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cnv.location.belsavis.class.trooper.symo

  • 162. - We're here! We made it!
    • 161. <Non-dialogue segment.>
      • 164. - Thanks, Major. We'll drop Gouge off at a holding cell and get back to base. See you around.
      • 165. - Not looking forward to tracking down that bloodthirsty creep again, but I will. The pilots and I can make it from here--see you around.
      • 163. - Yeah. Look, we'll take our own way back... don't want to call too much attention to ourselves, traveling in a big group. We'll, uh, we'll be seeing you.
        • 198. <Conversation Exit>
  • 159. - Keep your eyes open for Imps or prisoners.
  • 9. - Freeze!
    • 10. <Non-dialogue segment.>
      • 11. - Take it easy, Symo. They're Republic soldiers--they must be here to help.
        • 17. Option - That's affirmative.Player - Havoc Squad--we're here to pull you out.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 18. - Havoc Squad? One of you have an uncle in the Senate or something?
            • 20. - Not me. Does this mean we can finally get out of this place?
      • 13. - Get your eyes checked, Symo. She's with the Republic. She must have come to lend us a hand.
      • 12. - Relax, Symo. He's with the Republic--he must have come to help us.
        • 14. Option - That's affirmative.Player - I've come to get you out of here.
          • 25. - Well, what are we waiting for?
        • 15. Option - It's your lucky day.Player - You've got the best in the Republic to get you out of here.
          +200 Influence : approves.
          • 27. - Sounds good to me! Let's go!
        • 16. Option - Symo is lucky I didn't shoot.Player - Point that at me again, and it'll be the last thing you ever do.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 29. - All right, all right, I'm sorry. Does this mean we can get out of here?
            • 31. - We're not going anywhere. I swore an oath to keep the prisoners on Belsavis locked up. I'm not gonna leave and let this scum escape.
              • 50. - I go free, whether you stay or go. Run now, and maybe I won't find you once I'm out.
                • 51. Option - We need to go.Player - I'm under orders to bring all Dagger Wing personnel in. There's no time for this.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 56. - In Dagger Wing, we do what we say. And we said we'd help Brok hold this ground.
                • 52. Option - Charming.Player - I can see why you'd want to stay with such an upstanding guy.
                  +200 Influence : approves.
                  • 54. - Gouge is scum. I'd rather die than let someone like him get loose.
                • 53. Option - Shut up. [Hit Gouge]Player - Nobody asked you anything.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 172. <Non-dialogue segment.>
                    • 86. - Move again and I'll drop you, scumbag.
                    • 91. - Always such a charmer.
                  • 174. <Non-dialogue segment.>
                    • 87. - Major, that was uncalled for. The prisoner is hardly a threat.
                  • 88. - Aggressive captive identified--pacification protocols on standby!
                  • 89. - Come on, boss, you can do better than that. Watch.
                  • 90. - A waste of energy, Major. Let us conserve our strength for the journeys ahead.
                  • 39. - This is moronic. Who cares about one prisoner? There are hundreds of them running loose!
                    • 41. - You volunteered to help me guard my post. You don't want to stay, fine--but I keep my word.
                      • 45. - Brok's right. Dagger Wing agreed to help hold this ground. If we die, we die--that's the job.
                        • 46. Option - Bring the prisoner with us.Player - You can always lock Gouge up in another cell, Brok.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                        • 70. Option - Leave the prisoner.Player - Brok, if you stay here, you're just going to get yourself and three good pilots killed.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 48. Option - What if the prisoner dies?Player - If this scumbag weren't breathing, you'd have no reason to stay, right?
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 73. - Are... are you serious? You want to kill him in cold blood?
                            • 78. <Non-dialogue segment.>
                              • 100. - Whoa there, Major. Offing this guy isn't part of the mission.
                              • 101. - Major. This is an unarmed prisoner--we cannot kill him as a matter of convenience.
                              • 102. - Our mission is priority one. Any obstacles to completing that mission should be removed.
                                • 114. - Your mission--not mine. I'm a guard, not an executioner.
                              • 103. - Why not? It'd save us a lot of time.
                              • 104. - Yuun sees no cause for ending this being's life.
                              • 79. - Gouge got a life sentence, not death. Not our place to change that.
                                • 80. Option - Fine. Bring him with us.Player - We'll put Gouge in a cell somewhere else. +50
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 122. - It's going to take a lot longer to get back if we have to drag him along with us.
                                  • 123. - Hmm, yes. Code 97-C provides for emergency prisoner transfer in conditions like these. Let's proceed.
                                  • 124. - Very well! Rest assured, Major--I will prevent any attempt at escape with utmost efficiency.
                                  • 125. - Shooting him would've been a lot easier.
                                  • 126. - Hmm. A wise solution, converging the divergent into mutual accomplishment.
                                  • 49. - It'll be a hard run, but if you get us back to the entrance, we can take Gouge the rest of the way.
                                    • 138. - We'll follow your lead, Major. Let's get out of here.
                                • 81. Option - Leave him here.Player - Staying here will just get you and these three pilots killed.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 71. Player - This is war. Trading four good men for one prisoner is a waste we can't afford.
                                    • 72. - Hmm. I don't like it, but you've got a point. There are bigger problems right now than this prisoner. Let's move.
                                      • 76. - I'm going to find you, Brok. When I'm out. You, me and a blade... we'll all get very cozy together.
                                • 82. Option - We travel light. [Kill Gouge]Player - I don't waste effort on scum. +50
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 180. <Non-dialogue segment.>
                                    • 141. - Hope you're happy now, Major.
                                    • 142. - Major! Have you lost your mind?
