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cnv.location.tatooine.class.trooper.cana

  • 1. - Thank you, stranger. We all owe you our lives.
  • 2. - Is it... is it over? Are they all dead?
    Progresses:
    • 208. Option - Affirmative, all clear.Player - You're safe now.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 7. Option - Dead as droids can be.Player - Since they were never technically alive, I settled for blowing them apart.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
    • 9. Option - Would we be here otherwise?Player - Don't start thanking me all at once.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 10. - You did it! You really did it! We're safe, Benett, we're safe!
        • 12. - Ungh... good. Good.
          • 14. - We owe you our lives. I wish there was some way we could repay you.
            • 210. Option - No need--just doing my job.Player - It's my duty as a Jedi to help.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 18. - You're a true hero. I'll never forget what you've done here today. None of us will.
            • 211. Option - You could always pay me.Player - A pile of credits. +50
              +200 Influence : approves.
              +200 Influence : approves.
              • 22. - Of course! Yes, here, I'll collect credits from everyone. Everyone! Everyone, listen!
                • 23. <Non-dialogue segment.>
                  • 24. - These soldiers saved our lives. Please, anything you can spare to reward them would mean a lot.
                    • 25. <Non-dialogue segment.>
                      • 26. - You will be documenting and forwarding this type-four income to our CO for appropriate allocation, won't you, Lieutenant?
                        • 27. Option - Yes, of course.Player - I'll be sure to keep my paperwork up-to-date, Sergeant.
                          +200 Influence : approves.
                        • 29. Option - I guess I will now.Player - Thanks for spoiling the fun, Dorne.
                          +50 Influence : disapproves.
                          • 212. - It's not "fun," Lieutenant, it's profiteering.
                        • 33. Option - Not a chance.Player - Haven't you ever heard of "supplementary income"?
                          +50 Influence : disapproves.
                          • 34. - I believe the words you're looking for are "unlawful solicitation of civilians, punishable by seven to ten months imprisonment," Lieutenant.
                      • 41. - Nice. Never know when Command might tighten the expense account. But we'd better not advertise--this sort of thing is against regs.
                        • 42. Option - Thanks, Sergeant.Player - I like to think I'm pretty resourceful.
                          • 43. - A good idea is a good idea, boss.
                        • 46. Option - Regs or no, we need the money.Player - If you can keep a secret, so can I, Sergeant.
                        • 52. Option - Keep your mouth shut, then.Player - If you go blabbing about this, I won't be happy.
                      • 219. - Good people of Tatooine! As representatives of the Galactic Republic, we're honored to receive your donations. They will help combat tyranny across the galaxy!
                  • 56. - This soldier saved our lives--whatever you can spare for a reward, please, let's show some gratitude.
                    • 58. - There you go, stranger. I'm sorry it isn't more, but hopefully it will help you save other people like us down the line.
                      • 61. Option - Thank you very much.Player - Your support is appreciated, ma'am.
                        • 62. - Our pleasure.
                      • 215. Option - We'll get by.Player - It will do.
                      • 216. Option - This is it?Player - So that's it?
                        • 68. - I know you deserve so much more, but this is all we have to give.
            • 71. Option - Maybe an "alternative" reward?Player - I'm sure a pretty girl like you could think of some way to reward me. +50
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 72. - Lieutenant! Soliciting payment of this nature is a clear violation of any number of service codes and protocols!
                • 75. Option - Jealous?Player - Don't worry, Elara. I won't let her come between us.
                  +50 Influence : disapproves.
                  • 76. - I--you--this isn't--Lieutenant! This behavior is utterly inappropriate for an officer of the Army of the Galactic Republic!
                • 79. Option - Who's in charge here?Player - You don't call the shots, Dorne. I do.
                  +50 Influence : disapproves.
                  • 80. - Perhaps so, sir. But regulations apply to all of us, regardless of rank.
              • 83. - You've got to be kidding me. Lieutenant, I don't remember this being on the mission objective list.
                • 217. Option - You're right, Sergeant.Player - I'm sorry. I was out of line.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 88. Option - So what?Player - Maybe this isn't on your objective list, Jorgan, but it's always on mine.
                  +50 Influence : disapproves.
                  • 89. - The job we've got is way too big to be wasting time here, Lieutenant.
                • 92. Option - You aren't in charge here.Player - This is my op, Jorgan--not yours.
                  +50 Influence : disapproves.
                  • 93. - Don't be ridiculous. We've got a job to do, and all we're doing here is wasting time.
              • 222. - Very insightful, sir--her inoffensive aesthetics make her an excellent candidate for promotional materials. She could tell her story of Republic heroism firsthand for the masses!
                • 224. Option - Oh, yes, of course.Player - Yes. What the droid said. That's what I meant.
                  +200 Influence : approves.
                  • 230. - I, uh, I don't think I'd be ready for anything like that just yet.
                • 223. Option - That isn't what I meant.Player - Promotional materials aren't exactly what I had in mind, Forex.
                  • 231. - Really? I don't understand, why would you--
                • 226. Option - Quiet, 4X.Player - I didn't ask for your advice.
                  +50 Influence : disapproves.
                  • 227. - My apologies, Lieutenant. But it really is a brilliant idea!
              • 96. - I, uh, I hadn't... I didn't really think of--of anything like that. And, uh, well, there's really nowhere for us to go, uh, privately, now.
                • 98. - We, uh, we should really be getting Benett and these others to a med center. Farewell to you, soldier.
            • 102. Option - I don't need your gratitude.Player - Just try not to get blown up again, I'm a busy woman.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 103. - Um, o--okay. We'll, uh, we'll do our best.
                • 105. - Thanks again, stranger.
                  • 106. <Conversation Exit>
  • 107. - Aaaahh!
  • 108. - Ungh... wha... who, who's there?
    • 110. - Just hang in there, Benett. I'm Cana, I'm your neighbor, remember? You... you're going to be okay. Just try not to move, all right?
      • 112. - Uh, o--okay, sure. But, but my leg... ungh....
        • 113. Option - Help is here.Player - Don't worry, you'll be safe now.
          +200 Influence : approves.
          +200 Influence : approves.
          • 114. - Hear that, Benett? You're going to be just fine.
            • 115. <Non-dialogue segment.>
        • 207. Option - Did anyone see what happened?Player - What happened here?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 119. - I'm... I'm not sure, it all happened so fast.
            • 120. <Non-dialogue segment.>
        • 128. Option - I need answers, people.Player - Who isn't too busy dying to tell me what happened here?
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 131. - I can see to this man's wounds. Sir? Can you hear me? I need you to tell me your name, sir.
            • 133. - Wh--what? I--I'm Benett. Are you a doctor?
              • 135. - Is he... will he be alright? Can you take care of him?
                • 136. Option - He's in good hands.Player - The sergeant will get your friend patched up.
                  +200 Influence : approves.
                • 140. Option - Don't get your hopes up.Player - She's a medic, not a miracle worker.
                  +50 Influence : disapproves.
                  • 141. - I'll have this man stabilized momentarily, but he will still require rapid evacuation to the nearest medical facility.
                    • 143. - Thank goodness. We're so lucky you arrived when you did.
                • 138. Option - Did you see what happened?Player - Were you here when the bomb went off, ma'am?
                  • 147. - I--I was outside. I'd just stepped out, and all of a sudden I'm facedown in the sand half a block away.
          • 150. - I--I think I'm the only person who lives here who wasn't hurt. I was just up the street, heading for the market....
            • 152. - One second I was walking, the next I was facedown in the street. I didn't even see the explosion--I just felt it.
              • 153. Option - Sounds like a close call.Player - You're lucky to be alive, ma'am.
                +200 Influence : approves.
                +200 Influence : approves.
                • 154. - Yes, I... if I'd left just a few seconds later, I'd have still been inside.
              • 161. Option - This doesn't make sense.Player - Why would someone attack this building?
                +200 Influence : approves.
                • 162. - I--I don't know. I can't think of any reason at all. It's just an apartment building!
              • 165. Option - Awfully convenient timing.Player - Gone just before the bomb blew. Lucky you.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 166. - Wh--what do you mean? Are you accusing me of doing this? Why would I ever do such a thing?
                  • 168. - Droid... it was a droid. Walked in the f--front door and boom--everything went white.
                    • 169. Option - Sneaky, very sneaky.Player - A bomb hidden inside a droid... no wonder no one saw it coming.
                      • 170. - Y--yes, I--I'm sure of it.
                    • 173. Option - Must've been a huge blast.Player - Hard to believe a single droid could do so much damage.
                      +50 Influence : disapproves.
                      • 174. - That's... th--that's what I saw.
                    • 177. Option - Is he hallucinating?Player - What'd you give this guy, Dorne?
                      • 178. - A standard three-by-three perigen patch, Lieutenant--nothing that would cause hallucinations or disorientation.
                    • 181. Option - You don't know what you saw.Player - You're in shock, sir, you could've seen anything.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 184. - I--I know what I s--saw... I'm sure of it.
                        • 186. - Oh... oh no... oh no, no, no, no! Over there! In the doorway!
