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cnv.location.ord_mantell.world.mercy.sergeant_hurd

  • 180. - Still no medicine? My men are dying here! Hurry up!
  • 1. - Good job getting that medicine back. I don't know what would've happened if you hadn't.
  • 5. - Tell me you got that medicine. Nurse says one of the boys has gone into shock. He won't last much longer.
    • 6. Option - Here you go.Player - I hope that's all of it. It, uh, passed through quite a few hands since last night. +50
      • 7. - Good work. I'll call the medical bay--get them to pick it up ASAP.
        • 9. - You should be proud. You saved a lot of lives today.
          • 107. Option - Thanks.Player - Thank you.
          • 12. Option - All in a day's work.Player - Just doing my duty to the Republic and my fellow soldiers.
          • 15. Option - So... pay?Player - You gonna pay me for that?
            • 176. - Oh, don't worry, Command knows how important this medicine is. Here you go.
          • 20. Option - It was easy.Player - It was nothing really.
            • 192. - I'm glad to hear it. Still, the Republic's authorized you a reward. I'm supposed to give you this.
              • 172. - Don't know how dangerous it was, but even stepping out your front door can be deadly on Ord Mantell these days.
                • 174. - Good work, and thanks again.
                  • 22. <Conversation Exit>
    • 23. Option - [Lie] Working on it.Player - Uh, no, not yet. I'll let you know when I find it, though.
      <Aborts Conversation>
      • 24. - Hurry up. The wounded don't have time to spare.
        • 25. <Conversation Exit>
  • 26. - Hurry and get that medicine. Lives depend on it!
  • 27. - Soldier! Soldier!
    Grants:
    • 108. <Non-dialogue segment.>
      • 110. - You're Special Forces, right? I have an urgent mission for you, if you can spare the time.
        • 113. Option - I'm important too.Player - Sure, bucket-head gets all the glory while I get all the lumps.
        • 114. Option - Fill me in.Player - I'm Havoc Squad. What's the mission?
      • 109. - Oh, you're a civ. Still, I can use all the help I can get, if you're interested in work.
        • 181. Option - Is there a problem?Player - Is there something wrong?
        • 111. Option - We might reach an agreement.Player - I'm always interested in working if you're interested in paying.
        • 112. Option - I'm a soldier.Player - I'm Havoc Squad, Sergeant. What's the problem?
        • 116. Option - You paying?Player - What's in it for me?
          • 141. - Republic's authorized hazard pay to anyone who'll help. We got lots of money, but we're short on personnel. How does that sound?
            • 185. Option - Give me the details.Player - What's the mission?
            • 124. Option - Like a deal.Player - Sounds like you've just found the person for your mission.
              • 137. - Glad to hear it. You look like a professional. We need that.
            • 125. Option - Sounds dangerous.Player - Hazard pay, eh? How dangerous is this mission, exactly?
              • 135. - You got no business being on Ord Mantell if you're worried about a little danger. Or haven't you noticed there's a war going on?
                • 119. - One of my boys dozed off on guard duty last night. Let the fort's stock of medicine get stolen.
                  • 121. - We don't get that medicine back, some good Republic soldiers are gonna leave Ord Mantell in body bags.
                    • 186. Option - Don't worry.Player - I will not fail.
                    • 187. Option - Tough luck.Player - I have better things to expend effort on.
                      • 146. - My men are making sure the separatists don't blow this whole island to tiny pieces. Much as I'd like to, I can't spare them.
                        • 158. - Good soldiers are dying without this medicine. So I'll ask you again--you going to let them die, or you going to help?
                          • 159. Option - Okay.Player - Fine, you've convinced me.
                          • 126. Option - Any suspects?Player - Any idea who took the medicine?
                            • 150. - Sleepyhead claims he woke up as the thief was making her escape. Only saw the back of her, but she looked like a Cathar.
                              • 152. - The Cathar are aliens, sort of cat-people that lived nearby. Some were driven out of their homes from the fighting. The refugee camp is a good place to start.
                                • 154. <Non-dialogue segment.>
                                  • 155. - So does this mean you're going to help?
                                    • 188. Option - Sure.Player - Of course.
                                    • 189. Option - This'll be too easy.Player - This will be trivial.
                                    • 191. Option - Oh, all right.Player - I guess I can spare the time.
                                      • 156. - Please hurry. Good soldiers' lives depend on this medicine.
                                        • 164. <Conversation Exit>
                          • 161. Option - No way. [Refuse quest]Player - You're on your own.
                            <Aborts Conversation>
                            • 168. - You don't know what's at stake here. This fort depends on those soldiers.
                              • 169. <Conversation Exit>
  • 98. - Don't know how a man could fall asleep on guard duty.
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.ord_mantell.world.mercy.sergeant_hurd
Other Sites:
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            "Text": "Good job getting that medicine back. I don't know what would've happened if you hadn't.",
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                "enMale": "Good job getting that medicine back. I don't know what would've happened if you hadn't.",
                "frMale": "Beau travail, vous avez r\u00e9cup\u00e9r\u00e9 les m\u00e9dicaments. Je ne sais pas ce qui se serait pass\u00e9 autrement.",
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            "Text": "Tell me you got that medicine. Nurse says one of the boys has gone into shock. He won't last much longer.",
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                "enMale": "Tell me you got that medicine. Nurse says one of the boys has gone into shock. He won't last much longer.",
                "frMale": "Dites-moi que vous avez ces m\u00e9dicaments. L'infirmi\u00e8re dit qu'un des gars est en \u00e9tat de choc. Il n'en a plus pour longtemps.",
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                "deFemale": "Bitte sagt mir, dass Ihr die Medikamente habt. Die Schwester sagt, einer der Jungs ist in einem Schockzustand. Er h\u00e4lt nicht mehr lange durch."
