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Commander Madine

Commander Madine
Level 38 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Commander Madine
Other Sites:

Conversation:

  • 579. - Whatever brought you to Balmorra, the Republic's glad it did.
    • 580. <Conversation Exit>
  • 740. <Non-dialogue segment.>
  • 742. <Non-dialogue segment.>
    • 630. - Welcome back. I wanted to be the first to congratulate you.
      • 578. - My team's working on the Barrager now. They're already looking into duplicating the weapon on other worlds.
        • 613. - The Imperials are fleeing in droves, afraid we'll finish before their ships clear the planet. Balmorra's free.
          • 602. Option - That's what matters.Player - Defeating the Empire is worth any sacrifice.
          • 581. Option - That's what matters.Player - Sounds like the Barrager's worth all the power it needs.
          • 603. Option - That's what matters.Player - To save a galaxy, you've got to break a few planets.
            • 707. - We'll try to minimize the Barrager's damage as much as possible. But it's a small price to pay for protection from an Imperial fleet.
          • 612. Option - Just as I hoped.Player - Good to hear it.
          • 582. Option - But at what cost?Player - If Doctor Carsiri was right, the Republic gave Balmorra a stiff bill.
            • 636. - When he sees how many worlds Balmorra's sacrifice will protect, he'll think differently.
            • 615. - We'll use the Barrager to make sure the Empire never returns to Balmorra. That's the doctor's legacy.
              • 584. - With the Empire on the way out, all that's left is cleaning up the mess. I'll be out of a job soon.
                • 588. - You secured the Barrager, stormed the Gorinth Brig, freed Sobrik--the Republic is completely in your debt.
                  • 589. Option - This is why we fight.Player - The Empire has to learn that independent worlds aren't theirs to take.
                  • 819. Option - This is why we fight.Player - I am a servant of the people.
                    • 625. - Balmorra's been an effective lesson. If war breaks out, the Republic will be ready.
                  • 817. Option - What's the new plan?Player - So what happens now?
                    • 679. - Even after the Empire's gone, refugees will need escorts, infrastructure's got to get going again....
                  • 670. Option - Let's settle up now.Player - All that's left is for you to pay me.
                    • 621. - You've been compensated--quite well, I might add. The Republic knows gratitude's hard to spend.
                      • 674. - There's a lot of work ahead. But Balmorra's free--that's what's important. Good luck to you.
                        • 593. <Non-dialogue segment.>
                          • 862. <Conversation Exit>
    • 633. - The Imperials still have stockpiles here. We need two squads up on the Gorinth Plateau--you're back.
      • 594. - We're in the middle of final troop deployment. The Empire's lost, but they're attacking on their way out.
        • 656. - I don't think you realize what you've done. If we had the Barrager, the Imperials wouldn't have fired another shot.
          • 617. Option - Victory isn't the point.Player - The Empire's on Balmorra to win. We're here to help.
          • 657. Player - I never lied about my intentions, Commander. You did.
          • 606. Option - I just did my duty.Player - I signed on to protect the Republic--including allies like Balmorra.
          • 659. Player - You wanted to destroy Balmorra for a weapon. You might as well join them.
            • 660. - I wanted to give the Republic the best shot I could at defeating the Empire.
          • 619. Option - What's the big deal?Player - The Empire's been forced off Balmorra. That's what we wanted.
            • 654. - With the Barrager destroyed, the Empire will just move on to another world. And we have no defense against them.
          • 816. Option - Too late for that now.Player - Sorry to disappoint you.
            • 688. - Were you there when the Empire attacked Coruscant? They came out of nowhere, and we couldn't do anything about it.
              • 614. - When the Empire invaded Balmorra, I promised myself that it would end here. Can you blame me?
                • 692. Option - Doctor Carsiri would.Player - Doctor Carsiri risked his life for Balmorra, not the Republic.
                  • 637. - For a scientist, he's got guts. Maybe he can help, if he ever forgives me.
                  • 638. - No, but he believed in it. Right up until it got him killed.
                • 801. Option - This isn't our way.Player - You'll never defeat your enemies by acting like them.
                  • 598. - I... I know. Fast and easy never won a war. I fooled myself into thinking this could be different.
                • 682. Option - Excuses, excuses.Player - I'm just telling it like I see it.
                  • 696. - You've got your own way of saying things, that's for sure. But it doesn't make you any less right.
                    • 647. - I'm glad it was you making the call and not me. When you spend your life fighting, it's easy to forget why.
