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"Text": "Help... got to help. They took him. The Imps took Vik.",
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"enMale": "Help... got to help. They took him. The Imps took Vik.",
"frMale": "Aide... \u00e0 l'aide. Ils l'ont captur\u00e9. Les Imp\u00e9riaux ont Vik.",
"frFemale": "Aide... \u00e0 l'aide. Ils l'ont captur\u00e9. Les Imp\u00e9riaux ont Vik.",
"deMale": "Helfen ... muss helfen. Sie haben ihn geschnappt. Die Imperialen haben Vik.",
"deFemale": "Helfen ... muss helfen. Sie haben ihn geschnappt. Die Imperialen haben Vik."
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"Text": "Just tell me what happened, soldier.",
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"enMale": "Just tell me what happened, soldier.",
"frMale": "Racontez-moi ce qui s'est pass\u00e9, soldat.",
"frFemale": "Racontez-moi ce qui s'est pass\u00e9, soldat.",
"deMale": "Sagt mir einfach, was passiert ist, Soldat.",
"deFemale": "Sagt mir einfach, was passiert ist, Soldat."
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"enMale": "Take it easy.",
"frMale": "Doucement.",
"frFemale": "Doucement.",
"deMale": "Nur die Ruhe.",
"deFemale": "Nur die Ruhe."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"Text": "Can you do anything for him, Dorne?",
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"frMale": "Est-ce que vous pouvez faire quelque chose ?",
"frFemale": "Est-ce que vous pouvez faire quelque chose ?",
"deMale": "K\u00f6nnt Ihr etwas f\u00fcr ihn tun, Dorne?",
"deFemale": "K\u00f6nnt Ihr etwas f\u00fcr ihn tun, Dorne?"
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"enMale": "Medic!",
"frMale": "Docteur !",
"frFemale": "Docteur !",
"deMale": "Sanit\u00e4ter!",
"deFemale": "Sanit\u00e4ter!"
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
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"SpeakerB62Id": "0000000",
"Text": "Why can't anything be easy?",
"LocalizedText": {
"enMale": "Why can't anything be easy?",
"frMale": "Pourquoi tout est toujours compliqu\u00e9 ?",
"frFemale": "Pourquoi tout est toujours compliqu\u00e9 ?",
"deMale": "Wieso kann nie mal etwas einfach sein?",
"deFemale": "Wieso kann nie mal etwas einfach sein?"
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"LocalizedOptionText": {
"enMale": "You've got to be kidding me.",
"frMale": "C'est s\u00fbrement une plaisanterie.",
"frFemale": "C'est s\u00fbrement une plaisanterie.",
"deMale": "Das ist doch wohl ein Witz.",
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"SpeakerB62Id": "0000000",
"Text": "Tell me exactly what happened here. Now!",
"LocalizedText": {
"enMale": "Tell me exactly what happened here. Now!",
"frMale": "Dites-moi pr\u00e9cis\u00e9ment ce qui s'est pass\u00e9. Vite !",
"frFemale": "Dites-moi pr\u00e9cis\u00e9ment ce qui s'est pass\u00e9. Vite !",
"deMale": "Sagt mir, was genau vorgefallen ist. Sofort!",
"deFemale": "Sagt mir, was genau vorgefallen ist. Sofort!"
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"LocalizedOptionText": {
"enMale": "I need details!",
"frMale": "Il faut que j'en sache plus !",
"frFemale": "Il faut que j'en sache plus !",
"deMale": "Ich brauche Details.",
"deFemale": "Ich brauche Details."
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"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"SpeakerB62Id": "MZV00o6",
"Text": "I'm on it, sir.",
"LocalizedText": {
"enMale": "I'm on it, sir.",
"frMale": "Je m'en occupe, Monsieur.",
"frFemale": "Je m'en occupe, Madame.",
"deMale": "Bin schon dabei.",
"deFemale": "Bin schon dabei."
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"Text": "Try to go easy on him, sir. These injuries are serious. Let me help you.",
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"frMale": "Allez-y doucement. Il est gravement bless\u00e9. Laissez-moi faire.",
"frFemale": "Allez-y doucement. Il est gravement bless\u00e9. Laissez-moi faire.",
"deMale": "Springt nicht zu hart mit ihm um. Diese Verletzungen sind schwer. Lasst mich helfen.",
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"SpeakerB62Id": "DAMune5",
"Text": "It was... it was that traitor, Brel Orus. He gave the Imps our position somehow.",
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"enMale": "It was... it was that traitor, Brel Orus. He gave the Imps our position somehow.",
"frMale": "C'est... C'est ce tra\u00eetre de Brel Orus. Il a r\u00e9ussi \u00e0 donner notre position aux Imp\u00e9riaux.",
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"deMale": "Es war ... es war dieser Verr\u00e4ter, Brel Orus. Er hat den Imperialen irgendwie unsere Position durchgegeben.",
"deFemale": "Es war ... es war dieser Verr\u00e4ter, Brel Orus. Er hat den Imperialen irgendwie unsere Position durchgegeben."
