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cnv.location.balmorra_rep.class.trooper.tanno_vik

  • 538. - I'll catch up once it's clear. Go on.
  • 324. - We'd better move fast.
  • 171. - Well, that was exciting. It's good to finally meet you in person, Captain.
    • 172. Option - Likewise.Player - Welcome to Havoc Squad, Vik.
      +200 Influence : approves.
      • 247. - Now there's something I never expected to hear. So, what does Havoc Squad do with worthless enemy bureaucrats?
    • 173. Option - No salute?Player - You're back in the Republic Army now, Vik. Act like it.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 250. - Heh. Yes, sir, Captain, sir. Permission to stomp that fat bureaucrat's head in, sir?
    • 551. Option - Shut up. [Punch Vik.]Player - +50
      • 174. Option - Shut up. [Punch Vik.]Player - You've given me nothing but trouble, Vik. I won't forget that.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 175. - Ugh! Come on... haven't I had enough for one day? He's the bad guy here, not me.
          • 177. - Uh... let's not be hasty, now. I am a man of honor, despite what you may have heard.
            • 255. - Yeah, "nice guy." You stole from your people and betrayed them to the Empire by accident.
              • 181. - I've made mistakes, certainly. But allow me to make amends. A contribution of credits, say, to repay the Republic's heroism on behalf of my fellow Balmorrans?
                • 182. Option - Just leave.Player - I don't want your credits, Orus. Get out of here. +50
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 184. Option - That's tempting.Player - What's your offer, exactly?
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 185. - I'm prepared to be quite generous. Surely, no man can put a price on freedom!
                    • 186. <Non-dialogue segment.>
                      • 188. - Forget this. You want to take that fat scum's bribe, go for it. But I don't want anything to do with it.
                      • 189. - Captain, we cannot harm an unarmed civilian, and we most certainly cannot accept bribes from one!
                        • 236. - This is no bribe! I only wish to undo some of the damage that my weakness of character has caused. Put my meager credits to good use!
                      • 190. - It could be a trick, sir--allies of the Empire are known for deceit. I'm not convinced this man loves the Republic at all!
                        • 199. - But I do, my mechanical friend! Your heroic rescue has made clear my error! Please, accept my credits in exchange for opening my eyes.
                      • 191. - Compensation for past transgressions does not come through purchase, but through right thought and action.
                        • 243. - I'm... afraid you have me at a disadvantage, without my protocol droid. But surely, my earnest wish to contribute is clear in any language.
                      • 192. - Are we in agreement, friend?
                        • 194. Option - No--get out of here.Player - Keep your credits and leave, Orus. +50
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 221. - Oh. Yes, yes, of course! Whatever you wish!
                            • 223. - Should've just killed the fat scumbag.
                        • 227. Option - It's a deal.Player - You've got yourself a deal. +50
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 228. - I'm so pleased to have had this opportunity. It's been a pleasure meeting you--I'll, uh, I'll find my own way out.
                            • 233. - Hmph. I would've needed a lot more credits to leave that scumbag walking around.
                        • 196. Option - Forget it. [Kill Orus.]Player - I think killing you would be more satisfying. +100
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                • 183. Option - No thanks. [Kill Orus.]Player - You can't buy your way out of this. +100
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 200. - No! No! Argh!
                    • 201. <Non-dialogue segment.>
                      • 202. - Come on, Captain. The scumbag didn't even have a weapon.
                      • 203. - Sir! He wasn't even armed!
                        • 529. - It's not like anyone is going to miss the guy.
                      • 204. - Thus to all enemies of the Republic!
                        • 218. - I know I won't miss the guy.
                      • 205. - Surely the killing of this man was unnecessary, sir.
                        • 213. - Hmm. Guess I'll have to learn to speak bug if this freak is in the squad.
                      • 206. - Good riddance.
                        • 208. - Now, seeing as we're all on the same team, I'll fill you in on my little operation.
                          • 254. - That vault we blew open is full of pricey prototype weapons designed by Balmorran companies. Orus had them hidden before the Imperial invasion to "keep them safe."
                            • 258. Option - The Empire never knew?Player - Orus never told the Imperials about these weapons?
                              • 261. - Of course not. He wanted to make money on them.
                            • 260. Option - This whole op was a scam.Player - You did all of this just to get the weapons for yourself, didn't you?
                              • 263. - Yep. Pretty impressive work, I'd say.
                            • 259. Option - I can always use a new weapon.Player - Experimental blasters are right up my alley.
                              • 264. - Exactly what I was thinking.
                                • 266. - Orus planned to sell the prototypes for a tidy profit. We could do the same--after picking a few choice items for ourselves.
                                  • 267. Option - Absolutely not.Player - Those prototypes should be put to use, not sold for profit.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 270. - I'm with you, Captain. Good men sacrificed their lives for us to get here--we've got to do right by them.
                                    • 286. - Quite right, Captain. These weapons must be turned over to the proper authorities, in accordance with Regulation 87-C.
                                    • 287. - Havoc Squad is the Republic's foremost military unit, sir. If these weapons are superior to our current equipment, our obligation is to take them.
                                    • 288. - We have walked the path that led us here, sir. Regardless of Vik's actions, perhaps our use of these weapons is for the best.
                                    • 289. - I bet you change your mind once those blasters are in front of us.
                                      • 291. - Let's just get to the vault. If we don't move fast, the Imps might find the prototypes.
                                  • 268. Option - I can't believe you!Player - You led good men into enemy territory and got them killed just to make a profit!
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 272. - Those men died fighting Imperials--exactly what they volunteered for.
                                      • 273. <Non-dialogue segment.>
                                        • 541. <Non-dialogue segment.>
                                          • 274. - You're out of line, Vik! This squad does not waste lives for nothing!
                                          • 275. - This is the worst, most corrupt thing I've heard since I left Ord Mantell.
                                        • 276. - Misappropriation of Republic military assets, unauthorized operations behind enemy lines, looting, wartime profiteering... this is atrocious.
                                          • 393. - You don't like it, good for you. But if we don't get to that vault soon, the Imps will find the prototypes, and nobody wants that. Let's go.
                                        • 277. - Vik's motives may be questionable, but these prototype weapons could be a boon for the Republic's forces.
                                          • 399. - We can talk about the why's later. If we don't get to those prototypes soon, the Imps will. Let's go.
                                        • 278. - We have walked the path that Vik led us on, regardless of his reasons. Put to proper use, these prototypes could protect many lives.
                                        • 313. - If we don't get over to the vault and get those prototypes soon, the Imperials will find them.
                                  • 269. Option - Sounds good to me.Player - New gear, a few credits--count me in.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 543. <Non-dialogue segment.>
                                      • 271. - This is wrong. Completely wrong. Good men died to get us here!
                                        • 308. <Non-dialogue segment.>
                                      • 283. - This is ridiculous. Not that I would expect any better of you.
                                        • 285. <Non-dialogue segment.>
                                    • 545. <Non-dialogue segment.>
                                      • 279. - Sir... we cannot take those weapons. You don't really need me to tell you that, do you?
                                        • 307. <Non-dialogue segment.>
                                      • 293. - Sir, I know we rarely agree on matters of regulation, but this is appalling.
                                        • 294. <Non-dialogue segment.>
                                          • 296. - She's in charge, not us. I think we'd better just follow orders.
                                          • 295. - The CO has made his choice. Who are we to question orders?
                                    • 280. - Agreed. Havoc Squad should have the finest weaponry available in order to ensure maximum operational effectiveness.
                                    • 281. - If our use of these weapons can defend the many lives entrusted to us, then Yuun sees no cause for objection.
                                      • 391. - The bug can jabber at us on the move--we need to get to the vault before the Imps do. Let's go.
                                    • 282. - The vault's not far. Let's get our prize before someone else finds it.
                                      • 284. <Conversation Exit>
  • 539. - Get me out of here!
  • 138. Player - It's done. The shield generator is disabled.
    • 139. - Just what I wanted to hear. I'm dying to launch this baby.
      • 141. - Target coordinates locked in... fire!
        • 143. - Whew... the Imps are really going to feel this one.
          • 144. Option - Sounds good to me.Player - I'm glad I could help.
            • 153. - Wish I could've pulled you in from the start. You've made this op a breeze.
          • 167. Option - You owe me.Player - Make sure everyone knows who helped you.
            • 168. - I'll never forget it. Believe me.
          • 146. Option - Just tell me where you are.Player - I want your exact coordinates. Now.
            +200 Influence : approves.
            +200 Influence : approves.
            • 147. - All right, all right. So much for enjoying the moment.
              • 151. - I can't wait to shake your hand, Captain. See you soon.
                • 152. <Conversation Exit>
  • 107. Player - I've destroyed the anti-missile turrets.
    • 108. - Much appreciated. We're going to be ready to launch in no time.
      • 110. - So what's it like, being top squad in the Republic? You have Command breathing down your neck, or do they give you room to operate?
        • 111. Option - We have strict oversight.Player - General Garza oversees all of Havoc Squad's operations personally.
          +200 Influence : approves.
          • 115. - Never met Garza, but I know her reputation. I'm surprised she's willing to have me in the same sector.
        • 112. Option - The ends justify the means.Player - As long as Havoc delivers results, nobody asks questions.
          +50 Influence : disapproves.
          • 117. - Hmm. Sounds like my kind of job.
        • 113. Option - I get slack. You don't.Player - You just worry about following my orders to the letter. Understood?
          +200 Influence : approves.
          +200 Influence : approves.
          • 114. - This is going to be fun, I can tell already.
            • 119. - Only one more thing between my missile and its target: an aerial shield generator. Take it down, and we'll be go for launch, Captain.
              • 123. Option - Copy that.Player - Taking the shield down shouldn't be a problem.
                • 126. - You're a pro, no doubt about it.
              • 133. Option - Why should I trust you?Player - How do I know you're not lying?
                +200 Influence : approves.
                +200 Influence : approves.
                • 134. - Aw, I wouldn't do that. You can trust me.
              • 125. Option - This had better be the end.Player - After this, no more games, Vik. We meet face-to-face.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 127. - I wouldn't have it any other way.
                  • 129. - See you soon. Vik out.
                    • 130. <Non-dialogue segment.>
                      • 489. - This is ridiculous. Why are we going along with Vik's nonsense?
                      • 490. - Captain, with all due respect, I don't think it wise to play Vik's game. He should be doing what you ask, not the other way around.
                        • 494. Option - What choice do we have?Player - This is our only shot at catching up to him. I don't see any other options.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 500. - I guess you're right.
                            • 507. <Non-dialogue segment.>
                          • 501. - You're right, of course. But it's no less frustrating.
                        • 493. Option - It could be worse.Player - He may be playing us, but the Imperials are the ones paying for it.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 522. - Yeah, that's something. Nothing is a waste of time if you're wasting Imps.
                            • 524. <Non-dialogue segment.>
                              • 508. - Once we get Vik in the squad, just leave him to me. I'll teach him some discipline.
                          • 523. - Yes, at least the objectives themselves are worthwhile, even if the reasoning behind them isn't.
                        • 495. Option - We'll make him pay eventually.Player - When we catch up to him, he'll wish he hadn't toyed with us.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 502. - Sounds good to me.
                            • 505. - Ready to move when you are.
                          • 503. - I'll be ready with any number of regulation-approved punishments when the opportunity arises.
                            • 514. - I'll follow your lead whenever you're ready.
                      • 100. <Conversation Exit>
  • 74. Player - The sensor stations are down, Vik.
    • 75. - Nice job. I guess they say Havoc is the best for a reason.
      • 77. - I have to ask, Captain--why me? I mean, sure, I'm pretty incredible. But last I heard, the guys up top weren't too interested in having me around.
        • 78. Option - My team needs the best.Player - Havoc Squad has to have the top explosives expert in the Republic.
          • 81. - And that's me, huh? I'm flattered.
        • 79. Option - The details aren't necessary.Player - You can go without the reasons for now.
          • 83. - Need to know basis, huh? What a treat.
        • 80. Option - You're expendable.Player - Havoc Squad's next mission is dangerous, and no one cares if you come back.
          • 82. - That's about what I expected.
            • 85. - Heh. From a dishonorable discharge to Havoc Squad in less than a year. It's a crazy galaxy.
              • 87. - Let's get back to helping these poor, pitiful Balmorrans. Now that the sensors are gone, I need you to hit the Imps' anti-missile turrets. Think you can handle that?
                • 92. Option - Affirmative.Player - I can handle a few turrets.
