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cnv.location.balmorra_rep.world.breakthrough.commander_madine

  • 579. - Whatever brought you to Balmorra, the Republic's glad it did.
    • 580. <Conversation Exit>
  • 740. <Non-dialogue segment.>
  • 742. <Non-dialogue segment.>
    • 630. - Welcome back. I wanted to be the first to congratulate you.
      • 578. - My team's working on the Barrager now. They're already looking into duplicating the weapon on other worlds.
        • 613. - The Imperials are fleeing in droves, afraid we'll finish before their ships clear the planet. Balmorra's free.
          • 602. Option - That's what matters.Player - Defeating the Empire is worth any sacrifice.
          • 581. Option - That's what matters.Player - Sounds like the Barrager's worth all the power it needs.
          • 603. Option - That's what matters.Player - To save a galaxy, you've got to break a few planets.
            • 707. - We'll try to minimize the Barrager's damage as much as possible. But it's a small price to pay for protection from an Imperial fleet.
          • 612. Option - Just as I hoped.Player - Good to hear it.
          • 582. Option - But at what cost?Player - If Doctor Carsiri was right, the Republic gave Balmorra a stiff bill.
            • 636. - When he sees how many worlds Balmorra's sacrifice will protect, he'll think differently.
            • 615. - We'll use the Barrager to make sure the Empire never returns to Balmorra. That's the doctor's legacy.
              • 584. - With the Empire on the way out, all that's left is cleaning up the mess. I'll be out of a job soon.
                • 588. - You secured the Barrager, stormed the Gorinth Brig, freed Sobrik--the Republic is completely in your debt.
                  • 589. Option - This is why we fight.Player - The Empire has to learn that independent worlds aren't theirs to take.
                  • 819. Option - This is why we fight.Player - I am a servant of the people.
                    • 625. - Balmorra's been an effective lesson. If war breaks out, the Republic will be ready.
                  • 817. Option - What's the new plan?Player - So what happens now?
                    • 679. - Even after the Empire's gone, refugees will need escorts, infrastructure's got to get going again....
                  • 670. Option - Let's settle up now.Player - All that's left is for you to pay me.
                    • 621. - You've been compensated--quite well, I might add. The Republic knows gratitude's hard to spend.
                      • 674. - There's a lot of work ahead. But Balmorra's free--that's what's important. Good luck to you.
                        • 593. <Non-dialogue segment.>
                          • 862. <Conversation Exit>
    • 633. - The Imperials still have stockpiles here. We need two squads up on the Gorinth Plateau--you're back.
      • 594. - We're in the middle of final troop deployment. The Empire's lost, but they're attacking on their way out.
        • 656. - I don't think you realize what you've done. If we had the Barrager, the Imperials wouldn't have fired another shot.
          • 617. Option - Victory isn't the point.Player - The Empire's on Balmorra to win. We're here to help.
          • 657. Player - I never lied about my intentions, Commander. You did.
          • 606. Option - I just did my duty.Player - I signed on to protect the Republic--including allies like Balmorra.
          • 659. Player - You wanted to destroy Balmorra for a weapon. You might as well join them.
            • 660. - I wanted to give the Republic the best shot I could at defeating the Empire.
          • 619. Option - What's the big deal?Player - The Empire's been forced off Balmorra. That's what we wanted.
            • 654. - With the Barrager destroyed, the Empire will just move on to another world. And we have no defense against them.
          • 816. Option - Too late for that now.Player - Sorry to disappoint you.
            • 688. - Were you there when the Empire attacked Coruscant? They came out of nowhere, and we couldn't do anything about it.
              • 614. - When the Empire invaded Balmorra, I promised myself that it would end here. Can you blame me?
                • 692. Option - Doctor Carsiri would.Player - Doctor Carsiri risked his life for Balmorra, not the Republic.
                  • 637. - For a scientist, he's got guts. Maybe he can help, if he ever forgives me.
                  • 638. - No, but he believed in it. Right up until it got him killed.
                • 801. Option - This isn't our way.Player - You'll never defeat your enemies by acting like them.
                  • 598. - I... I know. Fast and easy never won a war. I fooled myself into thinking this could be different.
                • 682. Option - Excuses, excuses.Player - I'm just telling it like I see it.
                  • 696. - You've got your own way of saying things, that's for sure. But it doesn't make you any less right.
                    • 647. - I'm glad it was you making the call and not me. When you spend your life fighting, it's easy to forget why.
  • 7. - We're gaining more ground every day, thanks to you.
  • 409. - Welcome back. The satellite system's down, and the battle's over.
    • 791. <Non-dialogue segment.>
      • 25. - I've been in some intense ops before, but that... let's just say Bugtown never looked so good.
        • 416. - We're holding the Empire back by the skin of our teeth. Freeing captive civilians wouldn't have been my choice.
          • 422. Option - There was no alternative.Player - I did what I felt was right.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
          • 26. Option - We gain more this way.Player - The Republic's made up of allies, not buildings.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 418. Option - I'll do as I please, got it?Player - I don't have to explain myself / justify myself to you.
            • 29. - At least we've gained some new allies. Sarkus and the rest of the Hawkeyes volunteered to stay and help.
              • 427. - The Hawkeyes know Balmorra's infrastructure better than anyone. Perhaps they'll make future victories more certain.
      • 410. - With command down, the Imperials didn't know which way was up. We reclaimed countless Republic and Balmorran defenses.
        • 412. - Leaving those Hawkeyes behind was a difficult choice, but I think it was the right one.
          • 413. Option - The Hawkeyes don't.Player - Sarkus took my choice pretty hard.
            • 414. - I noticed. He took the first transport out of here.
          • 473. Option - Riserre had this planned.Player - The admiral threatened Balmorra before I killed him.
            • 423. - Admiral Riserre always had a vibroblade behind his back in case you dodged the superlaser in front.
          • 419. Option - Casualties happen.Player - People die.
            • 425. - It's just unfortunate that civilians had to pay the price of our victory.
              • 476. - You did what was best for the Republic. There's no shame in that.
                • 429. - Either way, we'd likely be standing in a bombed-out mess if it wasn't for you. You've got my thanks.
                  • 398. Option - This fight's not over yet.Player - There's a lot of Balmorra left. What's your next move?
                    • 461. - Get into more populated areas, start contacting the locals.
                  • 433. Option - No thanks necessary.Player - Glad I could help.
                  • 435. Option - I'm going to need more.Player - I deserve a bonus for all my extra work.
                    • 400. - Serving the Republic has its rewards. Mountains of credits aren't one of them.
                      • 437. - Our next major offensive is Imperial headquarters in the city of Sobrik. There's a sizable Balmorran resistance set up nearby.
                        • 553. - Beke Talrott, the resistance leader, requested our aid, but the satellite system kept us from answering. I'd like to send you.
                          • 511. Option - We have the same goals.Player - Anyone fighting the Empire can consider me an ally.
                            • 567. - Beke's a bit of a patriot--he'll like your attitude.
                          • 512. Option - We'll need their aid too.Player - The more allies we have, the better our chances.
                            • 561. - Exactly. Balmorra's not a member of the Republic, but we're hoping to change that.
                          • 513. Option - They'll need a soldier.Player - The Empire's got everything. The resistance can't be well equipped.
                            • 558. - Don't be so sure. Balmorra's covered in factories, workshops, warehouses....
                          • 514. Option - I love a rebellion.Player - Good to know someone else is fighting back.
                          • 515. Option - To do what, exactly?Player - What's the resistance planning?
                            • 555. - They claim they can bring down Sobrik's defenses, but they need someone skilled to lead the way.
                          • 554. Option - I'll see what I can do.Player - I guess I could have a look.
                            • 570. - I'll let Beke know you're heading in that direction. He'll be waiting.
                              • 439. - I've got to get back to troop deployment. I'm certain we'll cross paths again.
                                • 440. <Non-dialogue segment.>
                                  • 850. <Conversation Exit>
  • 1. - Entering Imperial-occupied territory is no easy task. I hope you're up to it.
    • 78. <Conversation Exit>
  • 34. <Non-dialogue segment.>
    • 31. - I ask for one specialist, and I get a crack team. Lieutenant Hollis deserves a promotion.
    • 2. - Lieutenant Hollis told me he'd found the best help in the galaxy, but I wasn't expecting a Jedi.
    • 35. - Havoc Squad. I won't ask what you're doing on Balmorra--I'm just glad you're able to help.
    • 36. - So the hero of the Esseles is my backup. I couldn't ask for much better.
      • 38. - I'm Commander Madine. We both know why you're here, so I'll lay out the details.
        • 108. - The Empire's taken control of Balmorra's satellite defense system. It's only a matter of time before they find Bugtown and blast us out of this swamp.
          • 482. Option - If we stay here, yes.Player - If you know Bugtown's in danger, you should evacuate.
            +200 Influence : approves.
            • 524. - And lose the only part of Balmorra we've got? Leaving won't solve our problems.
          • 523. Option - Then we should move.Player - A better position could turn this whole thing around.
            +200 Influence : approves.
            • 528. - Our ships can't launch without getting shot down, and our troops can't move without ships.
          • 483. Option - So blast them first.Player - Being quick on the trigger solves a lot of my problems.
            • 520. - Our first offensive was shot down. Another would be a huge risk, not to mention give away our position.
          • 151. Option - How does it work?Player - That's one powerful satellite.
            • 378. - The satellites detect enemies, and orbiting turbolasers blast them apart.
          • 387. Option - That's news to me.Player - I didn't know.
            • 388. - Need-to-know basis. I don't want morale any lower than it already is.
              • 43. - The Empire's got us cornered. As long as they have that satellite system, they're going to keep Balmorra.
                • 45. - But if we could get control of the satellite system, we could turn it on the Empire and even the score.
                  • 171. Option - That's a good plan.Player - The satellite system must have a weakness.
                    • 173. - All we know is that it's well protected. My scouts and SIS agents can't even get close.
                  • 385. Option - Is that possible?Player - Do you have a plan?
                  • 539. Option - I'd rather destroy it.Player - Anything of the Empire's is better left in ruins.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 543. - When we can use it to defeat them? Sorry, Master Jedi, but I think that's a little wasteful.
                  • 487. Option - Sounds too risky.Player - But then you leave the system as a potential threat.
                    • 536. - If I'm worth even half my rank, the Empire will never have the chance.
                  • 488. Option - Too complicated.Player - Just destroy it. Short, sweet, simple.
                    +200 Influence : approves.
                    • 168. - In order to destroy it, we need to gain control of it--so then what's the point?
                      • 59. - My best agent managed to gather some intel, but he never made it back. His ship was shot down.
                        • 61. - I need someone to enter Imperial territory, find Agent Jago's downed ship and recover the intel.
                          • 124. Option - That intel might be gone.Player - How do you know the Empire doesn't already have it?
                            • 160. - If the Empire has cracked Agent Jago's encryption, we'd be hearing about it elsewhere. Trust me.
                          • 85. Option - Won't I get shot down too?Player - Sounds like a good way to get myself killed.
                            • 119. - We've been using a small Balmorran-controlled shuttle pad to transport our scouts. You'll get there in one piece.
                          • 493. Option - You don't need me for this.Player - Your troops can't handle a simple recovery mission?
                            • 547. - My troops wouldn't make it through the Imperial army and back.
                              • 70. - Use this decrypter to verify the intel's contents. Then contact me through the comm station at the shuttle pad.
                                • 492. Option - I'll look for survivors.Player - If your agent's alive, I'll find him.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 531. - I've seen the satellite system at work. Nothing gets past it.
                                • 540. Option - I'll learn what I can.Player - The Force will tell us more than any intelligence can.
                                  +50 Influence : disapproves.
                                • 490. Option - Should I do some damage?Player - I can make some advance strikes if you think it'll help.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 489. Option - I'll check out the situation.Player - I'll keep my eyes open. Doesn't take SIS training to know the score.
                                  +200 Influence : approves.
                                  • 163. - Try to keep quiet. The longer it takes the Empire to catch on, the better our chances.
                                • 84. Option - Ship, intel, shuttle pad.Player - Understood.
                                • 129. Option - This will be a breeze.Player - This will be trivial.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 132. - I hope you're right, Master Jedi. I'd need some serious reinforcements to rescue you.
                                  • 130. - If you're as quick with your weapon as you are with your mouth, you ought to do fine.
                                    • 76. - I'll wait for your comm call. Good luck up there.
                                      • 77. <Conversation Exit>
  • 457. - Are you authorized to be here? This is a war zone. Move along.
    • 458. <Conversation Exit>
  • 842. <Non-dialogue segment.>
    • 719. Player - Don't worry, Commander. I made a good living along the way.
    • 605. Player - No matter your intentions, the Barrager would have destroyed Balmorra.
    • 595. Option - Good intentions, bad idea.Player - Sure, dropping your cargo will keep it safe. But then you've got no cargo.