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            "Text": "I hope that's all of it. It, uh, passed through quite a few hands since last night.",
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                "enMale": "I hope that's all of it. It, uh, passed through quite a few hands since last night.",
                "frMale": "J'esp\u00e8re que tout y est. C'est, hum, pass\u00e9 entre plusieurs mains depuis la nuit derni\u00e8re.",
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                "enMale": "Here you go.",
                "frMale": "Voil\u00e0.",
                "frFemale": "Voil\u00e0.",
                "deMale": "Bitte sehr.",
                "deFemale": "Bitte sehr."
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            "Text": "Good work. I'll call the medical bay--get them to pick it up ASAP.",
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                "enMale": "Good work. I'll call the medical bay--get them to pick it up ASAP.",
                "frMale": "Beau travail. Je vais appeler la baie m\u00e9dicale, pour qu'ils viennent les r\u00e9cup\u00e9rer le plus vite possible.",
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                "deMale": "Gute Arbeit. Ich sage der Krankenstation Bescheid. Sie sollen sich die Medikamente sofort abholen.",
                "deFemale": "Gute Arbeit. Ich sage der Krankenstation Bescheid. Sie sollen sich die Medikamente sofort abholen."
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            "Text": "You should be proud. You saved a lot of lives today.",
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                "enMale": "You should be proud. You saved a lot of lives today.",
                "frMale": "Vous avez de quoi \u00eatre fier. Vous avez sauv\u00e9 de nombreuses vies aujourd'hui.",
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                "deMale": "Ihr k\u00f6nnt stolz auf Euch sein. Ihr habt heute viele Leben gerettet.",
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            "Text": "Just doing my duty to the Republic and my fellow soldiers.",
            "LocalizedText": {
                "enMale": "Just doing my duty to the Republic and my fellow soldiers.",
                "frMale": "J'accomplis seulement mon devoir envers la R\u00e9publique et mes compagnons soldats.",
                "frFemale": "J'accomplis seulement mon devoir envers la R\u00e9publique et mes compagnons soldats.",
                "deMale": "Ich tue nur meine Pflicht f\u00fcr die Republik und meine Kameraden.",
                "deFemale": "Ich tue nur meine Pflicht f\u00fcr die Republik und meine Kameraden."
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            "LocalizedOptionText": {
                "enMale": "All in a day's work.",
                "frMale": "C'est la routine.",
                "frFemale": "C'est la routine.",
                "deMale": "Das ist mein Job.",
                "deFemale": "Das ist mein Job."
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            "Text": "You gonna pay me for that?",
            "LocalizedText": {
                "enMale": "You gonna pay me for that?",
                "frMale": "Vous allez me payer pour \u00e7a ?",
                "frFemale": "Vous allez me payer pour \u00e7a ?",
                "deMale": "Bekomme ich jetzt meinen Lohn?",
                "deFemale": "Bekomme ich jetzt meinen Lohn?"
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                "enMale": "So... pay?",
                "frMale": "Alors... ma r\u00e9compense ?",
                "frFemale": "Alors... ma r\u00e9compense ?",
                "deMale": "Wie sieht es mit dem Geld aus?",
                "deFemale": "Wie sieht es mit dem Geld aus?"
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            "Text": "It was nothing really.",
            "LocalizedText": {
                "enMale": "It was nothing really.",
                "frMale": "Ce n'\u00e9tait vraiment rien.",
                "frFemale": "C'\u00e9tait vraiment rien.",
                "deMale": "Das war keine gro\u00dfe Sache.",
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            "Text": "Here's your pay.",
            "LocalizedText": {
                "enMale": "Here's your pay.",
                "frMale": "Voil\u00e0 votre r\u00e9compense.",
                "frFemale": "Voil\u00e0 votre r\u00e9compense.",
                "deMale": "Hier ist Eure Bezahlung.",
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            "Text": "Uh, no, not yet. I'll let you know when I find it, though.",
            "LocalizedText": {
                "enMale": "Uh, no, not yet. I'll let you know when I find it, though.",
                "frMale": "Hum, non, pas encore. Je vous le dirai quand je les aurai trouv\u00e9s.",
                "frFemale": "Hum, non, pas encore. Je vous le dirai quand je les aurai trouv\u00e9s.",
                "deMale": "\u00c4h, nein, noch nicht. Aber ich sage Euch Bescheid, wenn ich sie finde.",
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                "enMale": "[Lie] Working on it.",
                "frMale": "[Mentir] J'y travaille.",
                "frFemale": "[Mentir] J'y travaille.",
                "deMale": "[L\u00fcgen] Ich bin noch dabei.",
                "deFemale": "[L\u00fcgen] Ich bin noch dabei."