                • 93. Option - Why can't you do it?Player - Are you doing anything in this plan?
                  • 103. - I'm still programming this missile to be sure it hits its target. We wouldn't want to waste all your effort.
                • 96. Option - You're pushing it.Player - You better not be wasting my time.
                  • 97. - Not at all. This really is a critical objective, believe me.
                    • 99. - Keep in touch. Vik out.
                      • 488. <Conversation Exit>
  • 581. <Conversation Exit>
  • 546. - Heh. Looks like our missile did more than just open the door. Not bad.
  • 602. <Non-dialogue segment.>
    • 578. <Non-dialogue segment.>
      • 328. - How do we know this isn't a trick? Maybe you're thinking of running off again.
        • 345. - I couldn't run if I wanted to. I'll catch up when the coast is clear--really.
      • 405. - Hmm. His injuries are real enough, Captain. He isn't likely to flee in his current state.
        • 407. - There you go. I'll be right behind you, go on.
    • 548. - I'm going in!
      • 569. <Conversation Exit>
    • 149. - You can meet me at these coordinates. It's a set of caves, used to be some kind of training center.
      • 150. <Conversation Exit>
    • 325. - All right... I think I'd better hang back for now. That beating the Imps gave me did a little more damage than I thought.
      • 327. - I'll catch up once you've cleared out Orus's security droids, all right?
        • 335. Option - Understood.Player - Hold this position while I clear the area.
          • 340. - Heh. Yes, sir, Captain, sir.
        • 338. Option - I want to see your skills.Player - How can I put you in my squad when I've never seen you fight?
          • 342. - How can you put me in your squad if I'm dead? I'm in no shape to fight.
        • 337. Option - You could be faking.Player - You've tried to trick me before.
          • 339. - Why would I run off? I'm not going anywhere until I get my share of this loot.
            • 351. - I'll be right behind you. Trust me.
              • 533. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra_rep.class.trooper.tanno_vik
Other Sites:
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            "Text": "The sensor stations are down, Vik.",
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                "enMale": "The sensor stations are down, Vik.",
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            "Text": "Nice job. I guess they say Havoc is the best for a reason.",
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                "enMale": "Nice job. I guess they say Havoc is the best for a reason.",
                "frMale": "Beau travail. Le Chaos n'usurpe pas sa r\u00e9putation.",
                "frFemale": "Beau travail. Le Chaos n'usurpe pas sa r\u00e9putation.",
                "deMale": "Gute Arbeit. Es hei\u00dft nicht umsonst, dass der Chaostrupp die Elite ist.",
                "deFemale": "Gute Arbeit. Es hei\u00dft nicht umsonst, dass der Chaostrupp die Elite ist."
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            "Text": "I have to ask, Captain--why me? I mean, sure, I'm pretty incredible. But last I heard, the guys up top weren't too interested in having me around.",
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                "frMale": "Dites-moi, Capitaine, pourquoi moi ? Je suis assez exceptionnel, mais aux derni\u00e8res nouvelles je n'avais pas que des fans, en haut.",
                "frFemale": "Dites-moi, Capitaine, pourquoi moi ? Je suis assez exceptionnel, mais aux derni\u00e8res nouvelles je n'avais pas que des fans, en haut.",
                "deMale": "Ich muss Euch eine Frage stellen, Captain - warum ich? Klar, ich bin ziemlich unglaublich, aber noch vor Kurzem waren die da oben gar nicht gut auf mich zu sprechen.",
                "deFemale": "Ich muss Euch eine Frage stellen, Captain - warum ich? Klar, ich bin ziemlich unglaublich, aber noch vor Kurzem waren die da oben gar nicht gut auf mich zu sprechen."
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            "Text": "Havoc Squad has to have the top explosives expert in the Republic.",
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                "enMale": "Havoc Squad has to have the top explosives expert in the Republic.",
                "frMale": "Le Chaos a besoin du meilleur expert en explosifs de la galaxie.",
                "frFemale": "Le Chaos a besoin du plus grand expert en explosifs de la galaxie.",
                "deMale": "Der Chaostrupp braucht den besten Sprengstoffexperten der Republik.",
                "deFemale": "Der Chaostrupp braucht den besten Sprengstoffexperten der Republik."
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                "enMale": "My team needs the best.",
                "frMale": "Mon \u00e9quipe a besoin des meilleurs.",
                "frFemale": "Mon \u00e9quipe a besoin des meilleurs.",
                "deMale": "Nur die Besten kommen in mein Team.",
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            "Text": "You can go without the reasons for now.",
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                "enMale": "You can go without the reasons for now.",
                "frMale": "Vous n'avez pas besoin d'en savoir plus pour l'instant.",
                "frFemale": "Vous n'avez pas besoin d'en savoir plus pour l'instant.",
                "deMale": "Ihr braucht die Gr\u00fcnde vorerst nicht zu wissen.",
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                "enMale": "The details aren't necessary.",
                "frMale": "Pas besoin d'en savoir plus.",
                "frFemale": "Pas besoin d'en savoir plus.",
                "deMale": "Die Details sind unwichtig.",
                "deFemale": "Die Details sind unwichtig."
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            "SpeakerB62Id": "0000000",
            "Text": "Havoc Squad's next mission is dangerous, and no one cares if you come back.",
            "LocalizedText": {
                "enMale": "Havoc Squad's next mission is dangerous, and no one cares if you come back.",
                "frMale": "La prochaine mission de l'escouade du Chaos est dangereuse. Tout le monde se fiche que vous y restiez.",
                "frFemale": "La prochaine mission de l'escouade du Chaos est dangereuse. Tout le monde se fiche que vous y restiez.",
                "deMale": "Die n\u00e4chste Mission des Chaostrupps ist \u00fcberaus gef\u00e4hrlich - und es k\u00fcmmert niemanden, ob Ihr zur\u00fcckkommt.",
                "deFemale": "Die n\u00e4chste Mission des Chaostrupps ist \u00fcberaus gef\u00e4hrlich - und es k\u00fcmmert niemanden, ob Ihr zur\u00fcckkommt."
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            "LocalizedOptionText": {
                "enMale": "You're expendable.",
                "frMale": "Vous \u00eates jetable.",
                "frFemale": "Vous \u00eates jetable.",
                "deMale": "Ihr seid ersetzbar.",
                "deFemale": "Ihr seid ersetzbar."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "And that's me, huh? I'm flattered.",
            "LocalizedText": {
                "enMale": "And that's me, huh? I'm flattered.",
                "frMale": "Et c'est moi, hein ? Je suis flatt\u00e9.",
                "frFemale": "Et c'est moi, hein ? Je suis flatt\u00e9.",
                "deMale": "Und das bin ich? Ich f\u00fchle mich geschmeichelt.",
                "deFemale": "Und das bin ich? Ich f\u00fchle mich geschmeichelt."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "That's about what I expected.",
            "LocalizedText": {
                "enMale": "That's about what I expected.",
                "frMale": "C'est bien ce que je me disais.",
                "frFemale": "C'est bien ce que je me disais.",
                "deMale": "So etwas habe ich erwartet.",
                "deFemale": "So etwas habe ich erwartet."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Need to know basis, huh? What a treat.",
            "LocalizedText": {
                "enMale": "Need to know basis, huh? What a treat.",
                "frMale": "Juste les bases, c'est \u00e7a ? \u00c7a fait plaisir.",
                "frFemale": "Juste les bases, c'est \u00e7a ? \u00c7a fait plaisir.",
                "deMale": "Streng vertraulich, wie? Ich verstehe ...",
                "deFemale": "Streng vertraulich, wie? Ich verstehe ..."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Heh. From a dishonorable discharge to Havoc Squad in less than a year. It's a crazy galaxy.",
            "LocalizedText": {
                "enMale": "Heh. From a dishonorable discharge to Havoc Squad in less than a year. It's a crazy galaxy.",
                "frMale": "\u00catre mis \u00e0 pied et int\u00e9grer l'escouade du Chaos en moins d'un an, nan mais dans quelle galaxie on vit !",
                "frFemale": "\u00catre mis \u00e0 pied et int\u00e9grer l'escouade du Chaos en moins d'un an, nan mais dans quelle galaxie on vit !",
                "deMale": "Ha. Noch vor einem Jahr unehrenhaft entlassen und jetzt Mitglied des Chaostrupps. Das ist eine verr\u00fcckte Galaxis.",
                "deFemale": "Ha. Noch vor einem Jahr unehrenhaft entlassen und jetzt Mitglied des Chaostrupps. Das ist eine verr\u00fcckte Galaxis."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Let's get back to helping these poor, pitiful Balmorrans. Now that the sensors are gone, I need you to hit the Imps' anti-missile turrets. Think you can handle that?",
            "LocalizedText": {
                "enMale": "Let's get back to helping these poor, pitiful Balmorrans. Now that the sensors are gone, I need you to hit the Imps' anti-missile turrets. Think you can handle that?",
                "frMale": "Revenons \u00e0 nos pauvres petits Balmorr\u00e9ens. Maintenant qu'on est d\u00e9barrass\u00e9s des capteurs, il faut s'occuper des tourelles anti-missiles. Vous pouvez faire \u00e7a ?",
                "frFemale": "Revenons \u00e0 nos pauvres petits Balmorr\u00e9ens. Maintenant qu'on est d\u00e9barrass\u00e9s des capteurs, il faut s'occuper des tourelles anti-missiles. Vous pouvez faire \u00e7a ?",
                "deMale": "K\u00fcmmern wir uns wieder um diese armen, bedauerlichen Balmorraner. Jetzt, wo die Sensoren weg sind, m\u00fcsst Ihr die Raketenabwehrgesch\u00fctze der Imperialen ausschalten. Schafft Ihr das?",
                "deFemale": "K\u00fcmmern wir uns wieder um diese armen, bedauerlichen Balmorraner. Jetzt, wo die Sensoren weg sind, m\u00fcsst Ihr die Raketenabwehrgesch\u00fctze der Imperialen ausschalten. Schafft Ihr das?"
            },
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            "SpeakerB62Id": "0000000",
            "Text": "I can handle a few turrets.",
            "LocalizedText": {
                "enMale": "I can handle a few turrets.",
                "frMale": "Je peux m'occuper de quelques tourelles.",
                "frFemale": "Je peux m'occuper de quelques tourelles.",
                "deMale": "Ein paar Gesch\u00fctze sind kein Problem.",
                "deFemale": "Ein paar Gesch\u00fctze sind kein Problem."
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            "LocalizedOptionText": {
                "enMale": "Affirmative.",
                "frMale": "Affirmatif.",
                "frFemale": "Affirmatif.",
                "deMale": "Positiv.",
                "deFemale": "Positiv."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you doing anything in this plan?",
            "LocalizedText": {
                "enMale": "Are you doing anything in this plan?",
                "frMale": "Vous comptez participer \u00e0 un moment ?",
                "frFemale": "Vous comptez participer \u00e0 un moment ?",
                "deMale": "Welche Rolle spielt Ihr eigentlich in diesem Plan?",
                "deFemale": "Welche Rolle spielt Ihr eigentlich in diesem Plan?"
            },
            "LocalizedOptionText": {
                "enMale": "Why can't you do it?",
                "frMale": "Pourquoi ne pas le faire vous-m\u00eame ?",
                "frFemale": "Pourquoi ne pas le faire vous-m\u00eame ?",
                "deMale": "Warum macht Ihr das nicht?",
                "deFemale": "Warum macht Ihr das nicht?"
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Good deal.",
            "LocalizedText": {
                "enMale": "Good deal.",
                "frMale": "Impeccable.",
                "frFemale": "Impeccable.",
                "deMale": "Sehr gut.",
                "deFemale": "Sehr gut."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You better not be wasting my time.",
            "LocalizedText": {
                "enMale": "You better not be wasting my time.",
                "frMale": "Attention, j'ai horreur qu'on me fasse perdre mon temps.",
                "frFemale": "Attention, j'ai horreur qu'on me fasse perdre mon temps.",
                "deMale": "Wehe, hier wird meine Zeit vergeudet.",
                "deFemale": "Wehe, hier wird meine Zeit vergeudet."
