann wieder?",
                "deFemale": "Und was, wenn nicht? Schlagt Ihr mich dann wieder?"
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            "SpeakerB62Id": "BldzMKE",
            "Text": "What kind of Jedi are you?",
            "LocalizedText": {
                "enMale": "What kind of Jedi are you?",
                "frMale": "Quel genre de Jedi \u00eates-vous ?",
                "frFemale": "Quel genre de Jedi \u00eates-vous ?",
                "deMale": "Was f\u00fcr ein Jedi seid Ihr eigentlich?",
                "deFemale": "Was f\u00fcr ein Jedi seid Ihr eigentlich?"
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            "SpeakerB62Id": "BldzMKE",
            "Text": "I have no intention of winding up like them.",
            "LocalizedText": {
                "enMale": "I have no intention of winding up like them.",
                "frMale": "Je n'ai aucunement l'intention de finir comme eux.",
                "frFemale": "Je n'ai aucunement l'intention de finir comme eux.",
                "deMale": "Ich habe nicht vor, auch so zu enden.",
                "deFemale": "Ich habe nicht vor, auch so zu enden."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Think you run the galaxy, don't you?",
            "LocalizedText": {
                "enMale": "Think you run the galaxy, don't you?",
                "frMale": "Vous vous prenez pour le ma\u00eetre de la galaxie ?",
                "frFemale": "Vous vous prenez pour la reine de la galaxie ?",
                "deMale": "Ihr haltet Euch wirklich f\u00fcr unverzichtbar, nicht wahr?",
                "deFemale": "Ihr haltet Euch wirklich f\u00fcr unverzichtbar, nicht wahr?"
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            "SpeakerB62Id": "kA0AR31",
            "Text": "Sir, I recommend we inform General Var Suthra--we need immediate reinforcements.",
            "LocalizedText": {
                "enMale": "Sir, I recommend we inform General Var Suthra--we need immediate reinforcements.",
                "frMale": "Monsieur, je sugg\u00e8re qu'on informe le G\u00e9n\u00e9ral Var Suthra... Il nous faut des renforts, et vite.",
                "frFemale": "Monsieur, je sugg\u00e8re qu'on informe le G\u00e9n\u00e9ral Var Suthra... Il nous faut des renforts, et vite.",
                "deMale": "Sir, wir sollten General Var Suthra informieren - wir brauchen dringend Verst\u00e4rkung.",
                "deFemale": "Sir, wir sollten General Var Suthra informieren - wir brauchen dringend Verst\u00e4rkung."
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            "SpeakerB62Id": "kA0AR31",
            "Text": "I've marked the enemy's fallback position. Good luck down there.",
            "LocalizedText": {
                "enMale": "I've marked the enemy's fallback position. Good luck down there.",
                "frMale": "Je vous ai marqu\u00e9 l'emplacement de la r\u00e9serve ennemie. Bonne chance.",
                "frFemale": "Je vous ai marqu\u00e9 l'emplacement de la r\u00e9serve ennemie. Bonne chance.",
                "deMale": "Ich habe die R\u00fcckzugsposition des Feindes markiert. Viel Gl\u00fcck da unten.",
                "deFemale": "Ich habe die R\u00fcckzugsposition des Feindes markiert. Viel Gl\u00fcck da unten."
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "Oh, so it's alright for you to mess with people's heads?",
            "LocalizedText": {
                "enMale": "Oh, so it's alright for you to mess with people's heads?",
                "frMale": "Oh, alors vous, \u00e7a vous d\u00e9range pas de contr\u00f4ler les esprits ?",
                "frFemale": "Oh, alors vous, \u00e7a vous d\u00e9range pas de contr\u00f4ler les esprits ?",
                "deMale": "Oh, dann ist es also in Ordnung, wenn Ihr mit den K\u00f6pfen anderer spielt?",
                "deFemale": "Oh, dann ist es also in Ordnung, wenn Ihr mit den K\u00f6pfen anderer spielt?"
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "Jedi = confused angry agent \/\/ Tactic = ethical?",
            "LocalizedText": {
                "enMale": "Jedi = confused angry agent \/\/ Tactic = ethical?",
                "frMale": "Jedi = perturber l'agent en col\u00e8re \/\/ Tactique = morale ?",
                "frFemale": "Jedi = perturber l'agent en col\u00e8re \/\/ Tactique = morale ?",
                "deMale": "Jedi = verwirrt w\u00fctenden Agenten \/\/ Taktik = ethisch?",
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            "SpeakerB62Id": "0000000",
            "Text": "We don't have time to reason with him.",
            "LocalizedText": {
                "enMale": "We don't have time to reason with him.",
                "frMale": "Nous n'avons pas le temps de le raisonner.",
                "frFemale": "Nous n'avons pas le temps de le raisonner.",
                "deMale": "Wir haben keine Zeit f\u00fcr Diskussionen.",
                "deFemale": "Wir haben keine Zeit f\u00fcr Diskussionen."