    • 795. <Non-dialogue segment.>
      • 666. - The need was the Republic's, and the honor was mine. Safe journey.
      • 695. - You're right. A soldier shouldn't consider his allies expendable. Maybe an early retirement's in order....
      • 697. - Yes, I can see now just how much damage the Empire did.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra_rep.world.breakthrough.commander_madine
Other Sites:
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            "Text": "Entering Imperial-occupied territory is no easy task. I hope you're up to it.",
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            "Text": "Lieutenant Hollis told me he'd found the best help in the galaxy, but I wasn't expecting a Jedi.",
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            "Text": "We're gaining more ground every day, thanks to you.",
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            "Text": "I've been in some intense ops before, but that... let's just say Bugtown never looked so good.",
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            "Text": "The Republic's made up of allies, not buildings.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "enMale": "<<1>> approves.",
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            "Text": "At least we've gained some new allies. Sarkus and the rest of the Hawkeyes volunteered to stay and help.",
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            "Text": "Havoc Squad. I won't ask what you're doing on Balmorra--I'm just glad you're able to help.",
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            "Text": "So the hero of the Esseles is my backup. I couldn't ask for much better.",
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                "frMale": "Alors c'est le h\u00e9ros de l'Esseles qui vient me pr\u00eater main-forte. Je ne pouvais pas demander mieux.",
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            "Text": "I'm Commander Madine. We both know why you're here, so I'll lay out the details.",
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                "frMale": "Je suis le Commandant Madine. Nous savons tous les deux ce que vous faites l\u00e0, alors je vais directement rentrer dans le vif du sujet.",
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                "deMale": "Ich bin Commander Madine. Wir wissen beide, warum Ihr hier seid, also fange ich gleich mit den Details an.",
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            "Text": "The Empire's got us cornered. As long as they have that satellite system, they're going to keep Balmorra.",
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            "Text": "But if we could get control of the satellite system, we could turn it on the Empire and even the score.",
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            "Text": "My best agent managed to gather some intel, but he never made it back. His ship was shot down.",
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                "enMale": "My best agent managed to gather some intel, but he never made it back. His ship was shot down.",
                "frMale": "Mon meilleur agent a pu r\u00e9unir quelques informations, mais il n'est jamais revenu. Son vaisseau a \u00e9t\u00e9 abattu.",
                "frFemale": "Mon meilleur agent a pu r\u00e9unir quelques informations, mais il n'est jamais revenu. Son vaisseau a \u00e9t\u00e9 abattu.",
                "deMale": "Mein bester Agent konnte ein paar Informationen besorgen, aber er ist nie zur\u00fcckgekehrt. Sein Schiff wurde abgeschossen.",
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            "Text": "I need someone to enter Imperial territory, find Agent Jago's downed ship and recover the intel.",
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                "frMale": "Il faut que quelqu'un se rende en territoire imp\u00e9rial, trouve le vaisseau d\u00e9truit de l'agent Jago et r\u00e9cup\u00e8re les informations.",
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            "Text": "Use this decrypter to verify the intel's contents. Then contact me through the comm station at the shuttle pad.",
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                "enMale": "Use this decrypter to verify the intel's contents. Then contact me through the comm station at the shuttle pad.",
                "frMale": "Servez-vous de ce d\u00e9crypteur pour v\u00e9rifier les informations. Ensuite contactez-moi gr\u00e2ce au poste de communication de l'aire des navettes.",
                "frFemale": "Servez-vous de ce d\u00e9crypteur pour v\u00e9rifier les informations. Ensuite contactez-moi gr\u00e2ce au poste de communication de l'aire des navettes.",
                "deMale": "Nehmt diesen Dekoder, um die Informationen zu verifizieren. Kontaktiert mich dann von der Kom-Station bei der F\u00e4hrenrampe.",
                "deFemale": "Nehmt diesen Dekoder, um die Informationen zu verifizieren. Kontaktiert mich dann von der Kom-Station bei der F\u00e4hrenrampe."
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            "Text": "I'll wait for your comm call. Good luck up there.",
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                "frMale": "Je vais attendre votre appel. Bonne chance.",
                "frFemale": "Je vais attendre votre appel. Bonne chance.",
                "deMale": "Ich erwarte Euren Kom-Kontakt. Viel Gl\u00fcck da oben.",
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            "Text": "Understood.",
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                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
            },
            "LocalizedOptionText": {
                "enMale": "Ship, intel, shuttle pad.",
                "frMale": "Vaisseau, informations, aire de navettes.",
                "frFemale": "Vaisseau, informations, aire de navettes.",
                "deMale": "Schiff, Info, F\u00e4hrenrampe.",
                "deFemale": "Schiff, Info, F\u00e4hrenrampe."
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            "SpeakerB62Id": "0000000",
            "Text": "Sounds like a good way to get myself killed.",
            "LocalizedText": {
                "enMale": "Sounds like a good way to get myself killed.",
                "frMale": "\u00c7a me semble un bon moyen de me faire tuer.",
                "frFemale": "\u00c7a me semble un bon moyen de me faire tuer.",
                "deMale": "Das h\u00f6rt sich lebensgef\u00e4hrlich an.",
                "deFemale": "Das h\u00f6rt sich lebensgef\u00e4hrlich an."
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            "LocalizedOptionText": {
                "enMale": "Won't I get shot down too?",
                "frMale": "Je ne risque pas de me faire tuer moi aussi ?",
                "frFemale": "Je ne risque pas de me faire tuer moi aussi ?",
                "deMale": "Und wenn ich auch abgeschossen werde?",
                "deFemale": "Und wenn ich auch abgeschossen werde?"
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "The Empire's taken control of Balmorra's satellite defense system. It's only a matter of time before they find Bugtown and blast us out of this swamp.",
            "LocalizedText": {
                "enMale": "The Empire's taken control of Balmorra's satellite defense system. It's only a matter of time before they find Bugtown and blast us out of this swamp.",
                "frMale": "L'Empire a pris le contr\u00f4le du syst\u00e8me de d\u00e9fense satellite de Balmorra. Ce n'est qu'une question de temps avant qu'il ne trouve Vermineville et nous chasse de ce mar\u00e9cage.",
                "frFemale": "L'Empire a pris le contr\u00f4le du syst\u00e8me de d\u00e9fense satellite de Balmorra. Ce n'est qu'une question de temps avant qu'il ne trouve Vermineville et nous chasse de ce mar\u00e9cage.",
                "deMale": "Das Imperium hat die Kontrolle \u00fcber Balmorras Satellitenverteidigungssystem \u00fcbernommen. Es ist nur eine Frage der Zeit, bis sie die K\u00e4ferstadt finden und uns aus diesem Sumpf schie\u00dfen.",
                "deFemale": "Das Imperium hat die Kontrolle \u00fcber Balmorras Satellitenverteidigungssystem \u00fcbernommen. Es ist nur eine Frage der Zeit, bis sie die K\u00e4ferstadt finden und uns aus diesem Sumpf schie\u00dfen."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "We've been using a small Balmorran-controlled shuttle pad to transport our scouts. You'll get there in one piece.",
            "LocalizedText": {
                "enMale": "We've been using a small Balmorran-controlled shuttle pad to transport our scouts. You'll get there in one piece.",
                "frMale": "On utilise une petite aire de navettes contr\u00f4l\u00e9e par Balmorra pour transporter nos \u00e9claireurs. Vous reviendrez en un seul morceau.",
                "frFemale": "On utilise une petite aire de navettes contr\u00f4l\u00e9e par Balmorra pour transporter nos \u00e9claireurs. Vous reviendrez en un seul morceau.",
                "deMale": "Wir verwenden eine kleine F\u00e4hrenrampe, die unter balmorranischer Kontrolle ist, um unsere Scouts zu transportieren. Ihr werdet heil ankommen.",
                "deFemale": "Wir verwenden eine kleine F\u00e4hrenrampe, die unter balmorranischer Kontrolle ist, um unsere Scouts zu transportieren. Ihr werdet heil ankommen."
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            "SpeakerB62Id": "0000000",
            "Text": "How do you know the Empire doesn't already have it?",
            "LocalizedText": {
                "enMale": "How do you know the Empire doesn't already have it?",
                "frMale": "Qu'est-ce qui vous dit que l'Empire ne les a pas d\u00e9j\u00e0 prises ?",
                "frFemale": "Qu'est-ce qui vous dit que l'Empire ne les a pas d\u00e9j\u00e0 prises ?",
                "deMale": "Vielleicht hat das Imperium sie schon gefunden.",
                "deFemale": "Vielleicht hat das Imperium sie schon gefunden."
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            "LocalizedOptionText": {
                "enMale": "That intel might be gone.",
                "frMale": "Ces informations n'y sont peut-\u00eatre plus.",
                "frFemale": "Ces informations n'y sont peut-\u00eatre plus.",
                "deMale": "Die Informationen k\u00f6nnten verloren sein.",
                "deFemale": "Die Informationen k\u00f6nnten verloren sein."
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            "SpeakerB62Id": "0000000",
            "Text": "This will be trivial.",
            "LocalizedText": {
                "enMale": "This will be trivial.",
                "frMale": "Je peux le faire les mains dans les poches.",
                "frFemale": "Je peux le faire les mains dans les poches.",
                "deMale": "Ein Kinderspiel.",
                "deFemale": "Ein Kinderspiel."
            },
            "LocalizedOptionText": {
                "enMale": "This will be a breeze.",
                "frMale": "Aucun probl\u00e8me.",
                "frFemale": "Aucun probl\u00e8me.",
                "deMale": "Ein Kinderspiel.",
                "deFemale": "Ein Kinderspiel."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "If you're as quick with your weapon as you are with your mouth, you ought to do fine.",
            "LocalizedText": {
                "enMale": "If you're as quick with your weapon as you are with your mouth, you ought to do fine.",
                "frMale": "Si vous tirez aussi vite que vous parlez, vous devriez vous en sortir.",
                "frFemale": "Si vous tirez aussi vite que vous parlez, vous devriez vous en sortir.",
                "deMale": "Wenn Ihr mit den Waffen genauso schnell seid wie mit Eurem Mundwerk, dann sollte alles klappen.",
                "deFemale": "Wenn Ihr mit den Waffen genauso schnell seid wie mit Eurem Mundwerk, dann sollte alles klappen."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "I hope you're right, Master Jedi. I'd need some serious reinforcements to rescue you.",
            "LocalizedText": {
                "enMale": "I hope you're right, Master Jedi. I'd need some serious reinforcements to rescue you.",
                "frMale": "J'esp\u00e8re que vous avez raison, Ma\u00eetre Jedi. Il me faudrait de sacr\u00e9s renforts pour venir \u00e0 votre secours.",
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                "deFemale": "Ich hoffe, Ihr habt Recht, Jedi. Ich br\u00e4uchte erhebliche Verst\u00e4rkungen, um Euch retten zu k\u00f6nnen."
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            "SpeakerB62Id": "0000000",
            "Text": "That's one powerful satellite.",
            "LocalizedText": {
                "enMale": "That's one powerful satellite.",
                "frMale": "Ce satellite est puissant.",
                "frFemale": "Ce satellite est puissant.",
                "deMale": "Ganz sch\u00f6n gef\u00e4hrliche Satelliten ...",
                "deFemale": "Ganz sch\u00f6n gef\u00e4hrliche Satelliten ..."
            },
            "LocalizedOptionText": {
                "enMale": "How does it work?",
                "frMale": "Comment \u00e7a marche ?",
                "frFemale": "Comment \u00e7a marche ?",
                "deMale": "Wie funktioniert das System?",
                "deFemale": "Wie funktioniert das System?"
