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"MZV00o6": "npc.companion.trooper.elara_dorne",
"0nqxul0": "npc.companion.trooper.aric_jorgan",
"Q2JoNeD": "npc.companion.trooper.m1_4x",
"hQf5ofD": "npc.companion.trooper.tanno_vik",
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"fr-fr": true,
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"SpeakerB62Id": "71hyo3H",
"Text": "Wha--what? No! No, get away from me! Stay back! I'll kill you!",
"LocalizedText": {
"enMale": "Wha--what? No! No, get away from me! Stay back! I'll kill you!",
"frMale": "Qu... quoi ? Non ! Non, \u00e9cartez-vous de moi ! Partez ! Je vais vous tuer !",
"frFemale": "Qu... quoi ? Non ! Non, \u00e9cartez-vous de moi ! Partez ! Je vais vous tuer !",
"deMale": "W-was? Nein! Nein, bleibt weg von mir! Zur\u00fcck! Ich t\u00f6te Euch!",
"deFemale": "W-was? Nein! Nein, bleibt weg von mir! Zur\u00fcck! Ich t\u00f6te Euch!"
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"SpeakerB62Id": "71hyo3H",
"Text": "No... no, I'm sorry. Please, help me. My head... everything keeps spinning. I can't think straight.",
"LocalizedText": {
"enMale": "No... no, I'm sorry. Please, help me. My head... everything keeps spinning. I can't think straight.",
"frMale": "Non... non, je suis d\u00e9sol\u00e9. Piti\u00e9, aidez-moi. Ma t\u00eate... tout est confus. Je n'arrive pas \u00e0 r\u00e9fl\u00e9chir correctement.",
"frFemale": "Non... non, je suis d\u00e9sol\u00e9. Piti\u00e9, aidez-moi. Ma t\u00eate... tout est confus. Je n'arrive pas \u00e0 r\u00e9fl\u00e9chir correctement.",
"deMale": "Nein ... Nein. Es tut mir leid. Bitte helft mir. Mein Kopf ... Alles dreht sich. Ich kann nicht klar denken.",
"deFemale": "Nein ... Nein. Es tut mir leid. Bitte helft mir. Mein Kopf ... Alles dreht sich. Ich kann nicht klar denken."
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"SpeakerB62Id": "0000000",
"Text": "See what you can do for him, Dorne.",
"LocalizedText": {
"enMale": "See what you can do for him, Dorne.",
"frMale": "Voyez ce que vous pouvez faire pour lui, Dorne.",
"frFemale": "Voyez ce que vous pouvez faire pour lui, Dorne.",
"deMale": "Seht, was Ihr f\u00fcr ihn tun k\u00f6nnt, Dorne.",
"deFemale": "Seht, was Ihr f\u00fcr ihn tun k\u00f6nnt, Dorne."
},
"LocalizedOptionText": {
"enMale": "Medic!",
"frMale": "M\u00e9decin !",
"frFemale": "M\u00e9decin !",
"deMale": "Sanit\u00e4ter!",
"deFemale": "Sanit\u00e4ter!"
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"SpeakerB62Id": "0000000",
"Text": "I'm with the Republic. I'm here to help.",
"LocalizedText": {
"enMale": "I'm with the Republic. I'm here to help.",
"frMale": "Je fais partie de la R\u00e9publique. Je suis ici pour vous aider.",
"frFemale": "Je fais partie de la R\u00e9publique. Je suis ici pour vous aider.",
"deMale": "Ich bin von der Republik. Ich will Euch helfen.",
"deFemale": "Ich bin von der Republik. Ich will Euch helfen."
},
"LocalizedOptionText": {
"enMale": "Stay calm.",
"frMale": "Restez calme.",
"frFemale": "Restez calme.",
"deMale": "Bleibt ruhig.",
"deFemale": "Bleibt ruhig."
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
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"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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}
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"SpeakerB62Id": "0000000",
"Text": "The Dark Heart has this effect on people. You have to fight it!",
"LocalizedText": {
"enMale": "The Dark Heart has this effect on people. You have to fight it!",
"frMale": "Le C\u0153ur Noir fait cet effet-l\u00e0 sur les gens. Vous devez r\u00e9sister !",
"frFemale": "Le C\u0153ur Noir fait cet effet-l\u00e0 sur les gens. Vous devez r\u00e9sister !",
"deMale": "Das ist der Effekt, den das Dunkle Herz auf die Leute hat. Ihr m\u00fcsst dagegen ank\u00e4mpfen.",
"deFemale": "Das ist der Effekt, den das Dunkle Herz auf die Leute hat. Ihr m\u00fcsst dagegen ank\u00e4mpfen."
},
"LocalizedOptionText": {
"enMale": "This place is getting to you.",
"frMale": "Cet endroit s'empare de vous.",
"frFemale": "Cet endroit s'empare de vous.",
"deMale": "Dieser Ort macht Euch verr\u00fcckt.",
"deFemale": "Dieser Ort macht Euch verr\u00fcckt."
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"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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},
"Y7ylpO5": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
}
},
"QIyX73M": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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},
"qSrvBe5": {
"Key": 200,
"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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}
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"SpeakerB62Id": "0000000",
"Text": "The only survivor is insane. Perfect.",
"LocalizedText": {
"enMale": "The only survivor is insane. Perfect.",
"frMale": "Le seul survivant a perdu la raison. G\u00e9nial.",
"frFemale": "Le seul survivant a perdu la raison. G\u00e9nial.",
"deMale": "Der einzige \u00dcberlebende ist verr\u00fcckt. Perfekt.",
"deFemale": "Der einzige \u00dcberlebende ist verr\u00fcckt. Perfekt."
},
"LocalizedOptionText": {
"enMale": "So much for our intel.",
"frMale": "Il va nous \u00eatre utile...",
"frFemale": "Il va nous \u00eatre utile...",
"deMale": "So viel zu unseren Informationen.",
"deFemale": "So viel zu unseren Informationen."
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"enMale": "<<1>> disapproves.",
"frMale": "<<1>> d\u00e9sapprouve.",
"frFemale": "<<1>> d\u00e9sapprouve.",
"deMale": "<<1>> ist dagegen.",
"deFemale": "<<1>> ist dagegen."
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"y1Jf0BD": {
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"Value": {
"enMale": "<<1>> approves.",
"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"SpeakerB62Id": "MZV00o6",
"Text": "Agent? Focus on my eyes, sir. I need you to take deep, slow breaths.",
"LocalizedText": {
"enMale": "Agent? Focus on my eyes, sir. I need you to take deep, slow breaths.",
"frMale": "Agent ? Regardez-moi dans les yeux. Prenez de grandes respirations profondes.",
"frFemale": "Agent ? Regardez-moi dans les yeux. Prenez de grandes respirations profondes.",
"deMale": "Agent? Seht mir in die Augen, Sir. Ich will, dass Ihr ganz tief und ruhig atmet.",
"deFemale": "Agent? Seht mir in die Augen, Sir. Ich will, dass Ihr ganz tief und ruhig atmet."
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"SpeakerB62Id": "71hyo3H",
"Text": "Thank you... please help.",
"LocalizedText": {
"enMale": "Thank you... please help.",
"frMale": "Merci... piti\u00e9, aidez-moi.",
"frFemale": "Merci... piti\u00e9, aidez-moi.",
"deMale": "Danke ... Bitte helft mir.",
"deFemale": "Danke ... Bitte helft mir."
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"SpeakerB62Id": "71hyo3H",
"Text": "Fight it... no more fighting.",
"LocalizedText": {
"enMale": "Fight it... no more fighting.",
"frMale": "R\u00e9sister... plus aucune r\u00e9sistance.",
"frFemale": "R\u00e9sister... plus aucune r\u00e9sistance.",
"deMale": "Ank\u00e4mpfen ... nicht mehr k\u00e4mpfen.",
"deFemale": "Ank\u00e4mpfen ... nicht mehr k\u00e4mpfen."