                          • 206. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.tatooine.class.trooper.cana
Other Sites:
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            "Text": "Thank you, stranger. We all owe you our lives.",
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                "enMale": "Thank you, stranger. We all owe you our lives.",
                "frMale": "Merci, \u00e9tranger. Nous vous devons tous la vie.",
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                "deMale": "Danke, Fremdling. Wir alle verdanken Euch unser Leben.",
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            "Text": "Is it... is it over? Are they all dead?",
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                "enMale": "Is it... is it over? Are they all dead?",
                "frMale": "C'est... c'est fini ? Ils sont tous morts ?",
                "frFemale": "C'est... c'est fini ? Ils sont tous morts ?",
                "deMale": "Ist es ... ist es vorbei? Sind sie alle tot?",
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            "Text": "Since they were never technically alive, I settled for blowing them apart.",
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                "enMale": "Since they were never technically alive, I settled for blowing them apart.",
                "frMale": "\u00c9tant donn\u00e9 que techniquement, ils n'ont jamais \u00e9t\u00e9 vivants, disons qu'ils sont en pi\u00e8ces.",
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                "deMale": "Da sie technisch gesehen nie lebendig waren, begn\u00fcge ich mich damit, sie auseinander genommen zu haben.",
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                "enMale": "Dead as droids can be.",
                "frMale": "Si on peut dire.",
                "frFemale": "Si on peut dire.",
                "deMale": "So tot wie Droiden sein k\u00f6nnen.",
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
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            "Text": "Don't start thanking me all at once.",
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                "enMale": "Don't start thanking me all at once.",
                "frMale": "Ne me remerciez pas tous en m\u00eame temps.",
                "frFemale": "Ne me remerciez pas tous en m\u00eame temps.",
                "deMale": "Dankt mir nicht alle auf einmal.",
                "deFemale": "Dankt mir nicht alle auf einmal."
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                "enMale": "Would we be here otherwise?",
                "frMale": "Est-ce qu'on serait encore l\u00e0, sinon ?",
                "frFemale": "Est-ce qu'on serait encore l\u00e0, sinon ?",
                "deMale": "W\u00e4ren wir sonst hier?",
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "You did it! You really did it! We're safe, Benett, we're safe!",
            "LocalizedText": {
                "enMale": "You did it! You really did it! We're safe, Benett, we're safe!",
                "frMale": "Vous avez r\u00e9ussi ! Vous avez r\u00e9ussi ! On est vivants, Benett, on est vivants !",
                "frFemale": "Vous avez r\u00e9ussi ! Vous avez r\u00e9ussi ! On est vivants, Benett, on est vivants !",
                "deMale": "Ihr habt es geschafft! Ihr habt es wirklich geschafft! Wir sind in Sicherheit, Benett!",
                "deFemale": "Ihr habt es geschafft! Ihr habt es wirklich geschafft! Wir sind in Sicherheit, Benett!"
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            "Text": "Ungh... good. Good.",
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                "enMale": "Ungh... good. Good.",
                "frMale": "Ungh... bien. Bien.",
                "frFemale": "Ungh... bien. Bien.",
                "deMale": "Arggh ... gut. Gut.",
                "deFemale": "Arggh ... gut. Gut."
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            "Text": "We owe you our lives. I wish there was some way we could repay you.",
            "LocalizedText": {
                "enMale": "We owe you our lives. I wish there was some way we could repay you.",
                "frMale": "On vous doit la vie. Dites-moi comment vous remercier.",
                "frFemale": "On vous doit la vie. Dites-moi comment vous remercier.",
                "deMale": "Wir verdanken Euch unser Leben. Ich w\u00fcnschte, ich k\u00f6nnte Euch das irgendwie vergelten.",
                "deFemale": "Wir verdanken Euch unser Leben. Ich w\u00fcnschte, ich k\u00f6nnte Euch das irgendwie vergelten."
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "You're a true hero. I'll never forget what you've done here today. None of us will.",
            "LocalizedText": {
                "enMale": "You're a true hero. I'll never forget what you've done here today. None of us will.",
                "frMale": "Vous \u00eates un vrai h\u00e9ros. Je n'oublierai jamais ce que vous avez fait pour nous. Jamais.",
                "frFemale": "Vous \u00eates une vraie h\u00e9ro\u00efne. Je n'oublierai jamais ce que vous avez fait pour nous. Jamais.",
                "deMale": "Ihr seid ein wahrer Held. Ich werde nie vergessen, was Ihr hier heute getan habt. Niemand wird das.",
                "deFemale": "Ihr seid ein wahrer Held. Ich werde nie vergessen, was Ihr hier heute getan habt. Niemand wird das."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "Of course! Yes, here, I'll collect credits from everyone. Everyone! Everyone, listen!",
            "LocalizedText": {
                "enMale": "Of course! Yes, here, I'll collect credits from everyone. Everyone! Everyone, listen!",
                "frMale": "Bien s\u00fbr ! Oui, oui, je vais demander des cr\u00e9dits aux autres. \u00c9coutez ! \u00c9coutez tous !",
                "frFemale": "Bien s\u00fbr ! Oui, oui, je vais demander des cr\u00e9dits aux autres. \u00c9coutez ! \u00c9coutez tous !",
                "deMale": "Nat\u00fcrlich! Ja, hier, ich werde Credits von allen sammeln. H\u00f6rt mal alle her!",
                "deFemale": "Nat\u00fcrlich! Ja, hier, ich werde Credits von allen sammeln. H\u00f6rt mal alle her!"
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "These soldiers saved our lives. Please, anything you can spare to reward them would mean a lot.",
            "LocalizedText": {
                "enMale": "These soldiers saved our lives. Please, anything you can spare to reward them would mean a lot.",
                "frMale": "Ces soldats nous ont sauv\u00e9s. S'il vous pla\u00eet, donnez tout ce que vous pouvez pour les remercier.",
                "frFemale": "Ces soldats nous ont sauv\u00e9s. S'il vous pla\u00eet, donnez tout ce que vous pouvez pour les remercier.",
                "deMale": "Diese Soldaten haben uns das Leben gerettet. Bitte, alles, was Ihr zur Belohnung entbehren k\u00f6nnt, bedeutet sehr viel.",
                "deFemale": "Diese Soldaten haben uns das Leben gerettet. Bitte, alles, was Ihr zur Belohnung entbehren k\u00f6nnt, bedeutet sehr viel."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "You will be documenting and forwarding this type-four income to our CO for appropriate allocation, won't you, Lieutenant?",
            "LocalizedText": {
                "enMale": "You will be documenting and forwarding this type-four income to our CO for appropriate allocation, won't you, Lieutenant?",
                "frMale": "Vous allez consigner et envoyer cette somme \u00e0 notre OC pour qu'elle prenne les mesures n\u00e9cessaires, n'est-ce pas, Lieutenant ?",
                "frFemale": "Vous allez consigner et envoyer cette somme \u00e0 notre OC pour qu'elle prenne les mesures n\u00e9cessaires, n'est-ce pas, Lieutenant ?",
                "deMale": "Ihr werdet diese Eink\u00fcnfte des Typs 4 unserem Kommandanten zur angemessenen Verteilung offenlegen, nicht wahr, Lieutenant?",
                "deFemale": "Ihr werdet diese Eink\u00fcnfte des Typs 4 unserem Kommandanten zur angemessenen Verteilung offenlegen, nicht wahr, Lieutenant?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll be sure to keep my paperwork up-to-date, Sergeant.",
            "LocalizedText": {
                "enMale": "I'll be sure to keep my paperwork up-to-date, Sergeant.",
                "frMale": "Je veillerai \u00e0 tenir les comptes \u00e0 jour, Sergent.",
                "frFemale": "Je veillerai \u00e0 tenir les comptes \u00e0 jour, Sergent.",
                "deMale": "Ich werde sicherstellen, dass meine Unterlagen aktuell sind, Sergeant.",
                "deFemale": "Ich werde sicherstellen, dass meine Unterlagen aktuell sind, Sergeant."
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            "LocalizedOptionText": {
                "enMale": "Yes, of course.",
                "frMale": "Oui, bien s\u00fbr.",
                "frFemale": "Oui, bien s\u00fbr.",
                "deMale": "Ja, nat\u00fcrlich.",
                "deFemale": "Ja, nat\u00fcrlich."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Thanks for spoiling the fun, Dorne.",
            "LocalizedText": {
                "enMale": "Thanks for spoiling the fun, Dorne.",
                "frMale": "Merci de g\u00e2cher mon plaisir, Dorne.",
                "frFemale": "Merci de g\u00e2cher mon plaisir, Dorne.",
                "deMale": "Danke, dass Ihr mir den Spa\u00df verderbt, Dorne.",
                "deFemale": "Danke, dass Ihr mir den Spa\u00df verderbt, Dorne."
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            "LocalizedOptionText": {
                "enMale": "I guess I will now.",
                "frMale": "J'imagine que je n'ai plus le choix.",
                "frFemale": "J'imagine que je n'ai plus le choix.",
                "deMale": "Das werde ich nun wohl.",
                "deFemale": "Das werde ich nun wohl."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Very good, Lieutenant.",
            "LocalizedText": {
                "enMale": "Very good, Lieutenant.",
                "frMale": "Tr\u00e8s bien, Lieutenant.",
                "frFemale": "Tr\u00e8s bien, Lieutenant.",
                "deMale": "Sehr sch\u00f6n, Lieutenant.",
                "deFemale": "Sehr sch\u00f6n, Lieutenant."
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            "SpeakerB62Id": "0000000",
            "Text": "Haven't you ever heard of \"supplementary income\"?",
            "LocalizedText": {
                "enMale": "Haven't you ever heard of \"supplementary income\"?",
                "frMale": "Vous avez jamais entendu parler de la prime exceptionnelle ?",
                "frFemale": "Vous avez jamais entendu parler de la prime exceptionnelle ?",
                "deMale": "Habt Ihr noch nie von \"Nebenverdiensten\" geh\u00f6rt?",
                "deFemale": "Habt Ihr noch nie von \"Nebenverdiensten\" geh\u00f6rt?"
