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cnv.location.voss.class.trooper.agent_kellor

  • 1. - Wha--what? No! No, get away from me! Stay back! I'll kill you!
    • 3. - No... no, I'm sorry. Please, help me. My head... everything keeps spinning. I can't think straight.
      • 4. Option - Medic!Player - See what you can do for him, Dorne.
        +200 Influence : approves.
        • 8. - Agent? Focus on my eyes, sir. I need you to take deep, slow breaths.
      • 5. Option - Stay calm.Player - I'm with the Republic. I'm here to help.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 6. Option - This place is getting to you.Player - The Dark Heart has this effect on people. You have to fight it!
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 12. - Fight it... no more fighting.
          • 13. <Non-dialogue segment.>
      • 7. Option - So much for our intel.Player - The only survivor is insane. Perfect.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 14. - No... not crazy. They were crazy, I'm not crazy!
          • 15. <Non-dialogue segment.>
            • 16. - Let me see what I can do for him. Sir? Sir, I need you to look at me. Take deep, concentrated breaths.
            • 17. - My team... we crashed. We took shelter here, but they were plotting. Plotting behind their eyes.
              • 25. - I had to do it. They would have killed me. If I hadn't killed them, they would've killed me!
                • 26. Option - Try to focus.Player - I need to know where the Imps are hiding that bomb, agent.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 32. - Imperials... the mission! My team--what have I done?
                • 27. Option - You killed your teammates?Player - Why would you shoot your own men?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 29. - I... I don't know! What was I thinking? We were a team... we worked together for years....
                • 28. Option - Snap out of it! [Hit him.]Player - Pull yourself together! I need the Imps' location, now!
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 57. - Ugh... what? The Imps... my team! The mission!
                    • 31. - Take this. Take it! It has coordinates. The Imperials are there, tunneling. This will get you through the security door.
                      • 36. - Tell their... tell their families... ugh!
                        • 37. <Non-dialogue segment.>
                          • 38. - Poor guy. Never even had a chance.
                            • 45. Option - A rough way to go.Player - I hope I don't go down like that.
                              +200 Influence : approves.
                              • 67. - You won't. Not on my watch.
                              • 68. - I'm with you there, Major.
                          • 39. - Agent? I have no pulse. He's gone.
                            • 44. Option - You did your best.Player - He was in bad shape, Elara. There was nothing more you could do.
                              +200 Influence : approves.
                              • 47. - Thank you. I just... I wish it had been enough.
                              • 48. - As you say, Major.
                          • 40. - An unworthy end for a dedicated servant of the Republic. The Empire will answer for this.
                          • 41. - Rough way to go out. Should've been more careful.
                            • 55. Option - Shut up, Vik.Player - You're a real jerk, you know that?
                              +200 Influence : approves.
                              • 85. - It's how I got where I am today.
                          • 42. - His troubles are at an end, now. His journey ends in a peace that seemed lost forever.
                            • 73. Option - We'll honor his sacrifice.Player - This agent--all of these agents--gave their lives to stop the Empire. Let's make it count.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 46. Option - Ready to move?Player - We'd better act on this intel before the Imps relocate.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 96. - Ready and able, Major!
                              • 97. - Yuun is ready, Major.
                            • 75. Option - I hate this planet.Player - The sooner we're away from this insanity, the better.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                          • 43. - He's gone, isn't he? The whole team is gone. They were only supposed to observe--how could this happen?
                            • 50. Option - Focus on the mission.Player - We have the Imps' location, sir--we need to strike now.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 65. - You're right. You're... yes. You're right.
                            • 60. Option - War isn't pretty.Player - You can plan the op, but you can never predict the outcome.
                              +200 Influence : approves.
                              • 64. - But they were experienced field agents! They should've had no problems at all.
                            • 61. Option - This is your fault!Player - These men died because you wanted to play war!
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 62. - No. No, I didn't kill those men.
                                • 88. - I want you to go to those coordinates, Major. I want you to make the Imperials pay.
                                  • 90. - Use all necessary force. Evran out.
                                    • 91. <Conversation Exit>
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.voss.class.trooper.agent_kellor
Other Sites:
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            "SpeakerB62Id": "71hyo3H",
            "Text": "Wha--what? No! No, get away from me! Stay back! I'll kill you!",
            "LocalizedText": {
                "enMale": "Wha--what? No! No, get away from me! Stay back! I'll kill you!",
                "frMale": "Qu... quoi ? Non ! Non, \u00e9cartez-vous de moi ! Partez ! Je vais vous tuer !",
                "frFemale": "Qu... quoi ? Non ! Non, \u00e9cartez-vous de moi ! Partez ! Je vais vous tuer !",
                "deMale": "W-was? Nein! Nein, bleibt weg von mir! Zur\u00fcck! Ich t\u00f6te Euch!",
                "deFemale": "W-was? Nein! Nein, bleibt weg von mir! Zur\u00fcck! Ich t\u00f6te Euch!"
