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cnv.location.belsavis.class.trooper.lord_ondorru

  • 35. - Argh... incredible.
    Progresses:
    • 37. - I hope your masters reward you well for such savage efficiency. The Empire certainly would.
      • 39. Option - Stay right there!Player - No sudden moves, Sith. It's over.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 40. Option - Save the recruitment speech.Player - Not likely I'm joining your cause at this point.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 43. - Such a shame. The Sith would have rewarded your skills well, had you made wiser affiliations.
      • 38. Option - The job is its own reward.Player - Taking down filth like you is all the payment I need.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 41. - Heh, yes. Savor your victory, the domination of your foe.
          • 45. - What now, then? Kill me, and parade my corpse as a trophy for your cause? You know I'm quite a prize.
            • 46. Option - You'll stand trial.Player - It's time to face justice, my lord.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 72. - Ugh. Much less embarrassing to just die here and be forgotten.
            • 47. Option - It's not up to me.Player - I don't know what will happen to you, but Dagger Wing will finally be cleared.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 80. - I doubt your masters have the slightest interest in absolving Dagger Wing's guilt. Better to hold it over them.
            • 48. Option - Now you shut up. [Hit Ondorru]Player - Sweet dreams, my lord.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 49. - I've got to admit, I never thought I'd see a Sith Lord get punched out.
              • 50. - Hmm. A violation of POW guidelines, but it's probably best if he's kept unconscious until properly restrained.
              • 51. - I will maintain full weapon readiness should the prisoner attempt escape.
              • 52. - Finally. I thought that guy would never shut up.
              • 53. - Where chaos reigned, silence takes hold. Through violence, at last, quietude.
              • 54. - Major? Major! Form a perimeter, people!
                • 57. - Heard you and Gall were crazy enough to come down here. We thought we'd help, but... we found Gall's body.
                  • 59. - I guess we were--whoa! Is that... shock-cuffs and tranquilizers, people, now!
                    • 132. <Non-dialogue segment.>
                      • 137. <Non-dialogue segment.>
                        • 65. Option - Don't worry, he's unconscious.Player - I already knocked him out for you, Zess. Nothing to worry about.
                          • 70. - Sith prisoners are always full of surprises. I'll feel better when we've got him locked up.
                        • 66. Option - Be careful with this one.Player - He's a powerful Sith, Zess. Do you have anywhere to lock him up?
                          • 69. - You better believe it. We'll give you a comfy new home, my lord, don't worry.
                        • 67. Option - Need a hand?Player - Just let me know if I can help, Captain.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 122. - It's fine. Not the first Sith we've locked up on Belsavis.
                            • 123. <Non-dialogue segment.>
                        • 68. Option - Take this scum away.Player - Lock this filth in the deepest, darkest cell you've got.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 73. - Will do.
                            • 74. <Non-dialogue segment.>
                              • 88. - I... you... ugh.
                              • 75. - Dagger Wing hopped a shuttle to the space station. I'll contact Harlan... gonna to be tough on them, losing Gall like this.
                                • 76. Option - I can imagine.Player - It's never easy to lose your CO. But Gall wanted it this way.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 81. Option - At least we got Ondorru.Player - Gall sacrificed himself to give the Daggers a chance at a clean record.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 83. - I'm not surprised. Still... don't think any of them would've wanted to trade their reputations for Gall.
                                • 82. Option - They'd better get over it.Player - The Daggers are headed for the front lines--no room for distractions.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 128. - Hopefully Harlan can pull them all together in time.
                                    • 85. - Better get this Sith out of here before he wakes up. Been a pleasure working with you, Major. Take care out there.
                                      • 86. <Conversation Exit>
  • 109. <Non-dialogue segment.>
  • 140. <Non-dialogue segment.>
    • 1. - My lord! Enemy forces spotted!
    • 6. - My lord! Enemy soldier spotted!
      • 8. - I'm aware, Captain. I thought I might like a closer look this time. Such persistence is worthy of study.
        • 9. <Non-dialogue segment.>
          • 5. - Come, come, let's have a look at you and see if--ugh. Not even human. So unimpressive.
          • 11. - Come closer, let's have a look. Hmph. Nothing particularly impressive.
            • 12. Option - Surrender!Player - Tell your men to drop their weapons, Ondorru--it's over!
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 27. - Don't be ridicu... wait. Captain--I sense fear in you! Please explain.
                • 28. <Non-dialogue segment.>
                  • 29. - Ahem... according to the uniform, my lord, this is the commander of Havoc Squad. The most elite soldiers in the Republic.
                  • 96. - Ahem... their markings, my lord. They're from Havoc Squad. Sir.
            • 13. Option - Time to face justice for Fest.Player - You tricked Dagger Wing into slaughtering helpless people. You're going to pay.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 24. - Fest! Quite a trade--a few citizens for the Republic's finest pilots. My masterstroke, perhaps.
            • 99. Option - Full of yourself, aren't you?Player - I find your empty chatter amusing.
              +200 Influence : approves.
              +200 Influence : approves.
              • 16. - Like a simple beast, wandering into a trap. No concept that you could be obliterated in the span of a second.
                • 18. - Hmm. I suppose you must possess some worthwhile bit of savagery to have survived this place.
                  • 20. - Still, nothing to compare with the treasures that surround us. Deadly species older than history itself, killers unmatched in modern times!
                    • 21. Option - You need to give it up.Player - This is your last chance, Ondorru--I won't ask again.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 104. - Surely even the Republic isn't desperate enough to employ deaf soldiers.
                    • 22. Option - Go ahead, keep talking.Player - Rant all you want, I'm still bringing you in.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 23. Option - The tour ends here.Player - Just wait 'til you see the inside of a Republic prison cell.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 32. - I've already seen several on my way across Belsavis--hardly impressive compared to the ones we have back home.
                        • 101. - You're fortunate to be so delusional. You can go to your grave feeling like a hero, instead of an idiot.
                          • 103. - Some room please, Captain--I'm feeling rather inspired. Let's begin.
