JSON PHP
{
"_id": {
"$oid": "5fb3e64a33180000cb05e0bc"
},
"SpeakersB62Ids": {
"DmtDpLA": "npc.location.nar_shaddaa.class.trooper.climbing_the_ladder.niall_piv",
"MZV00o6": "npc.companion.trooper.elara_dorne",
"0nqxul0": "npc.companion.trooper.aric_jorgan",
"WzKZar1": "npc.location.nar_shaddaa.class.trooper.climbing_the_ladder.club_vertica_mercenary_boss",
"1WOqvZ5": "npc.location.nar_shaddaa.class.trooper.climbing_the_ladder.club_vertica_mercenary"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"QuestB62Progressed": [
"9SUyGK3",
"9SUyGK3",
"9SUyGK3",
"9SUyGK3"
],
"RootNodes": [
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],
"NodeLookup": {
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"QuestsProgressedB62": [
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],
"QuestRewardB62": "0000000",
"ActionQuest": 1.6141164412609022e+19,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "DmtDpLA",
"Text": "Just keep me covered and I'll take care of everything for you.",
"LocalizedText": {
"enMale": "Just keep me covered and I'll take care of everything for you.",
"frMale": "Couvrez-moi et je me charge du reste.",
"frFemale": "Couvrez-moi et je me charge du reste.",
"deMale": "Gebt mir Deckung, ich k\u00fcmmere mich dann um alles.",
"deFemale": "Gebt mir Deckung, ich k\u00fcmmere mich dann um alles."
},
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"AffectionRewardEventsB62": [],
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"ChildIds": [],
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "DmtDpLA",
"Text": "Okay. Okay... okay!",
"LocalizedText": {
"enMale": "Okay. Okay... okay!",
"frMale": "OK. OK... OK !",
"frFemale": "OK. OK... OK !",
"deMale": "Gut. Gut ... gut!",
"deFemale": "Gut. Gut ... gut!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "DmtDpLA",
"Text": "There! That should do it. That should do nicely.",
"LocalizedText": {
"enMale": "There! That should do it. That should do nicely.",
"frMale": "Voil\u00e0 ! \u00c7a devrait \u00eatre bon. \u00c7a va faire l'affaire.",
"frFemale": "Voil\u00e0 ! \u00c7a devrait \u00eatre bon. \u00c7a va faire l'affaire.",
"deMale": "So! Das h\u00e4tten wir. Wunderbar.",
"deFemale": "So! Das h\u00e4tten wir. Wunderbar."
},
"CnvAlienVONode": -1,
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"Stb": "str.cnv.location.nar_shaddaa.class.trooper.niall_piv",
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Are we ready to move out?",
"LocalizedText": {
"enMale": "Are we ready to move out?",
"frMale": "On peut y aller ?",
"frFemale": "On peut y aller ?",
"deMale": "K\u00f6nnen wir jetzt los?",
"deFemale": "K\u00f6nnen wir jetzt los?"
},
"LocalizedOptionText": {
"enMale": "All done?",
"frMale": "Termin\u00e9 ?",
"frFemale": "Termin\u00e9 ?",
"deMale": "Fertig?",
"deFemale": "Fertig?"
},
"CnvAlienVONode": -1,
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "DmtDpLA",
"Text": "What? Oh, no, sorry.",
"LocalizedText": {
"enMale": "What? Oh, no, sorry.",
"frMale": "Quoi ? Oh, non, d\u00e9sol\u00e9.",
"frFemale": "Quoi ? Oh, non, d\u00e9sol\u00e9.",
"deMale": "Was? Oh. Nein, tut mir leid.",
"deFemale": "Was? Oh. Nein, tut mir leid."
},
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"ChildIds": [
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"GenericNodeNumber": 0
},
"38": {
"NodeId": 38,
"QuestRewardB62": "9SUyGK3",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "You got me on that safe list pretty fast, Niall.",
"LocalizedText": {
"enMale": "You got me on that safe list pretty fast, Niall.",
"frMale": "Vous avez fait vite pour me mettre sur la liste, Niall.",
"frFemale": "Vous avez fait vite pour me mettre sur la liste, Niall.",
"deMale": "Ihr habt mich wirklich schnell auf die Besucherliste gesetzt, Niall.",
"deFemale": "Ihr habt mich wirklich schnell auf die Besucherliste gesetzt, Niall."
},
"LocalizedOptionText": {
"enMale": "Good job.",
"frMale": "Bien jou\u00e9.",
"frFemale": "Bien jou\u00e9.",
"deMale": "Gut gemacht.",
"deFemale": "Gut gemacht."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": {
"Y7ylpO5": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
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"Stb": "str.cnv.location.nar_shaddaa.class.trooper.niall_piv",
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"QuestRewardB62": "9SUyGK3",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "It's about time you finished up!",
"LocalizedText": {
"enMale": "It's about time you finished up!",
"frMale": "Il \u00e9tait temps que vous finissiez !",
"frFemale": "Il \u00e9tait temps que vous finissiez !",
"deMale": "Wurde auch Zeit, dass Ihr fertigwerdet.",
"deFemale": "Wurde auch Zeit, dass Ihr fertigwerdet."
},
"LocalizedOptionText": {
"enMale": "Finally!",
"frMale": "Enfin !",
"frFemale": "Enfin !",
"deMale": "Endlich!",
"deFemale": "Endlich!"
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": {
"xu2zYrP": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"Y7ylpO5": {
"Key": 50,
"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
}
},
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"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "DmtDpLA",
"Text": "Huh? Oh, no. I'm not finished.",
"LocalizedText": {
"enMale": "Huh? Oh, no. I'm not finished.",
"frMale": "Hein ? Ah, non, j'ai pas fini.",
"frFemale": "Hein ? Ah, non, j'ai pas fini.",
"deMale": "Wie? Oh nein. Ich bin noch nicht fertig.",
"deFemale": "Wie? Oh nein. Ich bin noch nicht fertig."
},
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": true,
"JoinDisabledForHolocom": false,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "DmtDpLA",
"Text": "That was just the fund transfer. I moved some credits around so it would look like someone skimmed the casino's accounts, so no one would check the safe list.",
"LocalizedText": {
"enMale": "That was just the fund transfer. I moved some credits around so it would look like someone skimmed the casino's accounts, so no one would check the safe list.",
"frMale": "C'\u00e9tait juste le transfert de fonds. J'ai d\u00e9plac\u00e9 quelques cr\u00e9dits pour leur faire croire que quelqu'un a pirat\u00e9 les comptes du casino, et qu'ils ne v\u00e9rifient pas la liste.",
"frFemale": "C'\u00e9tait juste le transfert de fonds. J'ai d\u00e9plac\u00e9 quelques cr\u00e9dits pour leur faire croire que quelqu'un a pirat\u00e9 les comptes du casino, et qu'ils ne v\u00e9rifient pas la liste.",
"deMale": "Das war nur ein Transfer. Ich habe ein paar Credits verschoben, damit es so aussieht, als h\u00e4tte jemand die Konten des Casinos gepl\u00fcndert - damit niemand auf die Besucherliste schaut.",
"deFemale": "Das war nur ein Transfer. Ich habe ein paar Credits verschoben, damit es so aussieht, als h\u00e4tte jemand die Konten des Casinos gepl\u00fcndert - damit niemand auf die Besucherliste schaut."