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            "Text": "No... no, I'm sorry. Please, help me. My head... everything keeps spinning. I can't think straight.",
            "LocalizedText": {
                "enMale": "No... no, I'm sorry. Please, help me. My head... everything keeps spinning. I can't think straight.",
                "frMale": "Non... non, je suis d\u00e9sol\u00e9. Piti\u00e9, aidez-moi. Ma t\u00eate... tout est confus. Je n'arrive pas \u00e0 r\u00e9fl\u00e9chir correctement.",
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                "deMale": "Nein ... Nein. Es tut mir leid. Bitte helft mir. Mein Kopf ... Alles dreht sich. Ich kann nicht klar denken.",
                "deFemale": "Nein ... Nein. Es tut mir leid. Bitte helft mir. Mein Kopf ... Alles dreht sich. Ich kann nicht klar denken."
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            "Text": "See what you can do for him, Dorne.",
            "LocalizedText": {
                "enMale": "See what you can do for him, Dorne.",
                "frMale": "Voyez ce que vous pouvez faire pour lui, Dorne.",
                "frFemale": "Voyez ce que vous pouvez faire pour lui, Dorne.",
                "deMale": "Seht, was Ihr f\u00fcr ihn tun k\u00f6nnt, Dorne.",
                "deFemale": "Seht, was Ihr f\u00fcr ihn tun k\u00f6nnt, Dorne."
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                "enMale": "Medic!",
                "frMale": "M\u00e9decin !",
                "frFemale": "M\u00e9decin !",
                "deMale": "Sanit\u00e4ter!",
                "deFemale": "Sanit\u00e4ter!"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm with the Republic. I'm here to help.",
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                "enMale": "I'm with the Republic. I'm here to help.",
                "frMale": "Je fais partie de la R\u00e9publique. Je suis ici pour vous aider.",
                "frFemale": "Je fais partie de la R\u00e9publique. Je suis ici pour vous aider.",
                "deMale": "Ich bin von der Republik. Ich will Euch helfen.",
                "deFemale": "Ich bin von der Republik. Ich will Euch helfen."
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                "enMale": "Stay calm.",
                "frMale": "Restez calme.",
                "frFemale": "Restez calme.",
                "deMale": "Bleibt ruhig.",
                "deFemale": "Bleibt ruhig."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "The Dark Heart has this effect on people. You have to fight it!",
            "LocalizedText": {
                "enMale": "The Dark Heart has this effect on people. You have to fight it!",
                "frMale": "Le C\u0153ur Noir fait cet effet-l\u00e0 sur les gens. Vous devez r\u00e9sister !",
                "frFemale": "Le C\u0153ur Noir fait cet effet-l\u00e0 sur les gens. Vous devez r\u00e9sister !",
                "deMale": "Das ist der Effekt, den das Dunkle Herz auf die Leute hat. Ihr m\u00fcsst dagegen ank\u00e4mpfen.",
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                "enMale": "This place is getting to you.",
                "frMale": "Cet endroit s'empare de vous.",
                "frFemale": "Cet endroit s'empare de vous.",
                "deMale": "Dieser Ort macht Euch verr\u00fcckt.",
                "deFemale": "Dieser Ort macht Euch verr\u00fcckt."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "QIyX73M": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "The only survivor is insane. Perfect.",
            "LocalizedText": {
                "enMale": "The only survivor is insane. Perfect.",
                "frMale": "Le seul survivant a perdu la raison. G\u00e9nial.",
                "frFemale": "Le seul survivant a perdu la raison. G\u00e9nial.",
                "deMale": "Der einzige \u00dcberlebende ist verr\u00fcckt. Perfekt.",
                "deFemale": "Der einzige \u00dcberlebende ist verr\u00fcckt. Perfekt."
            },
            "LocalizedOptionText": {
                "enMale": "So much for our intel.",
                "frMale": "Il va nous \u00eatre utile...",
                "frFemale": "Il va nous \u00eatre utile...",
                "deMale": "So viel zu unseren Informationen.",
                "deFemale": "So viel zu unseren Informationen."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Agent? Focus on my eyes, sir. I need you to take deep, slow breaths.",
            "LocalizedText": {
                "enMale": "Agent? Focus on my eyes, sir. I need you to take deep, slow breaths.",
                "frMale": "Agent ? Regardez-moi dans les yeux. Prenez de grandes respirations profondes.",
                "frFemale": "Agent ? Regardez-moi dans les yeux. Prenez de grandes respirations profondes.",
                "deMale": "Agent? Seht mir in die Augen, Sir. Ich will, dass Ihr ganz tief und ruhig atmet.",
                "deFemale": "Agent? Seht mir in die Augen, Sir. Ich will, dass Ihr ganz tief und ruhig atmet."