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "If the Empire has cracked Agent Jago's encryption, we'd be hearing about it elsewhere. Trust me.",
            "LocalizedText": {
                "enMale": "If the Empire has cracked Agent Jago's encryption, we'd be hearing about it elsewhere. Trust me.",
                "frMale": "Si l'Empire avait pirat\u00e9 le cryptage de l'agent Jago, on serait d\u00e9j\u00e0 au courant. Faites-moi confiance.",
                "frFemale": "Si l'Empire avait pirat\u00e9 le cryptage de l'agent Jago, on serait d\u00e9j\u00e0 au courant. Faites-moi confiance.",
                "deMale": "Wenn das Imperium Agent Jagos Verschl\u00fcsselung geknackt h\u00e4tte, w\u00e4re das l\u00e4ngst bekannt geworden. Glaubt mir.",
                "deFemale": "Wenn das Imperium Agent Jagos Verschl\u00fcsselung geknackt h\u00e4tte, w\u00e4re das l\u00e4ngst bekannt geworden. Glaubt mir."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Try to keep quiet. The longer it takes the Empire to catch on, the better our chances.",
            "LocalizedText": {
                "enMale": "Try to keep quiet. The longer it takes the Empire to catch on, the better our chances.",
                "frMale": "Restez calme. Plus il faudra de temps \u00e0 l'Empire pour se rendre compte de ce qu'il se passe, plus on aura de chances.",
                "frFemale": "Restez calme. Plus il faudra de temps \u00e0 l'Empire pour se rendre compte de ce qu'il se passe, plus on aura de chances.",
                "deMale": "Versucht, m\u00f6glichst wenig Aufmerksamkeit zu erregen. Je sp\u00e4ter das Imperium wei\u00df, was passiert, desto besser sind unsere Chancen.",
                "deFemale": "Versucht, m\u00f6glichst wenig Aufmerksamkeit zu erregen. Je sp\u00e4ter das Imperium wei\u00df, was passiert, desto besser sind unsere Chancen."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "In order to destroy it, we need to gain control of it--so then what's the point?",
            "LocalizedText": {
                "enMale": "In order to destroy it, we need to gain control of it--so then what's the point?",
                "frMale": "Pour le d\u00e9truire, il faut qu'on arrive \u00e0 en prendre le contr\u00f4le. Alors, \u00e0 quoi bon ?",
                "frFemale": "Pour le d\u00e9truire, il faut qu'on arrive \u00e0 en prendre le contr\u00f4le. Alors, \u00e0 quoi bon ?",
                "deMale": "Wir m\u00fcssen es \u00fcbernehmen, um es zerst\u00f6ren zu k\u00f6nnen. Was w\u00fcrde das f\u00fcr einen Sinn machen?",
                "deFemale": "Wir m\u00fcssen es \u00fcbernehmen, um es zerst\u00f6ren zu k\u00f6nnen. Was w\u00fcrde das f\u00fcr einen Sinn machen?"
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            "SpeakerB62Id": "0000000",
            "Text": "The satellite system must have a weakness.",
            "LocalizedText": {
                "enMale": "The satellite system must have a weakness.",
                "frMale": "Le syst\u00e8me satellite doit avoir un point faible.",
                "frFemale": "Le syst\u00e8me satellite doit avoir un point faible.",
                "deMale": "Das Satellitensystem muss irgendeine Schwachstelle haben.",
                "deFemale": "Das Satellitensystem muss irgendeine Schwachstelle haben."
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            "LocalizedOptionText": {
                "enMale": "That's a good plan.",
                "frMale": "C'est un bon plan.",
                "frFemale": "C'est un bon plan.",
                "deMale": "Das ist ein guter Plan.",
                "deFemale": "Das ist ein guter Plan."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "All we know is that it's well protected. My scouts and SIS agents can't even get close.",
            "LocalizedText": {
                "enMale": "All we know is that it's well protected. My scouts and SIS agents can't even get close.",
                "frMale": "Tout ce qu'on sait, c'est qu'il est bien prot\u00e9g\u00e9. Ni mes \u00e9claireurs ni les agents du SIS ne peuvent s'en approcher.",
                "frFemale": "Tout ce qu'on sait, c'est qu'il est bien prot\u00e9g\u00e9. Ni mes \u00e9claireurs ni les agents du SIS ne peuvent s'en approcher.",
                "deMale": "Wir wissen nur, dass es gut gesch\u00fctzt ist. Meine Scouts und SID-Agenten kommen nicht mal in die N\u00e4he.",
                "deFemale": "Wir wissen nur, dass es gut gesch\u00fctzt ist. Meine Scouts und SID-Agenten kommen nicht mal in die N\u00e4he."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "The satellites detect enemies, and orbiting turbolasers blast them apart.",
            "LocalizedText": {
                "enMale": "The satellites detect enemies, and orbiting turbolasers blast them apart.",
                "frMale": "Les satellites d\u00e9tectent les ennemis et les turbolasers en orbite les d\u00e9truisent.",
                "frFemale": "Les satellites d\u00e9tectent les ennemis et les turbolasers en orbite les d\u00e9truisent.",
                "deMale": "Die Satelliten entdecken Feinde, die dann mit Turbolasern vom Orbit aus ausgeschaltet werden.",
                "deFemale": "Die Satelliten entdecken Feinde, die dann mit Turbolasern vom Orbit aus ausgeschaltet werden."
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            "SpeakerB62Id": "0000000",
            "Text": "Do you have a plan?",
            "LocalizedText": {
                "enMale": "Do you have a plan?",
                "frMale": "Vous avez un plan\u00a0?",
                "frFemale": "Vous avez un plan\u00a0?",
                "deMale": "Es gibt doch sicher einen Plan?",
                "deFemale": "Es gibt doch sicher einen Plan?"
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            "LocalizedOptionText": {
                "enMale": "Is that possible?",
                "frMale": "Est-ce faisable ?",
                "frFemale": "Est-ce faisable ?",
                "deMale": "Ist das m\u00f6glich?",
                "deFemale": "Ist das m\u00f6glich?"
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            "SpeakerB62Id": "0000000",
            "Text": "I didn't know.",
            "LocalizedText": {
                "enMale": "I didn't know.",
                "frMale": "Je n'\u00e9tais pas au courant.",
                "frFemale": "Je n'\u00e9tais pas au courant.",
                "deMale": "Das war mir nicht bekannt.",
                "deFemale": "Das war mir nicht bekannt."
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            "LocalizedOptionText": {
                "enMale": "That's news to me.",
                "frMale": "Vous m'apprenez quelque chose.",
                "frFemale": "Vous m'apprenez quelque chose.",
                "deMale": "Das ist mir neu.",
                "deFemale": "Das ist mir neu."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Need-to-know basis. I don't want morale any lower than it already is.",
            "LocalizedText": {
                "enMale": "Need-to-know basis. I don't want morale any lower than it already is.",
                "frMale": "Inutile que tout le monde le sache. Je ne veux pas que le moral des troupes soit plus bas qu'il ne l'est d\u00e9j\u00e0.",
                "frFemale": "Inutile que tout le monde le sache. Je ne veux pas que le moral des troupes soit plus bas qu'il ne l'est d\u00e9j\u00e0.",
                "deMale": "Es wei\u00df auch nicht jeder. Ich will nicht, dass die Moral noch weiter sinkt.",
                "deFemale": "Es wei\u00df auch nicht jeder. Ich will nicht, dass die Moral noch weiter sinkt."
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            "SpeakerB62Id": "0000000",
            "Text": "There's a lot of Balmorra left. What's your next move?",
            "LocalizedText": {
                "enMale": "There's a lot of Balmorra left. What's your next move?",
                "frMale": "Une grande partie de Balmorra a surv\u00e9cu. Quelle est la prochaine \u00e9tape ?",
                "frFemale": "Une grande partie de Balmorra a surv\u00e9cu. Quelle est la prochaine \u00e9tape ?",
                "deMale": "Balmorra ist noch lange nicht erobert. Was plant Ihr als N\u00e4chstes?",
                "deFemale": "Balmorra ist noch lange nicht erobert. Was plant Ihr als N\u00e4chstes?"
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            "LocalizedOptionText": {
                "enMale": "This fight's not over yet.",
                "frMale": "Cette bataille n'est pas encore termin\u00e9e.",
                "frFemale": "Cette bataille n'est pas encore termin\u00e9e.",
                "deMale": "Der Kampf ist noch nicht vorbei.",
                "deFemale": "Der Kampf ist noch nicht vorbei."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Serving the Republic has its rewards. Mountains of credits aren't one of them.",
            "LocalizedText": {
                "enMale": "Serving the Republic has its rewards. Mountains of credits aren't one of them.",
                "frMale": "On ne sert pas la R\u00e9publique sans recevoir une r\u00e9compense, mais les montagnes de cr\u00e9dits n'en font pas partie.",
                "frFemale": "On ne sert pas la R\u00e9publique sans recevoir une r\u00e9compense, mais les montagnes de cr\u00e9dits n'en font pas partie.",
                "deMale": "Es hat seine Vorteile, der Republik zu dienen. Berge von Credits geh\u00f6ren sicher nicht dazu.",
                "deFemale": "Es hat seine Vorteile, der Republik zu dienen. Berge von Credits geh\u00f6ren sicher nicht dazu."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Welcome back. The satellite system's down, and the battle's over.",
            "LocalizedText": {
                "enMale": "Welcome back. The satellite system's down, and the battle's over.",
                "frMale": "Ravi de vous revoir. Le syst\u00e8me satellite a \u00e9t\u00e9 d\u00e9truit et le combat est termin\u00e9.",
                "frFemale": "Ravi de vous revoir. Le syst\u00e8me satellite a \u00e9t\u00e9 d\u00e9truit et le combat est termin\u00e9.",
                "deMale": "Willkommen zur\u00fcck. Das Satellitensystem wurde ausgeschaltet und die Schlacht ist vorbei.",
                "deFemale": "Willkommen zur\u00fcck. Das Satellitensystem wurde ausgeschaltet und die Schlacht ist vorbei."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "With command down, the Imperials didn't know which way was up. We reclaimed countless Republic and Balmorran defenses.",
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                "enMale": "With command down, the Imperials didn't know which way was up. We reclaimed countless Republic and Balmorran defenses.",
                "frMale": "Une fois les commandes d\u00e9truites, les Imp\u00e9riaux ne savaient plus o\u00f9 \u00e9tait le haut. On a repris un tr\u00e8s grand nombre de syst\u00e8mes de d\u00e9fense de la R\u00e9publique et de Balmorra.",
                "frFemale": "Une fois les commandes d\u00e9truites, les Imp\u00e9riaux ne savaient plus o\u00f9 \u00e9tait le haut. On a repris un tr\u00e8s grand nombre de syst\u00e8mes de d\u00e9fense de la R\u00e9publique et de Balmorra.",
                "deMale": "Nachdem ihre Kommandostruktur getroffen war, wussten die Imperialen nicht mehr, wo vorne und hinten ist. Wir konnten zahlreiche republikanische und balmorranische Verteidigungsanlagen zur\u00fcckerobern.",
                "deFemale": "Nachdem ihre Kommandostruktur getroffen war, wussten die Imperialen nicht mehr, wo vorne und hinten ist. Wir konnten zahlreiche republikanische und balmorranische Verteidigungsanlagen zur\u00fcckerobern."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Leaving those Hawkeyes behind was a difficult choice, but I think it was the right one.",
            "LocalizedText": {
                "enMale": "Leaving those Hawkeyes behind was a difficult choice, but I think it was the right one.",
                "frMale": "C'\u00e9tait difficile de choisir de laisser les Yeux de lynx derri\u00e8re, mais je pense que c'\u00e9tait le bon choix.",
                "frFemale": "C'\u00e9tait difficile de choisir de laisser les Yeux de lynx derri\u00e8re, mais je pense que c'\u00e9tait le bon choix.",
                "deMale": "Es war sicher schwierig, die Adleraugen zur\u00fcckzulassen, aber ich glaube, es war richtig so.",
                "deFemale": "Es war sicher schwierig, die Adleraugen zur\u00fcckzulassen, aber ich glaube, es war richtig so."
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            "SpeakerB62Id": "0000000",
            "Text": "Sarkus took my choice pretty hard.",
            "LocalizedText": {
                "enMale": "Sarkus took my choice pretty hard.",
                "frMale": "Sarkus a eu du mal \u00e0 accepter mon choix.",
                "frFemale": "Sarkus a eu du mal \u00e0 accepter mon choix.",
                "deMale": "Sarkus hat meine Entscheidung hart getroffen.",
                "deFemale": "Sarkus hat meine Entscheidung hart getroffen."
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                "enMale": "The Hawkeyes don't.",
                "frMale": "Les Yeux de lynx ne sont pas de cet avis.",
                "frFemale": "Les Yeux de lynx ne sont pas de cet avis.",
                "deMale": "Das sehen die Adleraugen anders.",
                "deFemale": "Das sehen die Adleraugen anders."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "I noticed. He took the first transport out of here.",
            "LocalizedText": {
                "enMale": "I noticed. He took the first transport out of here.",
                "frMale": "J'ai remarqu\u00e9. Il a pris le premier vaisseau en partance.",
                "frFemale": "J'ai remarqu\u00e9. Il a pris le premier vaisseau en partance.",
                "deMale": "Ja, ich wei\u00df. Er ist mit dem ersten Transporter von hier verschwunden.",
                "deFemale": "Ja, ich wei\u00df. Er ist mit dem ersten Transporter von hier verschwunden."
