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cnv.location.voss.class.trooper.imperial_database_computer

  • 62. - Major! You were supposed to capture him alive! You were supposed to bring him in for questioning!
    • 63. Option - I'm sorry.Player - It won't happen again, Senator.
      • 64. - Good. There's no more room for mistakes here.
    • 67. Option - That isn't always possible.Player - Some men never surrender.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 68. - Save your excuses. I'm not interested.
    • 71. Option - Go annoy someone else.Player - I'm in the field. I can't chat every time you get upset.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 72. - If you can't handle supervision, Major, then I'll find someone who can.
        • 78. - Now--the consoles. Let's hope they have even half of the information Deadfall could have given us.
          • 80. - Got a hit--multiple deliveries from Pol Blex. He's an arms smuggler here on Voss.
            • 82. - Blex must be smuggling weapons to the Empire. Blast, we've been watching the wrong ships.
              • 83. Option - I'll find out for sure.Player - What is Blex's location?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 85. Option - That seems strange.Player - Why would the Imperials pay someone else to bring them weapons?
                +200 Influence : approves.
                +200 Influence : approves.
                • 86. - To make a buffer, obviously. If the smugglers are caught, the Empire can deny everything.
              • 89. Option - Sounds unlikely to me.Player - It's a shot in the dark, nothing more.
                • 90. - If you have any better leads, feel free to pursue them.
                  • 92. - I'm forwarding the pickup coordinates from the Imp files. Looks like a good place for Blex to be hiding out.
                    • 94. - Go there and question him right away, Major. And I mean that--don't just go in shooting this time.
                      • 95. <Non-dialogue segment.>
                        • 96. - Good luck.
                        • 98. - If I may add, sir, this area is also home to the Shrine of Healing. It is a sacred place in Voss culture and presents many diplomatic opportunities.
                          • 99. Option - What do you have in mind?Player - How does this Shrine of Healing tie into our plans?
                          • 101. Option - I don't need healing.Player - This doesn't really sound like my kind of place.
                            • 102. - Nonsense. I'm told the structure is quite beautiful.
                          • 105. Option - Don't waste my time.Player - I'm not playing diplomat here, Koru.
                            • 106. - Ah, but you are uniquely qualified for this situation.
                              • 108. - Entering the Shrine of Healing requires the completion of a very dangerous series of trials. Few outsiders have ever gained entry.
                                • 110. - By completing the trials, you would further demonstrate to the Voss that we are worthy of their friendship.
                                  • 111. Option - Then I'll do it.Player - I'm always glad to prove the Republic's worth.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 112. - We'd better keep it fast. We wouldn't want those arms smugglers to get away from us.
                                    • 115. - Hmm. A useful pursuit, but I would advise against straying from our primary objective for too long.
                                    • 118. - Once they see Havoc Squad in action, the Voss will surely scramble to join our noble cause!
                                    • 121. - Ugh. Wake me up when we decide to do something fun.
                                    • 124. - Overcoming these trials could give us a deeper knowledge of this place, and aid our hunt.
                                    • 127. - I'm certain you'll find the experience worthwhile.
                                  • 130. Option - We'll see if there's time.Player - I'll try, Koru, but the mission has to come first.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 131. - Agreed. We don't want those arms smugglers to get away from us.
                                    • 134. - Agreed, sir. It's worth investigating, but not at the expense of our primary mission.
                                    • 137. - I believe we should take every available opportunity to demonstrate the superiority of the Republic!
                                    • 140. - Forget the shrines. Let's see what those arms dealers have in stock.
                                  • 145. Option - Forget it.Player - I'm not risking my neck for this nonsense.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 146. - No kidding. We've got an invasion to stop, here.
                                    • 149. - I have to agree, Major. Investigating these arms smugglers is far more pressing.
                                    • 152. - I see no risk at all--no trial is too difficult for Havoc Squad!
                                    • 155. - No joke. I'm way more interested in seeing those arms dealers than a bunch of crazy Voss.
                                    • 158. - Finding harmony in our surroundings could lead to a better understanding in our hunt.
                                    • 161. - I leave the matter to your discretion, but your help would be invaluable.
                                      • 163. - Also be warned that this area is one of many infested by the Gormak, a dangerous local race that has warred with the Voss for centuries.
                                        • 165. - One of the locals, Suva-Rak, can tell you much more. Good luck.
                                          • 166. <Conversation Exit>
  • 1. - I... I'm speechless. Is it always like that in the field? Is there always that much killing?
    • 2. Option - I'm afraid so.Player - It's unfortunate, but it's necessary.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 6. Option - All part of the job.Player - I just do what I have to do, Senator.
      +200 Influence : approves.
      +200 Influence : approves.
      • 7. - It's hard to believe we've come to this.
    • 10. Option - It's what I do best.Player - War is just a killing contest, Senator. And I like to win.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 11. - The leader of the Republic's finest is nothing but a bloodthirsty thug. How did we come to this....
        • 13. - Enough. Let's just get on with the assignment--I have Agent Kellor here from the SIS to assist us.
          • 15. - My team will take care of the heavy lifting, Major. Just flip the consoles on and we'll slice right in.
            • 17. - Don't move a finger--I've got you dead in my sights. I'll kill you where you stand.
              • 18. Option - Take it easy.Player - There's been enough killing in here today--let's talk.
                +200 Influence : approves.
                +200 Influence : approves.
                • 19. - I'll decide when there's been enough. I'll decide when my men's lives are paid for.
              • 22. Option - Deadfall, I presume?Player - You must be that guerrilla fighter I've been hearing so much about.
                • 23. - You aren't asking the questions here--I am.
              • 26. Option - You don't scare me.Player - You want answers, come and get 'em.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 27. - If that's what it takes--so be it.
                  • 29. - This is your chance, Major--take him into custody for questioning!
                    • 30. Option - We'll talk later.Player - I'll be back with you in a minute, Senator.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 34. Option - You talk to him. Player - Go ahead and convince him to surrender--I'll wait.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 35. - Err... Deadfall, listen! Killing these soldiers won't help you--we know where you are. You can't escape.
                      • 38. - Err... Deadfall! Listen--even if you kill this soldier, we have your location. We'll send reinforcements--you won't escape.
                        • 40. - Why not make things easier on yourself? The Republic treats its prisoners fairly--just surrender, and you won't be harmed.
                          • 42. - Shut it off. The time for talk is over.
                            • 43. Option - Don't be too hasty.Player - We can end this without more violence.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 44. - No. We can't.
                            • 46. Option - Nice try, Senator.Player - Some men just can't be reasoned with.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 48. Option - I agree.Player - Trying to talk to scum like you is pointless.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                    • 50. Option - Shut up.Player - This isn't the time for a chat, Evran.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 51. - Hmm. Agreed.
                        • 53. - I don't plan on surrendering. Do you?
                          • 54. Option - No.Player - Surrender isn't an option.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 56. Option - Your plans can change.Player - Just put your weapon down, and we'll talk.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 57. - The day I put this weapon down will be the day your Republic has finally fallen.
                          • 59. Option - Dream on, Imp.Player - "Surrender" isn't in my vocabulary, scum.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 60. - Then let's finish this.
