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cnv.location.hoth.class.trooper.corporal_sajin

  • 103. <Conversation Exit>
  • 1. - Ack... Captain, sir! They're everywhere, sir--they're all over us! You have to warn Sergeant Yuun!
    • 2. Option - It's safe now.Player - The enemy is neutralized, Corporal.
      +200 Influence : approves.
      • 16. - Neutralized... enemy. Good. Good.
        • 20. <Non-dialogue segment.>
    • 3. Option - Slow down, Corporal.Player - Just take it easy and start from the beginning.
      +200 Influence : approves.
      +200 Influence : approves.
    • 4. Option - Pull yourself together!Player - I want facts, not gibberish, soldier!
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 5. - I'll try to ease his pain, sir. But I'm afraid there's nothing else I can do for him.
      • 6. - It was pirates. Grimy, murdering pirates!
        • 10. - They... they knew what we were after. Their leader grabbed the... grabbed the Umbra part and ran!
          • 32. Option - Can you tell me anything else?Player - Do you know where the pirates are based? Who their leader is?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 65. - All I heard them say was that they needed the Umbra parts.
          • 24. Option - This is bad.Player - First the Empire, now pirates? Fantastic.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 61. - Don't... don't let them stop us, sir! We have to finish it!
          • 11. Option - Impossible!Player - How could they know about the Umbra? Who told them?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 12. - I don't know, sir. I don't know.
              • 25. - Please, sir! You have to warn Sergeant Yuun--the pirates will be gunning for him next!
                • 26. Option - I'll contact him immediately.Player - Yuun needs to know what's heading his way. +100
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 35. Option - Can't hurt to warn him.Player - Yuun can probably handle himself, but I'd better give him a heads-up. +100
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 36. Option - No. Warning Yuun isn't smart.Player - An enemy who thinks he's winning will be easier for us to kill. Yuun can't be warned.
                  • 37. - A cunning strategy, sir. The enemy won't realize they're walking into a trap.
                  • 38. - Captain! We are required to take all possible measures to warn allies of impending attack!
                  • 39. - Those are fellow soldiers out there, Captain! We can't just let them walk straight into a trap!
                  • 40. - Cold move, sir. Clever, too--but it might get our new freak killed.
                  • 41. - Please, sir... please. Don't. Don't let them die out there. Please.
                    • 52. Option - You're right.Player - I can't betray my fellow soldiers. +100
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 45. Player - Sergeant Yuun, come in. Sajin's team was ambushed by pirates. The Umbra component was stolen. More pirates are headed for your position, over.
                        • 46. - Yuun acknowledges. Precautions will be taken. What is the condition of Sajin's team?
                          • 47. Option - All men KIA.Player - Two men were dead on arrival, and Sajin won't survive his wounds.
                          • 68. Option - I'm sorry--it's bad.Player - Sajin is the only one left--but he won't make it. You have my sympathies.
                            +200 Influence : approves.
                            • 70. - Yuun... appreciates your concern, sir. Those lost will be remembered for their heroism.
                          • 69. Option - The team was slaughtered.Player - Sajin will be kicking off any second now. The others already bought it.
                            +50 Influence : disapproves.
                            • 74. - Yuun... acknowledges.
                              • 73. - Please--tell Sajin that he and his fellows have served with honor. Yuun must see to defensive measures. Please hurry to us, sir.
                                • 79. - Thank you, sir. I had to be sure. Had to warn him.
                                  • 80. Option - You've done well, Corporal.Player - Yuun wanted you to know that you served with honor, Sajin.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 83. Option - I will avenge you.Player - I'll make sure no one survives.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 85. - Good, sir. Make them pay... make them pay....
                                  • 82. Option - Time to move out.Player - Tough break, Corporal. It was nice knowing you.
                    • 59. Option - Sorry, but I can't warn Yuun.Player - Risks have to be taken in the line of duty. +100
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 60. Option - I know what I'm doing.Player - This is for the best, Corporal. +100
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 92. - He has to know... has to know....