                            • 108. <Conversation Exit>
  • 141. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.belsavis.class.trooper.lord_ondorru
Other Sites:
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            "Text": "My lord! Enemy forces spotted!",
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                "frMale": "Excellence ! Forces ennemies en vue !",
                "frFemale": "Excellence ! Forces ennemies en vue !",
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            "Text": "Come, come, let's have a look at you and see if--ugh. Not even human. So unimpressive.",
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                "enMale": "Come, come, let's have a look at you and see if--ugh. Not even human. So unimpressive.",
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                "deFemale": "Na, kommt. Lasst mal sehen, ob Ihr - oh. Nicht mal menschlich. Wie unspektakul\u00e4r."
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            "Text": "My lord! Enemy soldier spotted!",
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                "frMale": "Excellence ! Soldat ennemi en vue !",
                "frFemale": "Excellence ! Soldat ennemi en vue !",
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            "Text": "I'm aware, Captain. I thought I might like a closer look this time. Such persistence is worthy of study.",
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            "Text": "Come closer, let's have a look. Hmph. Nothing particularly impressive.",
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                "enMale": "Come closer, let's have a look. Hmph. Nothing particularly impressive.",
                "frMale": "Approche un peu, voyons voir. Humf. Rien de bien impressionnant.",
                "frFemale": "Approche un peu, voyons voir. Humf. Rien de bien impressionnant.",
                "deMale": "Kommt n\u00e4her, lasst mal sehen. Hm. Nichts wirklich Spektakul\u00e4res.",
                "deFemale": "Kommt n\u00e4her, lasst mal sehen. Hm. Nichts wirklich Spektakul\u00e4res."
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            "Text": "Tell your men to drop their weapons, Ondorru--it's over!",
            "LocalizedText": {
                "enMale": "Tell your men to drop their weapons, Ondorru--it's over!",
                "frMale": "Dites \u00e0 vos hommes de l\u00e2cher leurs armes, Ondorru. C'est termin\u00e9\u00a0!",
                "frFemale": "Dites \u00e0 vos hommes de l\u00e2cher leurs armes, Ondorru. C'est termin\u00e9\u00a0!",
                "deMale": "Sagt Euren M\u00e4nnern, dass sie ihre Waffen fallen lassen sollen, Ondorru. Es ist vorbei!",
                "deFemale": "Sagt Euren M\u00e4nnern, dass sie ihre Waffen fallen lassen sollen, Ondorru. Es ist vorbei!"
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                "enMale": "Surrender!",
                "frMale": "Rendez-vous !",
                "frFemale": "Rendez-vous !",
                "deMale": "Ergebt Euch!",
                "deFemale": "Ergebt Euch!"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "You tricked Dagger Wing into slaughtering helpless people. You're going to pay.",
            "LocalizedText": {
                "enMale": "You tricked Dagger Wing into slaughtering helpless people. You're going to pay.",
                "frMale": "Vous avez pi\u00e9g\u00e9 la Dague Ail\u00e9e en lui faisant massacrer des innocents. Vous allez le payer.",
                "frFemale": "Vous avez pi\u00e9g\u00e9 la Dague Ail\u00e9e en lui faisant massacrer des innocents. Vous allez le payer.",
                "deMale": "Ihr habt das Dolchgeschwader get\u00e4uscht, damit sie unschuldige Leute abschlachten. Ihr werdet daf\u00fcr bezahlen.",
                "deFemale": "Ihr habt das Dolchgeschwader get\u00e4uscht, damit sie unschuldige Leute abschlachten. Ihr werdet daf\u00fcr bezahlen."
            },
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                "enMale": "Time to face justice for Fest.",
                "frMale": "Il est temps de rendre justice pour Fest.",
                "frFemale": "Il est temps de rendre justice pour Fest.",
                "deMale": "Stellt Euch der Verantwortung f\u00fcr Fest.",
                "deFemale": "Stellt Euch der Verantwortung f\u00fcr Fest."
            },
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                "xu2zYrP": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
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                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "Like a simple beast, wandering into a trap. No concept that you could be obliterated in the span of a second.",
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                "enMale": "Like a simple beast, wandering into a trap. No concept that you could be obliterated in the span of a second.",
                "frMale": "Comme un simple animal, tombant dans un pi\u00e8ge. Vous pourriez \u00eatre an\u00e9anti en une seconde.",
                "frFemale": "Comme un simple animal, tombant dans un pi\u00e8ge. Vous pourriez \u00eatre an\u00e9anti en une seconde.",
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                "deFemale": "Wie ein nichtsahnendes Tier, das in eine Falle l\u00e4uft. Ihr versteht nicht, dass Ihr in Sekunden vernichtet werden k\u00f6nnt."
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            "Text": "Hmm. I suppose you must possess some worthwhile bit of savagery to have survived this place.",
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                "enMale": "Hmm. I suppose you must possess some worthwhile bit of savagery to have survived this place.",
                "frMale": "Hum. J'imagine que vous devez tout de m\u00eame avoir une dose de sauvagerie pour avoir surv\u00e9cu ici.",
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "Still, nothing to compare with the treasures that surround us. Deadly species older than history itself, killers unmatched in modern times!",
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                "enMale": "Still, nothing to compare with the treasures that surround us. Deadly species older than history itself, killers unmatched in modern times!",
                "frMale": "Mais ce n'est rien compar\u00e9 aux tr\u00e9sors qui nous entourent. Des esp\u00e8ces l\u00e9tales plus vieilles encore que l'histoire. Des tueurs in\u00e9gal\u00e9s \u00e0 notre \u00e9poque !",
                "frFemale": "Mais ce n'est rien compar\u00e9 aux tr\u00e9sors qui nous entourent. Des esp\u00e8ces l\u00e9tales plus vieilles encore que l'histoire. Des tueurs in\u00e9gal\u00e9s \u00e0 notre \u00e9poque !",
                "deMale": "Dennoch, das ist nichts im Vergleich zu den Sch\u00e4tzen, die uns hier umgeben. Eine t\u00f6dliche Spezies, die \u00e4lter ist als die Geschichte selbst - M\u00f6rder, die in der heutigen Zeit ihresgleichen suchen.",
                "deFemale": "Dennoch, das ist nichts im Vergleich zu den Sch\u00e4tzen, die uns hier umgeben. Eine t\u00f6dliche Spezies, die \u00e4lter ist als die Geschichte selbst - M\u00f6rder, die in der heutigen Zeit ihresgleichen suchen."