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"SpeakerB62Id": "DAMune5",
"Text": "We fought hard, but they overran us. They tore straight through and grabbed Vik.",
"LocalizedText": {
"enMale": "We fought hard, but they overran us. They tore straight through and grabbed Vik.",
"frMale": "On s'est bien battus mais ils nous ont d\u00e9bord\u00e9s. Ils sont pass\u00e9s et ont attrap\u00e9 Vik.",
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"deMale": "Wir haben hart gek\u00e4mpft, aber sie haben uns einfach \u00fcberrannt und sich dann Vik geschnappt.",
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"SpeakerB62Id": "DAMune5",
"Text": "Ugh... th--thank you.",
"LocalizedText": {
"enMale": "Ugh... th--thank you.",
"frMale": "Ugh... Me-merci.",
"frFemale": "Ugh... Me-merci.",
"deMale": "Ugh... D-Danke.",
"deFemale": "Ugh... D-Danke."
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"Text": "Try to lie still. Here.",
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"frMale": "Ne bougez pas. Voil\u00e0.",
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"Text": "I thought... I thought we were home free.",
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"enMale": "I thought... I thought we were home free.",
"frMale": "Je croyais... Je croyais qu'on \u00e9tait libres.",
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"deMale": "Ich dachte ... ich dachte, wir h\u00e4tten es schon geschafft.",
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"Text": "I'm going to get Vik back. Period.",
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"frMale": "Je ram\u00e8nerai Vik, un point c'est tout.",
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"frMale": "On verra \u00e7a.",
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"frMale": "Est-ce que vous savez quelque chose sur la prison ou sur les capteurs de Vik ?",
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"deFemale": "Wisst Ihr noch mehr \u00fcber das Gef\u00e4ngnis oder diejenigen, die Vik abtransportiert haben?"
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"frMale": "Vous avez autre chose \u00e0 me dire ?",
"frFemale": "Vous avez autre chose \u00e0 me dire ?",
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"Text": "They'll take him to the Balmorran Arms Factory. The Imps built a prison in the back of the complex... no one ever comes out.",
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"Text": "I don't care how many Imps I have to kill--I'm getting Vik and getting off this rock.",
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"frMale": "Il est temps d'en finir.",
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"Text": "No, that place is a fortress, the strongest on Balmorra. I don't know of anyone who's made it inside.",
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"Text": "You will not have died in vain, noble freedom fighter! The warriors of Havoc Squad will see justice done!",
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"Text": "Tough break. Let's make sure he didn't die for nothing.",
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"frMale": "La tuile. Faisons en sorte qu'il ne soit pas mort pour rien.",
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"Text": "Thus is his journey ended, and our next path revealed. Let us finish this fight, in honor of those fallen.",
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"Text": "Lots of... lots of guards, at the Balmorran Arms Factory. Very dangerous.",
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"frMale": "Beaucoup... beaucoup de gardes, dans les armureries de Balmorra. Tr\u00e8s dangereux.",
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"Text": "Please... there are so many Balmorrans locked up there. Try to release our brothers. Please, set them free....",
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"Text": "Let's move out!",
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"frMale": "Sortons d'ici !",
"frFemale": "Sortons d'ici !",
"deMale": "R\u00fccken wir aus!",
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"Text": "When we find Vik, I swear I'm going to kill him. Let's go.",
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"enMale": "When we find Vik, I swear I'm going to kill him. Let's go.",
"frMale": "Quand on le trouvera, je vous jure que je le tuerai. Allons-y.",
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"deFemale": "Wenn wir Vik finden, bring ich ihn um. Los jetzt."