            },
            "LocalizedOptionText": {
                "enMale": "Not a chance.",
                "frMale": "Pas question.",
                "frFemale": "Pas question.",
                "deMale": "Auf keinen Fall.",
                "deFemale": "Auf keinen Fall."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "I believe the words you're looking for are \"unlawful solicitation of civilians, punishable by seven to ten months imprisonment,\" Lieutenant.",
            "LocalizedText": {
                "enMale": "I believe the words you're looking for are \"unlawful solicitation of civilians, punishable by seven to ten months imprisonment,\" Lieutenant.",
                "frMale": "J'imagine que vous voulez parler de \"fraude envers des civils, passible de sept \u00e0 dix mois d'emprisonnement\", Lieutenant.",
                "frFemale": "J'imagine que vous voulez parler de \"fraude envers des civils, passible de sept \u00e0 dix mois d'emprisonnement\", Lieutenant.",
                "deMale": "Ihr sucht wohl nach dem Ausdruck \"illegale N\u00f6tigung von Zivilisten, Strafausma\u00df sieben bis zehn Monate Gef\u00e4ngnis\", Lieutenant.",
                "deFemale": "Ihr sucht wohl nach dem Ausdruck \"illegale N\u00f6tigung von Zivilisten, Strafausma\u00df sieben bis zehn Monate Gef\u00e4ngnis\", Lieutenant."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Nice. Never know when Command might tighten the expense account. But we'd better not advertise--this sort of thing is against regs.",
            "LocalizedText": {
                "enMale": "Nice. Never know when Command might tighten the expense account. But we'd better not advertise--this sort of thing is against regs.",
                "frMale": "Parfait. On sait jamais, si le commandement nous r\u00e9duit le budget. Mais mieux vaut ne pas le crier sur tous les toits, ce genre de choses, c'est contre le r\u00e8glement.",
                "frFemale": "Parfait. On sait jamais, si le commandement nous r\u00e9duit le budget. Mais mieux vaut ne pas le crier sur tous les toits, ce genre de choses, c'est contre le r\u00e8glement.",
                "deMale": "Nett. Man wei\u00df nie, wann das Kommando das Spesenkonto drosselt. Aber wir h\u00e4ngen es besser nicht an die gro\u00dfe Glocke - so etwas ist gegen die Regeln.",
                "deFemale": "Nett. Man wei\u00df nie, wann das Kommando das Spesenkonto drosselt. Aber wir h\u00e4ngen es besser nicht an die gro\u00dfe Glocke - so etwas ist gegen die Regeln."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "I like to think I'm pretty resourceful.",
            "LocalizedText": {
                "enMale": "I like to think I'm pretty resourceful.",
                "frMale": "J'aime \u00e0 penser que je suis plein de ressources.",
                "frFemale": "J'aime \u00e0 penser que je suis pleine de ressources.",
                "deMale": "Mir gef\u00e4llt die Vorstellung, dass ich ziemlich einfallsreich bin.",
                "deFemale": "Mir gef\u00e4llt die Vorstellung, dass ich ziemlich einfallsreich bin."
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            "LocalizedOptionText": {
                "enMale": "Thanks, Sergeant.",
                "frMale": "Merci, Sergent.",
                "frFemale": "Merci, Sergent.",
                "deMale": "Danke, Sergeant.",
                "deFemale": "Danke, Sergeant."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "A good idea is a good idea, boss.",
            "LocalizedText": {
                "enMale": "A good idea is a good idea, boss.",
                "frMale": "Une bonne id\u00e9e est une bonne id\u00e9e, Lieutenant.",
                "frFemale": "Une bonne id\u00e9e est une bonne id\u00e9e, Lieutenant.",
                "deMale": "Eine gute Idee ist und bleibt eine gute Idee, Boss.",
                "deFemale": "Eine gute Idee ist und bleibt eine gute Idee, Boss."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "If you can keep a secret, so can I, Sergeant.",
            "LocalizedText": {
                "enMale": "If you can keep a secret, so can I, Sergeant.",
                "frMale": "Si vous savez garder un secret, moi aussi, Sergent.",
                "frFemale": "Si vous savez garder un secret, moi aussi, Sergent.",
                "deMale": "Wenn Ihr ein Geheimnis bewahren k\u00f6nnt, ich kann es auch, Sergeant.",
                "deFemale": "Wenn Ihr ein Geheimnis bewahren k\u00f6nnt, ich kann es auch, Sergeant."
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            "LocalizedOptionText": {
                "enMale": "Regs or no, we need the money.",
                "frMale": "R\u00e8glement ou pas, il nous faut cet argent.",
                "frFemale": "R\u00e8glement ou pas, il nous faut cet argent.",
                "deMale": "Regeln hin oder her, wir brauchen das Geld.",
                "deFemale": "Regeln hin oder her, wir brauchen das Geld."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 52,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you go blabbing about this, I won't be happy.",
            "LocalizedText": {
                "enMale": "If you go blabbing about this, I won't be happy.",
                "frMale": "Ne vous avisez pas d'en parler, je pourrais mal le prendre.",
                "frFemale": "Ne vous avisez pas d'en parler, je pourrais mal le prendre.",
                "deMale": "Wenn Ihr das ausplaudert, bin ich nicht erfreut.",
                "deFemale": "Wenn Ihr das ausplaudert, bin ich nicht erfreut."
            },
            "LocalizedOptionText": {
                "enMale": "Keep your mouth shut, then.",
                "frMale": "Fermez-la, alors.",
                "frFemale": "Fermez-la, alors.",
                "deMale": "Dann verliert kein Wort dar\u00fcber.",
                "deFemale": "Dann verliert kein Wort dar\u00fcber."
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "My lips are sealed.",
            "LocalizedText": {
                "enMale": "My lips are sealed.",
                "frMale": "Je suis une tombe.",
                "frFemale": "Je suis une tombe.",
                "deMale": "Meine Lippen sind versiegelt.",
                "deFemale": "Meine Lippen sind versiegelt."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 56,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "uXXNaE8",
            "Text": "This soldier saved our lives--whatever you can spare for a reward, please, let's show some gratitude.",
            "LocalizedText": {
                "enMale": "This soldier saved our lives--whatever you can spare for a reward, please, let's show some gratitude.",
                "frMale": "Ce soldat nous a sauv\u00e9s. Montrez-lui votre gratitude et donnez ce que vous pouvez pour le remercier.",
                "frFemale": "Ce soldat nous a sauv\u00e9s. Montrez-lui votre gratitude et donnez ce que vous pouvez pour la remercier.",
                "deMale": "Dieser Soldat rettete uns das Leben - bitte, was auch immer Ihr als Belohnung entbehren k\u00f6nnt, zeigen wir unseren Dank.",
                "deFemale": "Dieser Soldat rettete uns das Leben - bitte, was auch immer Ihr als Belohnung entbehren k\u00f6nnt, zeigen wir unseren Dank."
            },
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            "NodeId": 57,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "58": {
            "NodeId": 58,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141037169768673e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "uXXNaE8",
            "Text": "There you go, stranger. I'm sorry it isn't more, but hopefully it will help you save other people like us down the line.",
            "LocalizedText": {
                "enMale": "There you go, stranger. I'm sorry it isn't more, but hopefully it will help you save other people like us down the line.",
                "frMale": "Et voil\u00e0, \u00e9tranger. J'aurais esp\u00e9r\u00e9 qu'il y ait plus, mais avec un peu de chance, \u00e7a vous permettra de sauver d'autres gens comme nous.",
                "frFemale": "Et voil\u00e0, \u00e9trang\u00e8re. J'aurais esp\u00e9r\u00e9 qu'il y ait plus, mais avec un peu de chance, \u00e7a vous permettra de sauver d'autres gens comme nous.",
                "deMale": "Hier, bitte, Fremdling. Es tut mir leid, dass es nicht mehr ist, aber hoffentlich hilft es Euch, zuk\u00fcnftig andere Leute wie uns zu retten.",
                "deFemale": "Hier, bitte, Fremdling. Es tut mir leid, dass es nicht mehr ist, aber hoffentlich hilft es Euch, zuk\u00fcnftig andere Leute wie uns zu retten."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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            "NodeId": 61,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your support is appreciated, ma'am.",
            "LocalizedText": {
                "enMale": "Your support is appreciated, ma'am.",
                "frMale": "\u00c7a me fait tr\u00e8s plaisir, Madame.",
                "frFemale": "\u00c7a me fait tr\u00e8s plaisir, Madame.",
                "deMale": "Eure Unterst\u00fctzung bedeutet viel, Ma'am.",
                "deFemale": "Eure Unterst\u00fctzung bedeutet viel, Ma'am."
            },
            "LocalizedOptionText": {
                "enMale": "Thank you very much.",
                "frMale": "Merci beaucoup.",
                "frFemale": "Merci beaucoup.",
                "deMale": "Vielen Dank.",
                "deFemale": "Vielen Dank."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "uXXNaE8",
            "Text": "Our pleasure.",
            "LocalizedText": {
                "enMale": "Our pleasure.",
                "frMale": "\u00c0 nous aussi.",
                "frFemale": "\u00c0 nous aussi.",
                "deMale": "Es ist uns eine Freude.",
                "deFemale": "Es ist uns eine Freude."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 63,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 68,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "uXXNaE8",
            "Text": "I know you deserve so much more, but this is all we have to give.",
            "LocalizedText": {
                "enMale": "I know you deserve so much more, but this is all we have to give.",
                "frMale": "Je sais que vous m\u00e9ritez plus, mais c'est tout ce que nous pouvons faire.",
                "frFemale": "Je sais que vous m\u00e9ritez plus, mais c'est tout ce que nous pouvons faire.",
                "deMale": "Ich wei\u00df, Ihr verdient so viel mehr, aber mehr haben wir nicht zu geben.",
                "deFemale": "Ich wei\u00df, Ihr verdient so viel mehr, aber mehr haben wir nicht zu geben."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 69,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "FqYpI0C",
            "ActionQuest": 0,
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            "AlignmentGain": "SmallDark",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sure a pretty girl like you could think of some way to reward me.",
            "LocalizedText": {
                "enMale": "I'm sure a pretty girl like you could think of some way to reward me.",
                "frMale": "Je suis s\u00fbr qu'une jolie fille comme vous pourrait me remercier autrement.",
                "frFemale": "Je suis s\u00fbr qu'une jolie fille comme vous pourrait me remercier autrement.",
                "deMale": "Ich bin mir sicher, ein h\u00fcbsches M\u00e4dchen wie Ihr findet einen Weg, mich zu belohnen.",
                "deFemale": "Ich bin mir sicher, ein h\u00fcbsches M\u00e4dchen wie Ihr findet einen Weg, mich zu belohnen."