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "We're holding the Empire back by the skin of our teeth. Freeing captive civilians wouldn't have been my choice.",
            "LocalizedText": {
                "enMale": "We're holding the Empire back by the skin of our teeth. Freeing captive civilians wouldn't have been my choice.",
                "frMale": "Notre victoire sur l'Empire ne tient qu'\u00e0 un fil. Si j'avais eu le choix, je n'aurais pas lib\u00e9r\u00e9 de prisonniers civils. ",
                "frFemale": "Notre victoire sur l'Empire ne tient qu'\u00e0 un fil. Si j'avais eu le choix, je n'aurais pas lib\u00e9r\u00e9 de prisonniers civils. ",
                "deMale": "Wir halten das Imperium mit letzten Mitteln auf. Ich h\u00e4tte sicher keine gefangenen Zivilisten befreit.",
                "deFemale": "Wir halten das Imperium mit letzten Mitteln auf. Ich h\u00e4tte sicher keine gefangenen Zivilisten befreit."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't have to explain myself \/ justify myself to you.",
            "LocalizedText": {
                "enMale": "I don't have to explain myself \/ justify myself to you.",
                "frMale": "Je n'ai pas \u00e0 m'expliquer.",
                "frFemale": "Je n'ai pas \u00e0 m'expliquer.",
                "deMale": "Ich brauche mich nicht zu rechtfertigen.",
                "deFemale": "Ich brauche mich nicht zu rechtfertigen."
            },
            "LocalizedOptionText": {
                "enMale": "I'll do as I please, got it?",
                "frMale": "Je ferai ce que je veux, compris ?",
                "frFemale": "Je ferai ce que je veux, compris ?",
                "deMale": "Ich mache, was ich will. Kapiert?",
                "deFemale": "Ich mache, was ich will. Kapiert?"
            },
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "People die.",
            "LocalizedText": {
                "enMale": "People die.",
                "frMale": "Il faut bien mourir un jour.",
                "frFemale": "Il faut bien mourir un jour.",
                "deMale": "Jeder stirbt mal.",
                "deFemale": "Jeder stirbt mal."
            },
            "LocalizedOptionText": {
                "enMale": "Casualties happen.",
                "frMale": "Il y a toujours des pertes.",
                "frFemale": "Il y a toujours des pertes.",
                "deMale": "Der Krieg verlangt seine Opfer.",
                "deFemale": "Der Krieg verlangt seine Opfer."
            },
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            "QuestRewardB62": "JzzCG4z",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I did what I felt was right.",
            "LocalizedText": {
                "enMale": "I did what I felt was right.",
                "frMale": "J'ai fait ce qui m'a paru le mieux.",
                "frFemale": "J'ai fait ce qui m'a paru le mieux.",
                "deMale": "Ich tat, was mir recht erschien.",
                "deFemale": "Ich tat, was mir recht erschien."
            },
            "LocalizedOptionText": {
                "enMale": "There was no alternative.",
                "frMale": "Je n'avais pas le choix.",
                "frFemale": "Je n'avais pas le choix.",
                "deMale": "Es gab keine Alternative.",
                "deFemale": "Es gab keine Alternative."
            },
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                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "40CsJ78": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Admiral Riserre always had a vibroblade behind his back in case you dodged the superlaser in front.",
            "LocalizedText": {
                "enMale": "Admiral Riserre always had a vibroblade behind his back in case you dodged the superlaser in front.",
                "frMale": "L'Amiral Riserre avait toujours une vibrolame dans le dos au cas o\u00f9 vous \u00e9chappiez au superlaser de devant.",
                "frFemale": "L'Amiral Riserre avait toujours une vibrolame dans le dos au cas o\u00f9 vous \u00e9chappiez au superlaser de devant.",
                "deMale": "Admiral Riserre hatte immer eine Vibroklinge im \u00c4rmel, falls jemand dem Superlaser ausweichen konnte.",
                "deFemale": "Admiral Riserre hatte immer eine Vibroklinge im \u00c4rmel, falls jemand dem Superlaser ausweichen konnte."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "It's just unfortunate that civilians had to pay the price of our victory.",
            "LocalizedText": {
                "enMale": "It's just unfortunate that civilians had to pay the price of our victory.",
                "frMale": "C'est triste que des civils aient d\u00fb payer le prix de notre victoire.",
                "frFemale": "C'est triste que des civils aient d\u00fb payer le prix de notre victoire.",
                "deMale": "Es ist nur zu schade, dass Zivilisten den Preis f\u00fcr unseren Sieg zahlen mussten.",
                "deFemale": "Es ist nur zu schade, dass Zivilisten den Preis f\u00fcr unseren Sieg zahlen mussten."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "427": {
            "NodeId": 427,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "The Hawkeyes know Balmorra's infrastructure better than anyone. Perhaps they'll make future victories more certain.",
            "LocalizedText": {
                "enMale": "The Hawkeyes know Balmorra's infrastructure better than anyone. Perhaps they'll make future victories more certain.",
                "frMale": "Les Yeux de lynx connaissent l'infrastructure de Balmorra mieux que personne. Avec eux, nos prochaines victoires sont peut-\u00eatre plus assur\u00e9es.",
                "frFemale": "Les Yeux de lynx connaissent l'infrastructure de Balmorra mieux que personne. Avec eux, nos prochaines victoires sont peut-\u00eatre plus assur\u00e9es.",
                "deMale": "Niemand kennt die Infrastruktur von Balmorra so gut wie die Adleraugen. Vielleicht k\u00f6nnen sie uns bei kommenden Siegen helfen.",
                "deFemale": "Niemand kennt die Infrastruktur von Balmorra so gut wie die Adleraugen. Vielleicht k\u00f6nnen sie uns bei kommenden Siegen helfen."
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "429": {
            "NodeId": 429,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "Either way, we'd likely be standing in a bombed-out mess if it wasn't for you. You've got my thanks.",
            "LocalizedText": {
                "enMale": "Either way, we'd likely be standing in a bombed-out mess if it wasn't for you. You've got my thanks.",
                "frMale": "Quoi qu'il en soit, on serait s\u00fbrement dans les d\u00e9bris du bombardement sans vous. Je vous remercie.",
                "frFemale": "Quoi qu'il en soit, on serait s\u00fbrement dans les d\u00e9bris du bombardement sans vous. Je vous remercie.",
                "deMale": "Auf jeden Fall w\u00fcrden wir in einem riesigen Bombenkrater stehen, wenn Ihr nicht gewesen w\u00e4rt. Ich danke Euch.",
                "deFemale": "Auf jeden Fall w\u00fcrden wir in einem riesigen Bombenkrater stehen, wenn Ihr nicht gewesen w\u00e4rt. Ich danke Euch."
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Glad I could help.",
            "LocalizedText": {
                "enMale": "Glad I could help.",
                "frMale": "Content de rendre service.",
                "frFemale": "Contente de rendre service.",
                "deMale": "Ich hab's gern getan.",
                "deFemale": "Ich hab's gern getan."
            },
            "LocalizedOptionText": {
                "enMale": "No thanks necessary.",
                "frMale": "Inutile de me remercier.",
                "frFemale": "Inutile de me remercier.",
                "deMale": "Nichts zu danken.",
                "deFemale": "Nichts zu danken."
            },
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            "NodeId": 435,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I deserve a bonus for all my extra work.",
            "LocalizedText": {
                "enMale": "I deserve a bonus for all my extra work.",
                "frMale": "Je pense que je m\u00e9rite plus apr\u00e8s tout le travail que j'ai fourni.",
                "frFemale": "Je pense que je m\u00e9rite plus apr\u00e8s tout le travail que j'ai fourni.",
                "deMale": "F\u00fcr all die zus\u00e4tzliche Arbeit habe ich einen Bonus verdient.",
                "deFemale": "F\u00fcr all die zus\u00e4tzliche Arbeit habe ich einen Bonus verdient."
            },
            "LocalizedOptionText": {
                "enMale": "I'm going to need more.",
                "frMale": "Il va m'en falloir plus.",
                "frFemale": "Il va m'en falloir plus.",
                "deMale": "Da brauche ich schon mehr.",
                "deFemale": "Da brauche ich schon mehr."
            },
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            "QuestRewardB62": "Dv6ZLXB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "Our next major offensive is Imperial headquarters in the city of Sobrik. There's a sizable Balmorran resistance set up nearby.",
            "LocalizedText": {
                "enMale": "Our next major offensive is Imperial headquarters in the city of Sobrik. There's a sizable Balmorran resistance set up nearby.",
                "frMale": "Notre prochaine grosse offensive sera pour le quartier g\u00e9n\u00e9ral imp\u00e9rial de la ville de Sobrik. Une r\u00e9sistance Balmorr\u00e9enne importante s'est organis\u00e9e l\u00e0-bas.",
                "frFemale": "Notre prochaine grosse offensive sera pour le quartier g\u00e9n\u00e9ral imp\u00e9rial de la ville de Sobrik. Une r\u00e9sistance Balmorr\u00e9enne importante s'est organis\u00e9e l\u00e0-bas.",
                "deMale": "Unsere n\u00e4chste gro\u00dfe Offensive gilt dem imperialen Hauptquartier in der Stadt Sobrik. In der N\u00e4he befindet sich eine ziemlich gro\u00dfe balmorranische Widerstandszelle.",
                "deFemale": "Unsere n\u00e4chste gro\u00dfe Offensive gilt dem imperialen Hauptquartier in der Stadt Sobrik. In der N\u00e4he befindet sich eine ziemlich gro\u00dfe balmorranische Widerstandszelle."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "I've got to get back to troop deployment. I'm certain we'll cross paths again.",
            "LocalizedText": {
                "enMale": "I've got to get back to troop deployment. I'm certain we'll cross paths again.",
                "frMale": "Je dois retourner m'occuper du d\u00e9ploiement des troupes. Je suis certain qu'on se reverra.",
                "frFemale": "Je dois retourner m'occuper du d\u00e9ploiement des troupes. Je suis certain qu'on se reverra.",
                "deMale": "Ich muss mich jetzt wieder um die Truppen k\u00fcmmern. Wir sehen uns sicher bald wieder.",
                "deFemale": "Ich muss mich jetzt wieder um die Truppen k\u00fcmmern. Wir sehen uns sicher bald wieder."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "Are you authorized to be here? This is a war zone. Move along.",
            "LocalizedText": {
                "enMale": "Are you authorized to be here? This is a war zone. Move along.",
                "frMale": "Avez-vous l'autorisation pour \u00eatre l\u00e0 ? Cette zone est en guerre. Circulez.",
                "frFemale": "Avez-vous l'autorisation pour \u00eatre l\u00e0 ? Cette zone est en guerre. Circulez.",
                "deMale": "Seid Ihr autorisiert, hier zu sein? Das hier ist Kriegsgebiet. Geht weiter.",
                "deFemale": "Seid Ihr autorisiert, hier zu sein? Das hier ist Kriegsgebiet. Geht weiter."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Get into more populated areas, start contacting the locals.",
            "LocalizedText": {
                "enMale": "Get into more populated areas, start contacting the locals.",
                "frMale": "Aller dans les zones les plus peupl\u00e9es, commencer \u00e0 contacter les locaux.",
                "frFemale": "Aller dans les zones les plus peupl\u00e9es, commencer \u00e0 contacter les locaux.",
                "deMale": "Wir m\u00fcssen in die bewohnten Gebiete vorsto\u00dfen und die Einheimischen kontaktieren.",
                "deFemale": "Wir m\u00fcssen in die bewohnten Gebiete vorsto\u00dfen und die Einheimischen kontaktieren."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "But what's right isn't always what's best.",
            "LocalizedText": {
                "enMale": "But what's right isn't always what's best.",
                "frMale": "Mais ce qui est juste n'est pas toujours la meilleure solution.",
                "frFemale": "Mais ce qui est juste n'est pas toujours la meilleure solution.",
                "deMale": "Aber das Richtige ist nicht immer das Beste.",
                "deFemale": "Aber das Richtige ist nicht immer das Beste."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The admiral threatened Balmorra before I killed him.",
            "LocalizedText": {
                "enMale": "The admiral threatened Balmorra before I killed him.",
                "frMale": "L'amiral a menac\u00e9 Balmorra avant que je le tue.",
                "frFemale": "L'amiral a menac\u00e9 Balmorra avant que je le tue.",
                "deMale": "Der Admiral hat Balmorra bedroht, bevor ich ihn get\u00f6tet habe.",
                "deFemale": "Der Admiral hat Balmorra bedroht, bevor ich ihn get\u00f6tet habe."