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            "SpeakerB62Id": "71hyo3H",
            "Text": "Thank you... please help.",
            "LocalizedText": {
                "enMale": "Thank you... please help.",
                "frMale": "Merci... piti\u00e9, aidez-moi.",
                "frFemale": "Merci... piti\u00e9, aidez-moi.",
                "deMale": "Danke ... Bitte helft mir.",
                "deFemale": "Danke ... Bitte helft mir."
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            "AlignmentGain": "None",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71hyo3H",
            "Text": "Fight it... no more fighting.",
            "LocalizedText": {
                "enMale": "Fight it... no more fighting.",
                "frMale": "R\u00e9sister... plus aucune r\u00e9sistance.",
                "frFemale": "R\u00e9sister... plus aucune r\u00e9sistance.",
                "deMale": "Ank\u00e4mpfen ... nicht mehr k\u00e4mpfen.",
                "deFemale": "Ank\u00e4mpfen ... nicht mehr k\u00e4mpfen."
            },
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71hyo3H",
            "Text": "No... not crazy. They were crazy, I'm not crazy!",
            "LocalizedText": {
                "enMale": "No... not crazy. They were crazy, I'm not crazy!",
                "frMale": "Non... je suis pas fou. Les autres \u00e9taient fous, pas moi !",
                "frFemale": "Non... je suis pas fou. Les autres \u00e9taient fous, pas moi !",
                "deMale": "Nein ... Nicht verr\u00fcckt. Die waren verr\u00fcckt, nicht ich!",
                "deFemale": "Nein ... Nicht verr\u00fcckt. Die waren verr\u00fcckt, nicht ich!"
            },
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            "ChildIds": [
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            "Stb": "str.cnv.location.voss.class.trooper.agent_kellor",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MZV00o6",
            "Text": "Let me see what I can do for him. Sir? Sir, I need you to look at me. Take deep, concentrated breaths.",
            "LocalizedText": {
                "enMale": "Let me see what I can do for him. Sir? Sir, I need you to look at me. Take deep, concentrated breaths.",
                "frMale": "Laissez-moi voir si je peux faire quelque chose pour lui. Monsieur ? Monsieur, regardez-moi. Prenez de longues respirations.",
                "frFemale": "Laissez-moi voir si je peux faire quelque chose pour lui. Monsieur ? Monsieur, regardez-moi. Prenez de longues respirations.",
                "deMale": "Mal sehen, was ich f\u00fcr ihn tun kann. Sir? Sir, Ihr m\u00fcsst mich ansehen. Atmet tief und konzentriert.",
                "deFemale": "Mal sehen, was ich f\u00fcr ihn tun kann. Sir? Sir, Ihr m\u00fcsst mich ansehen. Atmet tief und konzentriert."
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71hyo3H",
            "Text": "My team... we crashed. We took shelter here, but they were plotting. Plotting behind their eyes.",
            "LocalizedText": {
                "enMale": "My team... we crashed. We took shelter here, but they were plotting. Plotting behind their eyes.",
                "frMale": "Mon unit\u00e9... on s'est \u00e9cras\u00e9s. On s'est r\u00e9fugi\u00e9s ici, mais ils complotaient. Leurs yeux complotaient.",
                "frFemale": "Mon unit\u00e9... on s'est \u00e9cras\u00e9s. On s'est r\u00e9fugi\u00e9s ici, mais ils complotaient. Leurs yeux complotaient.",
                "deMale": "Mein Team ... Wir sind abgest\u00fcrzt. Wir haben hier Schutz gesucht, aber sie haben sich verschworen. Hinter ihren Augen haben sie sich verschworen.",
                "deFemale": "Mein Team ... Wir sind abgest\u00fcrzt. Wir haben hier Schutz gesucht, aber sie haben sich verschworen. Hinter ihren Augen haben sie sich verschworen."
