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cnv.location.balmorra_rep.world.breakthrough.primary_sensor_grid

  • 70. - Good work. Signal's coming in clear as a bell.
    • 1. - Most of the power's being drawn to the administrative complex of the Balmorran Arms Factory. The Barrager must be there.
      • 69. Option - So the hard part's over.Player - An administrative complex doesn't sound so threatening.
        • 80. - Don't be so sure. Probably plenty of security still standing between you and the Barrager.
      • 83. Option - You're pretty handy.Player - Thanks for all your help.
        • 84. - Just doing my job. Now you have to do yours.
      • 85. Option - Great-- now get lost.Player - Are we done here?
        • 68. - I've got Commander Madine on hold for you. If we don't meet again... well, for Balmorra's sake, I hope we do.
          • 5. - Looks like we were both hard at work. You've got the Barrager's location; I've got Doctor Carsiri.
            • 90. - Good thing, too. The Barrager lab's been fortified beyond recognition.
              • 91. <Non-dialogue segment.>
                • 24. - Freeing the Gorinth Brig prisoners must have put a scare into the Empire. They're driving us hard to finish the weapon.
                • 25. - I don't know if the Empire's aware you took the Barrager research along with its designers, but I'm on a new, incredibly short leash.
                  • 9. - The Empire's made Darth Minax our overseer. She was a slave driver before, but now... any minor setback is grounds for execution.
                    • 10. Option - Don't let your guard down.Player - Sith are deadly and unpredictable. Be cautious.
                      • 155. - She's a real, live, red-skinned Sith nightmare.
                        • 158. <Non-dialogue segment.>
                    • 65. Option - I'll be a major setback.Player - I guess I can put myself on that list right now.
                      • 151. - I'm close to being on it myself. There's only so many times I can pretend to need tools.
                        • 152. <Non-dialogue segment.>
                    • 64. Option - Don't let her scare you.Player - That's an average day working for a Hutt.
                      • 148. - Hutts can be bargained with. Darth Minax knows only success and failure.
                        • 149. <Non-dialogue segment.>
                    • 75. Option - Any other developments?Player - Tell me more.
                    • 72. Option - You're asking for it, then.Player - You're going to get killed, you know.
                      • 94. - I don't care. With the Barrager, the Empire could occupy Balmorra forever. We can't let that happen.
                        • 96. <Non-dialogue segment.>
                          • 31. - Without their research, Doctor Meln and Doctor Ortis couldn't have anticipated our progress. There's some vital extra steps to making their hack work.
                            • 101. Option - Good thing you're around.Player - Looks like they could have used your expertise.
                              • 140. - No one could have gotten as far as the Barrager's designers. I can just get you a little further.
                          • 32. - The Empire's turned this lab into a fortress--and your hack is useless if you can't get inside.
                            • 55. Option - But you're our inside man.Player - Is there any way you could sabotage the new security?
                              • 102. - No chance. They've got us working, sleeping and eating in here.
                            • 74. Option - What do you propose?Player - Let me guess, you have a plan.
                            • 76. Option - I didn't sign on for this.Player - What have I gotten myself into?
                              • 97. - No one said getting to the Barrager would be easy. That's why we enlisted you.
                                • 16. <Non-dialogue segment.>
                                  • 39. - Use the Barrager spike on the subsystem controllers, then on the main power core. It'll allow full control when you arrive.
                                  • 103. - The approach to the lab's been equipped with new durasteel locks. The codes are kept on file at Imperial security stations throughout the factory.
                                    • 41. - You'll need to get the codes from each security station, then input them at access control. The lab door should be unlocked when you arrive.
                                      • 58. Option - This is all thanks to you.Player - No one will forget what you've done for Balmorra, doctor.
                                      • 59. Option - Get somewhere safe.Player - You've done your part, doctor. I don't want you caught in the cross fire.
                                        • 180. - If you're fighting, I'm fighting. Besides, I'd like to see the medal for risking my life.
                                        • 166. - Darth Minax would know I left for a reason. I can't risk that, not when you've come so--
                                      • 60. Option - We owe you a lot.Player - Couldn't have done this without you, doc.
                                        • 181. - I only did what any Balmorran would have done.
                                        • 169. - Believe me, stopping the Empire is reward enough. The Barrager--
                                      • 77. Option - You can count on me.Player - I will not fail.
                                        • 182. - You've done more for Balmorra already than I ever thought possible.
                                        • 110. - If I wasn't already sure of that, I wouldn't have had the courage to--
                                      • 224. Option - This had better work.Player - You better not be wasting my time.
                                      • 225. Option - This had better work.Player - See that it does.
                                        • 183. - I'd better get back before Darth Minax comes looking. I hope to meet you in person soon.