                        • 93. <Conversation Exit>
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.hoth.class.trooper.corporal_sajin
Other Sites:
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            "SpeakerB62Id": "CJo5wj0",
            "Text": "Ack... Captain, sir! They're everywhere, sir--they're all over us! You have to warn Sergeant Yuun!",
            "LocalizedText": {
                "enMale": "Ack... Captain, sir! They're everywhere, sir--they're all over us! You have to warn Sergeant Yuun!",
                "frMale": "Argh... Capitaine ! Ils sont partout, chef ! Nous sommes submerg\u00e9s ! Vous devez pr\u00e9venir le Sergent Yuun !",
                "frFemale": "Argh... Capitaine ! Ils sont partout, chef ! Nous sommes submerg\u00e9s ! Vous devez pr\u00e9venir le Sergent Yuun !",
                "deMale": "Ah... Captain! Sie sind \u00fcberall! Sie sind \u00fcberall hier! Ihr m\u00fcsst Sergeant Yuun warnen!",
                "deFemale": "Ah... Captain! Sie sind \u00fcberall! Sie sind \u00fcberall hier! Ihr m\u00fcsst Sergeant Yuun warnen!"
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            "Text": "The enemy is neutralized, Corporal.",
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                "enMale": "The enemy is neutralized, Corporal.",
                "frMale": "L'ennemi est neutralis\u00e9, Caporal.",
                "frFemale": "L'ennemi est neutralis\u00e9, Caporal.",
                "deMale": "Der Feind wurde neutralisiert, Corporal.",
                "deFemale": "Der Feind wurde neutralisiert, Corporal."
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                "enMale": "It's safe now.",
                "frMale": "Vous n'avez plus rien \u00e0 craindre.",
                "frFemale": "Vous n'avez plus rien \u00e0 craindre.",
                "deMale": "Es ist jetzt sicher.",
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            "Text": "Just take it easy and start from the beginning.",
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                "frMale": "Reprenez vos esprits et racontez-moi tout.",
                "frFemale": "Reprenez vos esprits et racontez-moi tout.",
                "deMale": "Entspannt Euch und fangt nochmal von vorne an.",
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                "enMale": "Slow down, Corporal.",
                "frMale": "Du calme, Caporal.",
                "frFemale": "Du calme, Caporal.",
                "deMale": "Sch\u00f6n langsam, Corporal.",
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I want facts, not gibberish, soldier!",
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                "enMale": "I want facts, not gibberish, soldier!",
                "frMale": "Je veux des faits, pas des j\u00e9r\u00e9miades, soldat !",
                "frFemale": "Je veux des faits, pas des j\u00e9r\u00e9miades, soldat !",
                "deMale": "Ich will Fakten und kein Gestammel, Soldat!",
                "deFemale": "Ich will Fakten und kein Gestammel, Soldat!"
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                "enMale": "Pull yourself together!",
                "frMale": "Reprenez-vous !",
                "frFemale": "Reprenez-vous !",
                "deMale": "Rei\u00dft Euch zusammen!",
                "deFemale": "Rei\u00dft Euch zusammen!"
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            "Text": "I'll try to ease his pain, sir. But I'm afraid there's nothing else I can do for him.",
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                "enMale": "I'll try to ease his pain, sir. But I'm afraid there's nothing else I can do for him.",
                "frMale": "Je vais essayer de soulager sa douleur, chef. Mais je ne peux rien faire d'autre pour lui.",
                "frFemale": "Je vais essayer de soulager sa douleur, chef. Mais je ne peux rien faire d'autre pour lui.",
                "deMale": "Ich versuche, seine Schmerzen zu lindern. Aber ich f\u00fcrchte, mehr kann ich nicht f\u00fcr ihn tun.",
                "deFemale": "Ich versuche, seine Schmerzen zu lindern. Aber ich f\u00fcrchte, mehr kann ich nicht f\u00fcr ihn tun."
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            "Text": "It was pirates. Grimy, murdering pirates!",
            "LocalizedText": {
                "enMale": "It was pirates. Grimy, murdering pirates!",
                "frMale": "C'\u00e9taient des pirates. Des sales pirates sanguinaires !",
                "frFemale": "C'\u00e9taient des pirates. Des sales pirates sanguinaires !",
                "deMale": "Es waren Piraten. Dreckige, mordende Piraten!",
                "deFemale": "Es waren Piraten. Dreckige, mordende Piraten!"
