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cnv.location.balmorra_rep.world.local_predators.sergeant_tenn

  • 4. - You did it! The Colicoids have pulled back.
    • 6. - We could tell the moment the queen died; the fight just went right out of them.
      • 9. Option - Good to hear it.Player - I'm just glad I was able to help.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 18. - We wouldn't have made it without you. With the bugs taken care of, I think we'll finally be okay.
      • 158. Option - How are your people doing?Player - Sounded like morale was pretty bad before. What's it like now?
        • 159. - Better. We're packing up and switching gears--we've got an Empire to fight.
          • 16. - There aren't enough languages in the galaxy to say thank you.
      • 11. Option - Don't call on me again.Player - You should do your own dirty work.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 12. - Don't worry. We can take care of ourselves from here on out. Thanks for everything.
          • 13. <Conversation Exit>
  • 2. - Two more people were attacked this morning. You've got to do something about those bugs!
  • 162. <Non-dialogue segment.>
    • 98. - I didn't expect them to send a Jedi our way. I won't complain, though; the Colicoids are tearing us apart.
    • 101. - Captain, I'm sure glad to see you. The Colicoids are tearing us apart.
    • 104. - Over here! I was expecting soldiers, but I guess the Colicoids are tearing up comms, too.
    • 107. - It's about time Command sent someone down here. The Colicoids are tearing us apart.
      • 109. - You think, "they're just big bugs," but they're smart. Perfect, living weapons--I've never faced anything like them.
        • 111. - I called for reinforcements after they grabbed Captain Langstrom. I'm just glad you finally made it through.
          • 112. Option - What's going on, Sergeant?Player - Start at the beginning. What are you talking about?
            • 113. - The Colicoids were designed to kill everything that moves. It's all they do--kill and eat. Morale's in tatters.
          • 116. Option - Who's in charge here?Player - Where's your commanding officer, Sergeant?
            • 117. - I guess that's me. After the Colicoids got Cap-- I've tried to hold what's left of the unit together, but morale's in shambles.
              • 119. - Tosh shot himself in the foot rather than face them again. I've got more deserters than actives, now.
          • 122. Option - I'm not your reinforcements.Player - You mistake me for someone else.
            • 123. - Yeah? Well... you're here now. Please, you've got to help us.
              • 125. - I'd like to get my hands on the scientists who created these things. Danstrom wasn't even dead yet--the Colicoids pulled him down and started eating.
                • 126. Option - Calm down.Player - Still yourself. Fear lays a path best not traveled.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 128. Option - Get ahold of yourself.Player - You need to keep calm, Sergeant. Your soldiers are counting on you.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 130. Option - Calm down, soldier.Player - Your heart's going to pop if you don't relax a little.
                  • 131. - I'll try. It's just--the attacks started so suddenly. No one was ready.
                • 134. Option - Tell me about the Colicoids.Player - You said "created." Who would create something like that?
                  • 135. - The corporations, I heard. Each trying to make the best weapon. Each bug's a killing machine.
                • 138. Option - This matters to me how?Player - Why should I care?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 139. - Giant bugs are eating innocent people! Surely that means something to you.
                    • 141. - We thought they were bad in Bugtown. There must be another hive, though; there's more bugs than ever.
                      • 143. - Please, you've got to find that hive and clear it out. We can't withstand another assault.
                        • 169. Option - I'm not afraid of the bugs.Player - Sounds dangerous. I'm in.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                        • 146. Option - Any chance of some backup?Player - Can you spare any men to help?
                          • 149. - I don't even have enough to protect the supply lines. I can't spare anyone else.
                            • 153. - If you find the hive, you've got to hunt down and kill the queen, otherwise she'll just start all over.
                              • 154. <Conversation Exit>
                        • 155. Option - Not my fight. [Refuse quest]Player - Get some battle skills and do it yourself.
                          <Aborts Conversation>
                          • 156. - You won't be so flippant when the bugs start eating someone you care about.
                            • 157. <Conversation Exit>
  • 1. - We've started the cleanup. Soon there won't be any trace of those bugs. I can't thank you enough.