                                          • 185. - This is it. Follow Doctor Carsiri's instructions and get to the Barrager. Madine out.
                                        • 21. - I'll do everything I can. I'm in this until the--
                                          • 106. - Doctor? Doctor Carsiri? Well, the sooner you get to the Barrager lab, the sooner we can help him.
                                            • 108. - Keep this comm channel open. I'll do what I can to guide you. Now get going!
                                              • 48. <Non-dialogue segment.>
                                                • 283. <Conversation Exit>
                                                • 248. <Conversation Exit>
  • 95. - When I saw Commander Madine's message about the Barrager spike, I had to risk it.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra_rep.world.breakthrough.primary_sensor_grid
Other Sites:
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            "Text": "Freeing the Gorinth Brig prisoners must have put a scare into the Empire. They're driving us hard to finish the weapon.",
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                "frMale": "La lib\u00e9ration des d\u00e9tenus de la prison de Gorinth a d\u00fb effrayer l'Empire. Ils font pression pour qu'on ach\u00e8ve l'arme au plus vite.",
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            "Text": "I don't know if the Empire's aware you took the Barrager research along with its designers, but I'm on a new, incredibly short leash.",
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            "Text": "Without their research, Doctor Meln and Doctor Ortis couldn't have anticipated our progress. There's some vital extra steps to making their hack work.",
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                "enMale": "Without their research, Doctor Meln and Doctor Ortis couldn't have anticipated our progress. There's some vital extra steps to making their hack work.",
                "frMale": "Sans leurs recherches, les Docteurs Meln et Ortis ne pouvaient pas pr\u00e9voir nos progr\u00e8s. Il reste des choses essentielles \u00e0 faire pour que le virus fonctionne.",
                "frFemale": "Sans leurs recherches, les Docteurs Meln et Ortis ne pouvaient pas pr\u00e9voir nos progr\u00e8s. Il reste des choses essentielles \u00e0 faire pour que le virus fonctionne.",
                "deMale": "Ohne ihre Forschungen h\u00e4tten Doktor Meln und Doktor Ortis unseren Fortschritt nicht vorausahnen k\u00f6nnen. Es fehlen noch einige wichtige Schritte, damit ihr Hack funktioniert.",
                "deFemale": "Ohne ihre Forschungen h\u00e4tten Doktor Meln und Doktor Ortis unseren Fortschritt nicht vorausahnen k\u00f6nnen. Es fehlen noch einige wichtige Schritte, damit ihr Hack funktioniert."
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            "Text": "The Empire's turned this lab into a fortress--and your hack is useless if you can't get inside.",
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                "enMale": "The Empire's turned this lab into a fortress--and your hack is useless if you can't get inside.",
                "frMale": "L'Empire a transform\u00e9 le labo en forteresse. Votre virus ne sert \u00e0 rien si on ne peut pas entrer.",
                "frFemale": "L'Empire a transform\u00e9 le labo en forteresse. Votre virus ne sert \u00e0 rien si on ne peut pas entrer.",
                "deMale": "Das Imperium hat dieses Labor in eine Festung verwandelt - und Euer Hack ist nutzlos, wenn Ihr nicht hineingelangt.",
                "deFemale": "Das Imperium hat dieses Labor in eine Festung verwandelt - und Euer Hack ist nutzlos, wenn Ihr nicht hineingelangt."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 39,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "pdfizZ9",
            "Text": "Use the Barrager spike on the subsystem controllers, then on the main power core. It'll allow full control when you arrive.",
            "LocalizedText": {
                "enMale": "Use the Barrager spike on the subsystem controllers, then on the main power core. It'll allow full control when you arrive.",
                "frMale": "Utilisez la cl\u00e9 du Barrager sur les commandes du sous-syst\u00e8me, puis sur le noyau \u00e9nerg\u00e9tique. Vous en prendrez totalement le contr\u00f4le.",
                "frFemale": "Utilisez la cl\u00e9 du Barrager sur les commandes du sous-syst\u00e8me, puis sur le noyau \u00e9nerg\u00e9tique. Vous en prendrez totalement le contr\u00f4le.",
                "deMale": "Setzt den Sperrer-Stift an der Subsystem-Steuerung ein, dann am Hauptenergiekern. Dadurch habt Ihr volle Kontrolle, wenn Ihr ankommt.",
                "deFemale": "Setzt den Sperrer-Stift an der Subsystem-Steuerung ein, dann am Hauptenergiekern. Dadurch habt Ihr volle Kontrolle, wenn Ihr ankommt."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "pdfizZ9",