                                    • 143. - We've wasted enough time and resources here--can we move out, Major?
                                    • 144. - Can we go now?
                                    • 145. - Yuun does not understand your decision, sir. This seemed unnecessary.
                                    • 146. - You just shot him... just like that.
                                      • 153. - Damage is done. Let's just get out of here before things get any worse.
                                        • 223. <Conversation Exit>
  • 186. <Conversation Exit>
  • 215. <Conversation Exit>
NPC:
NPC:
NPC:
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.belsavis.class.trooper.symo
Other Sites:
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            "Text": "Freeze!",
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                "enMale": "Freeze!",
                "frMale": "Halte !",
                "frFemale": "Halte !",
                "deMale": "Keine Bewegung!",
                "deFemale": "Keine Bewegung!"
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            "Text": "Take it easy, Symo. They're Republic soldiers--they must be here to help.",
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                "enMale": "Take it easy, Symo. They're Republic soldiers--they must be here to help.",
                "frMale": "Doucement, Symo. C'est des soldats de la R\u00e9publique. Ils doivent \u00eatre l\u00e0 pour aider.",
                "frFemale": "Doucement, Symo. C'est des soldats de la R\u00e9publique. Ils doivent \u00eatre l\u00e0 pour aider.",
                "deMale": "Immer mit der Ruhe, Symo. Das sind Soldaten der Republik. Sie m\u00fcssen hier sein, um zu helfen.",
                "deFemale": "Immer mit der Ruhe, Symo. Das sind Soldaten der Republik. Sie m\u00fcssen hier sein, um zu helfen."
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            "SpeakerB62Id": "cCMflz1",
            "Text": "Relax, Symo. He's with the Republic--he must have come to help us.",
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                "enMale": "Relax, Symo. He's with the Republic--he must have come to help us.",
                "frMale": "Du calme, Symo. Il est de la R\u00e9publique. Il doit \u00eatre venu nous aider.",
                "frFemale": "Du calme, Symo. Il est de la R\u00e9publique. Il doit \u00eatre venu nous aider.",
                "deMale": "Entspannt Euch, Symo. Er geh\u00f6rt zur Republik. Er muss hier sein, um uns zu helfen.",
                "deFemale": "Entspannt Euch, Symo. Er geh\u00f6rt zur Republik. Er muss hier sein, um uns zu helfen."
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            "Text": "Get your eyes checked, Symo. She's with the Republic. She must have come to lend us a hand.",
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                "enMale": "Get your eyes checked, Symo. She's with the Republic. She must have come to lend us a hand.",
                "frMale": "Ouvre les yeux, Symo. Elle est de la R\u00e9publique. Elle doit \u00eatre venue nous donner un coup de main.",
                "frFemale": "Ouvre les yeux, Symo. Elle est de la R\u00e9publique. Elle doit \u00eatre venue nous donner un coup de main.",
                "deMale": "Habt Ihr was an den Augen, Symo? Sie geh\u00f6rt zur Republik. Sie muss hier sein, um uns zu helfen.",
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            "SpeakerB62Id": "0000000",
            "Text": "I've come to get you out of here.",
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                "enMale": "I've come to get you out of here.",
                "frMale": "Je suis venu vous tirer de l\u00e0.",
                "frFemale": "Je suis venue vous tirer de l\u00e0.",
                "deMale": "Ich bin hier, um Euch rauszuholen.",
                "deFemale": "Ich bin hier, um Euch rauszuholen."
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                "enMale": "That's affirmative.",
                "frMale": "Affirmatif.",
                "frFemale": "Affirmatif.",
                "deMale": "Das stimmt.",
                "deFemale": "Das stimmt."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've got the best in the Republic to get you out of here.",
            "LocalizedText": {
                "enMale": "You've got the best in the Republic to get you out of here.",
                "frMale": "Vous avez l'\u00e9lite de la R\u00e9publique pour vous tirer de l\u00e0.",
                "frFemale": "Vous avez l'\u00e9lite de la R\u00e9publique pour vous tirer de l\u00e0.",
                "deMale": "Die Besten der Republik sind hier, um Euch rauszuholen.",
                "deFemale": "Die Besten der Republik sind hier, um Euch rauszuholen."
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            "LocalizedOptionText": {
                "enMale": "It's your lucky day.",
                "frMale": "C'est votre jour de chance.",
                "frFemale": "C'est votre jour de chance.",
                "deMale": "Das ist Euer Gl\u00fcckstag.",
                "deFemale": "Das ist Euer Gl\u00fcckstag."
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                "QIyX73M": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Point that at me again, and it'll be the last thing you ever do.",
            "LocalizedText": {
                "enMale": "Point that at me again, and it'll be the last thing you ever do.",
                "frMale": "Pointez \u00e7a sur moi encore une fois et ce sera la derni\u00e8re action de votre vie.",
                "frFemale": "Pointez \u00e7a sur moi encore une fois et ce sera la derni\u00e8re action de votre vie.",
                "deMale": "Richtet dieses Ding noch einmal auf mich, dann wird es das Letzte sein, das Ihr jemals getan habt.",
                "deFemale": "Richtet dieses Ding noch einmal auf mich, dann wird es das Letzte sein, das Ihr jemals getan habt."
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            "LocalizedOptionText": {
                "enMale": "Symo is lucky I didn't shoot.",
                "frMale": "Symo a de la chance que je n'aie pas tir\u00e9.",
                "frFemale": "Symo a de la chance que je n'aie pas tir\u00e9.",
                "deMale": "Gut, dass ich nicht geschossen habe.",
                "deFemale": "Gut, dass ich nicht geschossen habe."