  • 3. - I had a report of civilians gone missing. Keep your eyes peeled while you're out there.
  • 170. <Non-dialogue segment.>
    • 148. Option - Any chance of some backup?Player - How many soldiers can you spare?
    • 144. Option - Bugs? I'll take care of them.Player - Just tell me where the hive is, and I'll handle it.
      • 151. - We lost two full patrols in the caves near here. That could be where their hive is hidden.
        • 152. <Conversation Exit>
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra_rep.world.local_predators.sergeant_tenn
Other Sites:
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            "Text": "We've started the cleanup. Soon there won't be any trace of those bugs. I can't thank you enough.",
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            "Text": "Two more people were attacked this morning. You've got to do something about those bugs!",
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            "Text": "I had a report of civilians gone missing. Keep your eyes peeled while you're out there.",
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                "frMale": "On m'a rapport\u00e9 la disparition de civils. Gardez vos yeux grands ouverts, l\u00e0-bas.",
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            "Text": "You did it! The Colicoids have pulled back.",
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                "enMale": "You did it! The Colicoids have pulled back.",
                "frMale": "Vous avez r\u00e9ussi ! Les Colico\u00efdes ont recul\u00e9.",
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                "deMale": "Ihr habt es geschafft! Die Colicoiden haben sich zur\u00fcckgezogen.",
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            "Text": "We could tell the moment the queen died; the fight just went right out of them.",
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                "frMale": "On a senti le moment o\u00f9 la reine est morte. Le combat leur a \u00e9chapp\u00e9. C'\u00e9tait facile de les \u00e9liminer, apr\u00e8s \u00e7a.",
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                "deMale": "Wir haben es sofort gewusst, als die K\u00f6nigin starb - sie haben einfach aufgeh\u00f6rt zu k\u00e4mpfen. Danach war es einfach.",
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            "Text": "I'm just glad I was able to help.",
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                "frMale": "Content d'avoir pu aider.",
                "frFemale": "Contente d'avoir pu aider.",
                "deMale": "Ich bin froh, dass ich helfen konnte.",
                "deFemale": "Ich bin froh, dass ich helfen konnte."
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                "enMale": "Good to hear it.",
                "frMale": "Bonne nouvelle.",
                "frFemale": "Bonne nouvelle.",
                "deMale": "Das freut mich zu h\u00f6ren.",
                "deFemale": "Das freut mich zu h\u00f6ren."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "BeKofq4": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "1CfTiaC": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "xu2zYrP": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "You should do your own dirty work.",
            "LocalizedText": {
                "enMale": "You should do your own dirty work.",
                "frMale": "La prochaine fois, il ne faudra pas compter sur moi.",
                "frFemale": "La prochaine fois, il ne faudra pas compter sur moi.",
                "deMale": "Solche Drecksarbeit habe ich zum letzten Mal gemacht.",
                "deFemale": "Solche Drecksarbeit habe ich zum letzten Mal gemacht."
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                "enMale": "Don't call on me again.",
                "frMale": "Ne me demandez plus rien.",
                "frFemale": "Ne me demandez plus rien.",
                "deMale": "Lasst mich von jetzt an in Ruhe.",
                "deFemale": "Lasst mich von jetzt an in Ruhe."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "TR2RXe2",
            "Text": "Don't worry. We can take care of ourselves from here on out. Thanks for everything.",
            "LocalizedText": {
                "enMale": "Don't worry. We can take care of ourselves from here on out. Thanks for everything.",
                "frMale": "Pas de souci. On peut s'en sortir par nous-m\u00eames maintenant. Merci encore pour tout.",
                "frFemale": "Pas de souci. On peut s'en sortir par nous-m\u00eames maintenant. Merci encore pour tout.",
                "deMale": "Keine Sorge. Jetzt k\u00f6nnen wir auf uns selbst aufpassen. Danke f\u00fcr alles.",
                "deFemale": "Keine Sorge. Jetzt k\u00f6nnen wir auf uns selbst aufpassen. Danke f\u00fcr alles."
