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T7-O1

T7-O1
Level 1 T7-01
Faction: Republic
Reaction: Republic | Empire
Category: Companion
SubCategory: Jedi_knight
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: T7-O1
Other Sites:

Conversation:

  • 34. - T7 = excited to leave Tython // T7 = happy to have Jedi partner
    • 35. Option - I like working with you, too.Player - We make a good team, Teeseven.
      +200 Influence : approves.
    • 36. Option - You didn't like Tython?Player - I didn't realize you were so eager to leave the Jedi Academy
      • 42. - Tython = many Jedi // Tython = well protected
        • 44. - Galaxy = dangerous place // Galaxy = needs Jedi + T7
    • 37. Option - We're not partners.Player - Let's get one thing clear: I'm your owner. You do what I say. Understand?
      +50 Influence : disapproves.
      • 38. - Jedi = understood
        • 40. - T7 = many skills // T7 = eager to help
          • 46. Option - I like your enthusiasm.Player - I get the feeling there's tough times ahead. I'm glad you're up for the challenge.
            +200 Influence : approves.
          • 49. Option - You'll get your chance.Player - Don't worry, Teeseven. We'll find plenty of ways for you to help out.
            +200 Influence : approves.
          • 50. Option - Just settle down.Player - The last thing I need is a droid that gets so worked up it fries its circuits.
            +50 Influence : disapproves.
            • 53. - T7 = sturdy construction // Circuits = well insulated
              • 51. - Jedi + T7 = start as soon as possible // Jedi + T7 = save the galaxy
  • 10. Player - You wanted to talk to me, Teeseven?
    • 689. - SIS surveillance = cleared Senator Sydia's name // Imperial traitor = Sydia's husband // Husband = arrested this morning
      • 692. Option - Nice job, T7.Player - None of this would have been possible without all the work you did to uncover the truth.
        +200 Influence : approves.
        • 693. - T7 = following Jedi example // Jedi = inspires T7
      • 691. Option - That's the ultimate betrayal.Player - If you can't trust the person closest to you, who can you trust?
      • 690. Option - She had to suspect something.Player - There's no way her husband was behind this without her knowledge.
        • 695. - Love = blindness // Jedi Council = wise to limit emotional attachments
          • 698. - Senator Sydia = betrayed by her partner // T7 = promises never to betray Jedi
            • 483. - Jedi = T7 favorite partner // Jedi = bravest, smartest, strongest partner ever!
              • 489. Option - The feeling's mutual.Player - I could say the same about you, Teeseven. That's why we're such a good team.
                +200 Influence : approves.
              • 487. Option - A Jedi must stay humble.Player - I appreciate the compliments, but I'm not perfect. Believing I am is the first step towards the dark side.
                +200 Influence : approves.
                • 490. - Jedi = wise // T7 = learns from Jedi // T7 = stay with Jedi forever!
              • 488. Option - You got that right.Player - Nice to see someone appreciates me.
                • 491. - Jedi + T7 = greatest heroes ever // T7 = stay with Jedi forever!
                  • 485. Option - I couldn't agree more.Player - Don't worry, little buddy - wherever I go, you'll be at my side.
                    +200 Influence : greatly approves.
                  • 494. Option - Are you sure about this?Player - You've got a long and interesting history, Teeseven. Do you really think you'll be satisfied staying with me from now on?
                    +200 Influence : approves.
                    • 498. - Jedi = saving galaxy // Jedi = true hero // Jedi = T7 perfect partner
                  • 484. Option - I won't live forever.Player - I'm not a droid, Teeseven. I'm going to grow old and become one with the Force. Then you'll have to find someone else.
                    • 499. - T7 = sad // T7 = focus on present // T7 + Jedi = partners for entire Jedi life
                      • 501. - T7 = not just help Jedi // T7 = teach Jedi friends + followers + padawans // T7 = help others be heroes like Jedi!
                        • 507. Player - It's good to know my legacy will live on after I'm gone.
                          • 506. - Galaxy = always needs heroes // T7 = ready for next mission
                            • 707. <Conversation Exit>
  • 12. Player - You have something for me?
    • 448. - T7 = identified bounty hunter employer // Payment = authorized by office of Republic Senator // Senator = Verre Sydia
      • 450. - T7 = confused // Senator Sydia = strong opponent of Empire // Sydia = not logical traitor
        • 463. Option - Alert the authorities. Now.Player - If the Senator's guilty, I don't want to give her a chance to destroy the evidence.