},
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"IsEmpty": true,
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"SpeakerB62Id": "0000000",
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"SpeakerB62Id": "MZV00o6",
"Text": "Sir! More hostiles incoming!",
"LocalizedText": {
"enMale": "Sir! More hostiles incoming!",
"frMale": "Lieutenant ! D'autres ennemis !",
"frFemale": "Lieutenant ! D'autres ennemis !",
"deMale": "Achtung! Es kommen noch mehr Feinde!",
"deFemale": "Achtung! Es kommen noch mehr Feinde!"
},
"CnvAlienVONode": -1,
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"47": {
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"QuestRewardB62": "0000000",
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "0nqxul0",
"Text": "We got a lot more trouble coming in, boss!",
"LocalizedText": {
"enMale": "We got a lot more trouble coming in, boss!",
"frMale": "On a de la visite, Lieutenant !",
"frFemale": "On a de la visite, Lieutenant !",
"deMale": "Da kommt noch jede Menge \u00c4rger auf uns zu!",
"deFemale": "Da kommt noch jede Menge \u00c4rger auf uns zu!"
},
"CnvAlienVONode": -1,
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"QuestRewardB62": "0000000",
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "DmtDpLA",
"Text": "I'm adding you to the safe list now... just a little longer....",
"LocalizedText": {
"enMale": "I'm adding you to the safe list now... just a little longer....",
"frMale": "Je vous ajoute \u00e0 la liste sp\u00e9ciale... \u00e7a ne va pas \u00eatre long...",
"frFemale": "Je vous ajoute \u00e0 la liste sp\u00e9ciale... \u00e7a ne va pas \u00eatre long...",
"deMale": "Jetzt setze ich Euch auf die Besucherliste ... nur noch einen Moment ...",
"deFemale": "Jetzt setze ich Euch auf die Besucherliste ... nur noch einen Moment ..."
},
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"SpeakerB62Id": "0000000",
"Text": "Just keep your head down and keep working, Niall.",
"LocalizedText": {
"enMale": "Just keep your head down and keep working, Niall.",
"frMale": "Baissez votre t\u00eate et continuez de travailler, Niall.",
"frFemale": "Baissez votre t\u00eate et continuez de travailler, Niall.",
"deMale": "Haltet den Kopf unten und arbeitet weiter, Niall.",
"deFemale": "Haltet den Kopf unten und arbeitet weiter, Niall."
},
"LocalizedOptionText": {
"enMale": "I'll try to keep you covered.",
"frMale": "Je vais essayer de vous couvrir.",
"frFemale": "Je vais essayer de vous couvrir.",
"deMale": "Ich gebe Euch Deckung.",
"deFemale": "Ich gebe Euch Deckung."
},
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"QuestRewardB62": "9SUyGK3",
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "0000000",
"Text": "If you don't get this done now, I'll shoot you myself, Niall!",
"LocalizedText": {
"enMale": "If you don't get this done now, I'll shoot you myself, Niall!",
"frMale": "Si vous ne vous d\u00e9p\u00eachez pas, je vais vous tuer moi-m\u00eame, Niall !",
"frFemale": "Si vous ne vous d\u00e9p\u00eachez pas, je vais vous tuer moi-m\u00eame, Niall !",
"deMale": "Wenn Ihr nicht gleich fertig seid, knalle ich Euch selbst ab, Niall!",
"deFemale": "Wenn Ihr nicht gleich fertig seid, knalle ich Euch selbst ab, Niall!"
},
"LocalizedOptionText": {
"enMale": "Move it, maggot!",
"frMale": "Magnez-vous, cr\u00e9tin.",
"frFemale": "Magnez-vous, cr\u00e9tin.",
"deMale": "Mach schon, Zwerg!",
"deFemale": "Mach schon, Zwerg!"
},
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"xu2zYrP": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
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"Text": "I'm on the safe list? Everything is solid?",
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"Text": "The primary access protocol is bypassed. Now we just need to start with some priority data changes to cover our real moves....",
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"enMale": "The primary access protocol is bypassed. Now we just need to start with some priority data changes to cover our real moves....",
"frMale": "Le premier protocole d'acc\u00e8s est pass\u00e9. Maintenant on doit juste faire quelques changements de donn\u00e9es prioritaires pour masquer nos vraies op\u00e9rations...",
"frFemale": "Le premier protocole d'acc\u00e8s est pass\u00e9. Maintenant on doit juste faire quelques changements de donn\u00e9es prioritaires pour masquer nos vraies op\u00e9rations...",
"deMale": "Wir haben das prim\u00e4re Zugangsprotokoll umgangen. Jetzt m\u00fcssen wir erstmal ein paar Daten ver\u00e4ndern, um unsere Spuren zu verwischen ...",
"deFemale": "Wir haben das prim\u00e4re Zugangsprotokoll umgangen. Jetzt m\u00fcssen wir erstmal ein paar Daten ver\u00e4ndern, um unsere Spuren zu verwischen ..."
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"Text": "Does that mean things are going well?",
"LocalizedText": {
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"frMale": "Est-ce que \u00e7a veut dire que tout se passe bien ?",
"frFemale": "Est-ce que \u00e7a veut dire que tout se passe bien ?",
"deMale": "Es funktioniert also alles, ja?",
"deFemale": "Es funktioniert also alles, ja?"
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"enMale": "Um... good?",
"frMale": "Hum... bien ?",
"frFemale": "Hum... bien ?",
"deMale": "\u00c4hm... gut?",
"deFemale": "\u00c4hm... gut?"
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"Text": "Sorry? Oh, yes. They're using the old 15-Rs, so this shouldn't take long.",
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"frMale": "Pardon ? Oh, oui. Ils utilisent de vieux 15-R, \u00e7a ne devrait pas \u00eatre long.",
"frFemale": "Pardon ? Oh, oui. Ils utilisent de vieux 15-R, \u00e7a ne devrait pas \u00eatre long.",
"deMale": "Wie? Ach so. Ja. Sie verwenden das alte 15-R, das sollte also schnell gehen.",
"deFemale": "Wie? Ach so. Ja. Sie verwenden das alte 15-R, das sollte also schnell gehen."
