JSON PHP
{
"_id": {
"$oid": "5fb3e63833180000cb059e1f"
},
"SpeakersB62Ids": {
"xQ46LN5": "npc.location.belsavis.class.trooper.overwhelming_force.symo",
"cCMflz1": "npc.location.belsavis.class.trooper.overwhelming_force.lind",
"KuAuFp4": "npc.location.belsavis.class.trooper.overwhelming_force.guard_lieutenant_brok",
"JsAPxdE": "npc.location.belsavis.class.trooper.overwhelming_force.gouge",
"0nqxul0": "npc.companion.trooper.aric_jorgan",
"MZV00o6": "npc.companion.trooper.elara_dorne",
"Q2JoNeD": "npc.companion.trooper.m1_4x",
"hQf5ofD": "npc.companion.trooper.tanno_vik",
"E6mQvzF": "npc.companion.trooper.yuun"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"QuestB62Progressed": [
"HyIqn19",
"HyIqn19"
],
"RootNodes": [
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],
"NodeLookup": {
"9": {
"NodeId": 9,
"QuestsProgressedB62": [
"HyIqn19"
],
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xQ46LN5",
"Text": "Freeze!",
"LocalizedText": {
"enMale": "Freeze!",
"frMale": "Halte !",
"frFemale": "Halte !",
"deMale": "Keine Bewegung!",
"deFemale": "Keine Bewegung!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.class.trooper.symo",
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"10": {
"NodeId": 10,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
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"ChildIds": [
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"11": {
"NodeId": 11,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "cCMflz1",
"Text": "Take it easy, Symo. They're Republic soldiers--they must be here to help.",
"LocalizedText": {
"enMale": "Take it easy, Symo. They're Republic soldiers--they must be here to help.",
"frMale": "Doucement, Symo. C'est des soldats de la R\u00e9publique. Ils doivent \u00eatre l\u00e0 pour aider.",
"frFemale": "Doucement, Symo. C'est des soldats de la R\u00e9publique. Ils doivent \u00eatre l\u00e0 pour aider.",
"deMale": "Immer mit der Ruhe, Symo. Das sind Soldaten der Republik. Sie m\u00fcssen hier sein, um zu helfen.",
"deFemale": "Immer mit der Ruhe, Symo. Das sind Soldaten der Republik. Sie m\u00fcssen hier sein, um zu helfen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
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"ChildIds": [
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"NodeId": 12,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "cCMflz1",
"Text": "Relax, Symo. He's with the Republic--he must have come to help us.",
"LocalizedText": {
"enMale": "Relax, Symo. He's with the Republic--he must have come to help us.",
"frMale": "Du calme, Symo. Il est de la R\u00e9publique. Il doit \u00eatre venu nous aider.",
"frFemale": "Du calme, Symo. Il est de la R\u00e9publique. Il doit \u00eatre venu nous aider.",
"deMale": "Entspannt Euch, Symo. Er geh\u00f6rt zur Republik. Er muss hier sein, um uns zu helfen.",
"deFemale": "Entspannt Euch, Symo. Er geh\u00f6rt zur Republik. Er muss hier sein, um uns zu helfen."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": [],
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"ChildIds": [
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "cCMflz1",
"Text": "Get your eyes checked, Symo. She's with the Republic. She must have come to lend us a hand.",
"LocalizedText": {
"enMale": "Get your eyes checked, Symo. She's with the Republic. She must have come to lend us a hand.",
"frMale": "Ouvre les yeux, Symo. Elle est de la R\u00e9publique. Elle doit \u00eatre venue nous donner un coup de main.",
"frFemale": "Ouvre les yeux, Symo. Elle est de la R\u00e9publique. Elle doit \u00eatre venue nous donner un coup de main.",
"deMale": "Habt Ihr was an den Augen, Symo? Sie geh\u00f6rt zur Republik. Sie muss hier sein, um uns zu helfen.",
"deFemale": "Habt Ihr was an den Augen, Symo? Sie geh\u00f6rt zur Republik. Sie muss hier sein, um uns zu helfen."
},
"CnvAlienVONode": -1,
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"ChildIds": [
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"Stb": "str.cnv.location.belsavis.class.trooper.symo",
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"NodeId": 14,
"QuestRewardB62": "HyIqn19",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I've come to get you out of here.",
"LocalizedText": {
"enMale": "I've come to get you out of here.",
"frMale": "Je suis venu vous tirer de l\u00e0.",
"frFemale": "Je suis venue vous tirer de l\u00e0.",
"deMale": "Ich bin hier, um Euch rauszuholen.",
"deFemale": "Ich bin hier, um Euch rauszuholen."
},
"LocalizedOptionText": {
"enMale": "That's affirmative.",
"frMale": "Affirmatif.",
"frFemale": "Affirmatif.",
"deMale": "Das stimmt.",
"deFemale": "Das stimmt."
},
"CnvAlienVONode": -1,
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"ChildIds": [
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"Stb": "str.cnv.location.belsavis.class.trooper.symo",
"GenericNodeNumber": 0
},
"15": {
"NodeId": 15,
"QuestRewardB62": "HyIqn19",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "You've got the best in the Republic to get you out of here.",
"LocalizedText": {
"enMale": "You've got the best in the Republic to get you out of here.",
"frMale": "Vous avez l'\u00e9lite de la R\u00e9publique pour vous tirer de l\u00e0.",
"frFemale": "Vous avez l'\u00e9lite de la R\u00e9publique pour vous tirer de l\u00e0.",
"deMale": "Die Besten der Republik sind hier, um Euch rauszuholen.",
"deFemale": "Die Besten der Republik sind hier, um Euch rauszuholen."
},
"LocalizedOptionText": {
"enMale": "It's your lucky day.",
"frMale": "C'est votre jour de chance.",
"frFemale": "C'est votre jour de chance.",
"deMale": "Das ist Euer Gl\u00fcckstag.",
"deFemale": "Das ist Euer Gl\u00fcckstag."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": {
"QIyX73M": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.class.trooper.symo",
"GenericNodeNumber": 0
},
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"NodeId": 16,
"QuestRewardB62": "HyIqn19",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Point that at me again, and it'll be the last thing you ever do.",
"LocalizedText": {
"enMale": "Point that at me again, and it'll be the last thing you ever do.",
"frMale": "Pointez \u00e7a sur moi encore une fois et ce sera la derni\u00e8re action de votre vie.",
"frFemale": "Pointez \u00e7a sur moi encore une fois et ce sera la derni\u00e8re action de votre vie.",
"deMale": "Richtet dieses Ding noch einmal auf mich, dann wird es das Letzte sein, das Ihr jemals getan habt.",
"deFemale": "Richtet dieses Ding noch einmal auf mich, dann wird es das Letzte sein, das Ihr jemals getan habt."
},
"LocalizedOptionText": {
"enMale": "Symo is lucky I didn't shoot.",
"frMale": "Symo a de la chance que je n'aie pas tir\u00e9.",
"frFemale": "Symo a de la chance que je n'aie pas tir\u00e9.",
"deMale": "Gut, dass ich nicht geschossen habe.",
"deFemale": "Gut, dass ich nicht geschossen habe."
},
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"AffectionRewardEventsB62": {
"xu2zYrP": {
"Key": 50,
"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
},
"Y7ylpO5": {
"Key": 50,
"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
},
"y1Jf0BD": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"qSrvBe5": {
"Key": 50,
"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
}
},
"IsAmbient": false,
"ChildIds": [
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"Stb": "str.cnv.location.belsavis.class.trooper.symo",
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"NodeId": 17,
"QuestRewardB62": "HyIqn19",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Havoc Squad--we're here to pull you out.",
"LocalizedText": {
"enMale": "Havoc Squad--we're here to pull you out.",
"frMale": "Escouade du Chaos. On vient vous tirer de l\u00e0.",
"frFemale": "Escouade du Chaos. On vient vous tirer de l\u00e0.",
"deMale": "Chaostrupp - wir sind hier, um Euch alle rauszuholen.",
"deFemale": "Chaostrupp - wir sind hier, um Euch alle rauszuholen."
},
"LocalizedOptionText": {
"enMale": "That's affirmative.",
"frMale": "Affirmatif.",
"frFemale": "Affirmatif.",
"deMale": "Das stimmt.",
"deFemale": "Das stimmt."
},
"CnvAlienVONode": -1,
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"AffectionRewardEventsB62": {
"xu2zYrP": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"Y7ylpO5": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"QIyX73M": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
},
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"QuestRewardB62": "0000000",
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"MinLevel": -1,
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"AlignmentGain": "None",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "cCMflz1",
"Text": "Havoc Squad? One of you have an uncle in the Senate or something?",
"LocalizedText": {
"enMale": "Havoc Squad? One of you have an uncle in the Senate or something?",
"frMale": "L'escouade du Chaos ? Un de vous a un oncle au S\u00e9nat ou quoi ?",
"frFemale": "L'escouade du Chaos ? Un de vous a un oncle au S\u00e9nat ou quoi ?",
"deMale": "Chaostrupp? Hat einer von Euch einen Onkel im Senat oder so?",
"deFemale": "Chaostrupp? Hat einer von Euch einen Onkel im Senat oder so?"