                              • 61. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.voss.class.trooper.imperial_database_computer
Other Sites:
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            "Text": "I... I'm speechless. Is it always like that in the field? Is there always that much killing?",
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                "frMale": "La guerre n'est qu'une comp\u00e9tition, S\u00e9nateur. Et je d\u00e9teste perdre.",
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                "frMale": "C'est ce que je fais de mieux.",
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                        "deMale": "<<1>> ist dagegen.",
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            "Text": "The leader of the Republic's finest is nothing but a bloodthirsty thug. How did we come to this....",
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                "enMale": "The leader of the Republic's finest is nothing but a bloodthirsty thug. How did we come to this....",
                "frMale": "Le responsable des plus grands soldats de la R\u00e9publique n'est rien d'autre qu'une brute assoiff\u00e9e de sang. Comment en sommes-nous arriv\u00e9s l\u00e0...",
                "frFemale": "La responsable des plus grands soldats de la R\u00e9publique n'est rien d'autre qu'une brute assoiff\u00e9e de sang. Comment en sommes-nous arriv\u00e9s l\u00e0...",
                "deMale": "Der Anf\u00fchrer der besten Truppen der Republik ist ein blutr\u00fcnstiger Schl\u00e4ger. Wie konnte es so weit kommen ...",
                "deFemale": "Der Anf\u00fchrer der besten Truppen der Republik ist ein blutr\u00fcnstiger Schl\u00e4ger. Wie konnte es so weit kommen ..."
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "Enough. Let's just get on with the assignment--I have Agent Kellor here from the SIS to assist us.",
            "LocalizedText": {
                "enMale": "Enough. Let's just get on with the assignment--I have Agent Kellor here from the SIS to assist us.",
                "frMale": "\u00c7a suffit. Concentrons-nous juste sur la mission... J'ai fait venir l'agent Kellor du SIS pour nous aider.",
                "frFemale": "\u00c7a suffit. Concentrons-nous juste sur la mission... J'ai fait venir l'agent Kellor du SIS pour nous aider.",
                "deMale": "Genug. Fahren wir mit dem Auftrag fort. Hier ist Agent Kellor vom SID. Er soll uns helfen.",
                "deFemale": "Genug. Fahren wir mit dem Auftrag fort. Hier ist Agent Kellor vom SID. Er soll uns helfen."
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            "SpeakerB62Id": "71hyo3H",
            "Text": "My team will take care of the heavy lifting, Major. Just flip the consoles on and we'll slice right in.",
            "LocalizedText": {
                "enMale": "My team will take care of the heavy lifting, Major. Just flip the consoles on and we'll slice right in.",
                "frMale": "Mon unit\u00e9 se chargera de tout, Major. Activez juste les consoles pour que nous puissions avoir acc\u00e8s.",
                "frFemale": "Mon unit\u00e9 se chargera de tout, Major. Activez juste les consoles pour que nous puissions avoir acc\u00e8s.",
                "deMale": "Mein Team wird sich um die Schwerarbeit k\u00fcmmern, Major. Schaltet einfach die Konsolen ein und wir hacken uns rein.",
                "deFemale": "Mein Team wird sich um die Schwerarbeit k\u00fcmmern, Major. Schaltet einfach die Konsolen ein und wir hacken uns rein."
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            "SpeakerB62Id": "RI9rYkC",
            "Text": "Don't move a finger--I've got you dead in my sights. I'll kill you where you stand.",
            "LocalizedText": {
                "enMale": "Don't move a finger--I've got you dead in my sights. I'll kill you where you stand.",
                "frMale": "Plus un geste... vous \u00eates \u00e0 ma merci. Je peux vous tuer au moindre geste. ",
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                "deMale": "Keiner bewegt sich. Ich habe Euch im Visier und t\u00f6te Euch auf der Stelle.",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There's been enough killing in here today--let's talk.",
            "LocalizedText": {
                "enMale": "There's been enough killing in here today--let's talk.",
                "frMale": "Il y a eu suffisamment de morts pour aujourd'hui... nous pourrions discuter.",
                "frFemale": "Il y a eu suffisamment de morts pour aujourd'hui... nous pourrions discuter.",
                "deMale": "Es gab hier schon genug Tote heute. Reden wir.",
                "deFemale": "Es gab hier schon genug Tote heute. Reden wir."
            },
            "LocalizedOptionText": {
                "enMale": "Take it easy.",
                "frMale": "Du calme.",
                "frFemale": "Du calme.",
                "deMale": "Ganz ruhig.",
                "deFemale": "Ganz ruhig."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "RI9rYkC",
            "Text": "I'll decide when there's been enough. I'll decide when my men's lives are paid for.",
            "LocalizedText": {
                "enMale": "I'll decide when there's been enough. I'll decide when my men's lives are paid for.",
                "frMale": "C'est moi qui d\u00e9cide s'il y en a eu assez. C'est moi qui d\u00e9cide quand mes hommes sont veng\u00e9s.",
                "frFemale": "C'est moi qui d\u00e9cide s'il y en a eu assez. C'est moi qui d\u00e9cide quand mes hommes sont veng\u00e9s.",
                "deMale": "Ich entscheide, wann es genug ist. Ich entscheide, wann Ihr f\u00fcr das Leben meiner Leute bezahlt.",
                "deFemale": "Ich entscheide, wann es genug ist. Ich entscheide, wann Ihr f\u00fcr das Leben meiner Leute bezahlt."
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            "SpeakerB62Id": "0000000",
            "Text": "You must be that guerrilla fighter I've been hearing so much about.",
            "LocalizedText": {
                "enMale": "You must be that guerrilla fighter I've been hearing so much about.",
                "frMale": "Vous devez \u00eatre ce combattant dont on m'a tellement parl\u00e9.",
                "frFemale": "Vous devez \u00eatre ce combattant dont on m'a tellement parl\u00e9.",
                "deMale": "Ihr m\u00fcsst dieser Guerillak\u00e4mpfer sein, von dem ich so viel geh\u00f6rt habe.",
                "deFemale": "Ihr m\u00fcsst dieser Guerillak\u00e4mpfer sein, von dem ich so viel geh\u00f6rt habe."
            },
            "LocalizedOptionText": {
                "enMale": "Deadfall, I presume?",
                "frMale": "Agonie, j'imagine ?",
                "frFemale": "Agonie, j'imagine ?",
                "deMale": "Todbringer, richtig?",
                "deFemale": "Todbringer, richtig?"
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            "SpeakerB62Id": "RI9rYkC",
            "Text": "You aren't asking the questions here--I am.",
            "LocalizedText": {
                "enMale": "You aren't asking the questions here--I am.",
                "frMale": "C'est moi qui pose les questions ici.",
                "frFemale": "C'est moi qui pose les questions ici.",
                "deMale": "Ich stelle hier die Fragen, nicht Ihr.",
                "deFemale": "Ich stelle hier die Fragen, nicht Ihr."
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            "SpeakerB62Id": "0000000",
            "Text": "You want answers, come and get 'em.",
            "LocalizedText": {
                "enMale": "You want answers, come and get 'em.",
                "frMale": "Vous voulez des r\u00e9ponses, venez les chercher.",
                "frFemale": "Vous voulez des r\u00e9ponses, venez les chercher.",
                "deMale": "Wenn Ihr Antworten wollt, kommt und holt sie Euch.",
                "deFemale": "Wenn Ihr Antworten wollt, kommt und holt sie Euch."