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                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
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            "Text": "Havoc Squad--we're here to pull you out.",
            "LocalizedText": {
                "enMale": "Havoc Squad--we're here to pull you out.",
                "frMale": "Escouade du Chaos. On vient vous tirer de l\u00e0.",
                "frFemale": "Escouade du Chaos. On vient vous tirer de l\u00e0.",
                "deMale": "Chaostrupp - wir sind hier, um Euch alle rauszuholen.",
                "deFemale": "Chaostrupp - wir sind hier, um Euch alle rauszuholen."
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                "enMale": "That's affirmative.",
                "frMale": "Affirmatif.",
                "frFemale": "Affirmatif.",
                "deMale": "Das stimmt.",
                "deFemale": "Das stimmt."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "cCMflz1",
            "Text": "Havoc Squad? One of you have an uncle in the Senate or something?",
            "LocalizedText": {
                "enMale": "Havoc Squad? One of you have an uncle in the Senate or something?",
                "frMale": "L'escouade du Chaos ? Un de vous a un oncle au S\u00e9nat ou quoi ?",
                "frFemale": "L'escouade du Chaos ? Un de vous a un oncle au S\u00e9nat ou quoi ?",
                "deMale": "Chaostrupp? Hat einer von Euch einen Onkel im Senat oder so?",
                "deFemale": "Chaostrupp? Hat einer von Euch einen Onkel im Senat oder so?"
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 20,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "xQ46LN5",
            "Text": "Not me. Does this mean we can finally get out of this place?",
            "LocalizedText": {
                "enMale": "Not me. Does this mean we can finally get out of this place?",
                "frMale": "Pas moi. \u00c7a veut dire qu'on va enfin quitter cet endroit ?",
                "frFemale": "Pas moi. \u00c7a veut dire qu'on va enfin quitter cet endroit ?",
                "deMale": "Ich nicht. Hei\u00dft das, dass wir endlich hier rauskommen?",
                "deFemale": "Ich nicht. Hei\u00dft das, dass wir endlich hier rauskommen?"
            },
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            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "xQ46LN5",
            "Text": "Well, what are we waiting for?",
            "LocalizedText": {
                "enMale": "Well, what are we waiting for?",
                "frMale": "Eh bien, qu'est-ce qu'on attend ?",
                "frFemale": "Eh bien, qu'est-ce qu'on attend ?",
                "deMale": "Na, worauf warten wir dann noch?",
                "deFemale": "Na, worauf warten wir dann noch?"
            },
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            "NodeId": 26,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "xQ46LN5",
            "Text": "Sounds good to me! Let's go!",
            "LocalizedText": {
                "enMale": "Sounds good to me! Let's go!",
                "frMale": "\u00c7a me pla\u00eet bien ! Allons-y !",
                "frFemale": "\u00c7a me pla\u00eet bien ! Allons-y !",
                "deMale": "Klingt gut in meinen Ohren! Gehen wir!",
                "deFemale": "Klingt gut in meinen Ohren! Gehen wir!"
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 29,
            "QuestRewardB62": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "xQ46LN5",
            "Text": "All right, all right, I'm sorry. Does this mean we can get out of here?",
            "LocalizedText": {
                "enMale": "All right, all right, I'm sorry. Does this mean we can get out of here?",
                "frMale": "Tr\u00e8s bien, d'accord, je suis d\u00e9sol\u00e9. \u00c7a veut dire qu'on peut partir d'ici ?",
                "frFemale": "Tr\u00e8s bien, d'accord, je suis d\u00e9sol\u00e9. \u00c7a veut dire qu'on peut partir d'ici ?",
                "deMale": "Schon gut, schon gut, tut mir leid. Hei\u00dft das, dass wir von hier verschwinden k\u00f6nnen?",
                "deFemale": "Schon gut, schon gut, tut mir leid. Hei\u00dft das, dass wir von hier verschwinden k\u00f6nnen?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 31,
            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "KuAuFp4",
            "Text": "We're not going anywhere. I swore an oath to keep the prisoners on Belsavis locked up. I'm not gonna leave and let this scum escape.",
            "LocalizedText": {
                "enMale": "We're not going anywhere. I swore an oath to keep the prisoners on Belsavis locked up. I'm not gonna leave and let this scum escape.",
                "frMale": "On ne va nulle part. J'ai jur\u00e9 de garder les prisonniers de Belsavis sous les verrous. Je ne vais pas partir en laissant la vermine s'\u00e9chapper.",
                "frFemale": "On ne va nulle part. J'ai jur\u00e9 de garder les prisonniers de Belsavis sous les verrous. Je ne vais pas partir en laissant la vermine s'\u00e9chapper.",
                "deMale": "Wir gehen nirgendwohin. Ich habe einen Eid geleistet, die H\u00e4ftlinge auf Belsavis in ihren Zellen zu halten. Ich werde nicht abhauen und diesen Abschaum entkommen lassen.",
                "deFemale": "Wir gehen nirgendwohin. Ich habe einen Eid geleistet, die H\u00e4ftlinge auf Belsavis in ihren Zellen zu halten. Ich werde nicht abhauen und diesen Abschaum entkommen lassen."