            },
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            "IsEmpty": true,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "71hyo3H",
            "Text": "I had to do it. They would have killed me. If I hadn't killed them, they would've killed me!",
            "LocalizedText": {
                "enMale": "I had to do it. They would have killed me. If I hadn't killed them, they would've killed me!",
                "frMale": "Je devais le faire. Ils m'auraient tu\u00e9. Si je ne les avais pas tu\u00e9s, ils m'auraient tu\u00e9 !",
                "frFemale": "Je devais le faire. Ils m'auraient tu\u00e9. Si je ne les avais pas tu\u00e9s, ils m'auraient tu\u00e9 !",
                "deMale": "Ich musste es tun. Sie h\u00e4tten mich sonst get\u00f6tet. Wenn ich sie nicht umgebracht h\u00e4tte, h\u00e4tten sie mich erledigt!",
                "deFemale": "Ich musste es tun. Sie h\u00e4tten mich sonst get\u00f6tet. Wenn ich sie nicht umgebracht h\u00e4tte, h\u00e4tten sie mich erledigt!"
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            "QuestRewardB62": "XwEznYC",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I need to know where the Imps are hiding that bomb, agent.",
            "LocalizedText": {
                "enMale": "I need to know where the Imps are hiding that bomb, agent.",
                "frMale": "Je dois savoir o\u00f9 les Imp\u00e9riaux cachent cette bombe, agent.",
                "frFemale": "Je dois savoir o\u00f9 les Imp\u00e9riaux cachent cette bombe, agent.",
                "deMale": "Ich muss wissen, wo die Imperialen diese Bombe verstecken, Agent.",
                "deFemale": "Ich muss wissen, wo die Imperialen diese Bombe verstecken, Agent."
            },
            "LocalizedOptionText": {
                "enMale": "Try to focus.",
                "frMale": "Concentrez-vous.",
                "frFemale": "Concentrez-vous.",
                "deMale": "Versucht, Euch zu konzentrieren.",
                "deFemale": "Versucht, Euch zu konzentrieren."
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            "AffectionRewardEventsB62": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.voss.class.trooper.agent_kellor",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why would you shoot your own men?",
            "LocalizedText": {
                "enMale": "Why would you shoot your own men?",
                "frMale": "Pourquoi avez-vous tir\u00e9 sur vos propres hommes ?",
                "frFemale": "Pourquoi avez-vous tir\u00e9 sur vos propres hommes ?",
                "deMale": "Warum habt Ihr auf Eure eigenen Leute geschossen?",
                "deFemale": "Warum habt Ihr auf Eure eigenen Leute geschossen?"
            },
            "LocalizedOptionText": {
                "enMale": "You killed your teammates?",
                "frMale": "Vous avez tu\u00e9 vos co\u00e9quipiers ?",
                "frFemale": "Vous avez tu\u00e9 vos co\u00e9quipiers ?",
                "deMale": "Ihr habt Eure eigenen Teamkameraden get\u00f6tet?",
                "deFemale": "Ihr habt Eure eigenen Teamkameraden get\u00f6tet?"
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            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Pull yourself together! I need the Imps' location, now!",
            "LocalizedText": {
                "enMale": "Pull yourself together! I need the Imps' location, now!",
                "frMale": "Reprenez-vous ! Je dois savoir o\u00f9 sont les Imp\u00e9riaux, maintenant !",
                "frFemale": "Reprenez-vous ! Je dois savoir o\u00f9 sont les Imp\u00e9riaux, maintenant !",
                "deMale": "Rei\u00dft Euch zusammen! Ich brauche die Position der Imperialen, sofort!",
                "deFemale": "Rei\u00dft Euch zusammen! Ich brauche die Position der Imperialen, sofort!"