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            "LocalizedOptionText": {
                "enMale": "You don't scare me.",
                "frMale": "Vous ne me faites pas peur.",
                "frFemale": "Vous ne me faites pas peur.",
                "deMale": "Ihr macht mir keine Angst.",
                "deFemale": "Ihr macht mir keine Angst."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "RI9rYkC",
            "Text": "If that's what it takes--so be it.",
            "LocalizedText": {
                "enMale": "If that's what it takes--so be it.",
                "frMale": "Si c'est n\u00e9cessaire... qu'il en soit ainsi.",
                "frFemale": "Si c'est n\u00e9cessaire... qu'il en soit ainsi.",
                "deMale": "Wenn es das ist, was Ihr wollt, von mir aus.",
                "deFemale": "Wenn es das ist, was Ihr wollt, von mir aus."
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "This is your chance, Major--take him into custody for questioning!",
            "LocalizedText": {
                "enMale": "This is your chance, Major--take him into custody for questioning!",
                "frMale": "Profitez-en, Major... capturez-le pour pouvoir l'interroger !",
                "frFemale": "Profitez-en, Major... capturez-le pour pouvoir l'interroger !",
                "deMale": "Das ist Eure Chance, Major. Nehmt ihn in Gewahrsam, um ihn zu verh\u00f6ren!",
                "deFemale": "Das ist Eure Chance, Major. Nehmt ihn in Gewahrsam, um ihn zu verh\u00f6ren!"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll be back with you in a minute, Senator.",
            "LocalizedText": {
                "enMale": "I'll be back with you in a minute, Senator.",
                "frMale": "Je suis \u00e0 vous dans une minute, S\u00e9nateur.",
                "frFemale": "Je suis \u00e0 vous dans une minute, S\u00e9nateur.",
                "deMale": "Ich bin gleich wieder bei Euch, Senator.",
                "deFemale": "Ich bin gleich wieder bei Euch, Senator."
            },
            "LocalizedOptionText": {
                "enMale": "We'll talk later.",
                "frMale": "On discutera plus tard.",
                "frFemale": "On discutera plus tard.",
                "deMale": "Wir sprechen sp\u00e4ter.",
                "deFemale": "Wir sprechen sp\u00e4ter."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OVzfyqA",
            "Text": "Good luck.",
            "LocalizedText": {
                "enMale": "Good luck.",
                "frMale": "Bonne chance.",
                "frFemale": "Bonne chance.",
                "deMale": "Viel Gl\u00fcck.",
                "deFemale": "Viel Gl\u00fcck."
            },
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            "AffectionRewardEventsB62": [],
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            "NodeId": 32,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 34,
            "QuestRewardB62": "QiPoymN",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Go ahead and convince him to surrender--I'll wait.",
            "LocalizedText": {
                "enMale": "Go ahead and convince him to surrender--I'll wait.",
                "frMale": "Allez-y, convainquez-le de se rendre... je vais attendre.",
                "frFemale": "Allez-y, convainquez-le de se rendre... je vais attendre.",
                "deMale": "\u00dcberzeugt Ihr ihn nur, sich zu ergeben. Ich warte.",
                "deFemale": "\u00dcberzeugt Ihr ihn nur, sich zu ergeben. Ich warte."
            },
            "LocalizedOptionText": {
                "enMale": "You talk to him. ",
                "frMale": "D\u00e9brouillez-vous.",
                "frFemale": "D\u00e9brouillez-vous.",
                "deMale": "Sprecht Ihr mit ihm.",
                "deFemale": "Sprecht Ihr mit ihm."
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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                38
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            "Stb": "str.cnv.location.voss.class.trooper.imperial_database_computer",
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            "NodeId": 35,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OVzfyqA",
            "Text": "Err... Deadfall, listen! Killing these soldiers won't help you--we know where you are. You can't escape.",
            "LocalizedText": {
                "enMale": "Err... Deadfall, listen! Killing these soldiers won't help you--we know where you are. You can't escape.",
                "frMale": "Euh... Agonie, \u00e9coutez ! Tuer ces soldats ne vous donnera rien... nous savons o\u00f9 vous \u00eates. Vous ne pouvez pas vous \u00e9chapper.",
                "frFemale": "Euh... Agonie, \u00e9coutez ! Tuer ces soldats ne vous donnera rien... nous savons o\u00f9 vous \u00eates. Vous ne pouvez pas vous \u00e9chapper.",
                "deMale": "\u00c4h... Todbringer, h\u00f6rt zu! Es bringt nichts, diese Soldaten zu t\u00f6ten - wir wissen, wo Ihr seid. Ihr k\u00f6nnt nicht entkommen.",
                "deFemale": "\u00c4h... Todbringer, h\u00f6rt zu! Es bringt nichts, diese Soldaten zu t\u00f6ten - wir wissen, wo Ihr seid. Ihr k\u00f6nnt nicht entkommen."
            },
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        },
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            "NodeId": 36,
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            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 38,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "OVzfyqA",
            "Text": "Err... Deadfall! Listen--even if you kill this soldier, we have your location. We'll send reinforcements--you won't escape.",
            "LocalizedText": {
                "enMale": "Err... Deadfall! Listen--even if you kill this soldier, we have your location. We'll send reinforcements--you won't escape.",
                "frMale": "Euh... Agonie ! \u00c9coutez... m\u00eame si vous tuez ce soldat, nous avons vos coordonn\u00e9es. Nous enverrons des renforts... vous ne pourrez pas vous \u00e9chapper.",
                "frFemale": "Euh... Agonie ! \u00c9coutez... m\u00eame si vous tuez ce soldat, nous avons vos coordonn\u00e9es. Nous enverrons des renforts... vous ne pourrez pas vous \u00e9chapper.",
                "deMale": "\u00c4h... Todbringer! H\u00f6rt zu - selbst wenn Ihr diesen Soldaten t\u00f6tet ... Wir kennen Eure Position. Wir schicken Verst\u00e4rkung. Ihr werdet nicht entkommen.",
                "deFemale": "\u00c4h... Todbringer! H\u00f6rt zu - selbst wenn Ihr diesen Soldaten t\u00f6tet ... Wir kennen Eure Position. Wir schicken Verst\u00e4rkung. Ihr werdet nicht entkommen."
            },
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            "Stb": "str.cnv.location.voss.class.trooper.imperial_database_computer",
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        },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 40,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "Why not make things easier on yourself? The Republic treats its prisoners fairly--just surrender, and you won't be harmed.",
            "LocalizedText": {
                "enMale": "Why not make things easier on yourself? The Republic treats its prisoners fairly--just surrender, and you won't be harmed.",
                "frMale": "Pourquoi ne pas rendre les choses plus faciles ? La R\u00e9publique traite bien ses prisonniers... Rendez-vous et nous ne vous ferons aucun mal.",
                "frFemale": "Pourquoi ne pas rendre les choses plus faciles ? La R\u00e9publique traite bien ses prisonniers... Rendez-vous et nous ne vous ferons aucun mal.",
                "deMale": "Warum macht Ihr es Euch so schwer? Die Republik behandelt ihre Gefangenen gerecht. Ergebt Euch und Euch wird nichts geschehen.",
                "deFemale": "Warum macht Ihr es Euch so schwer? Die Republik behandelt ihre Gefangenen gerecht. Ergebt Euch und Euch wird nichts geschehen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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        },
        "41": {
            "NodeId": 41,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "RI9rYkC",
            "Text": "Shut it off. The time for talk is over.",
            "LocalizedText": {
                "enMale": "Shut it off. The time for talk is over.",
                "frMale": "La ferme. Il n'est plus l'heure de discuter.",
                "frFemale": "La ferme. Il n'est plus l'heure de discuter.",
                "deMale": "Spart Euch das. Die Zeit zum Reden ist vorbei.",
                "deFemale": "Spart Euch das. Die Zeit zum Reden ist vorbei."