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            "Text": "There aren't enough languages in the galaxy to say thank you.",
            "LocalizedText": {
                "enMale": "There aren't enough languages in the galaxy to say thank you.",
                "frMale": "Il n'y a pas assez de langages dans la galaxie pour vous remercier.",
                "frFemale": "Il n'y a pas assez de langages dans la galaxie pour vous remercier.",
                "deMale": "Es gibt zu wenig Sprachen in der Galaxis, um Euch oft genug zu danken.",
                "deFemale": "Es gibt zu wenig Sprachen in der Galaxis, um Euch oft genug zu danken."
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            "Text": "Over here! I was expecting soldiers, but I guess the Colicoids are tearing up comms, too.",
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            "Text": "It's about time Command sent someone down here. The Colicoids are tearing us apart.",
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            "Text": "You think, \"they're just big bugs,\" but they're smart. Perfect, living weapons--I've never faced anything like them.",
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            "Text": "I called for reinforcements after they grabbed Captain Langstrom. I'm just glad you finally made it through.",
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            "Text": "Start at the beginning. What are you talking about?",
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                "frFemale": "Commencez par le d\u00e9but. De quoi parlez-vous ?",
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            "Text": "The Colicoids were designed to kill everything that moves. It's all they do--kill and eat. Morale's in tatters.",
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            "Text": "Where's your commanding officer, Sergeant?",
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            "Text": "I guess that's me. After the Colicoids got Cap-- I've tried to hold what's left of the unit together, but morale's in shambles.",
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            "SpeakerB62Id": "TR2RXe2",
            "Text": "Tosh shot himself in the foot rather than face them again. I've got more deserters than actives, now.",
            "LocalizedText": {
                "enMale": "Tosh shot himself in the foot rather than face them again. I've got more deserters than actives, now.",
                "frMale": "Tosh s'est volontairement bless\u00e9 pour ne pas y retourner. J'ai plus de d\u00e9serteurs que d'actifs, maintenant.",
                "frFemale": "Tosh s'est volontairement bless\u00e9 pour ne pas y retourner. J'ai plus de d\u00e9serteurs que d'actifs, maintenant.",
                "deMale": "Tosh hat sich selbst angeschossen, um nicht mehr k\u00e4mpfen zu m\u00fcssen. Wir haben mehr Deserteure als Soldaten.",
                "deFemale": "Tosh hat sich selbst angeschossen, um nicht mehr k\u00e4mpfen zu m\u00fcssen. Wir haben mehr Deserteure als Soldaten."
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            "SpeakerB62Id": "0000000",
            "Text": "You mistake me for someone else.",
            "LocalizedText": {
                "enMale": "You mistake me for someone else.",
                "frMale": "Je ne suis pas cette personne.",
                "frFemale": "Je ne suis pas cette personne.",
                "deMale": "Da liegt wohl eine Verwechslung vor.",
                "deFemale": "Da liegt wohl eine Verwechslung vor."
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            "LocalizedOptionText": {
                "enMale": "I'm not your reinforcements.",
                "frMale": "Je ne suis pas le renfort.",
                "frFemale": "Je ne suis pas le renfort.",
                "deMale": "Ich bin nicht Eure Verst\u00e4rkung.",
                "deFemale": "Ich bin nicht Eure Verst\u00e4rkung."
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            "SpeakerB62Id": "TR2RXe2",
            "Text": "Yeah? Well... you're here now. Please, you've got to help us.",
            "LocalizedText": {
                "enMale": "Yeah? Well... you're here now. Please, you've got to help us.",
                "frMale": "Ah ? Mais... vous \u00eates l\u00e0. S'il vous pla\u00eet, vous devez nous aider.",
                "frFemale": "Ah ? Mais... vous \u00eates l\u00e0. S'il vous pla\u00eet, vous devez nous aider.",
                "deMale": "Ach so. Nun ... Ihr seid hier. Bitte, Ihr m\u00fcsst uns helfen!",
                "deFemale": "Ach so. Nun ... Ihr seid hier. Bitte, Ihr m\u00fcsst uns helfen!"