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            "SpeakerB62Id": "CJo5wj0",
            "Text": "They... they knew what we were after. Their leader grabbed the... grabbed the Umbra part and ran!",
            "LocalizedText": {
                "enMale": "They... they knew what we were after. Their leader grabbed the... grabbed the Umbra part and ran!",
                "frMale": "Ils... ils savaient ce qu'on cherchait. Leur chef, elle a pris le... le morceau de l'Umbra et s'est enfuie !",
                "frFemale": "Ils... ils savaient ce qu'on cherchait. Leur chef, elle a pris le... le morceau de l'Umbra et s'est enfuie !",
                "deMale": "Sie ... Sie wussten, was wir suchen. Der Anf\u00fchrer hat ... hat die Umbra-Komponenten geschnappt und ist gefl\u00fcchtet!",
                "deFemale": "Sie ... Sie wussten, was wir suchen. Der Anf\u00fchrer hat ... hat die Umbra-Komponenten geschnappt und ist gefl\u00fcchtet!"
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            "Text": "How could they know about the Umbra? Who told them?",
            "LocalizedText": {
                "enMale": "How could they know about the Umbra? Who told them?",
                "frMale": "Comment ont-ils su pour l'Umbra ? Qui les a inform\u00e9s ?",
                "frFemale": "Comment ont-ils su pour l'Umbra ? Qui les a inform\u00e9s ?",
                "deMale": "Wie k\u00f6nnen sie vom Umbra wissen? Wer hat es ihnen verraten?",
                "deFemale": "Wie k\u00f6nnen sie vom Umbra wissen? Wer hat es ihnen verraten?"
            },
            "LocalizedOptionText": {
                "enMale": "Impossible!",
                "frMale": "Impossible !",
                "frFemale": "Impossible !",
                "deMale": "Unm\u00f6glich!",
                "deFemale": "Unm\u00f6glich!"
            },
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "CJo5wj0",
            "Text": "I don't know, sir. I don't know.",
            "LocalizedText": {
                "enMale": "I don't know, sir. I don't know.",
                "frMale": "Je ne sais pas, chef. Je ne sais pas.",
                "frFemale": "Je ne sais pas, chef. Je ne sais pas.",
                "deMale": "Ich wei\u00df es nicht. Ich wei\u00df es nicht.",
                "deFemale": "Ich wei\u00df es nicht. Ich wei\u00df es nicht."
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            "SpeakerB62Id": "CJo5wj0",
            "Text": "Neutralized... enemy. Good. Good.",
            "LocalizedText": {
                "enMale": "Neutralized... enemy. Good. Good.",
                "frMale": "L'ennemi... Neutralis\u00e9... Bien. Bien.",
                "frFemale": "L'ennemi... Neutralis\u00e9... Bien. Bien.",
                "deMale": "Feind ... neutralisiert. Gut. Gut.",
                "deFemale": "Feind ... neutralisiert. Gut. Gut."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "NodeId": 20,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "NodeId": 24,
            "QuestRewardB62": "9u6bg29",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "First the Empire, now pirates? Fantastic.",
            "LocalizedText": {
                "enMale": "First the Empire, now pirates? Fantastic.",
                "frMale": "D'abord l'Empire, et maintenant les pirates ? Super.",
                "frFemale": "D'abord l'Empire, et maintenant les pirates ? Super.",
                "deMale": "Erst das Imperium und jetzt Piraten? Na gro\u00dfartig.",
                "deFemale": "Erst das Imperium und jetzt Piraten? Na gro\u00dfartig."
            },
            "LocalizedOptionText": {
                "enMale": "This is bad.",
                "frMale": "C'est mauvais signe.",
                "frFemale": "C'est mauvais signe.",
                "deMale": "Das ist gar nicht gut.",
                "deFemale": "Das ist gar nicht gut."
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "CJo5wj0",
            "Text": "Please, sir! You have to warn Sergeant Yuun--the pirates will be gunning for him next!",
            "LocalizedText": {
                "enMale": "Please, sir! You have to warn Sergeant Yuun--the pirates will be gunning for him next!",
                "frMale": "Je vous en prie, chef ! Vous devez pr\u00e9venir le Sergent Yuun : les pirates vont bient\u00f4t s'en prendre \u00e0 lui !",
                "frFemale": "Je vous en prie, chef ! Vous devez pr\u00e9venir le Sergent Yuun : les pirates vont bient\u00f4t s'en prendre \u00e0 lui !",
                "deMale": "Bitte! Ihr m\u00fcsst Sergeant Yuun warnen - die Piraten werden ihn als N\u00e4chstes ausschalten wollen!",
                "deFemale": "Bitte! Ihr m\u00fcsst Sergeant Yuun warnen - die Piraten werden ihn als N\u00e4chstes ausschalten wollen!"