            },
            "CnvAlienVONode": -1,
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        "43": {
            "NodeId": 43,
            "QuestRewardB62": "QiPoymN",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We can end this without more violence.",
            "LocalizedText": {
                "enMale": "We can end this without more violence.",
                "frMale": "Nous pouvons mettre fin \u00e0 tout \u00e7a sans violence.",
                "frFemale": "Nous pouvons mettre fin \u00e0 tout \u00e7a sans violence.",
                "deMale": "Wir k\u00f6nnen das auch ohne weitere Gewalt beenden.",
                "deFemale": "Wir k\u00f6nnen das auch ohne weitere Gewalt beenden."
            },
            "LocalizedOptionText": {
                "enMale": "Don't be too hasty.",
                "frMale": "Pas de pr\u00e9cipitation.",
                "frFemale": "Pas de pr\u00e9cipitation.",
                "deMale": "Nicht so schnell.",
                "deFemale": "Nicht so schnell."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
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            "SpeakerB62Id": "RI9rYkC",
            "Text": "No. We can't.",
            "LocalizedText": {
                "enMale": "No. We can't.",
                "frMale": "Non, c'est impossible.",
                "frFemale": "Non, c'est impossible.",
                "deMale": "Nein, k\u00f6nnen wir nicht.",
                "deFemale": "Nein, k\u00f6nnen wir nicht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
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        "46": {
            "NodeId": 46,
            "QuestRewardB62": "QiPoymN",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Some men just can't be reasoned with.",
            "LocalizedText": {
                "enMale": "Some men just can't be reasoned with.",
                "frMale": "Certaines personnes ne peuvent pas \u00eatre raisonn\u00e9es.",
                "frFemale": "Certaines personnes ne peuvent pas \u00eatre raisonn\u00e9es.",
                "deMale": "Mit manchen Leuten kann man einfach nicht reden.",
                "deFemale": "Mit manchen Leuten kann man einfach nicht reden."
            },
            "LocalizedOptionText": {
                "enMale": "Nice try, Senator.",
                "frMale": "Bien essay\u00e9, S\u00e9nateur.",
                "frFemale": "Bien essay\u00e9, S\u00e9nateur.",
                "deMale": "Netter Versuch, Senator.",
                "deFemale": "Netter Versuch, Senator."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.voss.class.trooper.imperial_database_computer",
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        "48": {
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            "QuestRewardB62": "QiPoymN",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Trying to talk to scum like you is pointless.",
            "LocalizedText": {
                "enMale": "Trying to talk to scum like you is pointless.",
                "frMale": "C'est inutile d'essayer de discuter avec des ordures de votre esp\u00e8ce.",
                "frFemale": "C'est inutile d'essayer de discuter avec des ordures de votre esp\u00e8ce.",
                "deMale": "Es ist sinnlos, mit Abschaum wie Euch zu reden.",
                "deFemale": "Es ist sinnlos, mit Abschaum wie Euch zu reden."
            },
            "LocalizedOptionText": {
                "enMale": "I agree.",
                "frMale": "Je suis d'accord.",
                "frFemale": "Je suis d'accord.",
                "deMale": "Stimmt.",
                "deFemale": "Stimmt."
            },
            "CnvAlienVONode": -1,
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.voss.class.trooper.imperial_database_computer",
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        },
        "50": {
            "NodeId": 50,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This isn't the time for a chat, Evran.",
            "LocalizedText": {
                "enMale": "This isn't the time for a chat, Evran.",
                "frMale": "C'est pas le moment de discuter, Evran.",
                "frFemale": "C'est pas le moment de discuter, Evran.",
                "deMale": "Das ist der falsche Zeitpunkt, um zu plaudern, Evran.",
                "deFemale": "Das ist der falsche Zeitpunkt, um zu plaudern, Evran."
            },
            "LocalizedOptionText": {
                "enMale": "Shut up.",
                "frMale": "La ferme.",
                "frFemale": "La ferme.",
                "deMale": "Seid still.",
                "deFemale": "Seid still."
            },
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.voss.class.trooper.imperial_database_computer",
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        "51": {
            "NodeId": 51,
            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "Hmm. Agreed.",
            "LocalizedText": {
                "enMale": "Hmm. Agreed.",
                "frMale": "Hum. Bien.",
                "frFemale": "Hum. Bien.",
                "deMale": "Hmm. Einverstanden.",
                "deFemale": "Hmm. Einverstanden."
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            "SpeakerB62Id": "RI9rYkC",
            "Text": "I don't plan on surrendering. Do you?",
            "LocalizedText": {
                "enMale": "I don't plan on surrendering. Do you?",
                "frMale": "Je n'ai pas l'intention de me rendre. Et vous ?",
                "frFemale": "Je n'ai pas l'intention de me rendre. Et vous ?",
                "deMale": "Also ich habe nicht vor, mich zu ergeben. Wie sieht's mit Euch aus?",
                "deFemale": "Also ich habe nicht vor, mich zu ergeben. Wie sieht's mit Euch aus?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Surrender isn't an option.",
            "LocalizedText": {
                "enMale": "Surrender isn't an option.",
                "frMale": "Pas question de me rendre.",
                "frFemale": "Pas question de me rendre.",
                "deMale": "Aufgeben ist keine Option.",
                "deFemale": "Aufgeben ist keine Option."
            },
            "LocalizedOptionText": {
                "enMale": "No.",
                "frMale": "Non.",
                "frFemale": "Non.",
                "deMale": "Nein.",
                "deFemale": "Nein."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "Just put your weapon down, and we'll talk.",
            "LocalizedText": {
                "enMale": "Just put your weapon down, and we'll talk.",
                "frMale": "Posez votre arme au sol, et nous discuterons.",
                "frFemale": "Posez votre arme au sol, et nous discuterons.",
                "deMale": "Legt einfach Eure Waffe ab und wir reden.",
                "deFemale": "Legt einfach Eure Waffe ab und wir reden."
            },
            "LocalizedOptionText": {
                "enMale": "Your plans can change.",
                "frMale": "Il est encore temps de changer d'avis.",
                "frFemale": "Il est encore temps de changer d'avis.",
                "deMale": "Pl\u00e4ne k\u00f6nnen sich \u00e4ndern.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                    "Value": {
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "RI9rYkC",
            "Text": "The day I put this weapon down will be the day your Republic has finally fallen.",
            "LocalizedText": {
                "enMale": "The day I put this weapon down will be the day your Republic has finally fallen.",
                "frMale": "Le jour o\u00f9 je poserai mon arme au sol viendra quand votre R\u00e9publique sera enfin an\u00e9antie.",
                "frFemale": "Le jour o\u00f9 je poserai mon arme au sol viendra quand votre R\u00e9publique sera enfin an\u00e9antie.",
                "deMale": "Der Tag, an dem ich diese Waffe ablege, ist der Tag, an dem Eure Republik endg\u00fcltig besiegt ist.",
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            "SpeakerB62Id": "0000000",
            "Text": "\"Surrender\" isn't in my vocabulary, scum.",
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                "enMale": "\"Surrender\" isn't in my vocabulary, scum.",
                "frMale": "\"Me rendre\" ne fait pas partie de mon vocabulaire, ordure.",
                "frFemale": "\"Me rendre\" ne fait pas partie de mon vocabulaire, ordure.",
                "deMale": "\"Ergeben\" geh\u00f6rt nicht zu meinem Wortschatz, Abschaum.",
                "deFemale": "\"Ergeben\" geh\u00f6rt nicht zu meinem Wortschatz, Abschaum."