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"Text": "We can't stay long, Niall. Finish as quickly as you can.",
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"deMale": "Wir k\u00f6nnen nicht lange bleiben, Niall. Macht, so schnell Ihr k\u00f6nnt.",
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"deMale": "Wir m\u00fcssen uns beeilen.",
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"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"Text": "Huh? Yes, yes, I'm going as fast as I can. Don't worry.",
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"deFemale": "Hm? Ja, ja, ich beeile mich schon. Immer mit der Ruhe."
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"Text": "I'm making a few system changes before I add you to the safe list, which should keep their technicians distracted from what we're really doing.",
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"frMale": "Je proc\u00e8de \u00e0 quelques changements dans le syst\u00e8me avant de vous ajouter \u00e0 la liste. \u00c7a devrait distraire leurs techniciens pendant qu'on op\u00e8re.",
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"deFemale": "Ich nehme ein paar System\u00e4nderungen vor, bevor ich Euch auf die Liste setze. Das lenkt ihre Techniker davon ab, was wir hier wirklich machen."
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"Text": "I need to stay focused here, Niall. Don't distract me.",
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"frMale": "Je dois rester concentr\u00e9, Niall. Ne me perturbez pas.",
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"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
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"Text": "What? Oh. Sorry. No problem.",
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"Text": "Hmm... daily income reports, year-by-year earning estimates, VIP profiles....",
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"enMale": "Hmm... daily income reports, year-by-year earning estimates, VIP profiles....",
"frMale": "Hum... rapports de revenus quotidiens, estimations des b\u00e9n\u00e9fices annuels, profils VIP...",
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"Text": "Sir! Incoming hostiles!",
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"frMale": "Monsieur ! Ennemis en approche !",
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"Text": "Hostiles coming in, Lieutenant!",
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"Text": "There they are! Take 'em down!",
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
229
],
"GenericNodeNumber": 0
},
"230": {
"NodeId": 230,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
160
],
"GenericNodeNumber": 0
},
"231": {
"NodeId": 231,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "1WOqvZ5",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
230
],
"GenericNodeNumber": 0
},
"232": {
"NodeId": 232,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "DmtDpLA",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
233
],
"GenericNodeNumber": 0
},
"233": {
"NodeId": 233,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
59,
60
],
"GenericNodeNumber": 0
},
"234": {
"NodeId": 234,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "DmtDpLA",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
235
],
"GenericNodeNumber": 0
},
"235": {
"NodeId": 235,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
56
],
"GenericNodeNumber": 0
},
"238": {
"NodeId": 238,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "DmtDpLA",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
240
],
"GenericNodeNumber": 0
},
"239": {
"NodeId": 239,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "DmtDpLA",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
209
],
"GenericNodeNumber": 0
},
"240": {
"NodeId": 240,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
74
],
"GenericNodeNumber": 0
}
},
"NodeLinkList": {
"44": 42,
"51": 48,
"52": 48,
"63": 56,
"64": 56,
"81": 40,
"142": 146,
"148": 152,
"156": 160,
"159": 160,
"182": 190,
"186": 190,
"221": 78,
"225": 201,
"229": 82,
"236": 234,
"237": 234
},
"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.nar_shaddaa.class.trooper.niall_piv",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [
"Y7ylpO5",
"xu2zYrP"
],
"LocalizedName": {
"enMale": "cnv.location.nar_shaddaa.class.trooper.niall_piv",
"frMale": "cnv.location.nar_shaddaa.class.trooper.niall_piv",
"deMale": "cnv.location.nar_shaddaa.class.trooper.niall_piv"
},
"Id": "16141088679626605612",
"Base62Id": "B0GvZQ2",
"Fqn": "cnv.location.nar_shaddaa.class.trooper.niall_piv",
"B62References": {
"ProgressesQuest": [
"9SUyGK3"
],
"npcStartsCnv": [
"XrOc5nF",
"5TSGegA",
"DmtDpLA"
]
},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "4.0.0",
"hash": "1749986071",
"removed_in": "",
"changed_fields": [
"AffectionNpcB62",
"NodeLookup",
"AffectionNcoB62",
"hash"
],
"previous_versions": [
"1.0.0a",
"1.7.2",
"2.3.1"
]
} Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64a33180000cb05e0bc
)
[SpeakersB62Ids] => Array
(
[DmtDpLA] => npc.location.nar_shaddaa.class.trooper.climbing_the_ladder.niall_piv
[MZV00o6] => npc.companion.trooper.elara_dorne
[0nqxul0] => npc.companion.trooper.aric_jorgan
[WzKZar1] => npc.location.nar_shaddaa.class.trooper.climbing_the_ladder.club_vertica_mercenary_boss
[1WOqvZ5] => npc.location.nar_shaddaa.class.trooper.climbing_the_ladder.club_vertica_mercenary
)
[AudioLanguageState] => Array
(
[en-us] => 1
[fr-fr] => 1
[de-de] => 1
)
[QuestB62Progressed] => Array
(
[0] => 9SUyGK3
[1] => 9SUyGK3
[2] => 9SUyGK3
[3] => 9SUyGK3
)
[RootNodes] => Array
(
[0] => 100
[1] => 68
[2] => 69
[3] => 33
[4] => 70
[5] => 136
[6] => 227
[7] => 2
[8] => 82
[9] => 238
)
[NodeLookup] => Array
(
[2] => Array
(
[NodeId] => 2
[QuestsProgressedB62] => Array
(
[0] => 9SUyGK3
)
[QuestRewardB62] => 0000000
[ActionQuest] => 1.6141164412609E+19
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[Text] => Just keep me covered and I'll take care of everything for you.
[LocalizedText] => Array
(
[enMale] => Just keep me covered and I'll take care of everything for you.
[frMale] => Couvrez-moi et je me charge du reste.
[frFemale] => Couvrez-moi et je me charge du reste.
[deMale] => Gebt mir Deckung, ich kümmere mich dann um alles.
[deFemale] => Gebt mir Deckung, ich kümmere mich dann um alles.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[33] => Array
(
[NodeId] => 33
[QuestsProgressedB62] => Array
(
[0] => 9SUyGK3
)
[QuestRewardB62] => 0000000
[ActionQuest] => 1.6141164412609E+19
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[Text] => Okay. Okay... okay!
[LocalizedText] => Array
(
[enMale] => Okay. Okay... okay!
[frMale] => OK. OK... OK !
[frFemale] => OK. OK... OK !
[deMale] => Gut. Gut ... gut!
[deFemale] => Gut. Gut ... gut!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 34
)
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[34] => Array
(
[NodeId] => 34
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 35
)
[GenericNodeNumber] => 0
)
[35] => Array
(
[NodeId] => 35
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[Text] => There! That should do it. That should do nicely.
[LocalizedText] => Array
(
[enMale] => There! That should do it. That should do nicely.