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            "SpeakerB62Id": "TR2RXe2",
            "Text": "I'd like to get my hands on the scientists who created these things. Danstrom wasn't even dead yet--the Colicoids pulled him down and started eating.",
            "LocalizedText": {
                "enMale": "I'd like to get my hands on the scientists who created these things. Danstrom wasn't even dead yet--the Colicoids pulled him down and started eating.",
                "frMale": "Si je tenais le scientifique qui a cr\u00e9\u00e9 ces choses... Danstrom n'\u00e9tait m\u00eame pas encore mort. Les Colico\u00efdes l'ont emport\u00e9 et on commenc\u00e9 \u00e0 le manger.",
                "frFemale": "Si je tenais le scientifique qui a cr\u00e9\u00e9 ces choses... Danstrom n'\u00e9tait m\u00eame pas encore mort. Les Colico\u00efdes l'ont emport\u00e9 et on commenc\u00e9 \u00e0 le manger.",
                "deMale": "Ich will die Wissenschaftler, die diese Bestien erschaffen haben. Danstrom war noch nicht mal tot - die Colicoiden haben ihn zu Boden gezerrt und gefressen.",
                "deFemale": "Ich will die Wissenschaftler, die diese Bestien erschaffen haben. Danstrom war noch nicht mal tot - die Colicoiden haben ihn zu Boden gezerrt und gefressen."
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            "SpeakerB62Id": "0000000",
            "Text": "Still yourself. Fear lays a path best not traveled.",
            "LocalizedText": {
                "enMale": "Still yourself. Fear lays a path best not traveled.",
                "frMale": "Restez calme. La peur est un chemin qu'il vaut mieux ne pas emprunter.",
                "frFemale": "Restez calme. La peur est un chemin qu'il vaut mieux ne pas emprunter.",
                "deMale": "Beruhigt Euch. Die Angst f\u00fchrt auf einen Weg, den man besser nicht beschreitet.",
                "deFemale": "Beruhigt Euch. Die Angst f\u00fchrt auf einen Weg, den man besser nicht beschreitet."
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            "LocalizedOptionText": {
                "enMale": "Calm down.",
                "frMale": "Calmez-vous.",
                "frFemale": "Calmez-vous.",
                "deMale": "Immer mit der Ruhe.",
                "deFemale": "Immer mit der Ruhe."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "You need to keep calm, Sergeant. Your soldiers are counting on you.",
            "LocalizedText": {
                "enMale": "You need to keep calm, Sergeant. Your soldiers are counting on you.",
                "frMale": "Vous devez rester calme, Sergent. Vos hommes comptent sur vous.",
                "frFemale": "Vous devez rester calme, Sergent. Vos hommes comptent sur vous.",
                "deMale": "Ihr m\u00fcsst Ruhe bewahren, Sergeant. Eure Soldaten verlassen sich auf Euch.",
                "deFemale": "Ihr m\u00fcsst Ruhe bewahren, Sergeant. Eure Soldaten verlassen sich auf Euch."
            },
            "LocalizedOptionText": {
                "enMale": "Get ahold of yourself.",
                "frMale": "Reprenez-vous.",
                "frFemale": "Reprenez-vous.",
                "deMale": "Rei\u00dft Euch zusammen.",
                "deFemale": "Rei\u00dft Euch zusammen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your heart's going to pop if you don't relax a little.",
            "LocalizedText": {
                "enMale": "Your heart's going to pop if you don't relax a little.",
                "frMale": "Votre c\u0153ur va l\u00e2cher si vous ne vous d\u00e9tendez pas un peu.",
                "frFemale": "Votre c\u0153ur va l\u00e2cher si vous ne vous d\u00e9tendez pas un peu.",
                "deMale": "Wenn Ihr Euch nicht entspannt, kriegt Ihr noch einen Herzinfarkt.",
                "deFemale": "Wenn Ihr Euch nicht entspannt, kriegt Ihr noch einen Herzinfarkt."