            },
            "LocalizedOptionText": {
                "enMale": "Dream on, Imp.",
                "frMale": "C'est \u00e7a, sale Imp\u00e9rial.",
                "frFemale": "C'est \u00e7a, sale Imp\u00e9rial.",
                "deMale": "Tr\u00e4umt weiter, Imperialer.",
                "deFemale": "Tr\u00e4umt weiter, Imperialer."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "SpeakerB62Id": "RI9rYkC",
            "Text": "Then let's finish this.",
            "LocalizedText": {
                "enMale": "Then let's finish this.",
                "frMale": "Alors finissons-en.",
                "frFemale": "Alors finissons-en.",
                "deMale": "Dann lasst uns das jetzt beenden.",
                "deFemale": "Dann lasst uns das jetzt beenden."
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "Major! You were supposed to capture him alive! You were supposed to bring him in for questioning!",
            "LocalizedText": {
                "enMale": "Major! You were supposed to capture him alive! You were supposed to bring him in for questioning!",
                "frMale": "Major ! Vous \u00e9tiez cens\u00e9 le capturer vivant ! Vous \u00e9tiez cens\u00e9 le capturer pour pouvoir l'interroger !",
                "frFemale": "Major ! Vous \u00e9tiez cens\u00e9e le capturer vivant ! Vous \u00e9tiez cens\u00e9e le capturer pour pouvoir l'interroger !",
                "deMale": "Major! Ihr solltet ihn doch am Leben lassen! Ihr solltet ihn verhaften, damit er verh\u00f6rt werden kann!",
                "deFemale": "Major! Ihr solltet ihn doch am Leben lassen! Ihr solltet ihn verhaften, damit er verh\u00f6rt werden kann!"
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            "SpeakerB62Id": "0000000",
            "Text": "It won't happen again, Senator.",
            "LocalizedText": {
                "enMale": "It won't happen again, Senator.",
                "frMale": "\u00c7a ne se reproduira plus, S\u00e9nateur.",
                "frFemale": "\u00c7a ne se reproduira plus, S\u00e9nateur.",
                "deMale": "Es wird nicht wieder vorkommen, Senator.",
                "deFemale": "Es wird nicht wieder vorkommen, Senator."
            },
            "LocalizedOptionText": {
                "enMale": "I'm sorry.",
                "frMale": "Je suis d\u00e9sol\u00e9.",
                "frFemale": "Je suis d\u00e9sol\u00e9e.",
                "deMale": "Das tut mir leid.",
                "deFemale": "Das tut mir leid."
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "Good. There's no more room for mistakes here.",
            "LocalizedText": {
                "enMale": "Good. There's no more room for mistakes here.",
                "frMale": "Bien. Nous ne pouvons plus nous permettre d'erreurs.",
                "frFemale": "Bien. Nous ne pouvons plus nous permettre d'erreurs.",
                "deMale": "Gut. Wir k\u00f6nnen uns auch keine weiteren Fehler mehr leisten.",
                "deFemale": "Gut. Wir k\u00f6nnen uns auch keine weiteren Fehler mehr leisten."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "Some men never surrender.",
            "LocalizedText": {
                "enMale": "Some men never surrender.",
                "frMale": "Certains hommes ne se rendent jamais.",
                "frFemale": "Certains hommes ne se rendent jamais.",
                "deMale": "Manche Leute ergeben sich niemals.",
                "deFemale": "Manche Leute ergeben sich niemals."
            },
            "LocalizedOptionText": {
                "enMale": "That isn't always possible.",
                "frMale": "Ce n'est pas toujours possible.",
                "frFemale": "Ce n'est pas toujours possible.",
                "deMale": "Das ist nicht immer m\u00f6glich.",
                "deFemale": "Das ist nicht immer m\u00f6glich."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "Save your excuses. I'm not interested.",
            "LocalizedText": {
                "enMale": "Save your excuses. I'm not interested.",
                "frMale": "Gardez vos excuses pour vous. \u00c7a ne m'int\u00e9resse pas.",
                "frFemale": "Gardez vos excuses pour vous. \u00c7a ne m'int\u00e9resse pas.",
                "deMale": "Spart Euch die Ausreden. Sie interessieren mich nicht.",
                "deFemale": "Spart Euch die Ausreden. Sie interessieren mich nicht."
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            "NodeId": 69,
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm in the field. I can't chat every time you get upset.",
            "LocalizedText": {
                "enMale": "I'm in the field. I can't chat every time you get upset.",
                "frMale": "Je suis sur le terrain. Je peux pas discuter \u00e0 chaque fois que vous vous mettez en col\u00e8re.",
                "frFemale": "Je suis sur le terrain. Je peux pas discuter \u00e0 chaque fois que vous vous mettez en col\u00e8re.",
                "deMale": "Ich bin auf dem Schlachtfeld. Ich kann nicht jedes Mal plaudern, wenn Ihr Euch aufregt.",
                "deFemale": "Ich bin auf dem Schlachtfeld. Ich kann nicht jedes Mal plaudern, wenn Ihr Euch aufregt."
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            "LocalizedOptionText": {
                "enMale": "Go annoy someone else.",
                "frMale": "Allez d\u00e9ranger quelqu'un d'autre.",
                "frFemale": "Allez d\u00e9ranger quelqu'un d'autre.",
                "deMale": "Verschwindet und nervt jemand anders.",
                "deFemale": "Verschwindet und nervt jemand anders."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.voss.class.trooper.imperial_database_computer",
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "If you can't handle supervision, Major, then I'll find someone who can.",
            "LocalizedText": {
                "enMale": "If you can't handle supervision, Major, then I'll find someone who can.",
                "frMale": "Si vous ne supportez pas que je vous supervise, Major, je peux trouver quelqu'un d'autre.",
                "frFemale": "Si vous ne supportez pas que je vous supervise, Major, je peux trouver quelqu'un d'autre.",
                "deMale": "Wenn Ihr mit der Dienstaufsicht nicht zurechtkommt, Major, finde ich jemanden, der keine Probleme damit hat.",
                "deFemale": "Wenn Ihr mit der Dienstaufsicht nicht zurechtkommt, Major, finde ich jemanden, der keine Probleme damit hat."
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "Now--the consoles. Let's hope they have even half of the information Deadfall could have given us.",
            "LocalizedText": {
                "enMale": "Now--the consoles. Let's hope they have even half of the information Deadfall could have given us.",
                "frMale": "Maintenant... les consoles. Esp\u00e9rons qu'elles contiennent au moins la moiti\u00e9 de ce qu'aurait pu nous r\u00e9v\u00e9ler Agonie.",
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                "deMale": "Also - die Konsolen. Hoffen wir, dass sie auch nur die H\u00e4lfte der Informationen enthalten, die Todbringer uns h\u00e4tte geben k\u00f6nnen.",
                "deFemale": "Also - die Konsolen. Hoffen wir, dass sie auch nur die H\u00e4lfte der Informationen enthalten, die Todbringer uns h\u00e4tte geben k\u00f6nnen."