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
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        "38": {
            "NodeId": 38,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "xQ46LN5",
            "Text": "This is moronic. Who cares about one prisoner? There are hundreds of them running loose!",
            "LocalizedText": {
                "enMale": "This is moronic. Who cares about one prisoner? There are hundreds of them running loose!",
                "frMale": "C'est stupide. Qui se pr\u00e9occupe d'un prisonnier ? Il y en a des centaines en cavale !",
                "frFemale": "C'est stupide. Qui se pr\u00e9occupe d'un prisonnier ? Il y en a des centaines en cavale !",
                "deMale": "Das ist doch idiotisch. Wer interessiert sich schon f\u00fcr einen einzelnen H\u00e4ftling? Hier laufen Hunderte von ihnen frei herum!",
                "deFemale": "Das ist doch idiotisch. Wer interessiert sich schon f\u00fcr einen einzelnen H\u00e4ftling? Hier laufen Hunderte von ihnen frei herum!"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "KuAuFp4",
            "Text": "You volunteered to help me guard my post. You don't want to stay, fine--but I keep my word.",
            "LocalizedText": {
                "enMale": "You volunteered to help me guard my post. You don't want to stay, fine--but I keep my word.",
                "frMale": "Vous \u00e9tiez volontaires pour m'aider \u00e0 garder mon poste. Si vous voulez partir, partez. Moi, je reste.",
                "frFemale": "Vous \u00e9tiez volontaires pour m'aider \u00e0 garder mon poste. Si vous voulez partir, partez. Moi, je reste.",
                "deMale": "Ihr habt Euch freiwillig gemeldet, mir auf meinem Posten zu helfen. Wenn Ihr nicht bleiben wollt, bitte. Ich jedenfalls halte mein Wort.",
                "deFemale": "Ihr habt Euch freiwillig gemeldet, mir auf meinem Posten zu helfen. Wenn Ihr nicht bleiben wollt, bitte. Ich jedenfalls halte mein Wort."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "cCMflz1",
            "Text": "Brok's right. Dagger Wing agreed to help hold this ground. If we die, we die--that's the job.",
            "LocalizedText": {
                "enMale": "Brok's right. Dagger Wing agreed to help hold this ground. If we die, we die--that's the job.",
                "frMale": "Brok a raison. La Dague Ail\u00e9e a accept\u00e9 de l'aider. Si on meurt, on meurt. C'est comme \u00e7a.",
                "frFemale": "Brok a raison. La Dague Ail\u00e9e a accept\u00e9 de l'aider. Si on meurt, on meurt. C'est comme \u00e7a.",
                "deMale": "Brok hat Recht. Das Dolchgeschwader hat zugestimmt, diese Stellung zu halten. Wenn wir sterben, sterben wir - das geh\u00f6rt zum Job.",
                "deFemale": "Brok hat Recht. Das Dolchgeschwader hat zugestimmt, diese Stellung zu halten. Wenn wir sterben, sterben wir - das geh\u00f6rt zum Job."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.belsavis.class.trooper.symo",
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        "46": {
            "NodeId": 46,
            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 1.6140987004785117e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You can always lock Gouge up in another cell, Brok.",
            "LocalizedText": {
                "enMale": "You can always lock Gouge up in another cell, Brok.",
                "frMale": "Vous pourrez toujours enfermer Surin ailleurs, Brok.",
                "frFemale": "Vous pourrez toujours enfermer Surin ailleurs, Brok.",
                "deMale": "Ihr k\u00f6nnt Presser auch in einer anderen Zelle einsperren, Brok.",
                "deFemale": "Ihr k\u00f6nnt Presser auch in einer anderen Zelle einsperren, Brok."
            },
            "LocalizedOptionText": {
                "enMale": "Bring the prisoner with us.",
                "frMale": "Emmenons le prisonnier.",
                "frFemale": "Emmenons le prisonnier.",
                "deMale": "Nehmt den H\u00e4ftling doch mit.",
                "deFemale": "Nehmt den H\u00e4ftling doch mit."
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                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If this scumbag weren't breathing, you'd have no reason to stay, right?",
            "LocalizedText": {
                "enMale": "If this scumbag weren't breathing, you'd have no reason to stay, right?",
                "frMale": "Si cette vermine ne respirait plus, vous n'auriez aucune raison de rester, si?",
                "frFemale": "Si cette vermine ne respirait plus, vous n'auriez aucune raison de rester, si?",
                "deMale": "Wenn dieser Abschaum nicht mehr atmen w\u00fcrde, h\u00e4ttet Ihr keinen Grund mehr zu bleiben, richtig?",
                "deFemale": "Wenn dieser Abschaum nicht mehr atmen w\u00fcrde, h\u00e4ttet Ihr keinen Grund mehr zu bleiben, richtig?"
            },
            "LocalizedOptionText": {
                "enMale": "What if the prisoner dies?",
                "frMale": "Et si le prisonnier meurt ?",
                "frFemale": "Et si le prisonnier meurt ?",
                "deMale": "Und wenn der H\u00e4ftling stirbt?",
                "deFemale": "Und wenn der H\u00e4ftling stirbt?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "KuAuFp4",
            "Text": "It'll be a hard run, but if you get us back to the entrance, we can take Gouge the rest of the way.",
            "LocalizedText": {
                "enMale": "It'll be a hard run, but if you get us back to the entrance, we can take Gouge the rest of the way.",
                "frMale": "Ce sera difficile, mais si vous pouvez nous amener \u00e0 l'entr\u00e9e, on s'occupera de Surin sur le reste du chemin.",
                "frFemale": "Ce sera difficile, mais si vous pouvez nous amener \u00e0 l'entr\u00e9e, on s'occupera de Surin sur le reste du chemin.",
                "deMale": "Das wird kein gem\u00fctlicher Weg, aber wenn Ihr uns zum Eingang zur\u00fcckbringt, k\u00f6nnen wir Presser den Rest der Strecke \u00fcbernehmen.",
                "deFemale": "Das wird kein gem\u00fctlicher Weg, aber wenn Ihr uns zum Eingang zur\u00fcckbringt, k\u00f6nnen wir Presser den Rest der Strecke \u00fcbernehmen."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "JsAPxdE",
            "Text": "I go free, whether you stay or go. Run now, and maybe I won't find you once I'm out.",
            "LocalizedText": {
                "enMale": "I go free, whether you stay or go. Run now, and maybe I won't find you once I'm out.",
                "frMale": "Je sortirai, que tu restes ou que tu partes. Fuis et peut-\u00eatre que je te trouverai pas une fois dehors.",
                "frFemale": "Je sortirai, que tu restes ou que tu partes. Fuis et peut-\u00eatre que je te trouverai pas une fois dehors.",
                "deMale": "Ich komme schon frei, ob Ihr bleibt oder nicht. Haut besser ab, vielleicht werde ich Euch dann nicht finden, wenn ich hier rauskomme.",
                "deFemale": "Ich komme schon frei, ob Ihr bleibt oder nicht. Haut besser ab, vielleicht werde ich Euch dann nicht finden, wenn ich hier rauskomme."