            },
            "LocalizedOptionText": {
                "enMale": "Calm down, soldier.",
                "frMale": "On se calme, soldat.",
                "frFemale": "On se calme, soldat.",
                "deMale": "Nur die Ruhe, Soldat.",
                "deFemale": "Nur die Ruhe, Soldat."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "TR2RXe2",
            "Text": "I'll try. It's just--the attacks started so suddenly. No one was ready.",
            "LocalizedText": {
                "enMale": "I'll try. It's just--the attacks started so suddenly. No one was ready.",
                "frMale": "J'essaie. C'est juste... les attaques ont \u00e9t\u00e9 si soudaines. On n'\u00e9tait pas pr\u00eats.",
                "frFemale": "J'essaie. C'est juste... les attaques ont \u00e9t\u00e9 si soudaines. On n'\u00e9tait pas pr\u00eats.",
                "deMale": "Ich will es versuchen. Die Angriffe haben nur so pl\u00f6tzlich begonnen. Es war niemand darauf vorbereitet.",
                "deFemale": "Ich will es versuchen. Die Angriffe haben nur so pl\u00f6tzlich begonnen. Es war niemand darauf vorbereitet."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You said \"created.\" Who would create something like that?",
            "LocalizedText": {
                "enMale": "You said \"created.\" Who would create something like that?",
                "frMale": "Vous avez dit \"cr\u00e9\u00e9\". Qui cr\u00e9erait ce genre de chose ?",
                "frFemale": "Vous avez dit \"cr\u00e9\u00e9\". Qui cr\u00e9erait ce genre de chose ?",
                "deMale": "Ihr sagtet \"erschaffen\". Wer w\u00fcrde so etwas erschaffen?",
                "deFemale": "Ihr sagtet \"erschaffen\". Wer w\u00fcrde so etwas erschaffen?"
            },
            "LocalizedOptionText": {
                "enMale": "Tell me about the Colicoids.",
                "frMale": "Parlez-moi des Colico\u00efdes.",
                "frFemale": "Parlez-moi des Colico\u00efdes.",
                "deMale": "Erz\u00e4hlt mir von den Colicoiden.",
                "deFemale": "Erz\u00e4hlt mir von den Colicoiden."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "TR2RXe2",
            "Text": "The corporations, I heard. Each trying to make the best weapon. Each bug's a killing machine.",
            "LocalizedText": {
                "enMale": "The corporations, I heard. Each trying to make the best weapon. Each bug's a killing machine.",
                "frMale": "Les corporations. Elles essaient toutes de cr\u00e9er l'arme ultime. Chaque cafard est une machine \u00e0 tuer.",
                "frFemale": "Les corporations. Elles essaient toutes de cr\u00e9er l'arme ultime. Chaque cafard est une machine \u00e0 tuer.",
                "deMale": "Unternehmen. Alle versuchen, die beste Waffe zu erschaffen. Jedes Insekt ist eine Killermaschine.",
                "deFemale": "Unternehmen. Alle versuchen, die beste Waffe zu erschaffen. Jedes Insekt ist eine Killermaschine."
            },
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why should I care?",
            "LocalizedText": {
                "enMale": "Why should I care?",
                "frMale": "Je n'ai pas \u00e0 savoir \u00e7a.",
                "frFemale": "Je n'ai pas \u00e0 savoir \u00e7a.",
                "deMale": "Was geht mich das an?",
                "deFemale": "Was geht mich das an?"
            },
            "LocalizedOptionText": {
                "enMale": "This matters to me how?",
                "frMale": "En quoi \u00e7a me concerne ?",
                "frFemale": "En quoi \u00e7a me concerne ?",
                "deMale": "Was geht mich das an?",
                "deFemale": "Was geht mich das an?"