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"SpeakerB62Id": "71hyo3H",
"Text": "No... not crazy. They were crazy, I'm not crazy!",
"LocalizedText": {
"enMale": "No... not crazy. They were crazy, I'm not crazy!",
"frMale": "Non... je suis pas fou. Les autres \u00e9taient fous, pas moi !",
"frFemale": "Non... je suis pas fou. Les autres \u00e9taient fous, pas moi !",
"deMale": "Nein ... Nicht verr\u00fcckt. Die waren verr\u00fcckt, nicht ich!",
"deFemale": "Nein ... Nicht verr\u00fcckt. Die waren verr\u00fcckt, nicht ich!"
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"SpeakerB62Id": "MZV00o6",
"Text": "Let me see what I can do for him. Sir? Sir, I need you to look at me. Take deep, concentrated breaths.",
"LocalizedText": {
"enMale": "Let me see what I can do for him. Sir? Sir, I need you to look at me. Take deep, concentrated breaths.",
"frMale": "Laissez-moi voir si je peux faire quelque chose pour lui. Monsieur ? Monsieur, regardez-moi. Prenez de longues respirations.",
"frFemale": "Laissez-moi voir si je peux faire quelque chose pour lui. Monsieur ? Monsieur, regardez-moi. Prenez de longues respirations.",
"deMale": "Mal sehen, was ich f\u00fcr ihn tun kann. Sir? Sir, Ihr m\u00fcsst mich ansehen. Atmet tief und konzentriert.",
"deFemale": "Mal sehen, was ich f\u00fcr ihn tun kann. Sir? Sir, Ihr m\u00fcsst mich ansehen. Atmet tief und konzentriert."
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"SpeakerB62Id": "71hyo3H",
"Text": "My team... we crashed. We took shelter here, but they were plotting. Plotting behind their eyes.",
"LocalizedText": {
"enMale": "My team... we crashed. We took shelter here, but they were plotting. Plotting behind their eyes.",
"frMale": "Mon unit\u00e9... on s'est \u00e9cras\u00e9s. On s'est r\u00e9fugi\u00e9s ici, mais ils complotaient. Leurs yeux complotaient.",
"frFemale": "Mon unit\u00e9... on s'est \u00e9cras\u00e9s. On s'est r\u00e9fugi\u00e9s ici, mais ils complotaient. Leurs yeux complotaient.",
"deMale": "Mein Team ... Wir sind abgest\u00fcrzt. Wir haben hier Schutz gesucht, aber sie haben sich verschworen. Hinter ihren Augen haben sie sich verschworen.",
"deFemale": "Mein Team ... Wir sind abgest\u00fcrzt. Wir haben hier Schutz gesucht, aber sie haben sich verschworen. Hinter ihren Augen haben sie sich verschworen."
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"Text": "I had to do it. They would have killed me. If I hadn't killed them, they would've killed me!",
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"frMale": "Je devais le faire. Ils m'auraient tu\u00e9. Si je ne les avais pas tu\u00e9s, ils m'auraient tu\u00e9 !",
"frFemale": "Je devais le faire. Ils m'auraient tu\u00e9. Si je ne les avais pas tu\u00e9s, ils m'auraient tu\u00e9 !",
"deMale": "Ich musste es tun. Sie h\u00e4tten mich sonst get\u00f6tet. Wenn ich sie nicht umgebracht h\u00e4tte, h\u00e4tten sie mich erledigt!",
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"frMale": "Je dois savoir o\u00f9 les Imp\u00e9riaux cachent cette bombe, agent.",
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"deFemale": "Ich muss wissen, wo die Imperialen diese Bombe verstecken, Agent."
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"frMale": "Concentrez-vous.",
"frFemale": "Concentrez-vous.",
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"deFemale": "<<1>> stimmt zu."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
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"deFemale": "<<1>> stimmt zu."
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"Text": "Why would you shoot your own men?",
"LocalizedText": {
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"frMale": "Pourquoi avez-vous tir\u00e9 sur vos propres hommes ?",
"frFemale": "Pourquoi avez-vous tir\u00e9 sur vos propres hommes ?",
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"deFemale": "Warum habt Ihr auf Eure eigenen Leute geschossen?"
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"frMale": "Vous avez tu\u00e9 vos co\u00e9quipiers ?",
"frFemale": "Vous avez tu\u00e9 vos co\u00e9quipiers ?",
"deMale": "Ihr habt Eure eigenen Teamkameraden get\u00f6tet?",
"deFemale": "Ihr habt Eure eigenen Teamkameraden get\u00f6tet?"
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"Text": "Pull yourself together! I need the Imps' location, now!",
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"frMale": "Reprenez-vous ! Je dois savoir o\u00f9 sont les Imp\u00e9riaux, maintenant !",
"frFemale": "Reprenez-vous ! Je dois savoir o\u00f9 sont les Imp\u00e9riaux, maintenant !",
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"frMale": "Ressaisissez-vous ! [Le frapper]",
"frFemale": "Ressaisissez-vous ! [Le frapper]",
"deMale": "Genug jetzt! [Ihn schlagen]",
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"deFemale": "<<1>> stimmt zu."
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"frMale": "<<1>> approuve.",
"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"Text": "I... I don't know! What was I thinking? We were a team... we worked together for years....",
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"enMale": "I... I don't know! What was I thinking? We were a team... we worked together for years....",
"frMale": "Je... je ne sais pas ! Qu'est-ce que je pensais ? On \u00e9tait une \u00e9quipe... on a travaill\u00e9 ensemble pendant des ann\u00e9es.",
"frFemale": "Je... je ne sais pas ! Qu'est-ce que je pensais ? On \u00e9tait une \u00e9quipe... on a travaill\u00e9 ensemble pendant des ann\u00e9es.",
"deMale": "Ich ... Ich wei\u00df es nicht! Was habe ich mir dabei gedacht? Wir waren ein Team ... Wir haben jahrelang zusammengearbeitet ...",
"deFemale": "Ich ... Ich wei\u00df es nicht! Was habe ich mir dabei gedacht? Wir waren ein Team ... Wir haben jahrelang zusammengearbeitet ..."
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"SpeakerB62Id": "71hyo3H",
"Text": "Take this. Take it! It has coordinates. The Imperials are there, tunneling. This will get you through the security door.",
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"frMale": "Prenez \u00e7a. Prenez \u00e7a ! Il y a les coordonn\u00e9es. Les Imp\u00e9riaux sont l\u00e0, ils creusent. \u00c7a vous permettra de passer les portes de s\u00e9curit\u00e9.",
"frFemale": "Prenez \u00e7a. Prenez \u00e7a ! Il y a les coordonn\u00e9es. Les Imp\u00e9riaux sont l\u00e0, ils creusent. \u00c7a vous permettra de passer les portes de s\u00e9curit\u00e9.",
"deMale": "Da. Nehmt die! Sie enth\u00e4lt die Koordinaten. Die Imperialen sind dort und graben. Damit kommt Ihr durch die Sicherheitst\u00fcr.",
"deFemale": "Da. Nehmt die! Sie enth\u00e4lt die Koordinaten. Die Imperialen sind dort und graben. Damit kommt Ihr durch die Sicherheitst\u00fcr."
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"SpeakerB62Id": "71hyo3H",
"Text": "Imperials... the mission! My team--what have I done?",
"LocalizedText": {
"enMale": "Imperials... the mission! My team--what have I done?",
"frMale": "Les Imp\u00e9riaux... la mission ! Mon unit\u00e9... qu'est-ce que j'ai fait ?",
"frFemale": "Les Imp\u00e9riaux... la mission ! Mon unit\u00e9... qu'est-ce que j'ai fait ?",
"deMale": "Imperiale ... Die Mission! Mein Team - was habe ich getan?",
"deFemale": "Imperiale ... Die Mission! Mein Team - was habe ich getan?"