            },
            "LocalizedOptionText": {
                "enMale": "Riserre had this planned.",
                "frMale": "Riserre l'avait pr\u00e9vu.",
                "frFemale": "Riserre l'avait pr\u00e9vu.",
                "deMale": "Riserre hatte es so geplant.",
                "deFemale": "Riserre hatte es so geplant."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "You did what was best for the Republic. There's no shame in that.",
            "LocalizedText": {
                "enMale": "You did what was best for the Republic. There's no shame in that.",
                "frMale": "Vous avez fait ce qui \u00e9tait le mieux pour la R\u00e9publique. Il n'y a pas de honte \u00e0 avoir.",
                "frFemale": "Vous avez fait ce qui \u00e9tait le mieux pour la R\u00e9publique. Il n'y a pas de honte \u00e0 avoir.",
                "deMale": "Ihr habt das getan, was f\u00fcr die Republik am besten ist. Ich sehe keine Schande darin.",
                "deFemale": "Ihr habt das getan, was f\u00fcr die Republik am besten ist. Ich sehe keine Schande darin."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you know Bugtown's in danger, you should evacuate.",
            "LocalizedText": {
                "enMale": "If you know Bugtown's in danger, you should evacuate.",
                "frMale": "Si vous savez que Vermineville est en danger, vous devriez \u00e9vacuer.",
                "frFemale": "Si vous savez que Vermineville est en danger, vous devriez \u00e9vacuer.",
                "deMale": "Wenn die K\u00e4ferstadt in Gefahr ist, sollte sie evakuiert werden.",
                "deFemale": "Wenn die K\u00e4ferstadt in Gefahr ist, sollte sie evakuiert werden."
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            "LocalizedOptionText": {
                "enMale": "If we stay here, yes.",
                "frMale": "Si l'on reste ici, oui.",
                "frFemale": "Si l'on reste ici, oui.",
                "deMale": "Nur, wenn wir hierbleiben.",
                "deFemale": "Nur, wenn wir hierbleiben."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Being quick on the trigger solves a lot of my problems.",
            "LocalizedText": {
                "enMale": "Being quick on the trigger solves a lot of my problems.",
                "frMale": "Je r\u00e9sous beaucoup de mes probl\u00e8mes avec ma g\u00e2chette.",
                "frFemale": "Je r\u00e9sous beaucoup de mes probl\u00e8mes avec ma g\u00e2chette.",
                "deMale": "Ich l\u00f6se meine Probleme immer, indem ich schneller am Abzug bin.",
                "deFemale": "Ich l\u00f6se meine Probleme immer, indem ich schneller am Abzug bin."
            },
            "LocalizedOptionText": {
                "enMale": "So blast them first.",
                "frMale": "Alors tirez les premiers.",
                "frFemale": "Alors tirez les premiers.",
                "deMale": "Dann schie\u00dft sie zuerst ab.",
                "deFemale": "Dann schie\u00dft sie zuerst ab."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "But then you leave the system as a potential threat.",
            "LocalizedText": {
                "enMale": "But then you leave the system as a potential threat.",
                "frMale": "Mais dans ce cas le syst\u00e8me reste une menace potentielle.",
                "frFemale": "Mais dans ce cas le syst\u00e8me reste une menace potentielle.",
                "deMale": "Aber dann w\u00e4re das System f\u00fcr immer eine potenzielle Gefahr.",
                "deFemale": "Aber dann w\u00e4re das System f\u00fcr immer eine potenzielle Gefahr."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds too risky.",
                "frMale": "C'est trop risqu\u00e9.",
                "frFemale": "C'est trop risqu\u00e9.",
                "deMale": "Das klingt zu riskant.",
                "deFemale": "Das klingt zu riskant."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just destroy it. Short, sweet, simple.",
            "LocalizedText": {
                "enMale": "Just destroy it. Short, sweet, simple.",
                "frMale": "D\u00e9truisez-le. C'est rapide, net et facile.",
                "frFemale": "D\u00e9truisez-le. C'est rapide, net et facile.",
                "deMale": "Zerst\u00f6rt es einfach. Schnell und unkompliziert.",
                "deFemale": "Zerst\u00f6rt es einfach. Schnell und unkompliziert."
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            "LocalizedOptionText": {
                "enMale": "Too complicated.",
                "frMale": "Trop compliqu\u00e9.",
                "frFemale": "Trop compliqu\u00e9.",
                "deMale": "Zu kompliziert.",
                "deFemale": "Zu kompliziert."
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                "40CsJ78": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll keep my eyes open. Doesn't take SIS training to know the score.",
            "LocalizedText": {
                "enMale": "I'll keep my eyes open. Doesn't take SIS training to know the score.",
                "frMale": "Je vais ouvrir les yeux. Inutile d'avoir \u00e9t\u00e9 form\u00e9 par le SIS pour savoir de quoi il retourne.",
                "frFemale": "Je vais ouvrir les yeux. Inutile d'avoir \u00e9t\u00e9 form\u00e9 par le SIS pour savoir de quoi il retourne.",
                "deMale": "Ich halte meine Augen offen. Man braucht keine SID-Ausbildung, um zu wissen, was mich erwartet.",
                "deFemale": "Ich halte meine Augen offen. Man braucht keine SID-Ausbildung, um zu wissen, was mich erwartet."
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            "LocalizedOptionText": {
                "enMale": "I'll check out the situation.",
                "frMale": "Je vais voir o\u00f9 en est la situation.",
                "frFemale": "Je vais voir o\u00f9 en est la situation.",
                "deMale": "Ich sehe mir die Sache mal an.",
                "deFemale": "Ich sehe mir die Sache mal an."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can make some advance strikes if you think it'll help.",
            "LocalizedText": {
                "enMale": "I can make some advance strikes if you think it'll help.",
                "frMale": "Je peux commencer \u00e0 frapper si vous pensez que \u00e7a peut nous aider.",
                "frFemale": "Je peux commencer \u00e0 frapper si vous pensez que \u00e7a peut nous aider.",
                "deMale": "Ich k\u00f6nnte schon ein paar Vorhutangriffe starten, wenn Euch das hilft.",
                "deFemale": "Ich k\u00f6nnte schon ein paar Vorhutangriffe starten, wenn Euch das hilft."
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            "LocalizedOptionText": {
                "enMale": "Should I do some damage?",
                "frMale": "Vous voulez que j'ab\u00eeme deux ou trois choses ?",
                "frFemale": "Vous voulez que j'ab\u00eeme deux ou trois choses ?",
                "deMale": "Soll ich ein bisschen Schaden anrichten?",
                "deFemale": "Soll ich ein bisschen Schaden anrichten?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If your agent's alive, I'll find him.",
            "LocalizedText": {
                "enMale": "If your agent's alive, I'll find him.",
                "frMale": "Si votre agent est en vie, je le trouverai.",
                "frFemale": "Si votre agent est en vie, je le trouverai.",
                "deMale": "Wenn Euer Agent noch lebt, finde ich ihn.",
                "deFemale": "Wenn Euer Agent noch lebt, finde ich ihn."
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            "LocalizedOptionText": {
                "enMale": "I'll look for survivors.",
                "frMale": "Je vais chercher des survivants.",
                "frFemale": "Je vais chercher des survivants.",
                "deMale": "Ich sehe mich nach \u00dcberlebenden um.",
                "deFemale": "Ich sehe mich nach \u00dcberlebenden um."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Your troops can't handle a simple recovery mission?",
            "LocalizedText": {
                "enMale": "Your troops can't handle a simple recovery mission?",
                "frMale": "Vos troupes ne peuvent pas se charger d'une simple mission de r\u00e9cup\u00e9ration ?",
                "frFemale": "Vos troupes ne peuvent pas se charger d'une simple mission de r\u00e9cup\u00e9ration ?",
                "deMale": "Eure Truppen k\u00f6nnen nicht einmal eine einfache Bergungsmission durchf\u00fchren?",
                "deFemale": "Eure Truppen k\u00f6nnen nicht einmal eine einfache Bergungsmission durchf\u00fchren?"
            },
            "LocalizedOptionText": {
                "enMale": "You don't need me for this.",
                "frMale": "Vous n'avez pas besoin de moi.",
                "frFemale": "Vous n'avez pas besoin de moi.",
                "deMale": "Daf\u00fcr braucht Ihr mich doch nicht.",
                "deFemale": "Daf\u00fcr braucht Ihr mich doch nicht."
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Anyone fighting the Empire can consider me an ally.",
            "LocalizedText": {
                "enMale": "Anyone fighting the Empire can consider me an ally.",
                "frMale": "Tous ceux qui combattent l'Empire peuvent me consid\u00e9rer comme leur alli\u00e9.",
                "frFemale": "Tous ceux qui combattent l'Empire peuvent me consid\u00e9rer comme leur alli\u00e9e.",
                "deMale": "Jeder, der gegen das Imperium k\u00e4mpft, hat mich als Verb\u00fcndeten.",
                "deFemale": "Jeder, der gegen das Imperium k\u00e4mpft, hat mich als Verb\u00fcndeten."
            },
            "LocalizedOptionText": {
                "enMale": "We have the same goals.",
                "frMale": "Nos objectifs sont les m\u00eames.",
                "frFemale": "Nos objectifs sont les m\u00eames.",
                "deMale": "Wir haben gemeinsame Ziele.",
                "deFemale": "Wir haben gemeinsame Ziele."
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            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The more allies we have, the better our chances.",
            "LocalizedText": {
                "enMale": "The more allies we have, the better our chances.",
                "frMale": "Plus on a d'alli\u00e9s, plus on a de chances de r\u00e9ussir.",
                "frFemale": "Plus on a d'alli\u00e9s, plus on a de chances de r\u00e9ussir.",
                "deMale": "Je mehr Verb\u00fcndete wir haben, desto besser sind unsere Chancen.",
                "deFemale": "Je mehr Verb\u00fcndete wir haben, desto besser sind unsere Chancen."
            },
            "LocalizedOptionText": {
                "enMale": "We'll need their aid too.",
                "frMale": "Nous aurons besoin de leur aide aussi.",
                "frFemale": "Nous aurons besoin de leur aide aussi.",
                "deMale": "Wir brauchen ihre Hilfe ja auch.",
                "deFemale": "Wir brauchen ihre Hilfe ja auch."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Empire's got everything. The resistance can't be well equipped.",
            "LocalizedText": {
                "enMale": "The Empire's got everything. The resistance can't be well equipped.",
                "frMale": "L'Empire a tout. La r\u00e9sistance ne doit pas \u00eatre bien \u00e9quip\u00e9e.",
                "frFemale": "L'Empire a tout. La r\u00e9sistance ne doit pas \u00eatre bien \u00e9quip\u00e9e.",
                "deMale": "Das Imperium kontrolliert alles. Der Widerstand ist bestimmt nicht gut ausger\u00fcstet.",
                "deFemale": "Das Imperium kontrolliert alles. Der Widerstand ist bestimmt nicht gut ausger\u00fcstet."
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            "LocalizedOptionText": {
                "enMale": "They'll need a soldier.",
                "frMale": "Il leur faudra un soldat.",
                "frFemale": "Il leur faudra un soldat.",
                "deMale": "Sie werden einen Soldaten brauchen.",
                "deFemale": "Sie werden einen Soldaten brauchen."
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            "NodeId": 514,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Good to know someone else is fighting back.",
            "LocalizedText": {
                "enMale": "Good to know someone else is fighting back.",
                "frMale": "Heureux de voir que quelqu'un d'autre se d\u00e9fend.",
                "frFemale": "Heureuse de voir que quelqu'un d'autre se d\u00e9fend.",
                "deMale": "Sch\u00f6n zu wissen, dass noch jemand gegen das Imperium k\u00e4mpft.",
                "deFemale": "Sch\u00f6n zu wissen, dass noch jemand gegen das Imperium k\u00e4mpft."
            },
            "LocalizedOptionText": {
                "enMale": "I love a rebellion.",
                "frMale": "J'adore les r\u00e9bellions.",
                "frFemale": "J'adore les r\u00e9bellions.",
                "deMale": "Ich hab eine Schw\u00e4che f\u00fcr Rebellionen.",
                "deFemale": "Ich hab eine Schw\u00e4che f\u00fcr Rebellionen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's the resistance planning?",
            "LocalizedText": {
                "enMale": "What's the resistance planning?",
                "frMale": "Qu'est-ce que la r\u00e9sistance veut faire ?",
                "frFemale": "Qu'est-ce que la r\u00e9sistance veut faire ?",
                "deMale": "Was plant der Widerstand?",
                "deFemale": "Was plant der Widerstand?"
            },
            "LocalizedOptionText": {
                "enMale": "To do what, exactly?",
                "frMale": "Dans quel but, exactement ?",
                "frFemale": "Dans quel but, exactement ?",
                "deMale": "Was genau soll getan werden?",
                "deFemale": "Was genau soll getan werden?"