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            "LocalizedOptionText": {
                "enMale": "You're pushing it.",
                "frMale": "Vous exag\u00e9rez.",
                "frFemale": "Vous exag\u00e9rez.",
                "deMale": "Treibt es nicht zu weit.",
                "deFemale": "Treibt es nicht zu weit."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Not at all. This really is a critical objective, believe me.",
            "LocalizedText": {
                "enMale": "Not at all. This really is a critical objective, believe me.",
                "frMale": "Pas du tout. C'est un objectif critique, croyez-moi.",
                "frFemale": "Pas du tout. C'est un objectif critique, croyez-moi.",
                "deMale": "Keine Sorge. Das ist ein \u00e4u\u00dferst wichtiges Ziel, glaubt mir.",
                "deFemale": "Keine Sorge. Das ist ein \u00e4u\u00dferst wichtiges Ziel, glaubt mir."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Keep in touch. Vik out.",
            "LocalizedText": {
                "enMale": "Keep in touch. Vik out.",
                "frMale": "On se tient au courant. Termin\u00e9.",
                "frFemale": "On se tient au courant. Termin\u00e9.",
                "deMale": "Wir bleiben in Kontakt. Vik Ende.",
                "deFemale": "Wir bleiben in Kontakt. Vik Ende."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "I'm still programming this missile to be sure it hits its target. We wouldn't want to waste all your effort.",
            "LocalizedText": {
                "enMale": "I'm still programming this missile to be sure it hits its target. We wouldn't want to waste all your effort.",
                "frMale": "Je finis de programmer le missile pour qu'il fasse mouche. Ce serait dommage de g\u00e2cher nos efforts.",
                "frFemale": "Je finis de programmer le missile pour qu'il fasse mouche. Ce serait dommage de g\u00e2cher nos efforts.",
                "deMale": "Ich bin noch dabei, diese Rakete so zu programmieren, dass sie ihr Ziel nicht verfehlt. Wir wollen doch nicht, dass Eure M\u00fchen umsonst waren.",
                "deFemale": "Ich bin noch dabei, diese Rakete so zu programmieren, dass sie ihr Ziel nicht verfehlt. Wir wollen doch nicht, dass Eure M\u00fchen umsonst waren."
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            "Text": "I've destroyed the anti-missile turrets.",
            "LocalizedText": {
                "enMale": "I've destroyed the anti-missile turrets.",
                "frMale": "J'ai d\u00e9truit les tourelles anti-missiles.",
                "frFemale": "J'ai d\u00e9truit les tourelles anti-missiles.",
                "deMale": "Ich habe die Raketenabwehrgesch\u00fctze zerst\u00f6rt.",
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            "Text": "Much appreciated. We're going to be ready to launch in no time.",
            "LocalizedText": {
                "enMale": "Much appreciated. We're going to be ready to launch in no time.",
                "frMale": "Merci beaucoup. On sera par\u00e9s \u00e0 faire feu en un rien de temps.",
                "frFemale": "Merci beaucoup. On sera par\u00e9s \u00e0 faire feu en un rien de temps.",
                "deMale": "Sehr gut. Wir k\u00f6nnen schon bald losschlagen.",
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "So what's it like, being top squad in the Republic? You have Command breathing down your neck, or do they give you room to operate?",
            "LocalizedText": {
                "enMale": "So what's it like, being top squad in the Republic? You have Command breathing down your neck, or do they give you room to operate?",
                "frMale": "Alors, \u00e7a fait quoi d'\u00eatre l'escouade d'\u00e9lite de la R\u00e9publique ? Vous avez toujours le commandement sur le dos ou ils vous laissent op\u00e9rer ?",
                "frFemale": "Alors, \u00e7a fait quoi d'\u00eatre l'escouade d'\u00e9lite de la R\u00e9publique ? Vous avez toujours le commandement sur le dos ou ils vous laissent op\u00e9rer ?",
                "deMale": "Wie ist es denn so, wenn man zur besten Einheit der Republik geh\u00f6rt? H\u00e4lt man Euch an der kurzen Leine oder habt Ihr einen gewissen Handlungsfreiraum?",
                "deFemale": "Wie ist es denn so, wenn man zur besten Einheit der Republik geh\u00f6rt? H\u00e4lt man Euch an der kurzen Leine oder habt Ihr einen gewissen Handlungsfreiraum?"
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            "SpeakerB62Id": "0000000",
            "Text": "General Garza oversees all of Havoc Squad's operations personally.",
            "LocalizedText": {
                "enMale": "General Garza oversees all of Havoc Squad's operations personally.",
                "frMale": "Le G\u00e9n\u00e9ral Garza supervise personnellement les op\u00e9rations de l'escouade du Chaos.",
                "frFemale": "Le G\u00e9n\u00e9ral Garza supervise personnellement les op\u00e9rations de l'escouade du Chaos.",
                "deMale": "General Garza \u00fcberwacht die Operationen des Chaostrupps h\u00f6chstpers\u00f6nlich.",
                "deFemale": "General Garza \u00fcberwacht die Operationen des Chaostrupps h\u00f6chstpers\u00f6nlich."
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            "LocalizedOptionText": {
                "enMale": "We have strict oversight.",
                "frMale": "Nous sommes supervis\u00e9s.",
                "frFemale": "Nous sommes supervis\u00e9s.",
                "deMale": "Wir handeln streng nach Befehl.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "As long as Havoc delivers results, nobody asks questions.",
            "LocalizedText": {
                "enMale": "As long as Havoc delivers results, nobody asks questions.",
                "frMale": "Tant que le Chaos donne des r\u00e9sultats, personne ne pose de questions.",
                "frFemale": "Tant que le Chaos donne des r\u00e9sultats, personne ne pose de questions.",
                "deMale": "Solange der Chaostrupp erfolgreich ist, stellt niemand irgendwelche Fragen.",
                "deFemale": "Solange der Chaostrupp erfolgreich ist, stellt niemand irgendwelche Fragen."
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            "LocalizedOptionText": {
                "enMale": "The ends justify the means.",
                "frMale": "La fin justifie les moyens.",
                "frFemale": "La fin justifie les moyens.",
                "deMale": "Am Ende z\u00e4hlen nur die Ergebnisse.",
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "You just worry about following my orders to the letter. Understood?",
            "LocalizedText": {
                "enMale": "You just worry about following my orders to the letter. Understood?",
                "frMale": "Vous vous contenterez de suivre mes ordres \u00e0 la lettre. Compris ?",
                "frFemale": "Vous vous contenterez de suivre mes ordres \u00e0 la lettre. Compris ?",
                "deMale": "Befolgt einfach nur bedingungslos meine Befehle. Verstanden?",
                "deFemale": "Befolgt einfach nur bedingungslos meine Befehle. Verstanden?"
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            "LocalizedOptionText": {
                "enMale": "I get slack. You don't.",
                "frMale": "Je me d\u00e9tends, pas vous.",
                "frFemale": "Je me d\u00e9tends, pas vous.",
                "deMale": "Ich habe Freiraum. Ihr nicht.",
                "deFemale": "Ich habe Freiraum. Ihr nicht."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "This is going to be fun, I can tell already.",
            "LocalizedText": {
                "enMale": "This is going to be fun, I can tell already.",
                "frMale": "J'ai d\u00e9j\u00e0 l'impression qu'on va bien s'amuser.",
                "frFemale": "J'ai d\u00e9j\u00e0 l'impression qu'on va bien s'amuser.",
                "deMale": "Wir beide werden noch viel Spa\u00df zusammen haben, das kann ich jetzt schon sagen.",
                "deFemale": "Wir beide werden noch viel Spa\u00df zusammen haben, das kann ich jetzt schon sagen."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Never met Garza, but I know her reputation. I'm surprised she's willing to have me in the same sector.",
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                "enMale": "Never met Garza, but I know her reputation. I'm surprised she's willing to have me in the same sector.",
                "frMale": "J'ai jamais rencontr\u00e9 Garza mais j'en ai entendu parler et \u00e7a m'\u00e9tonne qu'elle veuille m'avoir dans son secteur.",
                "frFemale": "J'ai jamais rencontr\u00e9 Garza mais j'en ai entendu parler et \u00e7a m'\u00e9tonne qu'elle veuille m'avoir dans son secteur.",
                "deMale": "Ich habe Garza noch nie getroffen, aber ich kenne ihren Ruf. Es \u00fcberrascht mich, dass ich einen Fu\u00df in ihren Sektor setzen darf.",
                "deFemale": "Ich habe Garza noch nie getroffen, aber ich kenne ihren Ruf. Es \u00fcberrascht mich, dass ich einen Fu\u00df in ihren Sektor setzen darf."
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            "Text": "Hmm. Sounds like my kind of job.",
            "LocalizedText": {
                "enMale": "Hmm. Sounds like my kind of job.",
                "frMale": "Hum, \u00e7a me semble honn\u00eate.",
                "frFemale": "Hum, \u00e7a me semble honn\u00eate.",
                "deMale": "Hmm. Das ist ganz nach meinem Geschmack.",
                "deFemale": "Hmm. Das ist ganz nach meinem Geschmack."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Only one more thing between my missile and its target: an aerial shield generator. Take it down, and we'll be go for launch, Captain.",
            "LocalizedText": {
                "enMale": "Only one more thing between my missile and its target: an aerial shield generator. Take it down, and we'll be go for launch, Captain.",
                "frMale": "Plus qu'un obstacle entre mon missile et sa cible : un g\u00e9n\u00e9rateur de bouclier a\u00e9rien. Abattez-le et c'est parti pour le lancement, Capitaine.",
                "frFemale": "Plus qu'un obstacle entre mon missile et sa cible : un g\u00e9n\u00e9rateur de bouclier a\u00e9rien. Abattez-le et c'est parti pour le lancement, Capitaine.",
                "deMale": "Zwischen meiner Rakete und ihrem Ziel gibt es nur noch ein Hindernis: Ein Luft-Schildgenerator. Schaltet ihn aus und wir k\u00f6nnen zuschlagen, Captain.",
                "deFemale": "Zwischen meiner Rakete und ihrem Ziel gibt es nur noch ein Hindernis: Ein Luft-Schildgenerator. Schaltet ihn aus und wir k\u00f6nnen zuschlagen, Captain."
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            "Text": "Taking the shield down shouldn't be a problem.",
            "LocalizedText": {
                "enMale": "Taking the shield down shouldn't be a problem.",
                "frMale": "Se d\u00e9barrasser du bouclier ne devrait pas \u00eatre difficile.",
                "frFemale": "Se d\u00e9barrasser du bouclier ne devrait pas \u00eatre difficile.",
                "deMale": "Das sollte kein gro\u00dfes Problem sein.",
                "deFemale": "Das sollte kein gro\u00dfes Problem sein."
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            "LocalizedOptionText": {
                "enMale": "Copy that.",
                "frMale": "Entendu.",
                "frFemale": "Entendu.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
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            "SpeakerB62Id": "0000000",
            "Text": "After this, no more games, Vik. We meet face-to-face.",
            "LocalizedText": {
                "enMale": "After this, no more games, Vik. We meet face-to-face.",
                "frMale": "Apr\u00e8s \u00e7a, fini de jouer, Vik. On se voit en face-\u00e0-face.",
                "frFemale": "Apr\u00e8s \u00e7a, fini de jouer, Vik. On se voit en face-\u00e0-face.",
                "deMale": "Danach ist es vorbei mit den Spielchen, Vik. Dann treffen wir uns pers\u00f6nlich.",
                "deFemale": "Danach ist es vorbei mit den Spielchen, Vik. Dann treffen wir uns pers\u00f6nlich."
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            "LocalizedOptionText": {
                "enMale": "This had better be the end.",
                "frMale": "J'esp\u00e8re que c'est fini.",
                "frFemale": "J'esp\u00e8re que c'est fini.",
                "deMale": "Hoffentlich war das dann alles.",
                "deFemale": "Hoffentlich war das dann alles."
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "You're a pro, no doubt about it.",
            "LocalizedText": {
                "enMale": "You're a pro, no doubt about it.",
                "frMale": "Aucun probl\u00e8me, vous \u00eates un pro.",
                "frFemale": "Aucun probl\u00e8me, vous \u00eates une pro.",
                "deMale": "Ohne jeden Zweifel, Ihr seid ein Profi.",
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "I wouldn't have it any other way.",
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                "enMale": "I wouldn't have it any other way.",
                "frMale": "Parfaitement, j'y compte bien.",
                "frFemale": "Parfaitement, j'y compte bien.",
                "deMale": "Darauf freue ich mich schon.",
                "deFemale": "Darauf freue ich mich schon."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "See you soon. Vik out.",
            "LocalizedText": {
                "enMale": "See you soon. Vik out.",
                "frMale": "\u00c0 bient\u00f4t. Termin\u00e9.",
                "frFemale": "\u00c0 bient\u00f4t. Termin\u00e9.",
                "deMale": "Wir sehen uns. Vik Ende.",
                "deFemale": "Wir sehen uns. Vik Ende."