            },
            "LocalizedOptionText": {
                "enMale": "Maybe an \"alternative\" reward?",
                "frMale": "Vous avez peut-\u00eatre \"autre chose\" ?",
                "frFemale": "Vous avez peut-\u00eatre \"autre chose\" ?",
                "deMale": "Vielleicht eine \"alternative\" Belohnung?",
                "deFemale": "Vielleicht eine \"alternative\" Belohnung?"
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            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "NodeId": 72,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MZV00o6",
            "Text": "Lieutenant! Soliciting payment of this nature is a clear violation of any number of service codes and protocols!",
            "LocalizedText": {
                "enMale": "Lieutenant! Soliciting payment of this nature is a clear violation of any number of service codes and protocols!",
                "frMale": "Lieutenant ! Forcer la main pour une r\u00e9compense de cette nature va \u00e0 l'encontre de nombreux codes de service et protocoles !",
                "frFemale": "Lieutenant ! Forcer la main pour une r\u00e9compense de cette nature va \u00e0 l'encontre de nombreux codes de service et protocoles !",
                "deMale": "Lieutenant! Eine Bezahlung dieser Art zu erbitten ist ein klarer Versto\u00df gegen unz\u00e4hlige Dienstvorschriften und Protokolle!",
                "deFemale": "Lieutenant! Eine Bezahlung dieser Art zu erbitten ist ein klarer Versto\u00df gegen unz\u00e4hlige Dienstvorschriften und Protokolle!"
            },
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            "QuestRewardB62": "FqYpI0C",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't worry, Elara. I won't let her come between us.",
            "LocalizedText": {
                "enMale": "Don't worry, Elara. I won't let her come between us.",
                "frMale": "Ne vous en faites pas, Elara, \u00e7a ne changera rien entre nous.",
                "frFemale": "Ne vous en faites pas, Elara, \u00e7a ne changera rien entre nous.",
                "deMale": "Keine Sorge, Elara. Sie wird sich nicht zwischen uns dr\u00e4ngen.",
                "deFemale": "Keine Sorge, Elara. Sie wird sich nicht zwischen uns dr\u00e4ngen."
            },
            "LocalizedOptionText": {
                "enMale": "Jealous?",
                "frMale": "Jalouse ?",
                "frFemale": "Jalouse ?",
                "deMale": "Eifers\u00fcchtig?",
                "deFemale": "Eifers\u00fcchtig?"
            },
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            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MZV00o6",
            "Text": "I--you--this isn't--Lieutenant! This behavior is utterly inappropriate for an officer of the Army of the Galactic Republic!",
            "LocalizedText": {
                "enMale": "I--you--this isn't--Lieutenant! This behavior is utterly inappropriate for an officer of the Army of the Galactic Republic!",
                "frMale": "Je... vous... c'est... Lieutenant ! Ce comportement est totalement inacceptable pour un officier de la R\u00e9publique Galactique !",
                "frFemale": "Je... vous... c'est... Lieutenant ! Ce comportement est totalement inacceptable pour un officier de la R\u00e9publique Galactique !",
                "deMale": "Ich - Ihr - das ist nicht - Lieutenant! Dieses Verhalten ist absolut unangemessen f\u00fcr einen Offizier der Armee der Galaktischen Republik!",
                "deFemale": "Ich - Ihr - das ist nicht - Lieutenant! Dieses Verhalten ist absolut unangemessen f\u00fcr einen Offizier der Armee der Galaktischen Republik!"
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You don't call the shots, Dorne. I do.",
            "LocalizedText": {
                "enMale": "You don't call the shots, Dorne. I do.",
                "frMale": "C'est moi qui donne les ordres, Dorne.",
                "frFemale": "C'est moi qui donne les ordres, Dorne.",
                "deMale": "Ihr habt hier nicht das Sagen, Dorne, sondern ich.",
                "deFemale": "Ihr habt hier nicht das Sagen, Dorne, sondern ich."
            },
            "LocalizedOptionText": {
                "enMale": "Who's in charge here?",
                "frMale": "Qui est-ce qui commande, ici ?",
                "frFemale": "Qui est-ce qui commande, ici ?",
                "deMale": "Wer hat hier die Verantwortung?",
                "deFemale": "Wer hat hier die Verantwortung?"
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "QuestRewardB62": "0000000",
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            "Text": "You've got to be kidding me. Lieutenant, I don't remember this being on the mission objective list.",
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                "frMale": "Vous plaisantez, Lieutenant. Je ne me rappelle pas avoir vu \u00e7a dans la liste de nos objectifs.",
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            "Text": "Maybe this isn't on your objective list, Jorgan, but it's always on mine.",
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                "frMale": "Peut-\u00eatre pas sur la v\u00f4tre, Jorgan, mais sur la mienne, oui.",
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            "LocalizedOptionText": {
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                "frMale": "Et alors ?",
                "frFemale": "Et alors ?",
                "deMale": "Und nun?",
                "deFemale": "Und nun?"
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            "Text": "The job we've got is way too big to be wasting time here, Lieutenant.",
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                "enMale": "The job we've got is way too big to be wasting time here, Lieutenant.",
                "frMale": "On a d\u00e9j\u00e0 bien assez de travail pour ne pas tra\u00eener ici, Lieutenant.",
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                "deMale": "Unser Auftrag ist viel zu wichtig, um hier Zeit zu verschwenden, Lieutenant.",
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                "frMale": "C'est mon op\u00e9ration, Jorgan, pas la v\u00f4tre.",
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                "frMale": "Vous n'avez rien \u00e0 dire.",
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                        "deMale": "<<1>> ist dagegen.",
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            "Text": "Don't be ridiculous. We've got a job to do, and all we're doing here is wasting time.",
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                "enMale": "Don't be ridiculous. We've got a job to do, and all we're doing here is wasting time.",
                "frMale": "Ne soyez pas ridicule. On a du pain sur la planche, tout ce qu'on fait ici, c'est perdre notre temps.",
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "I, uh, I hadn't... I didn't really think of--of anything like that. And, uh, well, there's really nowhere for us to go, uh, privately, now.",
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            "Text": "We, uh, we should really be getting Benett and these others to a med center. Farewell to you, soldier.",
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                "enMale": "We, uh, we should really be getting Benett and these others to a med center. Farewell to you, soldier.",
                "frMale": "On, euh, on devrait emmener Benett et les autres dans un centre m\u00e9dical. Au revoir, soldat.",
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            "Text": "Just try not to get blown up again, I'm a busy woman.",
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                "enMale": "Just try not to get blown up again, I'm a busy woman.",
                "frMale": "Restez juste \u00e0 l'\u00e9cart des bombes, j'ai assez de boulot comme \u00e7a.",
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                "deMale": "Lasst Euch einfach nicht mehr in die Luft jagen, ich habe viel zu tun.",
                "deFemale": "Lasst Euch einfach nicht mehr in die Luft jagen, ich habe viel zu tun."
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                "enMale": "I don't need your gratitude.",
                "frMale": "Je n'ai pas besoin de votre gratitude.",
                "frFemale": "Je n'ai pas besoin de votre gratitude.",
                "deMale": "Ich will Eure Dankbarkeit nicht.",
                "deFemale": "Ich will Eure Dankbarkeit nicht."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
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                        "deMale": "<<1>> ist dagegen.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Um, o--okay. We'll, uh, we'll do our best.",
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            "Text": "Thanks again, stranger.",
            "LocalizedText": {
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                "frMale": "Merci encore, \u00e9tranger.",
                "frFemale": "Merci encore, \u00e9trang\u00e8re.",
                "deMale": "Nochmals danke.",
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            "Text": "Aaaahh!",
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                "enMale": "Aaaahh!",
                "frMale": "Aaaahh !",
                "frFemale": "Aaaahh !",
                "deMale": "Aaaahh!",
                "deFemale": "Aaaahh!"
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            "Text": "Ungh... wha... who, who's there?",
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                "frMale": "Ungh... que... qui, qui est l\u00e0 ?",
                "frFemale": "Ungh... que... qui, qui est l\u00e0 ?",
                "deMale": "Aah... wa... wer, wer ist da?",
                "deFemale": "Aah... wa... wer, wer ist da?"