},
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"QuestRewardB62": "0000000",
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"IsEmpty": true,
"JoinDisabledForHolocom": false,
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"SpeakerB62Id": "xQ46LN5",
"Text": "Not me. Does this mean we can finally get out of this place?",
"LocalizedText": {
"enMale": "Not me. Does this mean we can finally get out of this place?",
"frMale": "Pas moi. \u00c7a veut dire qu'on va enfin quitter cet endroit ?",
"frFemale": "Pas moi. \u00c7a veut dire qu'on va enfin quitter cet endroit ?",
"deMale": "Ich nicht. Hei\u00dft das, dass wir endlich hier rauskommen?",
"deFemale": "Ich nicht. Hei\u00dft das, dass wir endlich hier rauskommen?"
},
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"QuestRewardB62": "0000000",
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "xQ46LN5",
"Text": "Well, what are we waiting for?",
"LocalizedText": {
"enMale": "Well, what are we waiting for?",
"frMale": "Eh bien, qu'est-ce qu'on attend ?",
"frFemale": "Eh bien, qu'est-ce qu'on attend ?",
"deMale": "Na, worauf warten wir dann noch?",
"deFemale": "Na, worauf warten wir dann noch?"
},
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"IsEmpty": true,
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"IsPlayerNode": true,
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"SpeakerB62Id": "xQ46LN5",
"Text": "Sounds good to me! Let's go!",
"LocalizedText": {
"enMale": "Sounds good to me! Let's go!",
"frMale": "\u00c7a me pla\u00eet bien ! Allons-y !",
"frFemale": "\u00c7a me pla\u00eet bien ! Allons-y !",
"deMale": "Klingt gut in meinen Ohren! Gehen wir!",
"deFemale": "Klingt gut in meinen Ohren! Gehen wir!"
},
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"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
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"SpeakerB62Id": "xQ46LN5",
"Text": "All right, all right, I'm sorry. Does this mean we can get out of here?",
"LocalizedText": {
"enMale": "All right, all right, I'm sorry. Does this mean we can get out of here?",
"frMale": "Tr\u00e8s bien, d'accord, je suis d\u00e9sol\u00e9. \u00c7a veut dire qu'on peut partir d'ici ?",
"frFemale": "Tr\u00e8s bien, d'accord, je suis d\u00e9sol\u00e9. \u00c7a veut dire qu'on peut partir d'ici ?",
"deMale": "Schon gut, schon gut, tut mir leid. Hei\u00dft das, dass wir von hier verschwinden k\u00f6nnen?",
"deFemale": "Schon gut, schon gut, tut mir leid. Hei\u00dft das, dass wir von hier verschwinden k\u00f6nnen?"
},
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"Text": "We're not going anywhere. I swore an oath to keep the prisoners on Belsavis locked up. I'm not gonna leave and let this scum escape.",
"LocalizedText": {
"enMale": "We're not going anywhere. I swore an oath to keep the prisoners on Belsavis locked up. I'm not gonna leave and let this scum escape.",
"frMale": "On ne va nulle part. J'ai jur\u00e9 de garder les prisonniers de Belsavis sous les verrous. Je ne vais pas partir en laissant la vermine s'\u00e9chapper.",
"frFemale": "On ne va nulle part. J'ai jur\u00e9 de garder les prisonniers de Belsavis sous les verrous. Je ne vais pas partir en laissant la vermine s'\u00e9chapper.",
"deMale": "Wir gehen nirgendwohin. Ich habe einen Eid geleistet, die H\u00e4ftlinge auf Belsavis in ihren Zellen zu halten. Ich werde nicht abhauen und diesen Abschaum entkommen lassen.",
"deFemale": "Wir gehen nirgendwohin. Ich habe einen Eid geleistet, die H\u00e4ftlinge auf Belsavis in ihren Zellen zu halten. Ich werde nicht abhauen und diesen Abschaum entkommen lassen."
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"SpeakerB62Id": "xQ46LN5",
"Text": "This is moronic. Who cares about one prisoner? There are hundreds of them running loose!",
"LocalizedText": {
"enMale": "This is moronic. Who cares about one prisoner? There are hundreds of them running loose!",
"frMale": "C'est stupide. Qui se pr\u00e9occupe d'un prisonnier ? Il y en a des centaines en cavale !",
"frFemale": "C'est stupide. Qui se pr\u00e9occupe d'un prisonnier ? Il y en a des centaines en cavale !",
"deMale": "Das ist doch idiotisch. Wer interessiert sich schon f\u00fcr einen einzelnen H\u00e4ftling? Hier laufen Hunderte von ihnen frei herum!",
"deFemale": "Das ist doch idiotisch. Wer interessiert sich schon f\u00fcr einen einzelnen H\u00e4ftling? Hier laufen Hunderte von ihnen frei herum!"
},
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"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "KuAuFp4",
"Text": "You volunteered to help me guard my post. You don't want to stay, fine--but I keep my word.",
"LocalizedText": {
"enMale": "You volunteered to help me guard my post. You don't want to stay, fine--but I keep my word.",
"frMale": "Vous \u00e9tiez volontaires pour m'aider \u00e0 garder mon poste. Si vous voulez partir, partez. Moi, je reste.",
"frFemale": "Vous \u00e9tiez volontaires pour m'aider \u00e0 garder mon poste. Si vous voulez partir, partez. Moi, je reste.",
"deMale": "Ihr habt Euch freiwillig gemeldet, mir auf meinem Posten zu helfen. Wenn Ihr nicht bleiben wollt, bitte. Ich jedenfalls halte mein Wort.",
"deFemale": "Ihr habt Euch freiwillig gemeldet, mir auf meinem Posten zu helfen. Wenn Ihr nicht bleiben wollt, bitte. Ich jedenfalls halte mein Wort."
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"SpeakerB62Id": "cCMflz1",
"Text": "Brok's right. Dagger Wing agreed to help hold this ground. If we die, we die--that's the job.",
"LocalizedText": {
"enMale": "Brok's right. Dagger Wing agreed to help hold this ground. If we die, we die--that's the job.",
"frMale": "Brok a raison. La Dague Ail\u00e9e a accept\u00e9 de l'aider. Si on meurt, on meurt. C'est comme \u00e7a.",
"frFemale": "Brok a raison. La Dague Ail\u00e9e a accept\u00e9 de l'aider. Si on meurt, on meurt. C'est comme \u00e7a.",
"deMale": "Brok hat Recht. Das Dolchgeschwader hat zugestimmt, diese Stellung zu halten. Wenn wir sterben, sterben wir - das geh\u00f6rt zum Job.",
"deFemale": "Brok hat Recht. Das Dolchgeschwader hat zugestimmt, diese Stellung zu halten. Wenn wir sterben, sterben wir - das geh\u00f6rt zum Job."
},
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"SpeakerB62Id": "0000000",
"Text": "You can always lock Gouge up in another cell, Brok.",
"LocalizedText": {
"enMale": "You can always lock Gouge up in another cell, Brok.",
"frMale": "Vous pourrez toujours enfermer Surin ailleurs, Brok.",
"frFemale": "Vous pourrez toujours enfermer Surin ailleurs, Brok.",
"deMale": "Ihr k\u00f6nnt Presser auch in einer anderen Zelle einsperren, Brok.",
"deFemale": "Ihr k\u00f6nnt Presser auch in einer anderen Zelle einsperren, Brok."
},
"LocalizedOptionText": {
"enMale": "Bring the prisoner with us.",
"frMale": "Emmenons le prisonnier.",
"frFemale": "Emmenons le prisonnier.",
"deMale": "Nehmt den H\u00e4ftling doch mit.",
"deFemale": "Nehmt den H\u00e4ftling doch mit."
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"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
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},
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"y1Jf0BD": {
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"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
},
"qSrvBe5": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
}
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"IsEmpty": false,
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"SpeakerB62Id": "0000000",
"Text": "If this scumbag weren't breathing, you'd have no reason to stay, right?",
"LocalizedText": {
"enMale": "If this scumbag weren't breathing, you'd have no reason to stay, right?",
"frMale": "Si cette vermine ne respirait plus, vous n'auriez aucune raison de rester, si?",
"frFemale": "Si cette vermine ne respirait plus, vous n'auriez aucune raison de rester, si?",
"deMale": "Wenn dieser Abschaum nicht mehr atmen w\u00fcrde, h\u00e4ttet Ihr keinen Grund mehr zu bleiben, richtig?",
"deFemale": "Wenn dieser Abschaum nicht mehr atmen w\u00fcrde, h\u00e4ttet Ihr keinen Grund mehr zu bleiben, richtig?"
},
"LocalizedOptionText": {
"enMale": "What if the prisoner dies?",
"frMale": "Et si le prisonnier meurt ?",
"frFemale": "Et si le prisonnier meurt ?",
"deMale": "Und wenn der H\u00e4ftling stirbt?",
"deFemale": "Und wenn der H\u00e4ftling stirbt?"