[frMale] => Voilà ! Ça devrait être bon. Ça va faire l'affaire.
[frFemale] => Voilà ! Ça devrait être bon. Ça va faire l'affaire.
[deMale] => So! Das hätten wir. Wunderbar.
[deFemale] => So! Das hätten wir. Wunderbar.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 36
[1] => 38
[2] => 39
)
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[36] => Array
(
[NodeId] => 36
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => Are we ready to move out?
[LocalizedText] => Array
(
[enMale] => Are we ready to move out?
[frMale] => On peut y aller ?
[frFemale] => On peut y aller ?
[deMale] => Können wir jetzt los?
[deFemale] => Können wir jetzt los?
)
[LocalizedOptionText] => Array
(
[enMale] => All done?
[frMale] => Terminé ?
[frFemale] => Terminé ?
[deMale] => Fertig?
[deFemale] => Fertig?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 37
)
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[37] => Array
(
[NodeId] => 37
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[Text] => What? Oh, no, sorry.
[LocalizedText] => Array
(
[enMale] => What? Oh, no, sorry.
[frMale] => Quoi ? Oh, non, désolé.
[frFemale] => Quoi ? Oh, non, désolé.
[deMale] => Was? Oh. Nein, tut mir leid.
[deFemale] => Was? Oh. Nein, tut mir leid.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 43
)
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[38] => Array
(
[NodeId] => 38
[QuestRewardB62] => 9SUyGK3
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => You got me on that safe list pretty fast, Niall.
[LocalizedText] => Array
(
[enMale] => You got me on that safe list pretty fast, Niall.
[frMale] => Vous avez fait vite pour me mettre sur la liste, Niall.
[frFemale] => Vous avez fait vite pour me mettre sur la liste, Niall.
[deMale] => Ihr habt mich wirklich schnell auf die Besucherliste gesetzt, Niall.
[deFemale] => Ihr habt mich wirklich schnell auf die Besucherliste gesetzt, Niall.
)
[LocalizedOptionText] => Array
(
[enMale] => Good job.
[frMale] => Bien joué.
[frFemale] => Bien joué.
[deMale] => Gut gemacht.
[deFemale] => Gut gemacht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[Y7ylpO5] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 81
)
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[39] => Array
(
[NodeId] => 39
[QuestRewardB62] => 9SUyGK3
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => It's about time you finished up!
[LocalizedText] => Array
(
[enMale] => It's about time you finished up!
[frMale] => Il était temps que vous finissiez !
[frFemale] => Il était temps que vous finissiez !
[deMale] => Wurde auch Zeit, dass Ihr fertigwerdet.
[deFemale] => Wurde auch Zeit, dass Ihr fertigwerdet.
)
[LocalizedOptionText] => Array
(
[enMale] => Finally!
[frMale] => Enfin !
[frFemale] => Enfin !
[deMale] => Endlich!
[deFemale] => Endlich!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[xu2zYrP] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[Y7ylpO5] => Array
(
[Key] => 50
[Value] => Array
(
[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 40
)
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[40] => Array
(
[NodeId] => 40
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[Text] => Huh? Oh, no. I'm not finished.
[LocalizedText] => Array
(
[enMale] => Huh? Oh, no. I'm not finished.
[frMale] => Hein ? Ah, non, j'ai pas fini.
[frFemale] => Hein ? Ah, non, j'ai pas fini.
[deMale] => Wie? Oh nein. Ich bin noch nicht fertig.
[deFemale] => Wie? Oh nein. Ich bin noch nicht fertig.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 41
)
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[41] => Array
(
[NodeId] => 41
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 42
)
[GenericNodeNumber] => 0
)
[42] => Array
(
[NodeId] => 42
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[Text] => That was just the fund transfer. I moved some credits around so it would look like someone skimmed the casino's accounts, so no one would check the safe list.
[LocalizedText] => Array
(
[enMale] => That was just the fund transfer. I moved some credits around so it would look like someone skimmed the casino's accounts, so no one would check the safe list.
[frMale] => C'était juste le transfert de fonds. J'ai déplacé quelques crédits pour leur faire croire que quelqu'un a piraté les comptes du casino, et qu'ils ne vérifient pas la liste.
[frFemale] => C'était juste le transfert de fonds. J'ai déplacé quelques crédits pour leur faire croire que quelqu'un a piraté les comptes du casino, et qu'ils ne vérifient pas la liste.
[deMale] => Das war nur ein Transfer. Ich habe ein paar Credits verschoben, damit es so aussieht, als hätte jemand die Konten des Casinos geplündert - damit niemand auf die Besucherliste schaut.
[deFemale] => Das war nur ein Transfer. Ich habe ein paar Credits verschoben, damit es so aussieht, als hätte jemand die Konten des Casinos geplündert - damit niemand auf die Besucherliste schaut.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 45
)
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[43] => Array
(
[NodeId] => 43
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 44
)
[GenericNodeNumber] => 0
)
[45] => Array
(
[NodeId] => 45
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[Text] => Sir! More hostiles incoming!
[LocalizedText] => Array
(
[enMale] => Sir! More hostiles incoming!
[frMale] => Lieutenant ! D'autres ennemis !
[frFemale] => Lieutenant ! D'autres ennemis !
[deMale] => Achtung! Es kommen noch mehr Feinde!
[deFemale] => Achtung! Es kommen noch mehr Feinde!
)
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[Text] => We got a lot more trouble coming in, boss!
[LocalizedText] => Array
(
[enMale] => We got a lot more trouble coming in, boss!
[frMale] => On a de la visite, Lieutenant !
[frFemale] => On a de la visite, Lieutenant !
[deMale] => Da kommt noch jede Menge Ärger auf uns zu!
[deFemale] => Da kommt noch jede Menge Ärger auf uns zu!
)
[CnvAlienVONode] => -1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[Text] => I'm adding you to the safe list now... just a little longer....
[LocalizedText] => Array
(
[enMale] => I'm adding you to the safe list now... just a little longer....
[frMale] => Je vous ajoute à la liste spéciale... ça ne va pas être long...
[frFemale] => Je vous ajoute à la liste spéciale... ça ne va pas être long...
[deMale] => Jetzt setze ich Euch auf die Besucherliste ... nur noch einen Moment ...
[deFemale] => Jetzt setze ich Euch auf die Besucherliste ... nur noch einen Moment ...
)
[CnvAlienVONode] => -1
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[1] => 53
[2] => 66
[3] => 55
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[JoinDisabledForHolocom] =>
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[ActionQuest] => 0
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => Just keep your head down and keep working, Niall.
[LocalizedText] => Array
(
[enMale] => Just keep your head down and keep working, Niall.
[frMale] => Baissez votre tête et continuez de travailler, Niall.