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"SpeakerB62Id": "71hyo3H",
"Text": "Tell their... tell their families... ugh!",
"LocalizedText": {
"enMale": "Tell their... tell their families... ugh!",
"frMale": "Dites \u00e0... \u00e0 leurs familles... ugh !",
"frFemale": "Dites \u00e0... \u00e0 leurs familles... ugh !",
"deMale": "Sagt ihren ... Sagt ihren Familien ... aah!",
"deFemale": "Sagt ihren ... Sagt ihren Familien ... aah!"
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"SpeakerB62Id": "0nqxul0",
"Text": "Poor guy. Never even had a chance.",
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"frMale": "Pauvre gars. Il n'avait aucune chance.",
"frFemale": "Pauvre gars. Il n'avait aucune chance.",
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"Text": "Agent? I have no pulse. He's gone.",
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"frMale": "Agent ? Je n'ai plus de pouls. Il est mort.",
"frFemale": "Agent ? Je n'ai plus de pouls. Il est mort.",
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"SpeakerB62Id": "Q2JoNeD",
"Text": "An unworthy end for a dedicated servant of the Republic. The Empire will answer for this.",
"LocalizedText": {
"enMale": "An unworthy end for a dedicated servant of the Republic. The Empire will answer for this.",
"frMale": "Une mort indigne pour un serviteur d\u00e9vou\u00e9 de la R\u00e9publique. L'Empire va devoir r\u00e9pondre de sa mort.",
"frFemale": "Une mort indigne pour un serviteur d\u00e9vou\u00e9 de la R\u00e9publique. L'Empire va devoir r\u00e9pondre de sa mort.",
"deMale": "Ein unw\u00fcrdiges Ende f\u00fcr einen engagierten Diener der Republik. Das Imperium wird sich daf\u00fcr verantworten m\u00fcssen.",
"deFemale": "Ein unw\u00fcrdiges Ende f\u00fcr einen engagierten Diener der Republik. Das Imperium wird sich daf\u00fcr verantworten m\u00fcssen."
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"SpeakerB62Id": "hQf5ofD",
"Text": "Rough way to go out. Should've been more careful.",
"LocalizedText": {
"enMale": "Rough way to go out. Should've been more careful.",
"frMale": "Une triste fa\u00e7on de partir. Il aurait d\u00fb \u00eatre plus prudent.",
"frFemale": "Une triste fa\u00e7on de partir. Il aurait d\u00fb \u00eatre plus prudent.",
"deMale": "Was f\u00fcr ein Abgang. H\u00e4tte vorsichtiger sein sollen.",
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"SpeakerB62Id": "E6mQvzF",
"Text": "His troubles are at an end, now. His journey ends in a peace that seemed lost forever.",
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"enMale": "His troubles are at an end, now. His journey ends in a peace that seemed lost forever.",
"frMale": "Ses probl\u00e8mes font partie du pass\u00e9 maintenant. Son voyage s'ach\u00e8ve dans une paix qui semblait perdue \u00e0 jamais.",
"frFemale": "Ses probl\u00e8mes font partie du pass\u00e9 maintenant. Son voyage s'ach\u00e8ve dans une paix qui semblait perdue \u00e0 jamais.",
"deMale": "Seine Leiden sind nun vor\u00fcber. Seine Reise endet in einem Frieden, der f\u00fcr immer verloren schien.",
"deFemale": "Seine Leiden sind nun vor\u00fcber. Seine Reise endet in einem Frieden, der f\u00fcr immer verloren schien."
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"SpeakerB62Id": "OVzfyqA",
"Text": "He's gone, isn't he? The whole team is gone. They were only supposed to observe--how could this happen?",
"LocalizedText": {
"enMale": "He's gone, isn't he? The whole team is gone. They were only supposed to observe--how could this happen?",
"frMale": "Il est mort, c'est \u00e7a ? Toute l'unit\u00e9 est morte. Ils \u00e9taient seulement suppos\u00e9s observer... comment est-ce possible ?",
"frFemale": "Il est mort, c'est \u00e7a ? Toute l'unit\u00e9 est morte. Ils \u00e9taient seulement suppos\u00e9s observer... comment est-ce possible ?",
"deMale": "Er ist tot, oder? Das ganze Team ist tot. Sie sollten nur beobachten. Wie konnte das passieren?",
"deFemale": "Er ist tot, oder? Das ganze Team ist tot. Sie sollten nur beobachten. Wie konnte das passieren?"
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"Text": "He was in bad shape, Elara. There was nothing more you could do.",
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"enMale": "He was in bad shape, Elara. There was nothing more you could do.",
"frMale": "Il \u00e9tait trop faible, Elara. Vous ne pouviez rien faire de plus.",
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"deMale": "Er war \u00fcbel zugerichtet, Elara. Ihr konntet nichts mehr f\u00fcr ihn tun.",
"deFemale": "Er war \u00fcbel zugerichtet, Elara. Ihr konntet nichts mehr f\u00fcr ihn tun."
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"LocalizedOptionText": {
"enMale": "You did your best.",
"frMale": "Vous avez fait de votre mieux.",
"frFemale": "Vous avez fait de votre mieux.",
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"deFemale": "Ihr habt Euer Bestes gegeben."
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"deFemale": "<<1>> stimmt zu."
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"SpeakerB62Id": "0000000",
"Text": "I hope I don't go down like that.",
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"enMale": "I hope I don't go down like that.",
"frMale": "J'esp\u00e8re ne pas mourir comme \u00e7a.",
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"deMale": "Ich hoffe, ich ende nicht so.",
"deFemale": "Ich hoffe, ich ende nicht so."
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"LocalizedOptionText": {
"enMale": "A rough way to go.",
"frMale": "Une bien triste fin.",
"frFemale": "Une bien triste fin.",
"deMale": "Was f\u00fcr ein Abgang.",
"deFemale": "Was f\u00fcr ein Abgang."
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"SpeakerB62Id": "0000000",
"Text": "We'd better act on this intel before the Imps relocate.",
"LocalizedText": {
"enMale": "We'd better act on this intel before the Imps relocate.",
"frMale": "On ferait bien d'exploiter ce renseignement avant que les Imp\u00e9riaux changent de place.",
"frFemale": "On ferait bien d'exploiter ce renseignement avant que les Imp\u00e9riaux changent de place.",
"deMale": "Wir sollten diese Informationen nutzen, bevor die Imperialen ihre Position \u00e4ndern.",
"deFemale": "Wir sollten diese Informationen nutzen, bevor die Imperialen ihre Position \u00e4ndern."
},
"LocalizedOptionText": {
"enMale": "Ready to move?",
"frMale": "On peut y aller ?",
"frFemale": "On peut y aller ?",
"deMale": "Bereit auszur\u00fccken?",
"deFemale": "Bereit auszur\u00fccken?"
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"frFemale": "<<1>> approuve.",
"deMale": "<<1>> stimmt zu.",
"deFemale": "<<1>> stimmt zu."