            "Text": "You'll need to get the codes from each security station, then input them at access control. The lab door should be unlocked when you arrive.",
            "LocalizedText": {
                "enMale": "You'll need to get the codes from each security station, then input them at access control. The lab door should be unlocked when you arrive.",
                "frMale": "Vous devrez r\u00e9cup\u00e9rer les codes de chaque poste de s\u00e9curit\u00e9 puis les entrer dans le panneau d'acc\u00e8s. La porte du labo devrait \u00eatre ouverte \u00e0 votre arriv\u00e9e.",
                "frFemale": "Vous devrez r\u00e9cup\u00e9rer les codes de chaque poste de s\u00e9curit\u00e9 puis les entrer dans le panneau d'acc\u00e8s. La porte du labo devrait \u00eatre ouverte \u00e0 votre arriv\u00e9e.",
                "deMale": "Ihr braucht die Codes von allen Sicherheitsstationen und m\u00fcsst sie dann alle in der Zugangssteuerung eingeben. Die Labort\u00fcr sollte offen sein, wenn Ihr ankommt.",
                "deFemale": "Ihr braucht die Codes von allen Sicherheitsstationen und m\u00fcsst sie dann alle in der Zugangssteuerung eingeben. Die Labort\u00fcr sollte offen sein, wenn Ihr ankommt."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is there any way you could sabotage the new security?",
            "LocalizedText": {
                "enMale": "Is there any way you could sabotage the new security?",
                "frMale": "Est-ce que vous pourriez saboter la s\u00e9curit\u00e9 ?",
                "frFemale": "Est-ce que vous pourriez saboter la s\u00e9curit\u00e9 ?",
                "deMale": "Gibt es eine M\u00f6glichkeit, dass Ihr die neuen Sicherheitsma\u00dfnahmen sabotieren k\u00f6nnt?",
                "deFemale": "Gibt es eine M\u00f6glichkeit, dass Ihr die neuen Sicherheitsma\u00dfnahmen sabotieren k\u00f6nnt?"
            },
            "LocalizedOptionText": {
                "enMale": "But you're our inside man.",
                "frMale": "Mais vous \u00eates notre infiltr\u00e9.",
                "frFemale": "Mais vous \u00eates notre infiltr\u00e9.",
                "deMale": "Aber Ihr seid unser Mann da drin ...",
                "deFemale": "Aber Ihr seid unser Mann da drin ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.primary_sensor_grid",
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            "NodeId": 58,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No one will forget what you've done for Balmorra, doctor.",
            "LocalizedText": {
                "enMale": "No one will forget what you've done for Balmorra, doctor.",
                "frMale": "Personne n'oubliera ce que vous avez fait pour Balmorra, docteur.",
                "frFemale": "Personne n'oubliera ce que vous avez fait pour Balmorra, docteur.",
                "deMale": "Keiner wird vergessen, was Ihr f\u00fcr Balmorra getan habt, Doktor.",
                "deFemale": "Keiner wird vergessen, was Ihr f\u00fcr Balmorra getan habt, Doktor."
            },
            "LocalizedOptionText": {
                "enMale": "This is all thanks to you.",
                "frMale": "C'est gr\u00e2ce \u00e0 vous.",
                "frFemale": "C'est gr\u00e2ce \u00e0 vous.",
                "deMale": "Das haben wir alles Euch zu verdanken.",
                "deFemale": "Das haben wir alles Euch zu verdanken."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've done your part, doctor. I don't want you caught in the cross fire.",
            "LocalizedText": {
                "enMale": "You've done your part, doctor. I don't want you caught in the cross fire.",
                "frMale": "Vous avez fait ce que vous aviez \u00e0 faire, docteur. Maintenant partez.",
                "frFemale": "Vous avez fait ce que vous aviez \u00e0 faire, docteur. Maintenant partez.",
                "deMale": "Ihr habt Euren Teil getan, Doktor. Ich will nicht, dass Ihr in ein Feuergefecht geratet.",
                "deFemale": "Ihr habt Euren Teil getan, Doktor. Ich will nicht, dass Ihr in ein Feuergefecht geratet."
            },
            "LocalizedOptionText": {
                "enMale": "Get somewhere safe.",
                "frMale": "Allez en lieu s\u00fbr.",
                "frFemale": "Allez en lieu s\u00fbr.",
                "deMale": "Begebt Euch in Sicherheit.",
                "deFemale": "Begebt Euch in Sicherheit."
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Couldn't have done this without you, doc.",
            "LocalizedText": {
                "enMale": "Couldn't have done this without you, doc.",
                "frMale": "On aurait rien pu faire sans vous, docteur.",
                "frFemale": "On aurait rien pu faire sans vous, docteur.",
                "deMale": "Ohne Euch h\u00e4tten wir das nicht geschafft, Doktor.",
                "deFemale": "Ohne Euch h\u00e4tten wir das nicht geschafft, Doktor."