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            "SpeakerB62Id": "71hyo3H",
            "Text": "Got a hit--multiple deliveries from Pol Blex. He's an arms smuggler here on Voss.",
            "LocalizedText": {
                "enMale": "Got a hit--multiple deliveries from Pol Blex. He's an arms smuggler here on Voss.",
                "frMale": "J'ai trouv\u00e9... plusieurs livraisons de Pol Blex. C'est un trafiquant d'armes ici, sur Voss.",
                "frFemale": "J'ai trouv\u00e9... plusieurs livraisons de Pol Blex. C'est un trafiquant d'armes ici, sur Voss.",
                "deMale": "Treffer - mehrere Lieferungen von Pol Blex. Das ist ein Waffenschmuggler hier auf Voss.",
                "deFemale": "Treffer - mehrere Lieferungen von Pol Blex. Das ist ein Waffenschmuggler hier auf Voss."
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "Blex must be smuggling weapons to the Empire. Blast, we've been watching the wrong ships.",
            "LocalizedText": {
                "enMale": "Blex must be smuggling weapons to the Empire. Blast, we've been watching the wrong ships.",
                "frMale": "Blex doit trafiquer des armes avec l'Empire. Bon sang, nous nous sommes tromp\u00e9s de cible.",
                "frFemale": "Blex doit trafiquer des armes avec l'Empire. Bon sang, nous nous sommes tromp\u00e9s de cible.",
                "deMale": "Blex liefert wohl geschmuggelte Waffen an das Imperium. Verdammt, wir haben die falschen Schiffe beobachtet.",
                "deFemale": "Blex liefert wohl geschmuggelte Waffen an das Imperium. Verdammt, wir haben die falschen Schiffe beobachtet."
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            "QuestRewardB62": "BrtLbBF",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What is Blex's location?",
            "LocalizedText": {
                "enMale": "What is Blex's location?",
                "frMale": "O\u00f9 se trouve Blex ?",
                "frFemale": "O\u00f9 se trouve Blex ?",
                "deMale": "Wo befindet sich Blex?",
                "deFemale": "Wo befindet sich Blex?"
            },
            "LocalizedOptionText": {
                "enMale": "I'll find out for sure.",
                "frMale": "Je veux en avoir le c\u0153ur net.",
                "frFemale": "Je veux en avoir le c\u0153ur net.",
                "deMale": "Ich finde heraus, ob das stimmt.",
                "deFemale": "Ich finde heraus, ob das stimmt."
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "ChildIds": [
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why would the Imperials pay someone else to bring them weapons?",
            "LocalizedText": {
                "enMale": "Why would the Imperials pay someone else to bring them weapons?",
                "frMale": "Pourquoi l'Empire paierait quelqu'un pour lui fournir des armes ?",
                "frFemale": "Pourquoi l'Empire paierait quelqu'un pour lui fournir des armes ?",
                "deMale": "Warum sollten die Imperialen jemanden bezahlen, damit er ihnen Waffen bringt?",
                "deFemale": "Warum sollten die Imperialen jemanden bezahlen, damit er ihnen Waffen bringt?"
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            "LocalizedOptionText": {
                "enMale": "That seems strange.",
                "frMale": "C'est \u00e9trange.",
                "frFemale": "C'est \u00e9trange.",
                "deMale": "Das h\u00f6rt sich seltsam an.",
                "deFemale": "Das h\u00f6rt sich seltsam an."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "Stb": "str.cnv.location.voss.class.trooper.imperial_database_computer",
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            "NodeId": 86,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "To make a buffer, obviously. If the smugglers are caught, the Empire can deny everything.",
            "LocalizedText": {
                "enMale": "To make a buffer, obviously. If the smugglers are caught, the Empire can deny everything.",
                "frMale": "Pour qu'il fasse fusible, sans aucun doute. Si les contrebandiers se font prendre, l'Empire peut tout nier.",
                "frFemale": "Pour qu'il fasse fusible, sans aucun doute. Si les contrebandiers se font prendre, l'Empire peut tout nier.",
                "deMale": "Um einen S\u00fcndenbock zu haben nat\u00fcrlich. Wenn die Schmuggler geschnappt werden, kann das Imperium alles abstreiten.",
                "deFemale": "Um einen S\u00fcndenbock zu haben nat\u00fcrlich. Wenn die Schmuggler geschnappt werden, kann das Imperium alles abstreiten."
            },
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's a shot in the dark, nothing more.",
            "LocalizedText": {
                "enMale": "It's a shot in the dark, nothing more.",
                "frMale": "C'est un coup dans le vide, rien de plus.",
                "frFemale": "C'est un coup dans le vide, rien de plus.",
                "deMale": "Das ist eine wilde Vermutung, mehr nicht.",
                "deFemale": "Das ist eine wilde Vermutung, mehr nicht."
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            "LocalizedOptionText": {
                "enMale": "Sounds unlikely to me.",
                "frMale": "\u00c7a m'\u00e9tonnerait.",
                "frFemale": "\u00c7a m'\u00e9tonnerait.",
                "deMale": "H\u00f6rt sich unwahrscheinlich an.",
                "deFemale": "H\u00f6rt sich unwahrscheinlich an."
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "OVzfyqA",
            "Text": "If you have any better leads, feel free to pursue them.",
            "LocalizedText": {
                "enMale": "If you have any better leads, feel free to pursue them.",
                "frMale": "Si vous avez de meilleures pistes, n'h\u00e9sitez pas \u00e0 les exploiter.",
                "frFemale": "Si vous avez de meilleures pistes, n'h\u00e9sitez pas \u00e0 les exploiter.",
                "deMale": "Wenn Ihr eine bessere Spur habt, k\u00f6nnt Ihr sie gerne verfolgen.",
                "deFemale": "Wenn Ihr eine bessere Spur habt, k\u00f6nnt Ihr sie gerne verfolgen."
            },
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            "SpeakerB62Id": "71hyo3H",
            "Text": "I'm forwarding the pickup coordinates from the Imp files. Looks like a good place for Blex to be hiding out.",
            "LocalizedText": {
                "enMale": "I'm forwarding the pickup coordinates from the Imp files. Looks like a good place for Blex to be hiding out.",
                "frMale": "Je transf\u00e8re les coordonn\u00e9es du point de collecte trouv\u00e9es dans les fichiers imp\u00e9riaux. \u00c7a me semble une bonne cachette pour Blex.",
                "frFemale": "Je transf\u00e8re les coordonn\u00e9es du point de collecte trouv\u00e9es dans les fichiers imp\u00e9riaux. \u00c7a me semble une bonne cachette pour Blex.",
                "deMale": "Ich \u00fcbermittle die \u00dcbergabekoordinaten aus den imperialen Akten. Sieht aus, als w\u00e4re das ein passendes Versteck f\u00fcr Blex.",
                "deFemale": "Ich \u00fcbermittle die \u00dcbergabekoordinaten aus den imperialen Akten. Sieht aus, als w\u00e4re das ein passendes Versteck f\u00fcr Blex."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "Go there and question him right away, Major. And I mean that--don't just go in shooting this time.",
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                "deMale": "Geht dorthin und befragt ihn sofort, Major. Und das meine ich so - ballert diesmal nicht wieder herum.",
                "deFemale": "Geht dorthin und befragt ihn sofort, Major. Und das meine ich so - ballert diesmal nicht wieder herum."