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"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
},
"Y7ylpO5": {
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"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
}
},
"QIyX73M": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"y1Jf0BD": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"qSrvBe5": {
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"Value": {
"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
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"SpeakerB62Id": "KuAuFp4",
"Text": "It'll be a hard run, but if you get us back to the entrance, we can take Gouge the rest of the way.",
"LocalizedText": {
"enMale": "It'll be a hard run, but if you get us back to the entrance, we can take Gouge the rest of the way.",
"frMale": "Ce sera difficile, mais si vous pouvez nous amener \u00e0 l'entr\u00e9e, on s'occupera de Surin sur le reste du chemin.",
"frFemale": "Ce sera difficile, mais si vous pouvez nous amener \u00e0 l'entr\u00e9e, on s'occupera de Surin sur le reste du chemin.",
"deMale": "Das wird kein gem\u00fctlicher Weg, aber wenn Ihr uns zum Eingang zur\u00fcckbringt, k\u00f6nnen wir Presser den Rest der Strecke \u00fcbernehmen.",
"deFemale": "Das wird kein gem\u00fctlicher Weg, aber wenn Ihr uns zum Eingang zur\u00fcckbringt, k\u00f6nnen wir Presser den Rest der Strecke \u00fcbernehmen."
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"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "JsAPxdE",
"Text": "I go free, whether you stay or go. Run now, and maybe I won't find you once I'm out.",
"LocalizedText": {
"enMale": "I go free, whether you stay or go. Run now, and maybe I won't find you once I'm out.",
"frMale": "Je sortirai, que tu restes ou que tu partes. Fuis et peut-\u00eatre que je te trouverai pas une fois dehors.",
"frFemale": "Je sortirai, que tu restes ou que tu partes. Fuis et peut-\u00eatre que je te trouverai pas une fois dehors.",
"deMale": "Ich komme schon frei, ob Ihr bleibt oder nicht. Haut besser ab, vielleicht werde ich Euch dann nicht finden, wenn ich hier rauskomme.",
"deFemale": "Ich komme schon frei, ob Ihr bleibt oder nicht. Haut besser ab, vielleicht werde ich Euch dann nicht finden, wenn ich hier rauskomme."
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I'm under orders to bring all Dagger Wing personnel in. There's no time for this.",
"LocalizedText": {
"enMale": "I'm under orders to bring all Dagger Wing personnel in. There's no time for this.",
"frMale": "J'ai re\u00e7u l'ordre de ramener tous les membres de la Dague Ail\u00e9e. Je n'ai pas de temps pour \u00e7a.",
"frFemale": "J'ai re\u00e7u l'ordre de ramener tous les membres de la Dague Ail\u00e9e. Je n'ai pas de temps pour \u00e7a.",
"deMale": "Ich habe den Befehl, alle Mitglieder des Dolchgeschwaders zu evakuieren. Wir haben keine Zeit f\u00fcr Diskussionen.",
"deFemale": "Ich habe den Befehl, alle Mitglieder des Dolchgeschwaders zu evakuieren. Wir haben keine Zeit f\u00fcr Diskussionen."
},
"LocalizedOptionText": {
"enMale": "We need to go.",
"frMale": "On doit partir.",
"frFemale": "On doit partir.",
"deMale": "Wir m\u00fcssen gehen.",
"deFemale": "Wir m\u00fcssen gehen."
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"Y7ylpO5": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"QIyX73M": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"y1Jf0BD": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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}
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "I can see why you'd want to stay with such an upstanding guy.",
"LocalizedText": {
"enMale": "I can see why you'd want to stay with such an upstanding guy.",
"frMale": "Je comprends que vous vouliez rester aupr\u00e8s d'un gar\u00e7on si charmant.",
"frFemale": "Je comprends que vous vouliez rester aupr\u00e8s d'un gar\u00e7on si charmant.",
"deMale": "Ich kann verstehen, warum Ihr bei einem derart ehrbaren Kerl bleiben wollt.",
"deFemale": "Ich kann verstehen, warum Ihr bei einem derart ehrbaren Kerl bleiben wollt."
},
"LocalizedOptionText": {
"enMale": "Charming.",
"frMale": "Charmant.",
"frFemale": "Charmant.",
"deMale": "Bezaubernd.",
"deFemale": "Bezaubernd."
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"IsEmpty": false,
"JoinDisabledForHolocom": false,
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"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"Text": "Nobody asked you anything.",
"LocalizedText": {
"enMale": "Nobody asked you anything.",
"frMale": "On ne t'a rien demand\u00e9.",
"frFemale": "On ne t'a rien demand\u00e9.",
"deMale": "Niemand hat Euch irgendwas gefragt.",
"deFemale": "Niemand hat Euch irgendwas gefragt."
},
"LocalizedOptionText": {
"enMale": "Shut up. [Hit Gouge]",
"frMale": "Ferme-la. [Frapper Surin]",
"frFemale": "Ferme-la. [Frapper Surin]",
"deMale": "Klappe. [Presser schlagen]",
"deFemale": "Klappe. [Presser schlagen]"
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"Text": "Brok, if you stay here, you're just going to get yourself and three good pilots killed.",
"LocalizedText": {
"enMale": "Brok, if you stay here, you're just going to get yourself and three good pilots killed.",
"frMale": "Brok, si vous restez l\u00e0, vous allez juste vous faire tuer, vous et trois bons pilotes.",
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"frMale": "Laissez le prisonnier.",
"frFemale": "Laissez le prisonnier.",
"deMale": "[\u00dcberreden] Lasst den H\u00e4ftling hier.",
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"deFemale": "<<1>> stimmt zu."
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},
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"deFemale": "<<1>> stimmt zu."
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"Text": "This is war. Trading four good men for one prisoner is a waste we can't afford.",
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"Text": "Hmm. I don't like it, but you've got a point. There are bigger problems right now than this prisoner. Let's move.",
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"Text": "Are... are you serious? You want to kill him in cold blood?",
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"enMale": "Are... are you serious? You want to kill him in cold blood?",
"frMale": "Vous... vous \u00eates s\u00e9rieux ? Vous le tueriez de sang froid ?",
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"Text": "I'll be seeing you, Gouge. Let's go, soldier.",
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"SpeakerB62Id": "JsAPxdE",
"Text": "I'm going to find you, Brok. When I'm out. You, me and a blade... we'll all get very cozy together.",
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"enMale": "I'm going to find you, Brok. When I'm out. You, me and a blade... we'll all get very cozy together.",
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"Text": "Gouge got a life sentence, not death. Not our place to change that.",
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"frMale": "Surin est condamn\u00e9 \u00e0 vie, pas \u00e0 mort. Ce n'est pas \u00e0 nous de changer \u00e7a.",
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"Text": "We'll put Gouge in a cell somewhere else.",
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"frMale": "On va mettre Surin dans une autre cellule.",
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"frMale": "D'accord. On l'emm\u00e8ne.",
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"frFemale": "Pas d'\u00e9nergie \u00e0 perdre avec la vermine.",
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"deFemale": "<<1>> ist dagegen."
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"frFemale": "Bouge encore et je te largue, ordure.",
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"Text": "Major, that was uncalled for. The prisoner is hardly a threat.",
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"Text": "Aggressive captive identified--pacification protocols on standby!",
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"frMale": "D\u00e9tenu agressif identifi\u00e9. Protocoles de pacification par\u00e9s !",
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"Text": "Come on, boss, you can do better than that. Watch.",
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"Text": "A waste of energy, Major. Let us conserve our strength for the journeys ahead.",
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"Text": "Always such a charmer.",
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"Text": "Whoa there, Major. Offing this guy isn't part of the mission.",
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"frMale": "Olah, Major. Tuer ce type ne fait pas partie de la mission.",
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"deMale": "Immer langsam, Major. Diesen Typen auszuschalten geh\u00f6rt nicht zur Mission.",
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"Text": "Major. This is an unarmed prisoner--we cannot kill him as a matter of convenience.",
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"Text": "Our mission is priority one. Any obstacles to completing that mission should be removed.",
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"Text": "Why not? It'd save us a lot of time.",
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"frMale": "Pourquoi pas ? On gagnerait du temps.",
"frFemale": "Pourquoi pas ? On gagnerait du temps.",
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"Text": "Yuun sees no cause for ending this being's life.",
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"AffectionNpcB62": [],
"AffectionNcoB62": [
"QIyX73M",
"xu2zYrP",
"Y7ylpO5",
"y1Jf0BD",
"qSrvBe5"
],
"LocalizedName": {
"enMale": "cnv.location.belsavis.class.trooper.symo",
"frMale": "cnv.location.belsavis.class.trooper.symo",
"deMale": "cnv.location.belsavis.class.trooper.symo"
},
"Id": "16140946494994590258",
"Base62Id": "CYgypYH",
"Fqn": "cnv.location.belsavis.class.trooper.symo",
"B62References": {
"ProgressesQuest": [
"HyIqn19"
],
"npcStartsCnv": [
"xQ46LN5"
]
},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "411447813",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.0.0a",
"1.0.0a",
"1.3.0",
"1.7.0",
"2.3.1",
"4.0.0"
]
} Array
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[SpeakersB62Ids] => Array
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[cCMflz1] => npc.location.belsavis.class.trooper.overwhelming_force.lind
[KuAuFp4] => npc.location.belsavis.class.trooper.overwhelming_force.guard_lieutenant_brok
[JsAPxdE] => npc.location.belsavis.class.trooper.overwhelming_force.gouge
[0nqxul0] => npc.companion.trooper.aric_jorgan
[MZV00o6] => npc.companion.trooper.elara_dorne
[Q2JoNeD] => npc.companion.trooper.m1_4x
[hQf5ofD] => npc.companion.trooper.tanno_vik
[E6mQvzF] => npc.companion.trooper.yuun
)
[AudioLanguageState] => Array
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[en-us] => 1
[fr-fr] => 1
[de-de] => 1
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[QuestB62Progressed] => Array
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[1] => HyIqn19
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[RootNodes] => Array
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[1] => 159
[2] => 9
[3] => 186
[4] => 215
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[NodeLookup] => Array
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[QuestsProgressedB62] => Array
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[0] => HyIqn19
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[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[SpeakerB62Id] => xQ46LN5
[Text] => Freeze!