            },
            "LocalizedOptionText": {
                "enMale": "We owe you a lot.",
                "frMale": "On a une dette envers vous.",
                "frFemale": "On a une dette envers vous.",
                "deMale": "Wir stehen tief in Eurer Schuld.",
                "deFemale": "Wir stehen tief in Eurer Schuld."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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        "64": {
            "NodeId": 64,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That's an average day working for a Hutt.",
            "LocalizedText": {
                "enMale": "That's an average day working for a Hutt.",
                "frMale": "C'est une journ\u00e9e de travail moyenne pour un Hutt.",
                "frFemale": "C'est une journ\u00e9e de travail moyenne pour un Hutt.",
                "deMale": "So ist es immer, wenn ich f\u00fcr die Hutten arbeite.",
                "deFemale": "So ist es immer, wenn ich f\u00fcr die Hutten arbeite."
            },
            "LocalizedOptionText": {
                "enMale": "Don't let her scare you.",
                "frMale": "Ne la laissez pas vous faire peur.",
                "frFemale": "Ne la laissez pas vous faire peur.",
                "deMale": "Lasst Euch nicht von ihr einsch\u00fcchtern.",
                "deFemale": "Lasst Euch nicht von ihr einsch\u00fcchtern."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 65,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I guess I can put myself on that list right now.",
            "LocalizedText": {
                "enMale": "I guess I can put myself on that list right now.",
                "frMale": "Elle peut d\u00e9j\u00e0 me mettre sur sa liste d'ex\u00e9cutions.",
                "frFemale": "Elle peut d\u00e9j\u00e0 me mettre sur sa liste d'ex\u00e9cutions.",
                "deMale": "Sie kann mich schon mal auf die Liste setzen.",
                "deFemale": "Sie kann mich schon mal auf die Liste setzen."
            },
            "LocalizedOptionText": {
                "enMale": "I'll be a major setback.",
                "frMale": "Je serai un contretemps majeur.",
                "frFemale": "Je serai un contretemps majeur.",
                "deMale": "Ich werde eine gro\u00dfe Verz\u00f6gerung sein.",
                "deFemale": "Ich werde eine gro\u00dfe Verz\u00f6gerung sein."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 68,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "48U9OOC",
            "Text": "I've got Commander Madine on hold for you. If we don't meet again... well, for Balmorra's sake, I hope we do.",
            "LocalizedText": {
                "enMale": "I've got Commander Madine on hold for you. If we don't meet again... well, for Balmorra's sake, I hope we do.",
                "frMale": "J'ai le Commandant Madine en ligne pour vous. Si on ne se revoit pas... enfin, pour Balmorra, j'esp\u00e8re que si.",
                "frFemale": "J'ai le Commandant Madine en ligne pour vous. Si on ne se revoit pas... enfin, pour Balmorra, j'esp\u00e8re que si.",
                "deMale": "Ich habe hier Commander Madine f\u00fcr Euch. Falls wir uns nicht mehr sehen ... nun, um Balmorras willen hoffe ich, wir tun es.",
                "deFemale": "Ich habe hier Commander Madine f\u00fcr Euch. Falls wir uns nicht mehr sehen ... nun, um Balmorras willen hoffe ich, wir tun es."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 69,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "An administrative complex doesn't sound so threatening.",
            "LocalizedText": {
                "enMale": "An administrative complex doesn't sound so threatening.",
                "frMale": "Un complexe administratif, \u00e7a n'est pas bien effrayant.",
                "frFemale": "Un complexe administratif, \u00e7a n'est pas bien effrayant.",
                "deMale": "Ein Verwaltungskomplex klingt nicht sonderlich bedrohlich.",
                "deFemale": "Ein Verwaltungskomplex klingt nicht sonderlich bedrohlich."
            },
            "LocalizedOptionText": {
                "enMale": "So the hard part's over.",
                "frMale": "Le plus dur est fait.",
                "frFemale": "Le plus dur est fait.",
                "deMale": "Der schwierige Teil ist damit vorbei.",
                "deFemale": "Der schwierige Teil ist damit vorbei."
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            "CnvAlienVONode": -1,
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            "NodeId": 70,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "48U9OOC",
            "Text": "Good work. Signal's coming in clear as a bell.",
            "LocalizedText": {
                "enMale": "Good work. Signal's coming in clear as a bell.",
                "frMale": "Beau travail. Le signal est clair comme de l'eau de roche.",
                "frFemale": "Beau travail. Le signal est clair comme de l'eau de roche.",
                "deMale": "Gute Arbeit. Das Signal kommt glasklar herein.",
                "deFemale": "Gute Arbeit. Das Signal kommt glasklar herein."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're going to get killed, you know.",
            "LocalizedText": {
                "enMale": "You're going to get killed, you know.",
                "frMale": "C'est bien trop dangereux.",
                "frFemale": "C'est bien trop dangereux.",
                "deMale": "Ich w\u00fcrde nicht damit rechnen, das zu \u00fcberleben.",
                "deFemale": "Ich w\u00fcrde nicht damit rechnen, das zu \u00fcberleben."