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"Text": "Thank you. I just... I wish it had been enough.",
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"enMale": "Thank you. I just... I wish it had been enough.",
"frMale": "Merci. J'ai juste... j'aurais esp\u00e9r\u00e9 que \u00e7a suffirait.",
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"deMale": "Danke. Ich ... Ich w\u00fcnschte nur, es h\u00e4tte gereicht.",
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"SpeakerB62Id": "MZV00o6",
"Text": "As you say, Major.",
"LocalizedText": {
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"frMale": "Comme vous dites, Major.",
"frFemale": "Comme vous dites, Major.",
"deMale": "Wie Ihr meint, Major.",
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"SpeakerB62Id": "0000000",
"Text": "We have the Imps' location, sir--we need to strike now.",
"LocalizedText": {
"enMale": "We have the Imps' location, sir--we need to strike now.",
"frMale": "Nous connaissons l'emplacement des Imp\u00e9riaux, Monsieur... il faut frapper maintenant.",
"frFemale": "Nous connaissons l'emplacement des Imp\u00e9riaux, Monsieur... il faut frapper maintenant.",
"deMale": "Wir haben die Position der Imperialen, Sir. Wir m\u00fcssen sofort zuschlagen.",
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"LocalizedOptionText": {
"enMale": "Focus on the mission.",
"frMale": "Concentrez-vous sur la mission.",
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"SpeakerB62Id": "0000000",
"Text": "You're a real jerk, you know that?",
"LocalizedText": {
"enMale": "You're a real jerk, you know that?",
"frMale": "Vous n'\u00eates vraiment pas malin, vous savez ?",
"frFemale": "Vous n'\u00eates vraiment pas malin, vous savez ?",
"deMale": "Ihr seid echt ein Idiot, wisst Ihr das?",
"deFemale": "Ihr seid echt ein Idiot, wisst Ihr das?"
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"LocalizedOptionText": {
"enMale": "Shut up, Vik.",
"frMale": "La ferme, Vik.",
"frFemale": "La ferme, Vik.",
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"SpeakerB62Id": "71hyo3H",
"Text": "Ugh... what? The Imps... my team! The mission!",
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"enMale": "Ugh... what? The Imps... my team! The mission!",
"frMale": "Ugh... quoi ? Les Imp\u00e9riaux... mon unit\u00e9 ! La mission !",
"frFemale": "Ugh... quoi ? Les Imp\u00e9riaux... mon unit\u00e9 ! La mission !",
"deMale": "\u00c4h... Was? Die Imperialen ... Mein Team! Die Mission!",
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"Text": "You can plan the op, but you can never predict the outcome.",
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"enMale": "You can plan the op, but you can never predict the outcome.",
"frMale": "On peut planifier les op\u00e9rations, mais on ne peut jamais pr\u00e9voir l'issue.",
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"enMale": "War isn't pretty.",
"frMale": "La guerre n'est pas une science exacte.",
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"Text": "These men died because you wanted to play war!",
"LocalizedText": {
"enMale": "These men died because you wanted to play war!",
"frMale": "Ces hommes sont morts parce que vous avez voulu jouer \u00e0 la guerre !",
"frFemale": "Ces hommes sont morts parce que vous avez voulu jouer \u00e0 la guerre !",
"deMale": "Diese Leute starben, weil Ihr Krieg spielen wolltet!",
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"LocalizedOptionText": {
"enMale": "This is your fault!",
"frMale": "C'est de votre faute !",
"frFemale": "C'est de votre faute !",
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"enMale": "<<1>> disapproves.",
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"Text": "No. No, I didn't kill those men.",
"LocalizedText": {
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"AlignmentGain": "None",
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"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
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],
"GenericNodeNumber": 0
},
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"JoinDisabledForHolocom": false,
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"SpeakerB62Id": "OVzfyqA",
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},
"106": {
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"CnvAlienVOFQN": "",
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"ChildIds": [
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],
"GenericNodeNumber": 0
}
},
"NodeLinkList": {
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"20": 17,
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"22": 17,
"23": 17,
"34": 31,
"59": 31,
"74": 73,
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},
"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.voss.class.trooper.agent_kellor",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [
"Y7ylpO5",
"xu2zYrP",
"QIyX73M",
"qSrvBe5",
"y1Jf0BD"
],
"LocalizedName": {
"enMale": "cnv.location.voss.class.trooper.agent_kellor",
"frMale": "cnv.location.voss.class.trooper.agent_kellor",
"deMale": "cnv.location.voss.class.trooper.agent_kellor"
},
"Id": "16141084363411854003",
"Base62Id": "ivB6ch5",
"Fqn": "cnv.location.voss.class.trooper.agent_kellor",
"B62References": {
"ProgressesQuest": [
"XwEznYC"
],
"npcStartsCnv": [
"71hyo3H"
]
},
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "4.0.0",
"hash": "1630905973",
"removed_in": "",
"changed_fields": [
"AffectionNpcB62",
"NodeLookup",
"AffectionNcoB62",
"hash"
],
"previous_versions": [
"1.0.0a",
"1.7.2",
"2.3.1"
]
}Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e64a33180000cb05dfd6
)
[SpeakersB62Ids] => Array
(
[71hyo3H] => npc.location.voss.class.trooper.multi.agent_kellor
[MZV00o6] => npc.companion.trooper.elara_dorne
[0nqxul0] => npc.companion.trooper.aric_jorgan
[Q2JoNeD] => npc.companion.trooper.m1_4x
[hQf5ofD] => npc.companion.trooper.tanno_vik
[E6mQvzF] => npc.companion.trooper.yuun
[OVzfyqA] => npc.location.voss.class.trooper.multi.senator_evran
)
[AudioLanguageState] => Array
(
[en-us] => 1
[fr-fr] => 1
[de-de] => 1
)
[QuestB62Progressed] => Array
(
[0] => XwEznYC
)
[RootNodes] => Array
(
[0] => 1
)
[NodeLookup] => Array
(
[1] => Array
(
[NodeId] => 1
[QuestsProgressedB62] => Array
(
[0] => XwEznYC
)
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 71hyo3H
[Text] => Wha--what? No! No, get away from me! Stay back! I'll kill you!
[LocalizedText] => Array
(
[enMale] => Wha--what? No! No, get away from me! Stay back! I'll kill you!
[frMale] => Qu... quoi ? Non ! Non, écartez-vous de moi ! Partez ! Je vais vous tuer !
[frFemale] => Qu... quoi ? Non ! Non, écartez-vous de moi ! Partez ! Je vais vous tuer !
[deMale] => W-was? Nein! Nein, bleibt weg von mir! Zurück! Ich töte Euch!
[deFemale] => W-was? Nein! Nein, bleibt weg von mir! Zurück! Ich töte Euch!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
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[0] => 2
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[2] => Array
(
[NodeId] => 2
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 3
)
[GenericNodeNumber] => 0
)
[3] => Array
(
[NodeId] => 3
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 71hyo3H
[Text] => No... no, I'm sorry. Please, help me. My head... everything keeps spinning. I can't think straight.
[LocalizedText] => Array
(
[enMale] => No... no, I'm sorry. Please, help me. My head... everything keeps spinning. I can't think straight.
[frMale] => Non... non, je suis désolé. Pitié, aidez-moi. Ma tête... tout est confus. Je n'arrive pas à réfléchir correctement.
[frFemale] => Non... non, je suis désolé. Pitié, aidez-moi. Ma tête... tout est confus. Je n'arrive pas à réfléchir correctement.
[deMale] => Nein ... Nein. Es tut mir leid. Bitte helft mir. Mein Kopf ... Alles dreht sich. Ich kann nicht klar denken.
[deFemale] => Nein ... Nein. Es tut mir leid. Bitte helft mir. Mein Kopf ... Alles dreht sich. Ich kann nicht klar denken.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 4
[1] => 5
[2] => 6
[3] => 7
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[4] => Array
(
[NodeId] => 4
[QuestRewardB62] => XwEznYC
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => See what you can do for him, Dorne.
[LocalizedText] => Array
(
[enMale] => See what you can do for him, Dorne.
[frMale] => Voyez ce que vous pouvez faire pour lui, Dorne.
[frFemale] => Voyez ce que vous pouvez faire pour lui, Dorne.
[deMale] => Seht, was Ihr für ihn tun könnt, Dorne.
[deFemale] => Seht, was Ihr für ihn tun könnt, Dorne.
)
[LocalizedOptionText] => Array
(
[enMale] => Medic!
[frMale] => Médecin !
[frFemale] => Médecin !
[deMale] => Sanitäter!