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Yuun needs to know what's heading his way.",
            "LocalizedText": {
                "enMale": "Yuun needs to know what's heading his way.",
                "frMale": "Yuun doit savoir ce qui l'attend.",
                "frFemale": "Yuun doit savoir ce qui l'attend.",
                "deMale": "Yuun muss erfahren, was auf ihn zukommt.",
                "deFemale": "Yuun muss erfahren, was auf ihn zukommt."
            },
            "LocalizedOptionText": {
                "enMale": "I'll contact him immediately.",
                "frMale": "Je vais le contacter imm\u00e9diatement.",
                "frFemale": "Je vais le contacter imm\u00e9diatement.",
                "deMale": "Ich kontaktiere ihn sofort.",
                "deFemale": "Ich kontaktiere ihn sofort."
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.hoth.class.trooper.corporal_sajin",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do you know where the pirates are based? Who their leader is?",
            "LocalizedText": {
                "enMale": "Do you know where the pirates are based? Who their leader is?",
                "frMale": "Savez-vous o\u00f9 sont bas\u00e9s les pirates ? Et qui est leur chef ?",
                "frFemale": "Savez-vous o\u00f9 sont bas\u00e9s les pirates ? Et qui est leur chef ?",
                "deMale": "Wisst Ihr, wo die Piraten sich verstecken? Wer ist ihr Anf\u00fchrer?",
                "deFemale": "Wisst Ihr, wo die Piraten sich verstecken? Wer ist ihr Anf\u00fchrer?"
            },
            "LocalizedOptionText": {
                "enMale": "Can you tell me anything else?",
                "frMale": "Autre chose ?",
                "frFemale": "Autre chose ?",
                "deMale": "K\u00f6nnt Ihr mir noch etwas sagen?",
                "deFemale": "K\u00f6nnt Ihr mir noch etwas sagen?"
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
            "Text": "Yuun can probably handle himself, but I'd better give him a heads-up.",
            "LocalizedText": {
                "enMale": "Yuun can probably handle himself, but I'd better give him a heads-up.",
                "frMale": "Yuun peut tr\u00e8s bien se d\u00e9fendre lui-m\u00eame, mais je vais quand m\u00eame lui donner l'information.",
                "frFemale": "Yuun peut tr\u00e8s bien se d\u00e9fendre lui-m\u00eame, mais je vais quand m\u00eame lui donner l'information.",
                "deMale": "Yuun kommt wahrscheinlich zurecht, aber ich alarmiere ihn trotzdem.",
                "deFemale": "Yuun kommt wahrscheinlich zurecht, aber ich alarmiere ihn trotzdem."
            },
            "LocalizedOptionText": {
                "enMale": "Can't hurt to warn him.",
                "frMale": "\u00c7a ne co\u00fbte rien de le pr\u00e9venir.",
                "frFemale": "\u00c7a ne co\u00fbte rien de le pr\u00e9venir.",
                "deMale": "Es kann nicht schaden, ihn zu warnen.",
                "deFemale": "Es kann nicht schaden, ihn zu warnen."
            },
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "NodeId": 36,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "An enemy who thinks he's winning will be easier for us to kill. Yuun can't be warned.",
            "LocalizedText": {
                "enMale": "An enemy who thinks he's winning will be easier for us to kill. Yuun can't be warned.",
                "frMale": "Si l'ennemi croit avoir un avantage, il sera plus facile \u00e0 vaincre. Il ne faut rien dire \u00e0 Yuun.",
                "frFemale": "Si l'ennemi croit avoir un avantage, il sera plus facile \u00e0 vaincre. Il ne faut rien dire \u00e0 Yuun.",
                "deMale": "Es ist einfacher f\u00fcr uns, gegen einen Feind zu k\u00e4mpfen, der glaubt zu gewinnen. Yuun darf nicht gewarnt werden.",
                "deFemale": "Es ist einfacher f\u00fcr uns, gegen einen Feind zu k\u00e4mpfen, der glaubt zu gewinnen. Yuun darf nicht gewarnt werden."