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "Just hang in there, Benett. I'm Cana, I'm your neighbor, remember? You... you're going to be okay. Just try not to move, all right?",
            "LocalizedText": {
                "enMale": "Just hang in there, Benett. I'm Cana, I'm your neighbor, remember? You... you're going to be okay. Just try not to move, all right?",
                "frMale": "Tenez bon, Benett. C'est Cana, votre voisine, vous vous souvenez ? Vous... \u00e7a va aller. Ne bougez pas, d'accord ?",
                "frFemale": "Tenez bon, Benett. C'est Cana, votre voisine, vous vous souvenez ? Vous... \u00e7a va aller. Ne bougez pas, d'accord ?",
                "deMale": "Halte durch, Benett. Ich bin's, Cana, deine Nachbarin, erinnerst du dich? Du ... du wirst es schaffen. Versuch, dich nicht zu bewegen, in Ordnung?",
                "deFemale": "Halte durch, Benett. Ich bin's, Cana, deine Nachbarin, erinnerst du dich? Du ... du wirst es schaffen. Versuch, dich nicht zu bewegen, in Ordnung?"
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            "SpeakerB62Id": "MG7bVW9",
            "Text": "Uh, o--okay, sure. But, but my leg... ungh....",
            "LocalizedText": {
                "enMale": "Uh, o--okay, sure. But, but my leg... ungh....",
                "frMale": "Euh, oui... OK. Mais ma jambe... ungh...",
                "frFemale": "Euh, oui... OK. Mais ma jambe... ungh...",
                "deMale": "\u00c4h, in Ordnung, sicher. Aber, aber mein Bein ... Aahh ...",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't worry, you'll be safe now.",
            "LocalizedText": {
                "enMale": "Don't worry, you'll be safe now.",
                "frMale": "Ne craignez rien, \u00e7a va aller maintenant.",
                "frFemale": "Ne craignez rien, \u00e7a va aller maintenant.",
                "deMale": "Keine Sorge, Ihr seid jetzt gerettet.",
                "deFemale": "Keine Sorge, Ihr seid jetzt gerettet."
            },
            "LocalizedOptionText": {
                "enMale": "Help is here.",
                "frMale": "Je vais vous aider.",
                "frFemale": "Je vais vous aider.",
                "deMale": "Die Hilfe ist da.",
                "deFemale": "Die Hilfe ist da."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "QIyX73M": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "Hear that, Benett? You're going to be just fine.",
            "LocalizedText": {
                "enMale": "Hear that, Benett? You're going to be just fine.",
                "frMale": "Vous avez entendu, Benett ? Tout va bien se passer.",
                "frFemale": "Vous avez entendu, Benett ? Tout va bien se passer.",
                "deMale": "H\u00f6rst du das, Benett? Alles wird wieder gut.",
                "deFemale": "H\u00f6rst du das, Benett? Alles wird wieder gut."
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "I'm... I'm not sure, it all happened so fast.",
            "LocalizedText": {
                "enMale": "I'm... I'm not sure, it all happened so fast.",
                "frMale": "Je... je suis pas s\u00fbre, tout est all\u00e9 si vite.",
                "frFemale": "Je... je suis pas s\u00fbre, tout est all\u00e9 si vite.",
                "deMale": "Ich ... ich bin mir nicht sicher, es ging so schnell.",
                "deFemale": "Ich ... ich bin mir nicht sicher, es ging so schnell."
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            "SpeakerB62Id": "0000000",
            "Text": "Who isn't too busy dying to tell me what happened here?",
            "LocalizedText": {
                "enMale": "Who isn't too busy dying to tell me what happened here?",
                "frMale": "Qui n'est pas trop occup\u00e9 \u00e0 mourir pour [{M}]dire ce qui s'est pass\u00e9 ici ?",
                "frFemale": "Qui n'est pas trop occup\u00e9 \u00e0 mourir pour [{M}]me dire ce qui se passe ici ?",
                "deMale": "Wer ist nicht zu sehr mit Sterben besch\u00e4ftigt und kann mir sagen, was passiert ist?",
                "deFemale": "Wer ist nicht zu sehr mit Sterben besch\u00e4ftigt und kann mir sagen, was passiert ist?"
            },
            "LocalizedOptionText": {
                "enMale": "I need answers, people.",
                "frMale": "Il me faut des r\u00e9ponses.",
                "frFemale": "Il me faut des r\u00e9ponses.",
                "deMale": "Ich brauche Antworten, Leute.",
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "I can see to this man's wounds. Sir? Can you hear me? I need you to tell me your name, sir.",
            "LocalizedText": {
                "enMale": "I can see to this man's wounds. Sir? Can you hear me? I need you to tell me your name, sir.",
                "frMale": "Je m'occupe de cet homme. Monsieur ? Vous m'entendez ? Quel est votre nom, Monsieur ?",
                "frFemale": "Je m'occupe de cet homme. Monsieur ? Vous m'entendez ? Quel est votre nom, Monsieur ?",
                "deMale": "Ich kann mich um die Wunden dieses Mannes k\u00fcmmern. Sir? K\u00f6nnt Ihr mich h\u00f6ren? Ihr m\u00fcsst mir Euren Namen sagen, Sir.",
                "deFemale": "Ich kann mich um die Wunden dieses Mannes k\u00fcmmern. Sir? K\u00f6nnt Ihr mich h\u00f6ren? Ihr m\u00fcsst mir Euren Namen sagen, Sir."
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            "SpeakerB62Id": "MG7bVW9",
            "Text": "Wh--what? I--I'm Benett. Are you a doctor?",
            "LocalizedText": {
                "enMale": "Wh--what? I--I'm Benett. Are you a doctor?",
                "frMale": "Qu... quoi ? Je... je suis Benett. Vous \u00eates m\u00e9decin ?",
                "frFemale": "Qu... quoi ? Je... je suis Benett. Vous \u00eates m\u00e9decin ?",
                "deMale": "W-was? I-ich bin Benett. Seid Ihr \u00c4rztin?",
                "deFemale": "W-was? I-ich bin Benett. Seid Ihr \u00c4rztin?"
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "Is he... will he be alright? Can you take care of him?",
            "LocalizedText": {
                "enMale": "Is he... will he be alright? Can you take care of him?",
                "frMale": "Il... il va s'en tirer ? Vous pouvez le soigner ?",
                "frFemale": "Il... il va s'en tirer ? Vous pouvez le soigner ?",
                "deMale": "Ist er ... wird er wieder gesund? K\u00f6nnt Ihr Euch um ihn k\u00fcmmern?",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The sergeant will get your friend patched up.",
            "LocalizedText": {
                "enMale": "The sergeant will get your friend patched up.",
                "frMale": "Le sergent va remettre votre ami sur pieds.",
                "frFemale": "Le sergent va remettre votre ami sur pieds.",
                "deMale": "Der Sergeant flickt Euren Freund wieder zusammen.",
                "deFemale": "Der Sergeant flickt Euren Freund wieder zusammen."
            },
            "LocalizedOptionText": {
                "enMale": "He's in good hands.",
                "frMale": "Il est entre de bonnes mains.",
                "frFemale": "Il est entre de bonnes mains.",
                "deMale": "Er ist in guten H\u00e4nden.",
                "deFemale": "Er ist in guten H\u00e4nden."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Were you here when the bomb went off, ma'am?",
            "LocalizedText": {
                "enMale": "Were you here when the bomb went off, ma'am?",
                "frMale": "Vous \u00e9tiez l\u00e0 quand la bombe a explos\u00e9, Madame ?",
                "frFemale": "Vous \u00e9tiez l\u00e0 quand la bombe a explos\u00e9, Madame ?",
                "deMale": "Wart Ihr hier, als die Bombe detonierte, Ma'am?",
                "deFemale": "Wart Ihr hier, als die Bombe detonierte, Ma'am?"
            },
            "LocalizedOptionText": {
                "enMale": "Did you see what happened?",
                "frMale": "Vous avez vu ce qui s'est pass\u00e9 ?",
                "frFemale": "Vous avez vu ce qui s'est pass\u00e9 ?",
                "deMale": "Habt Ihr gesehen, was passiert ist?",
                "deFemale": "Habt Ihr gesehen, was passiert ist?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "She's a medic, not a miracle worker.",
            "LocalizedText": {
                "enMale": "She's a medic, not a miracle worker.",
                "frMale": "Elle est m\u00e9decin, pas faiseuse de miracles.",
                "frFemale": "Elle est m\u00e9decin, pas faiseuse de miracles.",
                "deMale": "Sie ist \u00c4rztin, keine Wunderheilerin.",
                "deFemale": "Sie ist \u00c4rztin, keine Wunderheilerin."
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            "LocalizedOptionText": {
                "enMale": "Don't get your hopes up.",
                "frMale": "N'esp\u00e9rez pas trop.",
                "frFemale": "N'esp\u00e9rez pas trop.",
                "deMale": "Freut Euch nicht zu fr\u00fch.",
                "deFemale": "Freut Euch nicht zu fr\u00fch."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "MZV00o6",
            "Text": "I'll have this man stabilized momentarily, but he will still require rapid evacuation to the nearest medical facility.",
            "LocalizedText": {
                "enMale": "I'll have this man stabilized momentarily, but he will still require rapid evacuation to the nearest medical facility.",
                "frMale": "J'ai pu stabiliser son \u00e9tat pour le moment, mais il va falloir l'\u00e9vacuer au plus vite vers le centre m\u00e9dical le plus proche.",
                "frFemale": "J'ai pu stabiliser son \u00e9tat pour le moment, mais il va falloir l'\u00e9vacuer au plus vite vers le centre m\u00e9dical le plus proche.",
                "deMale": "Ich werde diesen Mann vor\u00fcbergehend stabilisieren, aber er muss trotzdem so schnell wie m\u00f6glich zur n\u00e4chsten medizinischen Einrichtung transportiert werden.",
                "deFemale": "Ich werde diesen Mann vor\u00fcbergehend stabilisieren, aber er muss trotzdem so schnell wie m\u00f6glich zur n\u00e4chsten medizinischen Einrichtung transportiert werden."