        • 682. Option - Maybe she's being framed.Player - If the Senator is being set up, I don't want to ruin her reputation. This needs to be handled discreetly.
        • 453. Option - It's always who you least suspect.Player - Being an outspoken opponent of the Empire is the perfect cover for an Imperial spy.
          • 683. - T7 = alert Republic SIS // SIS surveillance = find truth about Senator Sydia
            • 687. - T7 = alert Jedi when SIS surveillance complete
              • 708. <Conversation Exit>
  • 14. Player - What have you got for me?
    • 388. - T7 = back traced bounty hunter payment // Payment = channeled through classified Senate accounts
      • 389. Option - This is bigger than I thought.Player - Only a few dozen Senators have access to those accounts. One of them must be an Imperial spy.
      • 391. Option - This could be a set up.Player - That's quite an accusation. You need to be sure about this. Someone could be planting a false trail.
        • 394. - T7 = verified results multiple times // Possibility of error = less than one percent
      • 392. Option - I need a name.Player - I can't accuse the entire Senate of betraying the Republic. I need to know exactly who is behind this.
        • 393. - T7 = still looking for specific name // Senate accounts = buried in red tape
          • 399. - T7 = shocked // Senators = shouldn't betray Republic
            • 400. Option - Don't jump to conclusions.Player - Until we find out who hired the bounty hunter - and why - we can't be sure of anything.
              • 407. - Jedi = right // T7 + Jedi = wait for all evidence // Most Senators = loyal to Republic // T7 = worked for Senator long ago
            • 402. Option - You're too trusting.Player - A Senator can be just as greedy and ruthless as anyone else, Teeseven.
            • 401. Option - Politicians have no loyalty.Player - The Senate is made up of greedy, power-hungry opportunists.
              • 403. - Jedi = too critical // Most Senators = loyal to Republic // T7 = worked for Senator long ago
                • 404. Option - We have to keep this quiet.Player - This casts a bad light on the entire Senate. Until we know who's responsible, I don't want this to leak out.
                  • 430. - Jedi = wise // Broad accusations = breed suspicion // Senate = needs trust to function
                • 406. Option - You worked for a Senator?Player - I never pictured you as a politician.
                  • 419. - T7 = special assistant to Senator Oodora // Senator Oodora = Manaan representative // T7 = helped Senator Oodora for 20 years
                    • 421. - T7 = started as Senate legislation analyst // Senator = promoted T7 after first year
                      • 423. - T7 = campaign manager + speech writer
                        • 424. Option - You truly are amazing.Player - I never realized you had so many varied skills, Teeseven.
                          +200 Influence : approves.
                          • 439. - T7 = multi-functional // T7 = joined Jedi Master Ven Zallow when Senator retired
                        • 425. Option - You wrote his speeches?Player - How did that work out?
                          • 440. - Senator Oodora = served 4 consecutive terms // // T7 = joined Jedi Master Ven Zallow when Senator retired
                        • 426. Option - Please tell me you're joking.Player - He couldn't have lasted long with you writing his speeches.
                          +50 Influence : disapproves.
                          • 441. - Jedi = underestimating T7 // Senator Oodora = served 4 consecutive terms // T7 = joined Master Ven Zallow when Senator retired
                • 405. Option - We have to tell someone.Player - We can't ignore a traitor in the Senate. We must advise the authorities.
                  • 431. - Jedi = acting rashly // Broad accusations = breed suspicion // Senate = needs trust to function
                    • 433. - T7 = continue analysis // T7 = identify Senator behind bounty hunter
                      • 435. - T7 = alert Jedi when investigation complete
                        • 709. <Conversation Exit>
  • 16. Player - You wanted to see me?
    • 670. - Shafu's killer = identified // T7 = tracking financial records to find who hired bounty hunter // Estimated completion = uncertain
      • 346. Option - Good work.Player - We're getting closer to finding out who's behind this. Keep it up.
        +200 Influence : approves.
      • 345. Option - Who was the assassin?Player - Tell me what you found out.