            },
            "LocalizedOptionText": {
                "enMale": "Snap out of it! [Hit him.]",
                "frMale": "Ressaisissez-vous ! [Le frapper]",
                "frFemale": "Ressaisissez-vous ! [Le frapper]",
                "deMale": "Genug jetzt! [Ihn schlagen]",
                "deFemale": "Genug jetzt! [Ihn schlagen]"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "71hyo3H",
            "Text": "I... I don't know! What was I thinking? We were a team... we worked together for years....",
            "LocalizedText": {
                "enMale": "I... I don't know! What was I thinking? We were a team... we worked together for years....",
                "frMale": "Je... je ne sais pas ! Qu'est-ce que je pensais ? On \u00e9tait une \u00e9quipe... on a travaill\u00e9 ensemble pendant des ann\u00e9es.",
                "frFemale": "Je... je ne sais pas ! Qu'est-ce que je pensais ? On \u00e9tait une \u00e9quipe... on a travaill\u00e9 ensemble pendant des ann\u00e9es.",
                "deMale": "Ich ... Ich wei\u00df es nicht! Was habe ich mir dabei gedacht? Wir waren ein Team ... Wir haben jahrelang zusammengearbeitet ...",
                "deFemale": "Ich ... Ich wei\u00df es nicht! Was habe ich mir dabei gedacht? Wir waren ein Team ... Wir haben jahrelang zusammengearbeitet ..."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "71hyo3H",
            "Text": "Take this. Take it! It has coordinates. The Imperials are there, tunneling. This will get you through the security door.",
            "LocalizedText": {
                "enMale": "Take this. Take it! It has coordinates. The Imperials are there, tunneling. This will get you through the security door.",
                "frMale": "Prenez \u00e7a. Prenez \u00e7a ! Il y a les coordonn\u00e9es. Les Imp\u00e9riaux sont l\u00e0, ils creusent. \u00c7a vous permettra de passer les portes de s\u00e9curit\u00e9.",
                "frFemale": "Prenez \u00e7a. Prenez \u00e7a ! Il y a les coordonn\u00e9es. Les Imp\u00e9riaux sont l\u00e0, ils creusent. \u00c7a vous permettra de passer les portes de s\u00e9curit\u00e9.",
                "deMale": "Da. Nehmt die! Sie enth\u00e4lt die Koordinaten. Die Imperialen sind dort und graben. Damit kommt Ihr durch die Sicherheitst\u00fcr.",
                "deFemale": "Da. Nehmt die! Sie enth\u00e4lt die Koordinaten. Die Imperialen sind dort und graben. Damit kommt Ihr durch die Sicherheitst\u00fcr."
            },
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "71hyo3H",
            "Text": "Imperials... the mission! My team--what have I done?",
            "LocalizedText": {
                "enMale": "Imperials... the mission! My team--what have I done?",
                "frMale": "Les Imp\u00e9riaux... la mission ! Mon unit\u00e9... qu'est-ce que j'ai fait ?",
                "frFemale": "Les Imp\u00e9riaux... la mission ! Mon unit\u00e9... qu'est-ce que j'ai fait ?",
                "deMale": "Imperiale ... Die Mission! Mein Team - was habe ich getan?",
                "deFemale": "Imperiale ... Die Mission! Mein Team - was habe ich getan?"
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            "SpeakerB62Id": "71hyo3H",
            "Text": "Tell their... tell their families... ugh!",
            "LocalizedText": {
                "enMale": "Tell their... tell their families... ugh!",
                "frMale": "Dites \u00e0... \u00e0 leurs familles... ugh !",
                "frFemale": "Dites \u00e0... \u00e0 leurs familles... ugh !",
                "deMale": "Sagt ihren ... Sagt ihren Familien ... aah!",
                "deFemale": "Sagt ihren ... Sagt ihren Familien ... aah!"
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Poor guy. Never even had a chance.",
            "LocalizedText": {
                "enMale": "Poor guy. Never even had a chance.",
                "frMale": "Pauvre gars. Il n'avait aucune chance.",
                "frFemale": "Pauvre gars. Il n'avait aucune chance.",
                "deMale": "Armer Kerl. Hatte keine Chance.",
                "deFemale": "Armer Kerl. Hatte keine Chance."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Agent? I have no pulse. He's gone.",
            "LocalizedText": {
                "enMale": "Agent? I have no pulse. He's gone.",
                "frMale": "Agent ? Je n'ai plus de pouls. Il est mort.",
                "frFemale": "Agent ? Je n'ai plus de pouls. Il est mort.",
                "deMale": "Agent? Ich f\u00fchle keinen Puls. Er ist tot.",
                "deFemale": "Agent? Ich f\u00fchle keinen Puls. Er ist tot."
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "An unworthy end for a dedicated servant of the Republic. The Empire will answer for this.",
            "LocalizedText": {
                "enMale": "An unworthy end for a dedicated servant of the Republic. The Empire will answer for this.",
                "frMale": "Une mort indigne pour un serviteur d\u00e9vou\u00e9 de la R\u00e9publique. L'Empire va devoir r\u00e9pondre de sa mort.",
                "frFemale": "Une mort indigne pour un serviteur d\u00e9vou\u00e9 de la R\u00e9publique. L'Empire va devoir r\u00e9pondre de sa mort.",
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                "deFemale": "Ein unw\u00fcrdiges Ende f\u00fcr einen engagierten Diener der Republik. Das Imperium wird sich daf\u00fcr verantworten m\u00fcssen."
