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Sergeant Hurd

Sergeant Hurd
Level 10 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Ord_mantell
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Hurd
Other Sites:

Conversation:

  • 180. - Still no medicine? My men are dying here! Hurry up!
  • 1. - Good job getting that medicine back. I don't know what would've happened if you hadn't.
  • 5. - Tell me you got that medicine. Nurse says one of the boys has gone into shock. He won't last much longer.
    • 6. Option - Here you go.Player - I hope that's all of it. It, uh, passed through quite a few hands since last night. +50
      • 7. - Good work. I'll call the medical bay--get them to pick it up ASAP.
        • 9. - You should be proud. You saved a lot of lives today.
          • 107. Option - Thanks.Player - Thank you.
          • 12. Option - All in a day's work.Player - Just doing my duty to the Republic and my fellow soldiers.
          • 15. Option - So... pay?Player - You gonna pay me for that?
            • 176. - Oh, don't worry, Command knows how important this medicine is. Here you go.
          • 20. Option - It was easy.Player - It was nothing really.
            • 192. - I'm glad to hear it. Still, the Republic's authorized you a reward. I'm supposed to give you this.
              • 172. - Don't know how dangerous it was, but even stepping out your front door can be deadly on Ord Mantell these days.
                • 174. - Good work, and thanks again.
                  • 22. <Conversation Exit>
    • 23. Option - [Lie] Working on it.Player - Uh, no, not yet. I'll let you know when I find it, though.
      <Aborts Conversation>
      • 24. - Hurry up. The wounded don't have time to spare.
        • 25. <Conversation Exit>
  • 26. - Hurry and get that medicine. Lives depend on it!
  • 27. - Soldier! Soldier!
    Grants:
    • 108. <Non-dialogue segment.>
      • 110. - You're Special Forces, right? I have an urgent mission for you, if you can spare the time.
        • 113. Option - I'm important too.Player - Sure, bucket-head gets all the glory while I get all the lumps.
        • 114. Option - Fill me in.Player - I'm Havoc Squad. What's the mission?
      • 109. - Oh, you're a civ. Still, I can use all the help I can get, if you're interested in work.
        • 181. Option - Is there a problem?Player - Is there something wrong?
        • 111. Option - We might reach an agreement.Player - I'm always interested in working if you're interested in paying.
        • 112. Option - I'm a soldier.Player - I'm Havoc Squad, Sergeant. What's the problem?
        • 116. Option - You paying?Player - What's in it for me?
          • 141. - Republic's authorized hazard pay to anyone who'll help. We got lots of money, but we're short on personnel. How does that sound?
            • 185. Option - Give me the details.Player - What's the mission?
            • 124. Option - Like a deal.Player - Sounds like you've just found the person for your mission.
              • 137. - Glad to hear it. You look like a professional. We need that.
            • 125. Option - Sounds dangerous.Player - Hazard pay, eh? How dangerous is this mission, exactly?
              • 135. - You got no business being on Ord Mantell if you're worried about a little danger. Or haven't you noticed there's a war going on?
                • 119. - One of my boys dozed off on guard duty last night. Let the fort's stock of medicine get stolen.
                  • 121. - We don't get that medicine back, some good Republic soldiers are gonna leave Ord Mantell in body bags.
                    • 186. Option - Don't worry.Player - I will not fail.
                    • 187. Option - Tough luck.Player - I have better things to expend effort on.
                      • 146. - My men are making sure the separatists don't blow this whole island to tiny pieces. Much as I'd like to, I can't spare them.
                        • 158. - Good soldiers are dying without this medicine. So I'll ask you again--you going to let them die, or you going to help?
                          • 159. Option - Okay.Player - Fine, you've convinced me.
                          • 126. Option - Any suspects?Player - Any idea who took the medicine?
                            • 150. - Sleepyhead claims he woke up as the thief was making her escape. Only saw the back of her, but she looked like a Cathar.
                              • 152. - The Cathar are aliens, sort of cat-people that lived nearby. Some were driven out of their homes from the fighting. The refugee camp is a good place to start.
                                • 154. <Non-dialogue segment.>
                                  • 155. - So does this mean you're going to help?
                                    • 188. Option - Sure.Player - Of course.
                                    • 189. Option - This'll be too easy.Player - This will be trivial.
                                    • 191. Option - Oh, all right.Player - I guess I can spare the time.
                                      • 156. - Please hurry. Good soldiers' lives depend on this medicine.
                                        • 164. <Conversation Exit>
                          • 161. Option - No way. [Refuse quest]Player - You're on your own.
                            <Aborts Conversation>
                            • 168. - You don't know what's at stake here. This fort depends on those soldiers.
                              • 169. <Conversation Exit>
  • 98. - Don't know how a man could fall asleep on guard duty.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.ord_mantell.world.mercy.sergeant_hurd
Appearance FQNnpp.location.ord_mantell.world.mercy.sergeant_hurd
ID16141140622513101126
Appearance ID16141043838145962415
Body Typebma
Gender0x00
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    "MinLevel": 10,
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    "Faction": 39,
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        "DefendedFactionIds": [],
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        "FactionString": "republic_utility_npc",
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "DifficultyFlags": 0,
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    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
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    "VisualDataList": [
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            "MeleeWepB62Id": "WC673Z2",
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    "CharRef": "chr.sergeant_hurd",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "ord_mantell",
    "CommandXP": 16,
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    "Fqn": "npc.location.ord_mantell.world.mercy.sergeant_hurd",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "923587490",
    "removed_in": "",
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    "previous_versions": [
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        "1.3.0",
        "4.0.0",
        "5.2.0",
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}