        • 348. - Bounty hunter = Terrin Sandafar // Terrin = born on Alderaan // Terrin = served in Republic army
          • 350. - Terrin = deserted after first year // Terrin = freelance mercenary
            • 354. Option - There's no honor in that.Player - Anyone who would abandon their comrades-in-arms is a coward.
              +200 Influence : approves.
            • 353. Option - Guess she wanted her payday.Player - Being a mercenary pays a lot better than being a soldier.
              +50 Influence : disapproves.
              • 359. - Republic soldiers = heroes // Bounty hunters = scum
            • 675. Option - Is she dead, too?Player - Everyone else involved with this case seems to be out of the picture.
              • 677. - Terrin's ship = exploded over Alderaan // Explosion = ruled accidental
                • 678. Player - A taste of her own medicine. Guess her employer didn't trust her to keep quiet.
      • 347. Option - I'm tired of hearing that.Player - You never seem to know how long it's going to take to get what we need.
        +50 Influence : disapproves.
        • 355. - Bounty hunter = covered tracks well // Jedi = be patient // T7 = working hard
          • 357. - T7 = analyzing implications of Eckhorn's list // Spies on list = maybe helped Empire attack Coruscant
            • 367. - Attack = maybe prevented if names exposed // List = maybe saved Master Zallow
              • 365. Option - We can't change the past.Player - Regrets won't bring Master Zallow back. He's gone. You just have to accept it.
                +200 Influence : approves.
                • 371. - Jedi = wise // T7 = focus on present
              • 369. Option - His death wasn't your fault.Player - You can't blame yourself for what happened to your Master, Teeseven.
                +200 Influence : approves.
                • 381. - Master Zallow = good man // T7 = let Master Zallow down
                  • 382. Player - You didn't let him down. He gave his life to protect the Republic. Now you're carrying on his work. He'd be proud of you.
                    • 376. - Jedi = wise // Master Zallow + T7 = partners then // Jedi + T7 = partners now // Jedi = needs T7 full attention
              • 368. Option - He's dead. Let it go.Player - I don't need you wallowing about a former Master's death. You work for me now.
                +50 Influence : disapproves.
                • 370. - Jedi = tough but fair // Jedi = needs T7 // T7 = focus on current mission
                  • 373. - T7 + Jedi = save galaxy! // T7 + Jedi = best heroes ever!
                    • 379. Option - That's the spirit.Player - The Empire doesn't stand a chance against the likes of us.
                      +200 Influence : approves.
                    • 383. Option - Don't get too excited.Player - We've still got a lot of work ahead of us.
                    • 380. Option - Just get back to work.Player - Quit wasting time and figure out who hired that bounty hunter.
                      +50 Influence : disapproves.
                      • 384. - T7 = continue tracing financial records // T7 = identify who paid bounty hunter // T7 = alert Jedi when finished
                        • 710. <Conversation Exit>
  • 646. - T7 = success // Shafu's report = recompiled
    • 309. Option - Don't keep me in suspense.Player - What's it say?
    • 308. Option - Nice workPlayer - I knew you'd come through, Teeseven.
      +200 Influence : approves.
    • 310. Option - Took you long enough.Player - I guess even a blind gizka finds a zella nut once in a while.
      +50 Influence : disapproves.
      • 311. - T7 = inorganic // T7 = doesn't eat nuts
        • 312. Player - You also don't have a sense of humor, I see. Just tell me what you found.
          • 649. - Shafu = intercepted message from Republic bureaucrat // Bureaucrat = human named Eckhorn // Eckhorn = member of House Baliss on Alderaan
            • 318. - Eckhorn = Imperial spy // Eckhorn = compiled list of Imperial sympathizers inside Republic // Eckhorn = hid list inside Baliss estate
              • 319. Option - Let's go get that list.Player - If we have Imperial sympathizers inside the Republic, we need to know who they are. Time to pay House Baliss a visit.
              • 320. Option - Where's Eckhorn now?Player - Any idea if this Imperial Spy is still active?
              • 321. Option - I need to kill this traitor.Player - Eckhorn's an Imperial spy. Someone needs to take him out.
                • 653. - Eckhorn = died 20 years ago // Ship = exploded above Alderaan // Explosion = ruled accidental
                  • 654. Option - Shafu was killed the same way!Player - I'm sensing a pattern here, T7.
                  • 658. Option - I bet Eckhorn got greedy.Player - He probably tried to blackmail the Imperials. Threatened to turn his list over to the Republic. So they killed him.