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            "SpeakerB62Id": "hQf5ofD",
            "Text": "Rough way to go out. Should've been more careful.",
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                "enMale": "Rough way to go out. Should've been more careful.",
                "frMale": "Une triste fa\u00e7on de partir. Il aurait d\u00fb \u00eatre plus prudent.",
                "frFemale": "Une triste fa\u00e7on de partir. Il aurait d\u00fb \u00eatre plus prudent.",
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            "SpeakerB62Id": "E6mQvzF",
            "Text": "His troubles are at an end, now. His journey ends in a peace that seemed lost forever.",
            "LocalizedText": {
                "enMale": "His troubles are at an end, now. His journey ends in a peace that seemed lost forever.",
                "frMale": "Ses probl\u00e8mes font partie du pass\u00e9 maintenant. Son voyage s'ach\u00e8ve dans une paix qui semblait perdue \u00e0 jamais.",
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                "deFemale": "Seine Leiden sind nun vor\u00fcber. Seine Reise endet in einem Frieden, der f\u00fcr immer verloren schien."
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "He's gone, isn't he? The whole team is gone. They were only supposed to observe--how could this happen?",
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                "enMale": "He's gone, isn't he? The whole team is gone. They were only supposed to observe--how could this happen?",
                "frMale": "Il est mort, c'est \u00e7a ? Toute l'unit\u00e9 est morte. Ils \u00e9taient seulement suppos\u00e9s observer... comment est-ce possible ?",
                "frFemale": "Il est mort, c'est \u00e7a ? Toute l'unit\u00e9 est morte. Ils \u00e9taient seulement suppos\u00e9s observer... comment est-ce possible ?",
                "deMale": "Er ist tot, oder? Das ganze Team ist tot. Sie sollten nur beobachten. Wie konnte das passieren?",
                "deFemale": "Er ist tot, oder? Das ganze Team ist tot. Sie sollten nur beobachten. Wie konnte das passieren?"
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            "SpeakerB62Id": "0000000",
            "Text": "He was in bad shape, Elara. There was nothing more you could do.",
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                "enMale": "He was in bad shape, Elara. There was nothing more you could do.",
                "frMale": "Il \u00e9tait trop faible, Elara. Vous ne pouviez rien faire de plus.",
                "frFemale": "Il \u00e9tait trop faible, Elara. Vous ne pouviez rien faire de plus.",
                "deMale": "Er war \u00fcbel zugerichtet, Elara. Ihr konntet nichts mehr f\u00fcr ihn tun.",
                "deFemale": "Er war \u00fcbel zugerichtet, Elara. Ihr konntet nichts mehr f\u00fcr ihn tun."
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            "LocalizedOptionText": {
                "enMale": "You did your best.",
                "frMale": "Vous avez fait de votre mieux.",
                "frFemale": "Vous avez fait de votre mieux.",
                "deMale": "Ihr habt Euer Bestes gegeben.",
                "deFemale": "Ihr habt Euer Bestes gegeben."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I hope I don't go down like that.",
            "LocalizedText": {
                "enMale": "I hope I don't go down like that.",
                "frMale": "J'esp\u00e8re ne pas mourir comme \u00e7a.",
                "frFemale": "J'esp\u00e8re ne pas mourir comme \u00e7a.",
                "deMale": "Ich hoffe, ich ende nicht so.",
                "deFemale": "Ich hoffe, ich ende nicht so."
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            "LocalizedOptionText": {
                "enMale": "A rough way to go.",
                "frMale": "Une bien triste fin.",
                "frFemale": "Une bien triste fin.",
                "deMale": "Was f\u00fcr ein Abgang.",
                "deFemale": "Was f\u00fcr ein Abgang."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "We'd better act on this intel before the Imps relocate.",
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                "enMale": "We'd better act on this intel before the Imps relocate.",
                "frMale": "On ferait bien d'exploiter ce renseignement avant que les Imp\u00e9riaux changent de place.",
                "frFemale": "On ferait bien d'exploiter ce renseignement avant que les Imp\u00e9riaux changent de place.",
                "deMale": "Wir sollten diese Informationen nutzen, bevor die Imperialen ihre Position \u00e4ndern.",
                "deFemale": "Wir sollten diese Informationen nutzen, bevor die Imperialen ihre Position \u00e4ndern."
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            "LocalizedOptionText": {
                "enMale": "Ready to move?",
                "frMale": "On peut y aller ?",
                "frFemale": "On peut y aller ?",
                "deMale": "Bereit auszur\u00fccken?",
                "deFemale": "Bereit auszur\u00fccken?"
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                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Thank you. I just... I wish it had been enough.",
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            "SpeakerB62Id": "MZV00o6",
            "Text": "As you say, Major.",
            "LocalizedText": {
                "enMale": "As you say, Major.",
                "frMale": "Comme vous dites, Major.",
                "frFemale": "Comme vous dites, Major.",
                "deMale": "Wie Ihr meint, Major.",
                "deFemale": "Wie Ihr meint, Major."