[LocalizedText] => Array
(
[enMale] => Freeze!
[frMale] => Halte !
[frFemale] => Halte !
[deMale] => Keine Bewegung!
[deFemale] => Keine Bewegung!
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[IsPlayerNode] =>
[SpeakerB62Id] => cCMflz1
[Text] => Take it easy, Symo. They're Republic soldiers--they must be here to help.
[LocalizedText] => Array
(
[enMale] => Take it easy, Symo. They're Republic soldiers--they must be here to help.
[frMale] => Doucement, Symo. C'est des soldats de la République. Ils doivent être là pour aider.
[frFemale] => Doucement, Symo. C'est des soldats de la République. Ils doivent être là pour aider.
[deMale] => Immer mit der Ruhe, Symo. Das sind Soldaten der Republik. Sie müssen hier sein, um zu helfen.
[deFemale] => Immer mit der Ruhe, Symo. Das sind Soldaten der Republik. Sie müssen hier sein, um zu helfen.
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[CnvAlienVONode] => -1
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[12] => Array
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[Text] => Relax, Symo. He's with the Republic--he must have come to help us.
[LocalizedText] => Array
(
[enMale] => Relax, Symo. He's with the Republic--he must have come to help us.
[frMale] => Du calme, Symo. Il est de la République. Il doit être venu nous aider.
[frFemale] => Du calme, Symo. Il est de la République. Il doit être venu nous aider.
[deMale] => Entspannt Euch, Symo. Er gehört zur Republik. Er muss hier sein, um uns zu helfen.
[deFemale] => Entspannt Euch, Symo. Er gehört zur Republik. Er muss hier sein, um uns zu helfen.
)
[CnvAlienVONode] => -1
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[2] => 16
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[SpeakerB62Id] => cCMflz1
[Text] => Get your eyes checked, Symo. She's with the Republic. She must have come to lend us a hand.
[LocalizedText] => Array
(
[enMale] => Get your eyes checked, Symo. She's with the Republic. She must have come to lend us a hand.
[frMale] => Ouvre les yeux, Symo. Elle est de la République. Elle doit être venue nous donner un coup de main.
[frFemale] => Ouvre les yeux, Symo. Elle est de la République. Elle doit être venue nous donner un coup de main.
[deMale] => Habt Ihr was an den Augen, Symo? Sie gehört zur Republik. Sie muss hier sein, um uns zu helfen.
[deFemale] => Habt Ihr was an den Augen, Symo? Sie gehört zur Republik. Sie muss hier sein, um uns zu helfen.
)
[CnvAlienVONode] => -1
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[1] => 33
[2] => 35
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[Stb] => str.cnv.location.belsavis.class.trooper.symo
[GenericNodeNumber] => 0
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[14] => Array
(
[NodeId] => 14
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => I've come to get you out of here.
[LocalizedText] => Array
(
[enMale] => I've come to get you out of here.
[frMale] => Je suis venu vous tirer de là.
[frFemale] => Je suis venue vous tirer de là.
[deMale] => Ich bin hier, um Euch rauszuholen.
[deFemale] => Ich bin hier, um Euch rauszuholen.
)
[LocalizedOptionText] => Array
(
[enMale] => That's affirmative.
[frMale] => Affirmatif.
[frFemale] => Affirmatif.
[deMale] => Das stimmt.
[deFemale] => Das stimmt.
)
[CnvAlienVONode] => -1
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[15] => Array
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => You've got the best in the Republic to get you out of here.
[LocalizedText] => Array
(
[enMale] => You've got the best in the Republic to get you out of here.
[frMale] => Vous avez l'élite de la République pour vous tirer de là.
[frFemale] => Vous avez l'élite de la République pour vous tirer de là.
[deMale] => Die Besten der Republik sind hier, um Euch rauszuholen.
[deFemale] => Die Besten der Republik sind hier, um Euch rauszuholen.
)
[LocalizedOptionText] => Array
(
[enMale] => It's your lucky day.
[frMale] => C'est votre jour de chance.
[frFemale] => C'est votre jour de chance.
[deMale] => Das ist Euer Glückstag.
[deFemale] => Das ist Euer Glückstag.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
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[QIyX73M] => Array
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[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
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[0] => 27
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[Text] => Point that at me again, and it'll be the last thing you ever do.
[LocalizedText] => Array
(
[enMale] => Point that at me again, and it'll be the last thing you ever do.
[frMale] => Pointez ça sur moi encore une fois et ce sera la dernière action de votre vie.
[frFemale] => Pointez ça sur moi encore une fois et ce sera la dernière action de votre vie.
[deMale] => Richtet dieses Ding noch einmal auf mich, dann wird es das Letzte sein, das Ihr jemals getan habt.
[deFemale] => Richtet dieses Ding noch einmal auf mich, dann wird es das Letzte sein, das Ihr jemals getan habt.
)
[LocalizedOptionText] => Array
(
[enMale] => Symo is lucky I didn't shoot.
[frMale] => Symo a de la chance que je n'aie pas tiré.
[frFemale] => Symo a de la chance que je n'aie pas tiré.
[deMale] => Gut, dass ich nicht geschossen habe.
[deFemale] => Gut, dass ich nicht geschossen habe.
)
[CnvAlienVONode] => -1
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[AffectionRewardEventsB62] => Array
(
[xu2zYrP] => Array
(
[Key] => 50
[Value] => Array
(
[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
[Y7ylpO5] => Array
(
[Key] => 50
[Value] => Array
(
[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
[y1Jf0BD] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[qSrvBe5] => Array
(
[Key] => 50
[Value] => Array
(
[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
)
[IsAmbient] =>
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(
[0] => 29
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[Stb] => str.cnv.location.belsavis.class.trooper.symo
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(
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[Text] => Havoc Squad--we're here to pull you out.
[LocalizedText] => Array
(
[enMale] => Havoc Squad--we're here to pull you out.
[frMale] => Escouade du Chaos. On vient vous tirer de là.
[frFemale] => Escouade du Chaos. On vient vous tirer de là.
[deMale] => Chaostrupp - wir sind hier, um Euch alle rauszuholen.
[deFemale] => Chaostrupp - wir sind hier, um Euch alle rauszuholen.
)
[LocalizedOptionText] => Array
(
[enMale] => That's affirmative.
[frMale] => Affirmatif.
[frFemale] => Affirmatif.
[deMale] => Das stimmt.
[deFemale] => Das stimmt.
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[Key] => 200
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[QIyX73M] => Array
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[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
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[deFemale] => <<1>> stimmt zu.
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[0] => 18
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[JoinDisabledForHolocom] =>
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[SpeakerB62Id] => cCMflz1
[Text] => Havoc Squad? One of you have an uncle in the Senate or something?
[LocalizedText] => Array
(
[enMale] => Havoc Squad? One of you have an uncle in the Senate or something?
[frMale] => L'escouade du Chaos ? Un de vous a un oncle au Sénat ou quoi ?
[frFemale] => L'escouade du Chaos ? Un de vous a un oncle au Sénat ou quoi ?
[deMale] => Chaostrupp? Hat einer von Euch einen Onkel im Senat oder so?
[deFemale] => Chaostrupp? Hat einer von Euch einen Onkel im Senat oder so?
)
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[Text] => Not me. Does this mean we can finally get out of this place?
[LocalizedText] => Array
(
[enMale] => Not me. Does this mean we can finally get out of this place?
[frMale] => Pas moi. Ça veut dire qu'on va enfin quitter cet endroit ?
[frFemale] => Pas moi. Ça veut dire qu'on va enfin quitter cet endroit ?
[deMale] => Ich nicht. Heißt das, dass wir endlich hier rauskommen?
[deFemale] => Ich nicht. Heißt das, dass wir endlich hier rauskommen?
)
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[Text] => Well, what are we waiting for?
[LocalizedText] => Array
(
[enMale] => Well, what are we waiting for?
[frMale] => Eh bien, qu'est-ce qu'on attend ?
[frFemale] => Eh bien, qu'est-ce qu'on attend ?
[deMale] => Na, worauf warten wir dann noch?
[deFemale] => Na, worauf warten wir dann noch?
)
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[Text] => Sounds good to me! Let's go!
[LocalizedText] => Array
(
[enMale] => Sounds good to me! Let's go!
[frMale] => Ça me plaît bien ! Allons-y !
[frFemale] => Ça me plaît bien ! Allons-y !
[deMale] => Klingt gut in meinen Ohren! Gehen wir!
[deFemale] => Klingt gut in meinen Ohren! Gehen wir!