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            "Text": "This is your last chance, Ondorru--I won't ask again.",
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                "enMale": "You need to give it up.",
                "frMale": "Vous devriez abandonner.",
                "frFemale": "Vous devriez abandonner.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Rant all you want, I'm still bringing you in.",
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                "frMale": "D\u00e9blat\u00e9rez autant que vous voudrez, je vous emm\u00e8ne.",
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                "enMale": "Go ahead, keep talking.",
                "frMale": "Continuez \u00e0 parler.",
                "frFemale": "Continuez \u00e0 parler.",
                "deMale": "Bitte sehr, sprecht nur weiter.",
                "deFemale": "Bitte sehr, sprecht nur weiter."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Just wait 'til you see the inside of a Republic prison cell.",
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                "enMale": "Just wait 'til you see the inside of a Republic prison cell.",
                "frMale": "Attendez de voir les cellules de la R\u00e9publique de l'int\u00e9rieur.",
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                "deMale": "Wartet nur, bis Ihr das Innere einer republikanischen Gef\u00e4ngniszelle seht.",
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                "enMale": "The tour ends here.",
                "frMale": "Le voyage s'arr\u00eate l\u00e0.",
                "frFemale": "Le voyage s'arr\u00eate l\u00e0.",
                "deMale": "Die F\u00fchrung endet hier.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Fest! Quite a trade--a few citizens for the Republic's finest pilots. My masterstroke, perhaps.",
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                "deFemale": "Fest! Ein guter Tausch - ein paar B\u00fcrger f\u00fcr die besten Piloten der Republik. Vielleicht sogar eine Meisterleistung."
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            "Text": "Don't be ridicu... wait. Captain--I sense fear in you! Please explain.",
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                "enMale": "Don't be ridicu... wait. Captain--I sense fear in you! Please explain.",
                "frMale": "Ne soyez pas ridic... minute. Capitaine, je sens la peur en vous ! Expliquez-moi.",
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            "SpeakerB62Id": "0vUD5WF",
            "Text": "Ahem... according to the uniform, my lord, this is the commander of Havoc Squad. The most elite soldiers in the Republic.",
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                "enMale": "Ahem... according to the uniform, my lord, this is the commander of Havoc Squad. The most elite soldiers in the Republic.",
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            "Text": "I've already seen several on my way across Belsavis--hardly impressive compared to the ones we have back home.",
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                "enMale": "I've already seen several on my way across Belsavis--hardly impressive compared to the ones we have back home.",
                "frMale": "J'en ai d\u00e9j\u00e0 vu plusieurs sur Belsavis. Elles ne sont gu\u00e8re impressionnantes compar\u00e9es \u00e0 celles que l'on a chez nous.",
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            "Text": "Argh... incredible.",
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                "enMale": "Argh... incredible.",
                "frMale": "Argh... incroyable.",
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                "deMale": "Argh ... Unglaublich.",
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "I hope your masters reward you well for such savage efficiency. The Empire certainly would.",
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                "enMale": "I hope your masters reward you well for such savage efficiency. The Empire certainly would.",
                "frMale": "J'esp\u00e8re que vos ma\u00eetres vous r\u00e9compensent pour votre efficacit\u00e9 sauvage. L'Empire le ferait.",
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                "deFemale": "Ich hoffe, Eure Meister entlohnen Euch f\u00fcrstlich f\u00fcr diese wilde Effizienz. Das Imperium w\u00fcrde es."
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            "SpeakerB62Id": "0000000",
            "Text": "Taking down filth like you is all the payment I need.",
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                "enMale": "Taking down filth like you is all the payment I need.",
                "frMale": "Neutraliser des ordures comme vous me suffit amplement.",
                "frFemale": "Neutraliser des ordures comme vous me suffit amplement.",
                "deMale": "Wenn man Abschaum wie Euch ausschaltet, ist das mehr, als ich an Bezahlung brauche.",
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            "LocalizedOptionText": {
                "enMale": "The job is its own reward.",
                "frMale": "Mon travail est d\u00e9j\u00e0 une r\u00e9compense.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "No sudden moves, Sith. It's over.",
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                "enMale": "No sudden moves, Sith. It's over.",
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                "frMale": "Ne bougez plus !",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
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                        "deMale": "<<1>> stimmt zu.",
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            "SpeakerB62Id": "0000000",
            "Text": "Not likely I'm joining your cause at this point.",
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            "LocalizedOptionText": {
                "enMale": "Save the recruitment speech.",
                "frMale": "\u00c9pargnez-moi le discours de recrutement.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "Heh, yes. Savor your victory, the domination of your foe.",
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                "enMale": "Heh, yes. Savor your victory, the domination of your foe.",
                "frMale": "Eh. Savourez votre victoire, la domination de votre ennemi.",
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                "deMale": "Aber ja. Genie\u00dft Euren Sieg, die Beherrschung Eures Feindes.",
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "Such a shame. The Sith would have rewarded your skills well, had you made wiser affiliations.",
            "LocalizedText": {
                "enMale": "Such a shame. The Sith would have rewarded your skills well, had you made wiser affiliations.",
                "frMale": "C'est dommage. Les Sith vous auraient r\u00e9compens\u00e9 si vous aviez \u00e9t\u00e9 plus sage dans vos choix.",
                "frFemale": "C'est dommage. Les Sith vous auraient r\u00e9compens\u00e9 si vous aviez \u00e9t\u00e9 plus sage dans vos choix.",
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                "deFemale": "Wie \u00fcberaus schade. Die Sith h\u00e4tten Eure F\u00e4higkeiten reich belohnt, wenn Ihr eine weisere Allianz eingegangen w\u00e4rt."