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            "Text": "Hurry up. The wounded don't have time to spare.",
            "LocalizedText": {
                "enMale": "Hurry up. The wounded don't have time to spare.",
                "frMale": "Faites vite. Les bless\u00e9s ne peuvent pas attendre.",
                "frFemale": "Faites vite. Les bless\u00e9s ne peuvent pas attendre.",
                "deMale": "Beeilt Euch. Die Verwundeten haben nur noch wenig Zeit.",
                "deFemale": "Beeilt Euch. Die Verwundeten haben nur noch wenig Zeit."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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        "25": {
            "NodeId": 25,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "26": {
            "NodeId": 26,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Hurry and get that medicine. Lives depend on it!",
            "LocalizedText": {
                "enMale": "Hurry and get that medicine. Lives depend on it!",
                "frMale": "Faites vite et allez trouver ces m\u00e9dicaments. Des vies en d\u00e9pendent !",
                "frFemale": "Faites vite et allez trouver ces m\u00e9dicaments. Des vies en d\u00e9pendent !",
                "deMale": "Beeilt Euch und holt die Medikamente. Es stehen Leben auf dem Spiel!",
                "deFemale": "Beeilt Euch und holt die Medikamente. Es stehen Leben auf dem Spiel!"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
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            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
            "GenericNodeNumber": 0
        },
        "27": {
            "NodeId": 27,
            "QuestsGrantedB62": [
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            ],
            "QuestRewardB62": "jOXpje3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Soldier! Soldier!",
            "LocalizedText": {
                "enMale": "Soldier! Soldier!",
                "frMale": "Soldat ! Soldat !",
                "frFemale": "Soldat ! Soldat !",
                "deMale": "Soldat! Soldat!",
                "deFemale": "Soldat! Soldat!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "98": {
            "NodeId": 98,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Don't know how a man could fall asleep on guard duty.",
            "LocalizedText": {
                "enMale": "Don't know how a man could fall asleep on guard duty.",
                "frMale": "J'ignore comment un homme peut s'endormir pendant sa garde.",
                "frFemale": "J'ignore comment un homme peut s'endormir pendant sa garde.",
                "deMale": "Wie kann man bei der Wache einfach einschlafen?",
                "deFemale": "Wie kann man bei der Wache einfach einschlafen?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
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            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "107": {
            "NodeId": 107,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": true,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Thank you.",
            "LocalizedText": {
                "enMale": "Thank you.",
                "frMale": "Merci bien.",
                "frFemale": "Merci bien.",
                "deMale": "Danke.",
                "deFemale": "Danke."
            },
            "LocalizedOptionText": {
                "enMale": "Thanks.",
                "frMale": "Merci.",
                "frFemale": "Merci.",
                "deMale": "Danke.",
                "deFemale": "Danke."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 69010
        },
        "108": {
            "NodeId": 108,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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                109
            ],
            "GenericNodeNumber": 0
        },
        "109": {
            "NodeId": 109,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Oh, you're a civ. Still, I can use all the help I can get, if you're interested in work.",
            "LocalizedText": {
                "enMale": "Oh, you're a civ. Still, I can use all the help I can get, if you're interested in work.",
                "frMale": "Oh. Vous \u00eates un civil. Mais j'accepte toute l'aide que je peux trouver, si vous avez envie de travailler.",
                "frFemale": "Oh. Vous \u00eates une civile. Mais j'accepte toute l'aide que je peux trouver, si vous avez envie de travailler.",
                "deMale": "Oh, Ihr seid Zivilist. Aber ich kann trotzdem jede Hilfe gebrauchen, wenn Ihr Interesse habt.",
                "deFemale": "Oh, Ihr seid Zivilist. Aber ich kann trotzdem jede Hilfe gebrauchen, wenn Ihr Interesse habt."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                116
            ],
            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "110": {
            "NodeId": 110,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "You're Special Forces, right? I have an urgent mission for you, if you can spare the time.",
            "LocalizedText": {
                "enMale": "You're Special Forces, right? I have an urgent mission for you, if you can spare the time.",
                "frMale": "Vous appartenez aux Forces Sp\u00e9ciales n'est-ce pas ? J'ai une mission urgente \u00e0 vous confier, si vous avez le temps.",
                "frFemale": "Vous appartenez aux Forces Sp\u00e9ciales n'est-ce pas ? J'ai une mission urgente \u00e0 vous confier, si vous avez le temps.",
                "deMale": "Ihr geh\u00f6rt zu den Sondereinheiten, oder? Ich habe einen dringenden Auftrag f\u00fcr Euch, falls Ihr etwas Zeit \u00fcbrig habt.",
                "deFemale": "Ihr geh\u00f6rt zu den Sondereinheiten, oder? Ich habe einen dringenden Auftrag f\u00fcr Euch, falls Ihr etwas Zeit \u00fcbrig habt."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                129
            ],
            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "111": {
            "NodeId": 111,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm always interested in working if you're interested in paying.",
            "LocalizedText": {
                "enMale": "I'm always interested in working if you're interested in paying.",
                "frMale": "\u00c7a m'int\u00e9resse de travailler si \u00e7a vous int\u00e9resse de me payer.",
                "frFemale": "\u00c7a m'int\u00e9resse de travailler si \u00e7a vous int\u00e9resse de me payer.",
                "deMale": "Ich habe immer Interesse an Arbeit, wenn Ihr Interesse habt, mich zu bezahlen.",
                "deFemale": "Ich habe immer Interesse an Arbeit, wenn Ihr Interesse habt, mich zu bezahlen."