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "Our first offensive was shot down. Another would be a huge risk, not to mention give away our position.",
            "LocalizedText": {
                "enMale": "Our first offensive was shot down. Another would be a huge risk, not to mention give away our position.",
                "frMale": "Notre premi\u00e8re offensive a \u00e9t\u00e9 un \u00e9chec. Ce serait risqu\u00e9 de faire une nouvelle tentative, et on r\u00e9v\u00e8lerait notre position.",
                "frFemale": "Notre premi\u00e8re offensive a \u00e9t\u00e9 un \u00e9chec. Ce serait risqu\u00e9 de faire une nouvelle tentative, et on r\u00e9v\u00e8lerait notre position.",
                "deMale": "Unsere erste Angriffswelle wurde vernichtet. Das k\u00f6nnen wir uns nicht noch einmal leisten. Au\u00dferdem w\u00fcrden wir unsere Position verraten.",
                "deFemale": "Unsere erste Angriffswelle wurde vernichtet. Das k\u00f6nnen wir uns nicht noch einmal leisten. Au\u00dferdem w\u00fcrden wir unsere Position verraten."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "A better position could turn this whole thing around.",
            "LocalizedText": {
                "enMale": "A better position could turn this whole thing around.",
                "frMale": "Une meilleure position pourrait compl\u00e8tement changer la donne.",
                "frFemale": "Une meilleure position pourrait compl\u00e8tement changer la donne.",
                "deMale": "Eine bessere Ausgangsposition k\u00f6nnte das Kriegsgl\u00fcck wenden.",
                "deFemale": "Eine bessere Ausgangsposition k\u00f6nnte das Kriegsgl\u00fcck wenden."
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            "LocalizedOptionText": {
                "enMale": "Then we should move.",
                "frMale": "Alors nous devrions partir.",
                "frFemale": "Alors nous devrions partir.",
                "deMale": "Dann sollten wir woanders hingehen.",
                "deFemale": "Dann sollten wir woanders hingehen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "And lose the only part of Balmorra we've got? Leaving won't solve our problems.",
            "LocalizedText": {
                "enMale": "And lose the only part of Balmorra we've got? Leaving won't solve our problems.",
                "frMale": "Et perdre la seule partie de Balmorra que nous avons ? La fuite ne r\u00e9soudra pas notre probl\u00e8me.",
                "frFemale": "Et perdre la seule partie de Balmorra que nous avons ? La fuite ne r\u00e9soudra pas notre probl\u00e8me.",
                "deMale": "Dann h\u00e4tten wir gar kein Gebiet mehr auf Balmorra. Das w\u00fcrde unsere Probleme nicht l\u00f6sen.",
                "deFemale": "Dann h\u00e4tten wir gar kein Gebiet mehr auf Balmorra. Das w\u00fcrde unsere Probleme nicht l\u00f6sen."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Our ships can't launch without getting shot down, and our troops can't move without ships.",
            "LocalizedText": {
                "enMale": "Our ships can't launch without getting shot down, and our troops can't move without ships.",
                "frMale": "Nos vaisseaux ne peuvent pas d\u00e9coller sans se faire abattre et nos troupes ne peuvent pas se d\u00e9placer sans vaisseau.",
                "frFemale": "Nos vaisseaux ne peuvent pas d\u00e9coller sans se faire abattre et nos troupes ne peuvent pas se d\u00e9placer sans vaisseau.",
                "deMale": "Unsere Schiffe w\u00fcrden beim Start sofort abgeschossen werden und ohne Schiffe k\u00f6nnen wir keine Truppen verlegen.",
                "deFemale": "Unsere Schiffe w\u00fcrden beim Start sofort abgeschossen werden und ohne Schiffe k\u00f6nnen wir keine Truppen verlegen."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "I've seen the satellite system at work. Nothing gets past it.",
            "LocalizedText": {
                "enMale": "I've seen the satellite system at work. Nothing gets past it.",
                "frMale": "J'ai vu le syst\u00e8me satellite \u00e0 l'\u0153uvre. Rien ne lui \u00e9chappe.",
                "frFemale": "J'ai vu le syst\u00e8me satellite \u00e0 l'\u0153uvre. Rien ne lui \u00e9chappe.",
                "deMale": "Ich habe das Satellitensystem im Einsatz gesehen. Da kommt nichts durch.",
                "deFemale": "Ich habe das Satellitensystem im Einsatz gesehen. Da kommt nichts durch."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "If I'm worth even half my rank, the Empire will never have the chance.",
            "LocalizedText": {
                "enMale": "If I'm worth even half my rank, the Empire will never have the chance.",
                "frMale": "Si j'ai m\u00e9rit\u00e9 mon grade, l'Empire n'aura aucune chance.",
                "frFemale": "Si j'ai m\u00e9rit\u00e9 mon grade, l'Empire n'aura aucune chance.",
                "deMale": "Wenn ich nur die H\u00e4lfte meiner Abzeichen verdient habe, wird das Imperium keine Chance dazu bekommen.",
                "deFemale": "Wenn ich nur die H\u00e4lfte meiner Abzeichen verdient habe, wird das Imperium keine Chance dazu bekommen."
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Anything of the Empire's is better left in ruins.",
            "LocalizedText": {
                "enMale": "Anything of the Empire's is better left in ruins.",
                "frMale": "Tout ce qui appartient \u00e0 l'Empire est bien mieux \u00e0 l'\u00e9tat de ruine.",
                "frFemale": "Tout ce qui appartient \u00e0 l'Empire est bien mieux \u00e0 l'\u00e9tat de ruine.",
                "deMale": "Alles, was dem Imperium geh\u00f6rt, sollte besser vernichtet werden.",
                "deFemale": "Alles, was dem Imperium geh\u00f6rt, sollte besser vernichtet werden."
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            "LocalizedOptionText": {
                "enMale": "I'd rather destroy it.",
                "frMale": "Je pr\u00e9f\u00e9rerais le d\u00e9truire.",
                "frFemale": "Je pr\u00e9f\u00e9rerais le d\u00e9truire.",
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
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            "Text": "When we can use it to defeat them? Sorry, Master Jedi, but I think that's a little wasteful.",
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            "Text": "My troops wouldn't make it through the Imperial army and back.",
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                "frMale": "Mes troupes ne pourraient pas \u00e9chapper \u00e0 l'arm\u00e9e imp\u00e9riale.",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Beke Talrott, the resistance leader, requested our aid, but the satellite system kept us from answering. I'd like to send you.",
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            "SpeakerB62Id": "0000000",
            "Text": "I guess I could have a look.",
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                "enMale": "I guess I could have a look.",
                "frMale": "Je pense pouvoir m'en charger.",
                "frFemale": "Je pense pouvoir m'en charger.",
                "deMale": "Ich kann mir die Sache ja mal angucken.",
                "deFemale": "Ich kann mir die Sache ja mal angucken."
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                "enMale": "I'll see what I can do.",
                "frMale": "Je vais voir ce que je peux faire.",
                "frFemale": "Je vais voir ce que je peux faire.",
                "deMale": "Ich sehe, was ich tun kann.",
                "deFemale": "Ich sehe, was ich tun kann."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "They claim they can bring down Sobrik's defenses, but they need someone skilled to lead the way.",
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                "frMale": "Les r\u00e9sistants affirment qu'ils peuvent d\u00e9truire les d\u00e9fenses de Sobrik, mais qu'ils ont besoin d'une personne qualifi\u00e9e pour les conduire.",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Don't be so sure. Balmorra's covered in factories, workshops, warehouses....",
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                "enMale": "Don't be so sure. Balmorra's covered in factories, workshops, warehouses....",
                "frMale": "N'en soyez pas si s\u00fbr. \u00c0 Balmorra, ce ne sont pas les usines, les manufactures ni les entrep\u00f4ts qui manquent...",
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            "Text": "Exactly. Balmorra's not a member of the Republic, but we're hoping to change that.",
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                "frMale": "Exactement. Balmorra n'est pas un membre de la R\u00e9publique, mais nous esp\u00e9rons y rem\u00e9dier.",
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            "Text": "Up until now, they were the only ones.",
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                "frMale": "Jusqu'\u00e0 pr\u00e9sent, ils \u00e9taient les seuls.",
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            "Text": "Beke's a bit of a patriot--he'll like your attitude.",
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                "frMale": "Beke est un patriote. Vous allez lui plaire.",
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            "Text": "I'll let Beke know you're heading in that direction. He'll be waiting.",
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                "frMale": "Je ferai savoir \u00e0 Beke que vous partez dans cette direction. Il vous attendra.",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "My team's working on the Barrager now. They're already looking into duplicating the weapon on other worlds.",
            "LocalizedText": {
                "enMale": "My team's working on the Barrager now. They're already looking into duplicating the weapon on other worlds.",
                "frMale": "Mon \u00e9quipe travaille sur le Barrager. Elle cherche d\u00e9j\u00e0 comment reproduire cette arme sur d'autres mondes.",
                "frFemale": "Mon \u00e9quipe travaille sur le Barrager. Elle cherche d\u00e9j\u00e0 comment reproduire cette arme sur d'autres mondes.",
                "deMale": "Mein Team arbeitet gerade am Sperrer. Sie versuchen schon, die Waffe auf anderen Planeten nachzubauen.",
                "deFemale": "Mein Team arbeitet gerade am Sperrer. Sie versuchen schon, die Waffe auf anderen Planeten nachzubauen."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Whatever brought you to Balmorra, the Republic's glad it did.",
            "LocalizedText": {
                "enMale": "Whatever brought you to Balmorra, the Republic's glad it did.",
                "frMale": "Quelle que soit la raison de votre pr\u00e9sence sur Balmorra, la R\u00e9publique en est ravie.",
                "frFemale": "Quelle que soit la raison de votre pr\u00e9sence sur Balmorra, la R\u00e9publique en est ravie.",
                "deMale": "Was auch immer Euch nach Balmorra gef\u00fchrt hat. Die Republik ist froh, dass Ihr hier seid.",
                "deFemale": "Was auch immer Euch nach Balmorra gef\u00fchrt hat. Die Republik ist froh, dass Ihr hier seid."
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            "SpeakerB62Id": "0000000",
            "Text": "Sounds like the Barrager's worth all the power it needs.",
            "LocalizedText": {
                "enMale": "Sounds like the Barrager's worth all the power it needs.",
                "frMale": "L'efficacit\u00e9 du Barrager vaut bien l'\u00e9nergie dont il a besoin.",
                "frFemale": "L'efficacit\u00e9 du Barrager vaut bien l'\u00e9nergie dont il a besoin.",
                "deMale": "Anscheinend ist der Sperrer die ganze ben\u00f6tigte Energie wert.",
                "deFemale": "Anscheinend ist der Sperrer die ganze ben\u00f6tigte Energie wert."
            },
            "LocalizedOptionText": {
                "enMale": "That's what matters.",
                "frMale": "C'est tout ce qui compte.",
                "frFemale": "C'est tout ce qui compte.",
                "deMale": "Darauf kommt es an.",
                "deFemale": "Darauf kommt es an."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If Doctor Carsiri was right, the Republic gave Balmorra a stiff bill.",
            "LocalizedText": {
                "enMale": "If Doctor Carsiri was right, the Republic gave Balmorra a stiff bill.",
                "frMale": "Si le docteur Carsiri ne s'est pas tromp\u00e9, la R\u00e9publique a fait payer une note sal\u00e9e \u00e0 Balmorra.",
                "frFemale": "Si le docteur Carsiri ne s'est pas tromp\u00e9, la R\u00e9publique a fait payer une note sal\u00e9e \u00e0 Balmorra.",
                "deMale": "Wenn Doktor Carsiri Recht hatte, hat die Republik Balmorra einen hohen Preis abverlangt.",
                "deFemale": "Wenn Doktor Carsiri Recht hatte, hat die Republik Balmorra einen hohen Preis abverlangt."
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            "LocalizedOptionText": {
                "enMale": "But at what cost?",
                "frMale": "Mais \u00e0 quel prix ?",
                "frFemale": "Mais \u00e0 quel prix ?",
                "deMale": "Aber zu welchem Preis?",
                "deFemale": "Aber zu welchem Preis?"
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "With the Empire on the way out, all that's left is cleaning up the mess. I'll be out of a job soon.",
            "LocalizedText": {
                "enMale": "With the Empire on the way out, all that's left is cleaning up the mess. I'll be out of a job soon.",
                "frMale": "Maintenant que l'Empire est en train de partir, il ne nous reste plus qu'\u00e0 tout remettre en ordre. Je n'aurai bient\u00f4t plus rien \u00e0 faire.",
                "frFemale": "Maintenant que l'Empire est en train de partir, il ne nous reste plus qu'\u00e0 tout remettre en ordre. Je n'aurai bient\u00f4t plus rien \u00e0 faire.",
                "deMale": "Jetzt, wo das Imperium fl\u00fcchtet, m\u00fcssen wir nur noch aufr\u00e4umen. Ich werde mir schon bald einen neuen Posten suchen m\u00fcssen.",
                "deFemale": "Jetzt, wo das Imperium fl\u00fcchtet, m\u00fcssen wir nur noch aufr\u00e4umen. Ich werde mir schon bald einen neuen Posten suchen m\u00fcssen."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "You secured the Barrager, stormed the Gorinth Brig, freed Sobrik--the Republic is completely in your debt.",
            "LocalizedText": {
                "enMale": "You secured the Barrager, stormed the Gorinth Brig, freed Sobrik--the Republic is completely in your debt.",
                "frMale": "Vous avez prot\u00e9g\u00e9 le Barrager, pris d'assaut la prison de Gorinth et lib\u00e9r\u00e9 Sobrik... La R\u00e9publique a une dette envers vous.",
                "frFemale": "Vous avez prot\u00e9g\u00e9 le Barrager, pris d'assaut la prison de Gorinth et lib\u00e9r\u00e9 Sobrik... La R\u00e9publique a une dette envers vous.",
                "deMale": "Ihr habt den Sperrer gesichert, das Gorinth-Gef\u00e4ngnis gest\u00fcrmt und Sobrik befreit - die Republik steht tief in Eurer Schuld.",
                "deFemale": "Ihr habt den Sperrer gesichert, das Gorinth-Gef\u00e4ngnis gest\u00fcrmt und Sobrik befreit - die Republik steht tief in Eurer Schuld."