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            "LocalizedOptionText": {
                "enMale": "It's an emergency.",
                "frMale": "C'est une urgence.",
                "frFemale": "C'est une urgence.",
                "deMale": "Das ist ein Notfall.",
                "deFemale": "Das ist ein Notfall."
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            "SpeakerB62Id": "0000000",
            "Text": "Help me decrypt this Imperial datapad.",
            "LocalizedText": {
                "enMale": "Help me decrypt this Imperial datapad.",
                "frMale": "Aidez-moi \u00e0 d\u00e9crypter ce bloc de donn\u00e9es imp\u00e9rial.",
                "frFemale": "Aidez-moi \u00e0 d\u00e9crypter ce bloc de donn\u00e9es imp\u00e9rial.",
                "deMale": "Helft mir beim Entschl\u00fcsseln dieses imperialen Datenpads.",
                "deFemale": "Helft mir beim Entschl\u00fcsseln dieses imperialen Datenpads."
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            "LocalizedOptionText": {
                "enMale": "Let's get back to work.",
                "frMale": "On se remet au travail.",
                "frFemale": "On se remet au travail.",
                "deMale": "Zur\u00fcck an die Arbeit.",
                "deFemale": "Zur\u00fcck an die Arbeit."
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            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "hUsguf8",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I do what I have to--and I don't apologize.",
            "LocalizedText": {
                "enMale": "I do what I have to--and I don't apologize.",
                "frMale": "Je fais ce que j'ai \u00e0 faire. Et je n'ai pas \u00e0 m'excuser.",
                "frFemale": "Je fais ce que j'ai \u00e0 faire. Et je n'ai pas \u00e0 m'excuser.",
                "deMale": "Ich tue, was notwendig ist, und ich werde mich nicht daf\u00fcr entschuldigen.",
                "deFemale": "Ich tue, was notwendig ist, und ich werde mich nicht daf\u00fcr entschuldigen."
            },
            "LocalizedOptionText": {
                "enMale": "Mind your own business.",
                "frMale": "Occupe-toi de tes affaires.",
                "frFemale": "Occupe-toi de tes affaires.",
                "deMale": "Mischt Euch nicht ein.",
                "deFemale": "Mischt Euch nicht ein."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "Z2FFed2",
            "Text": "Jedi = feeling alright? \/\/ Actions = irrational",
            "LocalizedText": {
                "enMale": "Jedi = feeling alright? \/\/ Actions = irrational",
                "frMale": "Jedi = bonne sant\u00e9 ? \/\/ Actions = irrationnelles",
                "frFemale": "Jedi = bonne sant\u00e9 ? \/\/ Actions = irrationnelles",
                "deMale": "Jedi = geht es gut? \/\/ Handlungen = irrational",
                "deFemale": "Jedi = geht es gut? \/\/ Handlungen = irrational"
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "Well, that's one way to end a conversation....",
            "LocalizedText": {
                "enMale": "Well, that's one way to end a conversation....",
                "frMale": "Alors c'est comme \u00e7a que vous discutez...",
                "frFemale": "Alors c'est comme \u00e7a que vous discutez...",
                "deMale": "Hmm ... das ist auch ein Weg, um ein Gespr\u00e4ch zu beenden ...",
                "deFemale": "Hmm ... das ist auch ein Weg, um ein Gespr\u00e4ch zu beenden ..."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We don't have time for debates.",
            "LocalizedText": {
                "enMale": "We don't have time for debates.",
                "frMale": "On n'a pas le temps de d\u00e9battre.",
                "frFemale": "On n'a pas le temps de d\u00e9battre.",
                "deMale": "Wir haben keine Zeit f\u00fcr Debatten.",
                "deFemale": "Wir haben keine Zeit f\u00fcr Debatten."
            },
            "LocalizedOptionText": {
                "enMale": "Had to be done.",
                "frMale": "Il fallait passer par l\u00e0.",
                "frFemale": "Il fallait passer par l\u00e0.",
                "deMale": "Es musste sein.",
                "deFemale": "Es musste sein."
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "QuestRewardB62": "hUsguf8",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're not helping, Kira.",
            "LocalizedText": {
                "enMale": "You're not helping, Kira.",
                "frMale": "Tu ne m'aides pas, Kira.",
                "frFemale": "Tu ne m'aides pas, Kira.",
                "deMale": "Ihr seid mir keine Hilfe, Kira.",
                "deFemale": "Ihr seid mir keine Hilfe, Kira."