            },
            "LocalizedOptionText": {
                "enMale": "We might reach an agreement.",
                "frMale": "On devrait pouvoir trouver un accord.",
                "frFemale": "On devrait pouvoir trouver un accord.",
                "deMale": "Wir k\u00f6nnten uns einig werden.",
                "deFemale": "Wir k\u00f6nnten uns einig werden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
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            "NodeId": 112,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm Havoc Squad, Sergeant. What's the problem?",
            "LocalizedText": {
                "enMale": "I'm Havoc Squad, Sergeant. What's the problem?",
                "frMale": "J'appartiens \u00e0 l'escouade du Chaos, Sergent. Quel est le probl\u00e8me ?",
                "frFemale": "J'appartiens \u00e0 l'escouade du Chaos, Sergent. Quel est le probl\u00e8me ?",
                "deMale": "Ich bin vom Chaostrupp, Sergeant. Was ist das Problem?",
                "deFemale": "Ich bin vom Chaostrupp, Sergeant. Was ist das Problem?"
            },
            "LocalizedOptionText": {
                "enMale": "I'm a soldier.",
                "frMale": "Je suis un soldat.",
                "frFemale": "Je suis un soldat.",
                "deMale": "Ich bin ein Soldat.",
                "deFemale": "Ich bin ein Soldat."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "113": {
            "NodeId": 113,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sure, bucket-head gets all the glory while I get all the lumps.",
            "LocalizedText": {
                "enMale": "Sure, bucket-head gets all the glory while I get all the lumps.",
                "frMale": "Bien s\u00fbr, cette t\u00eate de bantha r\u00e9colte toute la gloire pendant que moi je me contente des miettes.",
                "frFemale": "Bien s\u00fbr, cette t\u00eate de bantha r\u00e9colte toute la gloire pendant que moi je me contente des miettes.",
                "deMale": "Sicher, der Soldat bekommt den ganzen Ruhm und ich mache die Drecksarbeit.",
                "deFemale": "Sicher, der Soldat bekommt den ganzen Ruhm und ich mache die Drecksarbeit."
            },
            "LocalizedOptionText": {
                "enMale": "I'm important too.",
                "frMale": "Je suis important moi aussi.",
                "frFemale": "Je suis importante moi aussi.",
                "deMale": "Ich bin auch wichtig.",
                "deFemale": "Ich bin auch wichtig."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "114": {
            "NodeId": 114,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm Havoc Squad. What's the mission?",
            "LocalizedText": {
                "enMale": "I'm Havoc Squad. What's the mission?",
                "frMale": "J'appartiens \u00e0 l'escouade du Chaos. En quoi consiste la mission ?",
                "frFemale": "J'appartiens \u00e0 l'escouade du Chaos. En quoi consiste la mission ?",
                "deMale": "Ich bin vom Chaostrupp. Wie lautet der Auftrag?",
                "deFemale": "Ich bin vom Chaostrupp. Wie lautet der Auftrag?"
            },
            "LocalizedOptionText": {
                "enMale": "Fill me in.",
                "frMale": "Quelle est la situation ?",
                "frFemale": "Quelle est la situation ?",
                "deMale": "Worum geht es?",
                "deFemale": "Worum geht es?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "116": {
            "NodeId": 116,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's in it for me?",
            "LocalizedText": {
                "enMale": "What's in it for me?",
                "frMale": "Qu'est-ce que j'y gagne ?",
                "frFemale": "Qu'est-ce que j'y gagne ?",
                "deMale": "Was springt dabei f\u00fcr mich raus?",
                "deFemale": "Was springt dabei f\u00fcr mich raus?"
            },
            "LocalizedOptionText": {
                "enMale": "You paying?",
                "frMale": "Vous payez ?",
                "frFemale": "Vous payez ?",
                "deMale": "Bezahlt Ihr?",
                "deFemale": "Bezahlt Ihr?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "119": {
            "NodeId": 119,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "One of my boys dozed off on guard duty last night. Let the fort's stock of medicine get stolen.",
            "LocalizedText": {
                "enMale": "One of my boys dozed off on guard duty last night. Let the fort's stock of medicine get stolen.",
                "frMale": "Un de mes gars a piqu\u00e9 du nez la nuit derni\u00e8re pendant qu'il \u00e9tait de garde et la r\u00e9serve de m\u00e9dicaments du fort a \u00e9t\u00e9 vol\u00e9e.",
                "frFemale": "Un de mes gars a piqu\u00e9 du nez la nuit derni\u00e8re pendant qu'il \u00e9tait de garde et la r\u00e9serve de m\u00e9dicaments du fort a \u00e9t\u00e9 vol\u00e9e.",
                "deMale": "Einer meiner Jungs ist letzte Nacht bei der Wache eingeschlafen und die medizinischen Vorr\u00e4te des Forts sind gestohlen worden.",
                "deFemale": "Einer meiner Jungs ist letzte Nacht bei der Wache eingeschlafen und die medizinischen Vorr\u00e4te des Forts sind gestohlen worden."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "120": {
            "NodeId": 120,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "121": {
            "NodeId": 121,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "We don't get that medicine back, some good Republic soldiers are gonna leave Ord Mantell in body bags.",
            "LocalizedText": {
                "enMale": "We don't get that medicine back, some good Republic soldiers are gonna leave Ord Mantell in body bags.",
                "frMale": "Si on ne r\u00e9cup\u00e8re pas ces m\u00e9dicaments, de bons soldats de la R\u00e9publique vont quitter Ord Mantell dans des housses mortuaires.",
                "frFemale": "Si on ne r\u00e9cup\u00e8re pas ces m\u00e9dicaments, de bons soldats de la R\u00e9publique vont quitter Ord Mantell dans des housses mortuaires.",
                "deMale": "Wenn wir die Medikamente nicht zur\u00fcckbekommen, werden ein paar gute Soldaten Ord Mantell wohl in Leichens\u00e4cken verlassen.",
                "deFemale": "Wenn wir die Medikamente nicht zur\u00fcckbekommen, werden ein paar gute Soldaten Ord Mantell wohl in Leichens\u00e4cken verlassen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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                187
            ],
            "Stb": "str.cnv.location.ord_mantell.world.mercy.sergeant_hurd",
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        },
        "124": {
            "NodeId": 124,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounds like you've just found the person for your mission.",
            "LocalizedText": {
                "enMale": "Sounds like you've just found the person for your mission.",
                "frMale": "J'en dis que vous venez de trouver la personne parfaite pour cette mission.",
                "frFemale": "J'en dis que vous venez de trouver la personne parfaite pour cette mission.",
                "deMale": "Sieht aus, als h\u00e4ttet Ihr genau den Richtigen f\u00fcr die Mission gefunden.",
                "deFemale": "Sieht aus, als h\u00e4ttet Ihr genau den Richtigen f\u00fcr die Mission gefunden."