            },
            "LocalizedOptionText": {
                "enMale": "You're asking for it, then.",
                "frMale": "Vous le cherchez, alors.",
                "frFemale": "Vous le cherchez, alors.",
                "deMale": "Ihr habt es so gewollt.",
                "deFemale": "Ihr habt es so gewollt."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 74,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let me guess, you have a plan.",
            "LocalizedText": {
                "enMale": "Let me guess, you have a plan.",
                "frMale": "Laissez-moi deviner, vous avez un plan.",
                "frFemale": "Laissez-moi deviner, vous avez un plan.",
                "deMale": "Es gibt doch bereits einen Plan, oder?",
                "deFemale": "Es gibt doch bereits einen Plan, oder?"
            },
            "LocalizedOptionText": {
                "enMale": "What do you propose?",
                "frMale": "Qu'est-ce que vous sugg\u00e9rez ?",
                "frFemale": "Qu'est-ce que vous sugg\u00e9rez ?",
                "deMale": "Was schlagt Ihr vor?",
                "deFemale": "Was schlagt Ihr vor?"
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me more.",
            "LocalizedText": {
                "enMale": "Tell me more.",
                "frMale": "J'\u00e9coute.",
                "frFemale": "J'\u00e9coute.",
                "deMale": "Mehr Einzelheiten, bitte!",
                "deFemale": "Mehr Einzelheiten, bitte!"
            },
            "LocalizedOptionText": {
                "enMale": "Any other developments?",
                "frMale": "D'autres d\u00e9veloppements ?",
                "frFemale": "D'autres d\u00e9veloppements ?",
                "deMale": "Gibt es weitere Entwicklungen?",
                "deFemale": "Gibt es weitere Entwicklungen?"
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What have I gotten myself into?",
            "LocalizedText": {
                "enMale": "What have I gotten myself into?",
                "frMale": "Dans quoi est-ce que je me suis encore fourr\u00e9\u00a0?",
                "frFemale": "Dans quoi est-ce que je me suis encore fourr\u00e9e\u00a0?",
                "deMale": "Wo bin ich da nur hineingeraten?",
                "deFemale": "Wo bin ich da nur hineingeraten?"
            },
            "LocalizedOptionText": {
                "enMale": "I didn't sign on for this.",
                "frMale": "Je n'ai pas sign\u00e9 pour \u00e7a.",
                "frFemale": "Je n'ai pas sign\u00e9 pour \u00e7a.",
                "deMale": "Daf\u00fcr habe ich mich nicht gemeldet.",
                "deFemale": "Daf\u00fcr habe ich mich nicht gemeldet."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I will not fail.",
            "LocalizedText": {
                "enMale": "I will not fail.",
                "frMale": "Je n'\u00e9chouerai pas.",
                "frFemale": "Je n'\u00e9chouerai pas.",
                "deMale": "Es wird mir auf jeden Fall gelingen.",
                "deFemale": "Es wird mir auf jeden Fall gelingen."
            },
            "LocalizedOptionText": {
                "enMale": "You can count on me.",
                "frMale": "Vous pouvez compter sur moi.",
                "frFemale": "Vous pouvez compter sur moi.",
                "deMale": "Ihr k\u00f6nnt auf mich z\u00e4hlen.",
                "deFemale": "Ihr k\u00f6nnt auf mich z\u00e4hlen."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "48U9OOC",
            "Text": "Don't be so sure. Probably plenty of security still standing between you and the Barrager.",
            "LocalizedText": {
                "enMale": "Don't be so sure. Probably plenty of security still standing between you and the Barrager.",
                "frMale": "M\u00e9fiez-vous. Il y aura probablement beaucoup de s\u00e9curit\u00e9s entre vous et le Barrager.",
                "frFemale": "M\u00e9fiez-vous. Il y aura probablement beaucoup de s\u00e9curit\u00e9s entre vous et le Barrager.",
                "deMale": "Seid Euch nicht zu sicher. Vermutlich stehen jede Menge Sicherheitskr\u00e4fte zwischen Euch und dem Sperrer.",
                "deFemale": "Seid Euch nicht zu sicher. Vermutlich stehen jede Menge Sicherheitskr\u00e4fte zwischen Euch und dem Sperrer."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Thanks for all your help.",
            "LocalizedText": {
                "enMale": "Thanks for all your help.",
                "frMale": "Merci pour le renfort.",
                "frFemale": "Merci pour le renfort.",
                "deMale": "Danke f\u00fcr die Hilfe.",
                "deFemale": "Danke f\u00fcr die Hilfe."