            },
            "LocalizedOptionText": {
                "enMale": "Be quiet, Padawan.",
                "frMale": "Silence, Padawan.",
                "frFemale": "Silence, Padawan.",
                "deMale": "Seid still, Padawan.",
                "deFemale": "Seid still, Padawan."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's the perfect response for uncooperative people.",
            "LocalizedText": {
                "enMale": "It's the perfect response for uncooperative people.",
                "frMale": "C'est la meilleure r\u00e9ponse au manque de coop\u00e9ration.",
                "frFemale": "C'est la meilleure r\u00e9ponse au manque de coop\u00e9ration.",
                "deMale": "Das ist genau die richtige Antwort f\u00fcr unkooperative Leute.",
                "deFemale": "Das ist genau die richtige Antwort f\u00fcr unkooperative Leute."
            },
            "LocalizedOptionText": {
                "enMale": "My favorite way, in this case.",
                "frMale": "J'adore faire \u00e7a.",
                "frFemale": "J'adore faire \u00e7a.",
                "deMale": "In diesem Fall sogar mein Lieblingsweg.",
                "deFemale": "In diesem Fall sogar mein Lieblingsweg."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Lives are on the line. Just doing what has to be done.",
            "LocalizedText": {
                "enMale": "Lives are on the line. Just doing what has to be done.",
                "frMale": "Il y a des vies en jeu. Je fais juste le n\u00e9cessaire.",
                "frFemale": "Il y a des vies en jeu. Je fais juste le n\u00e9cessaire.",
                "deMale": "Es stehen Leben auf dem Spiel. Ich tue nur, was getan werden muss.",
                "deFemale": "Es stehen Leben auf dem Spiel. Ich tue nur, was getan werden muss."
            },
            "LocalizedOptionText": {
                "enMale": "Don't worry, Teeseven.",
                "frMale": "Ne t'inqui\u00e8te pas, T7.",
                "frFemale": "Ne t'inqui\u00e8te pas, T7.",
                "deMale": "Keine Sorge, T7.",
                "deFemale": "Keine Sorge, T7."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's complicated, Teeseven. Trust me.",
            "LocalizedText": {
                "enMale": "It's complicated, Teeseven. Trust me.",
                "frMale": "C'est compliqu\u00e9, T7. Fais-moi confiance.",
                "frFemale": "C'est compliqu\u00e9, T7. Fais-moi confiance.",
                "deMale": "Es ist kompliziert, T7. Vertrau mir.",
                "deFemale": "Es ist kompliziert, T7. Vertrau mir."
            },
            "LocalizedOptionText": {
                "enMale": "I'll explain later.",
                "frMale": "Je t'expliquerai plus tard.",
                "frFemale": "Je t'expliquerai plus tard.",
                "deMale": "Ich erkl\u00e4re es sp\u00e4ter.",
                "deFemale": "Ich erkl\u00e4re es sp\u00e4ter."
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        "832": {
            "NodeId": 832,
            "QuestRewardB62": "hUsguf8",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Stay out of this. I know what I'm doing.",
            "LocalizedText": {
                "enMale": "Stay out of this. I know what I'm doing.",
                "frMale": "T'occupe pas de \u00e7a. Je sais ce que je fais.",
                "frFemale": "T'occupe pas de \u00e7a. Je sais ce que je fais.",
                "deMale": "Halte dich da raus. Ich wei\u00df, was ich tue.",
                "deFemale": "Halte dich da raus. Ich wei\u00df, was ich tue."