                    • 657. - Jedi = wise // Shafu = murdered
                  • 659. Option - Sounds like a dead end.Player - All the leads in this case have gone cold. It's time to give up.
                    • 660. - T7 = never give up!
                      • 663. - Shafu + Eckhorn = both blown up // T7 = studying criminal database // T7 = search for bounty hunter using similar methods
                        • 668. - T7 = alert Jedi if bounty hunter identified
                          • 711. <Conversation Exit>
  • 22. Player - You wanted to see me?
    • 639. - T7 = no progress // Rebuilding Shafu's report = too complicated // T7 = failure
      • 256. Option - Don't give up.Player - Just stick with it, you'll figure it out.
        +200 Influence : approves.
      • 255. Option - You're not a failure.Player - Shafu knew how valuable this information was. He went to extreme lengths to protect it. It's no wonder you're struggling.
        +200 Influence : approves.
      • 257. Option - I don't want excuses.Player - I get results. I expect the same from my crew. Failure is not an option. Understood?
        +50 Influence : disapproves.
        • 258. - T7 = failed before // Strategic Intelligence Service = assigned T7 special mission // Mission = incomplete
          • 262. Option - Tell me what happened.Player - What was your mission?
          • 261. Option - When did you work for the SIS?Player - You never told me you were a spy for the Republic.
            • 264. - SIS + T7 = 20 years ago // T7 = only worked one mission
          • 263. Option - Sending you was stupid.Player - If the SIS needed someone for a critical mission, they should have sent a real agent instead of a glorified trash can.
            +50 Influence : disapproves.
            • 267. - SIS = compromised // T7 = outside agent
              • 265. - SIS = discovered assassination plot // Muun ambassador = target of GenoHaradan // T7 = sent undercover to protect ambassador
                • 272. Option - That's a dangerous mission.Player - The GenoHaradan are the galaxy's deadliest assassins. How could the SIS expect you to stop one of their agents?
                • 271. Option - The GenoHaradan?Player - Who or what are the GenoHaradan?
                  • 273. - GenoHaradan = secret society of assassins // Official Republic policy = GenoHaradan only legend // T7 = verified GenoHaradan exist
                • 274. Option - Let me guess--he died.Player - Did you get any of that Muun's blood on you when the GenoHaradan blew him away?
                  +50 Influence : disapproves.
                  • 275. - T7 = detected assassin in crowd // T7 = discharged stun bolt // Assassin = dropped blaster and escaped in crowd
                    • 281. - Assassin = never captured // Ambassador = scared // Ambassador = resigned from post // T7 = failure
                      • 276. Option - You didn't fail.Player - The ambassador may have resigned, but you saved his life. You're a hero, Teeseven.
                        +200 Influence : approves.
                        • 287. - Jedi = right // Ambassador = lived long, healthy life
                      • 282. Option - Did they ever try again?Player - Was this the only attempt on the Ambassador's life?
                        • 288. - Further attempts = unnecessary // Ambassador = no longer in office // Resignation = assassination
                          • 300. Option - You have to let this go.Player - There's nothing we can do about the past, Teeseven. Focus on what we're doing now.
                            • 291. - T7 = grateful // Galaxy = needs T7 // Jedi + T7 = unstoppable team!
                          • 302. Option - I don't care about your past.Player - Your previous missions mean nothing to me--I only care about here and now. So quit whining and do your job!
                            +50 Influence : disapproves.
                            • 303. - Jedi = right // Past = over // T7 = focus on current mission
                      • 283. Option - You really blew it.Player - You had a chance to capture a GenoHaradan and you let him get away. You better not ever let me down like that.
                        +50 Influence : disapproves.
                        • 289. - Jedi = right // Failure = unacceptable // T7 = won't let Jedi down
                          • 642. - T7 = continue rebuilding Shafu's report // T7 = contact Jedi when done
                            • 712. <Conversation Exit>
  • 24. Player - You wanted to talk?
    • 632. - T7 = trying to rebuild Shafu's report // Data files = badly corrupted // Estimated completion = uncertain
      • 224. - T7 = confession // T7 = dishonest with Jedi
        • 225. Option - I'm sure it's nothing.Player - I trust you, Teeseven. Whatever it is, it can't be that bad.
          +200 Influence : approves.