            },
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm under orders to bring all Dagger Wing personnel in. There's no time for this.",
            "LocalizedText": {
                "enMale": "I'm under orders to bring all Dagger Wing personnel in. There's no time for this.",
                "frMale": "J'ai re\u00e7u l'ordre de ramener tous les membres de la Dague Ail\u00e9e. Je n'ai pas de temps pour \u00e7a.",
                "frFemale": "J'ai re\u00e7u l'ordre de ramener tous les membres de la Dague Ail\u00e9e. Je n'ai pas de temps pour \u00e7a.",
                "deMale": "Ich habe den Befehl, alle Mitglieder des Dolchgeschwaders zu evakuieren. Wir haben keine Zeit f\u00fcr Diskussionen.",
                "deFemale": "Ich habe den Befehl, alle Mitglieder des Dolchgeschwaders zu evakuieren. Wir haben keine Zeit f\u00fcr Diskussionen."
            },
            "LocalizedOptionText": {
                "enMale": "We need to go.",
                "frMale": "On doit partir.",
                "frFemale": "On doit partir.",
                "deMale": "Wir m\u00fcssen gehen.",
                "deFemale": "Wir m\u00fcssen gehen."
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can see why you'd want to stay with such an upstanding guy.",
            "LocalizedText": {
                "enMale": "I can see why you'd want to stay with such an upstanding guy.",
                "frMale": "Je comprends que vous vouliez rester aupr\u00e8s d'un gar\u00e7on si charmant.",
                "frFemale": "Je comprends que vous vouliez rester aupr\u00e8s d'un gar\u00e7on si charmant.",
                "deMale": "Ich kann verstehen, warum Ihr bei einem derart ehrbaren Kerl bleiben wollt.",
                "deFemale": "Ich kann verstehen, warum Ihr bei einem derart ehrbaren Kerl bleiben wollt."
            },
            "LocalizedOptionText": {
                "enMale": "Charming.",
                "frMale": "Charmant.",
                "frFemale": "Charmant.",
                "deMale": "Bezaubernd.",
                "deFemale": "Bezaubernd."
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            "AffectionRewardEventsB62": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.trooper.symo",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Nobody asked you anything.",
            "LocalizedText": {
                "enMale": "Nobody asked you anything.",
                "frMale": "On ne t'a rien demand\u00e9.",
                "frFemale": "On ne t'a rien demand\u00e9.",
                "deMale": "Niemand hat Euch irgendwas gefragt.",
                "deFemale": "Niemand hat Euch irgendwas gefragt."
            },
            "LocalizedOptionText": {
                "enMale": "Shut up. [Hit Gouge]",
                "frMale": "Ferme-la. [Frapper Surin]",
                "frFemale": "Ferme-la. [Frapper Surin]",
                "deMale": "Klappe. [Presser schlagen]",
                "deFemale": "Klappe. [Presser schlagen]"
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "KuAuFp4",
            "Text": "Gouge is scum. I'd rather die than let someone like him get loose.",
            "LocalizedText": {
                "enMale": "Gouge is scum. I'd rather die than let someone like him get loose.",
                "frMale": "Surin est une ordure. Je pr\u00e9f\u00e9rerais mourir que de le laisser s'\u00e9vader.",
                "frFemale": "Surin est une ordure. Je pr\u00e9f\u00e9rerais mourir que de le laisser s'\u00e9vader.",
                "deMale": "Presser ist Abschaum. Ich w\u00fcrde eher sterben, als einen wie ihn entkommen zu lassen.",
                "deFemale": "Presser ist Abschaum. Ich w\u00fcrde eher sterben, als einen wie ihn entkommen zu lassen."
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            "NodeId": 55,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "cCMflz1",
            "Text": "In Dagger Wing, we do what we say. And we said we'd help Brok hold this ground.",
            "LocalizedText": {
                "enMale": "In Dagger Wing, we do what we say. And we said we'd help Brok hold this ground.",
                "frMale": "La Dague Ail\u00e9e tient parole. Et on a promis \u00e0 Brok qu'on l'aiderait \u00e0 s'en tirer.",
                "frFemale": "La Dague Ail\u00e9e tient parole. Et on a promis \u00e0 Brok qu'on l'aiderait \u00e0 s'en tirer.",
                "deMale": "Im Dolchgeschwader halten wir unser Wort. Und wir haben versprochen, dass wir Brok helfen, die Stellung zu halten.",
                "deFemale": "Im Dolchgeschwader halten wir unser Wort. Und wir haben versprochen, dass wir Brok helfen, die Stellung zu halten."