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "What now, then? Kill me, and parade my corpse as a trophy for your cause? You know I'm quite a prize.",
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                "enMale": "What now, then? Kill me, and parade my corpse as a trophy for your cause? You know I'm quite a prize.",
                "frMale": "Et maintenant ? Vous allez me tuer et exhiber mon cadavre tel un troph\u00e9e\u00a0? Vous savez que je suis recherch\u00e9.",
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                "deFemale": "Und was jetzt? T\u00f6tet Ihr mich und f\u00fchrt meine Leiche als Troph\u00e4e vor? Ihr wisst, dass ich ein guter Fang bin."
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            "SpeakerB62Id": "0000000",
            "Text": "It's time to face justice, my lord.",
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                "enMale": "It's time to face justice, my lord.",
                "frMale": "Vous ferez face \u00e0 la justice, Excellence.",
                "frFemale": "Vous ferez face \u00e0 la justice, Excellence.",
                "deMale": "Es ist Zeit, dass Ihr der Gerechtigkeit zugef\u00fchrt werdet, mein Lord.",
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            "LocalizedOptionText": {
                "enMale": "You'll stand trial.",
                "frMale": "Vous serez jug\u00e9.",
                "frFemale": "Vous serez jug\u00e9.",
                "deMale": "Ihr werdet vor Gericht gestellt.",
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "Text": "I don't know what will happen to you, but Dagger Wing will finally be cleared.",
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                "enMale": "I don't know what will happen to you, but Dagger Wing will finally be cleared.",
                "frMale": "J'ignore ce qui va vous arriver, mais la Dague Ail\u00e9e va enfin \u00eatre innocent\u00e9e.",
                "frFemale": "J'ignore ce qui va vous arriver, mais la Dague Ail\u00e9e va enfin \u00eatre innocent\u00e9e.",
                "deMale": "Ich wei\u00df nicht, was mit Euch geschehen wird, aber der Name des Dolchgeschwaders wird endlich reingewaschen.",
                "deFemale": "Ich wei\u00df nicht, was mit Euch geschehen wird, aber der Name des Dolchgeschwaders wird endlich reingewaschen."
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                "enMale": "It's not up to me.",
                "frMale": "\u00c7a ne d\u00e9pend pas de moi.",
                "frFemale": "\u00c7a ne d\u00e9pend pas de moi.",
                "deMale": "Das ist nicht meine Entscheidung.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "QIyX73M": {
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Sweet dreams, my lord.",
            "LocalizedText": {
                "enMale": "Sweet dreams, my lord.",
                "frMale": "Bonne nuit, Excellence.",
                "frFemale": "Bonne nuit, Excellence.",
                "deMale": "Sch\u00f6ne Tr\u00e4ume, mein Lord.",
                "deFemale": "Sch\u00f6ne Tr\u00e4ume, mein Lord."
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            "LocalizedOptionText": {
                "enMale": "Now you shut up. [Hit Ondorru]",
                "frMale": "Fermez-la. [Frapper Ondorru]",
                "frFemale": "Fermez-la. [Frapper Ondorru]",
                "deMale": "Schweigt endlich. [Ondorru schlagen]",
                "deFemale": "Schweigt endlich. [Ondorru schlagen]"
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "I've got to admit, I never thought I'd see a Sith Lord get punched out.",
            "LocalizedText": {
                "enMale": "I've got to admit, I never thought I'd see a Sith Lord get punched out.",
                "frMale": "Je dois avouer que j'aurais jamais cru voir un Seigneur Sith mis K.O.",
                "frFemale": "Je dois avouer que j'aurais jamais cru voir un Seigneur Sith mis K.O.",
                "deMale": "Ich muss zugeben, ich h\u00e4tte niemals gedacht, dass ich mal sehe, wie ein Sith-Lord niedergeschlagen wird.",
                "deFemale": "Ich muss zugeben, ich h\u00e4tte niemals gedacht, dass ich mal sehe, wie ein Sith-Lord niedergeschlagen wird."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Hmm. A violation of POW guidelines, but it's probably best if he's kept unconscious until properly restrained.",
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                "enMale": "Hmm. A violation of POW guidelines, but it's probably best if he's kept unconscious until properly restrained.",
                "frMale": "Hum. C'est une violation des droits des prisonniers de guerre, mais il vaut sans doute mieux qu'il soit inconscient jusqu'\u00e0 ce qu'on l'enferme.",
                "frFemale": "Hum. C'est une violation des droits des prisonniers de guerre, mais il vaut sans doute mieux qu'il soit inconscient jusqu'\u00e0 ce qu'on l'enferme.",
                "deMale": "Hmm. Eine Verletzung der Richtlinie zur Behandlung von Kriegsgefangenen, aber er ist wohl besser ohne Bewusstsein, bis er angemessen weggesperrt ist.",
                "deFemale": "Hmm. Eine Verletzung der Richtlinie zur Behandlung von Kriegsgefangenen, aber er ist wohl besser ohne Bewusstsein, bis er angemessen weggesperrt ist."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "Q2JoNeD",
            "Text": "I will maintain full weapon readiness should the prisoner attempt escape.",
            "LocalizedText": {
                "enMale": "I will maintain full weapon readiness should the prisoner attempt escape.",
                "frMale": "Je me tiendrai pr\u00eat \u00e0 tirer, au cas o\u00f9 le prisonnier tenterait de s'\u00e9chapper.",
                "frFemale": "Je me tiendrai pr\u00eat \u00e0 tirer, au cas o\u00f9 le prisonnier tenterait de s'\u00e9chapper.",
                "deMale": "Ich werde volle Waffenbereitschaft aufrechterhalten, sollte der H\u00e4ftling einen Fluchtversuch unternehmen.",
                "deFemale": "Ich werde volle Waffenbereitschaft aufrechterhalten, sollte der H\u00e4ftling einen Fluchtversuch unternehmen."