            },
            "LocalizedOptionText": {
                "enMale": "You're pretty handy.",
                "frMale": "C'est bon de vous avoir sous la main.",
                "frFemale": "C'est bon de vous avoir sous la main.",
                "deMale": "Ihr seid wirklich hilfreich.",
                "deFemale": "Ihr seid wirklich hilfreich."
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            "IsEmpty": false,
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            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "48U9OOC",
            "Text": "Just doing my job. Now you have to do yours.",
            "LocalizedText": {
                "enMale": "Just doing my job. Now you have to do yours.",
                "frMale": "Je ne fais que mon travail. \u00c0 vous de faire le v\u00f4tre.",
                "frFemale": "Je ne fais que mon travail. \u00c0 vous de faire le v\u00f4tre.",
                "deMale": "Ich tu nur meine Arbeit. Jetzt erledigt Ihr Eure.",
                "deFemale": "Ich tu nur meine Arbeit. Jetzt erledigt Ihr Eure."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are we done here?",
            "LocalizedText": {
                "enMale": "Are we done here?",
                "frMale": "C'est bon, c'est termin\u00e9\u00a0?",
                "frFemale": "C'est bon, c'est termin\u00e9\u00a0?",
                "deMale": "Haben wir es jetzt?",
                "deFemale": "Haben wir es jetzt?"
            },
            "LocalizedOptionText": {
                "enMale": "Great-- now get lost.",
                "frMale": "Bien. Maintenant, partez.",
                "frFemale": "Bien. Maintenant, partez.",
                "deMale": "Toll - und jetzt haut ab.",
                "deFemale": "Toll - und jetzt haut ab."
            },
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "Good thing, too. The Barrager lab's been fortified beyond recognition.",
            "LocalizedText": {
                "enMale": "Good thing, too. The Barrager lab's been fortified beyond recognition.",
                "frMale": "Autre chose. Le labo du Barrager a \u00e9t\u00e9 largement fortifi\u00e9.",
                "frFemale": "Autre chose. Le labo du Barrager a \u00e9t\u00e9 largement fortifi\u00e9.",
                "deMale": "Das ist auch gut so. Das Sperrer-Labor wird unglaublich stark verteidigt.",
                "deFemale": "Das ist auch gut so. Das Sperrer-Labor wird unglaublich stark verteidigt."
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "I don't care. With the Barrager, the Empire could occupy Balmorra forever. We can't let that happen.",
            "LocalizedText": {
                "enMale": "I don't care. With the Barrager, the Empire could occupy Balmorra forever. We can't let that happen.",
                "frMale": "Je m'en moque. Avec le Barrager, l'Empire pourrait d\u00e9finitivement occuper Balmorra. On ne peut pas laisser faire.",
                "frFemale": "Je m'en moque. Avec le Barrager, l'Empire pourrait d\u00e9finitivement occuper Balmorra. On ne peut pas laisser faire.",
                "deMale": "Mir egal. Mit dem Sperrer k\u00f6nnte das Imperium Balmorra f\u00fcr immer beherrschen. Das d\u00fcrfen wir nicht zulassen.",
                "deFemale": "Mir egal. Mit dem Sperrer k\u00f6nnte das Imperium Balmorra f\u00fcr immer beherrschen. Das d\u00fcrfen wir nicht zulassen."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "pdfizZ9",
            "Text": "When I saw Commander Madine's message about the Barrager spike, I had to risk it.",
            "LocalizedText": {
                "enMale": "When I saw Commander Madine's message about the Barrager spike, I had to risk it.",
                "frMale": "Quand j'ai re\u00e7u le message du Commandant Madine \u00e0 propos de la cl\u00e9 du Barrager, je devais essayer.",
                "frFemale": "Quand j'ai re\u00e7u le message du Commandant Madine \u00e0 propos de la cl\u00e9 du Barrager, je devais essayer.",
                "deMale": "Als ich Commander Madines Nachricht \u00fcber den Sperrer-Stift gesehen habe, musste ich es riskieren.",
                "deFemale": "Als ich Commander Madines Nachricht \u00fcber den Sperrer-Stift gesehen habe, musste ich es riskieren."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "No one said getting to the Barrager would be easy. That's why we enlisted you.",
            "LocalizedText": {
                "enMale": "No one said getting to the Barrager would be easy. That's why we enlisted you.",
                "frMale": "Personne n'a dit qu'arriver au Barrager serait facile. C'est pour \u00e7a qu'on vous a engag\u00e9.",
                "frFemale": "Personne n'a dit qu'arriver au Barrager serait facile. C'est pour \u00e7a qu'on vous a engag\u00e9e.",
                "deMale": "Keiner hat behauptet, es w\u00e4re einfach, zum Sperrer zu gelangen. Deshalb haben wir Euch angeworben.",
                "deFemale": "Keiner hat behauptet, es w\u00e4re einfach, zum Sperrer zu gelangen. Deshalb haben wir Euch angeworben."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Looks like they could have used your expertise.",
            "LocalizedText": {
                "enMale": "Looks like they could have used your expertise.",
                "frMale": "Il semble que votre expertise aurait pu les aider.",
                "frFemale": "Il semble que votre expertise aurait pu les aider.",
                "deMale": "Sieht aus, als h\u00e4tten sie Eure Erfahrung brauchen k\u00f6nnen.",
                "deFemale": "Sieht aus, als h\u00e4tten sie Eure Erfahrung brauchen k\u00f6nnen."