            },
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "xQ46LN5",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Brok, if you stay here, you're just going to get yourself and three good pilots killed.",
            "LocalizedText": {
                "enMale": "Brok, if you stay here, you're just going to get yourself and three good pilots killed.",
                "frMale": "Brok, si vous restez l\u00e0, vous allez juste vous faire tuer, vous et trois bons pilotes.",
                "frFemale": "Brok, si vous restez l\u00e0, vous allez juste vous faire tuer, vous et trois bons pilotes.",
                "deMale": "Brok, wenn Ihr bleibt, sorgt Ihr nur daf\u00fcr, dass Ihr und drei gute Piloten get\u00f6tet werden.",
                "deFemale": "Brok, wenn Ihr bleibt, sorgt Ihr nur daf\u00fcr, dass Ihr und drei gute Piloten get\u00f6tet werden."
            },
            "LocalizedOptionText": {
                "enMale": "Leave the prisoner.",
                "frMale": "Laissez le prisonnier.",
                "frFemale": "Laissez le prisonnier.",
                "deMale": "[\u00dcberreden] Lasst den H\u00e4ftling hier.",
                "deFemale": "[\u00dcberreden] Lasst den H\u00e4ftling hier."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsAmbient": false,
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            "NodeId": 71,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is war. Trading four good men for one prisoner is a waste we can't afford.",
            "LocalizedText": {
                "enMale": "This is war. Trading four good men for one prisoner is a waste we can't afford.",
                "frMale": "C'est la guerre. On ne peut pas se permettre de perdre quatre hommes pour un prisonnier.",
                "frFemale": "C'est la guerre. On ne peut pas se permettre de perdre quatre hommes pour un prisonnier.",
                "deMale": "Hier herrscht Krieg. Vier gute M\u00e4nner f\u00fcr einen H\u00e4ftling zu opfern ist eine Verschwendung, die wir uns nicht leisten k\u00f6nnen.",
                "deFemale": "Hier herrscht Krieg. Vier gute M\u00e4nner f\u00fcr einen H\u00e4ftling zu opfern ist eine Verschwendung, die wir uns nicht leisten k\u00f6nnen."
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            "NodeId": 72,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "KuAuFp4",
            "Text": "Hmm. I don't like it, but you've got a point. There are bigger problems right now than this prisoner. Let's move.",
            "LocalizedText": {
                "enMale": "Hmm. I don't like it, but you've got a point. There are bigger problems right now than this prisoner. Let's move.",
                "frMale": "Hum, \u00e7a ne me pla\u00eet pas, mais vous marquez un point. Il y a plus important ici que ce prisonnier. On y va.",
                "frFemale": "Hum, \u00e7a ne me pla\u00eet pas, mais vous marquez un point. Il y a plus important ici que ce prisonnier. On y va.",
                "deMale": "Hm. Das gef\u00e4llt mir zwar nicht, aber da ist was dran. Es gibt im Moment gr\u00f6\u00dfere Probleme als diesen H\u00e4ftling. Gehen wir.",
                "deFemale": "Hm. Das gef\u00e4llt mir zwar nicht, aber da ist was dran. Es gibt im Moment gr\u00f6\u00dfere Probleme als diesen H\u00e4ftling. Gehen wir."
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "cCMflz1",
            "Text": "Are... are you serious? You want to kill him in cold blood?",
            "LocalizedText": {
                "enMale": "Are... are you serious? You want to kill him in cold blood?",
                "frMale": "Vous... vous \u00eates s\u00e9rieux ? Vous le tueriez de sang froid ?",
                "frFemale": "Vous... vous \u00eates s\u00e9rieux ? Vous le tueriez de sang froid ?",
                "deMale": "Was denn, meint Ihr das ernst? Ihr wollt ihn kaltbl\u00fctig ermorden?",
                "deFemale": "Was denn, meint Ihr das ernst? Ihr wollt ihn kaltbl\u00fctig ermorden?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.symo",
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        "74": {
            "NodeId": 74,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 75,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "KuAuFp4",
            "Text": "I'll be seeing you, Gouge. Let's go, soldier.",
            "LocalizedText": {
                "enMale": "I'll be seeing you, Gouge. Let's go, soldier.",
                "frMale": "On se reverra, Surin. Soldats, en avant.",
                "frFemale": "On se reverra, Surin. Soldats, en avant.",
                "deMale": "Ja, bis dann, Presser. Gehen wir, Soldat.",
                "deFemale": "Ja, bis dann, Presser. Gehen wir, Soldat."
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            "CnvAlienVONode": -1,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "JsAPxdE",
            "Text": "I'm going to find you, Brok. When I'm out. You, me and a blade... we'll all get very cozy together.",
            "LocalizedText": {
                "enMale": "I'm going to find you, Brok. When I'm out. You, me and a blade... we'll all get very cozy together.",
                "frMale": "Je te trouverai, Brok. Quand je serai dehors. Toi, moi et une lame... On sera bien, tous les trois.",
                "frFemale": "Je te trouverai, Brok. Quand je serai dehors. Toi, moi et une lame... On sera bien, tous les trois.",
                "deMale": "Ich werde Euch finden, Brok, wenn ich hier rauskomme. Ihr, ich und eine Klinge ... Wir machen es uns richtig gem\u00fctlich.",
                "deFemale": "Ich werde Euch finden, Brok, wenn ich hier rauskomme. Ihr, ich und eine Klinge ... Wir machen es uns richtig gem\u00fctlich."