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            "SpeakerB62Id": "0000000",
            "Text": "How do I know you're not lying?",
            "LocalizedText": {
                "enMale": "How do I know you're not lying?",
                "frMale": "Qu'est-ce qui me prouve que ce n'est pas un mensonge\u00a0?",
                "frFemale": "Qu'est-ce qui me prouve que ce n'est pas un mensonge\u00a0?",
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                "deFemale": "Wer sagt denn, dass das nicht gelogen ist?"
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            "LocalizedOptionText": {
                "enMale": "Why should I trust you?",
                "frMale": "Pourquoi devrais-je vous croire ?",
                "frFemale": "Pourquoi devrais-je vous croire ?",
                "deMale": "Warum sollte ich Euch vertrauen?",
                "deFemale": "Warum sollte ich Euch vertrauen?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Aw, I wouldn't do that. You can trust me.",
            "LocalizedText": {
                "enMale": "Aw, I wouldn't do that. You can trust me.",
                "frMale": "Oh, j'en serais incapable. Vous pouvez me croire.",
                "frFemale": "Oh, j'en serais incapable. Vous pouvez me croire.",
                "deMale": "Ich sage die Wahrheit. Vertraut mir.",
                "deFemale": "Ich sage die Wahrheit. Vertraut mir."
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            "SpeakerB62Id": "0000000",
            "Text": "It's done. The shield generator is disabled.",
            "LocalizedText": {
                "enMale": "It's done. The shield generator is disabled.",
                "frMale": "C'est fait, le g\u00e9n\u00e9rateur de bouclier est d\u00e9sactiv\u00e9.",
                "frFemale": "C'est fait, le g\u00e9n\u00e9rateur de bouclier est d\u00e9sactiv\u00e9.",
                "deMale": "Es ist erledigt. Der Schildgenerator ist deaktiviert.",
                "deFemale": "Es ist erledigt. Der Schildgenerator ist deaktiviert."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Just what I wanted to hear. I'm dying to launch this baby.",
            "LocalizedText": {
                "enMale": "Just what I wanted to hear. I'm dying to launch this baby.",
                "frMale": "\u00c7a fait un moment que j'attendais \u00e7a. J'ai h\u00e2te de lancer mon b\u00e9b\u00e9.",
                "frFemale": "\u00c7a fait un moment que j'attendais \u00e7a. J'ai h\u00e2te de lancer mon b\u00e9b\u00e9.",
                "deMale": "Genau das wollte ich h\u00f6ren. Ich kann es kaum erwarten, dieses Baby abzufeuern.",
                "deFemale": "Genau das wollte ich h\u00f6ren. Ich kann es kaum erwarten, dieses Baby abzufeuern."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Target coordinates locked in... fire!",
            "LocalizedText": {
                "enMale": "Target coordinates locked in... fire!",
                "frMale": "Coordonn\u00e9es verrouill\u00e9es... feu !",
                "frFemale": "Coordonn\u00e9es verrouill\u00e9es... feu !",
                "deMale": "Zielkoordinaten eingegeben ... Feuer!",
                "deFemale": "Zielkoordinaten eingegeben ... Feuer!"
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Whew... the Imps are really going to feel this one.",
            "LocalizedText": {
                "enMale": "Whew... the Imps are really going to feel this one.",
                "frMale": "Ouah... Les Imp\u00e9riaux vont le sentir passer.",
                "frFemale": "Ouah... Les Imp\u00e9riaux vont le sentir passer.",
                "deMale": "Alle Achtung ... Daran werden die Imperialen ganz sch\u00f6n zu knapsen haben.",
                "deFemale": "Alle Achtung ... Daran werden die Imperialen ganz sch\u00f6n zu knapsen haben."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm glad I could help.",
            "LocalizedText": {
                "enMale": "I'm glad I could help.",
                "frMale": "Content d'avoir pu aider.",
                "frFemale": "Contente d'avoir pu aider.",
                "deMale": "Ich bin froh, dass ich helfen konnte.",
                "deFemale": "Ich bin froh, dass ich helfen konnte."
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            "LocalizedOptionText": {
                "enMale": "Sounds good to me.",
                "frMale": "\u00c7a me convient.",
                "frFemale": "\u00c7a me convient.",
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                "deFemale": "H\u00f6rt sich gut an."
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            "SpeakerB62Id": "0000000",
            "Text": "I want your exact coordinates. Now.",
            "LocalizedText": {
                "enMale": "I want your exact coordinates. Now.",
                "frMale": "Je veux vos coordonn\u00e9es, maintenant.",
                "frFemale": "Je veux vos coordonn\u00e9es, maintenant.",
                "deMale": "Ich will Eure genauen Koordinaten. Sofort!",
                "deFemale": "Ich will Eure genauen Koordinaten. Sofort!"
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            "LocalizedOptionText": {
                "enMale": "Just tell me where you are.",
                "frMale": "Dites-moi o\u00f9 vous \u00eates.",
                "frFemale": "Dites-moi o\u00f9 vous \u00eates.",
                "deMale": "Sagt mir endlich, wo Ihr seid.",
                "deFemale": "Sagt mir endlich, wo Ihr seid."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "All right, all right. So much for enjoying the moment.",
            "LocalizedText": {
                "enMale": "All right, all right. So much for enjoying the moment.",
                "frMale": "Tr\u00e8s bien, tr\u00e8s bien. Tout \u00e7a pour \u00e7a.",
                "frFemale": "Tr\u00e8s bien, tr\u00e8s bien. Tout \u00e7a pour \u00e7a.",
                "deMale": "Schon gut, schon gut. Ich wollte nur den Moment genie\u00dfen.",
                "deFemale": "Schon gut, schon gut. Ich wollte nur den Moment genie\u00dfen."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "You can meet me at these coordinates. It's a set of caves, used to be some kind of training center.",
            "LocalizedText": {
                "enMale": "You can meet me at these coordinates. It's a set of caves, used to be some kind of training center.",
                "frMale": "Voil\u00e0 les coordonn\u00e9es o\u00f9 vous me trouverez. Ce sont des caves, une sorte d'ancien centre d'entra\u00eenement.",
                "frFemale": "Voil\u00e0 les coordonn\u00e9es o\u00f9 vous me trouverez. Ce sont des caves, une sorte d'ancien centre d'entra\u00eenement.",
                "deMale": "Ihr k\u00f6nnt mich bei diesen Koordinaten treffen. Es ist ein H\u00f6hlensystem, das fr\u00fcher mal eine Art Trainingsst\u00e4tte war.",
                "deFemale": "Ihr k\u00f6nnt mich bei diesen Koordinaten treffen. Es ist ein H\u00f6hlensystem, das fr\u00fcher mal eine Art Trainingsst\u00e4tte war."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "I can't wait to shake your hand, Captain. See you soon.",
            "LocalizedText": {
                "enMale": "I can't wait to shake your hand, Captain. See you soon.",
                "frMale": "J'ai h\u00e2te de vous serrer la main, Capitaine. \u00c0 bient\u00f4t !",
                "frFemale": "J'ai h\u00e2te de vous serrer la main, Capitaine. \u00c0 bient\u00f4t !",
                "deMale": "Ich freue mich darauf, Euch die Hand zu sch\u00fctteln, Captain. Bis bald.",
                "deFemale": "Ich freue mich darauf, Euch die Hand zu sch\u00fctteln, Captain. Bis bald."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Wish I could've pulled you in from the start. You've made this op a breeze.",
            "LocalizedText": {
                "enMale": "Wish I could've pulled you in from the start. You've made this op a breeze.",
                "frMale": "J'aurais bien aim\u00e9 vous avoir avec moi depuis le d\u00e9but. \u00c7a a \u00e9t\u00e9 facile avec vous.",
                "frFemale": "J'aurais bien aim\u00e9 vous avoir avec moi depuis le d\u00e9but. \u00c7a a \u00e9t\u00e9 facile avec vous.",
                "deMale": "Schade, dass Ihr nicht von Anfang an dabei gewesen seid. Diese Operation w\u00e4re der reinste Spaziergang gewesen.",
                "deFemale": "Schade, dass Ihr nicht von Anfang an dabei gewesen seid. Diese Operation w\u00e4re der reinste Spaziergang gewesen."
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            "SpeakerB62Id": "0000000",
            "Text": "Make sure everyone knows who helped you.",
            "LocalizedText": {
                "enMale": "Make sure everyone knows who helped you.",
                "frMale": "Il ne faut pas oublier tout ce que j'ai fait.",
                "frFemale": "Il ne faut pas oublier tout ce que j'ai fait.",
                "deMale": "Es soll ruhig jeder wissen, wem der Dank geb\u00fchrt.",
                "deFemale": "Es soll ruhig jeder wissen, wem der Dank geb\u00fchrt."
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                "enMale": "You owe me.",
                "frMale": "Vous avez une dette envers moi.",
                "frFemale": "Vous avez une dette envers moi.",
                "deMale": "Ihr schuldet mir was.",
                "deFemale": "Ihr schuldet mir was."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "I'll never forget it. Believe me.",
            "LocalizedText": {
                "enMale": "I'll never forget it. Believe me.",
                "frMale": "Je ne l'oublierai pas, croyez-moi.",
                "frFemale": "Je ne l'oublierai pas, croyez-moi.",
                "deMale": "Das wird es nicht. Glaubt mir.",
                "deFemale": "Das wird es nicht. Glaubt mir."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Well, that was exciting. It's good to finally meet you in person, Captain.",
            "LocalizedText": {
                "enMale": "Well, that was exciting. It's good to finally meet you in person, Captain.",
                "frMale": "Eh ben, c'est pas de tout repos. Ravi de vous rencontrer en personne, Capitaine.",
                "frFemale": "Eh ben, c'est pas de tout repos. Ravi de vous rencontrer en personne, Capitaine.",
                "deMale": "Das war ganz sch\u00f6n aufregend. Es freut mich, Euch endlich pers\u00f6nlich zu treffen, Captain.",
                "deFemale": "Das war ganz sch\u00f6n aufregend. Es freut mich, Euch endlich pers\u00f6nlich zu treffen, Captain."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Welcome to Havoc Squad, Vik.",
            "LocalizedText": {
                "enMale": "Welcome to Havoc Squad, Vik.",
                "frMale": "Bienvenue dans l'escouade du Chaos, Vik.",
                "frFemale": "Bienvenue dans l'escouade du Chaos, Vik.",
                "deMale": "Willkommen im Chaostrupp, Vik.",
                "deFemale": "Willkommen im Chaostrupp, Vik."
            },
            "LocalizedOptionText": {
                "enMale": "Likewise.",
                "frMale": "Moi de m\u00eame.",
                "frFemale": "Moi de m\u00eame.",
                "deMale": "Mich auch.",
                "deFemale": "Mich auch."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're back in the Republic Army now, Vik. Act like it.",
            "LocalizedText": {
                "enMale": "You're back in the Republic Army now, Vik. Act like it.",
                "frMale": "Vous \u00eates dans les forces arm\u00e9es de la R\u00e9publique, Vik.",
                "frFemale": "Vous \u00eates dans les forces arm\u00e9es de la R\u00e9publique, Vik.",
                "deMale": "Ihr seid zur\u00fcck in der republikanischen Armee, Vik. Benehmt Euch entsprechend.",
                "deFemale": "Ihr seid zur\u00fcck in der republikanischen Armee, Vik. Benehmt Euch entsprechend."
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            "LocalizedOptionText": {
                "enMale": "No salute?",
                "frMale": "Pas de salut ?",
                "frFemale": "Pas de salut ?",
                "deMale": "Wo bleibt der Salut?",
                "deFemale": "Wo bleibt der Salut?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've given me nothing but trouble, Vik. I won't forget that.",
            "LocalizedText": {
                "enMale": "You've given me nothing but trouble, Vik. I won't forget that.",
                "frMale": "Vous ne m'avez caus\u00e9 que des probl\u00e8mes, Vik. Je ne l'oublierai pas.",
                "frFemale": "Vous ne m'avez caus\u00e9 que des probl\u00e8mes, Vik. Je ne l'oublierai pas.",
                "deMale": "Ihr habt mir bis jetzt nur \u00c4rger eingebrockt, Vik. Das vergesse ich nicht so einfach.",
                "deFemale": "Ihr habt mir bis jetzt nur \u00c4rger eingebrockt, Vik. Das vergesse ich nicht so einfach."