            },
            "LocalizedOptionText": {
                "enMale": "Like a deal.",
                "frMale": "March\u00e9 conclu.",
                "frFemale": "March\u00e9 conclu.",
                "deMale": "Wie ein gutes Gesch\u00e4ft.",
                "deFemale": "Wie ein gutes Gesch\u00e4ft."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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        },
        "125": {
            "NodeId": 125,
            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "Hazard pay, eh? How dangerous is this mission, exactly?",
            "LocalizedText": {
                "enMale": "Hazard pay, eh? How dangerous is this mission, exactly?",
                "frMale": "Une prime de risque ? C'est une mission tr\u00e8s dangereuse ?",
                "frFemale": "Une prime de risque ? C'est une mission tr\u00e8s dangereuse ?",
                "deMale": "Gefahrenzulage, was? Womit muss ich denn bei dem Auftrag rechnen?",
                "deFemale": "Gefahrenzulage, was? Womit muss ich denn bei dem Auftrag rechnen?"
            },
            "LocalizedOptionText": {
                "enMale": "Sounds dangerous.",
                "frMale": "\u00c7a a l'air dangereux.",
                "frFemale": "\u00c7a a l'air dangereux.",
                "deMale": "H\u00f6rt sich gef\u00e4hrlich an.",
                "deFemale": "H\u00f6rt sich gef\u00e4hrlich an."
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            "SpeakerB62Id": "0000000",
            "Text": "Any idea who took the medicine?",
            "LocalizedText": {
                "enMale": "Any idea who took the medicine?",
                "frMale": "Vous savez qui a pu prendre les m\u00e9dicaments ?",
                "frFemale": "Vous savez qui a pu prendre les m\u00e9dicaments ?",
                "deMale": "Habt Ihr eine Ahnung, wer die Medikamente gestohlen haben k\u00f6nnte?",
                "deFemale": "Habt Ihr eine Ahnung, wer die Medikamente gestohlen haben k\u00f6nnte?"
            },
            "LocalizedOptionText": {
                "enMale": "Any suspects?",
                "frMale": "Des suspects ?",
                "frFemale": "Des suspects ?",
                "deMale": "Gibt es Verd\u00e4chtige?",
                "deFemale": "Gibt es Verd\u00e4chtige?"
            },
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "You got no business being on Ord Mantell if you're worried about a little danger. Or haven't you noticed there's a war going on?",
            "LocalizedText": {
                "enMale": "You got no business being on Ord Mantell if you're worried about a little danger. Or haven't you noticed there's a war going on?",
                "frMale": "Vous n'avez rien \u00e0 faire sur Ord Mantell si un petit danger vous fait peur. \u00c0 moins que vous n'ayez pas remarqu\u00e9 qu'il y a une guerre ?",
                "frFemale": "Vous n'avez rien \u00e0 faire sur Ord Mantell si un petit danger vous fait peur. \u00c0 moins que vous n'ayez pas remarqu\u00e9 qu'il y a une guerre ?",
                "deMale": "Ihr w\u00e4rt doch gar nicht erst auf Ord Mantell, wenn Ihr Angst vor ein paar kleinen Gefahren h\u00e4ttet. Oder habt Ihr noch nicht mitbekommen, dass \u00fcberall Krieg herrscht?",
                "deFemale": "Ihr w\u00e4rt doch gar nicht erst auf Ord Mantell, wenn Ihr Angst vor ein paar kleinen Gefahren h\u00e4ttet. Oder habt Ihr noch nicht mitbekommen, dass \u00fcberall Krieg herrscht?"