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"enMale": "Vik has a lot to answer for.",
"frMale": "Vik a beaucoup de choses \u00e0 expliquer.",
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},
"NodeLinkList": {
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},
"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.balmorra_rep.class.trooper.druan",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [
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"QIyX73M",
"Y7ylpO5"
],
"LocalizedName": {
"enMale": "cnv.location.balmorra_rep.class.trooper.druan",
"frMale": "cnv.location.balmorra_rep.class.trooper.druan",
"deMale": "cnv.location.balmorra_rep.class.trooper.druan"
},
"Id": "16141170556187102993",
"Base62Id": "4Sz3TWP",
"Fqn": "cnv.location.balmorra_rep.class.trooper.druan",
"B62References": {
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],
"endsQuest": [
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"npcStartsCnv": [
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},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "4.0.0",
"hash": "1877218871",
"removed_in": "",
"changed_fields": [
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"NodeLookup",
"AffectionNcoB62",
"hash"
],
"previous_versions": [
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}Array
(
[_id] => MongoDB\BSON\ObjectId Object
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[oid] => 5fb3e64e33180000cb05ec8c
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[SpeakersB62Ids] => Array
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[MZV00o6] => npc.companion.trooper.elara_dorne
[Q2JoNeD] => npc.companion.trooper.m1_4x
[0nqxul0] => npc.companion.trooper.aric_jorgan
[E6mQvzF] => npc.companion.trooper.yuun
)
[AudioLanguageState] => Array
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[en-us] => 1
[fr-fr] => 1
[de-de] => 1
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[QuestB62Started] => Array
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[0] => swJg7B4
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[QuestB62Ended] => Array
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[0] => qlZkmTB
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[RootNodes] => Array
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[1] => 117
[2] => 118
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[NodeLookup] => Array
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[1] => Array
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[QuestsGrantedB62] => Array
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[0] => swJg7B4
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[QuestsEndedB62] => Array
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[QuestRewardB62] => 0000000
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[IsEmpty] =>
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[Text] => Help... got to help. They took him. The Imps took Vik.
[LocalizedText] => Array
(
[enMale] => Help... got to help. They took him. The Imps took Vik.
[frMale] => Aide... à l'aide. Ils l'ont capturé. Les Impériaux ont Vik.
[frFemale] => Aide... à l'aide. Ils l'ont capturé. Les Impériaux ont Vik.
[deMale] => Helfen ... muss helfen. Sie haben ihn geschnappt. Die Imperialen haben Vik.
[deFemale] => Helfen ... muss helfen. Sie haben ihn geschnappt. Die Imperialen haben Vik.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[2] => 4
[3] => 6
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[2] => Array
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => Just tell me what happened, soldier.
[LocalizedText] => Array
(
[enMale] => Just tell me what happened, soldier.
[frMale] => Racontez-moi ce qui s'est passé, soldat.
[frFemale] => Racontez-moi ce qui s'est passé, soldat.
[deMale] => Sagt mir einfach, was passiert ist, Soldat.
[deFemale] => Sagt mir einfach, was passiert ist, Soldat.
)
[LocalizedOptionText] => Array
(
[enMale] => Take it easy.
[frMale] => Doucement.
[frFemale] => Doucement.
[deMale] => Nur die Ruhe.
[deFemale] => Nur die Ruhe.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[QIyX73M] => Array
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[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
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[3] => Array
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[SpeakerB62Id] => 0000000
[Text] => Can you do anything for him, Dorne?
[LocalizedText] => Array
(
[enMale] => Can you do anything for him, Dorne?
[frMale] => Est-ce que vous pouvez faire quelque chose ?
[frFemale] => Est-ce que vous pouvez faire quelque chose ?
[deMale] => Könnt Ihr etwas für ihn tun, Dorne?
[deFemale] => Könnt Ihr etwas für ihn tun, Dorne?
)
[LocalizedOptionText] => Array
(
[enMale] => Medic!
[frMale] => Docteur !
[frFemale] => Docteur !
[deMale] => Sanitäter!
[deFemale] => Sanitäter!
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[Y7ylpO5] => Array
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[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
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[4] => Array
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[SpeakerB62Id] => 0000000
[Text] => Why can't anything be easy?
[LocalizedText] => Array
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[enMale] => Why can't anything be easy?
[frMale] => Pourquoi tout est toujours compliqué ?
[frFemale] => Pourquoi tout est toujours compliqué ?
[deMale] => Wieso kann nie mal etwas einfach sein?
[deFemale] => Wieso kann nie mal etwas einfach sein?
)
[LocalizedOptionText] => Array
(
[enMale] => You've got to be kidding me.
[frMale] => C'est sûrement une plaisanterie.
[frFemale] => C'est sûrement une plaisanterie.
[deMale] => Das ist doch wohl ein Witz.
[deFemale] => Das ist doch wohl ein Witz.
)
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[1] => 21
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[6] => Array
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[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => Tell me exactly what happened here. Now!
[LocalizedText] => Array
(
[enMale] => Tell me exactly what happened here. Now!
[frMale] => Dites-moi précisément ce qui s'est passé. Vite !
[frFemale] => Dites-moi précisément ce qui s'est passé. Vite !
[deMale] => Sagt mir, was genau vorgefallen ist. Sofort!
[deFemale] => Sagt mir, was genau vorgefallen ist. Sofort!