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            "LocalizedOptionText": {
                "enMale": "Pipe down, droid.",
                "frMale": "Ferme ton clapet, le dro\u00efde.",
                "frFemale": "Ferme ton clapet, le dro\u00efde.",
                "deMale": "Beruhige dich, Droide.",
                "deFemale": "Beruhige dich, Droide."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "BldzMKE",
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Don't look so surprised. It's our job to follow people.",
            "LocalizedText": {
                "enMale": "Don't look so surprised. It's our job to follow people.",
                "frMale": "Ne prenez pas cet air surpris. C'est notre travail de prot\u00e9ger les gens.",
                "frFemale": "Ne prenez pas cet air surpris. C'est notre travail de prot\u00e9ger les gens.",
                "deMale": "Tut nicht so \u00fcberrascht. Leuten zu folgen ist unser Job.",
                "deFemale": "Tut nicht so \u00fcberrascht. Leuten zu folgen ist unser Job."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Agent Diyaz planted a tracker on you back at headquarters.",
            "LocalizedText": {
                "enMale": "Agent Diyaz planted a tracker on you back at headquarters.",
                "frMale": "L'agent Diyaz vous a \u00e9quip\u00e9 d'un mouchard, au QG.",
                "frFemale": "L'agent Diyaz vous a \u00e9quip\u00e9 d'un mouchard, au QG.",
                "deMale": "Agent Diyaz hat im Hauptquartier einen Peilsender an Eurem R\u00fccken angebracht.",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "Text": "Standard operating procedure. No offense intended.",
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                "enMale": "Standard operating procedure. No offense intended.",
                "frMale": "C'est une proc\u00e9dure standard. Ne le prenez pas mal.",
                "frFemale": "C'est une proc\u00e9dure standard. Ne le prenez pas mal.",
                "deMale": "Reine Routinema\u00dfnahme. Keine b\u00f6se Absicht.",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Would've been here sooner, but getting into Imperial territory without a lightsaber is complicated.",
            "LocalizedText": {
                "enMale": "Would've been here sooner, but getting into Imperial territory without a lightsaber is complicated.",
                "frMale": "Nous aurions voulu arriver plus t\u00f4t, mais c'est difficile d'avancer en territoire imp\u00e9rial, sans sabre laser.",
                "frFemale": "Nous aurions voulu arriver plus t\u00f4t, mais c'est difficile d'avancer en territoire imp\u00e9rial, sans sabre laser.",
                "deMale": "Ich wollte fr\u00fcher hier eintreffen, aber es ist ganz sch\u00f6n kompliziert, ohne ein Lichtschwert in imperiales Gebiet vorzudringen.",
                "deFemale": "Ich wollte fr\u00fcher hier eintreffen, aber es ist ganz sch\u00f6n kompliziert, ohne ein Lichtschwert in imperiales Gebiet vorzudringen."
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            "Text": "Glad I don't have to hold this base by myself.",
            "LocalizedText": {
                "enMale": "Glad I don't have to hold this base by myself.",
                "frMale": "Je suis content de ne pas avoir \u00e0 affronter cette base tout seul.",
                "frFemale": "Je suis contente de ne pas avoir \u00e0 affronter cette base toute seule.",
                "deMale": "Ich bin froh, dass ich diese Basis nicht alleine halten muss.",
                "deFemale": "Ich bin froh, dass ich diese Basis nicht alleine halten muss."
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            "LocalizedOptionText": {
                "enMale": "Better late than never.",
                "frMale": "Mieux vaut tard que jamais.",
                "frFemale": "Mieux vaut tard que jamais.",
                "deMale": "Besser sp\u00e4t als nie.",
                "deFemale": "Besser sp\u00e4t als nie."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Hope you have a plan for getting out.",
            "LocalizedText": {
                "enMale": "Hope you have a plan for getting out.",
                "frMale": "J'esp\u00e8re que vous avez un plan pour vous \u00e9chapper.",
                "frFemale": "J'esp\u00e8re que vous avez un plan pour vous \u00e9chapper.",
                "deMale": "Hoffentlich habt Ihr einen Plan, um hier rauszukommen.",
                "deFemale": "Hoffentlich habt Ihr einen Plan, um hier rauszukommen."
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            "LocalizedOptionText": {
                "enMale": "Now you're stuck here.",
                "frMale": "Vous \u00eates coinc\u00e9s ici.",
                "frFemale": "Vous \u00eates coinc\u00e9s ici.",
                "deMale": "Jetzt sitzt Ihr hier fest.",
                "deFemale": "Jetzt sitzt Ihr hier fest."
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            "SpeakerB62Id": "0000000",
            "Text": "Where did you get these troops?",
            "LocalizedText": {
                "enMale": "Where did you get these troops?",
                "frMale": "O\u00f9 avez-vous trouv\u00e9 ces hommes ?",
                "frFemale": "O\u00f9 avez-vous trouv\u00e9 ces hommes ?",
                "deMale": "Wo kommen diese Truppen her?",
                "deFemale": "Wo kommen diese Truppen her?"
            },
            "LocalizedOptionText": {
                "enMale": "Who are the soldiers?",
                "frMale": "Qui sont ces soldats ?",
                "frFemale": "Qui sont ces soldats ?",
                "deMale": "Wer sind diese Soldaten?",
                "deFemale": "Wer sind diese Soldaten?"