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            "LocalizedOptionText": {
                "enMale": "Good thing you're around.",
                "frMale": "Une chance que vous soyez l\u00e0.",
                "frFemale": "Une chance que vous soyez l\u00e0.",
                "deMale": "Gut, dass Ihr da seid.",
                "deFemale": "Gut, dass Ihr da seid."
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "No chance. They've got us working, sleeping and eating in here.",
            "LocalizedText": {
                "enMale": "No chance. They've got us working, sleeping and eating in here.",
                "frMale": "Impossible. On travaille, on dort et on mange ici.",
                "frFemale": "Impossible. On travaille, on dort et on mange ici.",
                "deMale": "Keine Chance. Wir m\u00fcssen hier drin arbeiten, schlafen und essen.",
                "deFemale": "Keine Chance. Wir m\u00fcssen hier drin arbeiten, schlafen und essen."
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "The approach to the lab's been equipped with new durasteel locks. The codes are kept on file at Imperial security stations throughout the factory.",
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                "enMale": "The approach to the lab's been equipped with new durasteel locks. The codes are kept on file at Imperial security stations throughout the factory.",
                "frMale": "Les voies d'acc\u00e8s au labo ont \u00e9t\u00e9 \u00e9quip\u00e9es de serrures en duracier. Les codes sont conserv\u00e9s dans les postes de s\u00e9curit\u00e9 imp\u00e9riaux r\u00e9partis dans l'usine.",
                "frFemale": "Les voies d'acc\u00e8s au labo ont \u00e9t\u00e9 \u00e9quip\u00e9es de serrures en duracier. Les codes sont conserv\u00e9s dans les postes de s\u00e9curit\u00e9 imp\u00e9riaux r\u00e9partis dans l'usine.",
                "deMale": "Die Zug\u00e4nge zum Labor wurden mit Durastahl-Schl\u00f6ssern ausgestattet. Die Codes sind in den imperialen Sicherheitsstationen \u00fcberall in der Fabrik gespeichert.",
                "deFemale": "Die Zug\u00e4nge zum Labor wurden mit Durastahl-Schl\u00f6ssern ausgestattet. Die Codes sind in den imperialen Sicherheitsstationen \u00fcberall in der Fabrik gespeichert."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Doctor? Doctor Carsiri? Well, the sooner you get to the Barrager lab, the sooner we can help him.",
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                "enMale": "Doctor? Doctor Carsiri? Well, the sooner you get to the Barrager lab, the sooner we can help him.",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Keep this comm channel open. I'll do what I can to guide you. Now get going!",
            "LocalizedText": {
                "enMale": "Keep this comm channel open. I'll do what I can to guide you. Now get going!",
                "frMale": "Restez sur ce canal. Je ferai de mon mieux pour vous guider. Maintenant allez-y !",
                "frFemale": "Restez sur ce canal. Je ferai de mon mieux pour vous guider. Maintenant allez-y !",
                "deMale": "Haltet diesen Kom-Kanal offen. Ich tue, was ich kann, um Euch zu f\u00fchren. Und jetzt los!",
                "deFemale": "Haltet diesen Kom-Kanal offen. Ich tue, was ich kann, um Euch zu f\u00fchren. Und jetzt los!"