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "Thank goodness. We're so lucky you arrived when you did.",
            "LocalizedText": {
                "enMale": "Thank goodness. We're so lucky you arrived when you did.",
                "frMale": "Quelle chance. Heureusement que vous \u00e9tiez l\u00e0.",
                "frFemale": "Quelle chance. Heureusement que vous \u00e9tiez l\u00e0.",
                "deMale": "Was f\u00fcr ein Gl\u00fcck! Gut, dass Ihr gekommen seid.",
                "deFemale": "Was f\u00fcr ein Gl\u00fcck! Gut, dass Ihr gekommen seid."
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "I--I was outside. I'd just stepped out, and all of a sudden I'm facedown in the sand half a block away.",
            "LocalizedText": {
                "enMale": "I--I was outside. I'd just stepped out, and all of a sudden I'm facedown in the sand half a block away.",
                "frMale": "Je... j'\u00e9tais dehors. Je venais de sortir quand je me suis retrouv\u00e9e projet\u00e9e, la t\u00eate dans le sable.",
                "frFemale": "Je... j'\u00e9tais dehors. Je venais de sortir quand je me suis retrouv\u00e9e projet\u00e9e, la t\u00eate dans le sable.",
                "deMale": "I-ich war drau\u00dfen. Ich war gerade rausgegangen und schon lag ich einen halben Block weiter b\u00e4uchlings im Sand.",
                "deFemale": "I-ich war drau\u00dfen. Ich war gerade rausgegangen und schon lag ich einen halben Block weiter b\u00e4uchlings im Sand."
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "I--I think I'm the only person who lives here who wasn't hurt. I was just up the street, heading for the market....",
            "LocalizedText": {
                "enMale": "I--I think I'm the only person who lives here who wasn't hurt. I was just up the street, heading for the market....",
                "frMale": "Je... je crois que je suis la seule personne vivant ici \u00e0 ne pas \u00eatre bless\u00e9e. Je remontais la rue, vers le march\u00e9...",
                "frFemale": "Je... je crois que je suis la seule personne vivant ici \u00e0 ne pas \u00eatre bless\u00e9e. Je remontais la rue, vers le march\u00e9...",
                "deMale": "I-ich glaube, ich bin die Einzige von hier, die nicht verletzt wurde. Ich ging gerade die Stra\u00dfe zum Markt entlang ...",
                "deFemale": "I-ich glaube, ich bin die Einzige von hier, die nicht verletzt wurde. Ich ging gerade die Stra\u00dfe zum Markt entlang ..."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "One second I was walking, the next I was facedown in the street. I didn't even see the explosion--I just felt it.",
            "LocalizedText": {
                "enMale": "One second I was walking, the next I was facedown in the street. I didn't even see the explosion--I just felt it.",
                "frMale": "J'\u00e9tais en train de marcher, et la seconde d'apr\u00e8s, j'\u00e9tais au sol. J'ai rien vu de l'explosion, je l'ai juste sentie.",
                "frFemale": "J'\u00e9tais en train de marcher, et la seconde d'apr\u00e8s, j'\u00e9tais au sol. J'ai rien vu de l'explosion, je l'ai juste sentie.",
                "deMale": "Eben geh ich da noch lang, und auf einmal liege ich b\u00e4uchlings auf der Stra\u00dfe. Ich habe die Explosion nicht einmal gesehen - nur gesp\u00fcrt.",
                "deFemale": "Eben geh ich da noch lang, und auf einmal liege ich b\u00e4uchlings auf der Stra\u00dfe. Ich habe die Explosion nicht einmal gesehen - nur gesp\u00fcrt."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're lucky to be alive, ma'am.",
            "LocalizedText": {
                "enMale": "You're lucky to be alive, ma'am.",
                "frMale": "Vous avez eu de la chance, Madame.",
                "frFemale": "Vous avez eu de la chance, Madame.",
                "deMale": "Ihr habt Gl\u00fcck, dass Ihr noch am Leben seid, Ma'am.",
                "deFemale": "Ihr habt Gl\u00fcck, dass Ihr noch am Leben seid, Ma'am."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds like a close call.",
                "frMale": "Vous l'avez \u00e9chapp\u00e9 belle.",
                "frFemale": "Vous l'avez \u00e9chapp\u00e9 belle.",
                "deMale": "Klingt nach einer knappen Sache.",
                "deFemale": "Klingt nach einer knappen Sache."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "Yes, I... if I'd left just a few seconds later, I'd have still been inside.",
            "LocalizedText": {
                "enMale": "Yes, I... if I'd left just a few seconds later, I'd have still been inside.",
                "frMale": "Oui, je... \u00e0 quelques secondes pr\u00e8s, j'\u00e9tais encore \u00e0 l'int\u00e9rieur.",
                "frFemale": "Oui, je... \u00e0 quelques secondes pr\u00e8s, j'\u00e9tais encore \u00e0 l'int\u00e9rieur.",
                "deMale": "Ja, ich ... ein paar Sekunden sp\u00e4ter und ich w\u00e4re immer noch drin gewesen.",
                "deFemale": "Ja, ich ... ein paar Sekunden sp\u00e4ter und ich w\u00e4re immer noch drin gewesen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why would someone attack this building?",
            "LocalizedText": {
                "enMale": "Why would someone attack this building?",
                "frMale": "Pourquoi quelqu'un voudrait attaquer ce b\u00e2timent ?",
                "frFemale": "Pourquoi quelqu'un voudrait attaquer ce b\u00e2timent ?",
                "deMale": "Wieso sollte jemand dieses Geb\u00e4ude angreifen wollen?",
                "deFemale": "Wieso sollte jemand dieses Geb\u00e4ude angreifen wollen?"
            },
            "LocalizedOptionText": {
                "enMale": "This doesn't make sense.",
                "frMale": "C'est insens\u00e9.",
                "frFemale": "C'est insens\u00e9.",
                "deMale": "Das ergibt keinen Sinn.",
                "deFemale": "Das ergibt keinen Sinn."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "I--I don't know. I can't think of any reason at all. It's just an apartment building!",
            "LocalizedText": {
                "enMale": "I--I don't know. I can't think of any reason at all. It's just an apartment building!",
                "frMale": "Je... je sais pas. Je vois aucune raison. C'est juste une r\u00e9sidence !",
                "frFemale": "Je... je sais pas. Je vois aucune raison. C'est juste une r\u00e9sidence !",
                "deMale": "I-ich wei\u00df nicht. Ich kann mir keinen Grund vorstellen. Das ist nur ein Wohngeb\u00e4ude!",
                "deFemale": "I-ich wei\u00df nicht. Ich kann mir keinen Grund vorstellen. Das ist nur ein Wohngeb\u00e4ude!"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Gone just before the bomb blew. Lucky you.",
            "LocalizedText": {
                "enMale": "Gone just before the bomb blew. Lucky you.",
                "frMale": "Juste avant que la bombe explose. Quelle veine, dites-moi.",
                "frFemale": "Juste avant que la bombe explose. Quelle veine, dites-moi.",
                "deMale": "Gerade rechtzeitig, bevor die Bombe hochging. So ein Gl\u00fcck.",
                "deFemale": "Gerade rechtzeitig, bevor die Bombe hochging. So ein Gl\u00fcck."
            },
            "LocalizedOptionText": {
                "enMale": "Awfully convenient timing.",
                "frMale": "Vous avez bien calcul\u00e9 votre coup.",
                "frFemale": "Vous avez bien calcul\u00e9 votre coup.",
                "deMale": "Was f\u00fcr ein g\u00fcnstiges Timing.",
                "deFemale": "Was f\u00fcr ein g\u00fcnstiges Timing."
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsEmpty": false,
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            "SpeakerB62Id": "uXXNaE8",
            "Text": "Wh--what do you mean? Are you accusing me of doing this? Why would I ever do such a thing?",
            "LocalizedText": {
                "enMale": "Wh--what do you mean? Are you accusing me of doing this? Why would I ever do such a thing?",
                "frMale": "Qu... qu'est-ce que vous insinuez ? Vous m'accusez d'avoir pos\u00e9 la bombe ? Pourquoi je ferais une chose pareille ?",
                "frFemale": "Qu... qu'est-ce que vous insinuez ? Vous m'accusez d'avoir pos\u00e9 la bombe ? Pourquoi je ferais une chose pareille ?",
                "deMale": "Was meint Ihr damit? Beschuldigt Ihr mich dieser Tat? Wieso sollte ich so etwas tun?",
                "deFemale": "Was meint Ihr damit? Beschuldigt Ihr mich dieser Tat? Wieso sollte ich so etwas tun?"
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 168,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MG7bVW9",
            "Text": "Droid... it was a droid. Walked in the f--front door and boom--everything went white.",
            "LocalizedText": {
                "enMale": "Droid... it was a droid. Walked in the f--front door and boom--everything went white.",
                "frMale": "Un dro\u00efde... c'\u00e9tait un dro\u00efde. Il a pass\u00e9 la po... la porte et boum, tout a explos\u00e9.",
                "frFemale": "Un dro\u00efde... c'\u00e9tait un dro\u00efde. Il a pass\u00e9 la po... la porte et boum, tout a explos\u00e9.",
                "deMale": "Droide ... es war ein Droide. Kam zur Vordert\u00fcr rein und bumm - alles wurde wei\u00df.",
                "deFemale": "Droide ... es war ein Droide. Kam zur Vordert\u00fcr rein und bumm - alles wurde wei\u00df."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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            "NodeId": 169,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "A bomb hidden inside a droid... no wonder no one saw it coming.",
            "LocalizedText": {
                "enMale": "A bomb hidden inside a droid... no wonder no one saw it coming.",
                "frMale": "Une bombe cach\u00e9e dans un dro\u00efde... pas \u00e9tonnant que personne n'ait rien vu.",
                "frFemale": "Une bombe cach\u00e9e dans un dro\u00efde... pas \u00e9tonnant que personne n'ait rien vu.",
                "deMale": "Eine Bombe versteckt in einem Droiden ... Kein Wunder, dass das niemand bemerkt hat.",
                "deFemale": "Eine Bombe versteckt in einem Droiden ... Kein Wunder, dass das niemand bemerkt hat."