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            "SpeakerB62Id": "BldzMKE",
            "Text": "This is Blackstar Squad, a special operations team. General Var Suthra pulled in a favor with General Garza. Got them here quick.",
            "LocalizedText": {
                "enMale": "This is Blackstar Squad, a special operations team. General Var Suthra pulled in a favor with General Garza. Got them here quick.",
                "frMale": "C'est l'escouade de l'\u00c9toile noire. Des sp\u00e9cialistes en op\u00e9rations sp\u00e9ciales. Le G\u00e9n\u00e9ral Garza les a mis \u00e0 disposition pour le G\u00e9n\u00e9ral Var Suthra. Ils ont fait vite.",
                "frFemale": "C'est l'escouade de l'\u00c9toile noire. Des sp\u00e9cialistes en op\u00e9rations sp\u00e9ciales. Le G\u00e9n\u00e9ral Garza les a mis \u00e0 disposition pour le G\u00e9n\u00e9ral Var Suthra. Ils ont fait vite.",
                "deMale": "Das sind die Schwarzen Sterne, eine Spezialeinheit. General Var Suthra hat einen Gefallen von General Garza eingefordert und sie hierher beordert.",
                "deFemale": "Das sind die Schwarzen Sterne, eine Spezialeinheit. General Var Suthra hat einen Gefallen von General Garza eingefordert und sie hierher beordert."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Leaving's the easy part. We'll have a nice big diversion.",
            "LocalizedText": {
                "enMale": "Leaving's the easy part. We'll have a nice big diversion.",
                "frMale": "Partir, ce sera le plus facile. Nous avons une bonne diversion.",
                "frFemale": "Partir, ce sera le plus facile. Nous avons une bonne diversion.",
                "deMale": "Das ist die leichteste \u00dcbung. Wir haben f\u00fcr Ablenkung gesorgt.",
                "deFemale": "Das ist die leichteste \u00dcbung. Wir haben f\u00fcr Ablenkung gesorgt."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "We're demolishing this location; make sure the enemy can't recover anything useful.",
            "LocalizedText": {
                "enMale": "We're demolishing this location; make sure the enemy can't recover anything useful.",
                "frMale": "Nous allons d\u00e9molir cet endroit et faire en sorte que l'ennemi ne puisse plus s'en servir.",
                "frFemale": "Nous allons d\u00e9molir cet endroit et faire en sorte que l'ennemi ne puisse plus s'en servir.",
                "deMale": "Wir vernichten diese Einrichtung und stellen sicher, dass hiervon nichts mehr verwertet werden kann.",
                "deFemale": "Wir vernichten diese Einrichtung und stellen sicher, dass hiervon nichts mehr verwertet werden kann."
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            "SpeakerB62Id": "kA0AR31",
            "Text": "Sir, I've located the Power Guard files--including notes on how the Sith controlled them. Orders?",
            "LocalizedText": {
                "enMale": "Sir, I've located the Power Guard files--including notes on how the Sith controlled them. Orders?",
                "frMale": "Dites, j'ai trouv\u00e9 les fichiers des super gardes. Il y a m\u00eame des notes qui expliquent comment les Sith les contr\u00f4laient. Qu'est-ce qu'on fait ?",
                "frFemale": "Dites, j'ai trouv\u00e9 les fichiers des super gardes. Il y a m\u00eame des notes qui expliquent comment les Sith les contr\u00f4laient. Qu'est-ce qu'on fait ?",
                "deMale": "Ich habe die Superwachen-Dateien gefunden und auch die Aufzeichnungen dar\u00fcber, wie sie kontrolliert wurden. Eure Befehle?",
                "deFemale": "Ich habe die Superwachen-Dateien gefunden und auch die Aufzeichnungen dar\u00fcber, wie sie kontrolliert wurden. Eure Befehle?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That technology is too horrible to exist. Erase the data.",
            "LocalizedText": {
                "enMale": "That technology is too horrible to exist. Erase the data.",
                "frMale": "Cette technologie est trop affreuse pour exister. Effacez les donn\u00e9es.",
                "frFemale": "Cette technologie est trop affreuse pour exister. Effacez les donn\u00e9es.",
                "deMale": "Diese Technologie ist zu grausam und darf nicht existieren. L\u00f6scht s\u00e4mtliche Daten.",
                "deFemale": "Diese Technologie ist zu grausam und darf nicht existieren. L\u00f6scht s\u00e4mtliche Daten."
