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cnv.location.belsavis.class.trooper.tobin_harlan

  • 312. - We can't thank you enough, Major.
  • 313. - Good luck to you, Major.
  • 311. - Major. Zess gave us the rundown on what happened down in maximum security.
    Progresses:
    • 315. - It's not easy to think of Dagger Wing without Commander Gall in charge. Big shoes to fill.
      • 316. Option - I'm sure you're up to it.Player - You've got experience, Harlan. You'll do just fine.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
      • 317. Option - At least we caught Ondorru.Player - With Ondorru in custody, Dagger Wing will get a fresh start.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 340. - Yeah, we'll finally have a clean reputation. I hope you really made him feel it.
      • 318. Option - You'd better learn fast.Player - If you weren't prepared for command, you shouldn't have taken the XO job.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 319. - Gall insisted--and when he asked you to do something, you didn't say no.
          • 323. - At least Dagger Wing's reputation can finally be cleared. I hope you knocked Ondorru around good.
            • 324. Option - Only necessary force.Player - The goal was to capture, not to torture.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
            • 325. Option - It was quite a fight.Player - That was one of the biggest scraps I've ever been in.
            • 326. Option - I would've liked to do worse.Player - We needed Ondorru alive--unfortunately.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 327. - Yeah. He better pay big for what he made us do to those poor people on Fest.
                • 329. - Hmph. Getting our reputations cleared is huge, but if I'd had the choice, I'd rather have Commander Gall alive.
                  • 331. Option - Gall made his choice.Player - Your commander wanted it this way, Harlan.
                    • 335. Player - It's up to you and Dagger Wing to honor that choice and make Gall proud.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 339. - I will. The Daggers will fight harder and fly better than ever before--we've got to make up for lost time.
                  • 332. Option - Do the best you can.Player - You and your men have been through a lot, Harlan.
                    • 352. Player - Just try to focus and stay sharp, and you'll make it through.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 353. - The war isn't going to be any kinder to us than Belsavis--we'll just grit our teeth and keep pushing.
                  • 333. Option - Get over it.Player - If your pilots are going to survive this war, they need to fight at their best.
                    • 337. Player - Those men are looking to you to pull them together, so make it happen!
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 338. - You're right. Like it or not, I've got a wing of pilots to command. I'm not going to let them down.
                        • 349. - SpecForce is lucky to have you, Major. If I can be half as good an officer as you or Commander Gall, I'll be doing good.
                          • 357. - Thanks for all the help. I'll see you out in the field.
                            • 358. <Conversation Exit>
  • 310. - Better get a move on, Major.
  • 153. - That's what I'm telling you, Commander. They want us back on the double. They sent Havoc Squad, they're serious.
    • 155. - Hmm. How are the men taking it?
      • 157. - They're ready to get behind a stick again. But it doesn't sit right, sir, them just showing up and pulling us back in.
        • 158. Option - Sorry to interrupt.Player - Commander Conrad Gall, I take it?
          • 167. - Correct. You must be the major that Harlan's been talking about.
        • 159. Option - This is a big opportunity.Player - You're getting a second chance, Harlan. Most people don't.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 247. - Ah. Major. Welcome back to the party.
        • 160. Option - Orders are orders.Player - You signed up to serve, not to serve when you feel like it.
          +200 Influence : approves.
          +200 Influence : approves.
          • 162. - Great, the ground-pounder returns.
          • 161. - Ah. The charming Miss Major is back.
            • 165. - I'm Conrad Gall, Major. It's a pleasure.
              • 170. - I understand you've been busy saving my men from one deathtrap after another. I appreciate it.
                • 171. Option - It was nothing.Player - I'm just trying to complete my mission, sir.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 175. - Yes, your mission. I've heard.
                • 251. Option - This is easy work.Player - What can I say? I'm good at what I do.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 252. - We can discuss your accomplishments later. Right now, let's address your mission.
                • 173. Option - Make it up to me.Player - I need you to get your pilots regrouped ASAP. We're leaving.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 174. - I'm afraid it's not that simple.
                    • 177. - As Harlan has told you, I volunteered Dagger Wing to help the guards when the Imperial attack on Belsavis began. They accepted.
                      • 179. - Dagger Wing always completes its missions. We aren't leaving until we've done our part.
                        • 186. Option - Then neither will we.Player - Havoc Squad is on board, Gall. What's your plan?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 180. Option - Then neither am I.Player - I'll throw in with you, Gall. What needs to be done?