            },
            "LocalizedOptionText": {
                "enMale": "Shut up. [Punch Vik.]",
                "frMale": "Fermez-la. [Frapper Vik]",
                "frFemale": "Fermez-la. [Frapper Vik]",
                "deMale": "Haltet die Klappe. [Vik schlagen]",
                "deFemale": "Haltet die Klappe. [Vik schlagen]"
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Ugh! Come on... haven't I had enough for one day? He's the bad guy here, not me.",
            "LocalizedText": {
                "enMale": "Ugh! Come on... haven't I had enough for one day? He's the bad guy here, not me.",
                "frMale": "Ugh ! Allons... Est-ce que j'ai pas d\u00e9j\u00e0 eu ma dose ? C'est lui le m\u00e9chant, pas moi.",
                "frFemale": "Ugh ! Allons... Est-ce que j'ai pas d\u00e9j\u00e0 eu ma dose ? C'est lui le m\u00e9chant, pas moi.",
                "deMale": "Uff! War das wirklich n\u00f6tig? Habe ich heute nicht schon genug gelitten? Er verdient die Pr\u00fcgel, nicht ich.",
                "deFemale": "Uff! War das wirklich n\u00f6tig? Habe ich heute nicht schon genug gelitten? Er verdient die Pr\u00fcgel, nicht ich."
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "xDRHAJE",
            "Text": "Uh... let's not be hasty, now. I am a man of honor, despite what you may have heard.",
            "LocalizedText": {
                "enMale": "Uh... let's not be hasty, now. I am a man of honor, despite what you may have heard.",
                "frMale": "Ne nous emportons pas. Je suis quelqu'un de bien, contrairement \u00e0 ce qu'on dit.",
                "frFemale": "Ne nous emportons pas. Je suis quelqu'un de bien, contrairement \u00e0 ce qu'on dit.",
                "deMale": "\u00c4hm... lasst uns jetzt nichts \u00fcberst\u00fcrzen. Ich bin ein Ehrenmann, ungeachtet dessen, was Ihr vielleicht geh\u00f6rt habt.",
                "deFemale": "\u00c4hm... lasst uns jetzt nichts \u00fcberst\u00fcrzen. Ich bin ein Ehrenmann, ungeachtet dessen, was Ihr vielleicht geh\u00f6rt habt."
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            "SpeakerB62Id": "xDRHAJE",
            "Text": "I've made mistakes, certainly. But allow me to make amends. A contribution of credits, say, to repay the Republic's heroism on behalf of my fellow Balmorrans?",
            "LocalizedText": {
                "enMale": "I've made mistakes, certainly. But allow me to make amends. A contribution of credits, say, to repay the Republic's heroism on behalf of my fellow Balmorrans?",
                "frMale": "J'ai fait des erreurs, j'avoue. Laissez-moi me rattraper. J'ai de l'argent. Je peux r\u00e9compenser l'h\u00e9ro\u00efsme de la R\u00e9publique de la part de mes compatriotes Balmorr\u00e9ens ?",
                "frFemale": "J'ai fait des erreurs, j'avoue. Laissez-moi me rattraper. J'ai de l'argent. Je peux r\u00e9compenser l'h\u00e9ro\u00efsme de la R\u00e9publique de la part de mes compatriotes Balmorr\u00e9ens ?",
                "deMale": "Gewiss, ich habe ein paar Fehler gemacht. Aber lasst es mich wiedergutmachen. Eine gro\u00dfz\u00fcgige Spende, sagen wir, um mich im Namen meiner balmorranischen Freunde f\u00fcr den Heldenmut der Republik erkenntlich zu zeigen?",
                "deFemale": "Gewiss, ich habe ein paar Fehler gemacht. Aber lasst es mich wiedergutmachen. Eine gro\u00dfz\u00fcgige Spende, sagen wir, um mich im Namen meiner balmorranischen Freunde f\u00fcr den Heldenmut der Republik erkenntlich zu zeigen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                183
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            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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        "182": {
            "NodeId": 182,
            "QuestRewardB62": "swJg7B4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't want your credits, Orus. Get out of here.",
            "LocalizedText": {
                "enMale": "I don't want your credits, Orus. Get out of here.",
                "frMale": "Je ne veux pas de vos cr\u00e9dits, Orus. Fichez le camp.",
                "frFemale": "Je ne veux pas de vos cr\u00e9dits, Orus. Fichez le camp.",
                "deMale": "Ich will Eure Credits nicht, Orus. Geht jetzt.",
                "deFemale": "Ich will Eure Credits nicht, Orus. Geht jetzt."
            },
            "LocalizedOptionText": {
                "enMale": "Just leave.",
                "frMale": "Partez.",
                "frFemale": "Partez.",
                "deMale": "Verschwindet einfach.",
                "deFemale": "Verschwindet einfach."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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            "NodeId": 183,
            "QuestRewardB62": "swJg7B4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You can't buy your way out of this.",
            "LocalizedText": {
                "enMale": "You can't buy your way out of this.",
                "frMale": "L'argent ne suffira pas \u00e0 vous sauver.",
                "frFemale": "L'argent ne suffira pas \u00e0 vous sauver.",
                "deMale": "Ihr k\u00f6nnt Euch hiervon nicht einfach freikaufen.",
                "deFemale": "Ihr k\u00f6nnt Euch hiervon nicht einfach freikaufen."
            },
            "LocalizedOptionText": {
                "enMale": "No thanks. [Kill Orus.]",
                "frMale": "Non merci. [Tuer Orus]",
                "frFemale": "Non merci. [Tuer Orus]",
                "deMale": "Nein, danke. [Orus t\u00f6ten]",
                "deFemale": "Nein, danke. [Orus t\u00f6ten]"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                200
            ],
            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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        },
        "184": {
            "NodeId": 184,
            "QuestRewardB62": "swJg7B4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's your offer, exactly?",
            "LocalizedText": {
                "enMale": "What's your offer, exactly?",
                "frMale": "Vous donneriez combien ?",
                "frFemale": "Vous donneriez combien ?",
                "deMale": "Von was f\u00fcr einem Betrag reden wir hier?",
                "deFemale": "Von was f\u00fcr einem Betrag reden wir hier?"
            },
            "LocalizedOptionText": {
                "enMale": "That's tempting.",
                "frMale": "C'est tentant.",
                "frFemale": "C'est tentant.",
                "deMale": "Das klingt verlockend.",
                "deFemale": "Das klingt verlockend."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                185
            ],
            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
            "GenericNodeNumber": 0
        },
        "185": {
            "NodeId": 185,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "xDRHAJE",
            "Text": "I'm prepared to be quite generous. Surely, no man can put a price on freedom!",
            "LocalizedText": {
                "enMale": "I'm prepared to be quite generous. Surely, no man can put a price on freedom!",
                "frMale": "Je suis pr\u00eat \u00e0 donner \u00e9norm\u00e9ment. Bien \u00e9videmment, la libert\u00e9 n'a pas de prix !",
                "frFemale": "Je suis pr\u00eat \u00e0 donner \u00e9norm\u00e9ment. Bien \u00e9videmment, la libert\u00e9 n'a pas de prix !",
                "deMale": "Ich hatte an eine beachtliche Summe gedacht. Aber nat\u00fcrlich ist es schwer, f\u00fcr Freiheit einen Preis festzulegen.",
                "deFemale": "Ich hatte an eine beachtliche Summe gedacht. Aber nat\u00fcrlich ist es schwer, f\u00fcr Freiheit einen Preis festzulegen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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        },
        "186": {
            "NodeId": 186,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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                190,
                191,
                192
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            "GenericNodeNumber": 0
        },
        "188": {
            "NodeId": 188,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Forget this. You want to take that fat scum's bribe, go for it. But I don't want anything to do with it.",
            "LocalizedText": {
                "enMale": "Forget this. You want to take that fat scum's bribe, go for it. But I don't want anything to do with it.",
                "frMale": "Laissez tomber. Si vous voulez que cette larve vous graisse la patte, allez-y. Moi, je prends cong\u00e9.",
                "frFemale": "Laissez tomber. Si vous voulez que cette larve vous graisse la patte, allez-y. Moi, je prends cong\u00e9.",
                "deMale": "Meint Ihr das ernst? Wenn Ihr Euch von diesem Abschaum bestechen lassen wollt, sch\u00f6n. Aber ich will nichts damit zu tun haben.",
                "deFemale": "Meint Ihr das ernst? Wenn Ihr Euch von diesem Abschaum bestechen lassen wollt, sch\u00f6n. Aber ich will nichts damit zu tun haben."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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        },
        "189": {
            "NodeId": 189,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MZV00o6",
            "Text": "Captain, we cannot harm an unarmed civilian, and we most certainly cannot accept bribes from one!",
            "LocalizedText": {
                "enMale": "Captain, we cannot harm an unarmed civilian, and we most certainly cannot accept bribes from one!",
                "frMale": "Capitaine, on ne peut ni s'en prendre \u00e0 un civil d\u00e9sarm\u00e9 ni se laisser corrompre par celui-ci !",
                "frFemale": "Capitaine, on ne peut ni s'en prendre \u00e0 un civil d\u00e9sarm\u00e9 ni se laisser corrompre par celui-ci !",
                "deMale": "Captain, wir k\u00f6nnen einem unbewaffneten Zivilisten keinen Schaden zuf\u00fcgen - und schon gar nicht irgendwelche Bestechungsgelder annehmen!",
                "deFemale": "Captain, wir k\u00f6nnen einem unbewaffneten Zivilisten keinen Schaden zuf\u00fcgen - und schon gar nicht irgendwelche Bestechungsgelder annehmen!"
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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        },
        "190": {
            "NodeId": 190,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Q2JoNeD",
            "Text": "It could be a trick, sir--allies of the Empire are known for deceit. I'm not convinced this man loves the Republic at all!",
            "LocalizedText": {
                "enMale": "It could be a trick, sir--allies of the Empire are known for deceit. I'm not convinced this man loves the Republic at all!",
                "frMale": "C'est peut-\u00eatre un pi\u00e8ge, Monsieur. Les alli\u00e9s de l'Empire sont fourbes. Je doute que cet homme soutienne la R\u00e9publique !",
                "frFemale": "C'est peut-\u00eatre un pi\u00e8ge, Madame. Les alli\u00e9s de l'Empire sont fourbes. Je doute que cet homme soutienne la R\u00e9publique !",
                "deMale": "Das k\u00f6nnte ein Trick sein - die Verb\u00fcndeten des Imperiums sind bekannt daf\u00fcr, dass sie l\u00fcgen. Ich bin nicht im Geringsten davon \u00fcberzeugt, dass dieser Mann die Republik liebt!",
                "deFemale": "Das k\u00f6nnte ein Trick sein - die Verb\u00fcndeten des Imperiums sind bekannt daf\u00fcr, dass sie l\u00fcgen. Ich bin nicht im Geringsten davon \u00fcberzeugt, dass dieser Mann die Republik liebt!"
            },
            "CnvAlienVONode": -1,
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        "191": {
            "NodeId": 191,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "E6mQvzF",
            "Text": "Compensation for past transgressions does not come through purchase, but through right thought and action.",
            "LocalizedText": {
                "enMale": "Compensation for past transgressions does not come through purchase, but through right thought and action.",
                "frMale": "Les fautes du pass\u00e9 ne peuvent \u00eatre rachet\u00e9es par des cr\u00e9dits, mais par la pens\u00e9e juste et l'action.",
                "frFemale": "Les fautes du pass\u00e9 ne peuvent \u00eatre rachet\u00e9es par des cr\u00e9dits, mais par la pens\u00e9e juste et l'action.",
                "deMale": "Wiedergutmachung f\u00fcr begangene Verbrechen kann man sich nicht erkaufen, sie muss hart erarbeitet werden.",
                "deFemale": "Wiedergutmachung f\u00fcr begangene Verbrechen kann man sich nicht erkaufen, sie muss hart erarbeitet werden."
            },
            "CnvAlienVONode": 3924690040,
            "CnvAlienVOFQN": "cnv.alien_vo.gand.male_temp",
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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        "192": {
            "NodeId": 192,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "xDRHAJE",
            "Text": "Are we in agreement, friend?",
            "LocalizedText": {
                "enMale": "Are we in agreement, friend?",
                "frMale": "March\u00e9 conclu, cher ami ?",
                "frFemale": "March\u00e9 conclu, ch\u00e8re amie ?",
                "deMale": "Und, sind wir uns einig?",
                "deFemale": "Und, sind wir uns einig?"