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            "LocalizedOptionText": {
                "enMale": "Destroy the whole project.",
                "frMale": "D\u00e9truisez le projet.",
                "frFemale": "D\u00e9truisez le projet.",
                "deMale": "Vernichtet das gesamte Projekt.",
                "deFemale": "Vernichtet das gesamte Projekt."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Maybe some. My nose still hurts.",
            "LocalizedText": {
                "enMale": "Maybe some. My nose still hurts.",
                "frMale": "Ou prenez-le mal. J'ai le nez en compote.",
                "frFemale": "Ou prenez-le mal. J'ai le nez en compote.",
                "deMale": "Vielleicht ein wenig. Meine Nase tut immer noch weh.",
                "deFemale": "Vielleicht ein wenig. Meine Nase tut immer noch weh."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Seemed only fair after you mind-tricked me.",
            "LocalizedText": {
                "enMale": "Seemed only fair after you mind-tricked me.",
                "frMale": "C'est bien fait, \u00e7a vous apprendra \u00e0 d\u00e9traquer ma pens\u00e9e.",
                "frFemale": "C'est bien fait, \u00e7a vous apprendra \u00e0 d\u00e9traquer ma pens\u00e9e.",
                "deMale": "Das erschien mir nur fair nach Eurem Geistestrick.",
                "deFemale": "Das erschien mir nur fair nach Eurem Geistestrick."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "We won't be staying long.",
            "LocalizedText": {
                "enMale": "We won't be staying long.",
                "frMale": "Nous ne faisons que passer.",
                "frFemale": "Nous ne faisons que passer.",
                "deMale": "Wir werden nicht lange bleiben.",
                "deFemale": "Wir werden nicht lange bleiben."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "I disagree, but I'm ready to be done with this. Go ahead, Agent Diyaz.",
            "LocalizedText": {
                "enMale": "I disagree, but I'm ready to be done with this. Go ahead, Agent Diyaz.",
                "frMale": "Je ne suis pas de votre avis, mais il faut en finir. Allez-y, agent Diyaz.",
                "frFemale": "Je ne suis pas de votre avis, mais il faut en finir. Allez-y, agent Diyaz.",
                "deMale": "Das sehe ich anders, aber ich bin froh, wenn es vor\u00fcber ist. Fahrt fort, Agent Diyaz.",
                "deFemale": "Das sehe ich anders, aber ich bin froh, wenn es vor\u00fcber ist. Fahrt fort, Agent Diyaz."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Plant bad data inside those files and leave them for the enemy to find.",
            "LocalizedText": {
                "enMale": "Plant bad data inside those files and leave them for the enemy to find.",
                "frMale": "Changez quelques donn\u00e9es dans les fichiers et laissez-les \u00e0 l'ennemi.",
                "frFemale": "Changez quelques donn\u00e9es dans les fichiers et laissez-les \u00e0 l'ennemi.",
                "deMale": "F\u00fcgt fehlerhafte Daten in die Dateien ein und lasst sie f\u00fcr den Feind zur\u00fcck.",
                "deFemale": "F\u00fcgt fehlerhafte Daten in die Dateien ein und lasst sie f\u00fcr den Feind zur\u00fcck."
            },
            "LocalizedOptionText": {
                "enMale": "Sabotage the enemy with it.",
                "frMale": "Sabotez-les pour pi\u00e9ger l'ennemi.",
                "frFemale": "Sabotez-les pour pi\u00e9ger l'ennemi.",
                "deMale": "Sabotiert den Feind damit.",
                "deFemale": "Sabotiert den Feind damit."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Copy the data. Send it to your superiors. Maybe we can salvage something from this.",
            "LocalizedText": {
                "enMale": "Copy the data. Send it to your superiors. Maybe we can salvage something from this.",
                "frMale": "Faites-en une copie. Envoyez-la \u00e0 vos sup\u00e9rieurs. Nous pourrons peut-\u00eatre en tirer quelque chose.",
                "frFemale": "Faites-en une copie. Envoyez-la \u00e0 vos sup\u00e9rieurs. Nous pourrons peut-\u00eatre en tirer quelque chose.",
                "deMale": "Kopiert die Daten und schickt sie Euren Vorgesetzten. Vielleicht l\u00e4sst sich davon noch was verwerten.",
                "deFemale": "Kopiert die Daten und schickt sie Euren Vorgesetzten. Vielleicht l\u00e4sst sich davon noch was verwerten."
            },
            "LocalizedOptionText": {
                "enMale": "Keep everything.",
                "frMale": "Gardez tout.",
                "frFemale": "Gardez tout.",
                "deMale": "Bewahrt sie auf.",
                "deFemale": "Bewahrt sie auf."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Considering what the enemy's done to us here, I'd love some payback.",
            "LocalizedText": {
                "enMale": "Considering what the enemy's done to us here, I'd love some payback.",
                "frMale": "Quand on voit ce que l'Empire nous a fait, c'est la vengeance parfaite.",
                "frFemale": "Quand on voit ce que l'Empire nous a fait, c'est la vengeance parfaite.",
                "deMale": "Nach allem, was der Feind uns hier angetan hat, freue ich mich auf Vergeltung.",
                "deFemale": "Nach allem, was der Feind uns hier angetan hat, freue ich mich auf Vergeltung."
            },
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            "SpeakerB62Id": "BldzMKE",
            "Text": "My sentiments exactly. We'll get the files out of here.",
            "LocalizedText": {
                "enMale": "My sentiments exactly. We'll get the files out of here.",
                "frMale": "Je suis d'accord avec vous. Il faut garder ces fichiers.",
                "frFemale": "Je suis d'accord avec vous. Il faut garder ces fichiers.",
                "deMale": "Genau meine Meinung. Bringen wir die Daten hier raus.",
                "deFemale": "Genau meine Meinung. Bringen wir die Daten hier raus."