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            "SpeakerB62Id": "hQf5ofD",
            "Text": "Finally. I thought that guy would never shut up.",
            "LocalizedText": {
                "enMale": "Finally. I thought that guy would never shut up.",
                "frMale": "Enfin. J'ai cru que ce type allait jamais la boucler.",
                "frFemale": "Enfin. J'ai cru que ce type allait jamais la boucler.",
                "deMale": "Endlich. Ich dachte schon, der Typ w\u00fcrde nie die Klappe halten.",
                "deFemale": "Endlich. Ich dachte schon, der Typ w\u00fcrde nie die Klappe halten."
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            "SpeakerB62Id": "E6mQvzF",
            "Text": "Where chaos reigned, silence takes hold. Through violence, at last, quietude.",
            "LocalizedText": {
                "enMale": "Where chaos reigned, silence takes hold. Through violence, at last, quietude.",
                "frMale": "O\u00f9 le chaos r\u00e9gnait, le silence s'installe. Par la violence, enfin, la qui\u00e9tude.",
                "frFemale": "O\u00f9 le chaos r\u00e9gnait, le silence s'installe. Par la violence, enfin, la qui\u00e9tude.",
                "deMale": "Wo Chaos regierte, \u00fcbernimmt nun die Stille. Durch Gewalt kommt endlich Frieden.",
                "deFemale": "Wo Chaos regierte, \u00fcbernimmt nun die Stille. Durch Gewalt kommt endlich Frieden."
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "Major? Major! Form a perimeter, people!",
            "LocalizedText": {
                "enMale": "Major? Major! Form a perimeter, people!",
                "frMale": "Major ? Major ! Formez un p\u00e9rim\u00e8tre, les gars !",
                "frFemale": "Major ? Major ! Formez un p\u00e9rim\u00e8tre, les gars !",
                "deMale": "Major? Major! Einen Perimeter errichten, Leute!",
                "deFemale": "Major? Major! Einen Perimeter errichten, Leute!"
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "Heard you and Gall were crazy enough to come down here. We thought we'd help, but... we found Gall's body.",
            "LocalizedText": {
                "enMale": "Heard you and Gall were crazy enough to come down here. We thought we'd help, but... we found Gall's body.",
                "frMale": "On m'a dit que vous et Gall aviez \u00e9t\u00e9 assez fous pour venir l\u00e0. On voulait aider, mais... on a trouv\u00e9 le corps de Gall.",
                "frFemale": "On m'a dit que vous et Gall aviez \u00e9t\u00e9 assez fous pour venir l\u00e0. On voulait aider, mais... on a trouv\u00e9 le corps de Gall.",
                "deMale": "Ich hab geh\u00f6rt, dass Ihr und Gall verr\u00fcckt genug wart, hierherzukommen. Wir dachten, wir k\u00f6nnten helfen, aber ... Wir haben Galls Leiche gefunden.",
                "deFemale": "Ich hab geh\u00f6rt, dass Ihr und Gall verr\u00fcckt genug wart, hierherzukommen. Wir dachten, wir k\u00f6nnten helfen, aber ... Wir haben Galls Leiche gefunden."
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "I guess we were--whoa! Is that... shock-cuffs and tranquilizers, people, now!",
            "LocalizedText": {
                "enMale": "I guess we were--whoa! Is that... shock-cuffs and tranquilizers, people, now!",
                "frMale": "Je pense qu'on \u00e9tait... ouah ! C'est... menottes \u00e9lectriques et tranquillisants, les gars ! Vite !",
                "frFemale": "Je pense qu'on \u00e9tait... ouah ! C'est... menottes \u00e9lectriques et tranquillisants, les gars ! Vite !",
                "deMale": "Ich sch\u00e4tze, wir waren - wow! Ist das ... Schockhandschellen und Beruhigungsmittel, Leute, sofort!",
                "deFemale": "Ich sch\u00e4tze, wir waren - wow! Ist das ... Schockhandschellen und Beruhigungsmittel, Leute, sofort!"
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            "SpeakerB62Id": "0000000",
            "Text": "I already knocked him out for you, Zess. Nothing to worry about.",
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                "enMale": "I already knocked him out for you, Zess. Nothing to worry about.",
                "frMale": "Je l'ai d\u00e9j\u00e0 assomm\u00e9, Zess. Ne vous inqui\u00e9tez pas.",
                "frFemale": "Je l'ai d\u00e9j\u00e0 assomm\u00e9, Zess. Ne vous inqui\u00e9tez pas.",
                "deMale": "Ich habe ihn bereits f\u00fcr Euch ruhiggestellt, Zess. Kein Grund zur Sorge.",
                "deFemale": "Ich habe ihn bereits f\u00fcr Euch ruhiggestellt, Zess. Kein Grund zur Sorge."
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            "LocalizedOptionText": {
                "enMale": "Don't worry, he's unconscious.",
                "frMale": "Pas d'inqui\u00e9tude, il est inconscient.",
                "frFemale": "Pas d'inqui\u00e9tude, il est inconscient.",
                "deMale": "Keine Sorge, es ist ohne Bewusstsein.",
                "deFemale": "Keine Sorge, es ist ohne Bewusstsein."
            },
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He's a powerful Sith, Zess. Do you have anywhere to lock him up?",
            "LocalizedText": {
                "enMale": "He's a powerful Sith, Zess. Do you have anywhere to lock him up?",
                "frMale": "C'est un Sith puissant, Zess. Vous avez de quoi l'enfermer ?",
                "frFemale": "C'est un Sith puissant, Zess. Vous avez de quoi l'enfermer ?",
                "deMale": "Er ist ein m\u00e4chtiger Sith, Zess. K\u00f6nnt Ihr ihn irgendwo einsperren?",
                "deFemale": "Er ist ein m\u00e4chtiger Sith, Zess. K\u00f6nnt Ihr ihn irgendwo einsperren?"