)
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[SpeakerB62Id] => xQ46LN5
[Text] => All right, all right, I'm sorry. Does this mean we can get out of here?
[LocalizedText] => Array
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[enMale] => All right, all right, I'm sorry. Does this mean we can get out of here?
[frMale] => Très bien, d'accord, je suis désolé. Ça veut dire qu'on peut partir d'ici ?
[frFemale] => Très bien, d'accord, je suis désolé. Ça veut dire qu'on peut partir d'ici ?
[deMale] => Schon gut, schon gut, tut mir leid. Heißt das, dass wir von hier verschwinden können?
[deFemale] => Schon gut, schon gut, tut mir leid. Heißt das, dass wir von hier verschwinden können?
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[Text] => We're not going anywhere. I swore an oath to keep the prisoners on Belsavis locked up. I'm not gonna leave and let this scum escape.
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[enMale] => We're not going anywhere. I swore an oath to keep the prisoners on Belsavis locked up. I'm not gonna leave and let this scum escape.
[frMale] => On ne va nulle part. J'ai juré de garder les prisonniers de Belsavis sous les verrous. Je ne vais pas partir en laissant la vermine s'échapper.
[frFemale] => On ne va nulle part. J'ai juré de garder les prisonniers de Belsavis sous les verrous. Je ne vais pas partir en laissant la vermine s'échapper.
[deMale] => Wir gehen nirgendwohin. Ich habe einen Eid geleistet, die Häftlinge auf Belsavis in ihren Zellen zu halten. Ich werde nicht abhauen und diesen Abschaum entkommen lassen.
[deFemale] => Wir gehen nirgendwohin. Ich habe einen Eid geleistet, die Häftlinge auf Belsavis in ihren Zellen zu halten. Ich werde nicht abhauen und diesen Abschaum entkommen lassen.
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[Text] => This is moronic. Who cares about one prisoner? There are hundreds of them running loose!
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[enMale] => This is moronic. Who cares about one prisoner? There are hundreds of them running loose!
[frMale] => C'est stupide. Qui se préoccupe d'un prisonnier ? Il y en a des centaines en cavale !
[frFemale] => C'est stupide. Qui se préoccupe d'un prisonnier ? Il y en a des centaines en cavale !
[deMale] => Das ist doch idiotisch. Wer interessiert sich schon für einen einzelnen Häftling? Hier laufen Hunderte von ihnen frei herum!
[deFemale] => Das ist doch idiotisch. Wer interessiert sich schon für einen einzelnen Häftling? Hier laufen Hunderte von ihnen frei herum!
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[Text] => You volunteered to help me guard my post. You don't want to stay, fine--but I keep my word.
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[enMale] => You volunteered to help me guard my post. You don't want to stay, fine--but I keep my word.
[frMale] => Vous étiez volontaires pour m'aider à garder mon poste. Si vous voulez partir, partez. Moi, je reste.
[frFemale] => Vous étiez volontaires pour m'aider à garder mon poste. Si vous voulez partir, partez. Moi, je reste.
[deMale] => Ihr habt Euch freiwillig gemeldet, mir auf meinem Posten zu helfen. Wenn Ihr nicht bleiben wollt, bitte. Ich jedenfalls halte mein Wort.
[deFemale] => Ihr habt Euch freiwillig gemeldet, mir auf meinem Posten zu helfen. Wenn Ihr nicht bleiben wollt, bitte. Ich jedenfalls halte mein Wort.
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[Text] => Brok's right. Dagger Wing agreed to help hold this ground. If we die, we die--that's the job.
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[enMale] => Brok's right. Dagger Wing agreed to help hold this ground. If we die, we die--that's the job.
[frMale] => Brok a raison. La Dague Ailée a accepté de l'aider. Si on meurt, on meurt. C'est comme ça.
[frFemale] => Brok a raison. La Dague Ailée a accepté de l'aider. Si on meurt, on meurt. C'est comme ça.
[deMale] => Brok hat Recht. Das Dolchgeschwader hat zugestimmt, diese Stellung zu halten. Wenn wir sterben, sterben wir - das gehört zum Job.
[deFemale] => Brok hat Recht. Das Dolchgeschwader hat zugestimmt, diese Stellung zu halten. Wenn wir sterben, sterben wir - das gehört zum Job.
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[Text] => You can always lock Gouge up in another cell, Brok.
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[enMale] => You can always lock Gouge up in another cell, Brok.
[frMale] => Vous pourrez toujours enfermer Surin ailleurs, Brok.
[frFemale] => Vous pourrez toujours enfermer Surin ailleurs, Brok.
[deMale] => Ihr könnt Presser auch in einer anderen Zelle einsperren, Brok.
[deFemale] => Ihr könnt Presser auch in einer anderen Zelle einsperren, Brok.
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[enMale] => Bring the prisoner with us.
[frMale] => Emmenons le prisonnier.
[frFemale] => Emmenons le prisonnier.
[deMale] => Nehmt den Häftling doch mit.
[deFemale] => Nehmt den Häftling doch mit.
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[Text] => If this scumbag weren't breathing, you'd have no reason to stay, right?
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[enMale] => If this scumbag weren't breathing, you'd have no reason to stay, right?
[frMale] => Si cette vermine ne respirait plus, vous n'auriez aucune raison de rester, si?
[frFemale] => Si cette vermine ne respirait plus, vous n'auriez aucune raison de rester, si?
[deMale] => Wenn dieser Abschaum nicht mehr atmen würde, hättet Ihr keinen Grund mehr zu bleiben, richtig?
[deFemale] => Wenn dieser Abschaum nicht mehr atmen würde, hättet Ihr keinen Grund mehr zu bleiben, richtig?
)
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[enMale] => What if the prisoner dies?
[frMale] => Et si le prisonnier meurt ?
[frFemale] => Et si le prisonnier meurt ?
[deMale] => Und wenn der Häftling stirbt?
[deFemale] => Und wenn der Häftling stirbt?
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[Text] => It'll be a hard run, but if you get us back to the entrance, we can take Gouge the rest of the way.
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[enMale] => It'll be a hard run, but if you get us back to the entrance, we can take Gouge the rest of the way.
[frMale] => Ce sera difficile, mais si vous pouvez nous amener à l'entrée, on s'occupera de Surin sur le reste du chemin.
[frFemale] => Ce sera difficile, mais si vous pouvez nous amener à l'entrée, on s'occupera de Surin sur le reste du chemin.
[deMale] => Das wird kein gemütlicher Weg, aber wenn Ihr uns zum Eingang zurückbringt, können wir Presser den Rest der Strecke übernehmen.
[deFemale] => Das wird kein gemütlicher Weg, aber wenn Ihr uns zum Eingang zurückbringt, können wir Presser den Rest der Strecke übernehmen.
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[Text] => I go free, whether you stay or go. Run now, and maybe I won't find you once I'm out.
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[enMale] => I go free, whether you stay or go. Run now, and maybe I won't find you once I'm out.
[frMale] => Je sortirai, que tu restes ou que tu partes. Fuis et peut-être que je te trouverai pas une fois dehors.
[frFemale] => Je sortirai, que tu restes ou que tu partes. Fuis et peut-être que je te trouverai pas une fois dehors.
[deMale] => Ich komme schon frei, ob Ihr bleibt oder nicht. Haut besser ab, vielleicht werde ich Euch dann nicht finden, wenn ich hier rauskomme.
[deFemale] => Ich komme schon frei, ob Ihr bleibt oder nicht. Haut besser ab, vielleicht werde ich Euch dann nicht finden, wenn ich hier rauskomme.
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[Text] => I'm under orders to bring all Dagger Wing personnel in. There's no time for this.
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[enMale] => I'm under orders to bring all Dagger Wing personnel in. There's no time for this.
[frMale] => J'ai reçu l'ordre de ramener tous les membres de la Dague Ailée. Je n'ai pas de temps pour ça.
[frFemale] => J'ai reçu l'ordre de ramener tous les membres de la Dague Ailée. Je n'ai pas de temps pour ça.
[deMale] => Ich habe den Befehl, alle Mitglieder des Dolchgeschwaders zu evakuieren. Wir haben keine Zeit für Diskussionen.
[deFemale] => Ich habe den Befehl, alle Mitglieder des Dolchgeschwaders zu evakuieren. Wir haben keine Zeit für Diskussionen.
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[enMale] => We need to go.
[frMale] => On doit partir.
[frFemale] => On doit partir.
[deMale] => Wir müssen gehen.
[deFemale] => Wir müssen gehen.
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[Text] => I can see why you'd want to stay with such an upstanding guy.
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[frMale] => Je comprends que vous vouliez rester auprès d'un garçon si charmant.
[frFemale] => Je comprends que vous vouliez rester auprès d'un garçon si charmant.
[deMale] => Ich kann verstehen, warum Ihr bei einem derart ehrbaren Kerl bleiben wollt.
[deFemale] => Ich kann verstehen, warum Ihr bei einem derart ehrbaren Kerl bleiben wollt.
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[deMale] => Bezaubernd.
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[Text] => Nobody asked you anything.
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[frMale] => On ne t'a rien demandé.
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[enMale] => Shut up. [Hit Gouge]
[frMale] => Ferme-la. [Frapper Surin]
[frFemale] => Ferme-la. [Frapper Surin]
[deMale] => Klappe. [Presser schlagen]
[deFemale] => Klappe. [Presser schlagen]
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[Text] => Gouge is scum. I'd rather die than let someone like him get loose.