            },
            "LocalizedOptionText": {
                "enMale": "No. Warning Yuun isn't smart.",
                "frMale": "Non. Pr\u00e9venir Yuun ne serait pas malin.",
                "frFemale": "Non. Pr\u00e9venir Yuun ne serait pas malin.",
                "deMale": "Nein. Es w\u00e4re unklug, Yuun zu warnen.",
                "deFemale": "Nein. Es w\u00e4re unklug, Yuun zu warnen."
            },
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "A cunning strategy, sir. The enemy won't realize they're walking into a trap.",
            "LocalizedText": {
                "enMale": "A cunning strategy, sir. The enemy won't realize they're walking into a trap.",
                "frMale": "Strat\u00e9gie audacieuse, chef. Les pirates ne sauront pas qu'ils tombent dans un pi\u00e8ge.",
                "frFemale": "Strat\u00e9gie audacieuse, chef. Les pirates ne sauront pas qu'ils tombent dans un pi\u00e8ge.",
                "deMale": "Eine raffinierte Strategie. So wird der Feind nicht erahnen, dass er in eine Falle tappt.",
                "deFemale": "Eine raffinierte Strategie. So wird der Feind nicht erahnen, dass er in eine Falle tappt."
            },
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Captain! We are required to take all possible measures to warn allies of impending attack!",
            "LocalizedText": {
                "enMale": "Captain! We are required to take all possible measures to warn allies of impending attack!",
                "frMale": "Capitaine ! Nous sommes cens\u00e9s tout faire pour pr\u00e9venir nos alli\u00e9s en cas d'attaque imminente !",
                "frFemale": "Capitaine ! Nous sommes cens\u00e9s tout faire pour pr\u00e9venir nos alli\u00e9s en cas d'attaque imminente !",
                "deMale": "Captain! Wir sind verpflichtet, alle m\u00f6glichen Ma\u00dfnahmen zu ergreifen, um Verb\u00fcndete vor Angriffen zu warnen!",
                "deFemale": "Captain! Wir sind verpflichtet, alle m\u00f6glichen Ma\u00dfnahmen zu ergreifen, um Verb\u00fcndete vor Angriffen zu warnen!"
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Those are fellow soldiers out there, Captain! We can't just let them walk straight into a trap!",
            "LocalizedText": {
                "enMale": "Those are fellow soldiers out there, Captain! We can't just let them walk straight into a trap!",
                "frMale": "Ce sont nos compagnons d'armes, Capitaine ! On ne peut pas les laisser tomber dans un pi\u00e8ge !",
                "frFemale": "Ce sont nos compagnons d'armes, Capitaine ! On ne peut pas les laisser tomber dans un pi\u00e8ge !",
                "deMale": "Das da drau\u00dfen sind unsere Soldaten, Captain! Wir k\u00f6nnen sie nicht einfach in eine Falle laufen lassen!",
                "deFemale": "Das da drau\u00dfen sind unsere Soldaten, Captain! Wir k\u00f6nnen sie nicht einfach in eine Falle laufen lassen!"