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            "SpeakerB62Id": "0000000",
            "Text": "We have the Imps' location, sir--we need to strike now.",
            "LocalizedText": {
                "enMale": "We have the Imps' location, sir--we need to strike now.",
                "frMale": "Nous connaissons l'emplacement des Imp\u00e9riaux, Monsieur... il faut frapper maintenant.",
                "frFemale": "Nous connaissons l'emplacement des Imp\u00e9riaux, Monsieur... il faut frapper maintenant.",
                "deMale": "Wir haben die Position der Imperialen, Sir. Wir m\u00fcssen sofort zuschlagen.",
                "deFemale": "Wir haben die Position der Imperialen, Sir. Wir m\u00fcssen sofort zuschlagen."
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            "LocalizedOptionText": {
                "enMale": "Focus on the mission.",
                "frMale": "Concentrez-vous sur la mission.",
                "frFemale": "Concentrez-vous sur la mission.",
                "deMale": "Konzentriert Euch auf die Mission.",
                "deFemale": "Konzentriert Euch auf die Mission."
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                        "enMale": "<<1>> approves.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You're a real jerk, you know that?",
            "LocalizedText": {
                "enMale": "You're a real jerk, you know that?",
                "frMale": "Vous n'\u00eates vraiment pas malin, vous savez ?",
                "frFemale": "Vous n'\u00eates vraiment pas malin, vous savez ?",
                "deMale": "Ihr seid echt ein Idiot, wisst Ihr das?",
                "deFemale": "Ihr seid echt ein Idiot, wisst Ihr das?"
            },
            "LocalizedOptionText": {
                "enMale": "Shut up, Vik.",
                "frMale": "La ferme, Vik.",
                "frFemale": "La ferme, Vik.",
                "deMale": "Haltet die Klappe, Vik.",
                "deFemale": "Haltet die Klappe, Vik."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "71hyo3H",
            "Text": "Ugh... what? The Imps... my team! The mission!",
            "LocalizedText": {
                "enMale": "Ugh... what? The Imps... my team! The mission!",
                "frMale": "Ugh... quoi ? Les Imp\u00e9riaux... mon unit\u00e9 ! La mission !",
                "frFemale": "Ugh... quoi ? Les Imp\u00e9riaux... mon unit\u00e9 ! La mission !",
                "deMale": "\u00c4h... Was? Die Imperialen ... Mein Team! Die Mission!",
                "deFemale": "\u00c4h... Was? Die Imperialen ... Mein Team! Die Mission!"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You can plan the op, but you can never predict the outcome.",
            "LocalizedText": {
                "enMale": "You can plan the op, but you can never predict the outcome.",
                "frMale": "On peut planifier les op\u00e9rations, mais on ne peut jamais pr\u00e9voir l'issue.",
                "frFemale": "On peut planifier les op\u00e9rations, mais on ne peut jamais pr\u00e9voir l'issue.",
                "deMale": "Man kann einen Einsatz planen, aber das Ergebnis kann man nicht voraussagen.",
                "deFemale": "Man kann einen Einsatz planen, aber das Ergebnis kann man nicht voraussagen."
            },
            "LocalizedOptionText": {
                "enMale": "War isn't pretty.",
                "frMale": "La guerre n'est pas une science exacte.",
                "frFemale": "La guerre n'est pas une science exacte.",
                "deMale": "Krieg ist nicht sch\u00f6n.",
                "deFemale": "Krieg ist nicht sch\u00f6n."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "Stb": "str.cnv.location.voss.class.trooper.agent_kellor",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "These men died because you wanted to play war!",
            "LocalizedText": {
                "enMale": "These men died because you wanted to play war!",
                "frMale": "Ces hommes sont morts parce que vous avez voulu jouer \u00e0 la guerre !",
                "frFemale": "Ces hommes sont morts parce que vous avez voulu jouer \u00e0 la guerre !",
                "deMale": "Diese Leute starben, weil Ihr Krieg spielen wolltet!",
                "deFemale": "Diese Leute starben, weil Ihr Krieg spielen wolltet!"
            },
            "LocalizedOptionText": {
                "enMale": "This is your fault!",
                "frMale": "C'est de votre faute !",
                "frFemale": "C'est de votre faute !",
                "deMale": "Das ist Eure Schuld!",
                "deFemale": "Das ist Eure Schuld!"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "No. No, I didn't kill those men.",
            "LocalizedText": {
                "enMale": "No. No, I didn't kill those men.",
                "frMale": "Non, non, je n'ai pas tu\u00e9 ces hommes.",
                "frFemale": "Non, non, je n'ai pas tu\u00e9 ces hommes.",
                "deMale": "Nein. Nein, ich habe diese Leute nicht umgebracht.",
                "deFemale": "Nein. Nein, ich habe diese Leute nicht umgebracht."