[frFemale] => Baissez votre tête et continuez de travailler, Niall.
[deMale] => Haltet den Kopf unten und arbeitet weiter, Niall.
[deFemale] => Haltet den Kopf unten und arbeitet weiter, Niall.
)
[LocalizedOptionText] => Array
(
[enMale] => I'll try to keep you covered.
[frMale] => Je vais essayer de vous couvrir.
[frFemale] => Je vais essayer de vous couvrir.
[deMale] => Ich gebe Euch Deckung.
[deFemale] => Ich gebe Euch Deckung.
)
[CnvAlienVONode] => -1
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[55] => Array
(
[NodeId] => 55
[QuestRewardB62] => 9SUyGK3
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => If you don't get this done now, I'll shoot you myself, Niall!
[LocalizedText] => Array
(
[enMale] => If you don't get this done now, I'll shoot you myself, Niall!
[frMale] => Si vous ne vous dépêchez pas, je vais vous tuer moi-même, Niall !
[frFemale] => Si vous ne vous dépêchez pas, je vais vous tuer moi-même, Niall !
[deMale] => Wenn Ihr nicht gleich fertig seid, knalle ich Euch selbst ab, Niall!
[deFemale] => Wenn Ihr nicht gleich fertig seid, knalle ich Euch selbst ab, Niall!
)
[LocalizedOptionText] => Array
(
[enMale] => Move it, maggot!
[frMale] => Magnez-vous, crétin.
[frFemale] => Magnez-vous, crétin.
[deMale] => Mach schon, Zwerg!
[deFemale] => Mach schon, Zwerg!
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[xu2zYrP] => Array
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[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[Y7ylpO5] => Array
(
[Key] => 50
[Value] => Array
(
[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
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[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
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[56] => Array
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[QuestRewardB62] => 0000000
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[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => WzKZar1
[Text] => Kill them! Kill them all, now!
[LocalizedText] => Array
(
[enMale] => Kill them! Kill them all, now!
[frMale] => Tuez-les ! Tuez-les tous !
[frFemale] => Tuez-les ! Tuez-les tous !
[deMale] => Tötet sie! Tötet sie alle!
[deFemale] => Tötet sie! Tötet sie alle!
)
[CnvAlienVONode] => 1633419189
[CnvAlienVOFQN] => cnv.alien_vo.weequay.male_low
[AffectionRewardEventsB62] => Array
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[0] => 58
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[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
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[57] => Array
(
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => Havoc Squad! Suppressive fire!
[LocalizedText] => Array
(
[enMale] => Havoc Squad! Suppressive fire!
[frMale] => Escouade du Chaos ! Tir de suppression !
[frFemale] => Escouade du Chaos ! Tir de suppression !
[deMale] => Chaostrupp! Feuerschutz!
[deFemale] => Chaostrupp! Feuerschutz!
)
[LocalizedOptionText] => Array
(
[enMale] => Keep your head down, Niall!
[frMale] => Baissez-vous, Niall !
[frFemale] => Baissez-vous, Niall !
[deMale] => Kopf unten halten, Niall!
[deFemale] => Kopf unten halten, Niall!
)
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[Text] => Yes, sir!
[LocalizedText] => Array
(
[enMale] => Yes, sir!
[frMale] => Bien, Lieutenant !
[frFemale] => Bien, Lieutenant !
[deMale] => Jawohl!
[deFemale] => Jawohl!
)
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[60] => Array
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[Text] => You got it!
[LocalizedText] => Array
(
[enMale] => You got it!
[frMale] => Entendu !
[frFemale] => Entendu !
[deMale] => Geht klar!
[deFemale] => Geht klar!
)
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[Text] => Oh, that's just great.
[LocalizedText] => Array
(
[enMale] => Oh, that's just great.
[frMale] => Parfait, c'est parfait.
[frFemale] => Parfait, c'est parfait.
[deMale] => Na, das ist ja mal wieder toll.
[deFemale] => Na, das ist ja mal wieder toll.
)
[LocalizedOptionText] => Array
(
[enMale] => You're kidding me.
[frMale] => Vous plaisantez ?
[frFemale] => Vous plaisantez ?
[deMale] => Ihr macht wohl Witze.
[deFemale] => Ihr macht wohl Witze.
)
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[Stb] => str.cnv.misc.generic_lines
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[NodeId] => 68
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[0] => 9SUyGK3
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[QuestRewardB62] => 0000000
[ActionQuest] => 1.6141164412609E+19
[MinLevel] => -1
[MaxLevel] => -1
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[Text] => Done! It's done! Let's get out of here!
[LocalizedText] => Array
(
[enMale] => Done! It's done! Let's get out of here!
[frMale] => Maintenant, ça... et ça... OK... c'est bon ! J'ai fini !
[frFemale] => Maintenant, ça... et ça... OK... c'est bon ! J'ai fini !
[deMale] => Jetzt noch das ... und das ... gut ... fertig! Ich bin fertig!
[deFemale] => Jetzt noch das ... und das ... gut ... fertig! Ich bin fertig!
)
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[1] => 72
[2] => 73
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[Text] => I'm going as fast as I can!
[LocalizedText] => Array
(
[enMale] => I'm going as fast as I can!
[frMale] => Je fais aussi vite que possible !
[frFemale] => Je fais aussi vite que possible !
[deMale] => Ich mach ja schon, so schnell ich kann.
[deFemale] => Ich mach ja schon, so schnell ich kann.
)
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[NodeId] => 70
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[Text] => This would go a lot faster if I wasn't stuck using my portable equipment.
[LocalizedText] => Array
(
[enMale] => This would go a lot faster if I wasn't stuck using my portable equipment.
[frMale] => Ça irait bien plus vite si je n'étais pas bloqué avec mon équipement portable.
[frFemale] => Ça irait bien plus vite si je n'étais pas bloqué avec mon équipement portable.
[deMale] => Es würde alles so viel schneller gehen, wenn ich nicht nur meine tragbare Ausrüstung hätte.
[deFemale] => Es würde alles so viel schneller gehen, wenn ich nicht nur meine tragbare Ausrüstung hätte.
)
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[SpeakerB62Id] => 0000000
[Text] => Move, move, move!
[LocalizedText] => Array
(
[enMale] => Move, move, move!
[frMale] => Allez, allez, allez !
[frFemale] => Allez, allez, allez !
[deMale] => Los, los, los!
[deFemale] => Los, los, los!
)
[LocalizedOptionText] => Array
(
[enMale] => Let's go!
[frMale] => On y va !
[frFemale] => On y va !
[deMale] => Gehen wir!
[deFemale] => Gehen wir!
)
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[Y7ylpO5] => Array
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
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[NodeId] => 72
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[IsEmpty] =>
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[SpeakerB62Id] => 0000000
[Text] => I'm on the safe list? Everything is solid?