  • 7. - We're gaining more ground every day, thanks to you.
  • 409. - Welcome back. The satellite system's down, and the battle's over.
    • 791. <Non-dialogue segment.>
      • 25. - I've been in some intense ops before, but that... let's just say Bugtown never looked so good.
        • 416. - We're holding the Empire back by the skin of our teeth. Freeing captive civilians wouldn't have been my choice.
          • 422. Option - There was no alternative.Player - I did what I felt was right.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
          • 26. Option - We gain more this way.Player - The Republic's made up of allies, not buildings.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 418. Option - I'll do as I please, got it?Player - I don't have to explain myself / justify myself to you.
            • 29. - At least we've gained some new allies. Sarkus and the rest of the Hawkeyes volunteered to stay and help.
              • 427. - The Hawkeyes know Balmorra's infrastructure better than anyone. Perhaps they'll make future victories more certain.
      • 410. - With command down, the Imperials didn't know which way was up. We reclaimed countless Republic and Balmorran defenses.
        • 412. - Leaving those Hawkeyes behind was a difficult choice, but I think it was the right one.
          • 413. Option - The Hawkeyes don't.Player - Sarkus took my choice pretty hard.
            • 414. - I noticed. He took the first transport out of here.
          • 473. Option - Riserre had this planned.Player - The admiral threatened Balmorra before I killed him.
            • 423. - Admiral Riserre always had a vibroblade behind his back in case you dodged the superlaser in front.
          • 419. Option - Casualties happen.Player - People die.
            • 425. - It's just unfortunate that civilians had to pay the price of our victory.
              • 476. - You did what was best for the Republic. There's no shame in that.
                • 429. - Either way, we'd likely be standing in a bombed-out mess if it wasn't for you. You've got my thanks.
                  • 398. Option - This fight's not over yet.Player - There's a lot of Balmorra left. What's your next move?
                    • 461. - Get into more populated areas, start contacting the locals.
                  • 433. Option - No thanks necessary.Player - Glad I could help.
                  • 435. Option - I'm going to need more.Player - I deserve a bonus for all my extra work.
                    • 400. - Serving the Republic has its rewards. Mountains of credits aren't one of them.
                      • 437. - Our next major offensive is Imperial headquarters in the city of Sobrik. There's a sizable Balmorran resistance set up nearby.
                        • 553. - Beke Talrott, the resistance leader, requested our aid, but the satellite system kept us from answering. I'd like to send you.
                          • 511. Option - We have the same goals.Player - Anyone fighting the Empire can consider me an ally.
                            • 567. - Beke's a bit of a patriot--he'll like your attitude.
                          • 512. Option - We'll need their aid too.Player - The more allies we have, the better our chances.
                            • 561. - Exactly. Balmorra's not a member of the Republic, but we're hoping to change that.
                          • 513. Option - They'll need a soldier.Player - The Empire's got everything. The resistance can't be well equipped.
                            • 558. - Don't be so sure. Balmorra's covered in factories, workshops, warehouses....
                          • 514. Option - I love a rebellion.Player - Good to know someone else is fighting back.
                          • 515. Option - To do what, exactly?Player - What's the resistance planning?
                            • 555. - They claim they can bring down Sobrik's defenses, but they need someone skilled to lead the way.
                          • 554. Option - I'll see what I can do.Player - I guess I could have a look.
                            • 570. - I'll let Beke know you're heading in that direction. He'll be waiting.
                              • 439. - I've got to get back to troop deployment. I'm certain we'll cross paths again.
                                • 440. <Non-dialogue segment.>
                                  • 850. <Conversation Exit>
  • 1. - Entering Imperial-occupied territory is no easy task. I hope you're up to it.
    • 78. <Conversation Exit>
  • 34. <Non-dialogue segment.>
    • 31. - I ask for one specialist, and I get a crack team. Lieutenant Hollis deserves a promotion.
    • 2. - Lieutenant Hollis told me he'd found the best help in the galaxy, but I wasn't expecting a Jedi.
    • 35. - Havoc Squad. I won't ask what you're doing on Balmorra--I'm just glad you're able to help.
    • 36. - So the hero of the Esseles is my backup. I couldn't ask for much better.
      • 38. - I'm Commander Madine. We both know why you're here, so I'll lay out the details.
        • 108. - The Empire's taken control of Balmorra's satellite defense system. It's only a matter of time before they find Bugtown and blast us out of this swamp.
          • 482. Option - If we stay here, yes.Player - If you know Bugtown's in danger, you should evacuate.