            },
            "LocalizedOptionText": {
                "enMale": "Sneaky, very sneaky.",
                "frMale": "Habile, tr\u00e8s habile.",
                "frFemale": "Habile, tr\u00e8s habile.",
                "deMale": "Raffiniert, sehr raffiniert.",
                "deFemale": "Raffiniert, sehr raffiniert."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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            "QuestRewardB62": "0000000",
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MG7bVW9",
            "Text": "Y--yes, I--I'm sure of it.",
            "LocalizedText": {
                "enMale": "Y--yes, I--I'm sure of it.",
                "frMale": "Ou... oui, j'en suis certain.",
                "frFemale": "Ou... oui, j'en suis certain.",
                "deMale": "J-ja, i-ich bin mir ganz sicher.",
                "deFemale": "J-ja, i-ich bin mir ganz sicher."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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        },
        "171": {
            "NodeId": 171,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
        },
        "173": {
            "NodeId": 173,
            "QuestRewardB62": "FqYpI0C",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Hard to believe a single droid could do so much damage.",
            "LocalizedText": {
                "enMale": "Hard to believe a single droid could do so much damage.",
                "frMale": "J'ai du mal \u00e0 croire qu'un simple dro\u00efde ait pu faire autant de d\u00e9g\u00e2ts.",
                "frFemale": "J'ai du mal \u00e0 croire qu'un simple dro\u00efde ait pu faire autant de d\u00e9g\u00e2ts.",
                "deMale": "Unglaublich, dass ein einzelner Droide so viel Schaden anrichten kann.",
                "deFemale": "Unglaublich, dass ein einzelner Droide so viel Schaden anrichten kann."
            },
            "LocalizedOptionText": {
                "enMale": "Must've been a huge blast.",
                "frMale": "\u00c7a a d\u00fb \u00eatre une sacr\u00e9e explosion.",
                "frFemale": "\u00c7a a d\u00fb \u00eatre une sacr\u00e9e explosion.",
                "deMale": "Muss eine Mordsexplosion gewesen sein.",
                "deFemale": "Muss eine Mordsexplosion gewesen sein."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "QIyX73M": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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        },
        "174": {
            "NodeId": 174,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MG7bVW9",
            "Text": "That's... th--that's what I saw.",
            "LocalizedText": {
                "enMale": "That's... th--that's what I saw.",
                "frMale": "C'est... c'est ce que j'ai vu.",
                "frFemale": "C'est... c'est ce que j'ai vu.",
                "deMale": "Das ... d-das habe ich gesehen.",
                "deFemale": "Das ... d-das habe ich gesehen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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        "175": {
            "NodeId": 175,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "177": {
            "NodeId": 177,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What'd you give this guy, Dorne?",
            "LocalizedText": {
                "enMale": "What'd you give this guy, Dorne?",
                "frMale": "Qu'est-ce que vous lui avez donn\u00e9, Dorne ?",
                "frFemale": "Qu'est-ce que vous lui avez donn\u00e9, Dorne ?",
                "deMale": "Was habt Ihr diesem Typ gegeben, Dorne?",
                "deFemale": "Was habt Ihr diesem Typ gegeben, Dorne?"
            },
            "LocalizedOptionText": {
                "enMale": "Is he hallucinating?",
                "frMale": "Il d\u00e9lire ?",
                "frFemale": "Il d\u00e9lire ?",
                "deMale": "Halluziniert er?",
                "deFemale": "Halluziniert er?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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        },
        "178": {
            "NodeId": 178,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MZV00o6",
            "Text": "A standard three-by-three perigen patch, Lieutenant--nothing that would cause hallucinations or disorientation.",
            "LocalizedText": {
                "enMale": "A standard three-by-three perigen patch, Lieutenant--nothing that would cause hallucinations or disorientation.",
                "frMale": "Une bande classique de p\u00e9rig\u00e8ne de trois par trois, Lieutenant, rien qui puisse donner des hallucinations.",
                "frFemale": "Une bande classique de p\u00e9rig\u00e8ne de trois par trois, Lieutenant, rien qui puisse donner des hallucinations.",
                "deMale": "Ein normales drei mal drei Perigen-Pflaster - nichts, was Halluzinationen oder Verwirrtheit ausl\u00f6st.",
                "deFemale": "Ein normales drei mal drei Perigen-Pflaster - nichts, was Halluzinationen oder Verwirrtheit ausl\u00f6st."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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        },
        "179": {
            "NodeId": 179,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "181": {
            "NodeId": 181,
            "QuestRewardB62": "FqYpI0C",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're in shock, sir, you could've seen anything.",
            "LocalizedText": {
                "enMale": "You're in shock, sir, you could've seen anything.",
                "frMale": "Vous \u00eates en \u00e9tat de choc, Monsieur, peut-\u00eatre que vous n'avez rien vu.",
                "frFemale": "Vous \u00eates en \u00e9tat de choc, Monsieur, peut-\u00eatre que vous n'avez rien vu.",
                "deMale": "Ihr steht unter Schock, Sir, Ihr k\u00f6nntet alles gesehen haben.",
                "deFemale": "Ihr steht unter Schock, Sir, Ihr k\u00f6nntet alles gesehen haben."
            },
            "LocalizedOptionText": {
                "enMale": "You don't know what you saw.",
                "frMale": "Vous ne savez pas ce que vous avez vu.",
                "frFemale": "Vous ne savez pas ce que vous avez vu.",
                "deMale": "Ihr wisst nicht, was Ihr gesehen habt.",
                "deFemale": "Ihr wisst nicht, was Ihr gesehen habt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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        },
        "184": {
            "NodeId": 184,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MG7bVW9",
            "Text": "I--I know what I s--saw... I'm sure of it.",
            "LocalizedText": {
                "enMale": "I--I know what I s--saw... I'm sure of it.",
                "frMale": "Je... je sais ce que j'ai vu... J'en suis s\u00fbr.",
                "frFemale": "Je... je sais ce que j'ai vu... J'en suis s\u00fbr.",
                "deMale": "I-ich wei\u00df, was ich gesehen habe ... da bin ich mir sicher.",
                "deFemale": "I-ich wei\u00df, was ich gesehen habe ... da bin ich mir sicher."
            },
            "CnvAlienVONode": -1,
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        },
        "185": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "186": {
            "NodeId": 186,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MG7bVW9",
            "Text": "Oh... oh no... oh no, no, no, no! Over there! In the doorway!",
            "LocalizedText": {
                "enMale": "Oh... oh no... oh no, no, no, no! Over there! In the doorway!",
                "frMale": "Oh... oh non... oh non, non, non ! L\u00e0-bas ! \u00c0 l'entr\u00e9e !",
                "frFemale": "Oh... oh non... oh non, non, non ! L\u00e0-bas ! \u00c0 l'entr\u00e9e !",
                "deMale": "Oh ... oh nein ... oh nein, nein, nein, nein! Da dr\u00fcben! Am Eingang!",
                "deFemale": "Oh ... oh nein ... oh nein, nein, nein, nein! Da dr\u00fcben! Am Eingang!"
            },
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.trooper.cana",
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        },
        "206": {
            "NodeId": 206,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141163900534213e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [],
            "GenericNodeNumber": 0
        },
        "207": {
            "NodeId": 207,
            "QuestRewardB62": "FqYpI0C",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What happened here?",
            "LocalizedText": {
                "enMale": "What happened here?",
                "frMale": "Que s'est-il pass\u00e9 ici\u00a0?",
                "frFemale": "Que s'est-il pass\u00e9 ici\u00a0?",
                "deMale": "Was ist denn hier passiert?",
                "deFemale": "Was ist denn hier passiert?"
            },
            "LocalizedOptionText": {
                "enMale": "Did anyone see what happened?",
                "frMale": "Quelqu'un a vu ce qui s'est pass\u00e9 ?",
                "frFemale": "Quelqu'un a vu ce qui s'est pass\u00e9 ?",
                "deMale": "Hat jemand gesehen, was passiert ist?",
                "deFemale": "Hat jemand gesehen, was passiert ist?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 57020
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        "208": {
            "NodeId": 208,
            "QuestRewardB62": "FqYpI0C",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're safe now.",
            "LocalizedText": {
                "enMale": "You're safe now.",
                "frMale": "Pas d'inqui\u00e9tude, tout va bien.",
                "frFemale": "Pas d'inqui\u00e9tude, tout va bien.",
                "deMale": "Die Gefahr ist vor\u00fcber.",
                "deFemale": "Die Gefahr ist vor\u00fcber."
            },
            "LocalizedOptionText": {
                "enMale": "Affirmative, all clear.",
                "frMale": "Affirmatif, menace \u00e9limin\u00e9e.",
                "frFemale": "Affirmatif, menace \u00e9limin\u00e9e.",
                "deMale": "Positiv, die Luft ist rein.",
                "deFemale": "Positiv, die Luft ist rein."