        • 226. Option - Dishonest? About what?Player - Come clean, Teeseven. I need to know what's going on.
        • 227. Option - This is a serious problem.Player - If I can't trust you I may have to get your memory wiped.
          +50 Influence : disapproves.
          • 229. - Memory wipe = not necessary // T7 = tell Jedi everything
            • 228. - T7 = worked with Shafu before Master Zallow // T7 = unaware Shafu was slaver
              • 236. - Master Zallow = convinced Shafu to reform // Shafu = gave T7 to Master Zallow
                • 233. Option - That's not a big deal.Player - Don't worry about it, little fella. I thought you had some dark, terrible secret.
                  +200 Influence : approves.
                  • 238. - T7 = relieved // T7 = glad Jedi knows truth
                • 234. Option - Why didn't you tell me?Player - Why did you try to hide your relationship with Shafu?
                • 237. Option - That's pretty hard to believe.Player - You worked for a slaver and had no idea what he was up to? Come on.
                  +50 Influence : disapproves.
                  • 243. - T7 = navigator on ship // T7 = never entered cargo hold // T7 = unaware until Master Zallow
                    • 239. - T7 = embarrassed // T7 = ashamed // T7 = believed Shafu was good guy
                      • 240. Option - In the end, he was.Player - Shafu may have been a slaver, but he changed his ways. At his heart he was a decent person. Master Zallow saw that, and so did you.
                        +200 Influence : approves.
                      • 246. Option - We all make mistakes.Player - Nobody's perfect, Teeseven. You may have misjudged Shafu's character, but you can't beat yourself up over it.
                        +200 Influence : approves.
                        • 248. - Jedi = wise // T7 = grateful
                      • 247. Option - Talk about naive.Player - I can't believe you didn't realize Shafu was a slaver. Your sensors malfunctioning?
                        +50 Influence : disapproves.
                        • 250. - T7 = too trusting // Shafu = important lesson // T7 = more careful now
                          • 636. - T7 = resume rebuilding report // Estimated completion = uncertain
                            • 713. <Conversation Exit>
  • 180. - T7 = important news // Jedi = remember Shafu?
    • 181. Player - Shafu was that Rodian slaver you told me about. The one who changed his ways and started working for Master Zallow.
      • 182. - Jedi = good memory // Shafu = disappeared after Master Zallow
        • 597. - T7 = curious // T7 = researching Shafu // T7 = discovered what happened
          • 598. Option - What did you find?Player - Don't keep me in suspense.
            • 603. - Shafu = working for Master Zallow // Shafu = sent on secret mission
          • 599. Option - Let me guess: he's dead.Player - If Shafu was still alive, I'm sure he would have tried to contact you.
            • 602. - Jedi = correct // Master Zallow = sent Shafu on secret mission // Shafu = gave his life for Republic
          • 600. Option - We don't have time for this!Player - We're trying to save the galaxy. You can't waste time looking up old friends.
            +50 Influence : disapproves.
            • 601. - Shafu = more than friend // Shafu = working for Master Zallow // Shafu = important work
              • 605. - Master Zallow = suspected Imperial spies in Council // Master Zallow = sent Shafu to investigate
                • 611. - Records = confirm Shafu's ship exploded over Nar Shaddaa // Death = ruled accidental // Shafu = filed one report before accident
                  • 612. Option - What was in the report?Player - Did Shafu discover anything to confirm Master Zallow's suspicions?
                  • 613. Option - His death was no accident.Player - Sounds like he was on to something... and someone killed him for it.
                    • 619. - Jedi = wise // Shafu's report = contain valuable information // Imperial spies = still active in Council
                  • 614. Option - This is ancient history.Player - You're talking about stuff that happened over twenty years ago.
                    • 615. - Shafu's report = still relevant // Imperial spies = still active in Council
                      • 616. - Shafu = sent report to Master Zallow // Master Zallow = never saw it // Report = deleted from official communications
                        • 623. - T7 = trying to rebuild report from deleted files // Rebuild = complicated process // Estimated completion = unknown
                          • 624. Option - Keep working at it.Player - That report could be crucial to the Republic war effort. Let me know as soon as you piece it back together.
                            +200 Influence : approves.
                          • 625. Option - Good luck. You'll need it.Player - Rebuilding an encrypted file from deleted bits of data? I'm not sure even you can pull that one off.