)
[LocalizedOptionText] => Array
(
[enMale] => I need details!
[frMale] => Il faut que j'en sache plus !
[frFemale] => Il faut que j'en sache plus !
[deMale] => Ich brauche Details.
[deFemale] => Ich brauche Details.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[Y7ylpO5] => Array
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[Key] => 50
[Value] => Array
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[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
[xu2zYrP] => Array
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[QIyX73M] => Array
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
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)
[IsAmbient] =>
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[1] => 10
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[7] => Array
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[JoinDisabledForHolocom] =>
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[Text] => I'm on it, sir.
[LocalizedText] => Array
(
[enMale] => I'm on it, sir.
[frMale] => Je m'en occupe, Monsieur.
[frFemale] => Je m'en occupe, Madame.
[deMale] => Bin schon dabei.
[deFemale] => Bin schon dabei.
)
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[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => MZV00o6
[Text] => Try to go easy on him, sir. These injuries are serious. Let me help you.
[LocalizedText] => Array
(
[enMale] => Try to go easy on him, sir. These injuries are serious. Let me help you.
[frMale] => Allez-y doucement. Il est gravement blessé. Laissez-moi faire.
[frFemale] => Allez-y doucement. Il est gravement blessé. Laissez-moi faire.
[deMale] => Springt nicht zu hart mit ihm um. Diese Verletzungen sind schwer. Lasst mich helfen.
[deFemale] => Springt nicht zu hart mit ihm um. Diese Verletzungen sind schwer. Lasst mich helfen.
)
[CnvAlienVONode] => -1
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[10] => Array
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => DAMune5
[Text] => It was... it was that traitor, Brel Orus. He gave the Imps our position somehow.
[LocalizedText] => Array
(
[enMale] => It was... it was that traitor, Brel Orus. He gave the Imps our position somehow.
[frMale] => C'est... C'est ce traître de Brel Orus. Il a réussi à donner notre position aux Impériaux.
[frFemale] => C'est... C'est ce traître de Brel Orus. Il a réussi à donner notre position aux Impériaux.
[deMale] => Es war ... es war dieser Verräter, Brel Orus. Er hat den Imperialen irgendwie unsere Position durchgegeben.
[deFemale] => Es war ... es war dieser Verräter, Brel Orus. Er hat den Imperialen irgendwie unsere Position durchgegeben.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[11] => Array
(
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[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
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[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[IsAmbient] =>
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[14] => Array
(
[NodeId] => 14
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DAMune5
[Text] => We fought hard, but they overran us. They tore straight through and grabbed Vik.
[LocalizedText] => Array
(
[enMale] => We fought hard, but they overran us. They tore straight through and grabbed Vik.
[frMale] => On s'est bien battus mais ils nous ont débordés. Ils sont passés et ont attrapé Vik.
[frFemale] => On s'est bien battus mais ils nous ont débordés. Ils sont passés et ont attrapé Vik.
[deMale] => Wir haben hart gekämpft, aber sie haben uns einfach überrannt und sich dann Vik geschnappt.
[deFemale] => Wir haben hart gekämpft, aber sie haben uns einfach überrannt und sich dann Vik geschnappt.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[Stb] => str.cnv.location.balmorra_rep.class.trooper.druan
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)
[15] => Array
(
[NodeId] => 15
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[Text] => Ugh... th--thank you.
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[Text] => Try to lie still. Here.
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[frMale] => Ne bougez pas. Voilà.
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[Text] => I thought... I thought we were home free.
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[frMale] => Je croyais... Je croyais qu'on était libres.
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[deMale] => Ich dachte ... ich dachte, wir hätten es schon geschafft.
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[Text] => I'm going to get Vik back. Period.
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[frMale] => Je ramènerai Vik, un point c'est tout.
[frFemale] => Je ramènerai Vik, un point c'est tout.
[deMale] => Ich werde Vik zurückholen. Punkt.
[deFemale] => Ich werde Vik zurückholen. Punkt.
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[Text] => Do you know anything more about the prison, or Vik's captors?
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[frMale] => Est-ce que vous savez quelque chose sur la prison ou sur les capteurs de Vik ?
[frFemale] => Est-ce que vous savez quelque chose sur la prison ou sur les capteurs de Vik ?
[deMale] => Wisst Ihr noch mehr über das Gefängnis oder diejenigen, die Vik abtransportiert haben?
[deFemale] => Wisst Ihr noch mehr über das Gefängnis oder diejenigen, die Vik abtransportiert haben?
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[frMale] => Vous avez autre chose à me dire ?
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[deFemale] => Könnt Ihr mir sonst noch etwas sagen?
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[Text] => You're a hero... a real hero. Just like Vik.