[LocalizedText] => Array
(
[enMale] => I'm on the safe list? Everything is solid?
[frMale] => Je suis sur la liste spéciale ? Tout est OK ?
[frFemale] => Je suis sur la liste spéciale ? Tout est OK ?
[deMale] => Stehe ich auf der Liste? Ist alles erledigt?
[deFemale] => Stehe ich auf der Liste? Ist alles erledigt?
)
[LocalizedOptionText] => Array
(
[enMale] => Are you sure?
[frMale] => Vous êtes sûr ?
[frFemale] => Vous êtes sûr ?
[deMale] => Seid Ihr sicher?
[deFemale] => Seid Ihr sicher?
)
[CnvAlienVONode] => -1
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[xu2zYrP] => Array
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[Key] => 50
[Value] => Array
(
[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
[Y7ylpO5] => Array
(
[Key] => 50
[Value] => Array
(
[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
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[Text] => Keep up or you're dead! Go, go!
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[frMale] => Courez ou vous êtes mort ! Allez, allez !
[frFemale] => Courez ou vous êtes mort ! Allez, allez !
[deMale] => Rennt um Euer Leben! Los, los!
[deFemale] => Rennt um Euer Leben! Los, los!
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[enMale] => Shut up and run!
[frMale] => Fermez-la et courez !
[frFemale] => Fermez-la et courez !
[deMale] => Haltet die Klappe und lauft!
[deFemale] => Haltet die Klappe und lauft!
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[deFemale] => <<1>> stimmt zu.
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[deFemale] => <<1>> ist dagegen.
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[Text] => Let's get out of here!
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[enMale] => Let's get out of here!
[frMale] => Dégageons d'ici !
[frFemale] => Dégageons d'ici !
[deMale] => Ja, verschwinden wir!
[deFemale] => Ja, verschwinden wir!
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[Text] => Yes, everything's solid. Now let's go!
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[enMale] => Yes, everything's solid. Now let's go!
[frMale] => Oui, tout est OK. Maintenant, allons-y !
[frFemale] => Oui, tout est OK. Maintenant, allons-y !
[deMale] => Ja, alles geritzt. Gehen wir endlich!
[deFemale] => Ja, alles geritzt. Gehen wir endlich!
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[Text] => Okay, okay!
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[enMale] => Okay, okay!
[frMale] => OK, OK !
[frFemale] => OK, OK !
[deMale] => Ist gut, ist ja gut!
[deFemale] => Ist gut, ist ja gut!
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[Text] => I'm still with you! Let's go!
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(
[enMale] => I'm still with you! Let's go!
[frMale] => Je suis toujours avec vous ! On y va !
[frFemale] => Je suis toujours avec vous ! On y va !
[deMale] => Ich bin noch da! Los, weiter!
[deFemale] => Ich bin noch da! Los, weiter!
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[Text] => Good luck.
[LocalizedText] => Array
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[enMale] => Good luck.
[frMale] => Bonne chance.
[frFemale] => Bonne chance.
[deMale] => Viel Glück.
[deFemale] => Viel Glück.
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[Text] => Okay, okay, let's see here. Good... good... okay, perfect.
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(
[enMale] => Okay, okay, let's see here. Good... good... okay, perfect.
[frMale] => Très bien, très bien, voyons ça. Bien... bien... OK, parfait.
[frFemale] => Très bien, très bien, voyons ça. Bien... bien... OK, parfait.
[deMale] => Alles klar, dann schauen wir mal. Gut ... gut. Das ist perfekt.
[deFemale] => Alles klar, dann schauen wir mal. Gut ... gut. Das ist perfekt.
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[Text] => The primary access protocol is bypassed. Now we just need to start with some priority data changes to cover our real moves....
[LocalizedText] => Array
(
[enMale] => The primary access protocol is bypassed. Now we just need to start with some priority data changes to cover our real moves....
[frMale] => Le premier protocole d'accès est passé. Maintenant on doit juste faire quelques changements de données prioritaires pour masquer nos vraies opérations...
[frFemale] => Le premier protocole d'accès est passé. Maintenant on doit juste faire quelques changements de données prioritaires pour masquer nos vraies opérations...
[deMale] => Wir haben das primäre Zugangsprotokoll umgangen. Jetzt müssen wir erstmal ein paar Daten verändern, um unsere Spuren zu verwischen ...
[deFemale] => Wir haben das primäre Zugangsprotokoll umgangen. Jetzt müssen wir erstmal ein paar Daten verändern, um unsere Spuren zu verwischen ...
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[Text] => Does that mean things are going well?
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(
[enMale] => Does that mean things are going well?
[frMale] => Est-ce que ça veut dire que tout se passe bien ?
[frFemale] => Est-ce que ça veut dire que tout se passe bien ?
[deMale] => Es funktioniert also alles, ja?
[deFemale] => Es funktioniert also alles, ja?
)
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(
[enMale] => Um... good?
[frMale] => Hum... bien ?
[frFemale] => Hum... bien ?
[deMale] => Ähm... gut?
[deFemale] => Ähm... gut?
)
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[Text] => Sorry? Oh, yes. They're using the old 15-Rs, so this shouldn't take long.
[LocalizedText] => Array
(
[enMale] => Sorry? Oh, yes. They're using the old 15-Rs, so this shouldn't take long.
[frMale] => Pardon ? Oh, oui. Ils utilisent de vieux 15-R, ça ne devrait pas être long.
[frFemale] => Pardon ? Oh, oui. Ils utilisent de vieux 15-R, ça ne devrait pas être long.
[deMale] => Wie? Ach so. Ja. Sie verwenden das alte 15-R, das sollte also schnell gehen.
[deFemale] => Wie? Ach so. Ja. Sie verwenden das alte 15-R, das sollte also schnell gehen.
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[Text] => We can't stay long, Niall. Finish as quickly as you can.
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[enMale] => We can't stay long, Niall. Finish as quickly as you can.
[frMale] => On a pas beaucoup de temps, Niall. Faites aussi vite que possible.
[frFemale] => On a pas beaucoup de temps, Niall. Faites aussi vite que possible.
[deMale] => Wir können nicht lange bleiben, Niall. Macht, so schnell Ihr könnt.
[deFemale] => Wir können nicht lange bleiben, Niall. Macht, so schnell Ihr könnt.
)
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[enMale] => Let's make this fast.
[frMale] => Dépêchons-nous.
[frFemale] => Dépêchons-nous.
[deMale] => Wir müssen uns beeilen.
[deFemale] => Wir müssen uns beeilen.
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[Text] => Huh? Yes, yes, I'm going as fast as I can. Don't worry.
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(
[enMale] => Huh? Yes, yes, I'm going as fast as I can. Don't worry.