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            "CnvAlienVONode": -1,
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        "194": {
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Keep your credits and leave, Orus.",
            "LocalizedText": {
                "enMale": "Keep your credits and leave, Orus.",
                "frMale": "Gardez votre argent et filez, Orus.",
                "frFemale": "Gardez votre argent et filez, Orus.",
                "deMale": "Behaltet Eure Credits und geht, Orus.",
                "deFemale": "Behaltet Eure Credits und geht, Orus."
            },
            "LocalizedOptionText": {
                "enMale": "No--get out of here.",
                "frMale": "Non. Fichez le camp.",
                "frFemale": "Non. Fichez le camp.",
                "deMale": "Nein - verschwindet jetzt.",
                "deFemale": "Nein - verschwindet jetzt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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        "196": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I think killing you would be more satisfying.",
            "LocalizedText": {
                "enMale": "I think killing you would be more satisfying.",
                "frMale": "Je pense que vous tuer sera plus gratifiant.",
                "frFemale": "Je pense que vous tuer sera plus gratifiant.",
                "deMale": "Ich denke, Euer Tod w\u00fcrde mich eher zufriedenstellen.",
                "deFemale": "Ich denke, Euer Tod w\u00fcrde mich eher zufriedenstellen."
            },
            "LocalizedOptionText": {
                "enMale": "Forget it. [Kill Orus.]",
                "frMale": "M\u00eame pas en r\u00eave. [Tuer Orus]",
                "frFemale": "M\u00eame pas en r\u00eave. [Tuer Orus]",
                "deMale": "Vergesst es. [Orus t\u00f6ten]",
                "deFemale": "Vergesst es. [Orus t\u00f6ten]"
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.balmorra_rep.class.trooper.tanno_vik",
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        "197": {
            "NodeId": 197,
            "QuestRewardB62": "0000000",
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            "Text": "But I do, my mechanical friend! Your heroic rescue has made clear my error! Please, accept my credits in exchange for opening my eyes.",
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            "Text": "No! No! Argh!",
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            "Text": "Come on, Captain. The scumbag didn't even have a weapon.",
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            "Text": "Thus to all enemies of the Republic!",
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                "deMale": "Diesen Mann zu t\u00f6ten war vollkommen unn\u00f6tig, Captain.",
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            "Text": "Good riddance.",
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            "Text": "Hmm. Guess I'll have to learn to speak bug if this freak is in the squad.",
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            "Text": "I know I won't miss the guy.",
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                "frMale": "Moi, il me manquera pas.",
                "frFemale": "Moi, il me manquera pas.",
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            "Text": "Oh. Yes, yes, of course! Whatever you wish!",
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            "Text": "Should've just killed the fat scumbag.",
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                "enMale": "Should've just killed the fat scumbag.",
                "frMale": "Vous auriez d\u00fb tuer cette vermine.",
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            "Text": "You've got yourself a deal.",
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                "frMale": "Tr\u00e8s bien, march\u00e9 conclu.",
                "frFemale": "Tr\u00e8s bien, march\u00e9 conclu.",
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                "frFemale": "March\u00e9 conclu.",
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                "deFemale": "Abgemacht."
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
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            "Text": "I'm so pleased to have had this opportunity. It's been a pleasure meeting you--I'll, uh, I'll find my own way out.",
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                "deFemale": "Ich bin so froh, dass Ihr mir diese M\u00f6glichkeit gebt. Es war mir eine Freude, Euch kennenzulernen. Ich, \u00e4hm, ich finde schon selbst den Ausgang."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Hmph. I would've needed a lot more credits to leave that scumbag walking around.",
            "LocalizedText": {
                "enMale": "Hmph. I would've needed a lot more credits to leave that scumbag walking around.",
                "frMale": "Umpf, il en aurait fallu bien plus pour que je laisse filer cette vermine.",
                "frFemale": "Umpf, il en aurait fallu bien plus pour que je laisse filer cette vermine.",
                "deMale": "Hmpf. Bei mir w\u00e4re dieser Mistkerl nicht so billig davongekommen.",
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            "SpeakerB62Id": "xDRHAJE",
            "Text": "This is no bribe! I only wish to undo some of the damage that my weakness of character has caused. Put my meager credits to good use!",
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                "enMale": "This is no bribe! I only wish to undo some of the damage that my weakness of character has caused. Put my meager credits to good use!",
                "frMale": "Ce n'est pas de la corruption ! Je veux simplement r\u00e9parer les erreurs dues \u00e0 ma faiblesse. Utiliser mes cr\u00e9dits \u00e0 bon escient !",
                "frFemale": "Ce n'est pas de la corruption ! Je veux simplement r\u00e9parer les erreurs dues \u00e0 ma faiblesse. Utiliser mes cr\u00e9dits \u00e0 bon escient !",
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                "deFemale": "Das ist keine Bestechung! Ich m\u00f6chte nur ein paar der Sch\u00e4den wiedergutmachen, die meine Schw\u00e4che angerichtet hat. Setzt meine bescheidenen Credits f\u00fcr einen guten Zweck ein."
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            "SpeakerB62Id": "xDRHAJE",
            "Text": "I'm... afraid you have me at a disadvantage, without my protocol droid. But surely, my earnest wish to contribute is clear in any language.",
            "LocalizedText": {
                "enMale": "I'm... afraid you have me at a disadvantage, without my protocol droid. But surely, my earnest wish to contribute is clear in any language.",
                "frMale": "Je suis p\u00e9nalis\u00e9 par l'absence de mon dro\u00efde protocolaire. Mais mon profond d\u00e9sir d'aider me semble clair dans n'importe quelle langue.",
                "frFemale": "Je suis p\u00e9nalis\u00e9 par l'absence de mon dro\u00efde protocolaire. Mais mon profond d\u00e9sir d'aider me semble clair dans n'importe quelle langue.",
                "deMale": "Ich ... f\u00fcrchte, ohne meinen Protokolldroiden verstehe ich das nicht. Aber mein aufrichtiger Wunsch zu helfen ist sicherlich in jeder Sprache klar zu erkennen.",
                "deFemale": "Ich ... f\u00fcrchte, ohne meinen Protokolldroiden verstehe ich das nicht. Aber mein aufrichtiger Wunsch zu helfen ist sicherlich in jeder Sprache klar zu erkennen."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Now there's something I never expected to hear. So, what does Havoc Squad do with worthless enemy bureaucrats?",
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                "enMale": "Now there's something I never expected to hear. So, what does Havoc Squad do with worthless enemy bureaucrats?",
                "frMale": "Voil\u00e0 quelque chose que j'aurais jamais cru entendre. Alors, que fait l'escouade du Chaos avec ses insignifiants ennemis bureaucrates ?",
                "frFemale": "Voil\u00e0 quelque chose que j'aurais jamais cru entendre. Alors, que fait l'escouade du Chaos avec ses insignifiants ennemis bureaucrates ?",
                "deMale": "Ich h\u00e4tte niemals gedacht, das einmal zu h\u00f6ren. Also, was macht der Chaostrupp mit wertlosen imperialen B\u00fcrokraten?",
                "deFemale": "Ich h\u00e4tte niemals gedacht, das einmal zu h\u00f6ren. Also, was macht der Chaostrupp mit wertlosen imperialen B\u00fcrokraten?"
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Heh. Yes, sir, Captain, sir. Permission to stomp that fat bureaucrat's head in, sir?",
            "LocalizedText": {
                "enMale": "Heh. Yes, sir, Captain, sir. Permission to stomp that fat bureaucrat's head in, sir?",
                "frMale": "Euh. Oui, Monsieur, Capitaine. Permission de botter le train de ce bureaucrate, Monsieur ?",
                "frFemale": "Euh. Oui, Madame, Capitaine. Permission de botter le train de ce bureaucrate, Madame ?",
                "deMale": "Ha. Entschuldigt, Captain, Sir. Bitte um Erlaubnis, den Kopf dieses fetten B\u00fcrokraten einzutreten, Sir.",
                "deFemale": "Ha. Entschuldigt, Captain, Ma'am. Bitte um Erlaubnis, den Kopf dieses fetten B\u00fcrokraten einzutreten, Ma'am."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "That vault we blew open is full of pricey prototype weapons designed by Balmorran companies. Orus had them hidden before the Imperial invasion to \"keep them safe.\"",
            "LocalizedText": {
                "enMale": "That vault we blew open is full of pricey prototype weapons designed by Balmorran companies. Orus had them hidden before the Imperial invasion to \"keep them safe.\"",
                "frMale": "Le bunker qu'on a \u00e9clat\u00e9 est blind\u00e9 de prototypes d'armes hors de prix con\u00e7us par les industries Balmorr\u00e9ennes. Orus les a \"mises \u00e0 l'abri\" avant l'invasion imp\u00e9riale.",
                "frFemale": "Le bunker qu'on a \u00e9clat\u00e9 est blind\u00e9 de prototypes d'armes hors de prix con\u00e7us par les industries Balmorr\u00e9ennes. Orus les a \"mises \u00e0 l'abri\" avant l'invasion imp\u00e9riale.",
                "deMale": "Die Kammer, die wir aufgesprengt haben, ist voll mit wertvollen balmorranischen Waffenprototypen. Orus hielt sie vor den Imperialen versteckt, um sie \"sicher aufzubewahren\".",
                "deFemale": "Die Kammer, die wir aufgesprengt haben, ist voll mit wertvollen balmorranischen Waffenprototypen. Orus hielt sie vor den Imperialen versteckt, um sie \"sicher aufzubewahren\"."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Yeah, \"nice guy.\" You stole from your people and betrayed them to the Empire by accident.",
            "LocalizedText": {
                "enMale": "Yeah, \"nice guy.\" You stole from your people and betrayed them to the Empire by accident.",
                "frMale": "C'est \u00e7a, l'innocent. Tu as vol\u00e9 ton peuple et tu l'as trahi pour l'Empire sans le faire expr\u00e8s.",
                "frFemale": "C'est \u00e7a, l'innocent. Tu as vol\u00e9 ton peuple et tu l'as trahi pour l'Empire sans le faire expr\u00e8s.",
                "deMale": "Sicher, h\u00f6chst ehrenhaft. Ihr habt Eure Leute bestohlen und sie \"versehentlich\" dem Imperium ausgeliefert.",
                "deFemale": "Sicher, h\u00f6chst ehrenhaft. Ihr habt Eure Leute bestohlen und sie \"versehentlich\" dem Imperium ausgeliefert."
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            "SpeakerB62Id": "0000000",
            "Text": "Orus never told the Imperials about these weapons?",
            "LocalizedText": {
                "enMale": "Orus never told the Imperials about these weapons?",
                "frMale": "Orus n'a jamais parl\u00e9 de ces armes \u00e0 l'Empire ?",
                "frFemale": "Orus n'a jamais parl\u00e9 de ces armes \u00e0 l'Empire ?",
                "deMale": "Orus hat den Imperialen nie von diesen Waffen erz\u00e4hlt?",
                "deFemale": "Orus hat den Imperialen nie von diesen Waffen erz\u00e4hlt?"
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                "enMale": "The Empire never knew?",
                "frMale": "L'Empire ne l'a jamais su ?",
                "frFemale": "L'Empire ne l'a jamais su ?",
                "deMale": "Das Imperium wei\u00df nichts von ihnen?",
                "deFemale": "Das Imperium wei\u00df nichts von ihnen?"
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Experimental blasters are right up my alley.",
            "LocalizedText": {
                "enMale": "Experimental blasters are right up my alley.",
                "frMale": "Les blasters exp\u00e9rimentaux, c'est mon rayon.",
                "frFemale": "Les blasters exp\u00e9rimentaux, c'est mon rayon.",
                "deMale": "Experimentelle Blaster sind genau mein Ding.",
                "deFemale": "Experimentelle Blaster sind genau mein Ding."
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            "LocalizedOptionText": {
                "enMale": "I can always use a new weapon.",
                "frMale": "Une nouvelle arme est toujours bonne \u00e0 prendre.",
                "frFemale": "Une nouvelle arme est toujours bonne \u00e0 prendre.",
                "deMale": "Ich kann immer eine neue Waffe gebrauchen.",
                "deFemale": "Ich kann immer eine neue Waffe gebrauchen."