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[frMale] => Vous êtes un héros... un vrai héros. Tout comme Vik.
[frFemale] => Vous êtes héroïque... Vraiment héroïque. Tout comme Vik.
[deMale] => Ihr seid wahrhaftig heldenhaft. Genau wie Vik.
[deFemale] => Ihr seid wahrhaftig heldenhaft. Genau wie Vik.
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[Text] => They'll take him to the Balmorran Arms Factory. The Imps built a prison in the back of the complex... no one ever comes out.
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[enMale] => They'll take him to the Balmorran Arms Factory. The Imps built a prison in the back of the complex... no one ever comes out.
[frMale] => Ils l'emmènent aux armureries de Balmorra. Les Impériaux ont construit une prison à l'arrière du complexe. Personne n'en sort jamais.
[frFemale] => Ils l'emmènent aux armureries de Balmorra. Les Impériaux ont construit une prison à l'arrière du complexe. Personne n'en sort jamais.
[deMale] => Sie werden ihn in die balmorranische Waffenfabrik bringen. Die Imperialen haben hinten im Komplex ein Gefängnis errichtet ... da kommt keiner mehr raus.
[deFemale] => Sie werden ihn in die balmorranische Waffenfabrik bringen. Die Imperialen haben hinten im Komplex ein Gefängnis errichtet ... da kommt keiner mehr raus.
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[Text] => I don't care how many Imps I have to kill--I'm getting Vik and getting off this rock.
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[enMale] => I don't care how many Imps I have to kill--I'm getting Vik and getting off this rock.
[frMale] => Peu importe le nombre d'Impériaux que je dois tuer. Je récupère Vik et on quitte ce rocher.
[frFemale] => Peu importe le nombre d'Impériaux que je dois tuer. Je récupère Vik et on quitte ce rocher.
[deMale] => Mir egal, wie viele Imperiale ich beseitigen muss. Ich werde Vik holen und von diesem Felsbrocken verschwinden.
[deFemale] => Mir egal, wie viele Imperiale ich beseitigen muss. Ich werde Vik holen und von diesem Felsbrocken verschwinden.
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[enMale] => Time to finish this.
[frMale] => Il est temps d'en finir.
[frFemale] => Il est temps d'en finir.
[deMale] => Zeit, das zu beenden.
[deFemale] => Zeit, das zu beenden.
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[Text] => No, that place is a fortress, the strongest on Balmorra. I don't know of anyone who's made it inside.
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[enMale] => No, that place is a fortress, the strongest on Balmorra. I don't know of anyone who's made it inside.
[frMale] => Non, cet endroit est une forteresse, la mieux gardée de Balmorra... Je ne connais personne qui ait pu y entrer.
[frFemale] => Non, cet endroit est une forteresse, la mieux gardée de Balmorra... Je ne connais personne qui ait pu y entrer.
[deMale] => Nein. Es handelt sich um die stärkste Festung von Balmorra. Ich kenne keinen, der es da hinein geschafft hat.
[deFemale] => Nein. Es handelt sich um die stärkste Festung von Balmorra. Ich kenne keinen, der es da hinein geschafft hat.
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[Text] => You will not have died in vain, noble freedom fighter! The warriors of Havoc Squad will see justice done!
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[enMale] => You will not have died in vain, noble freedom fighter! The warriors of Havoc Squad will see justice done!
[frMale] => Tu ne seras pas mort en vain, noble combattant de la liberté ! L'escouade du Chaos fera justice !
[frFemale] => Tu ne seras pas mort en vain, noble combattant de la liberté ! L'escouade du Chaos fera justice !
[deMale] => Ihr seid nicht umsonst gestorben, edler Freiheitskämpfer! Die Krieger des Chaostrupps werden für Gerechtigkeit sorgen!
[deFemale] => Ihr seid nicht umsonst gestorben, edler Freiheitskämpfer! Die Krieger des Chaostrupps werden für Gerechtigkeit sorgen!
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[Text] => Tough break. Let's make sure he didn't die for nothing.
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[enMale] => Tough break. Let's make sure he didn't die for nothing.
[frMale] => La tuile. Faisons en sorte qu'il ne soit pas mort pour rien.
[frFemale] => La tuile. Faisons en sorte qu'il ne soit pas mort pour rien.
[deMale] => So ein Mist. Sorgen wir dafür, dass er nicht umsonst gestorben ist.
[deFemale] => So ein Mist. Sorgen wir dafür, dass er nicht umsonst gestorben ist.
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[Text] => Thus is his journey ended, and our next path revealed. Let us finish this fight, in honor of those fallen.
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[enMale] => Thus is his journey ended, and our next path revealed. Let us finish this fight, in honor of those fallen.