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            "SpeakerB62Id": "hQf5ofD",
            "Text": "Cold move, sir. Clever, too--but it might get our new freak killed.",
            "LocalizedText": {
                "enMale": "Cold move, sir. Clever, too--but it might get our new freak killed.",
                "frMale": "C'est finement jou\u00e9, chef, et intelligent. Mais risqu\u00e9 pour notre nouveau partenaire.",
                "frFemale": "C'est finement jou\u00e9, chef, et intelligent. Mais risqu\u00e9 pour notre nouveau partenaire.",
                "deMale": "Ein eiskaltes Vorgehen. Raffiniert - aber vielleicht wird unser irrer Neuzugang dabei get\u00f6tet.",
                "deFemale": "Ein eiskaltes Vorgehen. Raffiniert - aber vielleicht wird unser irrer Neuzugang dabei get\u00f6tet."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "CJo5wj0",
            "Text": "Please, sir... please. Don't. Don't let them die out there. Please.",
            "LocalizedText": {
                "enMale": "Please, sir... please. Don't. Don't let them die out there. Please.",
                "frMale": "Non, chef... je vous en prie. Ne les laissez pas se faire tuer. S'il vous pla\u00eet.",
                "frFemale": "Non, chef... je vous en prie. Ne les laissez pas se faire tuer. S'il vous pla\u00eet.",
                "deMale": "Bitte ... bitte. Lasst sie da drau\u00dfen nicht sterben. Bitte.",
                "deFemale": "Bitte ... bitte. Lasst sie da drau\u00dfen nicht sterben. Bitte."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sergeant Yuun, come in. Sajin's team was ambushed by pirates. The Umbra component was stolen. More pirates are headed for your position, over.",
            "LocalizedText": {
                "enMale": "Sergeant Yuun, come in. Sajin's team was ambushed by pirates. The Umbra component was stolen. More pirates are headed for your position, over.",
                "frMale": "Sergent Yuun ! L'\u00e9quipe de Sajin a \u00e9t\u00e9 attaqu\u00e9e par des pirates. Le composant de l'Umbra a \u00e9t\u00e9 vol\u00e9. D'autres pirates se dirigent vers votre position, termin\u00e9.",
                "frFemale": "Sergent Yuun ! L'\u00e9quipe de Sajin a \u00e9t\u00e9 attaqu\u00e9e par des pirates. Le composant de l'Umbra a \u00e9t\u00e9 vol\u00e9. D'autres pirates se dirigent vers votre position, termin\u00e9.",
                "deMale": "Sergeant Yuun, bitte kommen. Sajins Team wurde von Piraten \u00fcberfallen. Die Umbra-Komponente wurde gestohlen. Weitere Piraten sind auf dem Weg zu Eurer Position, Ende.",
                "deFemale": "Sergeant Yuun, bitte kommen. Sajins Team wurde von Piraten \u00fcberfallen. Die Umbra-Komponente wurde gestohlen. Weitere Piraten sind auf dem Weg zu Eurer Position, Ende."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "smrEguB",
            "Text": "Yuun acknowledges. Precautions will be taken. What is the condition of Sajin's team?",
            "LocalizedText": {
                "enMale": "Yuun acknowledges. Precautions will be taken. What is the condition of Sajin's team?",
                "frMale": "Yuun vous re\u00e7oit. Des mesures vont \u00eatre prises. Comment vont Sajin et son \u00e9quipe ?",
                "frFemale": "Yuun vous re\u00e7oit. Des mesures vont \u00eatre prises. Comment vont Sajin et son \u00e9quipe ?",
                "deMale": "Yuun best\u00e4tigt. Vorsichtsma\u00dfnahmen werden eingeleitet. Wie ist der Zustand von Sajins Team?",
                "deFemale": "Yuun best\u00e4tigt. Vorsichtsma\u00dfnahmen werden eingeleitet. Wie ist der Zustand von Sajins Team?"
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Two men were dead on arrival, and Sajin won't survive his wounds.",
            "LocalizedText": {
                "enMale": "Two men were dead on arrival, and Sajin won't survive his wounds.",
                "frMale": "Deux hommes \u00e9taient morts \u00e0 mon arriv\u00e9e et Sajin ne survivra pas \u00e0 ses blessures.",
                "frFemale": "Deux hommes \u00e9taient morts \u00e0 mon arriv\u00e9e et Sajin ne survivra pas \u00e0 ses blessures.",
                "deMale": "Zwei Leute waren schon bei der Ankunft tot, und Sajin wird seine Verletzungen nicht \u00fcberleben.",
                "deFemale": "Zwei Leute waren schon bei der Ankunft tot, und Sajin wird seine Verletzungen nicht \u00fcberleben."
            },
            "LocalizedOptionText": {
                "enMale": "All men KIA.",
                "frMale": "Pertes totales.",
                "frFemale": "Pertes totales.",
                "deMale": "Alle im Einsatz gestorben.",
                "deFemale": "Alle im Einsatz gestorben."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "I can't betray my fellow soldiers.",
            "LocalizedText": {
                "enMale": "I can't betray my fellow soldiers.",
                "frMale": "Je ne peux pas trahir mes compagnons d'armes.",
                "frFemale": "Je ne peux pas trahir mes compagnons d'armes.",
                "deMale": "Ich kann meine Kameraden nicht verraten.",
                "deFemale": "Ich kann meine Kameraden nicht verraten."