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[frMale] => Surin est une ordure. Je préférerais mourir que de le laisser s'évader.
[frFemale] => Surin est une ordure. Je préférerais mourir que de le laisser s'évader.
[deMale] => Presser ist Abschaum. Ich würde eher sterben, als einen wie ihn entkommen zu lassen.
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[Text] => In Dagger Wing, we do what we say. And we said we'd help Brok hold this ground.
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[frMale] => La Dague Ailée tient parole. Et on a promis à Brok qu'on l'aiderait à s'en tirer.
[frFemale] => La Dague Ailée tient parole. Et on a promis à Brok qu'on l'aiderait à s'en tirer.
[deMale] => Im Dolchgeschwader halten wir unser Wort. Und wir haben versprochen, dass wir Brok helfen, die Stellung zu halten.
[deFemale] => Im Dolchgeschwader halten wir unser Wort. Und wir haben versprochen, dass wir Brok helfen, die Stellung zu halten.
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[Text] => Brok, if you stay here, you're just going to get yourself and three good pilots killed.
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[enMale] => Brok, if you stay here, you're just going to get yourself and three good pilots killed.
[frMale] => Brok, si vous restez là, vous allez juste vous faire tuer, vous et trois bons pilotes.
[frFemale] => Brok, si vous restez là, vous allez juste vous faire tuer, vous et trois bons pilotes.
[deMale] => Brok, wenn Ihr bleibt, sorgt Ihr nur dafür, dass Ihr und drei gute Piloten getötet werden.
[deFemale] => Brok, wenn Ihr bleibt, sorgt Ihr nur dafür, dass Ihr und drei gute Piloten getötet werden.
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[enMale] => Leave the prisoner.
[frMale] => Laissez le prisonnier.
[frFemale] => Laissez le prisonnier.
[deMale] => [Überreden] Lasst den Häftling hier.
[deFemale] => [Überreden] Lasst den Häftling hier.
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[Text] => This is war. Trading four good men for one prisoner is a waste we can't afford.
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[enMale] => This is war. Trading four good men for one prisoner is a waste we can't afford.
[frMale] => C'est la guerre. On ne peut pas se permettre de perdre quatre hommes pour un prisonnier.
[frFemale] => C'est la guerre. On ne peut pas se permettre de perdre quatre hommes pour un prisonnier.
[deMale] => Hier herrscht Krieg. Vier gute Männer für einen Häftling zu opfern ist eine Verschwendung, die wir uns nicht leisten können.
[deFemale] => Hier herrscht Krieg. Vier gute Männer für einen Häftling zu opfern ist eine Verschwendung, die wir uns nicht leisten können.
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[Text] => Hmm. I don't like it, but you've got a point. There are bigger problems right now than this prisoner. Let's move.
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(
[enMale] => Hmm. I don't like it, but you've got a point. There are bigger problems right now than this prisoner. Let's move.
[frMale] => Hum, ça ne me plaît pas, mais vous marquez un point. Il y a plus important ici que ce prisonnier. On y va.
[frFemale] => Hum, ça ne me plaît pas, mais vous marquez un point. Il y a plus important ici que ce prisonnier. On y va.
[deMale] => Hm. Das gefällt mir zwar nicht, aber da ist was dran. Es gibt im Moment größere Probleme als diesen Häftling. Gehen wir.
[deFemale] => Hm. Das gefällt mir zwar nicht, aber da ist was dran. Es gibt im Moment größere Probleme als diesen Häftling. Gehen wir.
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[Text] => Are... are you serious? You want to kill him in cold blood?
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[enMale] => Are... are you serious? You want to kill him in cold blood?
[frMale] => Vous... vous êtes sérieux ? Vous le tueriez de sang froid ?
[frFemale] => Vous... vous êtes sérieux ? Vous le tueriez de sang froid ?
[deMale] => Was denn, meint Ihr das ernst? Ihr wollt ihn kaltblütig ermorden?
[deFemale] => Was denn, meint Ihr das ernst? Ihr wollt ihn kaltblütig ermorden?
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[Text] => I'll be seeing you, Gouge. Let's go, soldier.
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[frMale] => On se reverra, Surin. Soldats, en avant.
[frFemale] => On se reverra, Surin. Soldats, en avant.
[deMale] => Ja, bis dann, Presser. Gehen wir, Soldat.
[deFemale] => Ja, bis dann, Presser. Gehen wir, Soldat.
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[Text] => I'm going to find you, Brok. When I'm out. You, me and a blade... we'll all get very cozy together.
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[enMale] => I'm going to find you, Brok. When I'm out. You, me and a blade... we'll all get very cozy together.
[frMale] => Je te trouverai, Brok. Quand je serai dehors. Toi, moi et une lame... On sera bien, tous les trois.
[frFemale] => Je te trouverai, Brok. Quand je serai dehors. Toi, moi et une lame... On sera bien, tous les trois.
[deMale] => Ich werde Euch finden, Brok, wenn ich hier rauskomme. Ihr, ich und eine Klinge ... Wir machen es uns richtig gemütlich.
[deFemale] => Ich werde Euch finden, Brok, wenn ich hier rauskomme. Ihr, ich und eine Klinge ... Wir machen es uns richtig gemütlich.
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[Text] => Gouge got a life sentence, not death. Not our place to change that.
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[enMale] => Gouge got a life sentence, not death. Not our place to change that.
[frMale] => Surin est condamné à vie, pas à mort. Ce n'est pas à nous de changer ça.
[frFemale] => Surin est condamné à vie, pas à mort. Ce n'est pas à nous de changer ça.
[deMale] => Presser hat lebenslänglich bekommen, nicht die Todesstrafe. Es liegt nicht bei uns, das zu ändern.
[deFemale] => Presser hat lebenslänglich bekommen, nicht die Todesstrafe. Es liegt nicht bei uns, das zu ändern.
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[Text] => We'll put Gouge in a cell somewhere else.
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[enMale] => We'll put Gouge in a cell somewhere else.
[frMale] => On va mettre Surin dans une autre cellule.
[frFemale] => On va mettre Surin dans une autre cellule.
[deMale] => Wir werden Presser in eine andere Zelle verfrachten.
[deFemale] => Wir werden Presser in eine andere Zelle verfrachten.
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[enMale] => Fine. Bring him with us.
[frMale] => D'accord. On l'emmène.
[frFemale] => D'accord. On l'emmène.
[deMale] => Schön. Wir nehmen ihn mit.
[deFemale] => Schön. Wir nehmen ihn mit.
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[Text] => Staying here will just get you and these three pilots killed.
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(
[enMale] => Staying here will just get you and these three pilots killed.
[frMale] => Rester là ne servira qu'à vous faire tuer, vous et les trois pilotes.
[frFemale] => Rester là ne servira qu'à vous faire tuer, vous et les trois pilotes.
[deMale] => Hierzubleiben wird nur in Eurem Tod und dem dieser drei Piloten enden.
[deFemale] => Hierzubleiben wird nur in Eurem Tod und dem dieser drei Piloten enden.
)
[LocalizedOptionText] => Array
(
[enMale] => Leave him here.
[frMale] => Laissez-le ici.
[frFemale] => Laissez-le ici.
[deMale] => [Überreden] Lasst ihn hier.
[deFemale] => [Überreden] Lasst ihn hier.
)
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[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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)
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[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[deFemale] => <<1>> stimmt zu.
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[Text] => I don't waste effort on scum.
[LocalizedText] => Array
(
[enMale] => I don't waste effort on scum.
[frMale] => Pas d'énergie à perdre avec la vermine.
[frFemale] => Pas d'énergie à perdre avec la vermine.
[deMale] => Ich verschwende keine Energie auf wertlosen Abschaum.
[deFemale] => Ich verschwende keine Energie auf wertlosen Abschaum.
)
[LocalizedOptionText] => Array
(
[enMale] => We travel light. [Kill Gouge]
[frMale] => On voyage léger. [Tuer Surin]
[frFemale] => On voyage léger. [Tuer Surin]
[deMale] => Wir reisen mit leichtem Gepäck. [Presser töten]
[deFemale] => Wir reisen mit leichtem Gepäck. [Presser töten]
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[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
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)
[Y7ylpO5] => Array
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[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
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[deFemale] => <<1>> stimmt zu.
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[frFemale] => <<1>> approuve.
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[deFemale] => <<1>> stimmt zu.
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)
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[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
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[Text] => Move again and I'll drop you, scumbag.
[LocalizedText] => Array
(
[enMale] => Move again and I'll drop you, scumbag.
[frMale] => Bouge encore et je te largue, ordure.
[frFemale] => Bouge encore et je te largue, ordure.
[deMale] => Noch eine Bewegung und Ihr habt es hinter Euch, Drecksack.
[deFemale] => Noch eine Bewegung und Ihr habt es hinter Euch, Drecksack.
)
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[Text] => Major, that was uncalled for. The prisoner is hardly a threat.
[LocalizedText] => Array
(
[enMale] => Major, that was uncalled for. The prisoner is hardly a threat.
[frMale] => Major, ce n'était pas nécessaire. Le prisonnier n'était pas une menace.