[frMale] => Ainsi s'achève son voyage et se dévoile notre route. Menons ce combat, pour ceux qui sont tombés.
[frFemale] => Ainsi s'achève son voyage et se dévoile notre route. Menons ce combat, pour ceux qui sont tombés.
[deMale] => So endet seine Reise und unser nächster Weg wird offenbart. Beenden wir diesen Kampf, um die Gefallenen zu ehren.
[deFemale] => So endet seine Reise und unser nächster Weg wird offenbart. Beenden wir diesen Kampf, um die Gefallenen zu ehren.
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[Text] => You're a real hero. You and Vik both... you're heroes.
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[frMale] => Vous êtes un héros. Vous et Vik êtes... des héros.
[frFemale] => Vous êtes héroïque. Vous et Vik êtes... des héros.
[deMale] => Ihr seid ein wahrer Held. Ihr und Vik seid beide ... wahre Helden.
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[Text] => Lots of... lots of guards, at the Balmorran Arms Factory. Very dangerous.
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[frMale] => Beaucoup... beaucoup de gardes, dans les armureries de Balmorra. Très dangereux.
[frFemale] => Beaucoup... beaucoup de gardes, dans les armureries de Balmorra. Très dangereux.
[deMale] => Viele ... viele Wachen bei der balmorranischen Waffenfabrik. Sehr gefährlich.
[deFemale] => Viele ... viele Wachen bei der balmorranischen Waffenfabrik. Sehr gefährlich.
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[Text] => Please... there are so many Balmorrans locked up there. Try to release our brothers. Please, set them free....
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[enMale] => Please... there are so many Balmorrans locked up there. Try to release our brothers. Please, set them free....
[frMale] => S'il vous plaît... Beaucoup de Balmorréens sont détenus à l'intérieur. Essayez de libérer nos frères. S'il vous plaît, aidez-les...
[frFemale] => S'il vous plaît... Beaucoup de Balmorréens sont détenus à l'intérieur. Essayez de libérer nos frères. S'il vous plaît, aidez-les...
[deMale] => Bitte ... da drin sind so viele Balmorraner eingesperrt. Bitte versucht, unsere Brüder da rauszuholen. Lasst sie frei ...
[deFemale] => Bitte ... da drin sind so viele Balmorraner eingesperrt. Bitte versucht, unsere Brüder da rauszuholen. Lasst sie frei ...
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[Text] => Let's move out!
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[frMale] => Sortons d'ici !
[frFemale] => Sortons d'ici !
[deMale] => Rücken wir aus!
[deFemale] => Rücken wir aus!
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[enMale] => No time to waste.
[frMale] => Pas de temps à perdre.
[frFemale] => Pas de temps à perdre.
[deMale] => Keine Zeit zu verlieren.
[deFemale] => Keine Zeit zu verlieren.
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[Text] => When we find Vik, I swear I'm going to kill him. Let's go.
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[enMale] => When we find Vik, I swear I'm going to kill him. Let's go.
[frMale] => Quand on le trouvera, je vous jure que je le tuerai. Allons-y.
[frFemale] => Quand on le trouvera, je vous jure que je le tuerai. Allons-y.
[deMale] => Wenn wir Vik finden, bring ich ihn um. Los jetzt.
[deFemale] => Wenn wir Vik finden, bring ich ihn um. Los jetzt.
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[enMale] => Vik has a lot to answer for.
[frMale] => Vik a beaucoup de choses à expliquer.
[frFemale] => Vik a beaucoup de choses à expliquer.
[deMale] => Vik hat so einiges zu verantworten.
[deFemale] => Vik hat so einiges zu verantworten.
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[Text] => Your condition is stabilized, soldier--but get to a safe location immediately.
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[frMale] => Votre état est stable, soldat, mais mettez-vous à l'abri immédiatement.
[frFemale] => Votre état est stable, soldat, mais mettez-vous à l'abri immédiatement.
[deMale] => Euer Zustand hat sich stabilisiert, Soldat, aber Ihr müsst sofort an einen sicheren Ort.
[deFemale] => Euer Zustand hat sich stabilisiert, Soldat, aber Ihr müsst sofort an einen sicheren Ort.
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[Text] => Thanks. I can make my own way back. You two need to save Vik.
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[enMale] => Thanks. I can make my own way back. You two need to save Vik.
[frMale] => Merci. Je peux rentrer tout seul. Allez sauvez Vik.
[frFemale] => Merci. Je peux rentrer tout seul. Allez sauvez Vik.
[deMale] => Danke. Ich schaffe es allein zurück. Ihr beide müsst Vik retten.
[deFemale] => Danke. Ich schaffe es allein zurück. Ihr beide müsst Vik retten.