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "1ooYsN6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "BeKofq4": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "1CfTiaC": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "TR2RXe2",
            "Text": "Giant bugs are eating innocent people! Surely that means something to you.",
            "LocalizedText": {
                "enMale": "Giant bugs are eating innocent people! Surely that means something to you.",
                "frMale": "Des cafards g\u00e9ants tuent des innocents ! \u00c7a ne peut pas vous laisser indiff\u00e9rent.",
                "frFemale": "Des cafards g\u00e9ants tuent des innocents ! \u00c7a ne peut pas vous laisser indiff\u00e9rente.",
                "deMale": "Es geht um Rieseninsekten, die Leute fressen! Das kann Euch doch nicht egal sein!",
                "deFemale": "Es geht um Rieseninsekten, die Leute fressen! Das kann Euch doch nicht egal sein!"
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.balmorra_rep.world.local_predators.sergeant_tenn",
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        "140": {
            "NodeId": 140,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "141": {
            "NodeId": 141,
            "QuestRewardB62": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "TR2RXe2",
            "Text": "We thought they were bad in Bugtown. There must be another hive, though; there's more bugs than ever.",
            "LocalizedText": {
                "enMale": "We thought they were bad in Bugtown. There must be another hive, though; there's more bugs than ever.",
                "frMale": "On pensait s'en \u00eatre d\u00e9barrass\u00e9s \u00e0 Vermineville, mais il doit y avoir un autre nid. Il y en a plus que jamais.",
                "frFemale": "On pensait s'en \u00eatre d\u00e9barrass\u00e9s \u00e0 Vermineville, mais il doit y avoir un autre nid. Il y en a plus que jamais.",
                "deMale": "Wir dachten, die K\u00e4ferstadt sei schon schlimm. Aber es muss noch einen Unterschlupf geben - es sind mehr da als je zuvor.",
                "deFemale": "Wir dachten, die K\u00e4ferstadt sei schon schlimm. Aber es muss noch einen Unterschlupf geben - es sind mehr da als je zuvor."
            },
            "CnvAlienVONode": -1,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 143,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "TR2RXe2",
            "Text": "Please, you've got to find that hive and clear it out. We can't withstand another assault.",
            "LocalizedText": {
                "enMale": "Please, you've got to find that hive and clear it out. We can't withstand another assault.",
                "frMale": "S'il vous pla\u00eet, trouvez ce nid et d\u00e9truisez-le. On ne survivra pas \u00e0 un autre assaut.",
                "frFemale": "S'il vous pla\u00eet, trouvez ce nid et d\u00e9truisez-le. On ne survivra pas \u00e0 un autre assaut.",
                "deMale": "Bitte, Ihr m\u00fcsst diesen Ort finden und dort aufr\u00e4umen. Noch einen Angriff halten wir nicht durch.",
                "deFemale": "Bitte, Ihr m\u00fcsst diesen Ort finden und dort aufr\u00e4umen. Noch einen Angriff halten wir nicht durch."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 144,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just tell me where the hive is, and I'll handle it.",
            "LocalizedText": {
                "enMale": "Just tell me where the hive is, and I'll handle it.",
                "frMale": "Dites-moi o\u00f9 se trouve le nid, je vais m'en occuper.",
                "frFemale": "Dites-moi o\u00f9 se trouve le nid, je vais m'en occuper.",
                "deMale": "Sagt mir, wo dieser Unterschlupf ist, und ich k\u00fcmmere mich darum.",
                "deFemale": "Sagt mir, wo dieser Unterschlupf ist, und ich k\u00fcmmere mich darum."
            },
            "LocalizedOptionText": {
                "enMale": "Bugs? I'll take care of them.",
                "frMale": "Des cafards ? Je m'en occupe.",
                "frFemale": "Des cafards ? Je m'en occupe.",
                "deMale": "Insekten? Das kann ich \u00fcbernehmen.",
                "deFemale": "Insekten? Das kann ich \u00fcbernehmen."
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            "CnvAlienVONode": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Can you spare any men to help?",
            "LocalizedText": {
                "enMale": "Can you spare any men to help?",
                "frMale": "Vous avez des hommes \u00e0 me pr\u00eater ?",
                "frFemale": "Vous avez des hommes \u00e0 me pr\u00eater ?",
                "deMale": "K\u00f6nnt Ihr ein paar Leute abstellen, die mir helfen?",
                "deFemale": "K\u00f6nnt Ihr ein paar Leute abstellen, die mir helfen?"