[deFemale] => Sanitäter!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[Y7ylpO5] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 103
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[5] => Array
(
[NodeId] => 5
[QuestRewardB62] => XwEznYC
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => I'm with the Republic. I'm here to help.
[LocalizedText] => Array
(
[enMale] => I'm with the Republic. I'm here to help.
[frMale] => Je fais partie de la République. Je suis ici pour vous aider.
[frFemale] => Je fais partie de la République. Je suis ici pour vous aider.
[deMale] => Ich bin von der Republik. Ich will Euch helfen.
[deFemale] => Ich bin von der Republik. Ich will Euch helfen.
)
[LocalizedOptionText] => Array
(
[enMale] => Stay calm.
[frMale] => Restez calme.
[frFemale] => Restez calme.
[deMale] => Bleibt ruhig.
[deFemale] => Bleibt ruhig.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[xu2zYrP] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[QIyX73M] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[qSrvBe5] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 10
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[6] => Array
(
[NodeId] => 6
[QuestRewardB62] => XwEznYC
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => The Dark Heart has this effect on people. You have to fight it!
[LocalizedText] => Array
(
[enMale] => The Dark Heart has this effect on people. You have to fight it!
[frMale] => Le Cœur Noir fait cet effet-là sur les gens. Vous devez résister !
[frFemale] => Le Cœur Noir fait cet effet-là sur les gens. Vous devez résister !
[deMale] => Das ist der Effekt, den das Dunkle Herz auf die Leute hat. Ihr müsst dagegen ankämpfen.
[deFemale] => Das ist der Effekt, den das Dunkle Herz auf die Leute hat. Ihr müsst dagegen ankämpfen.
)
[LocalizedOptionText] => Array
(
[enMale] => This place is getting to you.
[frMale] => Cet endroit s'empare de vous.
[frFemale] => Cet endroit s'empare de vous.
[deMale] => Dieser Ort macht Euch verrückt.
[deFemale] => Dieser Ort macht Euch verrückt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[xu2zYrP] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[Y7ylpO5] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[QIyX73M] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[qSrvBe5] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 12
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[7] => Array
(
[NodeId] => 7
[QuestRewardB62] => XwEznYC
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[Text] => The only survivor is insane. Perfect.
[LocalizedText] => Array
(
[enMale] => The only survivor is insane. Perfect.
[frMale] => Le seul survivant a perdu la raison. Génial.
[frFemale] => Le seul survivant a perdu la raison. Génial.
[deMale] => Der einzige Überlebende ist verrückt. Perfekt.
[deFemale] => Der einzige Überlebende ist verrückt. Perfekt.
)
[LocalizedOptionText] => Array
(
[enMale] => So much for our intel.
[frMale] => Il va nous être utile...
[frFemale] => Il va nous être utile...
[deMale] => So viel zu unseren Informationen.
[deFemale] => So viel zu unseren Informationen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
[Y7ylpO5] => Array
(
[Key] => 50
[Value] => Array
(
[enMale] => <<1>> disapproves.
[frMale] => <<1>> désapprouve.
[frFemale] => <<1>> désapprouve.
[deMale] => <<1>> ist dagegen.
[deFemale] => <<1>> ist dagegen.
)
)
[y1Jf0BD] => Array
(
[Key] => 200
[Value] => Array
(
[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 14
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[8] => Array
(
[NodeId] => 8
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MZV00o6
[Text] => Agent? Focus on my eyes, sir. I need you to take deep, slow breaths.
[LocalizedText] => Array
(
[enMale] => Agent? Focus on my eyes, sir. I need you to take deep, slow breaths.
[frMale] => Agent ? Regardez-moi dans les yeux. Prenez de grandes respirations profondes.
[frFemale] => Agent ? Regardez-moi dans les yeux. Prenez de grandes respirations profondes.
[deMale] => Agent? Seht mir in die Augen, Sir. Ich will, dass Ihr ganz tief und ruhig atmet.
[deFemale] => Agent? Seht mir in die Augen, Sir. Ich will, dass Ihr ganz tief und ruhig atmet.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
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[ChildIds] => Array
(
[0] => 9
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[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
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[9] => Array
(
[NodeId] => 9
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
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[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
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[10] => Array
(
[NodeId] => 10
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[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
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[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 71hyo3H
[Text] => Thank you... please help.
[LocalizedText] => Array
(
[enMale] => Thank you... please help.
[frMale] => Merci... pitié, aidez-moi.
[frFemale] => Merci... pitié, aidez-moi.
[deMale] => Danke ... Bitte helft mir.
[deFemale] => Danke ... Bitte helft mir.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
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(
[0] => 11
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[11] => Array
(
[NodeId] => 11
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
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(
[0] => 21
)
[GenericNodeNumber] => 0
)
[12] => Array
(
[NodeId] => 12
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 71hyo3H
[Text] => Fight it... no more fighting.
[LocalizedText] => Array
(
[enMale] => Fight it... no more fighting.
[frMale] => Résister... plus aucune résistance.
[frFemale] => Résister... plus aucune résistance.
[deMale] => Ankämpfen ... nicht mehr kämpfen.
[deFemale] => Ankämpfen ... nicht mehr kämpfen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 13
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[13] => Array
(
[NodeId] => 13
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 19
[1] => 20
)
[GenericNodeNumber] => 0
)
[14] => Array
(
[NodeId] => 14
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 71hyo3H
[Text] => No... not crazy. They were crazy, I'm not crazy!
[LocalizedText] => Array
(
[enMale] => No... not crazy. They were crazy, I'm not crazy!
[frMale] => Non... je suis pas fou. Les autres étaient fous, pas moi !
[frFemale] => Non... je suis pas fou. Les autres étaient fous, pas moi !
[deMale] => Nein ... Nicht verrückt. Die waren verrückt, nicht ich!
[deFemale] => Nein ... Nicht verrückt. Die waren verrückt, nicht ich!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
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[IsAmbient] =>
[ChildIds] => Array
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[0] => 15
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[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
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[15] => Array
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[Text] => Let me see what I can do for him. Sir? Sir, I need you to look at me. Take deep, concentrated breaths.
[LocalizedText] => Array
(
[enMale] => Let me see what I can do for him. Sir? Sir, I need you to look at me. Take deep, concentrated breaths.
[frMale] => Laissez-moi voir si je peux faire quelque chose pour lui. Monsieur ? Monsieur, regardez-moi. Prenez de longues respirations.
[frFemale] => Laissez-moi voir si je peux faire quelque chose pour lui. Monsieur ? Monsieur, regardez-moi. Prenez de longues respirations.
[deMale] => Mal sehen, was ich für ihn tun kann. Sir? Sir, Ihr müsst mich ansehen. Atmet tief und konzentriert.
[deFemale] => Mal sehen, was ich für ihn tun kann. Sir? Sir, Ihr müsst mich ansehen. Atmet tief und konzentriert.
)
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[Text] => My team... we crashed. We took shelter here, but they were plotting. Plotting behind their eyes.
[LocalizedText] => Array
(
[enMale] => My team... we crashed. We took shelter here, but they were plotting. Plotting behind their eyes.
[frMale] => Mon unité... on s'est écrasés. On s'est réfugiés ici, mais ils complotaient. Leurs yeux complotaient.
[frFemale] => Mon unité... on s'est écrasés. On s'est réfugiés ici, mais ils complotaient. Leurs yeux complotaient.
[deMale] => Mein Team ... Wir sind abgestürzt. Wir haben hier Schutz gesucht, aber sie haben sich verschworen. Hinter ihren Augen haben sie sich verschworen.
[deFemale] => Mein Team ... Wir sind abgestürzt. Wir haben hier Schutz gesucht, aber sie haben sich verschworen. Hinter ihren Augen haben sie sich verschworen.
)
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[Text] => I had to do it. They would have killed me. If I hadn't killed them, they would've killed me!
[LocalizedText] => Array
(
[enMale] => I had to do it. They would have killed me. If I hadn't killed them, they would've killed me!