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[Text] => There are a lot of other soldiers in that prison, too. Please, free them if you can.
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[enMale] => There are a lot of other soldiers in that prison, too. Please, free them if you can.
[frMale] => Beaucoup d'autres soldats sont enfermés dans la prison. Si vous le pouvez, libérez-les.
[frFemale] => Beaucoup d'autres soldats sont enfermés dans la prison. Si vous le pouvez, libérez-les.
[deMale] => In dem Gefängnis werden noch viele andere Soldaten festgehalten. Bitte befreit auch sie, wenn Ihr könnt.
[deFemale] => In dem Gefängnis werden noch viele andere Soldaten festgehalten. Bitte befreit auch sie, wenn Ihr könnt.
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[Text] => I won't leave anyone behind.
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[frMale] => Je ne laisserai tomber personne.
[frFemale] => Je ne laisserai tomber personne.
[deMale] => Ich werde keinen zurücklassen.
[deFemale] => Ich werde keinen zurücklassen.
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[enMale] => Consider it done.
[frMale] => C'est comme si c'était fait.
[frFemale] => C'est comme si c'était fait.
[deMale] => Betrachtet es als erledigt.
[deFemale] => Betrachtet es als erledigt.
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[Text] => My mission is to find Vik, not lead a prison break.
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[enMale] => My mission is to find Vik, not lead a prison break.
[frMale] => Ma mission, c'est de trouver Vik. Pas de mener une évasion.
[frFemale] => Ma mission, c'est de trouver Vik. Pas de mener une évasion.
[deMale] => Mein Auftrag ist es, Vik zu finden, und kein Gefängnisausbruch.
[deFemale] => Mein Auftrag ist es, Vik zu finden, und kein Gefängnisausbruch.
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[enMale] => They aren't my problem.
[frMale] => Ce n'est pas mon problème.
[frFemale] => Ce n'est pas mon problème.
[deMale] => Sie sind nicht mein Problem.
[deFemale] => Sie sind nicht mein Problem.
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[Text] => Thank you. Thank you for everything.
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[enMale] => Thank you. Thank you for everything.
[frMale] => Merci. Merci pour tout.
[frFemale] => Merci. Merci pour tout.
[deMale] => Danke. Danke für alles.
[deFemale] => Danke. Danke für alles.
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[Text] => Please just try... you're the only one who can save them now.
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[enMale] => Please just try... you're the only one who can save them now.
[frMale] => S'il vous plaît, essayez. Vous êtes le seul qui puisse les sauver.
[frFemale] => S'il vous plaît, essayez. Vous êtes la seule qui puisse les sauver.
[deMale] => Bitte versucht es wenigstens ... außer Euch kann niemand sie retten.
[deFemale] => Bitte versucht es wenigstens ... außer Euch kann niemand sie retten.
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[Text] => If anyone could do it, it's you.
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[enMale] => If anyone could do it, it's you.
[frMale] => Si quelqu'un peut le faire, c'est vous.
[frFemale] => Si quelqu'un peut le faire, c'est vous.
[deMale] => Wenn es jemand schaffen kann, dann Ihr.
[deFemale] => Wenn es jemand schaffen kann, dann Ihr.
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[Text] => You can do it... I know you can do it....
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[frMale] => Vous pouvez le faire... Je le sais...
[frFemale] => Vous pouvez le faire... Je le sais...
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[deFemale] => Ihr schafft es ... ich weiß, Ihr schafft es ...
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[Text] => You're the best in the Republic. I know you can do it.
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[frMale] => Vous êtes le meilleur de la République. Vous y arriverez.
[frFemale] => Vous êtes la meilleure de la République. Vous y arriverez.
[deMale] => Ihr seid die Elite der Republik. Ich weiß, Ihr schafft es.
[deFemale] => Ihr seid die Elite der Republik. Ich weiß, Ihr schafft es.
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[SpeakerB62Id] => DAMune5
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 91
)
[GenericNodeNumber] => 0
)
[83] => Array
(
[NodeId] => 83
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => I'll make sure no one survives.
[LocalizedText] => Array
(
[enMale] => I'll make sure no one survives.
[frMale] => Je vais m'assurer de faire payer tous ceux qui sont impliqués.
[frFemale] => Je vais m'assurer de faire payer tous ceux qui sont impliqués.
[deMale] => Ich sorge dafür, dass niemand am Leben bleibt.
[deFemale] => Ich sorge dafür, dass niemand am Leben bleibt.
)
[LocalizedOptionText] => Array
(
[enMale] => Time to strike back.
[frMale] => C'est l'heure de la contre-attaque.