[frFemale] => Major, ce n'était pas nécessaire. Le prisonnier n'était pas une menace.
[deMale] => Major, das war unnötig. Der Häftling ist kaum eine Bedrohung.
[deFemale] => Major, das war unnötig. Der Häftling ist kaum eine Bedrohung.
)
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[Text] => Aggressive captive identified--pacification protocols on standby!
[LocalizedText] => Array
(
[enMale] => Aggressive captive identified--pacification protocols on standby!
[frMale] => Détenu agressif identifié. Protocoles de pacification parés !
[frFemale] => Détenu agressif identifié. Protocoles de pacification parés !
[deMale] => Aggressiver Häftling identifiziert - Befriedungsprotokolle in Bereitschaft!
[deFemale] => Aggressiver Häftling identifiziert - Befriedungsprotokolle in Bereitschaft!
)
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[Text] => Come on, boss, you can do better than that. Watch.
[LocalizedText] => Array
(
[enMale] => Come on, boss, you can do better than that. Watch.
[frMale] => Allez, chef, vous pouvez faire mieux que ça. Regardez.
[frFemale] => Allez, chef, vous pouvez faire mieux que ça. Regardez.
[deMale] => Los doch, Boss, das könnt Ihr doch besser. Seht mal.
[deFemale] => Los doch, Boss, das könnt Ihr doch besser. Seht mal.
)
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[Text] => A waste of energy, Major. Let us conserve our strength for the journeys ahead.
[LocalizedText] => Array
(
[enMale] => A waste of energy, Major. Let us conserve our strength for the journeys ahead.
[frMale] => Une perte d'énergie, Major. Conservons nos forces pour les voyages à venir.
[frFemale] => Une perte d'énergie, Major. Conservons nos forces pour les voyages à venir.
[deMale] => Reine Energieverschwendung, Major. Wir sollten unsere Kraft für die Reisen aufsparen, die noch vor uns liegen.
[deFemale] => Reine Energieverschwendung, Major. Wir sollten unsere Kraft für die Reisen aufsparen, die noch vor uns liegen.
)
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[Text] => Always such a charmer.
[LocalizedText] => Array
(
[enMale] => Always such a charmer.
[frMale] => Toujours aussi charmant.
[frFemale] => Toujours aussi charmant.
[deMale] => Charmant wie immer.
[deFemale] => Charmant wie immer.
)
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[Text] => Whoa there, Major. Offing this guy isn't part of the mission.
[LocalizedText] => Array
(
[enMale] => Whoa there, Major. Offing this guy isn't part of the mission.
[frMale] => Olah, Major. Tuer ce type ne fait pas partie de la mission.
[frFemale] => Olah, Major. Tuer ce type ne fait pas partie de la mission.
[deMale] => Immer langsam, Major. Diesen Typen auszuschalten gehört nicht zur Mission.
[deFemale] => Immer langsam, Major. Diesen Typen auszuschalten gehört nicht zur Mission.
)
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[Text] => Major. This is an unarmed prisoner--we cannot kill him as a matter of convenience.
[LocalizedText] => Array
(
[enMale] => Major. This is an unarmed prisoner--we cannot kill him as a matter of convenience.
[frMale] => Major, c'est un prisonnier désarmé. On ne peut pas le tuer parce que ça nous arrange.
[frFemale] => Major, c'est un prisonnier désarmé. On ne peut pas le tuer parce que ça nous arrange.
[deMale] => Major. Das ist ein unbewaffneter Häftling - wir können ihn nicht einfach aus Bequemlichkeit töten.
[deFemale] => Major. Das ist ein unbewaffneter Häftling - wir können ihn nicht einfach aus Bequemlichkeit töten.
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[Text] => Our mission is priority one. Any obstacles to completing that mission should be removed.
[LocalizedText] => Array
(
[enMale] => Our mission is priority one. Any obstacles to completing that mission should be removed.
[frMale] => Notre mission est prioritaire. Toute entrave à l'accomplissement de la mission doit être supprimée.
[frFemale] => Notre mission est prioritaire. Toute entrave à l'accomplissement de la mission doit être supprimée.
[deMale] => Unsere Mission hat oberste Priorität. Alle Hindernisse, die dem Abschluss im Wege stehen, sollten entfernt werden.
[deFemale] => Unsere Mission hat oberste Priorität. Alle Hindernisse, die dem Abschluss im Wege stehen, sollten entfernt werden.
)
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[Text] => Why not? It'd save us a lot of time.
[LocalizedText] => Array
(
[enMale] => Why not? It'd save us a lot of time.
[frMale] => Pourquoi pas ? On gagnerait du temps.
[frFemale] => Pourquoi pas ? On gagnerait du temps.
[deMale] => Warum nicht? Es würde uns eine Menge Zeit sparen.
[deFemale] => Warum nicht? Es würde uns eine Menge Zeit sparen.
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[Text] => Yuun sees no cause for ending this being's life.
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(
[enMale] => Yuun sees no cause for ending this being's life.
[frMale] => Yuun ne voit aucune raison de mettre fin à la vie de cet être.
[frFemale] => Yuun ne voit aucune raison de mettre fin à la vie de cet être.
[deMale] => Yuun erkennt keinen Grund, das Leben dieses Wesens zu beenden.
[deFemale] => Yuun erkennt keinen Grund, das Leben dieses Wesens zu beenden.
)
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[Text] => Your mission--not mine. I'm a guard, not an executioner.
[LocalizedText] => Array
(
[enMale] => Your mission--not mine. I'm a guard, not an executioner.
[frMale] => Votre mission, pas la mienne. Je suis garde, pas bourreau.
[frFemale] => Votre mission, pas la mienne. Je suis garde, pas bourreau.
[deMale] => Eure Mission - nicht meine. Ich bin Gefängniswärter, kein Scharfrichter.
[deFemale] => Eure Mission - nicht meine. Ich bin Gefängniswärter, kein Scharfrichter.
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[Text] => It's going to take a lot longer to get back if we have to drag him along with us.
[LocalizedText] => Array
(
[enMale] => It's going to take a lot longer to get back if we have to drag him along with us.
[frMale] => On va mettre beaucoup plus de temps à rentrer si on doit le traîner derrière nous.
[frFemale] => On va mettre beaucoup plus de temps à rentrer si on doit le traîner derrière nous.
[deMale] => Wir werden wesentlich länger für den Rückweg brauchen, wenn wir ihn mitschleppen müssen.
[deFemale] => Wir werden wesentlich länger für den Rückweg brauchen, wenn wir ihn mitschleppen müssen.
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[Text] => Hmm, yes. Code 97-C provides for emergency prisoner transfer in conditions like these. Let's proceed.
[LocalizedText] => Array
(
[enMale] => Hmm, yes. Code 97-C provides for emergency prisoner transfer in conditions like these. Let's proceed.
[frMale] => Hum, oui. L'article 97-C prévoit le transfert d'urgence des prisonniers dans les cas comme celui-ci. Allons-y.
[frFemale] => Hum, oui. L'article 97-C prévoit le transfert d'urgence des prisonniers dans les cas comme celui-ci. Allons-y.
[deMale] => Hm, ja. Laut Vorschrift 97-C sind Häftlingsüberführungen in derartigen Notfällen erlaubt. Fahren wir fort.
[deFemale] => Hm, ja. Laut Vorschrift 97-C sind Häftlingsüberführungen in derartigen Notfällen erlaubt. Fahren wir fort.
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[Text] => Very well! Rest assured, Major--I will prevent any attempt at escape with utmost efficiency.
[LocalizedText] => Array
(
[enMale] => Very well! Rest assured, Major--I will prevent any attempt at escape with utmost efficiency.
[frMale] => Rassurez-vous, Major. Je mettrai fin à toute tentative d'évasion avec la plus grande efficacité.
[frFemale] => Rassurez-vous, Major. Je mettrai fin à toute tentative d'évasion avec la plus grande efficacité.
[deMale] => Gut! Seien Sie versichert, Major, dass ich jegliche Fluchtversuche mit größter Effizienz unterbinden werde.
[deFemale] => Gut! Seien Sie versichert, Major, dass ich jegliche Fluchtversuche mit größter Effizienz unterbinden werde.
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[Text] => Shooting him would've been a lot easier.
[LocalizedText] => Array
(
[enMale] => Shooting him would've been a lot easier.
[frMale] => Ça aurait été beaucoup plus facile de le descendre.
[frFemale] => Ça aurait été beaucoup plus facile de le descendre.
[deMale] => Ihn zu erschießen wäre einfacher gewesen.
[deFemale] => Ihn zu erschießen wäre einfacher gewesen.
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[Text] => Hmm. A wise solution, converging the divergent into mutual accomplishment.
[LocalizedText] => Array
(
[enMale] => Hmm. A wise solution, converging the divergent into mutual accomplishment.
[frMale] => Hum, sage décision. Faire converger les divergences vers un objectif mutuel.
[frFemale] => Hum, sage décision. Faire converger les divergences vers un objectif mutuel.
[deMale] => Hm. Eine weise Lösung, die divergente Leistung mit der gemeinsamen zu konvergieren.
[deFemale] => Hm. Eine weise Lösung, die divergente Leistung mit der gemeinsamen zu konvergieren.