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Glad to hear it. You look like a professional. We need that.",
            "LocalizedText": {
                "enMale": "Glad to hear it. You look like a professional. We need that.",
                "frMale": "Heureux de l'apprendre. On dirait que vous savez ce que vous faites. C'est parfait.",
                "frFemale": "Heureux de l'apprendre. On dirait que vous savez ce que vous faites. C'est parfait.",
                "deMale": "Das freut mich. Ihr seht wie ein Profi aus. Genau das brauchen wir.",
                "deFemale": "Das freut mich. Ihr seht wie ein Profi aus. Genau das brauchen wir."
            },
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Republic's authorized hazard pay to anyone who'll help. We got lots of money, but we're short on personnel. How does that sound?",
            "LocalizedText": {
                "enMale": "Republic's authorized hazard pay to anyone who'll help. We got lots of money, but we're short on personnel. How does that sound?",
                "frMale": "La R\u00e9publique accorde une prime de risque \u00e0 tous ceux qui acceptent d'aider. On a beaucoup d'argent, mais on manque de personnel. Qu'en dites-vous ?",
                "frFemale": "La R\u00e9publique accorde une prime de risque \u00e0 tous ceux qui acceptent d'aider. On a beaucoup d'argent, mais on manque de personnel. Qu'en dites-vous ?",
                "deMale": "Die Republik hat f\u00fcr alle Helfer eine Gefahrenzulage bewilligt. Wir haben viel Geld, aber wenig Personal. Wie h\u00f6rt sich das an?",
                "deFemale": "Die Republik hat f\u00fcr alle Helfer eine Gefahrenzulage bewilligt. Wir haben viel Geld, aber wenig Personal. Wie h\u00f6rt sich das an?"
            },
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "My men are making sure the separatists don't blow this whole island to tiny pieces. Much as I'd like to, I can't spare them.",
            "LocalizedText": {
                "enMale": "My men are making sure the separatists don't blow this whole island to tiny pieces. Much as I'd like to, I can't spare them.",
                "frMale": "Mes hommes font en sorte que les s\u00e9paratistes ne fassent pas exploser cette \u00eele en mille morceaux. Malheureusement, je ne peux pas me passer d'eux.",
                "frFemale": "Mes hommes font en sorte que les s\u00e9paratistes ne fassent pas exploser cette \u00eele en mille morceaux. Malheureusement, je ne peux pas me passer d'eux.",
                "deMale": "Meine Leute sorgen daf\u00fcr, dass die Separatisten diese Insel nicht in kleine St\u00fccke schie\u00dfen. Ich kann auf keinen Mann verzichten.",
                "deFemale": "Meine Leute sorgen daf\u00fcr, dass die Separatisten diese Insel nicht in kleine St\u00fccke schie\u00dfen. Ich kann auf keinen Mann verzichten."
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Sleepyhead claims he woke up as the thief was making her escape. Only saw the back of her, but she looked like a Cathar.",
            "LocalizedText": {
                "enMale": "Sleepyhead claims he woke up as the thief was making her escape. Only saw the back of her, but she looked like a Cathar.",
                "frMale": "Dormeur dit qu'il s'est r\u00e9veill\u00e9 quand la voleuse s'est enfuie. Il l'a seulement vue de dos, mais elle ressemblait \u00e0 une Cathar.",
                "frFemale": "Dormeur dit qu'il s'est r\u00e9veill\u00e9 quand la voleuse s'est enfuie. Il l'a seulement vue de dos, mais elle ressemblait \u00e0 une Cathar.",
                "deMale": "Die Schlafm\u00fctze behauptet, dass er gerade aufgewacht ist, als die Diebin gefl\u00fcchtet ist. Er hat sie nur von hinten gesehen, aber sie sah aus wie eine Cathar.",
                "deFemale": "Die Schlafm\u00fctze behauptet, dass er gerade aufgewacht ist, als die Diebin gefl\u00fcchtet ist. Er hat sie nur von hinten gesehen, aber sie sah aus wie eine Cathar."
            },
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "The Cathar are aliens, sort of cat-people that lived nearby. Some were driven out of their homes from the fighting. The refugee camp is a good place to start.",
            "LocalizedText": {
                "enMale": "The Cathar are aliens, sort of cat-people that lived nearby. Some were driven out of their homes from the fighting. The refugee camp is a good place to start.",
                "frMale": "Les Cathars sont des aliens, des humano\u00efdes \u00e0 l'allure f\u00e9line qui vivaient tout pr\u00e8s. Certains ont \u00e9t\u00e9 chass\u00e9s de chez eux \u00e0 cause des combats. Il faudrait commencer par le camp de r\u00e9fugi\u00e9s.",
                "frFemale": "Les Cathars sont des aliens, des humano\u00efdes \u00e0 l'allure f\u00e9line qui vivaient tout pr\u00e8s. Certains ont \u00e9t\u00e9 chass\u00e9s de chez eux \u00e0 cause des combats. Il faudrait commencer par le camp de r\u00e9fugi\u00e9s.",
                "deMale": "Die Cathar sind katzenartige Fremdlinge, die hier in der N\u00e4he gelebt haben. Einige von ihnen wurden im Zuge der K\u00e4mpfe vertrieben. Ich glaube, Ihr solltet Eure Suche im Fl\u00fcchtlingslager beginnen.",
                "deFemale": "Die Cathar sind katzenartige Fremdlinge, die hier in der N\u00e4he gelebt haben. Einige von ihnen wurden im Zuge der K\u00e4mpfe vertrieben. Ich glaube, Ihr solltet Eure Suche im Fl\u00fcchtlingslager beginnen."