[frMale] => Je devais le faire. Ils m'auraient tué. Si je ne les avais pas tués, ils m'auraient tué !
[frFemale] => Je devais le faire. Ils m'auraient tué. Si je ne les avais pas tués, ils m'auraient tué !
[deMale] => Ich musste es tun. Sie hätten mich sonst getötet. Wenn ich sie nicht umgebracht hätte, hätten sie mich erledigt!
[deFemale] => Ich musste es tun. Sie hätten mich sonst getötet. Wenn ich sie nicht umgebracht hätte, hätten sie mich erledigt!
)
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[Text] => I need to know where the Imps are hiding that bomb, agent.
[LocalizedText] => Array
(
[enMale] => I need to know where the Imps are hiding that bomb, agent.
[frMale] => Je dois savoir où les Impériaux cachent cette bombe, agent.
[frFemale] => Je dois savoir où les Impériaux cachent cette bombe, agent.
[deMale] => Ich muss wissen, wo die Imperialen diese Bombe verstecken, Agent.
[deFemale] => Ich muss wissen, wo die Imperialen diese Bombe verstecken, Agent.
)
[LocalizedOptionText] => Array
(
[enMale] => Try to focus.
[frMale] => Concentrez-vous.
[frFemale] => Concentrez-vous.
[deMale] => Versucht, Euch zu konzentrieren.
[deFemale] => Versucht, Euch zu konzentrieren.
)
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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)
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[Value] => Array
(
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
[QIyX73M] => Array
(
[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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)
[qSrvBe5] => Array
(
[Key] => 200
[Value] => Array
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[enMale] => <<1>> approves.
[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
)
)
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[SpeakerB62Id] => 0000000
[Text] => Why would you shoot your own men?
[LocalizedText] => Array
(
[enMale] => Why would you shoot your own men?
[frMale] => Pourquoi avez-vous tiré sur vos propres hommes ?
[frFemale] => Pourquoi avez-vous tiré sur vos propres hommes ?
[deMale] => Warum habt Ihr auf Eure eigenen Leute geschossen?
[deFemale] => Warum habt Ihr auf Eure eigenen Leute geschossen?
)
[LocalizedOptionText] => Array
(
[enMale] => You killed your teammates?
[frMale] => Vous avez tué vos coéquipiers ?
[frFemale] => Vous avez tué vos coéquipiers ?
[deMale] => Ihr habt Eure eigenen Teamkameraden getötet?
[deFemale] => Ihr habt Eure eigenen Teamkameraden getötet?
)
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[enMale] => <<1>> approves.
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[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[Text] => Pull yourself together! I need the Imps' location, now!
[LocalizedText] => Array
(
[enMale] => Pull yourself together! I need the Imps' location, now!
[frMale] => Reprenez-vous ! Je dois savoir où sont les Impériaux, maintenant !
[frFemale] => Reprenez-vous ! Je dois savoir où sont les Impériaux, maintenant !
[deMale] => Reißt Euch zusammen! Ich brauche die Position der Imperialen, sofort!
[deFemale] => Reißt Euch zusammen! Ich brauche die Position der Imperialen, sofort!
)
[LocalizedOptionText] => Array
(
[enMale] => Snap out of it! [Hit him.]
[frMale] => Ressaisissez-vous ! [Le frapper]
[frFemale] => Ressaisissez-vous ! [Le frapper]
[deMale] => Genug jetzt! [Ihn schlagen]
[deFemale] => Genug jetzt! [Ihn schlagen]
)
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
[deMale] => <<1>> stimmt zu.
[deFemale] => <<1>> stimmt zu.
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[y1Jf0BD] => Array
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[frMale] => <<1>> approuve.
[frFemale] => <<1>> approuve.
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[deFemale] => <<1>> stimmt zu.
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[Text] => I... I don't know! What was I thinking? We were a team... we worked together for years....
[LocalizedText] => Array
(
[enMale] => I... I don't know! What was I thinking? We were a team... we worked together for years....
[frMale] => Je... je ne sais pas ! Qu'est-ce que je pensais ? On était une équipe... on a travaillé ensemble pendant des années.
[frFemale] => Je... je ne sais pas ! Qu'est-ce que je pensais ? On était une équipe... on a travaillé ensemble pendant des années.
[deMale] => Ich ... Ich weiß es nicht! Was habe ich mir dabei gedacht? Wir waren ein Team ... Wir haben jahrelang zusammengearbeitet ...
[deFemale] => Ich ... Ich weiß es nicht! Was habe ich mir dabei gedacht? Wir waren ein Team ... Wir haben jahrelang zusammengearbeitet ...
)
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[Text] => Take this. Take it! It has coordinates. The Imperials are there, tunneling. This will get you through the security door.
[LocalizedText] => Array
(
[enMale] => Take this. Take it! It has coordinates. The Imperials are there, tunneling. This will get you through the security door.
[frMale] => Prenez ça. Prenez ça ! Il y a les coordonnées. Les Impériaux sont là, ils creusent. Ça vous permettra de passer les portes de sécurité.
[frFemale] => Prenez ça. Prenez ça ! Il y a les coordonnées. Les Impériaux sont là, ils creusent. Ça vous permettra de passer les portes de sécurité.
[deMale] => Da. Nehmt die! Sie enthält die Koordinaten. Die Imperialen sind dort und graben. Damit kommt Ihr durch die Sicherheitstür.
[deFemale] => Da. Nehmt die! Sie enthält die Koordinaten. Die Imperialen sind dort und graben. Damit kommt Ihr durch die Sicherheitstür.
)
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[Text] => Imperials... the mission! My team--what have I done?
[LocalizedText] => Array
(
[enMale] => Imperials... the mission! My team--what have I done?
[frMale] => Les Impériaux... la mission ! Mon unité... qu'est-ce que j'ai fait ?
[frFemale] => Les Impériaux... la mission ! Mon unité... qu'est-ce que j'ai fait ?
[deMale] => Imperiale ... Die Mission! Mein Team - was habe ich getan?
[deFemale] => Imperiale ... Die Mission! Mein Team - was habe ich getan?
)
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[Text] => Tell their... tell their families... ugh!
[LocalizedText] => Array
(
[enMale] => Tell their... tell their families... ugh!
[frMale] => Dites à... à leurs familles... ugh !
[frFemale] => Dites à... à leurs familles... ugh !
[deMale] => Sagt ihren ... Sagt ihren Familien ... aah!
[deFemale] => Sagt ihren ... Sagt ihren Familien ... aah!
)
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[5] => 105
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[Text] => Poor guy. Never even had a chance.
[LocalizedText] => Array
(
[enMale] => Poor guy. Never even had a chance.
[frMale] => Pauvre gars. Il n'avait aucune chance.
[frFemale] => Pauvre gars. Il n'avait aucune chance.
[deMale] => Armer Kerl. Hatte keine Chance.
[deFemale] => Armer Kerl. Hatte keine Chance.
)
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[SpeakerB62Id] => MZV00o6
[Text] => Agent? I have no pulse. He's gone.
[LocalizedText] => Array
(
[enMale] => Agent? I have no pulse. He's gone.
[frMale] => Agent ? Je n'ai plus de pouls. Il est mort.
[frFemale] => Agent ? Je n'ai plus de pouls. Il est mort.
[deMale] => Agent? Ich fühle keinen Puls. Er ist tot.
[deFemale] => Agent? Ich fühle keinen Puls. Er ist tot.
)
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[Text] => An unworthy end for a dedicated servant of the Republic. The Empire will answer for this.
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(
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[frMale] => Une mort indigne pour un serviteur dévoué de la République. L'Empire va devoir répondre de sa mort.
[frFemale] => Une mort indigne pour un serviteur dévoué de la République. L'Empire va devoir répondre de sa mort.