            },
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "KuAuFp4",
            "Text": "Gouge got a life sentence, not death. Not our place to change that.",
            "LocalizedText": {
                "enMale": "Gouge got a life sentence, not death. Not our place to change that.",
                "frMale": "Surin est condamn\u00e9 \u00e0 vie, pas \u00e0 mort. Ce n'est pas \u00e0 nous de changer \u00e7a.",
                "frFemale": "Surin est condamn\u00e9 \u00e0 vie, pas \u00e0 mort. Ce n'est pas \u00e0 nous de changer \u00e7a.",
                "deMale": "Presser hat lebensl\u00e4nglich bekommen, nicht die Todesstrafe. Es liegt nicht bei uns, das zu \u00e4ndern.",
                "deFemale": "Presser hat lebensl\u00e4nglich bekommen, nicht die Todesstrafe. Es liegt nicht bei uns, das zu \u00e4ndern."
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            "CnvAlienVONode": -1,
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            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'll put Gouge in a cell somewhere else.",
            "LocalizedText": {
                "enMale": "We'll put Gouge in a cell somewhere else.",
                "frMale": "On va mettre Surin dans une autre cellule.",
                "frFemale": "On va mettre Surin dans une autre cellule.",
                "deMale": "Wir werden Presser in eine andere Zelle verfrachten.",
                "deFemale": "Wir werden Presser in eine andere Zelle verfrachten."
            },
            "LocalizedOptionText": {
                "enMale": "Fine. Bring him with us.",
                "frMale": "D'accord. On l'emm\u00e8ne.",
                "frFemale": "D'accord. On l'emm\u00e8ne.",
                "deMale": "Sch\u00f6n. Wir nehmen ihn mit.",
                "deFemale": "Sch\u00f6n. Wir nehmen ihn mit."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Staying here will just get you and these three pilots killed.",
            "LocalizedText": {
                "enMale": "Staying here will just get you and these three pilots killed.",
                "frMale": "Rester l\u00e0 ne servira qu'\u00e0 vous faire tuer, vous et les trois pilotes.",
                "frFemale": "Rester l\u00e0 ne servira qu'\u00e0 vous faire tuer, vous et les trois pilotes.",
                "deMale": "Hierzubleiben wird nur in Eurem Tod und dem dieser drei Piloten enden.",
                "deFemale": "Hierzubleiben wird nur in Eurem Tod und dem dieser drei Piloten enden."
            },
            "LocalizedOptionText": {
                "enMale": "Leave him here.",
                "frMale": "Laissez-le ici.",
                "frFemale": "Laissez-le ici.",
                "deMale": "[\u00dcberreden] Lasst ihn hier.",
                "deFemale": "[\u00dcberreden] Lasst ihn hier."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't waste effort on scum.",
            "LocalizedText": {
                "enMale": "I don't waste effort on scum.",
                "frMale": "Pas d'\u00e9nergie \u00e0 perdre avec la vermine.",
                "frFemale": "Pas d'\u00e9nergie \u00e0 perdre avec la vermine.",
                "deMale": "Ich verschwende keine Energie auf wertlosen Abschaum.",
                "deFemale": "Ich verschwende keine Energie auf wertlosen Abschaum."
            },
            "LocalizedOptionText": {
                "enMale": "We travel light. [Kill Gouge]",
                "frMale": "On voyage l\u00e9ger. [Tuer Surin]",
                "frFemale": "On voyage l\u00e9ger. [Tuer Surin]",
                "deMale": "Wir reisen mit leichtem Gep\u00e4ck. [Presser t\u00f6ten]",
                "deFemale": "Wir reisen mit leichtem Gep\u00e4ck. [Presser t\u00f6ten]"
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "IsEmpty": true,
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            "SpeakerB62Id": "xQ46LN5",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Move again and I'll drop you, scumbag.",
            "LocalizedText": {
                "enMale": "Move again and I'll drop you, scumbag.",
                "frMale": "Bouge encore et je te largue, ordure.",
                "frFemale": "Bouge encore et je te largue, ordure.",
                "deMale": "Noch eine Bewegung und Ihr habt es hinter Euch, Drecksack.",
                "deFemale": "Noch eine Bewegung und Ihr habt es hinter Euch, Drecksack."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Major, that was uncalled for. The prisoner is hardly a threat.",
            "LocalizedText": {
                "enMale": "Major, that was uncalled for. The prisoner is hardly a threat.",
                "frMale": "Major, ce n'\u00e9tait pas n\u00e9cessaire. Le prisonnier n'\u00e9tait pas une menace.",
                "frFemale": "Major, ce n'\u00e9tait pas n\u00e9cessaire. Le prisonnier n'\u00e9tait pas une menace.",
                "deMale": "Major, das war unn\u00f6tig. Der H\u00e4ftling ist kaum eine Bedrohung.",
                "deFemale": "Major, das war unn\u00f6tig. Der H\u00e4ftling ist kaum eine Bedrohung."
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Aggressive captive identified--pacification protocols on standby!",
            "LocalizedText": {
                "enMale": "Aggressive captive identified--pacification protocols on standby!",
                "frMale": "D\u00e9tenu agressif identifi\u00e9. Protocoles de pacification par\u00e9s !",
                "frFemale": "D\u00e9tenu agressif identifi\u00e9. Protocoles de pacification par\u00e9s !",
                "deMale": "Aggressiver H\u00e4ftling identifiziert - Befriedungsprotokolle in Bereitschaft!",
                "deFemale": "Aggressiver H\u00e4ftling identifiziert - Befriedungsprotokolle in Bereitschaft!"