            },
            "LocalizedOptionText": {
                "enMale": "You're right.",
                "frMale": "Vous avez raison.",
                "frFemale": "Vous avez raison.",
                "deMale": "Ihr habt Recht.",
                "deFemale": "Ihr habt Recht."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "CJo5wj0",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Risks have to be taken in the line of duty.",
            "LocalizedText": {
                "enMale": "Risks have to be taken in the line of duty.",
                "frMale": "Le risque fait partie du m\u00e9tier.",
                "frFemale": "Le risque fait partie du m\u00e9tier.",
                "deMale": "Bei der Pflichterf\u00fcllung m\u00fcssen Risiken eingegangen werden.",
                "deFemale": "Bei der Pflichterf\u00fcllung m\u00fcssen Risiken eingegangen werden."
            },
            "LocalizedOptionText": {
                "enMale": "Sorry, but I can't warn Yuun.",
                "frMale": "D\u00e9sol\u00e9, mais je ne peux pas avertir Yuun.",
                "frFemale": "D\u00e9sol\u00e9e, mais je ne peux pas avertir Yuun.",
                "deMale": "Tut mir leid, ich kann Yuun nicht warnen.",
                "deFemale": "Tut mir leid, ich kann Yuun nicht warnen."
            },
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is for the best, Corporal.",
            "LocalizedText": {
                "enMale": "This is for the best, Corporal.",
                "frMale": "C'est mieux comme \u00e7a, Caporal.",
                "frFemale": "C'est mieux comme \u00e7a, Caporal.",
                "deMale": "Es ist besser so, Corporal.",
                "deFemale": "Es ist besser so, Corporal."
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            "LocalizedOptionText": {
                "enMale": "I know what I'm doing.",
                "frMale": "Je sais ce que je fais.",
                "frFemale": "Je sais ce que je fais.",
                "deMale": "Ich wei\u00df, was ich tue.",
                "deFemale": "Ich wei\u00df, was ich tue."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "CJo5wj0",
            "Text": "Don't... don't let them stop us, sir! We have to finish it!",
            "LocalizedText": {
                "enMale": "Don't... don't let them stop us, sir! We have to finish it!",
                "frMale": "Ne... ne les laissez pas nous arr\u00eater, chef ! Nous devons aller jusqu'au bout !",
                "frFemale": "Ne... ne les laissez pas nous arr\u00eater, chef ! Nous devons aller jusqu'au bout !",
                "deMale": "Sie ... Sie d\u00fcrfen uns nicht aufhalten! Wir m\u00fcssen die Sache beenden!",
                "deFemale": "Sie ... Sie d\u00fcrfen uns nicht aufhalten! Wir m\u00fcssen die Sache beenden!"
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "CJo5wj0",
            "Text": "All I heard them say was that they needed the Umbra parts.",
            "LocalizedText": {
                "enMale": "All I heard them say was that they needed the Umbra parts.",
                "frMale": "Tout ce qu'ils ont dit, c'est qu'ils avaient besoin du composant de l'Umbra.",
                "frFemale": "Tout ce qu'ils ont dit, c'est qu'ils avaient besoin du composant de l'Umbra.",
                "deMale": "Sie haben immer nur gesagt, dass sie unbedingt die Umbra-Komponenten brauchen.",
                "deFemale": "Sie haben immer nur gesagt, dass sie unbedingt die Umbra-Komponenten brauchen."
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        "66": {
            "NodeId": 66,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "68": {
            "NodeId": 68,
            "QuestRewardB62": "9u6bg29",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sajin is the only one left--but he won't make it. You have my sympathies.",
            "LocalizedText": {
                "enMale": "Sajin is the only one left--but he won't make it. You have my sympathies.",
                "frMale": "Sajin est le seul survivant, mais il ne s'en sortira pas. J'en suis navr\u00e9 pour vous.",
                "frFemale": "Sajin est le seul survivant, mais il ne s'en sortira pas. J'en suis navr\u00e9e pour vous.",
                "deMale": "Sajin ist der Einzige, der noch \u00fcbrig ist. Aber er wird es nicht schaffen. Mein Beileid.",
                "deFemale": "Sajin ist der Einzige, der noch \u00fcbrig ist. Aber er wird es nicht schaffen. Mein Beileid."