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            "Text": "Good luck.",
            "LocalizedText": {
                "enMale": "Good luck.",
                "frMale": "Bonne chance.",
                "frFemale": "Bonne chance.",
                "deMale": "Viel Gl\u00fcck.",
                "deFemale": "Viel Gl\u00fcck."
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            "Text": "If I may add, sir, this area is also home to the Shrine of Healing. It is a sacred place in Voss culture and presents many diplomatic opportunities.",
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                "enMale": "If I may add, sir, this area is also home to the Shrine of Healing. It is a sacred place in Voss culture and presents many diplomatic opportunities.",
                "frMale": "Si je peux me permettre, Major, ce secteur abrite \u00e9galement le Sanctuaire de Gu\u00e9rison. C'est un lieu sacr\u00e9 de la culture Voss et il repr\u00e9sente de nombreuses opportunit\u00e9s diplomatiques.",
                "frFemale": "Si je peux me permettre, Major, ce secteur abrite \u00e9galement le Sanctuaire de Gu\u00e9rison. C'est un lieu sacr\u00e9 de la culture Voss et il repr\u00e9sente de nombreuses opportunit\u00e9s diplomatiques.",
                "deMale": "Wenn ich etwas sagen d\u00fcrfte ... Dies ist auch das Gebiet des Schreins der Heilung. Ein heiliger Ort der Voss-Kultur, der viele diplomatische M\u00f6glichkeiten bietet.",
                "deFemale": "Wenn ich etwas sagen d\u00fcrfte ... Dies ist auch das Gebiet des Schreins der Heilung. Ein heiliger Ort der Voss-Kultur, der viele diplomatische M\u00f6glichkeiten bietet."
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            "Text": "How does this Shrine of Healing tie into our plans?",
            "LocalizedText": {
                "enMale": "How does this Shrine of Healing tie into our plans?",
                "frMale": "En quoi le Sanctuaire de Gu\u00e9rison pourrait nous aider ?",
                "frFemale": "En quoi le Sanctuaire de Gu\u00e9rison pourrait nous aider ?",
                "deMale": "Was spielt der Schrein der Heilung bei unseren Pl\u00e4nen f\u00fcr eine Rolle?",
                "deFemale": "Was spielt der Schrein der Heilung bei unseren Pl\u00e4nen f\u00fcr eine Rolle?"
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            "LocalizedOptionText": {
                "enMale": "What do you have in mind?",
                "frMale": "\u00c0 quoi vous pensez ?",
                "frFemale": "\u00c0 quoi vous pensez ?",
                "deMale": "Was meint Ihr damit?",
                "deFemale": "Was meint Ihr damit?"
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            "Text": "This doesn't really sound like my kind of place.",
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                "enMale": "This doesn't really sound like my kind of place.",
                "frMale": "Ce n'est pas le genre d'endroit qui m'int\u00e9resse.",
                "frFemale": "Ce n'est pas le genre d'endroit qui m'int\u00e9resse.",
                "deMale": "Ich glaube kaum, dass das der richtige Ort f\u00fcr mich ist.",
                "deFemale": "Ich glaube kaum, dass das der richtige Ort f\u00fcr mich ist."
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                "enMale": "I don't need healing.",
                "frMale": "Je n'ai pas besoin de gu\u00e9rir.",
                "frFemale": "Je n'ai pas besoin de gu\u00e9rir.",
                "deMale": "Ich brauche keine Heilung.",
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            "Text": "Nonsense. I'm told the structure is quite beautiful.",
            "LocalizedText": {
                "enMale": "Nonsense. I'm told the structure is quite beautiful.",
                "frMale": "Vous avez tort. Il para\u00eet que la construction est magnifique.",
                "frFemale": "Vous avez tort. Il para\u00eet que la construction est magnifique.",
                "deMale": "Unsinn. Ich habe geh\u00f6rt, dass das Geb\u00e4ude ziemlich sch\u00f6n sein soll.",
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            "Text": "I'm not playing diplomat here, Koru.",
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                "frMale": "Je n'ai pas envie de jouer au diplomate, Koru.",
                "frFemale": "Je n'ai pas envie de jouer au diplomate, Koru.",
                "deMale": "Mit Diplomatie will ich nichts zu tun haben, Koru.",
                "deFemale": "Mit Diplomatie will ich nichts zu tun haben, Koru."
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                "enMale": "Don't waste my time.",
                "frMale": "Ne me faites pas perdre mon temps.",
                "frFemale": "Ne me faites pas perdre mon temps.",
                "deMale": "Ihr verschwendet meine Zeit.",
                "deFemale": "Ihr verschwendet meine Zeit."
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            "Text": "Ah, but you are uniquely qualified for this situation.",
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                "enMale": "Ah, but you are uniquely qualified for this situation.",
                "frMale": "Oh, mais vous \u00eates la personne id\u00e9ale pour \u00e7a.",
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                "deMale": "Mag sein, aber es gibt niemanden, der f\u00fcr diese Sache besser qualifiziert ist.",
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            "Text": "Entering the Shrine of Healing requires the completion of a very dangerous series of trials. Few outsiders have ever gained entry.",
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                "enMale": "Entering the Shrine of Healing requires the completion of a very dangerous series of trials. Few outsiders have ever gained entry.",
                "frMale": "Entrer dans le Sanctuaire de Gu\u00e9rison demande de r\u00e9ussir toute une s\u00e9rie d'\u00e9preuves dangereuses. Peu d'\u00e9trangers ont r\u00e9ussi \u00e0 y p\u00e9n\u00e9trer.",
                "frFemale": "Entrer dans le Sanctuaire de Gu\u00e9rison demande de r\u00e9ussir toute une s\u00e9rie d'\u00e9preuves dangereuses. Peu d'\u00e9trangers ont r\u00e9ussi \u00e0 y p\u00e9n\u00e9trer.",
                "deMale": "Um Zugang zum Schrein der Heilung zu erhalten, muss man mehrere \u00e4u\u00dferst gef\u00e4hrliche Pr\u00fcfungen meistern. Nur wenige Fremde haben das bisher geschafft.",
                "deFemale": "Um Zugang zum Schrein der Heilung zu erhalten, muss man mehrere \u00e4u\u00dferst gef\u00e4hrliche Pr\u00fcfungen meistern. Nur wenige Fremde haben das bisher geschafft."
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            "SpeakerB62Id": "AWGnkS8",
            "Text": "By completing the trials, you would further demonstrate to the Voss that we are worthy of their friendship.",
            "LocalizedText": {
                "enMale": "By completing the trials, you would further demonstrate to the Voss that we are worthy of their friendship.",
                "frMale": "R\u00e9ussir les \u00e9preuves viendrait confirmer aux Voss que nous sommes dignes de leur amiti\u00e9.",
                "frFemale": "R\u00e9ussir les \u00e9preuves viendrait confirmer aux Voss que nous sommes dignes de leur amiti\u00e9.",
                "deMale": "Wenn Ihr die Pr\u00fcfungen abschlie\u00dft, w\u00fcrdet Ihr au\u00dferdem den Voss demonstrieren, dass wir ihrer Freundschaft w\u00fcrdig sind.",
                "deFemale": "Wenn Ihr die Pr\u00fcfungen abschlie\u00dft, w\u00fcrdet Ihr au\u00dferdem den Voss demonstrieren, dass wir ihrer Freundschaft w\u00fcrdig sind."