[frMale] => Hein ? Oui, oui, je fais aussi vite que possible. Pas de souci.
[frFemale] => Hein ? Oui, oui, je fais aussi vite que possible. Pas de souci.
[deMale] => Hm? Ja, ja, ich beeile mich schon. Immer mit der Ruhe.
[deFemale] => Hm? Ja, ja, ich beeile mich schon. Immer mit der Ruhe.
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[Text] => I'm making a few system changes before I add you to the safe list, which should keep their technicians distracted from what we're really doing.
[LocalizedText] => Array
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[enMale] => I'm making a few system changes before I add you to the safe list, which should keep their technicians distracted from what we're really doing.
[frMale] => Je procède à quelques changements dans le système avant de vous ajouter à la liste. Ça devrait distraire leurs techniciens pendant qu'on opère.
[frFemale] => Je procède à quelques changements dans le système avant de vous ajouter à la liste. Ça devrait distraire leurs techniciens pendant qu'on opère.
[deMale] => Ich nehme ein paar Systemänderungen vor, bevor ich Euch auf die Liste setze. Das lenkt ihre Techniker davon ab, was wir hier wirklich machen.
[deFemale] => Ich nehme ein paar Systemänderungen vor, bevor ich Euch auf die Liste setze. Das lenkt ihre Techniker davon ab, was wir hier wirklich machen.
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[Text] => I need to stay focused here, Niall. Don't distract me.
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(
[enMale] => I need to stay focused here, Niall. Don't distract me.
[frMale] => Je dois rester concentré, Niall. Ne me perturbez pas.
[frFemale] => Je dois rester concentrée, Niall. Ne me perturbez pas.
[deMale] => Ich muss mich konzentrieren, Niall. Lenkt mich nicht ab.
[deFemale] => Ich muss mich konzentrieren, Niall. Lenkt mich nicht ab.
)
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[enMale] => Shut up.
[frMale] => Silence.
[frFemale] => Silence.
[deMale] => Seid still.
[deFemale] => Seid still.
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[Y7ylpO5] => Array
(
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[Value] => Array
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[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
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[Text] => What? Oh. Sorry. No problem.
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[frMale] => Quoi ? Oh, pardon. Pas de problème.
[frFemale] => Quoi ? Oh, pardon. Pas de problème.
[deMale] => Was? Oh. Entschuldigung. Kein Problem.
[deFemale] => Was? Oh. Entschuldigung. Kein Problem.
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[Text] => Hmm... daily income reports, year-by-year earning estimates, VIP profiles....
[LocalizedText] => Array
(
[enMale] => Hmm... daily income reports, year-by-year earning estimates, VIP profiles....
[frMale] => Hum... rapports de revenus quotidiens, estimations des bénéfices annuels, profils VIP...
[frFemale] => Hum... rapports de revenus quotidiens, estimations des bénéfices annuels, profils VIP...
[deMale] => Hm ... tägliche Einnahmeberichte, jährliche Umsatzschätzungen, VIP-Profile ...
[deFemale] => Hm ... tägliche Einnahmeberichte, jährliche Umsatzschätzungen, VIP-Profile ...
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[Text] => Sir! Incoming hostiles!
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(
[enMale] => Sir! Incoming hostiles!
[frMale] => Monsieur ! Ennemis en approche !
[frFemale] => Madame ! Ennemis en approche !
[deMale] => Achtung! Feinde im Anmarsch!
[deFemale] => Achtung! Feinde im Anmarsch!
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[Text] => Hostiles coming in, Lieutenant!
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[enMale] => Hostiles coming in, Lieutenant!
[frMale] => Ennemis en approche, Lieutenant !
[frFemale] => Ennemis en approche, Lieutenant !
[deMale] => Feinde im Anmarsch, Lieutenant!
[deFemale] => Feinde im Anmarsch, Lieutenant!
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[Text] => There they are! Take 'em down!
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(
[enMale] => There they are! Take 'em down!
[frMale] => Les voilà ! Abattez-les !
[frFemale] => Les voilà ! Abattez-les !
[deMale] => Da sind sie! Schaltet sie aus!
[deFemale] => Da sind sie! Schaltet sie aus!
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[Text] => All right... all right... I can make it. I can make it from here. Whew!
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(
[enMale] => All right... all right... I can make it. I can make it from here. Whew!
[frMale] => Très bien... très bien... Je peux le faire. Je peux le faire d'ici. Fiou !
[frFemale] => Très bien... très bien... Je peux le faire. Je peux le faire d'ici. Fiou !
[deMale] => Ist gut ... alles gut. Ich komme klar. Von hier aus schaff ich's allein. Puh!
[deFemale] => Ist gut ... alles gut. Ich komme klar. Von hier aus schaff ich's allein. Puh!
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[Text] => Thank you. Thanks for covering me. You really are the best.
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(
[enMale] => Thank you. Thanks for covering me. You really are the best.
[frMale] => Merci. Merci de m'avoir couvert. Vous êtes vraiment le meilleur.
[frFemale] => Merci. Merci de m'avoir couvert. Vous êtes vraiment la meilleure.
[deMale] => Danke. Danke, dass Ihr mir Deckung gegeben habt. Ihr seid wirklich klasse.
[deFemale] => Danke. Danke, dass Ihr mir Deckung gegeben habt. Ihr seid wirklich klasse.
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[Text] => You're welcome.
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[enMale] => You're welcome.
[frMale] => De rien.
[frFemale] => De rien.
[deMale] => Gern geschehen.
[deFemale] => Gern geschehen.
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[enMale] => No problem.
[frMale] => Pas de problème.
[frFemale] => Pas de problème.
[deMale] => Keine Ursache.
[deFemale] => Keine Ursache.
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[Text] => I'm glad to have that over with.
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[enMale] => I'm glad to have that over with.
[frMale] => Je suis content que ça soit terminé.
[frFemale] => Je suis contente que ça soit terminé.
[deMale] => Ich bin froh, dass es vorbei ist.
[deFemale] => Ich bin froh, dass es vorbei ist.
)
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[enMale] => That was a tough run.
[frMale] => C'était tendu.
[frFemale] => C'était tendu.
[deMale] => Das war knapp.
[deFemale] => Das war knapp.
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[Text] => Yeah. Me too.
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(
[enMale] => Yeah. Me too.
[frMale] => Ouais. Moi aussi.
[frFemale] => Ouais. Moi aussi.
[deMale] => Ja. Ich auch.
[deFemale] => Ja. Ich auch.
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[Text] => We'd have been out of there a lot sooner if you hadn't wasted so much time.
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[enMale] => We'd have been out of there a lot sooner if you hadn't wasted so much time.
[frMale] => On serait sortis de là bien plus vite si vous n'aviez pas perdu autant de temps.