                            • 628. - T7 = alert Jedi when finished
                          • 626. Option - Stay focused on our mission.Player - This side project of yours better not get in the way. Understood?
                            +50 Influence : disapproves.
                            • 627. - T7 = understands // Rebuilding report = secondary priority // T7 = alert Jedi when finished
                              • 704. <Conversation Exit>
  • 56. - T7 = happy working with Jedi // T7 + Jedi = unstoppable team
    • 122. Option - You got that right.Player - Evil doesn't stand a chance with the two of us around.
      +200 Influence : approves.
      • 128. - Jedi = appreciates T7 // Others = underestimate T7 // Shafu = underestimated T7
    • 126. Option - Don't get overconfident.Player - We're good, but unstoppable might be taking it too far.
      +200 Influence : approves.
    • 127. Option - I'm unstoppable. Not you.Player - Try to keep some perspective. I'm a Jedi. You're just a droid who helps me out.
      +50 Influence : disapproves.
      • 129. - Jedi = underestimating T7 // Shafu = underestimated T7 too
        • 131. Option - Shafu?Player - Who's Shafu?
          • 133. - Shafu = Rodian slave trader // Master Zallow + T7 = put him out of business
            • 134. Option - Good. Slavers disgust me.Player - I hope he went to prison for a long, long time.
              • 138. - Shafu = not in prison // Master Zallow = convinced Shafu slaving is wrong
            • 135. Option - How did you do that?Player - I don't imagine he just decided to retire because you asked nicely.
              • 139. - T7 = infiltrated Shafu's vessel // T7 = transmitted coordinates to Master Zallow
                • 141. - Master Zallow = boarded ship // Shafu = caught red-handed // Master Zallow = convinced Shafu slaving is wrong
            • 136. Option - So he's dead?Player - "Put him out of business" is a euphemism, right? You killed him.
              • 137. - Shafu = not killed // Master Zallow = convinced Shafu slaving is wrong
                • 143. - Shafu = released all slaves on ship // Shafu = changed his ways
                  • 145. Option - No he didn't. He tricked you.Player - Don't be naive. As soon as Master Zallow was gone, Shafu went back to his slaving ways.
                    +50 Influence : disapproves.
                    • 151. - Shafu = sincere change of heart // Shafu = turned undercover agent for Jedi
                  • 149. Option - How did he convince him?Player - Did Master Zallow threaten him? Or did he use Force persuasion?
                    • 152. - Master Zallow = used logic and reason // Shafu = realized error of his ways // Shafu = turned undercover agent for Jedi
                  • 150. Option - He should have killed him.Player - Scum like that? I would have executed him on the spot.
                    +50 Influence : disapproves.
                    • 154. - Master Zallow = wise to let Shafu live // Shafu = useful resource // Shafu = turned undercover agent for Jedi
                      • 158. - Shafu = returned to Hutt space // Shafu = freed hundreds of slaves
                        • 163. - Shafu = disappeared after Master Zallow died // T7 = hopes Shafu okay
                          • 161. Option - I'm sure he's fine.Player - He probably decided to lay low after Master Zallow was killed. Get out of the game before his cover was blown.
                            • 167. - Jedi = probably right // T7 = reassured // T7 = ready to continue missions
                          • 162. Option - Maybe he betrayed you.Player - Do you think Shafu had anything to do with Master Zallow's death?
                            • 166. - Master Zallow = killed by Darth Malgus // Shafu = not involved // T7 = positive
                              • 175. - T7 = wasted too much time // Galaxy = needs protection
                          • 165. Option - He's probably dead.Player - Someone probably blew his cover. Slavers don't like people interfering with their business.
                            • 168. - Jedi = probably right // T7 = sad // T7 = focus on something else
                              • 171. - T7 + Jedi = get back to saving galaxy
                                • 705. <Conversation Exit>
  • 30. Player - Is there something you need to tell me?
    • 57. - T7 = likes helping Jedi // T7 = happiest in 100 years
      • 60. Option - Good to hear.Player - I like my crew to be happy.
        +200 Influence : approves.
        • 71. - T7 = many partners // Jedi partners = best
      • 58. Option - A hundred years?Player - How old are you?