[deMale] => Ein unwürdiges Ende für einen engagierten Diener der Republik. Das Imperium wird sich dafür verantworten müssen.
[deFemale] => Ein unwürdiges Ende für einen engagierten Diener der Republik. Das Imperium wird sich dafür verantworten müssen.
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[Text] => Rough way to go out. Should've been more careful.
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[frMale] => Une triste façon de partir. Il aurait dû être plus prudent.
[frFemale] => Une triste façon de partir. Il aurait dû être plus prudent.
[deMale] => Was für ein Abgang. Hätte vorsichtiger sein sollen.
[deFemale] => Was für ein Abgang. Hätte vorsichtiger sein sollen.
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[Text] => His troubles are at an end, now. His journey ends in a peace that seemed lost forever.
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[enMale] => His troubles are at an end, now. His journey ends in a peace that seemed lost forever.
[frMale] => Ses problèmes font partie du passé maintenant. Son voyage s'achève dans une paix qui semblait perdue à jamais.
[frFemale] => Ses problèmes font partie du passé maintenant. Son voyage s'achève dans une paix qui semblait perdue à jamais.
[deMale] => Seine Leiden sind nun vorüber. Seine Reise endet in einem Frieden, der für immer verloren schien.
[deFemale] => Seine Leiden sind nun vorüber. Seine Reise endet in einem Frieden, der für immer verloren schien.
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[Text] => He's gone, isn't he? The whole team is gone. They were only supposed to observe--how could this happen?
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(
[enMale] => He's gone, isn't he? The whole team is gone. They were only supposed to observe--how could this happen?
[frMale] => Il est mort, c'est ça ? Toute l'unité est morte. Ils étaient seulement supposés observer... comment est-ce possible ?
[frFemale] => Il est mort, c'est ça ? Toute l'unité est morte. Ils étaient seulement supposés observer... comment est-ce possible ?
[deMale] => Er ist tot, oder? Das ganze Team ist tot. Sie sollten nur beobachten. Wie konnte das passieren?
[deFemale] => Er ist tot, oder? Das ganze Team ist tot. Sie sollten nur beobachten. Wie konnte das passieren?
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[Text] => He was in bad shape, Elara. There was nothing more you could do.
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[enMale] => He was in bad shape, Elara. There was nothing more you could do.
[frMale] => Il était trop faible, Elara. Vous ne pouviez rien faire de plus.
[frFemale] => Il était trop faible, Elara. Vous ne pouviez rien faire de plus.
[deMale] => Er war übel zugerichtet, Elara. Ihr konntet nichts mehr für ihn tun.
[deFemale] => Er war übel zugerichtet, Elara. Ihr konntet nichts mehr für ihn tun.
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[frMale] => Vous avez fait de votre mieux.
[frFemale] => Vous avez fait de votre mieux.
[deMale] => Ihr habt Euer Bestes gegeben.
[deFemale] => Ihr habt Euer Bestes gegeben.
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[Text] => I hope I don't go down like that.
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[enMale] => I hope I don't go down like that.
[frMale] => J'espère ne pas mourir comme ça.
[frFemale] => J'espère ne pas mourir comme ça.
[deMale] => Ich hoffe, ich ende nicht so.
[deFemale] => Ich hoffe, ich ende nicht so.
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[enMale] => A rough way to go.
[frMale] => Une bien triste fin.
[frFemale] => Une bien triste fin.
[deMale] => Was für ein Abgang.
[deFemale] => Was für ein Abgang.
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[Text] => We'd better act on this intel before the Imps relocate.
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[enMale] => We'd better act on this intel before the Imps relocate.
[frMale] => On ferait bien d'exploiter ce renseignement avant que les Impériaux changent de place.
[frFemale] => On ferait bien d'exploiter ce renseignement avant que les Impériaux changent de place.
[deMale] => Wir sollten diese Informationen nutzen, bevor die Imperialen ihre Position ändern.
[deFemale] => Wir sollten diese Informationen nutzen, bevor die Imperialen ihre Position ändern.
)
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[enMale] => Ready to move?
[frMale] => On peut y aller ?
[frFemale] => On peut y aller ?
[deMale] => Bereit auszurücken?
[deFemale] => Bereit auszurücken?
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[Text] => Thank you. I just... I wish it had been enough.
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[enMale] => Thank you. I just... I wish it had been enough.
[frMale] => Merci. J'ai juste... j'aurais espéré que ça suffirait.
[frFemale] => Merci. J'ai juste... j'aurais espéré que ça suffirait.
[deMale] => Danke. Ich ... Ich wünschte nur, es hätte gereicht.
[deFemale] => Danke. Ich ... Ich wünschte nur, es hätte gereicht.
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[Text] => As you say, Major.
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[frMale] => Comme vous dites, Major.
[frFemale] => Comme vous dites, Major.
[deMale] => Wie Ihr meint, Major.
[deFemale] => Wie Ihr meint, Major.
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[Text] => We have the Imps' location, sir--we need to strike now.
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[enMale] => We have the Imps' location, sir--we need to strike now.
[frMale] => Nous connaissons l'emplacement des Impériaux, Monsieur... il faut frapper maintenant.
[frFemale] => Nous connaissons l'emplacement des Impériaux, Monsieur... il faut frapper maintenant.
[deMale] => Wir haben die Position der Imperialen, Sir. Wir müssen sofort zuschlagen.
[deFemale] => Wir haben die Position der Imperialen, Sir. Wir müssen sofort zuschlagen.
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[enMale] => Focus on the mission.
[frMale] => Concentrez-vous sur la mission.
[frFemale] => Concentrez-vous sur la mission.
[deMale] => Konzentriert Euch auf die Mission.
[deFemale] => Konzentriert Euch auf die Mission.
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[Text] => You're a real jerk, you know that?
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[enMale] => You're a real jerk, you know that?
[frMale] => Vous n'êtes vraiment pas malin, vous savez ?
[frFemale] => Vous n'êtes vraiment pas malin, vous savez ?
[deMale] => Ihr seid echt ein Idiot, wisst Ihr das?
[deFemale] => Ihr seid echt ein Idiot, wisst Ihr das?
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[enMale] => Shut up, Vik.
[frMale] => La ferme, Vik.
[frFemale] => La ferme, Vik.
[deMale] => Haltet die Klappe, Vik.
[deFemale] => Haltet die Klappe, Vik.
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[Text] => Ugh... what? The Imps... my team! The mission!
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[enMale] => Ugh... what? The Imps... my team! The mission!
[frMale] => Ugh... quoi ? Les Impériaux... mon unité ! La mission !
[frFemale] => Ugh... quoi ? Les Impériaux... mon unité ! La mission !
[deMale] => Äh... Was? Die Imperialen ... Mein Team! Die Mission!
[deFemale] => Äh... Was? Die Imperialen ... Mein Team! Die Mission!
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[Text] => You can plan the op, but you can never predict the outcome.
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[enMale] => You can plan the op, but you can never predict the outcome.
[frMale] => On peut planifier les opérations, mais on ne peut jamais prévoir l'issue.
[frFemale] => On peut planifier les opérations, mais on ne peut jamais prévoir l'issue.
[deMale] => Man kann einen Einsatz planen, aber das Ergebnis kann man nicht voraussagen.
[deFemale] => Man kann einen Einsatz planen, aber das Ergebnis kann man nicht voraussagen.
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[enMale] => War isn't pretty.
[frMale] => La guerre n'est pas une science exacte.
[frFemale] => La guerre n'est pas une science exacte.
[deMale] => Krieg ist nicht schön.
[deFemale] => Krieg ist nicht schön.
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[Text] => These men died because you wanted to play war!
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[frMale] => Ces hommes sont morts parce que vous avez voulu jouer à la guerre !
[frFemale] => Ces hommes sont morts parce que vous avez voulu jouer à la guerre !
[deMale] => Diese Leute starben, weil Ihr Krieg spielen wolltet!