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "QuestRewardB62": "FqYpI0C",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's my duty as a Jedi to help.",
            "LocalizedText": {
                "enMale": "It's my duty as a Jedi to help.",
                "frMale": "En tant que soldat de la R\u00e9publique, c'est mon devoir d'aider.",
                "frFemale": "En tant que soldat de la R\u00e9publique, c'est mon devoir d'aider.",
                "deMale": "Als Jedi bin ich verpflichtet zu helfen.",
                "deFemale": "Als Jedi bin ich verpflichtet zu helfen."
            },
            "LocalizedOptionText": {
                "enMale": "No need--just doing my job.",
                "frMale": "Pas la peine, je fais juste mon travail.",
                "frFemale": "Pas la peine, je fais juste mon travail.",
                "deMale": "Nicht notwendig - ich tue nur meine Arbeit.",
                "deFemale": "Nicht notwendig - ich tue nur meine Arbeit."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "AlignmentGain": "SmallDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "A pile of credits.",
            "LocalizedText": {
                "enMale": "A pile of credits.",
                "frMale": "Un peu de cr\u00e9dits ne feraient pas de mal.",
                "frFemale": "Un peu de cr\u00e9dits ne feraient pas de mal.",
                "deMale": "Credits werden immer gern genommen.",
                "deFemale": "Credits werden immer gern genommen."
            },
            "LocalizedOptionText": {
                "enMale": "You could always pay me.",
                "frMale": "Vous pouvez toujours me payer.",
                "frFemale": "Vous pouvez toujours me payer.",
                "deMale": "Ihr k\u00f6nntet mich bezahlen.",
                "deFemale": "Ihr k\u00f6nntet mich bezahlen."
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "MZV00o6",
            "Text": "It's not \"fun,\" Lieutenant, it's profiteering.",
            "LocalizedText": {
                "enMale": "It's not \"fun,\" Lieutenant, it's profiteering.",
                "frMale": "C'est pas du \"plaisir\", Lieutenant, c'est du vol.",
                "frFemale": "C'est pas du \"plaisir\", Lieutenant, c'est du vol.",
                "deMale": "Das ist kein \"Spa\u00df\", Lieutenant, das ist Gesch\u00e4ftemacherei.",
                "deFemale": "Das ist kein \"Spa\u00df\", Lieutenant, das ist Gesch\u00e4ftemacherei."
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 215,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It will do.",
            "LocalizedText": {
                "enMale": "It will do.",
                "frMale": "\u00c7a suffira.",
                "frFemale": "\u00c7a suffira.",
                "deMale": "Nicht viel, aber es reicht.",
                "deFemale": "Nicht viel, aber es reicht."
            },
            "LocalizedOptionText": {
                "enMale": "We'll get by.",
                "frMale": "\u00c7a ira.",
                "frFemale": "\u00c7a ira.",
                "deMale": "Wir kommen zurecht.",
                "deFemale": "Wir kommen zurecht."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So that's it?",
            "LocalizedText": {
                "enMale": "So that's it?",
                "frMale": "Je m'attendais \u00e0 mieux.",
                "frFemale": "Je m'attendais \u00e0 mieux.",
                "deMale": "Das war also alles?",
                "deFemale": "Das war also alles?"
            },
            "LocalizedOptionText": {
                "enMale": "This is it?",
                "frMale": "C'est tout ?",
                "frFemale": "C'est tout ?",
                "deMale": "Das war's?",
                "deFemale": "Das war's?"
            },
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            "NodeId": 217,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry. I was out of line.",
            "LocalizedText": {
                "enMale": "I'm sorry. I was out of line.",
                "frMale": "Mes excuses. C'\u00e9tait d\u00e9plac\u00e9.",
                "frFemale": "Mes excuses. C'\u00e9tait d\u00e9plac\u00e9.",
                "deMale": "Tut mir leid. Das war nicht angemessen.",
                "deFemale": "Tut mir leid. Das war nicht angemessen."
            },
            "LocalizedOptionText": {
                "enMale": "You're right, Sergeant.",
                "frMale": "Vous avez raison, Sergent.",
                "frFemale": "Vous avez raison, Sergent.",
                "deMale": "Ihr habt Recht, Sergeant.",
                "deFemale": "Ihr habt Recht, Sergeant."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "NodeId": 219,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141163900534213e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Good people of Tatooine! As representatives of the Galactic Republic, we're honored to receive your donations. They will help combat tyranny across the galaxy!",
            "LocalizedText": {
                "enMale": "Good people of Tatooine! As representatives of the Galactic Republic, we're honored to receive your donations. They will help combat tyranny across the galaxy!",
                "frMale": "Honorables citoyens de Tatooine ! En tant que repr\u00e9sentants de la R\u00e9publique Galactique, nous sommes honor\u00e9s de recevoir vos dons. Ils permettront de combattre la tyrannie \u00e0 travers la galaxie !",
                "frFemale": "Honorables citoyens de Tatooine ! En tant que repr\u00e9sentants de la R\u00e9publique Galactique, nous sommes honor\u00e9s de recevoir vos dons. Ils permettront de combattre la tyrannie \u00e0 travers la galaxie !",
                "deMale": "Verehrte Bewohner von Tatooine! Als Repr\u00e4sentanten der Galaktischen Republik ist es uns eine Ehre, Ihre Spenden anzunehmen. Sie tragen zum Kampf gegen die Tyrannei in der Galaxis bei!",
                "deFemale": "Verehrte Bewohner von Tatooine! Als Repr\u00e4sentanten der Galaktischen Republik ist es uns eine Ehre, Ihre Spenden anzunehmen. Sie tragen zum Kampf gegen die Tyrannei in der Galaxis bei!"
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Very insightful, sir--her inoffensive aesthetics make her an excellent candidate for promotional materials. She could tell her story of Republic heroism firsthand for the masses!",
            "LocalizedText": {
                "enMale": "Very insightful, sir--her inoffensive aesthetics make her an excellent candidate for promotional materials. She could tell her story of Republic heroism firsthand for the masses!",
                "frMale": "Tr\u00e8s astucieux, Lieutenant... Son apparence inoffensive en fait une candidate parfaite pour notre campagne. Elle pourrait d\u00e9crire l'h\u00e9ro\u00efsme de la R\u00e9publique aux masses !",
                "frFemale": "Tr\u00e8s astucieux, Lieutenant... Son apparence inoffensive en fait une candidate parfaite pour notre campagne. Elle pourrait d\u00e9crire l'h\u00e9ro\u00efsme de la R\u00e9publique aux masses !",
                "deMale": "Sehr klug, Sir - ihre harmlose \u00c4sthetik macht sie zu einer ausgezeichneten Kandidatin f\u00fcr Werbematerial. Sie k\u00f6nnte ihre Geschichte \u00fcber das republikanische Heldentum aus erster Hand den Massen erz\u00e4hlen!",
                "deFemale": "Sehr klug, Sir - ihre harmlose \u00c4sthetik macht sie zu einer ausgezeichneten Kandidatin f\u00fcr Werbematerial. Sie k\u00f6nnte ihre Geschichte \u00fcber das republikanische Heldentum aus erster Hand den Massen erz\u00e4hlen!"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Promotional materials aren't exactly what I had in mind, Forex.",
            "LocalizedText": {
                "enMale": "Promotional materials aren't exactly what I had in mind, Forex.",
                "frMale": "Je ne pensais pas vraiment \u00e0 notre campagne, 4X.",
                "frFemale": "Je ne pensais pas vraiment \u00e0 notre campagne, 4X.",
                "deMale": "Werbematerial war nicht genau das, was mir vorschwebte, Vier-X.",
                "deFemale": "Werbematerial war nicht genau das, was mir vorschwebte, Vier-X."
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            "LocalizedOptionText": {
                "enMale": "That isn't what I meant.",
                "frMale": "Ce n'est pas ce que je voulais dire.",
                "frFemale": "Ce n'est pas ce que je voulais dire.",
                "deMale": "Ich meinte etwas anderes.",
                "deFemale": "Ich meinte etwas anderes."
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            "SpeakerB62Id": "0000000",
            "Text": "Yes. What the droid said. That's what I meant.",
            "LocalizedText": {
                "enMale": "Yes. What the droid said. That's what I meant.",
                "frMale": "Oui, ce que vient de dire le dro\u00efde, c'est \u00e7a.",
                "frFemale": "Oui, ce que vient de dire le dro\u00efde, c'est \u00e7a.",
                "deMale": "Ja. Wie der Droide sagt. Das hatte ich gemeint.",
                "deFemale": "Ja. Wie der Droide sagt. Das hatte ich gemeint."
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            "LocalizedOptionText": {
                "enMale": "Oh, yes, of course.",
                "frMale": "Oh, oui, bien s\u00fbr.",
                "frFemale": "Oh, oui, bien s\u00fbr.",
                "deMale": "Oh, ja, nat\u00fcrlich.",
                "deFemale": "Oh, ja, nat\u00fcrlich."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I didn't ask for your advice.",
            "LocalizedText": {
                "enMale": "I didn't ask for your advice.",
                "frMale": "Je n'ai demand\u00e9 d'aide \u00e0 personne.",
                "frFemale": "Je n'ai demand\u00e9 d'aide \u00e0 personne.",
                "deMale": "Ich brauche keine Hilfe.",
                "deFemale": "Ich brauche keine Hilfe."
            },
            "LocalizedOptionText": {
                "enMale": "Quiet, 4X.",
                "frMale": "Silence, 4X\u00a0!",
                "frFemale": "Silence, 4X\u00a0!",
                "deMale": "Klappe, 4X.",
                "deFemale": "Klappe, 4X."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "My apologies, Lieutenant. But it really is a brilliant idea!",
            "LocalizedText": {
                "enMale": "My apologies, Lieutenant. But it really is a brilliant idea!",
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