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "But they were experienced field agents! They should've had no problems at all.",
            "LocalizedText": {
                "enMale": "But they were experienced field agents! They should've had no problems at all.",
                "frMale": "Mais ils \u00e9taient des agents de terrain exp\u00e9riment\u00e9s ! Ils n'auraient d\u00fb avoir aucun probl\u00e8me.",
                "frFemale": "Mais ils \u00e9taient des agents de terrain exp\u00e9riment\u00e9s ! Ils n'auraient d\u00fb avoir aucun probl\u00e8me.",
                "deMale": "Aber das waren erfahrene Feldagenten! Das h\u00e4tte ihnen keine Probleme bereiten d\u00fcrfen.",
                "deFemale": "Aber das waren erfahrene Feldagenten! Das h\u00e4tte ihnen keine Probleme bereiten d\u00fcrfen."
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            "SpeakerB62Id": "OVzfyqA",
            "Text": "You're right. You're... yes. You're right.",
            "LocalizedText": {
                "enMale": "You're right. You're... yes. You're right.",
                "frMale": "Vous avez raison. Vous... oui. Vous avez raison.",
                "frFemale": "Vous avez raison. Vous... oui. Vous avez raison.",
                "deMale": "Ihr habt Recht. Ihr habt ... Ja. Ihr habt Recht.",
                "deFemale": "Ihr habt Recht. Ihr habt ... Ja. Ihr habt Recht."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "You won't. Not on my watch.",
            "LocalizedText": {
                "enMale": "You won't. Not on my watch.",
                "frMale": "\u00c7a n'arrivera pas.",
                "frFemale": "\u00c7a n'arrivera pas.",
                "deMale": "Das werdet Ihr nicht. Nicht, solange ich da bin.",
                "deFemale": "Das werdet Ihr nicht. Nicht, solange ich da bin."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "I'm with you there, Major.",
            "LocalizedText": {
                "enMale": "I'm with you there, Major.",
                "frMale": "Je suis avec vous, Major.",
                "frFemale": "Je suis avec vous, Major.",
                "deMale": "Ganz meine Meinung, Major.",
                "deFemale": "Ganz meine Meinung, Major."
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            "SpeakerB62Id": "0000000",
            "Text": "This agent--all of these agents--gave their lives to stop the Empire. Let's make it count.",
            "LocalizedText": {
                "enMale": "This agent--all of these agents--gave their lives to stop the Empire. Let's make it count.",
                "frMale": "Cet agent... tous ces agents... ont donn\u00e9 leur vie pour arr\u00eater l'Empire. Faisons en sorte qu'on ne l'oublie pas.",
                "frFemale": "Cet agent... tous ces agents... ont donn\u00e9 leur vie pour arr\u00eater l'Empire. Faisons en sorte qu'on ne l'oublie pas.",
                "deMale": "Dieser Agent - alle diese Agenten - haben ihr Leben gegeben, um das Imperium aufzuhalten. Wir werden daf\u00fcr sorgen, dass sie nicht umsonst gestorben sind.",
                "deFemale": "Dieser Agent - alle diese Agenten - haben ihr Leben gegeben, um das Imperium aufzuhalten. Wir werden daf\u00fcr sorgen, dass sie nicht umsonst gestorben sind."
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            "LocalizedOptionText": {
                "enMale": "We'll honor his sacrifice.",
                "frMale": "Nous honorerons son sacrifice.",
                "frFemale": "Nous honorerons son sacrifice.",
                "deMale": "Wir werden sein Opfer ehren.",
                "deFemale": "Wir werden sein Opfer ehren."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "The sooner we're away from this insanity, the better.",
            "LocalizedText": {
                "enMale": "The sooner we're away from this insanity, the better.",
                "frMale": "Plus vite on d\u00e9guerpira de cet endroit, mieux \u00e7a sera.",
                "frFemale": "Plus vite on d\u00e9guerpira de cet endroit, mieux \u00e7a sera.",
                "deMale": "Je fr\u00fcher wir diesen Wahnsinn hinter uns lassen, desto besser.",
                "deFemale": "Je fr\u00fcher wir diesen Wahnsinn hinter uns lassen, desto besser."
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            "LocalizedOptionText": {
                "enMale": "I hate this planet.",
                "frMale": "Je d\u00e9teste cette plan\u00e8te.",
                "frFemale": "Je d\u00e9teste cette plan\u00e8te.",
                "deMale": "Ich hasse diesen Planeten.",
                "deFemale": "Ich hasse diesen Planeten."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
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