            },
            "LocalizedOptionText": {
                "enMale": "I'm sorry--it's bad.",
                "frMale": "D\u00e9sol\u00e9, le bilan est mauvais.",
                "frFemale": "D\u00e9sol\u00e9e, le bilan est lourd.",
                "deMale": "Es tut mir leid. Es sieht schlecht aus.",
                "deFemale": "Es tut mir leid. Es sieht schlecht aus."
            },
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                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "Stb": "str.cnv.location.hoth.class.trooper.corporal_sajin",
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        "69": {
            "NodeId": 69,
            "QuestRewardB62": "9u6bg29",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sajin will be kicking off any second now. The others already bought it.",
            "LocalizedText": {
                "enMale": "Sajin will be kicking off any second now. The others already bought it.",
                "frMale": "Sajin ne va pas tarder \u00e0 succomber \u00e0 ses blessures. Les autres sont d\u00e9j\u00e0 morts.",
                "frFemale": "Sajin ne va pas tarder \u00e0 succomber \u00e0 ses blessures. Les autres sont d\u00e9j\u00e0 morts.",
                "deMale": "Sajin wird jeden Moment den L\u00f6ffel abgeben. Die anderen waren vorher schon hin.",
                "deFemale": "Sajin wird jeden Moment den L\u00f6ffel abgeben. Die anderen waren vorher schon hin."
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            "LocalizedOptionText": {
                "enMale": "The team was slaughtered.",
                "frMale": "L'\u00e9quipe a \u00e9t\u00e9 d\u00e9vast\u00e9e.",
                "frFemale": "L'\u00e9quipe a \u00e9t\u00e9 d\u00e9vast\u00e9e.",
                "deMale": "Das Team wurde abgeschlachtet.",
                "deFemale": "Das Team wurde abgeschlachtet."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "Yuun... appreciates your concern, sir. Those lost will be remembered for their heroism.",
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                "frMale": "Yuun... appr\u00e9cie votre compassion, chef. Nous n'oublierons jamais l'h\u00e9ro\u00efsme dont nos victimes ont fait preuve.",
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                "deMale": "Yuun ... dankt Euch f\u00fcr Eure Anteilnahme. Man wird sich an den Heldenmut der Gefallenen erinnern.",
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            "Text": "Please--tell Sajin that he and his fellows have served with honor. Yuun must see to defensive measures. Please hurry to us, sir.",
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            "Text": "Yuun... acknowledges.",
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                "frMale": "Yuun... a bien re\u00e7u l'information.",
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            "SpeakerB62Id": "CJo5wj0",
            "Text": "Thank you, sir. I had to be sure. Had to warn him.",
            "LocalizedText": {
                "enMale": "Thank you, sir. I had to be sure. Had to warn him.",
                "frMale": "Merci, chef. Il fallait le faire. C'\u00e9tait important.",
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                "frMale": "Yuun veut que vous sachiez que vous avez noblement servi la cause, Sajin.",
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                "deFemale": "Yuun hat mir gesagt, dass Ihr mit Ehre gedient habt, Sajin."
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            "LocalizedOptionText": {
                "enMale": "You've done well, Corporal.",
                "frMale": "Vous avez fait du beau travail, Caporal.",
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                "deMale": "Ihr habt gut gedient, Corporal.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Tough break, Corporal. It was nice knowing you.",
            "LocalizedText": {
                "enMale": "Tough break, Corporal. It was nice knowing you.",
                "frMale": "D\u00e9sol\u00e9 pour vous, Caporal. Content de vous avoir connu.",
                "frFemale": "D\u00e9sol\u00e9e pour vous, Caporal. Contente de vous avoir connu.",
                "deMale": "\u00dcble Sache, Corporal. Sch\u00f6n, Euch kennengelernt zu haben.",
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            "LocalizedOptionText": {
                "enMale": "Time to move out.",
                "frMale": "Il est temps d'y aller.",
                "frFemale": "Il est temps d'y aller.",
                "deMale": "Es ist Zeit auszur\u00fccken.",
                "deFemale": "Es ist Zeit auszur\u00fccken."
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            "Text": "I'll make sure no one survives.",
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                "frMale": "Je vous vengerai.",
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