            +200 Influence : approves.
            • 524. - And lose the only part of Balmorra we've got? Leaving won't solve our problems.
          • 523. Option - Then we should move.Player - A better position could turn this whole thing around.
            +200 Influence : approves.
            • 528. - Our ships can't launch without getting shot down, and our troops can't move without ships.
          • 483. Option - So blast them first.Player - Being quick on the trigger solves a lot of my problems.
            • 520. - Our first offensive was shot down. Another would be a huge risk, not to mention give away our position.
          • 151. Option - How does it work?Player - That's one powerful satellite.
            • 378. - The satellites detect enemies, and orbiting turbolasers blast them apart.
          • 387. Option - That's news to me.Player - I didn't know.
            • 388. - Need-to-know basis. I don't want morale any lower than it already is.
              • 43. - The Empire's got us cornered. As long as they have that satellite system, they're going to keep Balmorra.
                • 45. - But if we could get control of the satellite system, we could turn it on the Empire and even the score.
                  • 171. Option - That's a good plan.Player - The satellite system must have a weakness.
                    • 173. - All we know is that it's well protected. My scouts and SIS agents can't even get close.
                  • 385. Option - Is that possible?Player - Do you have a plan?
                  • 539. Option - I'd rather destroy it.Player - Anything of the Empire's is better left in ruins.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 543. - When we can use it to defeat them? Sorry, Master Jedi, but I think that's a little wasteful.
                  • 487. Option - Sounds too risky.Player - But then you leave the system as a potential threat.
                    • 536. - If I'm worth even half my rank, the Empire will never have the chance.
                  • 488. Option - Too complicated.Player - Just destroy it. Short, sweet, simple.
                    +200 Influence : approves.
                    • 168. - In order to destroy it, we need to gain control of it--so then what's the point?
                      • 59. - My best agent managed to gather some intel, but he never made it back. His ship was shot down.
                        • 61. - I need someone to enter Imperial territory, find Agent Jago's downed ship and recover the intel.
                          • 124. Option - That intel might be gone.Player - How do you know the Empire doesn't already have it?
                            • 160. - If the Empire has cracked Agent Jago's encryption, we'd be hearing about it elsewhere. Trust me.
                          • 85. Option - Won't I get shot down too?Player - Sounds like a good way to get myself killed.
                            • 119. - We've been using a small Balmorran-controlled shuttle pad to transport our scouts. You'll get there in one piece.
                          • 493. Option - You don't need me for this.Player - Your troops can't handle a simple recovery mission?
                            • 547. - My troops wouldn't make it through the Imperial army and back.
                              • 70. - Use this decrypter to verify the intel's contents. Then contact me through the comm station at the shuttle pad.
                                • 492. Option - I'll look for survivors.Player - If your agent's alive, I'll find him.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 531. - I've seen the satellite system at work. Nothing gets past it.
                                • 540. Option - I'll learn what I can.Player - The Force will tell us more than any intelligence can.
                                  +50 Influence : disapproves.
                                • 490. Option - Should I do some damage?Player - I can make some advance strikes if you think it'll help.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 489. Option - I'll check out the situation.Player - I'll keep my eyes open. Doesn't take SIS training to know the score.
                                  +200 Influence : approves.
                                  • 163. - Try to keep quiet. The longer it takes the Empire to catch on, the better our chances.
                                • 84. Option - Ship, intel, shuttle pad.Player - Understood.
                                • 129. Option - This will be a breeze.Player - This will be trivial.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 132. - I hope you're right, Master Jedi. I'd need some serious reinforcements to rescue you.
                                  • 130. - If you're as quick with your weapon as you are with your mouth, you ought to do fine.
                                    • 76. - I'll wait for your comm call. Good luck up there.
                                      • 77. <Conversation Exit>
  • 457. - Are you authorized to be here? This is a war zone. Move along.
    • 458. <Conversation Exit>
  • 842. <Non-dialogue segment.>
    • 719. Player - Don't worry, Commander. I made a good living along the way.
    • 605. Player - No matter your intentions, the Barrager would have destroyed Balmorra.
    • 595. Option - Good intentions, bad idea.Player - Sure, dropping your cargo will keep it safe. But then you've got no cargo.
    • 795. <Non-dialogue segment.>
      • 666. - The need was the Republic's, and the honor was mine. Safe journey.
      • 695. - You're right. A soldier shouldn't consider his allies expendable. Maybe an early retirement's in order....
      • 697. - Yes, I can see now just how much damage the Empire did.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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