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            "SpeakerB62Id": "BldzMKE",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let the Empire create its own Power Guards--but ones with a flaw we can exploit.",
            "LocalizedText": {
                "enMale": "Let the Empire create its own Power Guards--but ones with a flaw we can exploit.",
                "frMale": "L'Empire va cr\u00e9er ses propres super gardes... mais avec une faille que nous pourrons exploiter.",
                "frFemale": "L'Empire va cr\u00e9er ses propres super gardes... mais avec une faille que nous pourrons exploiter.",
                "deMale": "Lassen wir das Imperium seine eigenen Superwachen erschaffen - aber mit einem Fehler, den wir ausnutzen k\u00f6nnen.",
                "deFemale": "Lassen wir das Imperium seine eigenen Superwachen erschaffen - aber mit einem Fehler, den wir ausnutzen k\u00f6nnen."
            },
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        "885": {
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "For once, we agree on something.",
            "LocalizedText": {
                "enMale": "For once, we agree on something.",
                "frMale": "Pour une fois, nous sommes du m\u00eame avis.",
                "frFemale": "Pour une fois, nous sommes du m\u00eame avis.",
                "deMale": "Endlich sind wir mal einer Meinung.",
                "deFemale": "Endlich sind wir mal einer Meinung."
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            "SpeakerB62Id": "6n5DKLD",
            "Text": "Good. I'll stay and die with this place.",
            "LocalizedText": {
                "enMale": "Good. I'll stay and die with this place.",
                "frMale": "Bien. Je mourrai en m\u00eame temps que cet endroit.",
                "frFemale": "Bien. Je mourrai en m\u00eame temps que cet endroit.",
                "deMale": "Gut. Ich bleibe hier und sterbe mit diesem Ort.",
                "deFemale": "Gut. Ich bleibe hier und sterbe mit diesem Ort."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "Galen? You've... changed.",
            "LocalizedText": {
                "enMale": "Galen? You've... changed.",
                "frMale": "Galen ? Vous \u00eates... diff\u00e9rent.",
                "frFemale": "Galen ? Vous \u00eates... diff\u00e9rent.",
                "deMale": "Galen? Ihr ... habt Euch ver\u00e4ndert.",
                "deFemale": "Galen? Ihr ... habt Euch ver\u00e4ndert."
            },
            "CnvAlienVONode": -1,
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        "891": {
            "NodeId": 891,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "892": {
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "6n5DKLD",
            "Text": "I'm dangerous. I should be destroyed.",
            "LocalizedText": {
                "enMale": "I'm dangerous. I should be destroyed.",
                "frMale": "Je suis dangereux. Il faut me d\u00e9truire.",
                "frFemale": "Je suis dangereux. Il faut me d\u00e9truire.",
                "deMale": "Ich bin gef\u00e4hrlich. Ich muss vernichtet werden.",
                "deFemale": "Ich bin gef\u00e4hrlich. Ich muss vernichtet werden."
            },
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        "893": {
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            "QuestRewardB62": "2u6aVR3",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Inside, you're the same man you've always been. A hero.",
            "LocalizedText": {
                "enMale": "Inside, you're the same man you've always been. A hero.",
                "frMale": "\u00c0 l'int\u00e9rieur, vous \u00eates toujours le m\u00eame... Un h\u00e9ros.",
                "frFemale": "\u00c0 l'int\u00e9rieur, vous \u00eates toujours le m\u00eame... Un h\u00e9ros.",
                "deMale": "Im Inneren seid Ihr noch derselbe Mann, der Ihr immer wart. Ein Held.",
                "deFemale": "Im Inneren seid Ihr noch derselbe Mann, der Ihr immer wart. Ein Held."
            },
            "LocalizedOptionText": {
                "enMale": "Your life still has meaning.",
                "frMale": "Votre vie a toujours de l'importance.",
                "frFemale": "Votre vie a toujours de l'importance.",
                "deMale": "Euer Leben hat noch einen Sinn.",
                "deFemale": "Euer Leben hat noch einen Sinn."
            },
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                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.jedi_knight.special_agent_tander",
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            "NodeId": 894,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Sith did this to you, Galen. Make them pay.",
            "LocalizedText": {
                "enMale": "The Sith did this to you, Galen. Make them pay.",
                "frMale": "C'est les Sith qui vous ont fait \u00e7a, Galen. Faites-les payer.",
                "frFemale": "C'est les Sith qui vous ont fait \u00e7a, Galen. Faites-les payer.",
                "deMale": "Die Sith haben Euch das angetan, Galen. Lasst sie daf\u00fcr bluten.",
                "deFemale": "Die Sith haben Euch das angetan, Galen. Lasst sie daf\u00fcr bluten."