[frFemale] => C'est l'heure de la contre-attaque.
[deMale] => Zeit, zurückzuschlagen.
[deFemale] => Zeit, zurückzuschlagen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 114
)
[Stb] => str.cnv.misc.generic_lines
[GenericNodeNumber] => 64010
)
[84] => Array
(
[NodeId] => 84
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => No promises, but I'll try.
[LocalizedText] => Array
(
[enMale] => No promises, but I'll try.
[frMale] => Je vais essayer, mais rien n'est sûr.
[frFemale] => Je vais essayer, mais rien n'est sûr.
[deMale] => Ich kann nichts versprechen.
[deFemale] => Ich kann nichts versprechen.
)
[LocalizedOptionText] => Array
(
[enMale] => We'll see.
[frMale] => On verra.
[frFemale] => On verra.
[deMale] => Wir werden sehen.
[deFemale] => Wir werden sehen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 65
)
[Stb] => str.cnv.misc.generic_lines
[GenericNodeNumber] => 29010
)
[94] => Array
(
[NodeId] => 94
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 97
)
[GenericNodeNumber] => 0
)
[95] => Array
(
[NodeId] => 95
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 99
)
[GenericNodeNumber] => 0
)
[96] => Array
(
[NodeId] => 96
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DAMune5
[Text] => Good luck, friend. I'm going to get back to base before these stims wear off.
[LocalizedText] => Array
(
[enMale] => Good luck, friend. I'm going to get back to base before these stims wear off.
[frMale] => Bonne chance, mon ami. Je retourne à la base avant que ces stim ne lâchent.
[frFemale] => Bonne chance, mon amie. Je retourne à la base avant que ces stim ne lâchent.
[deMale] => Viel Glück. Ich muss zurück zur Basis, bevor diese Stims abklingen.
[deFemale] => Viel Glück. Ich muss zurück zur Basis, bevor diese Stims abklingen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 115
)
[Stb] => str.cnv.location.balmorra_rep.class.trooper.druan
[GenericNodeNumber] => 0
)
[98] => Array
(
[NodeId] => 98
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
[115] => Array
(
[NodeId] => 115
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 116
)
[GenericNodeNumber] => 0
)
[116] => Array
(
[NodeId] => 116
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DAMune5
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 98
)
[GenericNodeNumber] => 0
)
[117] => Array
(
[NodeId] => 117
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DAMune5
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
[118] => Array
(
[NodeId] => 118
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DAMune5
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 124
)
[GenericNodeNumber] => 0
)
[119] => Array
(
[NodeId] => 119
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 59
)
[GenericNodeNumber] => 0
)
[122] => Array
(
[NodeId] => 122
[QuestRewardB62] => 0000000
[ActionQuest] => 1.6140959182952E+19
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DAMune5
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 123
)
[GenericNodeNumber] => 0
)
[123] => Array
(
[NodeId] => 123
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 67
)
[GenericNodeNumber] => 0
)
[124] => Array
(
[NodeId] => 124
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 125
[1] => 126
)
[GenericNodeNumber] => 0
)
[125] => Array
(
[NodeId] => 125
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DAMune5
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 68
)
[GenericNodeNumber] => 0
)
[126] => Array
(
[NodeId] => 126
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DAMune5
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 119
)
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
[17] => 10
[18] => 15
[19] => 10
[23] => 10
[25] => 15
[57] => 54
[70] => 54
[80] => 46
[81] => 46
[85] => 83
[86] => 83
[87] => 47
[88] => 47
[91] => 53
[97] => 96
[99] => 96
[113] => 79
[114] => 79
[120] => 67
[121] => 67
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.location.balmorra_rep.class.trooper.druan
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
[0] => xu2zYrP
[1] => QIyX73M
[2] => Y7ylpO5
)
[LocalizedName] => Array
(
[enMale] => cnv.location.balmorra_rep.class.trooper.druan
[frMale] => cnv.location.balmorra_rep.class.trooper.druan
[deMale] => cnv.location.balmorra_rep.class.trooper.druan
)
[Id] => 16141170556187102993
[Base62Id] => 4Sz3TWP
[Fqn] => cnv.location.balmorra_rep.class.trooper.druan
[B62References] => Array
(
[startsQuest] => Array
(
[0] => swJg7B4
)
[endsQuest] => Array
(
[0] => qlZkmTB
)
[npcStartsCnv] => Array
(
[0] => DAMune5
)
)
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 4.0.0
[hash] => 1877218871
[removed_in] =>
[changed_fields] => Array
(
[0] => AffectionNpcB62
[1] => NodeLookup
[2] => AffectionNcoB62
[3] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0a
[1] => 1.3.0
[2] => 2.3.1
)
)