[frFemale] => On serait sortis de là bien plus vite si vous n'aviez pas perdu autant de temps.
[deMale] => Wir wären schon viel früher weggekommen, wenn Ihr nicht so getrödelt hättet.
[deFemale] => Wir wären schon viel früher weggekommen, wenn Ihr nicht so getrödelt hättet.
)
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[enMale] => Spare me the thanks.
[frMale] => Ne me remerciez pas.
[frFemale] => Ne me remerciez pas.
[deMale] => Ich will Euren Dank nicht.
[deFemale] => Ich will Euren Dank nicht.
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[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[Key] => 50
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[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
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[Text] => I had to cover our tracks and make sure the changes to the safe list wouldn't be discovered too soon.
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[enMale] => I had to cover our tracks and make sure the changes to the safe list wouldn't be discovered too soon.
[frMale] => Il fallait que j'efface nos traces et que je m'assure que les changements dans la liste ne seraient pas découverts trop tôt.
[frFemale] => Il fallait que j'efface nos traces et que je m'assure que les changements dans la liste ne seraient pas découverts trop tôt.
[deMale] => Ich musste unsere Spuren verwischen und sicherstellen, dass die Änderung an der Besucherliste nicht so bald auffliegt.
[deFemale] => Ich musste unsere Spuren verwischen und sicherstellen, dass die Änderung an der Besucherliste nicht so bald auffliegt.
)
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[Text] => You'd better head for Club Vertica, up in the Promenade. I'll let Jonas know everything went okay. And after that, I'm taking a week off.
[LocalizedText] => Array
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[enMale] => You'd better head for Club Vertica, up in the Promenade. I'll let Jonas know everything went okay. And after that, I'm taking a week off.
[frMale] => Vous feriez mieux d'aller au Club Vertica, sur la promenade. Je vais dire à Jonas que tout s'est bien passé. Et prendre une semaine de vacances.
[frFemale] => Vous feriez mieux d'aller au Club Vertica, sur la promenade. Je vais dire à Jonas que tout s'est bien passé. Et prendre une semaine de vacances.
[deMale] => Ihr solltet besser in den Club Vertica, oben auf der Promenade. Ich sage Jonas Bescheid, dass alles gut gelaufen ist. Danach nehme ich mir eine Woche frei.
[deFemale] => Ihr solltet besser in den Club Vertica, oben auf der Promenade. Ich sage Jonas Bescheid, dass alles gut gelaufen ist. Danach nehme ich mir eine Woche frei.
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[Text] => I'll see you around. Good luck.
[LocalizedText] => Array
(
[enMale] => I'll see you around. Good luck.
[frMale] => Au revoir et bonne chance.
[frFemale] => Au revoir et bonne chance.
[deMale] => Man sieht sich. Viel Glück.
[deFemale] => Man sieht sich. Viel Glück.
)
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[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[GenericNodeNumber] => 0
)
[193] => Array
(
[NodeId] => 193
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
[201] => Array
(
[NodeId] => 201
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 202
)
[GenericNodeNumber] => 0
)
[202] => Array
(
[NodeId] => 202
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 221
)
[GenericNodeNumber] => 0
)
[209] => Array
(
[NodeId] => 209
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 210
)
[GenericNodeNumber] => 0
)
[210] => Array
(
[NodeId] => 210
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 225
)
[GenericNodeNumber] => 0
)
[211] => Array
(
[NodeId] => 211
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 212
)
[GenericNodeNumber] => 0
)
[212] => Array
(
[NodeId] => 212
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 201
)
[GenericNodeNumber] => 0
)
[215] => Array
(
[NodeId] => 215
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 216
)
[GenericNodeNumber] => 0
)
[216] => Array
(
[NodeId] => 216
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 218
)
[GenericNodeNumber] => 0
)
[218] => Array
(
[NodeId] => 218
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 219
)
[GenericNodeNumber] => 0
)
[219] => Array
(
[NodeId] => 219
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 78
)
[GenericNodeNumber] => 0
)
[223] => Array
(
[NodeId] => 223
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 224
)
[GenericNodeNumber] => 0
)
[224] => Array
(
[NodeId] => 224
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 193
)
[GenericNodeNumber] => 0
)
[227] => Array
(
[NodeId] => 227
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 228
)
[GenericNodeNumber] => 0
)
[228] => Array
(
[NodeId] => 228
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 229
)
[GenericNodeNumber] => 0
)
[230] => Array
(
[NodeId] => 230
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 160
)
[GenericNodeNumber] => 0
)
[231] => Array
(
[NodeId] => 231
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 1WOqvZ5
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 230
)
[GenericNodeNumber] => 0
)
[232] => Array
(
[NodeId] => 232
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 233
)
[GenericNodeNumber] => 0
)
[233] => Array
(
[NodeId] => 233
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 59
[1] => 60
)
[GenericNodeNumber] => 0
)
[234] => Array
(
[NodeId] => 234
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 235
)
[GenericNodeNumber] => 0
)
[235] => Array
(
[NodeId] => 235
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 56
)
[GenericNodeNumber] => 0
)
[238] => Array
(
[NodeId] => 238
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 240
)
[GenericNodeNumber] => 0
)
[239] => Array
(
[NodeId] => 239
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => DmtDpLA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 209
)
[GenericNodeNumber] => 0
)
[240] => Array
(
[NodeId] => 240
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 74
)
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
[44] => 42
[51] => 48
[52] => 48
[63] => 56
[64] => 56
[81] => 40
[142] => 146
[148] => 152
[156] => 160
[159] => 160
[182] => 190
[186] => 190
[221] => 78
[225] => 201
[229] => 82
[236] => 234
[237] => 234
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.location.nar_shaddaa.class.trooper.niall_piv
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
[0] => Y7ylpO5
[1] => xu2zYrP
)
[LocalizedName] => Array
(
[enMale] => cnv.location.nar_shaddaa.class.trooper.niall_piv
[frMale] => cnv.location.nar_shaddaa.class.trooper.niall_piv
[deMale] => cnv.location.nar_shaddaa.class.trooper.niall_piv
)
[Id] => 16141088679626605612
[Base62Id] => B0GvZQ2
[Fqn] => cnv.location.nar_shaddaa.class.trooper.niall_piv
[B62References] => Array
(
[ProgressesQuest] => Array
(
[0] => 9SUyGK3
)
[npcStartsCnv] => Array
(
[0] => XrOc5nF
[1] => 5TSGegA
[2] => DmtDpLA
)
)
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 4.0.0
[hash] => 1749986071
[removed_in] =>
[changed_fields] => Array
(
[0] => AffectionNpcB62
[1] => NodeLookup
[2] => AffectionNcoB62
[3] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0a
[1] => 1.7.2
[2] => 2.3.1
)
)