            },
            "LocalizedOptionText": {
                "enMale": "Be careful with this one.",
                "frMale": "Faites attention \u00e0 lui.",
                "frFemale": "Faites attention \u00e0 lui.",
                "deMale": "Seid vorsichtig mit ihm.",
                "deFemale": "Seid vorsichtig mit ihm."
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just let me know if I can help, Captain.",
            "LocalizedText": {
                "enMale": "Just let me know if I can help, Captain.",
                "frMale": "Dites-moi si je peux vous aider, Capitaine.",
                "frFemale": "Dites-moi si je peux vous aider, Capitaine.",
                "deMale": "Sagt mir einfach, wenn ich helfen kann, Captain.",
                "deFemale": "Sagt mir einfach, wenn ich helfen kann, Captain."
            },
            "LocalizedOptionText": {
                "enMale": "Need a hand?",
                "frMale": "Besoin d'un coup de main ?",
                "frFemale": "Besoin d'un coup de main ?",
                "deMale": "Braucht Ihr Hilfe?",
                "deFemale": "Braucht Ihr Hilfe?"
            },
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.lord_ondorru",
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        },
        "68": {
            "NodeId": 68,
            "QuestRewardB62": "WAQXvS2",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Lock this filth in the deepest, darkest cell you've got.",
            "LocalizedText": {
                "enMale": "Lock this filth in the deepest, darkest cell you've got.",
                "frMale": "Mettez ce pourri dans la cellule la plus profonde et la plus sombre que vous ayez.",
                "frFemale": "Mettez ce pourri dans la cellule la plus profonde et la plus sombre que vous ayez.",
                "deMale": "Sperrt diesen Dreck in die tiefste, dunkelste Zelle, die Ihr habt.",
                "deFemale": "Sperrt diesen Dreck in die tiefste, dunkelste Zelle, die Ihr habt."
            },
            "LocalizedOptionText": {
                "enMale": "Take this scum away.",
                "frMale": "Emmenez cette vermine.",
                "frFemale": "Emmenez cette vermine.",
                "deMale": "Bringt den Abschaum weg.",
                "deFemale": "Bringt den Abschaum weg."
            },
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "j1MLzC0",
            "Text": "You better believe it. We'll give you a comfy new home, my lord, don't worry.",
            "LocalizedText": {
                "enMale": "You better believe it. We'll give you a comfy new home, my lord, don't worry.",
                "frMale": "Oui, vous pouvez me croire. On va vous donner une jolie nouvelle maison, Excellence. Pas de souci.",
                "frFemale": "Oui, vous pouvez me croire. On va vous donner une jolie nouvelle maison, Excellence. Pas de souci.",
                "deMale": "Das will ich doch meinen. Wir geben Euch ein gem\u00fctliches neues Zuhause, mein Lord, keine Angst.",
                "deFemale": "Das will ich doch meinen. Wir geben Euch ein gem\u00fctliches neues Zuhause, mein Lord, keine Angst."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.belsavis.class.trooper.lord_ondorru",
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            "NodeId": 70,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "j1MLzC0",
            "Text": "Sith prisoners are always full of surprises. I'll feel better when we've got him locked up.",
            "LocalizedText": {
                "enMale": "Sith prisoners are always full of surprises. I'll feel better when we've got him locked up.",
                "frMale": "Les prisonniers Sith sont toujours pleins de surprises. Je serai plus tranquille quand on l'aura boucl\u00e9.",
                "frFemale": "Les prisonniers Sith sont toujours pleins de surprises. Je serai plus tranquille quand on l'aura boucl\u00e9.",
                "deMale": "Sith-H\u00e4ftlinge stecken immer voller \u00dcberraschungen. Ich werde mich besser f\u00fchlen, wenn er eingesperrt ist.",
                "deFemale": "Sith-H\u00e4ftlinge stecken immer voller \u00dcberraschungen. Ich werde mich besser f\u00fchlen, wenn er eingesperrt ist."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.belsavis.class.trooper.lord_ondorru",
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        "71": {
            "NodeId": 71,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 72,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "ZFywBjC",
            "Text": "Ugh. Much less embarrassing to just die here and be forgotten.",
            "LocalizedText": {
                "enMale": "Ugh. Much less embarrassing to just die here and be forgotten.",
                "frMale": "Ugh. Je pr\u00e9f\u00e9rerais \u00eatre tu\u00e9 ici et sombrer dans l'oubli.",
                "frFemale": "Ugh. Je pr\u00e9f\u00e9rerais \u00eatre tu\u00e9 ici et sombrer dans l'oubli.",
                "deMale": "Uh. Da w\u00e4re es weniger besch\u00e4mend, einfach hier zu sterben und vergessen zu werden.",
                "deFemale": "Uh. Da w\u00e4re es weniger besch\u00e4mend, einfach hier zu sterben und vergessen zu werden."
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "j1MLzC0",
            "Text": "Will do.",
            "LocalizedText": {
                "enMale": "Will do.",
                "frMale": "On s'en charge.",
                "frFemale": "On s'en charge.",
                "deMale": "Sofort.",
                "deFemale": "Sofort."
            },
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        },
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            "NodeId": 74,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "j1MLzC0",
            "Text": "Dagger Wing hopped a shuttle to the space station. I'll contact Harlan... gonna to be tough on them, losing Gall like this.",
            "LocalizedText": {
                "enMale": "Dagger Wing hopped a shuttle to the space station. I'll contact Harlan... gonna to be tough on them, losing Gall like this.",
                "frMale": "La Dague Ail\u00e9e a saut\u00e9 dans une navette pour la station spatiale. Je contacterai Harlan... \u00c7a va \u00eatre un coup dur pour eux, de perdre Gall.",
                "frFemale": "La Dague Ail\u00e9e a saut\u00e9 dans une navette pour la station spatiale. Je contacterai Harlan... \u00c7a va \u00eatre un coup dur pour eux, de perdre Gall.",
                "deMale": "Das Dolchgeschwader ist in eine F\u00e4hre zur Raumstation gestiegen. Ich werde Harlan kontaktieren. Wird hart f\u00fcr sie sein, Gall so zu verlieren.",
                "deFemale": "Das Dolchgeschwader ist in eine F\u00e4hre zur Raumstation gestiegen. Ich werde Harlan kontaktieren. Wird hart f\u00fcr sie sein, Gall so zu verlieren."