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "If I wasn't already sure of that, I wouldn't have had the courage to--",
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                "enMale": "If I wasn't already sure of that, I wouldn't have had the courage to--",
                "frMale": "Si je n'en \u00e9tais pas d\u00e9j\u00e0 certain, je n'aurais pas eu le courage de...",
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            "Text": "No one could have gotten as far as the Barrager's designers. I can just get you a little further.",
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                "enMale": "No one could have gotten as far as the Barrager's designers. I can just get you a little further.",
                "frMale": "Seuls les concepteurs du Barrager peuvent aller aussi loin. Je ne peux que vous faire avancer un peu plus.",
                "frFemale": "Seuls les concepteurs du Barrager peuvent aller aussi loin. Je ne peux que vous faire avancer un peu plus.",
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "Hutts can be bargained with. Darth Minax knows only success and failure.",
            "LocalizedText": {
                "enMale": "Hutts can be bargained with. Darth Minax knows only success and failure.",
                "frMale": "On peut n\u00e9gocier avec un Hutt. Avec Dark Minax, c'est noir ou blanc.",
                "frFemale": "On peut n\u00e9gocier avec un Hutt. Avec Dark Minax, c'est noir ou blanc.",
                "deMale": "Mit Hutten kann man verhandeln. Darth Minax kennt nur Erfolg oder Fehlschlag.",
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            "Text": "I'm close to being on it myself. There's only so many times I can pretend to need tools.",
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                "enMale": "I'm close to being on it myself. There's only so many times I can pretend to need tools.",
                "frMale": "Je ne suis pas loin d'y \u00eatre, moi-m\u00eame. Je ne pourrai pas \u00e9ternellement r\u00e9clamer des outils.",
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "She's a real, live, red-skinned Sith nightmare.",
            "LocalizedText": {
                "enMale": "She's a real, live, red-skinned Sith nightmare.",
                "frMale": "Cette femme est un v\u00e9ritable cauchemar en chair rouge et en os.",
                "frFemale": "Cette femme est un v\u00e9ritable cauchemar en chair rouge et en os.",
                "deMale": "Sie ist ein lebendiger, roth\u00e4utiger Sith-Albtraum.",
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "Darth Minax would know I left for a reason. I can't risk that, not when you've come so--",
            "LocalizedText": {
                "enMale": "Darth Minax would know I left for a reason. I can't risk that, not when you've come so--",
                "frMale": "Dark Minax se douterait de quelque chose. Je ne peux pas prendre ce risque alors que vous \u00eates...",
                "frFemale": "Dark Minax se douterait de quelque chose. Je ne peux pas prendre ce risque alors que vous \u00eates...",
                "deMale": "Darth Minax w\u00fcrde sich gleich denken, dass ich nicht ohne Grund fort bin. Das kann ich nicht riskieren, nicht wenn Ihr so weit ...",
                "deFemale": "Darth Minax w\u00fcrde sich gleich denken, dass ich nicht ohne Grund fort bin. Das kann ich nicht riskieren, nicht wenn Ihr so weit ..."
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "Believe me, stopping the Empire is reward enough. The Barrager--",
            "LocalizedText": {
                "enMale": "Believe me, stopping the Empire is reward enough. The Barrager--",
                "frMale": "Croyez-moi, contrer l'Empire est la plus belle des r\u00e9compenses. Le Barrager...",
                "frFemale": "Croyez-moi, contrer l'Empire est la plus belle des r\u00e9compenses. Le Barrager...",
                "deMale": "Glaubt mir, das Imperium aufzuhalten ist Belohnung genug. Der Sperrer ...",
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "If you're fighting, I'm fighting. Besides, I'd like to see the medal for risking my life.",
            "LocalizedText": {
                "enMale": "If you're fighting, I'm fighting. Besides, I'd like to see the medal for risking my life.",
                "frMale": "Je veux me battre \u00e0 vos c\u00f4t\u00e9s. Et puis, j'aimerais avoir une m\u00e9daille pour avoir risqu\u00e9 ma vie.",
                "frFemale": "Je veux me battre \u00e0 vos c\u00f4t\u00e9s. Et puis, j'aimerais avoir une m\u00e9daille pour avoir risqu\u00e9 ma vie.",
                "deMale": "Wenn Ihr k\u00e4mpft, k\u00e4mpfe auch ich. Abgesehen davon, m\u00f6chte ich die Medaille f\u00fcr den Einsatz meines Lebens sehen.",
                "deFemale": "Wenn Ihr k\u00e4mpft, k\u00e4mpfe auch ich. Abgesehen davon, m\u00f6chte ich die Medaille f\u00fcr den Einsatz meines Lebens sehen."
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            "SpeakerB62Id": "pdfizZ9",
            "Text": "I only did what any Balmorran would have done.",
            "LocalizedText": {
                "enMale": "I only did what any Balmorran would have done.",
                "frMale": "N'importe quel Balmorr\u00e9en en aurait fait autant.",
                "frFemale": "N'importe quel Balmorr\u00e9en en aurait fait autant.",
                "deMale": "Ich habe nur getan, was jeder Balmorraner getan h\u00e4tte.",
                "deFemale": "Ich habe nur getan, was jeder Balmorraner getan h\u00e4tte."
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