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "So does this mean you're going to help?",
            "LocalizedText": {
                "enMale": "So does this mean you're going to help?",
                "frMale": "Est-ce que \u00e7a veut dire que vous allez nous aider ?",
                "frFemale": "Est-ce que \u00e7a veut dire que vous allez nous aider ?",
                "deMale": "Ihr werdet uns also helfen?",
                "deFemale": "Ihr werdet uns also helfen?"
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Please hurry. Good soldiers' lives depend on this medicine.",
            "LocalizedText": {
                "enMale": "Please hurry. Good soldiers' lives depend on this medicine.",
                "frMale": "Faites vite. La vie de bons soldats d\u00e9pend de ces m\u00e9dicaments.",
                "frFemale": "Faites vite. La vie de bons soldats d\u00e9pend de ces m\u00e9dicaments.",
                "deMale": "Bitte beeilt Euch. Das Leben guter Soldaten h\u00e4ngt von diesen Medikamenten ab.",
                "deFemale": "Bitte beeilt Euch. Das Leben guter Soldaten h\u00e4ngt von diesen Medikamenten ab."
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Good soldiers are dying without this medicine. So I'll ask you again--you going to let them die, or you going to help?",
            "LocalizedText": {
                "enMale": "Good soldiers are dying without this medicine. So I'll ask you again--you going to let them die, or you going to help?",
                "frMale": "Sans ces m\u00e9dicaments, de bons soldats vont mourir. Alors je vous le demande encore une fois, allez-vous les laisser mourir ou allez-vous nous aider ?",
                "frFemale": "Sans ces m\u00e9dicaments, de bons soldats vont mourir. Alors je vous le demande encore une fois, allez-vous les laisser mourir ou allez-vous nous aider ?",
                "deMale": "Ohne die Medizin werden gute Soldaten sterben. Ich frage Euch also noch einmal: Wollt Ihr sie sterben lassen, oder helft Ihr uns?",
                "deFemale": "Ohne die Medizin werden gute Soldaten sterben. Ich frage Euch also noch einmal: Wollt Ihr sie sterben lassen, oder helft Ihr uns?"
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            "SpeakerB62Id": "0000000",
            "Text": "Fine, you've convinced me.",
            "LocalizedText": {
                "enMale": "Fine, you've convinced me.",
                "frMale": "Tr\u00e8s bien, j'en suis.",
                "frFemale": "Tr\u00e8s bien, j'en suis.",
                "deMale": "Gut, ich mach's ja schon.",
                "deFemale": "Gut, ich mach's ja schon."
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                "enMale": "Okay.",
                "frMale": "OK.",
                "frFemale": "OK.",
                "deMale": "Na gut.",
                "deFemale": "Na gut."
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            "SpeakerB62Id": "0000000",
            "Text": "You're on your own.",
            "LocalizedText": {
                "enMale": "You're on your own.",
                "frMale": "D\u00e9brouillez-vous tout seul.",
                "frFemale": "D\u00e9brouillez-vous tout seul.",
                "deMale": "Ihr seid auf Euch allein gestellt.",
                "deFemale": "Ihr seid auf Euch allein gestellt."
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            "LocalizedOptionText": {
                "enMale": "No way. [Refuse quest]",
                "frMale": "Jamais. [Refuser la qu\u00eate]",
                "frFemale": "Jamais. [Refuser la qu\u00eate]",
                "deMale": "Nein. [Mission ablehnen]",
                "deFemale": "Nein. [Mission ablehnen]"
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            "Text": "You don't know what's at stake here. This fort depends on those soldiers.",
            "LocalizedText": {
                "enMale": "You don't know what's at stake here. This fort depends on those soldiers.",
                "frMale": "Vous ne savez pas ce qui est en jeu. Ce fort a besoin de ces soldats.",
                "frFemale": "Vous ne savez pas ce qui est en jeu. Ce fort a besoin de ces soldats.",
                "deMale": "Ihr habt keine Ahnung, was hier auf dem Spiel steht. Das Fort kann nur mit den Soldaten gehalten werden.",
                "deFemale": "Ihr habt keine Ahnung, was hier auf dem Spiel steht. Das Fort kann nur mit den Soldaten gehalten werden."
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            "Text": "Don't know how dangerous it was, but even stepping out your front door can be deadly on Ord Mantell these days.",
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                "enMale": "Don't know how dangerous it was, but even stepping out your front door can be deadly on Ord Mantell these days.",
                "frMale": "Je ne sais pas si c'\u00e9tait vraiment dangereux, mais le simple fait de sortir sur le pas de la porte peut \u00eatre dangereux sur Ord Mantell de nos jours.",
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            "Text": "Good work, and thanks again.",
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                "enMale": "Good work, and thanks again.",
                "frMale": "Beau travail et encore merci.",
                "frFemale": "Beau travail et encore merci.",
                "deMale": "Gute Arbeit und danke nochmal.",
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            "SpeakerB62Id": "Hbc5Sk0",
            "Text": "Oh, don't worry, Command knows how important this medicine is. Here you go.",
            "LocalizedText": {
                "enMale": "Oh, don't worry, Command knows how important this medicine is. Here you go.",
                "frMale": "Ne vous inqui\u00e9tez pas, le Commandement conna\u00eet l'importance de ces m\u00e9dicaments. Tenez.",
                "frFemale": "Ne vous inqui\u00e9tez pas, le Commandement conna\u00eet l'importance de ces m\u00e9dicaments. Tenez.",
                "deMale": "Keine Sorge. Das Kommando wei\u00df, wie wichtig diese Medikamente sind. Hier, bitte.",
                "deFemale": "Keine Sorge. Das Kommando wei\u00df, wie wichtig diese Medikamente sind. Hier, bitte."