            },
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            "ChildIds": [
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        "76": {
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            "QuestRewardB62": "WAQXvS2",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's never easy to lose your CO. But Gall wanted it this way.",
            "LocalizedText": {
                "enMale": "It's never easy to lose your CO. But Gall wanted it this way.",
                "frMale": "\u00c7a n'est jamais facile de perdre son OC. Mais c'\u00e9tait la volont\u00e9 de Gall.",
                "frFemale": "\u00c7a n'est jamais facile de perdre son OC. Mais c'\u00e9tait la volont\u00e9 de Gall.",
                "deMale": "Es ist niemals leicht, seinen Kommandanten zu verlieren. Doch Gall hat es so gewollt.",
                "deFemale": "Es ist niemals leicht, seinen Kommandanten zu verlieren. Doch Gall hat es so gewollt."
            },
            "LocalizedOptionText": {
                "enMale": "I can imagine.",
                "frMale": "J'imagine.",
                "frFemale": "J'imagine.",
                "deMale": "Kann ich mir vorstellen.",
                "deFemale": "Kann ich mir vorstellen."
            },
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "Stb": "str.cnv.location.belsavis.class.trooper.lord_ondorru",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "Harlan's a good guy. He'll get them through it.",
            "LocalizedText": {
                "enMale": "Harlan's a good guy. He'll get them through it.",
                "frMale": "Harlan est un mec bien. Il les aidera \u00e0 tenir le coup.",
                "frFemale": "Harlan est un mec bien. Il les aidera \u00e0 tenir le coup.",
                "deMale": "Harlan ist ein guter Kerl. Er wird sie da durch bringen.",
                "deFemale": "Harlan ist ein guter Kerl. Er wird sie da durch bringen."
            },
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        "78": {
            "NodeId": 78,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 80,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "ZFywBjC",
            "Text": "I doubt your masters have the slightest interest in absolving Dagger Wing's guilt. Better to hold it over them.",
            "LocalizedText": {
                "enMale": "I doubt your masters have the slightest interest in absolving Dagger Wing's guilt. Better to hold it over them.",
                "frMale": "Je doute que vos ma\u00eetres aient le moindre int\u00e9r\u00eat \u00e0 disculper la Dague Ail\u00e9e. Ils feraient mieux de garder \u00e7a pour eux.",
                "frFemale": "Je doute que vos ma\u00eetres aient le moindre int\u00e9r\u00eat \u00e0 disculper la Dague Ail\u00e9e. Ils feraient mieux de garder \u00e7a pour eux.",
                "deMale": "Ich bezweifle, dass Eure Meister Interesse daran haben, das Dolchgeschwader zu rehabilitieren. Es ist viel bequemer, ihnen die Schuld zu geben.",
                "deFemale": "Ich bezweifle, dass Eure Meister Interesse daran haben, das Dolchgeschwader zu rehabilitieren. Es ist viel bequemer, ihnen die Schuld zu geben."
            },
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            "QuestRewardB62": "WAQXvS2",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Gall sacrificed himself to give the Daggers a chance at a clean record.",
            "LocalizedText": {
                "enMale": "Gall sacrificed himself to give the Daggers a chance at a clean record.",
                "frMale": "Gall s'est sacrifi\u00e9 pour donner aux hommes de la Dague une chance d'\u00eatre blanchis.",
                "frFemale": "Gall s'est sacrifi\u00e9 pour donner aux hommes de la Dague une chance d'\u00eatre blanchis.",
                "deMale": "Gall hat sich selbst geopfert, um den Dolchen die M\u00f6glichkeit zu geben, ihren Namen reinzuwaschen.",
                "deFemale": "Gall hat sich selbst geopfert, um den Dolchen die M\u00f6glichkeit zu geben, ihren Namen reinzuwaschen."
            },
            "LocalizedOptionText": {
                "enMale": "At least we got Ondorru.",
                "frMale": "Au moins, on a Ondorru.",
                "frFemale": "Au moins, on a Ondorru.",
                "deMale": "Wenigstens haben wir Ondorru.",
                "deFemale": "Wenigstens haben wir Ondorru."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Daggers are headed for the front lines--no room for distractions.",
            "LocalizedText": {
                "enMale": "The Daggers are headed for the front lines--no room for distractions.",
                "frMale": "La Dague est attendue au front. Il n'y a pas de place pour la distraction.",
                "frFemale": "La Dague est attendue au front. Il n'y a pas de place pour la distraction.",
                "deMale": "Die Dolche sind unterwegs zur Front. Da ist kein Platz f\u00fcr Ablenkungen.",
                "deFemale": "Die Dolche sind unterwegs zur Front. Da ist kein Platz f\u00fcr Ablenkungen."
            },
            "LocalizedOptionText": {
                "enMale": "They'd better get over it.",
                "frMale": "Ils feraient mieux de s'en remettre.",
                "frFemale": "Ils feraient mieux de s'en remettre.",
                "deMale": "Sie m\u00fcssen dar\u00fcber hinwegkommen.",
                "deFemale": "Sie m\u00fcssen dar\u00fcber hinwegkommen."
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            "AffectionRewardEventsB62": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "I'm not surprised. Still... don't think any of them would've wanted to trade their reputations for Gall.",
            "LocalizedText": {
                "enMale": "I'm not surprised. Still... don't think any of them would've wanted to trade their reputations for Gall.",
                "frMale": "\u00c7a m'\u00e9tonne pas. Ceci dit... croyez pas qu'aucun d'eux aurait voulu sacrifier Gall pour leur r\u00e9putation.",
                "frFemale": "\u00c7a m'\u00e9tonne pas. Ceci dit... croyez pas qu'aucun d'eux aurait voulu sacrifier Gall pour leur r\u00e9putation.",
                "deMale": "Ich bin nicht \u00fcberrascht. Dennoch ... Ich glaube nicht, dass einer von ihnen seinen Ruf gegen Gall tauschen wollte.",
                "deFemale": "Ich bin nicht \u00fcberrascht. Dennoch ... Ich glaube nicht, dass einer von ihnen seinen Ruf gegen Gall tauschen wollte."