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            "SpeakerB62Id": "0000000",
            "Text": "You did all of this just to get the weapons for yourself, didn't you?",
            "LocalizedText": {
                "enMale": "You did all of this just to get the weapons for yourself, didn't you?",
                "frMale": "Vous avez fait tout \u00e7a pour vous approprier les armes, pas vrai ?",
                "frFemale": "Vous avez fait tout \u00e7a pour vous approprier les armes, pas vrai ?",
                "deMale": "Ihr habt all das getan, nur um an diese Waffen zu kommen?",
                "deFemale": "Ihr habt all das getan, nur um an diese Waffen zu kommen?"
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            "LocalizedOptionText": {
                "enMale": "This whole op was a scam.",
                "frMale": "Cette op\u00e9ration \u00e9tait une arnaque.",
                "frFemale": "Cette op\u00e9ration \u00e9tait une arnaque.",
                "deMale": "Diese Operation war ein Betrug.",
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            "Text": "Of course not. He wanted to make money on them.",
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                "enMale": "Of course not. He wanted to make money on them.",
                "frMale": "Bien s\u00fbr que non. Il voulait en tirer des b\u00e9n\u00e9fices.",
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            "Text": "Yep. Pretty impressive work, I'd say.",
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                "enMale": "Yep. Pretty impressive work, I'd say.",
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                "frFemale": "Ouais. C'\u00e9tait impressionnant, pas vrai ?",
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            "Text": "Exactly what I was thinking.",
            "LocalizedText": {
                "enMale": "Exactly what I was thinking.",
                "frMale": "C'est exactement ce que je pensais.",
                "frFemale": "C'est exactement ce que je pensais.",
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            "Text": "Orus planned to sell the prototypes for a tidy profit. We could do the same--after picking a few choice items for ourselves.",
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                "enMale": "Orus planned to sell the prototypes for a tidy profit. We could do the same--after picking a few choice items for ourselves.",
                "frMale": "Orus comptait vendre les prototypes pour une belle somme. On pourrait en faire autant, apr\u00e8s en avoir mis quelques uns de c\u00f4t\u00e9.",
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            "SpeakerB62Id": "0000000",
            "Text": "Those prototypes should be put to use, not sold for profit.",
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                "enMale": "Those prototypes should be put to use, not sold for profit.",
                "frMale": "Ces prototypes doivent \u00eatre utilis\u00e9s, et non vendus.",
                "frFemale": "Ces prototypes doivent \u00eatre utilis\u00e9s, et non vendus.",
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                "deFemale": "Diese Prototypen sollten eingesetzt und nicht verkauft werden."
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                "enMale": "Absolutely not.",
                "frMale": "S\u00fbrement pas.",
                "frFemale": "S\u00fbrement pas.",
                "deMale": "Auf keinen Fall.",
                "deFemale": "Auf keinen Fall."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "You led good men into enemy territory and got them killed just to make a profit!",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "New gear, a few credits--count me in.",
            "LocalizedText": {
                "enMale": "New gear, a few credits--count me in.",
                "frMale": "Nouvel \u00e9quipement, quelques cr\u00e9dits... Je suis partant.",
                "frFemale": "Nouvel \u00e9quipement, quelques cr\u00e9dits... Je suis partante.",
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                "enMale": "Sounds good to me.",
                "frMale": "\u00c7a me convient.",
                "frFemale": "\u00c7a me convient.",
                "deMale": "Klingt gut.",
                "deFemale": "Klingt gut."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "I'm with you, Captain. Good men sacrificed their lives for us to get here--we've got to do right by them.",
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                "enMale": "I'm with you, Captain. Good men sacrificed their lives for us to get here--we've got to do right by them.",
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                "deFemale": "Ich stimme Euch zu, Captain. Gute M\u00e4nner haben ihr Leben geopfert, um uns herzubringen - in ihrem Namen m\u00fcssen wir das Richtige tun."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "This is wrong. Completely wrong. Good men died to get us here!",
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                "frMale": "\u00c7a ne va pas, pas du tout. Des hommes sont morts pour qu'on arrive ici !",
                "frFemale": "\u00c7a ne va pas, pas du tout. Des hommes sont morts pour qu'on arrive ici !",
                "deMale": "Das ist falsch. Einfach nur falsch. Gute M\u00e4nner mussten ihr Leben lassen, um uns herzubringen.",
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "Those men died fighting Imperials--exactly what they volunteered for.",
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                "enMale": "Those men died fighting Imperials--exactly what they volunteered for.",
                "frMale": "Ces hommes sont morts en combattant l'Empire, ce pour quoi ils se sont engag\u00e9s.",
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            "Text": "You're out of line, Vik! This squad does not waste lives for nothing!",
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                "frMale": "Vous d\u00e9bloquez, Vik ! Cette escouade ne gaspille pas de vies !",
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            "SpeakerB62Id": "0nqxul0",
            "Text": "This is the worst, most corrupt thing I've heard since I left Ord Mantell.",
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                "enMale": "This is the worst, most corrupt thing I've heard since I left Ord Mantell.",
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            "Text": "Misappropriation of Republic military assets, unauthorized operations behind enemy lines, looting, wartime profiteering... this is atrocious.",
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            "Text": "Vik's motives may be questionable, but these prototype weapons could be a boon for the Republic's forces.",
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            "Text": "We have walked the path that Vik led us on, regardless of his reasons. Put to proper use, these prototypes could protect many lives.",
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            "Text": "Sir... we cannot take those weapons. You don't really need me to tell you that, do you?",
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                "deMale": "Captain ... wir k\u00f6nnen diese Waffen nicht an uns nehmen. Ich muss Euch das doch nicht wirklich sagen, oder?",
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            "Text": "Agreed. Havoc Squad should have the finest weaponry available in order to ensure maximum operational effectiveness.",
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                "frMale": "C'est juste. L'escouade du Chaos doit \u00eatre \u00e9quip\u00e9e de ce qui se fait de mieux pour s'assurer un maximum d'efficacit\u00e9.",
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            "Text": "If our use of these weapons can defend the many lives entrusted to us, then Yuun sees no cause for objection.",
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            "Text": "The vault's not far. Let's get our prize before someone else finds it.",
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            "Text": "This is ridiculous. Not that I would expect any better of you.",
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            "Text": "Quite right, Captain. These weapons must be turned over to the proper authorities, in accordance with Regulation 87-C.",
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Havoc Squad is the Republic's foremost military unit, sir. If these weapons are superior to our current equipment, our obligation is to take them.",
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            "Text": "We have walked the path that led us here, sir. Regardless of Vik's actions, perhaps our use of these weapons is for the best.",
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            "Text": "I bet you change your mind once those blasters are in front of us.",
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            "Text": "Let's just get to the vault. If we don't move fast, the Imps might find the prototypes.",
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            "Text": "Sir, I know we rarely agree on matters of regulation, but this is appalling.",
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            "Text": "The CO has made his choice. Who are we to question orders?",
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            "Text": "She's in charge, not us. I think we'd better just follow orders.",
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            "Text": "If we don't get over to the vault and get those prototypes soon, the Imperials will find them.",
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            "Text": "We'd better move fast.",
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                "frMale": "On ferait mieux de se d\u00e9p\u00eacher.",
                "frFemale": "On ferait mieux de se d\u00e9p\u00eacher.",
                "deMale": "Wir sollten uns besser beeilen.",
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            "Text": "All right... I think I'd better hang back for now. That beating the Imps gave me did a little more damage than I thought.",
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                "enMale": "All right... I think I'd better hang back for now. That beating the Imps gave me did a little more damage than I thought.",
                "frMale": "Bon... Je crois que je ferais mieux de rester ici. Les Imp\u00e9riaux m'ont mis une sacr\u00e9e racl\u00e9e, j'ai besoin de souffler un peu.",
                "frFemale": "Bon... Je crois que je ferais mieux de rester ici. Les Imp\u00e9riaux m'ont mis une sacr\u00e9e racl\u00e9e, j'ai besoin de souffler un peu.",
                "deMale": "Alles klar ... ich denke, ich halte mich besser etwas zur\u00fcck. Die Pr\u00fcgel von den Imperialen haben mir schwerer zugesetzt, als ich dachte.",
                "deFemale": "Alles klar ... ich denke, ich halte mich besser etwas zur\u00fcck. Die Pr\u00fcgel von den Imperialen haben mir schwerer zugesetzt, als ich dachte."
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "I'll catch up once you've cleared out Orus's security droids, all right?",
            "LocalizedText": {
                "enMale": "I'll catch up once you've cleared out Orus's security droids, all right?",
                "frMale": "Je vous rejoins d\u00e8s que vous vous serez d\u00e9barrass\u00e9s des dro\u00efdes d'Orus, OK ?",
                "frFemale": "Je vous rejoins d\u00e8s que vous vous serez d\u00e9barrass\u00e9s des dro\u00efdes d'Orus, OK ?",
                "deMale": "Ich schlie\u00dfe zu Euch auf, sobald Ihr Orus' Sicherheitsdroiden ausgeschaltet habt, in Ordnung?",
                "deFemale": "Ich schlie\u00dfe zu Euch auf, sobald Ihr Orus' Sicherheitsdroiden ausgeschaltet habt, in Ordnung?"
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            "Text": "How do we know this isn't a trick? Maybe you're thinking of running off again.",
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                "frMale": "Qu'est-ce qui nous dit que ce n'est pas une ruse ? Vous voulez peut-\u00eatre encore fuir.",
                "frFemale": "Qu'est-ce qui nous dit que ce n'est pas une ruse ? Vous voulez peut-\u00eatre encore fuir.",
                "deMale": "Woher wissen wir, dass das kein Trick ist? Vielleicht plant Ihr schon wieder Eure Flucht?",
                "deFemale": "Woher wissen wir, dass das kein Trick ist? Vielleicht plant Ihr schon wieder Eure Flucht?"
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            "Text": "Hold this position while I clear the area.",
            "LocalizedText": {
                "enMale": "Hold this position while I clear the area.",
                "frMale": "Restez ici pendant que je d\u00e9gage la zone.",
                "frFemale": "Restez ici pendant que je d\u00e9gage la zone.",
                "deMale": "Haltet die Position, w\u00e4hrend ich das Gebiet s\u00e4ubere.",
                "deFemale": "Haltet die Position, w\u00e4hrend ich das Gebiet s\u00e4ubere."
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            "LocalizedOptionText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
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            "SpeakerB62Id": "0000000",
            "Text": "You've tried to trick me before.",
            "LocalizedText": {
                "enMale": "You've tried to trick me before.",
                "frMale": "Vous m'avez d\u00e9j\u00e0 menti avant \u00e7a.",
                "frFemale": "Vous m'avez d\u00e9j\u00e0 menti avant \u00e7a.",
                "deMale": "Ihr habt schon mal versucht, mich reinzulegen.",
                "deFemale": "Ihr habt schon mal versucht, mich reinzulegen."
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            "LocalizedOptionText": {
                "enMale": "You could be faking.",
                "frMale": "Vous pourriez faire semblant.",
                "frFemale": "Vous pourriez faire semblant.",
                "deMale": "Ihr k\u00f6nntet mir was vorspielen.",
                "deFemale": "Ihr k\u00f6nntet mir was vorspielen."
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            "SpeakerB62Id": "0000000",
            "Text": "How can I put you in my squad when I've never seen you fight?",
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                "enMale": "How can I put you in my squad when I've never seen you fight?",
                "frMale": "Je ne peux pas vous accepter dans l'\u00e9quipe sans vous voir combattre.",
                "frFemale": "Je ne peux pas vous accepter dans l'\u00e9quipe sans vous voir combattre.",
                "deMale": "Wie soll ich Euch in mein Team aufnehmen, wenn ich Euch nie k\u00e4mpfen gesehen habe?",
                "deFemale": "Wie soll ich Euch in mein Team aufnehmen, wenn ich Euch nie k\u00e4mpfen gesehen habe?"