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            "SpeakerB62Id": "0000000",
            "Text": "The Empire has to learn that independent worlds aren't theirs to take.",
            "LocalizedText": {
                "enMale": "The Empire has to learn that independent worlds aren't theirs to take.",
                "frMale": "L'Empire doit apprendre qu'il ne peut pas s'emparer des mondes ind\u00e9pendants.",
                "frFemale": "L'Empire doit apprendre qu'il ne peut pas s'emparer des mondes ind\u00e9pendants.",
                "deMale": "Das Imperium muss lernen, dass es unabh\u00e4ngige Planeten nicht einfach einnehmen kann.",
                "deFemale": "Das Imperium muss lernen, dass es unabh\u00e4ngige Planeten nicht einfach einnehmen kann."
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            "LocalizedOptionText": {
                "enMale": "This is why we fight.",
                "frMale": "C'est pour \u00e7a qu'on se bat.",
                "frFemale": "C'est pour \u00e7a qu'on se bat.",
                "deMale": "Darum k\u00e4mpfen wir.",
                "deFemale": "Darum k\u00e4mpfen wir."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "We're in the middle of final troop deployment. The Empire's lost, but they're attacking on their way out.",
            "LocalizedText": {
                "enMale": "We're in the middle of final troop deployment. The Empire's lost, but they're attacking on their way out.",
                "frMale": "On est en plein dans le d\u00e9ploiement final des troupes. L'Empire a perdu, mais il nous attaque pendant sa fuite.",
                "frFemale": "On est en plein dans le d\u00e9ploiement final des troupes. L'Empire a perdu, mais il nous attaque pendant sa fuite.",
                "deMale": "Wir sind gerade dabei, die Truppenstationierung abzuschlie\u00dfen. Das Imperium ist besiegt, aber sie greifen auf ihrem R\u00fcckzug an.",
                "deFemale": "Wir sind gerade dabei, die Truppenstationierung abzuschlie\u00dfen. Das Imperium ist besiegt, aber sie greifen auf ihrem R\u00fcckzug an."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sure, dropping your cargo will keep it safe. But then you've got no cargo.",
            "LocalizedText": {
                "enMale": "Sure, dropping your cargo will keep it safe. But then you've got no cargo.",
                "frMale": "Oui, larguer votre chargement le mettra \u00e0 l'abri, mais vous n'aurez plus de chargement.",
                "frFemale": "Oui, larguer votre chargement le mettra \u00e0 l'abri, mais vous n'aurez plus de chargement.",
                "deMale": "Wenn man die Fracht abwirft, ist man vielleicht auf der sicheren Seite, aber man hat auch keine Fracht mehr.",
                "deFemale": "Wenn man die Fracht abwirft, ist man vielleicht auf der sicheren Seite, aber man hat auch keine Fracht mehr."
            },
            "LocalizedOptionText": {
                "enMale": "Good intentions, bad idea.",
                "frMale": "Bonnes intentions, mauvaise id\u00e9e.",
                "frFemale": "Bonnes intentions, mauvaise id\u00e9e.",
                "deMale": "Guter Absicht, schlechter Plan.",
                "deFemale": "Guter Absicht, schlechter Plan."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "I... I know. Fast and easy never won a war. I fooled myself into thinking this could be different.",
            "LocalizedText": {
                "enMale": "I... I know. Fast and easy never won a war. I fooled myself into thinking this could be different.",
                "frMale": "Je... Je sais. La vitesse et la facilit\u00e9 n'ont jamais remport\u00e9 de guerre. Je me suis fourvoy\u00e9 en pensant que \u00e7a pourrait \u00eatre diff\u00e9rent.",
                "frFemale": "Je... Je sais. La vitesse et la facilit\u00e9 n'ont jamais remport\u00e9 de guerre. Je me suis fourvoy\u00e9 en pensant que \u00e7a pourrait \u00eatre diff\u00e9rent.",
                "deMale": "Ich ... wei\u00df. Kriege wurden noch nie schnell und einfach gewonnen. Ich war ein Narr, zu denken, dass es diesmal anders sein k\u00f6nnte.",
                "deFemale": "Ich ... wei\u00df. Kriege wurden noch nie schnell und einfach gewonnen. Ich war ein Narr, zu denken, dass es diesmal anders sein k\u00f6nnte."
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            "SpeakerB62Id": "0000000",
            "Text": "Defeating the Empire is worth any sacrifice.",
            "LocalizedText": {
                "enMale": "Defeating the Empire is worth any sacrifice.",
                "frMale": "Vaincre l'Empire vaut bien quelques sacrifices.",
                "frFemale": "Vaincre l'Empire vaut bien quelques sacrifices.",
                "deMale": "Es ist jedes Opfer wert, das Imperium zu besiegen.",
                "deFemale": "Es ist jedes Opfer wert, das Imperium zu besiegen."
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            "LocalizedOptionText": {
                "enMale": "That's what matters.",
                "frMale": "C'est ce qui compte.",
                "frFemale": "C'est ce qui compte.",
                "deMale": "Das ist alles, was z\u00e4hlt.",
                "deFemale": "Das ist alles, was z\u00e4hlt."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "To save a galaxy, you've got to break a few planets.",
            "LocalizedText": {
                "enMale": "To save a galaxy, you've got to break a few planets.",
                "frMale": "Pour sauver la galaxie, il faut d\u00e9truire quelques plan\u00e8tes.",
                "frFemale": "Pour sauver la galaxie, il faut d\u00e9truire quelques plan\u00e8tes.",
                "deMale": "Wenn man eine Galaxis retten will, muss man mit einzelnen Planeten anfangen.",
                "deFemale": "Wenn man eine Galaxis retten will, muss man mit einzelnen Planeten anfangen."
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            "LocalizedOptionText": {
                "enMale": "That's what matters.",
                "frMale": "C'est tout ce qui compte.",
                "frFemale": "C'est tout ce qui compte.",
                "deMale": "Darauf kommt es an.",
                "deFemale": "Darauf kommt es an."
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            "SpeakerB62Id": "0000000",
            "Text": "No matter your intentions, the Barrager would have destroyed Balmorra.",
            "LocalizedText": {
                "enMale": "No matter your intentions, the Barrager would have destroyed Balmorra.",
                "frMale": "Quelles que soient vos intentions, le Barrager aurait d\u00e9truit Balmorra.",
                "frFemale": "Quelles que soient vos intentions, le Barrager aurait d\u00e9truit Balmorra.",
                "deMale": "Ganz egal, was f\u00fcr Pl\u00e4ne Ihr hattet - der Sperrer h\u00e4tte Balmorra vernichtet.",
                "deFemale": "Ganz egal, was f\u00fcr Pl\u00e4ne Ihr hattet - der Sperrer h\u00e4tte Balmorra vernichtet."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I signed on to protect the Republic--including allies like Balmorra.",
            "LocalizedText": {
                "enMale": "I signed on to protect the Republic--including allies like Balmorra.",
                "frMale": "Je me suis engag\u00e9 \u00e0 prot\u00e9ger la R\u00e9publique, y compris ses alli\u00e9s comme Balmorra.",
                "frFemale": "Je me suis engag\u00e9e \u00e0 prot\u00e9ger la R\u00e9publique, y compris ses alli\u00e9s comme Balmorra.",
                "deMale": "Ich habe mich gemeldet, um die Republik zu besch\u00fctzen - und damit auch Verb\u00fcndete wie Balmorra.",
                "deFemale": "Ich habe mich gemeldet, um die Republik zu besch\u00fctzen - und damit auch Verb\u00fcndete wie Balmorra."
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            "LocalizedOptionText": {
                "enMale": "I just did my duty.",
                "frMale": "Je n'ai fait que mon devoir.",
                "frFemale": "Je n'ai fait que mon devoir.",
                "deMale": "Ich habe nur meine Pflicht getan.",
                "deFemale": "Ich habe nur meine Pflicht getan."
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            "SpeakerB62Id": "0000000",
            "Text": "Good to hear it.",
            "LocalizedText": {
                "enMale": "Good to hear it.",
                "frMale": "C'est une bonne nouvelle.",
                "frFemale": "C'est une bonne nouvelle.",
                "deMale": "Das h\u00f6re ich gern.",
                "deFemale": "Das h\u00f6re ich gern."
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                "enMale": "Just as I hoped.",
                "frMale": "C'est ce que j'esp\u00e9rais.",
                "frFemale": "C'est ce que j'esp\u00e9rais.",
                "deMale": "Das hatte ich gehofft.",
                "deFemale": "Das hatte ich gehofft."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "The Imperials are fleeing in droves, afraid we'll finish before their ships clear the planet. Balmorra's free.",
            "LocalizedText": {
                "enMale": "The Imperials are fleeing in droves, afraid we'll finish before their ships clear the planet. Balmorra's free.",
                "frMale": "Les Imp\u00e9riaux fuient en masse, ils ont peur qu'on finisse avant que leurs vaisseaux n'aient \u00e9vacu\u00e9 la plan\u00e8te. Balmorra est libre.",
                "frFemale": "Les Imp\u00e9riaux fuient en masse, ils ont peur qu'on finisse avant que leurs vaisseaux n'aient \u00e9vacu\u00e9 la plan\u00e8te. Balmorra est libre.",
                "deMale": "Die Imperialen fliehen in Scharen, weil sie Angst haben, dass wir die Waffe noch vor ihrer Flucht fertigstellen. Balmorra ist befreit.",
                "deFemale": "Die Imperialen fliehen in Scharen, weil sie Angst haben, dass wir die Waffe noch vor ihrer Flucht fertigstellen. Balmorra ist befreit."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "When the Empire invaded Balmorra, I promised myself that it would end here. Can you blame me?",
            "LocalizedText": {
                "enMale": "When the Empire invaded Balmorra, I promised myself that it would end here. Can you blame me?",
                "frMale": "Quand l'Empire a envahi Balmorra, je me suis promis que \u00e7a s'arr\u00eaterait l\u00e0. Pouvez-vous m'en vouloir ?",
                "frFemale": "Quand l'Empire a envahi Balmorra, je me suis promis que \u00e7a s'arr\u00eaterait l\u00e0. Pouvez-vous m'en vouloir ?",
                "deMale": "Als das Imperium Balmorra eroberte, habe ich mir geschworen, dass das ein Ende nehmen muss. Kann man mir das zum Vorwurf machen?",
                "deFemale": "Als das Imperium Balmorra eroberte, habe ich mir geschworen, dass das ein Ende nehmen muss. Kann man mir das zum Vorwurf machen?"
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "We'll use the Barrager to make sure the Empire never returns to Balmorra. That's the doctor's legacy.",
            "LocalizedText": {
                "enMale": "We'll use the Barrager to make sure the Empire never returns to Balmorra. That's the doctor's legacy.",
                "frMale": "On se servira du Barrager pour s'assurer que l'Empire ne reviendra jamais sur Balmorra. C'est l'h\u00e9ritage du docteur.",
                "frFemale": "On se servira du Barrager pour s'assurer que l'Empire ne reviendra jamais sur Balmorra. C'est l'h\u00e9ritage du docteur.",
                "deMale": "Wir benutzen den Sperrer, um sicherzustellen, dass das Imperium nie mehr nach Balmorra zur\u00fcckkehrt. Das ist das Verm\u00e4chtnis des Doktors.",
                "deFemale": "Wir benutzen den Sperrer, um sicherzustellen, dass das Imperium nie mehr nach Balmorra zur\u00fcckkehrt. Das ist das Verm\u00e4chtnis des Doktors."