            },
            "LocalizedOptionText": {
                "enMale": "Live for revenge.",
                "frMale": "Survivez pour vous venger.",
                "frFemale": "Survivez pour vous venger.",
                "deMale": "Widmet Euer Leben der Rache.",
                "deFemale": "Widmet Euer Leben der Rache."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Galen gave up the location of your field agents and the headquarters. He doesn't deserve to live.",
            "LocalizedText": {
                "enMale": "Galen gave up the location of your field agents and the headquarters. He doesn't deserve to live.",
                "frMale": "Galen a r\u00e9v\u00e9l\u00e9 l'emplacement de vos agents de terrain et de votre QG. Il ne m\u00e9rite pas de vivre.",
                "frFemale": "Galen a r\u00e9v\u00e9l\u00e9 l'emplacement de vos agents de terrain et de votre QG. Il ne m\u00e9rite pas de vivre.",
                "deMale": "Galen hat die Position Eurer Feldagenten und Eures Hauptquartiers verraten. Er verdient es nicht zu leben.",
                "deFemale": "Galen hat die Position Eurer Feldagenten und Eures Hauptquartiers verraten. Er verdient es nicht zu leben."
            },
            "LocalizedOptionText": {
                "enMale": "I agree completely.",
                "frMale": "Je suis compl\u00e8tement d'accord.",
                "frFemale": "Je suis compl\u00e8tement d'accord.",
                "deMale": "Er hat Recht.",
                "deFemale": "Er hat Recht."
            },
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                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "We need to debrief him first. Find out everything he told the enemy.",
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                "enMale": "We need to debrief him first. Find out everything he told the enemy.",
                "frMale": "Nous aurons un entretien ensemble. Qu'il nous dise tout ce qu'il a r\u00e9v\u00e9l\u00e9.",
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            "Text": "The SIS looks after its own, Galen. We'll help you.",
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            "Text": "With your training and... upgrades, you could inflict a lot of damage.",
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                "frMale": "Avec votre entra\u00eenement et vos... am\u00e9liorations, vous pouvez faire de gros d\u00e9g\u00e2ts.",
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            "Text": "Lieutenant, prep this man for extraction.",
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                "enMale": "Lieutenant, prep this man for extraction.",
                "frMale": "Lieutenant, pr\u00e9parez-le pour l'extraction.",
                "frFemale": "Lieutenant, pr\u00e9parez-le pour l'extraction.",
                "deMale": "Lieutenant, bereitet den Mann zur Evakuierung vor.",
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            "Text": "Just get me out of here.",
            "LocalizedText": {
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                "frMale": "Faites-moi juste sortir d'ici.",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "After that, if you want to die... I'll pull the trigger myself.",
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                "enMale": "After that, if you want to die... I'll pull the trigger myself.",
                "frMale": "Apr\u00e8s \u00e7a, si vous voulez mourir... Je veux bien presser la g\u00e2chette moi-m\u00eame.",
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            "SpeakerB62Id": "6n5DKLD",
            "Text": "Don't know if I can live like this....",
            "LocalizedText": {
                "enMale": "Don't know if I can live like this....",
                "frMale": "Je ne sais pas si je peux vivre comme \u00e7a...",
                "frFemale": "Je ne sais pas si je peux vivre comme \u00e7a...",
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            "Text": "You have to. We need you.",
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                "frMale": "Il le faut. Nous avons besoin de vous. ",
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            "Text": "I disagree completely, but I've learned better than to argue with you.",
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                "deMale": "Da muss ich auf ganzer Linie widersprechen, aber ich habe gelernt, mich besser nicht mit Euch anzulegen.",
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            "SpeakerB62Id": "BldzMKE",
            "Text": "You should check in with General Var Suthra. We'll be right behind you. Just need to plant the incendiary charges.",
            "LocalizedText": {
                "enMale": "You should check in with General Var Suthra. We'll be right behind you. Just need to plant the incendiary charges.",
                "frMale": "Vous devriez voir \u00e7a avec le G\u00e9n\u00e9ral Var Suthra. Nous serons juste derri\u00e8re vous. On doit juste planter ces charges incendiaires.",
                "frFemale": "Vous devriez voir \u00e7a avec le G\u00e9n\u00e9ral Var Suthra. Nous serons juste derri\u00e8re vous. On doit juste planter ces charges incendiaires.",
                "deMale": "Ihr solltet General Var Suthra Bericht erstatten. Wir folgen Euch in K\u00fcrze. Wir m\u00fcssen nur noch die Brands\u00e4tze platzieren.",
                "deFemale": "Ihr solltet General Var Suthra Bericht erstatten. Wir folgen Euch in K\u00fcrze. Wir m\u00fcssen nur noch die Brands\u00e4tze platzieren."
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            "SpeakerB62Id": "BldzMKE",
            "Text": "I'd say it's been a pleasure, but.... Goodbye.",
            "LocalizedText": {
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