        • 61. - T7 = built 150 years ago // T7 = originally standard factory specs // T7 = many upgrades over the years
          • 63. - Most droids = regular memory wipes // T7 = never full memory wipe // T7 = remembers all partners
            • 68. Option - You've had lots of experience.Player - I'm starting to see why you're so useful, Teeseven.
              +200 Influence : approves.
              • 77. - T7 = likes helping Jedi // T7 = helped other Jedi in past
            • 65. Option - You remember them all?Player - So just how many partners have you had?
              • 72. - T7 = 12 other partners// T7 + doctor // T7 + mechanic // T7 + Senator's aide // T7 + others
            • 64. Option - No wonder you're so insolent.Player - Maybe a good memory wipe would bring you into line.
              +50 Influence : disapproves.
              • 82. - Memory wipe = lose all special skills // T7 = need skills to help Jedi // T7 = worked with other Jedi in past
      • 66. Option - I don't really care.Player - I'm not here to make you happy. I just need you to do your job.
        +50 Influence : disapproves.
        • 67. - Jedi = count on T7 // T7 = helped other Jedi in past
          • 70. - T7 = worked with Jedi Master Ven Zallow decades ago // Master Zallow = died during Battle of Coruscant
            • 76. - Jedi Master Zallow = killed by Darth Malgus in Jedi Temple
              • 85. Option - I'm sorry.Player - It's always hard to lose someone.
                +200 Influence : approves.
                • 88. - Master Zallow = good friend // T7 = misses him
                  • 95. <Non-dialogue segment.>
              • 86. Option - How did you get away?Player - Why didn't the Sith destroy you when they killed Master Zallow?
                • 89. - Master Zallow = ordered T7 to hide // T7 = record attack // T7 = witnessed Master Zallow die
                  • 91. - T7 = escaped // T7 = reported attack to Jedi Council // T7 = work for Council ever since
                    • 94. <Non-dialogue segment.>
              • 87. Option - He must have been weak.Player - Master Zallow wasn't strong enough to defeat the enemy. I am.
                +50 Influence : disapproves.
                • 96. - Darth Malgus = bad man // T7 = happy Jedi beat him
                • 92. - Jedi = be careful // Master Zallow = not weak // Darth Malgus = dangerous enemy
                  • 97. - Darth Malgus = bad man // T7 = hopes somebody stops him
                    • 103. Option - I can stop him.Player - If you're looking for a hero, look no further.
                      +200 Influence : approves.
                    • 104. Option - Where is he?Player - Do you even know where to find him?
                      • 107. - Darth Malgus = location unknown
                    • 105. Option - We have other priorities.Player - I don't have time to go chasing after this guy.
                      +50 Influence : disapproves.
                      • 106. - Jedi + T7 = heroes saving the galaxy // Jedi + T7 = no time to find him
                        • 112. - Galaxy = needs T7 + Jedi // T7 = ready for next mission
                          • 706. <Conversation Exit>
  • 339. - T7 + Jedi = talk back on ship
    • 480. <Conversation Exit>
  • 438. - T7 = information to share // Jedi + T7 = talk somewhere private
    • 481. <Conversation Exit>
  • 715. <Non-dialogue segment.>
    • 33. - T7 = nothing to report at this time
    • 717. - Galaxy = dangerous place // T7 = glad to have partner
    • 718. - T7 = scanning area // area = safe for travel
    • 719. - T7 + Jedi = ready for adventure
    • 720. - T7 = entering sleep mode
    • 721. - Objective = not reached // Jedi = not feeling well?
    • 722. - T7 = practicing marksmanship // Jedi = will be impressed
    • 723. - T7 = part of Jedi Order // T7 = wants lightsaber upgrade
    • 724. - T7 + Jedi = cannot camp here // T7 = needs recharge outlet
    • 725. - T7 = not programmed for entertainment
    • 726. - T7 + Jedi = exciting life // T7 = should publish memory banks
    • 727. - Jedi = senses something // T7 = locking servos
    • 728. - Jedi = free to continue // T7 = all-terrain model
    • 729. - T7 + Jedi = third near-collision // T7 = apologizes
    • 730. - T7 + Jedi = no time to rest
    • 731. - Jedi = needs recharging // T7 = recommends adrenal
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16141140150876840844
Appearance ID16141143674230222437
Body Typeastromech
GenderNPC_GENDER_NEUTRAL_PROPER
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