            },
            "LocalizedOptionText": {
                "enMale": "Any chance of some backup?",
                "frMale": "Il est possible d'avoir des renforts ?",
                "frFemale": "Il est possible d'avoir des renforts ?",
                "deMale": "Bekommen wir Verst\u00e4rkung?",
                "deFemale": "Bekommen wir Verst\u00e4rkung?"
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How many soldiers can you spare?",
            "LocalizedText": {
                "enMale": "How many soldiers can you spare?",
                "frMale": "Combien d'hommes vous pouvez nous pr\u00eater ?",
                "frFemale": "Combien d'hommes vous pouvez nous pr\u00eater ?",
                "deMale": "Wie viele Soldaten k\u00f6nnt Ihr entbehren?",
                "deFemale": "Wie viele Soldaten k\u00f6nnt Ihr entbehren?"
            },
            "LocalizedOptionText": {
                "enMale": "Any chance of some backup?",
                "frMale": "Il est possible d'avoir des renforts ?",
                "frFemale": "Il est possible d'avoir des renforts ?",
                "deMale": "Bekommen wir Verst\u00e4rkung?",
                "deFemale": "Bekommen wir Verst\u00e4rkung?"
            },
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "TR2RXe2",
            "Text": "I don't even have enough to protect the supply lines. I can't spare anyone else.",
            "LocalizedText": {
                "enMale": "I don't even have enough to protect the supply lines. I can't spare anyone else.",
                "frMale": "Je n'ai m\u00eame pas de quoi prot\u00e9ger les lignes de ravitaillement. Je ne peux pr\u00eater personne.",
                "frFemale": "Je n'ai m\u00eame pas de quoi prot\u00e9ger les lignes de ravitaillement. Je ne peux pr\u00eater personne.",
                "deMale": "Ich habe nicht mal genug Leute, um die Versorgungslinien zu besch\u00fctzen. Ich kann niemanden entbehren.",
                "deFemale": "Ich habe nicht mal genug Leute, um die Versorgungslinien zu besch\u00fctzen. Ich kann niemanden entbehren."
            },
            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "TR2RXe2",
            "Text": "We lost two full patrols in the caves near here. That could be where their hive is hidden.",
            "LocalizedText": {
                "enMale": "We lost two full patrols in the caves near here. That could be where their hive is hidden.",
                "frMale": "On a perdu deux patrouilles dans les grottes, pr\u00e8s d'ici. C'est possible que le nid soit l\u00e0.",
                "frFemale": "On a perdu deux patrouilles dans les grottes, pr\u00e8s d'ici. C'est possible que le nid soit l\u00e0.",
                "deMale": "Wir haben zwei ganze Patrouillen in den H\u00f6hlen hier in der N\u00e4he verloren. Dort k\u00f6nnte der Unterschlupf versteckt sein.",
                "deFemale": "Wir haben zwei ganze Patrouillen in den H\u00f6hlen hier in der N\u00e4he verloren. Dort k\u00f6nnte der Unterschlupf versteckt sein."
            },
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            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "TR2RXe2",
            "Text": "If you find the hive, you've got to hunt down and kill the queen, otherwise she'll just start all over.",
            "LocalizedText": {
                "enMale": "If you find the hive, you've got to hunt down and kill the queen, otherwise she'll just start all over.",
                "frMale": "Si vous trouvez le nid, vous devez tuer la reine, ou elle pourra tout recommencer.",
                "frFemale": "Si vous trouvez le nid, vous devez tuer la reine, ou elle pourra tout recommencer.",
                "deMale": "Wenn Ihr den Unterschlupf findet, m\u00fcsst Ihr die K\u00f6nigin finden und t\u00f6ten, sonst f\u00e4ngt sie einfach wieder von vorn an.",
                "deFemale": "Wenn Ihr den Unterschlupf findet, m\u00fcsst Ihr die K\u00f6nigin finden und t\u00f6ten, sonst f\u00e4ngt sie einfach wieder von vorn an."