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            "Text": "Still no medicine? My men are dying here! Hurry up!",
            "LocalizedText": {
                "enMale": "Still no medicine? My men are dying here! Hurry up!",
                "frMale": "Toujours pas de m\u00e9dicaments ? Mes hommes sont en train de mourir ! Vite !",
                "frFemale": "Toujours pas de m\u00e9dicaments ? Mes hommes sont en train de mourir ! Vite !",
                "deMale": "Immer noch keine Medikamente? Meine Leute sterben hier! Beeilt Euch!",
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            "Text": "Is there something wrong?",
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                "enMale": "Is there something wrong?",
                "frMale": "Quelque chose ne va pas\u00a0?",
                "frFemale": "Quelque chose ne va pas\u00a0?",
                "deMale": "Ist irgendwas nicht in Ordnung?",
                "deFemale": "Ist irgendwas nicht in Ordnung?"
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                "enMale": "Is there a problem?",
                "frMale": "Est-ce qu'il y a un probl\u00e8me ?",
                "frFemale": "Est-ce qu'il y a un probl\u00e8me ?",
                "deMale": "Gibt es ein Problem?",
                "deFemale": "Gibt es ein Problem?"
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            "SpeakerB62Id": "0000000",
            "Text": "What's the mission?",
            "LocalizedText": {
                "enMale": "What's the mission?",
                "frMale": "Quelle est la mission\u00a0?",
                "frFemale": "Quelle est la mission\u00a0?",
                "deMale": "Worum geht es?",
                "deFemale": "Worum geht es?"
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                "enMale": "Give me the details.",
                "frMale": "Donnez-moi des d\u00e9tails.",
                "frFemale": "Donnez-moi des d\u00e9tails.",
                "deMale": "Nennt mir die Details.",
                "deFemale": "Nennt mir die Details."
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            "Text": "I will not fail.",
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                "enMale": "I will not fail.",
                "frMale": "Je n'\u00e9chouerai pas.",
                "frFemale": "Je n'\u00e9chouerai pas.",
                "deMale": "Es wird mir auf jeden Fall gelingen.",
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                "enMale": "Don't worry.",
                "frMale": "Ne vous inqui\u00e9tez pas.",
                "frFemale": "Ne vous inqui\u00e9tez pas.",
                "deMale": "Keine Sorge.",
                "deFemale": "Keine Sorge."
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            "Text": "I have better things to expend effort on.",
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                "enMale": "I have better things to expend effort on.",
                "frMale": "J'ai des choses plus importantes \u00e0 faire.",
                "frFemale": "J'ai des choses plus importantes \u00e0 faire.",
                "deMale": "Ich habe anderes vor, was meine M\u00fche auch wert ist.",
                "deFemale": "Ich habe anderes vor, was meine M\u00fche auch wert ist."
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                "enMale": "Tough luck.",
                "frMale": "Dommage.",
                "frFemale": "Dommage.",
                "deMale": "Pech gehabt.",
                "deFemale": "Pech gehabt."
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            "Text": "Of course.",
            "LocalizedText": {
                "enMale": "Of course.",
                "frMale": "Je m'en occupe.",
                "frFemale": "Je m'en occupe.",
                "deMale": "Selbstverst\u00e4ndlich.",
                "deFemale": "Selbstverst\u00e4ndlich."
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                "enMale": "Sure.",
                "frMale": "Bien s\u00fbr.",
                "frFemale": "Bien s\u00fbr.",
                "deMale": "Ja.",
                "deFemale": "Ja."
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            "Text": "This will be trivial.",
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                "enMale": "This will be trivial.",
                "frMale": "Je peux le faire les mains dans les poches.",
                "frFemale": "Je peux le faire les mains dans les poches.",
                "deMale": "Ein Kinderspiel.",
                "deFemale": "Ein Kinderspiel."
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                "enMale": "This'll be too easy.",
                "frMale": "Ce sera trop facile.",
                "frFemale": "Ce sera trop facile.",
                "deMale": "Das wird ein Kinderspiel.",
                "deFemale": "Das wird ein Kinderspiel."
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            "Text": "I guess I can spare the time.",
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                "enMale": "I guess I can spare the time.",
                "frMale": "Je devrais pouvoir trouver le temps.",
                "frFemale": "Je devrais pouvoir trouver le temps.",
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                "deFemale": "Ich denke, ich kann mir die Zeit nehmen."
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                "frMale": "Oh, d'accord.",
                "frFemale": "Oh, d'accord.",
                "deMale": "Meinetwegen.",
                "deFemale": "Meinetwegen."
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            "Text": "I'm glad to hear it. Still, the Republic's authorized you a reward. I'm supposed to give you this.",
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                "frMale": "Heureux de l'entendre. Mais la R\u00e9publique vous a accord\u00e9 une r\u00e9compense. Je dois vous donner \u00e7a.",
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    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "405902309",
    "removed_in": "",
    "changed_fields": [
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    ],
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}