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            "SpeakerB62Id": "0000000",
            "Text": "The Empire's on Balmorra to win. We're here to help.",
            "LocalizedText": {
                "enMale": "The Empire's on Balmorra to win. We're here to help.",
                "frMale": "L'Empire est sur Balmorra pour gagner. On est l\u00e0 pour aider.",
                "frFemale": "L'Empire est sur Balmorra pour gagner. On est l\u00e0 pour aider.",
                "deMale": "Das Imperium ist auf Balmorra, um zu siegen. Wir sind hier, um zu helfen.",
                "deFemale": "Das Imperium ist auf Balmorra, um zu siegen. Wir sind hier, um zu helfen."
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            "LocalizedOptionText": {
                "enMale": "Victory isn't the point.",
                "frMale": "Il ne s'agit pas de vaincre.",
                "frFemale": "Il ne s'agit pas de vaincre.",
                "deMale": "Es geht nicht um den Sieg.",
                "deFemale": "Es geht nicht um den Sieg."
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            "SpeakerB62Id": "0000000",
            "Text": "The Empire's been forced off Balmorra. That's what we wanted.",
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                "enMale": "The Empire's been forced off Balmorra. That's what we wanted.",
                "frMale": "L'Empire a \u00e9t\u00e9 chass\u00e9 de Balmorra. C'est ce qu'on voulait.",
                "frFemale": "L'Empire a \u00e9t\u00e9 chass\u00e9 de Balmorra. C'est ce qu'on voulait.",
                "deMale": "Das Imperium muss sich von Balmorra zur\u00fcckziehen. Das war unser Ziel.",
                "deFemale": "Das Imperium muss sich von Balmorra zur\u00fcckziehen. Das war unser Ziel."
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            "LocalizedOptionText": {
                "enMale": "What's the big deal?",
                "frMale": "Quel est le probl\u00e8me ?",
                "frFemale": "Quel est le probl\u00e8me ?",
                "deMale": "Wo liegt das Problem?",
                "deFemale": "Wo liegt das Problem?"
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "You've been compensated--quite well, I might add. The Republic knows gratitude's hard to spend.",
            "LocalizedText": {
                "enMale": "You've been compensated--quite well, I might add. The Republic knows gratitude's hard to spend.",
                "frMale": "Vous avez \u00e9t\u00e9 r\u00e9compens\u00e9, g\u00e9n\u00e9reusement qui plus est. La R\u00e9publique sait que la gratitude ne se distribue pas facilement.",
                "frFemale": "Vous avez \u00e9t\u00e9 r\u00e9compens\u00e9e, g\u00e9n\u00e9reusement qui plus est. La R\u00e9publique sait que la gratitude ne se distribue pas facilement.",
                "deMale": "Ihr wurdet entlohnt ... und zwar recht gro\u00dfz\u00fcgig, wie ich finde. Die Republik wei\u00df, dass man mit Dankbarkeit nur wenig kaufen kann.",
                "deFemale": "Ihr wurdet entlohnt ... und zwar recht gro\u00dfz\u00fcgig, wie ich finde. Die Republik wei\u00df, dass man mit Dankbarkeit nur wenig kaufen kann."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Balmorra's been an effective lesson. If war breaks out, the Republic will be ready.",
            "LocalizedText": {
                "enMale": "Balmorra's been an effective lesson. If war breaks out, the Republic will be ready.",
                "frMale": "Balmorra a \u00e9t\u00e9 une bonne le\u00e7on. Si la guerre \u00e9clate, la R\u00e9publique sera pr\u00eate.",
                "frFemale": "Balmorra a \u00e9t\u00e9 une bonne le\u00e7on. Si la guerre \u00e9clate, la R\u00e9publique sera pr\u00eate.",
                "deMale": "Balmorra war eine gute Lektion. Wenn der Krieg ausbricht, wird die Republik bereit sein.",
                "deFemale": "Balmorra war eine gute Lektion. Wenn der Krieg ausbricht, wird die Republik bereit sein."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Welcome back. I wanted to be the first to congratulate you.",
            "LocalizedText": {
                "enMale": "Welcome back. I wanted to be the first to congratulate you.",
                "frMale": "Ravi de vous revoir. Je voulais \u00eatre le premier \u00e0 vous f\u00e9liciter.",
                "frFemale": "Ravi de vous revoir. Je voulais \u00eatre le premier \u00e0 vous f\u00e9liciter.",
                "deMale": "Willkommen zur\u00fcck. Ich wollte Euch als Erster gratulieren.",
                "deFemale": "Willkommen zur\u00fcck. Ich wollte Euch als Erster gratulieren."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "The Imperials still have stockpiles here. We need two squads up on the Gorinth Plateau--you're back.",
            "LocalizedText": {
                "enMale": "The Imperials still have stockpiles here. We need two squads up on the Gorinth Plateau--you're back.",
                "frMale": "Les Imp\u00e9riaux ont encore des r\u00e9serves ici. Je veux deux escouades sur le plateau de Gorinth... Vous \u00eates de retour.",
                "frFemale": "Les Imp\u00e9riaux ont encore des r\u00e9serves ici. Je veux deux escouades sur le plateau de Gorinth... Vous \u00eates de retour.",
                "deMale": "Die Imperialen haben immer noch Lager hier. Wir brauchen zwei Trupps oben auf der Gorinth-Ebene ... Ihr seid zur\u00fcck.",
                "deFemale": "Die Imperialen haben immer noch Lager hier. Wir brauchen zwei Trupps oben auf der Gorinth-Ebene ... Ihr seid zur\u00fcck."
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            "Text": "When he sees how many worlds Balmorra's sacrifice will protect, he'll think differently.",
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                "frMale": "Quand il verra combien de mondes le sacrifice de Balmorra prot\u00e9gera, il verra les choses diff\u00e9remment.",
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            "Text": "For a scientist, he's got guts. Maybe he can help, if he ever forgives me.",
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                "frMale": "Pour un scientifique, il ne manque pas de courage. Il peut peut-\u00eatre nous aider, si jamais il me pardonne.",
                "frFemale": "Pour un scientifique, il ne manque pas de courage. Il peut peut-\u00eatre nous aider, si jamais il me pardonne.",
                "deMale": "F\u00fcr einen Wissenschaftler hat er wirklich Mut. Vielleicht kann er helfen, wenn er mir jemals vergeben kann.",
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            "Text": "No, but he believed in it. Right up until it got him killed.",
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                "frMale": "Non, mais il avait la foi. Jusqu'\u00e0 ce que \u00e7a le tue.",
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            "Text": "I'm glad it was you making the call and not me. When you spend your life fighting, it's easy to forget why.",
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                "deFemale": "Ich bin froh, dass Ihr die Entscheidung treffen musstet und nicht ich. Wenn man sein ganzes Leben lang k\u00e4mpft, kann man leicht vergessen wof\u00fcr."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "With the Barrager destroyed, the Empire will just move on to another world. And we have no defense against them.",
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                "enMale": "With the Barrager destroyed, the Empire will just move on to another world. And we have no defense against them.",
                "frMale": "Maintenant que le Barrager est d\u00e9truit, l'Empire n'aura qu'\u00e0 s'en prendre \u00e0 un autre monde. Et on n'a aucun moyen de se d\u00e9fendre.",
                "frFemale": "Maintenant que le Barrager est d\u00e9truit, l'Empire n'aura qu'\u00e0 s'en prendre \u00e0 un autre monde. Et on n'a aucun moyen de se d\u00e9fendre.",
                "deMale": "Jetzt, wo der Sperrer zerst\u00f6rt ist, wird sich das Imperium einfach einen anderen Planeten suchen. Und wir k\u00f6nnen nichts dagegen tun.",
                "deFemale": "Jetzt, wo der Sperrer zerst\u00f6rt ist, wird sich das Imperium einfach einen anderen Planeten suchen. Und wir k\u00f6nnen nichts dagegen tun."
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            "Text": "I don't think you realize what you've done. If we had the Barrager, the Imperials wouldn't have fired another shot.",
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                "deFemale": "Ihr wisst wahrscheinlich gar nicht, was Ihr angerichtet habt. Wenn wir den Sperrer h\u00e4tten, k\u00f6nnten die Imperialen keinen Schuss mehr feuern."
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            "Text": "I never lied about my intentions, Commander. You did.",
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                "enMale": "I never lied about my intentions, Commander. You did.",
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                "deMale": "Ich habe meine Ziele nie verborgen, Commander. Im Gegensatz zu Euch.",
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            "SpeakerB62Id": "0000000",
            "Text": "You wanted to destroy Balmorra for a weapon. You might as well join them.",
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                "enMale": "You wanted to destroy Balmorra for a weapon. You might as well join them.",
                "frMale": "Vous vouliez d\u00e9truire Balmorra \u00e0 cause d'une arme. Vous feriez bien de les rejoindre.",
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                "deMale": "Ihr wolltet Balmorra vernichten, um an eine Waffe zu gelangen. Ihr seid nicht besser als das Imperium.",
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            "Text": "I wanted to give the Republic the best shot I could at defeating the Empire.",
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                "frMale": "Je voulais que la R\u00e9publique ait toutes les chances de son c\u00f4t\u00e9 pour vaincre l'Empire.",
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            "Text": "The need was the Republic's, and the honor was mine. Safe journey.",
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                "frMale": "La R\u00e9publique \u00e9tait dans le besoin et tout l'honneur est pour moi. Bon voyage.",
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                "deMale": "Die Republik war in einer Notlage und mir geb\u00fchrte die Ehre. Gute Reise.",
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            "Text": "All that's left is for you to pay me.",
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                "enMale": "All that's left is for you to pay me.",
                "frMale": "Reste plus qu'\u00e0 me payer.",
                "frFemale": "Reste plus qu'\u00e0 me payer.",
                "deMale": "Jetzt muss ich nur noch bezahlt werden.",
                "deFemale": "Jetzt muss ich nur noch bezahlt werden."
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                "enMale": "Let's settle up now.",
                "frMale": "Faisons nos comptes.",
                "frFemale": "Faisons nos comptes.",
                "deMale": "Kommen wir jetzt zum Gesch\u00e4ft.",
                "deFemale": "Kommen wir jetzt zum Gesch\u00e4ft."
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            "Text": "There's a lot of work ahead. But Balmorra's free--that's what's important. Good luck to you.",
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                "enMale": "There's a lot of work ahead. But Balmorra's free--that's what's important. Good luck to you.",
                "frMale": "On a beaucoup de choses \u00e0 faire. Mais Balmorra est libre, c'est le plus important. Bonne chance.",
                "frFemale": "On a beaucoup de choses \u00e0 faire. Mais Balmorra est libre, c'est le plus important. Bonne chance.",
                "deMale": "Es liegt noch viel Arbeit vor uns. Aber Balmorra ist frei - und das z\u00e4hlt. Ich w\u00fcnsche Euch viel Gl\u00fcck.",
                "deFemale": "Es liegt noch viel Arbeit vor uns. Aber Balmorra ist frei - und das z\u00e4hlt. Ich w\u00fcnsche Euch viel Gl\u00fcck."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Even after the Empire's gone, refugees will need escorts, infrastructure's got to get going again....",
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                "enMale": "Even after the Empire's gone, refugees will need escorts, infrastructure's got to get going again....",
                "frMale": "M\u00eame apr\u00e8s le d\u00e9part de l'Empire, les r\u00e9fugi\u00e9s devront \u00eatre escort\u00e9s, les infrastructures vont devoir se remettre \u00e0 fonctionner...",
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                "deMale": "Selbst wenn das Imperium verschwunden ist, brauchen wir Eskorten f\u00fcr Fl\u00fcchtlinge und jemand muss die Infrastruktur aufbauen ...",
                "deFemale": "Selbst wenn das Imperium verschwunden ist, brauchen wir Eskorten f\u00fcr Fl\u00fcchtlinge und jemand muss die Infrastruktur aufbauen ..."
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            "Text": "Doctor Carsiri risked his life for Balmorra, not the Republic.",
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                "frMale": "Le docteur Carsiri a risqu\u00e9 sa vie pour Balmorra, pas la R\u00e9publique.",
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                "deFemale": "Doktor Carsiri hat sein Leben f\u00fcr Balmorra riskiert, nicht f\u00fcr die Republik."
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            "Text": "You're right. A soldier shouldn't consider his allies expendable. Maybe an early retirement's in order....",
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            "Text": "Yes, I can see now just how much damage the Empire did.",
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            "Text": "We'll try to minimize the Barrager's damage as much as possible. But it's a small price to pay for protection from an Imperial fleet.",
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                "frMale": "Il est trop tard pour \u00e7a.",
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                "frMale": "Et maintenant\u00a0?",
                "frFemale": "Et maintenant\u00a0?",
                "deMale": "Und nun?",
                "deFemale": "Und nun?"
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                "frMale": "Quel est le nouveau plan ?",
                "frFemale": "Quel est le nouveau plan ?",
                "deMale": "Was ist der neue Plan?",
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                "frMale": "Je sers les gens de la R\u00e9publique.",
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