            },
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            "MaxLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": true,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Get some battle skills and do it yourself.",
            "LocalizedText": {
                "enMale": "Get some battle skills and do it yourself.",
                "frMale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "frFemale": "Il faudrait peut-\u00eatre apprendre \u00e0 se battre.",
                "deMale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!",
                "deFemale": "Ganz einfach: \u00fcben und selbst in den Kampf ziehen!"
            },
            "LocalizedOptionText": {
                "enMale": "Not my fight. [Refuse quest]",
                "frMale": "C'est pas mon combat. [Refuser la qu\u00eate]",
                "frFemale": "C'est pas mon combat. [Refuser la qu\u00eate]",
                "deMale": "Das ist nicht mein Kampf. [Mission ablehnen]",
                "deFemale": "Das ist nicht mein Kampf. [Mission ablehnen]"
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        "156": {
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "TR2RXe2",
            "Text": "You won't be so flippant when the bugs start eating someone you care about.",
            "LocalizedText": {
                "enMale": "You won't be so flippant when the bugs start eating someone you care about.",
                "frMale": "Vous ferez moins le fier quand les cafards auront bouff\u00e9 un de vos proches.",
                "frFemale": "Vous ferez moins la fi\u00e8re quand les cafards auront bouff\u00e9 un de vos proches.",
                "deMale": "Wenn sie jemanden fressen, der Euch nahesteht, werdet Ihr nicht mehr so leichtfertig sein.",
                "deFemale": "Wenn sie jemanden fressen, der Euch nahesteht, werdet Ihr nicht mehr so leichtfertig sein."
            },
            "CnvAlienVONode": -1,
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        "157": {
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "158": {
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            "QuestRewardB62": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sounded like morale was pretty bad before. What's it like now?",
            "LocalizedText": {
                "enMale": "Sounded like morale was pretty bad before. What's it like now?",
                "frMale": "Le moral n'allait pas fort, jusque-l\u00e0. Comment \u00e7a va maintenant ?",
                "frFemale": "Le moral n'allait pas fort, jusque-l\u00e0. Comment \u00e7a va maintenant ?",
                "deMale": "Die Moral schien vorher ziemlich schlecht zu sein. Wie sieht es jetzt aus?",
                "deFemale": "Die Moral schien vorher ziemlich schlecht zu sein. Wie sieht es jetzt aus?"
            },
            "LocalizedOptionText": {
                "enMale": "How are your people doing?",
                "frMale": "Comment vont vos hommes ?",
                "frFemale": "Comment vont vos hommes ?",
                "deMale": "Wie geht es Euren Leuten?",
                "deFemale": "Wie geht es Euren Leuten?"
            },
            "CnvAlienVONode": -1,
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        "159": {
            "NodeId": 159,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "TR2RXe2",
            "Text": "Better. We're packing up and switching gears--we've got an Empire to fight.",
            "LocalizedText": {
                "enMale": "Better. We're packing up and switching gears--we've got an Empire to fight.",
                "frMale": "\u00c7a va mieux. On l\u00e8ve le camp et on s'\u00e9quipe. On a un Empire \u00e0 combattre.",
                "frFemale": "\u00c7a va mieux. On l\u00e8ve le camp et on s'\u00e9quipe. On a un Empire \u00e0 combattre.",
                "deMale": "Besser. Wir packen unsere Sachen und ziehen weiter - da wartet noch ein Imperium auf uns!",
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                "frFemale": "Rien de tel qu'un peu de danger. J'accepte.",
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                "deFemale": "Klingt riskant. Da mache ich mit!"
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                "frMale": "Je ne crains pas ces bestioles.",
                "frFemale": "Je ne crains pas ces bestioles.",
                "deMale": "Ich hab keine Angst vor Insekten.",
                "deFemale": "Ich hab keine Angst vor Insekten."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "lHpoXyM": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "frMale": "<<1>> d\u00e9sapprouve.",
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                        "deFemale": "<<1>> ist dagegen."
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