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[Text] => We'll follow your lead, Major. Let's get out of here.
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[enMale] => We'll follow your lead, Major. Let's get out of here.
[frMale] => On sera à vos ordres, Major. Sortons d'ici.
[frFemale] => On sera à vos ordres, Major. Sortons d'ici.
[deMale] => Wir folgen Euch, Major. Verschwinden wir von hier.
[deFemale] => Wir folgen Euch, Major. Verschwinden wir von hier.
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[Text] => Hope you're happy now, Major.
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[enMale] => Hope you're happy now, Major.
[frMale] => J'espère que ça va mieux, Major.
[frFemale] => J'espère que ça va mieux, Major.
[deMale] => Ich hoffe, Ihr seid jetzt zufrieden, Major.
[deFemale] => Ich hoffe, Ihr seid jetzt zufrieden, Major.
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[Text] => Major! Have you lost your mind?
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[enMale] => Major! Have you lost your mind?
[frMale] => Major ! Vous avez perdu la tête ?
[frFemale] => Major ! Vous avez perdu la tête ?
[deMale] => Major! Habt Ihr den Verstand verloren?
[deFemale] => Major! Habt Ihr den Verstand verloren?
)
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[Text] => We've wasted enough time and resources here--can we move out, Major?
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[enMale] => We've wasted enough time and resources here--can we move out, Major?
[frMale] => Nous avons perdu assez de temps et de ressources ici. Pouvons-nous y aller, Major ?
[frFemale] => Nous avons perdu assez de temps et de ressources ici. Pouvons-nous y aller, Major ?
[deMale] => Wir haben hier bereits genug Zeit und Ressourcen verschwendet. Können wir aufbrechen, Major?
[deFemale] => Wir haben hier bereits genug Zeit und Ressourcen verschwendet. Können wir aufbrechen, Major?
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[Text] => Can we go now?
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[enMale] => Can we go now?
[frMale] => On peut y aller, maintenant ?
[frFemale] => On peut y aller, maintenant ?
[deMale] => Können wir jetzt los?
[deFemale] => Können wir jetzt los?
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[Text] => Yuun does not understand your decision, sir. This seemed unnecessary.
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[enMale] => Yuun does not understand your decision, sir. This seemed unnecessary.
[frMale] => Yuun ne comprend pas votre décision, Monsieur. Cela ne semblait pas nécessaire.
[frFemale] => Yuun ne comprend pas votre décision, Monsieur. Cela ne semblait pas nécessaire.
[deMale] => Yunn versteht Eure Entscheidung nicht. Das schien unnötig.
[deFemale] => Yunn versteht Eure Entscheidung nicht. Das schien unnötig.
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[Text] => You just shot him... just like that.
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[enMale] => You just shot him... just like that.
[frMale] => Vous l'avez abattu... comme ça.
[frFemale] => Vous l'avez abattu... comme ça.
[deMale] => Ihr habt ihn einfach erschossen ... Einfach so.
[deFemale] => Ihr habt ihn einfach erschossen ... Einfach so.
)
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[Text] => Damage is done. Let's just get out of here before things get any worse.
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[enMale] => Damage is done. Let's just get out of here before things get any worse.
[frMale] => Le mal est fait. Partons d'ici avant que les choses n'empirent.
[frFemale] => Le mal est fait. Partons d'ici avant que les choses n'empirent.
[deMale] => Jetzt können wir es auch nicht mehr ändern. Verschwinden wir von hier, bevor alles noch schlimmer wird.
[deFemale] => Jetzt können wir es auch nicht mehr ändern. Verschwinden wir von hier, bevor alles noch schlimmer wird.
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[Text] => Keep your eyes open for Imps or prisoners.
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[frMale] => Faites attention aux Impériaux et aux prisonniers.
[frFemale] => Faites attention aux Impériaux et aux prisonniers.
[deMale] => Haltet die Augen nach Imperialen oder Häftlingen offen.
[deFemale] => Haltet die Augen nach Imperialen oder Häftlingen offen.
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[Text] => We're here! We made it!
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[enMale] => We're here! We made it!
[frMale] => On y est ! On a réussi !
[frFemale] => On y est ! On a réussi !
[deMale] => Wir sind da! Wir haben es geschafft!
[deFemale] => Wir sind da! Wir haben es geschafft!
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[Text] => Yeah. Look, we'll take our own way back... don't want to call too much attention to ourselves, traveling in a big group. We'll, uh, we'll be seeing you.
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[enMale] => Yeah. Look, we'll take our own way back... don't want to call too much attention to ourselves, traveling in a big group. We'll, uh, we'll be seeing you.
[frMale] => Ouais. Écoutez, on va se débrouiller pour rentrer... On voudrait pas trop attirer l'attention sur nous en se déplaçant en groupe. On se, euh, on se reverra.
[frFemale] => Ouais. Écoutez, on va se débrouiller pour rentrer... On voudrait pas trop attirer l'attention sur nous en se déplaçant en groupe. On se, euh, on se reverra.
[deMale] => Das haben wir. Hört zu, wir schlagen uns von hier aus allein durch. Ich will nicht zu viel Aufmerksamkeit durch eine große Gruppe erregen. Tja, ähm, wir sehen uns dann.
[deFemale] => Das haben wir. Hört zu, wir schlagen uns von hier aus allein durch. Ich will nicht zu viel Aufmerksamkeit durch eine große Gruppe erregen. Tja, ähm, wir sehen uns dann.
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[Text] => Thanks, Major. We'll drop Gouge off at a holding cell and get back to base. See you around.
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[enMale] => Thanks, Major. We'll drop Gouge off at a holding cell and get back to base. See you around.
[frMale] => Merci, Major. On va jeter Surin dans une cellule et rentrer à la base. À bientôt.
[frFemale] => Merci, Major. On va jeter Surin dans une cellule et rentrer à la base. À bientôt.
[deMale] => Danke, Major. Wir werden Presser in einer Verwahrungszelle abliefern und zum Stützpunkt zurückkehren. Wir sehen uns.
[deFemale] => Danke, Major. Wir werden Presser in einer Verwahrungszelle abliefern und zum Stützpunkt zurückkehren. Wir sehen uns.
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[Text] => Not looking forward to tracking down that bloodthirsty creep again, but I will. The pilots and I can make it from here--see you around.
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[enMale] => Not looking forward to tracking down that bloodthirsty creep again, but I will. The pilots and I can make it from here--see you around.
[frMale] => J'espère ne plus avoir à traquer ce dégénéré sanguinaire, mais s'il le faut, je le ferai. Les pilotes et moi, on va se débrouiller maintenant. À bientôt.
[frFemale] => J'espère ne plus avoir à traquer ce dégénéré sanguinaire, mais s'il le faut, je le ferai. Les pilotes et moi, on va se débrouiller maintenant. À bientôt.
[deMale] => Ich freue mich zwar nicht gerade darauf, diesen blutrünstigen Irren wieder aufzuspüren, aber das werde ich. Die Piloten schaffen es von hier aus allein. Wir sehen uns.
[deFemale] => Ich freue mich zwar nicht gerade darauf, diesen blutrünstigen Irren wieder aufzuspüren, aber das werde ich. Die Piloten schaffen es von hier aus allein. Wir sehen uns.
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[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 222
)
[GenericNodeNumber] => 0
)
[222] => Array
(
[NodeId] => 222
[QuestRewardB62] => 0000000
[ActionQuest] => 1.6140987004785E+19
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => KuAuFp4
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 223
)
[GenericNodeNumber] => 0
)
[223] => Array
(
[NodeId] => 223
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
[24] => 14
[32] => 15
[33] => 15
[34] => 16
[35] => 16
[37] => 31
[42] => 31
[43] => 31
[67] => 39
[68] => 46
[84] => 71
[85] => 49
[94] => 39
[95] => 39
[97] => 39
[99] => 39
[106] => 79
[108] => 39
[110] => 39
[112] => 79
[115] => 80
[116] => 81
[117] => 82
[119] => 79
[121] => 79
[133] => 49
[134] => 49
[135] => 49
[136] => 49
[137] => 49
[155] => 146
[156] => 146
[157] => 146
[158] => 146
[169] => 146
[178] => 39
[181] => 70
[182] => 48
[199] => 197
[200] => 197
[224] => 221
[225] => 221
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.location.belsavis.class.trooper.symo
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
[0] => QIyX73M
[1] => xu2zYrP
[2] => Y7ylpO5
[3] => y1Jf0BD
[4] => qSrvBe5
)
[LocalizedName] => Array
(
[enMale] => cnv.location.belsavis.class.trooper.symo
[frMale] => cnv.location.belsavis.class.trooper.symo
[deMale] => cnv.location.belsavis.class.trooper.symo
)
[Id] => 16140946494994590258
[Base62Id] => CYgypYH
[Fqn] => cnv.location.belsavis.class.trooper.symo
[B62References] => Array
(
[ProgressesQuest] => Array
(
[0] => HyIqn19
)
[npcStartsCnv] => Array
(
[0] => xQ46LN5
)
)
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0b
[hash] => 411447813
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0a
[1] => 1.0.0a
[2] => 1.3.0
[3] => 1.7.0
[4] => 2.3.1
[5] => 4.0.0
)
)