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            "Text": "I'm always glad to prove the Republic's worth.",
            "LocalizedText": {
                "enMale": "I'm always glad to prove the Republic's worth.",
                "frMale": "C'est toujours un plaisir de prouver la valeur de la R\u00e9publique.",
                "frFemale": "C'est toujours un plaisir de prouver la valeur de la R\u00e9publique.",
                "deMale": "Ich stelle immer gerne die F\u00e4higkeiten der Republik unter Beweis.",
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                "enMale": "Then I'll do it.",
                "frMale": "Alors je le ferai.",
                "frFemale": "Alors je le ferai.",
                "deMale": "Dann tue ich es.",
                "deFemale": "Dann tue ich es."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "We'd better keep it fast. We wouldn't want those arms smugglers to get away from us.",
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                "enMale": "We'd better keep it fast. We wouldn't want those arms smugglers to get away from us.",
                "frMale": "On devrait se d\u00e9p\u00eacher. Il ne faudrait pas que ces trafiquants d'armes nous \u00e9chappent.",
                "frFemale": "On devrait se d\u00e9p\u00eacher. Il ne faudrait pas que ces trafiquants d'armes nous \u00e9chappent.",
                "deMale": "Wir sollten uns beeilen. Schlie\u00dflich wollen wir nicht, dass uns diese Waffenschmuggler entwischen.",
                "deFemale": "Wir sollten uns beeilen. Schlie\u00dflich wollen wir nicht, dass uns diese Waffenschmuggler entwischen."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Hmm. A useful pursuit, but I would advise against straying from our primary objective for too long.",
            "LocalizedText": {
                "enMale": "Hmm. A useful pursuit, but I would advise against straying from our primary objective for too long.",
                "frMale": "Hum. Int\u00e9ressant, mais je vous conseillerais de ne pas vous \u00e9loigner de notre objectif principal trop longtemps.",
                "frFemale": "Hum. Int\u00e9ressant, mais je vous conseillerais de ne pas vous \u00e9loigner de notre objectif principal trop longtemps.",
                "deMale": "Hmm. Eine n\u00fctzliche Aufgabe, aber ich w\u00fcrde vorschlagen, dass wir uns nicht allzu lange von unserem Prim\u00e4rziel ablenken lassen.",
                "deFemale": "Hmm. Eine n\u00fctzliche Aufgabe, aber ich w\u00fcrde vorschlagen, dass wir uns nicht allzu lange von unserem Prim\u00e4rziel ablenken lassen."
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            "Text": "Once they see Havoc Squad in action, the Voss will surely scramble to join our noble cause!",
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                "enMale": "Once they see Havoc Squad in action, the Voss will surely scramble to join our noble cause!",
                "frMale": "D\u00e8s qu'ils verront l'escouade du Chaos, les Voss se bousculeront certainement pour rejoindre notre noble cause !",
                "frFemale": "D\u00e8s qu'ils verront l'escouade du Chaos, les Voss se bousculeront certainement pour rejoindre notre noble cause !",
                "deMale": "Wenn sie den Chaostrupp in Aktion sehen, werden die Voss sich sicher bald unserer edlen Sache anschlie\u00dfen!",
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            "Text": "Ugh. Wake me up when we decide to do something fun.",
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                "frMale": "Umph. R\u00e9veillez-moi quand on fera quelque chose d'int\u00e9ressant.",
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            "Text": "Overcoming these trials could give us a deeper knowledge of this place, and aid our hunt.",
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                "frMale": "R\u00e9ussir ces \u00e9preuves pourrait beaucoup nous apprendre sur cet endroit, et nous aider dans notre mission.",
                "frFemale": "R\u00e9ussir ces \u00e9preuves pourrait beaucoup nous apprendre sur cet endroit, et nous aider dans notre mission.",
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            "Text": "I'm certain you'll find the experience worthwhile.",
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                "enMale": "I'm certain you'll find the experience worthwhile.",
                "frMale": "Je suis s\u00fbr que cette exp\u00e9rience vous sera utile.",
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                "deMale": "Ich bin sicher, das wird eine wichtige Erfahrung f\u00fcr Euch.",
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            "SpeakerB62Id": "0000000",
            "Text": "I'll try, Koru, but the mission has to come first.",
            "LocalizedText": {
                "enMale": "I'll try, Koru, but the mission has to come first.",
                "frMale": "Je vais essayer, mais la mission passe en premier.",
                "frFemale": "Je vais essayer, mais la mission passe en premier.",
                "deMale": "Ich versuche es, Koru, aber die Mission geht vor.",
                "deFemale": "Ich versuche es, Koru, aber die Mission geht vor."
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            "LocalizedOptionText": {
                "enMale": "We'll see if there's time.",
                "frMale": "On verra si on a le temps.",
                "frFemale": "On verra si on a le temps.",
                "deMale": "Mal sehen, ob wir Zeit haben.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Agreed. We don't want those arms smugglers to get away from us.",
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                "enMale": "Agreed. We don't want those arms smugglers to get away from us.",
                "frMale": "Bien. Il ne faut pas que ces trafiquants d'armes nous \u00e9chappent.",
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                "deMale": "Einverstanden. Wir wollen nicht, dass diese Waffenschmuggler uns entwischen.",
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Agreed, sir. It's worth investigating, but not at the expense of our primary mission.",
            "LocalizedText": {
                "enMale": "Agreed, sir. It's worth investigating, but not at the expense of our primary mission.",
                "frMale": "Bien, Major. \u00c7a vaut le coup d'essayer, mais sans perdre de vue notre mission principale.",
                "frFemale": "Bien, Major. \u00c7a vaut le coup d'essayer, mais sans perdre de vue notre mission principale.",
                "deMale": "In Ordnung. Es kann nicht schaden, sich das anzusehen, aber nicht auf Kosten der Hauptmission.",
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "I believe we should take every available opportunity to demonstrate the superiority of the Republic!",
            "LocalizedText": {
                "enMale": "I believe we should take every available opportunity to demonstrate the superiority of the Republic!",
                "frMale": "Je pense qu'il faut saisir toutes les opportunit\u00e9s de montrer la sup\u00e9riorit\u00e9 de la R\u00e9publique !",
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            "SpeakerB62Id": "hQf5ofD",
            "Text": "Forget the shrines. Let's see what those arms dealers have in stock.",
            "LocalizedText": {
                "enMale": "Forget the shrines. Let's see what those arms dealers have in stock.",
                "frMale": "Oublions les lieux sacr\u00e9s. Voyons ce que ces trafiquants ont dans le ventre.",
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            "Text": "I'm not risking my neck for this nonsense.",
            "LocalizedText": {
                "enMale": "I'm not risking my neck for this nonsense.",
                "frMale": "Je ne vais pas risquer ma vie pour \u00e7a.",
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                "enMale": "Forget it.",
                "frMale": "Pas question.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
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