[deFemale] => Diese Leute starben, weil Ihr Krieg spielen wolltet!
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[frMale] => C'est de votre faute !
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[deMale] => Das ist Eure Schuld!
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[Text] => No. No, I didn't kill those men.
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[enMale] => No. No, I didn't kill those men.
[frMale] => Non, non, je n'ai pas tué ces hommes.
[frFemale] => Non, non, je n'ai pas tué ces hommes.
[deMale] => Nein. Nein, ich habe diese Leute nicht umgebracht.
[deFemale] => Nein. Nein, ich habe diese Leute nicht umgebracht.
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[Text] => But they were experienced field agents! They should've had no problems at all.
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[frMale] => Mais ils étaient des agents de terrain expérimentés ! Ils n'auraient dû avoir aucun problème.
[frFemale] => Mais ils étaient des agents de terrain expérimentés ! Ils n'auraient dû avoir aucun problème.
[deMale] => Aber das waren erfahrene Feldagenten! Das hätte ihnen keine Probleme bereiten dürfen.
[deFemale] => Aber das waren erfahrene Feldagenten! Das hätte ihnen keine Probleme bereiten dürfen.
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[Text] => You're right. You're... yes. You're right.
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[frMale] => Vous avez raison. Vous... oui. Vous avez raison.
[frFemale] => Vous avez raison. Vous... oui. Vous avez raison.
[deMale] => Ihr habt Recht. Ihr habt ... Ja. Ihr habt Recht.
[deFemale] => Ihr habt Recht. Ihr habt ... Ja. Ihr habt Recht.
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[Text] => You won't. Not on my watch.
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[frFemale] => Ça n'arrivera pas.
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[deFemale] => Das werdet Ihr nicht. Nicht, solange ich da bin.
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[Text] => I'm with you there, Major.
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[frMale] => Je suis avec vous, Major.
[frFemale] => Je suis avec vous, Major.
[deMale] => Ganz meine Meinung, Major.
[deFemale] => Ganz meine Meinung, Major.
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[Text] => This agent--all of these agents--gave their lives to stop the Empire. Let's make it count.
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[enMale] => This agent--all of these agents--gave their lives to stop the Empire. Let's make it count.
[frMale] => Cet agent... tous ces agents... ont donné leur vie pour arrêter l'Empire. Faisons en sorte qu'on ne l'oublie pas.
[frFemale] => Cet agent... tous ces agents... ont donné leur vie pour arrêter l'Empire. Faisons en sorte qu'on ne l'oublie pas.
[deMale] => Dieser Agent - alle diese Agenten - haben ihr Leben gegeben, um das Imperium aufzuhalten. Wir werden dafür sorgen, dass sie nicht umsonst gestorben sind.
[deFemale] => Dieser Agent - alle diese Agenten - haben ihr Leben gegeben, um das Imperium aufzuhalten. Wir werden dafür sorgen, dass sie nicht umsonst gestorben sind.
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[frMale] => Nous honorerons son sacrifice.
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[deFemale] => Wir werden sein Opfer ehren.
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[Text] => The sooner we're away from this insanity, the better.
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[frMale] => Plus vite on déguerpira de cet endroit, mieux ça sera.
[frFemale] => Plus vite on déguerpira de cet endroit, mieux ça sera.
[deMale] => Je früher wir diesen Wahnsinn hinter uns lassen, desto besser.
[deFemale] => Je früher wir diesen Wahnsinn hinter uns lassen, desto besser.
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[frMale] => Je déteste cette planète.
[frFemale] => Je déteste cette planète.
[deMale] => Ich hasse diesen Planeten.
[deFemale] => Ich hasse diesen Planeten.
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[Text] => It's how I got where I am today.
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[frMale] => C'est comme ça que je suis arrivé là où j'en suis aujourd'hui.
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[Text] => I want you to go to those coordinates, Major. I want you to make the Imperials pay.
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[frMale] => Je veux que vous vous rendiez à ces coordonnées, Major. Je veux que vous fassiez payer les Impériaux.
[frFemale] => Je veux que vous vous rendiez à ces coordonnées, Major. Je veux que vous fassiez payer les Impériaux.
[deMale] => Ich will, dass Ihr zu diesen Koordinaten geht, Major. Ich will, dass Ihr die Imperialen dafür bestraft.
[deFemale] => Ich will, dass Ihr zu diesen Koordinaten geht, Major. Ich will, dass Ihr die Imperialen dafür bestraft.
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[Text] => Use all necessary force. Evran out.
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[frFemale] => Utilisez tous les moyens nécessaires. Terminé.
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[deFemale] => Setzt alle notwendigen Mittel ein. Evran Ende.
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[IsPlayerNode] =>
[SpeakerB62Id] => Q2JoNeD
[Text] => Ready and able, Major!
[LocalizedText] => Array
(
[enMale] => Ready and able, Major!
[frMale] => À vos ordres, Major !
[frFemale] => À vos ordres, Major !
[deMale] => Bereit und fähig, Major!
[deFemale] => Bereit und fähig, Major!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 98
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[97] => Array
(
[NodeId] => 97
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => E6mQvzF
[Text] => Yuun is ready, Major.
[LocalizedText] => Array
(
[enMale] => Yuun is ready, Major.
[frMale] => Yunn est prêt, Major.
[frFemale] => Yunn est prêt, Major.
[deMale] => Yuun ist bereit, Major.
[deFemale] => Yuun ist bereit, Major.
)
[CnvAlienVONode] => 3119879954
[CnvAlienVOFQN] => cnv.alien_vo.gand.male_sgt_yuun
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 100
)
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[GenericNodeNumber] => 0
)
[98] => Array
(
[NodeId] => 98
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 113
)
[GenericNodeNumber] => 0
)
[100] => Array
(
[NodeId] => 100
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 114
)
[GenericNodeNumber] => 0
)
[103] => Array
(
[NodeId] => 103
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 71hyo3H
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 104
)
[GenericNodeNumber] => 0
)
[104] => Array
(
[NodeId] => 104
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 8
)
[GenericNodeNumber] => 0
)
[105] => Array
(
[NodeId] => 105
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => OVzfyqA
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 106
)
[GenericNodeNumber] => 0
)
[106] => Array
(
[NodeId] => 106
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 43
)
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
[19] => 16
[20] => 17
[21] => 17
[22] => 17
[23] => 17
[34] => 31
[59] => 31
[74] => 73
[77] => 75
[78] => 75
[79] => 73
[80] => 73
[81] => 75
[82] => 75
[83] => 73
[92] => 88
[94] => 88
[95] => 46
[107] => 105
[108] => 105
[109] => 105
[110] => 105
[111] => 105
[112] => 105
[113] => 105
[114] => 105
[115] => 105
[116] => 105
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.location.voss.class.trooper.agent_kellor
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
[0] => Y7ylpO5
[1] => xu2zYrP
[2] => QIyX73M
[3] => qSrvBe5
[4] => y1Jf0BD
)
[LocalizedName] => Array
(
[enMale] => cnv.location.voss.class.trooper.agent_kellor
[frMale] => cnv.location.voss.class.trooper.agent_kellor
[deMale] => cnv.location.voss.class.trooper.agent_kellor
)
[Id] => 16141084363411854003
[Base62Id] => ivB6ch5
[Fqn] => cnv.location.voss.class.trooper.agent_kellor
[B62References] => Array
(
[ProgressesQuest] => Array
(
[0] => XwEznYC
)
[npcStartsCnv] => Array
(
[0] => 71hyo3H
)
)
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 4.0.0
[hash] => 1630905973
[removed_in] =>
[changed_fields] => Array
(
[0] => AffectionNpcB62
[1] => NodeLookup
[2] => AffectionNcoB62
[3] => hash
)
[previous_versions] => Array
(
[0] => 1.0.0a
[1] => 1.7.2
[2] => 2.3.1
)
)