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            "LocalizedOptionText": {
                "enMale": "I want to see your skills.",
                "frMale": "Je veux vous voir \u00e0 l'\u0153uvre.",
                "frFemale": "Je veux vous voir \u00e0 l'\u0153uvre.",
                "deMale": "Ich will Eure F\u00e4higkeiten sehen.",
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            "Text": "Why would I run off? I'm not going anywhere until I get my share of this loot.",
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                "frMale": "Pourquoi je m'enfuirais ? Je n'irai nulle part sans toucher ma part du butin.",
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            "Text": "Heh. Yes, sir, Captain, sir.",
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            "Text": "How can you put me in your squad if I'm dead? I'm in no shape to fight.",
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                "frMale": "Et vous m'acceptez dans votre \u00e9quipe si je suis mort ? Je suis pas en \u00e9tat.",
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            "Text": "I couldn't run if I wanted to. I'll catch up when the coast is clear--really.",
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                "frMale": "M\u00eame si je le voulais, je ne pourrais pas. Je vous rejoins d\u00e8s que la voie est libre.",
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            "Text": "I'll be right behind you. Trust me.",
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            "SpeakerB62Id": "Ijxt6V9",
            "Text": "The bug can jabber at us on the move--we need to get to the vault before the Imps do. Let's go.",
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                "enMale": "The bug can jabber at us on the move--we need to get to the vault before the Imps do. Let's go.",
                "frMale": "Le cafard finira son discours en route. On doit arriver au bunker avant les Imp\u00e9riaux. Allons-y.",
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                "deMale": "Der K\u00e4fertyp kann auch unterwegs weiterreden - wir m\u00fcssen die Kammer vor den Imperialen erreichen. Na los.",
                "deFemale": "Der K\u00e4fertyp kann auch unterwegs weiterreden - wir m\u00fcssen die Kammer vor den Imperialen erreichen. Na los."
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            "Text": "You don't like it, good for you. But if we don't get to that vault soon, the Imps will find the prototypes, and nobody wants that. Let's go.",
            "LocalizedText": {
                "enMale": "You don't like it, good for you. But if we don't get to that vault soon, the Imps will find the prototypes, and nobody wants that. Let's go.",
                "frMale": "\u00c7a ne vous pla\u00eet pas, soit. Mais si on ne va pas rapidement au bunker, les Imp\u00e9riaux trouveront les prototypes et personne n'en a envie. Allons-y.",
                "frFemale": "\u00c7a ne vous pla\u00eet pas, soit. Mais si on ne va pas rapidement au bunker, les Imp\u00e9riaux trouveront les prototypes et personne n'en a envie. Allons-y.",
                "deMale": "Ihr habt was dagegen? Auch gut. Aber wenn wir uns nicht beeilen, werden die Imperialen die Prototypen finden - und das will keiner von uns. Also los.",
                "deFemale": "Ihr habt was dagegen? Auch gut. Aber wenn wir uns nicht beeilen, werden die Imperialen die Prototypen finden - und das will keiner von uns. Also los."
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            "Text": "We can talk about the why's later. If we don't get to those prototypes soon, the Imps will. Let's go.",
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                "frMale": "On parlera du pourquoi plus tard. Si on n'emporte pas rapidement ces prototypes, l'Empire le fera. Allons-y.",
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                "deFemale": "\u00dcber das Warum k\u00f6nnen wir sp\u00e4ter noch reden. Wenn wir diese Waffen nicht bald in die H\u00e4nde bekommen, dann werden die Imperialen sie finden. Also los."
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            "Text": "Hmm. His injuries are real enough, Captain. He isn't likely to flee in his current state.",
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            "Text": "There you go. I'll be right behind you, go on.",
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                "enMale": "There you go. I'll be right behind you, go on.",
                "frMale": "C'est parti. Je suis derri\u00e8re vous, allez-y.",
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                "deMale": "Da h\u00f6rt Ihr's. Ich bin direkt hinter Euch, geht schon.",
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            "Text": "This is ridiculous. Why are we going along with Vik's nonsense?",
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                "deMale": "Das ist doch l\u00e4cherlich. Warum lassen wir uns von Vik auf der Nase herumtanzen?",
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Captain, with all due respect, I don't think it wise to play Vik's game. He should be doing what you ask, not the other way around.",
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                "enMale": "Captain, with all due respect, I don't think it wise to play Vik's game. He should be doing what you ask, not the other way around.",
                "frMale": "Capitaine, avec tout le respect que je vous dois, je doute qu'il soit sage de jouer le jeu de Vik. C'est lui qui devrait faire ce qu'on lui demande.",
                "frFemale": "Capitaine, avec tout le respect que je vous dois, je doute qu'il soit sage de jouer le jeu de Vik. C'est lui qui devrait faire ce qu'on lui demande.",
                "deMale": "Captain, bei allem gebotenen Respekt - ich denke nicht, dass es ratsam ist, Viks Spiel mitzuspielen. Er sollte tun, was Ihr verlangt - nicht anders herum.",
                "deFemale": "Captain, bei allem gebotenen Respekt - ich denke nicht, dass es ratsam ist, Viks Spiel mitzuspielen. Er sollte tun, was Ihr verlangt - nicht anders herum."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He may be playing us, but the Imperials are the ones paying for it.",
            "LocalizedText": {
                "enMale": "He may be playing us, but the Imperials are the ones paying for it.",
                "frMale": "Il se sert peut-\u00eatre de nous, mais ce sont les Imp\u00e9riaux qui en font les frais.",
                "frFemale": "Il se sert peut-\u00eatre de nous, mais ce sont les Imp\u00e9riaux qui en font les frais.",
                "deMale": "Vielleicht spielt er mit uns, aber b\u00fc\u00dfen werden letztendlich die Imperialen.",
                "deFemale": "Vielleicht spielt er mit uns, aber b\u00fc\u00dfen werden letztendlich die Imperialen."
            },
            "LocalizedOptionText": {
                "enMale": "It could be worse.",
                "frMale": "\u00c7a pourrait \u00eatre pire.",
                "frFemale": "\u00c7a pourrait \u00eatre pire.",
                "deMale": "Es k\u00f6nnte schlimmer sein.",
                "deFemale": "Es k\u00f6nnte schlimmer sein."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is our only shot at catching up to him. I don't see any other options.",
            "LocalizedText": {
                "enMale": "This is our only shot at catching up to him. I don't see any other options.",
                "frMale": "C'est notre seule chance de l'approcher. Je ne vois pas d'autre moyen.",
                "frFemale": "C'est notre seule chance de l'approcher. Je ne vois pas d'autre moyen.",
                "deMale": "Anders kommen wir nicht an ihn heran. Eine andere M\u00f6glichkeit sehe ich nicht.",
                "deFemale": "Anders kommen wir nicht an ihn heran. Eine andere M\u00f6glichkeit sehe ich nicht."
            },
            "LocalizedOptionText": {
                "enMale": "What choice do we have?",
                "frMale": "Est-ce qu'on a le choix ?",
                "frFemale": "Est-ce qu'on a le choix ?",
                "deMale": "Uns bleibt keine Wahl.",
                "deFemale": "Uns bleibt keine Wahl."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "When we catch up to him, he'll wish he hadn't toyed with us.",
            "LocalizedText": {
                "enMale": "When we catch up to him, he'll wish he hadn't toyed with us.",
                "frMale": "Quand on l'aura attrap\u00e9, il regrettera de s'\u00eatre amus\u00e9 avec nous.",
                "frFemale": "Quand on l'aura attrap\u00e9, il regrettera de s'\u00eatre amus\u00e9 avec nous.",
                "deMale": "Sobald wir ihn haben, wird er sich w\u00fcnschen, dass er nicht mit uns gespielt h\u00e4tte.",
                "deFemale": "Sobald wir ihn haben, wird er sich w\u00fcnschen, dass er nicht mit uns gespielt h\u00e4tte."
            },
            "LocalizedOptionText": {
                "enMale": "We'll make him pay eventually.",
                "frMale": "Il nous le paiera, le moment venu.",
                "frFemale": "Il nous le paiera, le moment venu.",
                "deMale": "Er wird es noch bereuen.",
                "deFemale": "Er wird es noch bereuen."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "SpeakerB62Id": "0nqxul0",
            "Text": "I guess you're right.",
            "LocalizedText": {
                "enMale": "I guess you're right.",
                "frMale": "Vous devez avoir raison.",
                "frFemale": "Vous devez avoir raison.",
                "deMale": "Wahrscheinlich habt Ihr Recht.",
                "deFemale": "Wahrscheinlich habt Ihr Recht."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "You're right, of course. But it's no less frustrating.",
            "LocalizedText": {
                "enMale": "You're right, of course. But it's no less frustrating.",
                "frMale": "Vous avez raison. Mais \u00e7a reste frustrant.",
                "frFemale": "Vous avez raison. Mais \u00e7a reste frustrant.",
                "deMale": "Ihr habt nat\u00fcrlich Recht. Aber das macht es nicht weniger frustrierend.",
                "deFemale": "Ihr habt nat\u00fcrlich Recht. Aber das macht es nicht weniger frustrierend."
            },
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Sounds good to me.",
            "LocalizedText": {
                "enMale": "Sounds good to me.",
                "frMale": "\u00c7a me convient.",
                "frFemale": "\u00c7a me convient.",
                "deMale": "Klingt gut.",
                "deFemale": "Klingt gut."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "I'll be ready with any number of regulation-approved punishments when the opportunity arises.",
            "LocalizedText": {
                "enMale": "I'll be ready with any number of regulation-approved punishments when the opportunity arises.",
                "frMale": "Quand j'en aurai l'opportunit\u00e9, je serai pr\u00eate \u00e0 lui soumettre n'importe quelle sanction approuv\u00e9e par la loi.",
                "frFemale": "Quand j'en aurai l'opportunit\u00e9, je serai pr\u00eate \u00e0 lui soumettre n'importe quelle sanction approuv\u00e9e par la loi.",
                "deMale": "Sobald ich die M\u00f6glichkeit dazu habe, werde ich von jeder regelkonformen Bestrafung Gebrauch machen, die ich finden kann.",
                "deFemale": "Sobald ich die M\u00f6glichkeit dazu habe, werde ich von jeder regelkonformen Bestrafung Gebrauch machen, die ich finden kann."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 505,
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Ready to move when you are.",
            "LocalizedText": {
                "enMale": "Ready to move when you are.",
                "frMale": "On y va quand vous voulez.",
                "frFemale": "On y va quand vous voulez.",
                "deMale": "Bereit, wenn Ihr es seid.",
                "deFemale": "Bereit, wenn Ihr es seid."
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        "507": {
            "NodeId": 507,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Once we get Vik in the squad, just leave him to me. I'll teach him some discipline.",
            "LocalizedText": {
                "enMale": "Once we get Vik in the squad, just leave him to me. I'll teach him some discipline.",
                "frMale": "Quand Vik fera partie de l'\u00e9quipe, laissez-le-moi. Je lui apprendrai les bonnes mani\u00e8res.",
                "frFemale": "Quand Vik fera partie de l'\u00e9quipe, laissez-le-moi. Je lui apprendrai les bonnes mani\u00e8res.",
                "deMale": "Sobald wir Vik im Team haben, \u00fcberlasst ihn mir. Ich werde ihm schon Disziplin beibringen.",
                "deFemale": "Sobald wir Vik im Team haben, \u00fcberlasst ihn mir. Ich werde ihm schon Disziplin beibringen."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "MZV00o6",
            "Text": "I'll follow your lead whenever you're ready.",
            "LocalizedText": {
                "enMale": "I'll follow your lead whenever you're ready.",
                "frMale": "Je suis \u00e0 vos ordres. Quand vous voulez.",
                "frFemale": "Je suis \u00e0 vos ordres. Quand vous voulez.",
                "deMale": "Ich folge Euch, sobald Ihr bereit seid.",
                "deFemale": "Ich folge Euch, sobald Ihr bereit seid."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "Ijxt6V9",
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Yeah, that's something. Nothing is a waste of time if you're wasting Imps.",
            "LocalizedText": {
                "enMale": "Yeah, that's something. Nothing is a waste of time if you're wasting Imps.",
                "frMale": "C'est d\u00e9j\u00e0 \u00e7a. Tant que les Imp\u00e9riaux trinquent, on perd pas notre temps.",
                "frFemale": "C'est d\u00e9j\u00e0 \u00e7a. Tant que les Imp\u00e9riaux trinquent, on perd pas notre temps.",
                "deMale": "Ja, immerhin. Solange Imperiale dran glauben m\u00fcssen, ist es keine Zeitverschwendung.",
                "deFemale": "Ja, immerhin. Solange Imperiale dran glauben m\u00fcssen, ist es keine Zeitverschwendung."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Yes, at least the objectives themselves are worthwhile, even if the reasoning behind them isn't.",
            "LocalizedText": {
                "enMale": "Yes, at least the objectives themselves are worthwhile, even if the reasoning behind them isn't.",
                "frMale": "Au moins les objectifs en valent la peine, m\u00eame si les motivations qui y conduisent ne sont pas claires.",
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