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            "IsPlayerNode": false,
            "SpeakerB62Id": "hQf5ofD",
            "Text": "Come on, boss, you can do better than that. Watch.",
            "LocalizedText": {
                "enMale": "Come on, boss, you can do better than that. Watch.",
                "frMale": "Allez, chef, vous pouvez faire mieux que \u00e7a. Regardez.",
                "frFemale": "Allez, chef, vous pouvez faire mieux que \u00e7a. Regardez.",
                "deMale": "Los doch, Boss, das k\u00f6nnt Ihr doch besser. Seht mal.",
                "deFemale": "Los doch, Boss, das k\u00f6nnt Ihr doch besser. Seht mal."
            },
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            "SpeakerB62Id": "E6mQvzF",
            "Text": "A waste of energy, Major. Let us conserve our strength for the journeys ahead.",
            "LocalizedText": {
                "enMale": "A waste of energy, Major. Let us conserve our strength for the journeys ahead.",
                "frMale": "Une perte d'\u00e9nergie, Major. Conservons nos forces pour les voyages \u00e0 venir.",
                "frFemale": "Une perte d'\u00e9nergie, Major. Conservons nos forces pour les voyages \u00e0 venir.",
                "deMale": "Reine Energieverschwendung, Major. Wir sollten unsere Kraft f\u00fcr die Reisen aufsparen, die noch vor uns liegen.",
                "deFemale": "Reine Energieverschwendung, Major. Wir sollten unsere Kraft f\u00fcr die Reisen aufsparen, die noch vor uns liegen."
            },
            "CnvAlienVONode": 1555703893,
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            "Text": "Whoa there, Major. Offing this guy isn't part of the mission.",
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                "deMale": "Immer langsam, Major. Diesen Typen auszuschalten geh\u00f6rt nicht zur Mission.",
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            "Text": "Major. This is an unarmed prisoner--we cannot kill him as a matter of convenience.",
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                "enMale": "Major. This is an unarmed prisoner--we cannot kill him as a matter of convenience.",
                "frMale": "Major, c'est un prisonnier d\u00e9sarm\u00e9. On ne peut pas le tuer parce que \u00e7a nous arrange.",
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            "Text": "Our mission is priority one. Any obstacles to completing that mission should be removed.",
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            "Text": "Why not? It'd save us a lot of time.",
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                "frMale": "Pourquoi pas ? On gagnerait du temps.",
                "frFemale": "Pourquoi pas ? On gagnerait du temps.",
                "deMale": "Warum nicht? Es w\u00fcrde uns eine Menge Zeit sparen.",
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            "Text": "Yuun sees no cause for ending this being's life.",
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            "Text": "Your mission--not mine. I'm a guard, not an executioner.",
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            "Text": "It's going to take a lot longer to get back if we have to drag him along with us.",
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                "frMale": "On va mettre beaucoup plus de temps \u00e0 rentrer si on doit le tra\u00eener derri\u00e8re nous.",
                "frFemale": "On va mettre beaucoup plus de temps \u00e0 rentrer si on doit le tra\u00eener derri\u00e8re nous.",
                "deMale": "Wir werden wesentlich l\u00e4nger f\u00fcr den R\u00fcckweg brauchen, wenn wir ihn mitschleppen m\u00fcssen.",
                "deFemale": "Wir werden wesentlich l\u00e4nger f\u00fcr den R\u00fcckweg brauchen, wenn wir ihn mitschleppen m\u00fcssen."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Hmm, yes. Code 97-C provides for emergency prisoner transfer in conditions like these. Let's proceed.",
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                "frMale": "Hum, oui. L'article 97-C pr\u00e9voit le transfert d'urgence des prisonniers dans les cas comme celui-ci. Allons-y.",
                "frFemale": "Hum, oui. L'article 97-C pr\u00e9voit le transfert d'urgence des prisonniers dans les cas comme celui-ci. Allons-y.",
                "deMale": "Hm, ja. Laut Vorschrift 97-C sind H\u00e4ftlings\u00fcberf\u00fchrungen in derartigen Notf\u00e4llen erlaubt. Fahren wir fort.",
                "deFemale": "Hm, ja. Laut Vorschrift 97-C sind H\u00e4ftlings\u00fcberf\u00fchrungen in derartigen Notf\u00e4llen erlaubt. Fahren wir fort."
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Very well! Rest assured, Major--I will prevent any attempt at escape with utmost efficiency.",
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                "frMale": "Rassurez-vous, Major. Je mettrai fin \u00e0 toute tentative d'\u00e9vasion avec la plus grande efficacit\u00e9.",
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                "deMale": "Gut! Seien Sie versichert, Major, dass ich jegliche Fluchtversuche mit gr\u00f6\u00dfter Effizienz unterbinden werde.",
                "deFemale": "Gut! Seien Sie versichert, Major, dass ich jegliche Fluchtversuche mit gr\u00f6\u00dfter Effizienz unterbinden werde."
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            "Text": "Shooting him would've been a lot easier.",
            "LocalizedText": {
                "enMale": "Shooting him would've been a lot easier.",
                "frMale": "\u00c7a aurait \u00e9t\u00e9 beaucoup plus facile de le descendre.",
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                "deMale": "Ihn zu erschie\u00dfen w\u00e4re einfacher gewesen.",
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            "SpeakerB62Id": "E6mQvzF",
            "Text": "Hmm. A wise solution, converging the divergent into mutual accomplishment.",
            "LocalizedText": {
                "enMale": "Hmm. A wise solution, converging the divergent into mutual accomplishment.",
                "frMale": "Hum, sage d\u00e9cision. Faire converger les divergences vers un objectif mutuel.",
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