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            "SpeakerB62Id": "j1MLzC0",
            "Text": "Better get this Sith out of here before he wakes up. Been a pleasure working with you, Major. Take care out there.",
            "LocalizedText": {
                "enMale": "Better get this Sith out of here before he wakes up. Been a pleasure working with you, Major. Take care out there.",
                "frMale": "On va rentrer ce Sith avant qu'il se r\u00e9veille. \u00c7a a \u00e9t\u00e9 un plaisir de travailler avec vous, Major. Prenez soin de vous.",
                "frFemale": "On va rentrer ce Sith avant qu'il se r\u00e9veille. \u00c7a a \u00e9t\u00e9 un plaisir de travailler avec vous, Major. Prenez soin de vous.",
                "deMale": "Bringen wir diesen Sith hier raus, bevor er aufwacht. Es war eine Freude, mit Euch zusammenzuarbeiten, Major. Seid vorsichtig da drau\u00dfen.",
                "deFemale": "Bringen wir diesen Sith hier raus, bevor er aufwacht. Es war eine Freude, mit Euch zusammenzuarbeiten, Major. Seid vorsichtig da drau\u00dfen."
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "I... you... ugh.",
            "LocalizedText": {
                "enMale": "I... you... ugh.",
                "frMale": "Je... vous... ugh.",
                "frFemale": "Je... vous... ugh.",
                "deMale": "Ich ... Ihr ... Ugh.",
                "deFemale": "Ich ... Ihr ... Ugh."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0vUD5WF",
            "Text": "Ahem... their markings, my lord. They're from Havoc Squad. Sir.",
            "LocalizedText": {
                "enMale": "Ahem... their markings, my lord. They're from Havoc Squad. Sir.",
                "frMale": "Hum... Leurs symboles... Ils sont de l'escouade du Chaos. Excellence.",
                "frFemale": "Hum... Leurs symboles... Ils sont de l'escouade du Chaos. Excellence.",
                "deMale": "\u00c4hm... ihre Abzeichen, mein Lord. Sie sind vom Chaostrupp. Sir.",
                "deFemale": "\u00c4hm... ihre Abzeichen, mein Lord. Sie sind vom Chaostrupp. Sir."
            },
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            "SpeakerB62Id": "0000000",
            "Text": "I find your empty chatter amusing.",
            "LocalizedText": {
                "enMale": "I find your empty chatter amusing.",
                "frMale": "J'adore les gens qui parlent dans le vide.",
                "frFemale": "J'adore les gens qui parlent dans le vide.",
                "deMale": "Dieses leere Geschw\u00e4tz am\u00fcsiert mich.",
                "deFemale": "Dieses leere Geschw\u00e4tz am\u00fcsiert mich."
            },
            "LocalizedOptionText": {
                "enMale": "Full of yourself, aren't you?",
                "frMale": "Vous \u00eates fier de vous, pas vrai ?",
                "frFemale": "Vous \u00eates fier de vous, pas vrai ?",
                "deMale": "Ihr findet Euch ja richtig toll.",
                "deFemale": "Ihr findet Euch ja richtig toll."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "You're fortunate to be so delusional. You can go to your grave feeling like a hero, instead of an idiot.",
            "LocalizedText": {
                "enMale": "You're fortunate to be so delusional. You can go to your grave feeling like a hero, instead of an idiot.",
                "frMale": "Vous avez de la chance d'\u00eatre aussi na\u00eff. Vous allez mourir en vous sentant h\u00e9ro\u00efque plut\u00f4t que stupide.",
                "frFemale": "Vous avez de la chance d'\u00eatre aussi na\u00eff. Vous allez mourir en vous sentant h\u00e9ro\u00efque plut\u00f4t que stupide.",
                "deMale": "Ihr habt Gl\u00fcck, dass Ihr diesem Wahn verfallen seid. Ihr k\u00f6nnt Euch wie ein Held f\u00fchlen, wenn Ihr Euer Grab betretet, statt wie ein Versager.",
                "deFemale": "Ihr habt Gl\u00fcck, dass Ihr diesem Wahn verfallen seid. Ihr k\u00f6nnt Euch wie ein Held f\u00fchlen, wenn Ihr Euer Grab betretet, statt wie ein Versager."
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "Some room please, Captain--I'm feeling rather inspired. Let's begin.",
            "LocalizedText": {
                "enMale": "Some room please, Captain--I'm feeling rather inspired. Let's begin.",
                "frMale": "Faites place je vous prie, Capitaine. Je me sens inspir\u00e9. Commen\u00e7ons.",
                "frFemale": "Faites place je vous prie, Capitaine. Je me sens inspir\u00e9. Commen\u00e7ons.",
                "deMale": "Gebt mir etwas Raum, Captain - ich f\u00fchle mich so inspiriert. Fangen wir an.",
                "deFemale": "Gebt mir etwas Raum, Captain - ich f\u00fchle mich so inspiriert. Fangen wir an."
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            "SpeakerB62Id": "ZFywBjC",
            "Text": "Surely even the Republic isn't desperate enough to employ deaf soldiers.",
            "LocalizedText": {
                "enMale": "Surely even the Republic isn't desperate enough to employ deaf soldiers.",
                "frMale": "Je doute que la R\u00e9publique soit assez d\u00e9sesp\u00e9r\u00e9e pour engager des soldats sourds.",
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                "deMale": "Selbst die Republik kann nicht so verzweifelt sein, dass sie taube Soldaten verpflichtet.",
                "deFemale": "Selbst die Republik kann nicht so verzweifelt sein, dass sie taube Soldaten verpflichtet."
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