                        • 255. Option - Nothing is ever easy.Player - What have I gotten myself into?
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 256. - The prison personnel are servants of the Republic, just like us. We're obligated to help them.
                        • 182. Option - This is ridiculous!Player - You're being offered your freedom! This place isn't your problem.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 185. - The personnel here are part of the Republic, and they deserve our help. You can join in, or wait until I'm finished.
                            • 188. - I've been tracking a large contingent of Imperial personnel across the prison zones. I could use your help once we catch them.
                              • 190. - The Imperials are heading straight for the maximum security area. If they release any of the prisoners there, it could be catastrophic.
                                • 193. Option - Understood.Player - I'll be glad to help you intercept the Imps, sir.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 194. Option - Who is being held there?Player - What's so bad about the prisoners in the maximum security area?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 260. - That section of the prison was built by aliens older than the Republic itself. The creatures locked inside are a threat to the entire galaxy--they can't be set loose.
                                    • 281. Option - They won't.Player - We'll stop the Imperials, sir. Don't worry.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 288. Option - How did you learn this?Player - You're a prisoner here, how can you know so much?
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 292. - Honestly, I wish I knew more. The guards told me what they could when we started working together.
                                    • 287. Option - You've got to be kidding me.Player - Ancient aliens? Is this some kind of joke?
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 289. - Hard to believe, I know--and even I don't have all the details.
                                • 195. Option - Not my problem.Player - Intercepting Imperials isn't my goal here, Gall.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 261. - But stopping the Empire is mine. If you want me, you're going to have to help.
                                    • 263. - You should know that several heavily armed commando teams broke off from the Imperials and took up positions throughout this sector.
                                      • 265. - The commandos are positioned to ambush any Republic reinforcements that cross the area. You should take them out if you can.
                                        • 266. Option - Best to keep our lines clear.Player - I'll hit the commandos on my way to the rendezvous.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                        • 267. Option - Sounds like fun.Player - I'm always up for hunting some Imps.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 284. - Good--then I'll see you at the meeting coordinates. Gall out.
                                        • 269. Option - You're not my CO.Player - (Class) do not serve
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          • 270. - I don't have time to argue with you. Make any foolish choices you wish and meet me at the rendezvous coordinates. Gall out.
                                            • 275. - You heard the man, Major. Better get moving, or you might miss all of the fun.
                                              • 276. Option - Agreed.Player - Let's wrap this up fast.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 302. - If you want off this rock, think how anxious we are.
                                              • 277. Option - Tell me about Gall.Player - I want to know more about your commander.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 279. - He's the best there is. Wouldn't be Dagger Wing without Commander Gall.
                                                  • 299. - After Fest, he held this unit together; made sure we all remembered who the real enemy is.
                                                    • 301. - Bah, listen to me blabbing. You want to know about Gall, talk to him when you meet him. Good luck out there.
                                              • 278. Option - Shut up.Player - You pilots are more trouble than I bargained for.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                • 304. - We'll try to schedule the next Imperial invasion better.
  • 367. - Good luck out there.
  • 65. - Looks like we won this round. On your feet, people, get ready to move out.
    • 67. - Sounded like some serious fighting--you alright there, ground-pounder?
      • 68. Option - I'm fine.Player - There was nothing I couldn't handle.
        +200 Influence : approves.
      • 72. Option - That was weird.Player - Don't know what that was down there, but I killed them.
        +200 Influence : approves.
        +200 Influence : approves.
      • 76. Option - Just take me to Gall.Player - I'm not here to chat. I'm here to find your CO.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 77. - Look, maybe I was a little short with you. It's good to hear that Command wants us back, but they burned us pretty bad.
          • 78. <Non-dialogue segment.>
            • 376. <Non-dialogue segment.>
              • 359. - Even the good guys make mistakes sometimes. Have to roll with it and move on.
                • 361. - Yeah? You ever made a mistake that killed thousands of innocent people? It never would've happened if we'd known about those civilians.
              • 200. - I know how that goes. I guess I'm lucky they just demoted me for the mistake I didn't make.
                • 211. - I doubt you pulled anything as bad as Fest, pal. But we never would've done it if we'd known about those civilians.
            • 201. - Am I following this correctly? You feel that your punishment for murdering thousands of unarmed people was too severe?
              • 207. - We aren't murderers! We never would've made that bombing run if we'd known there were civilians down there!
            • 202. - We must show no hesitation or reservation in our war against the Empire, friend--our enemy certainly won't!
              • 220. - Nobody in Dagger Wing has a second thought about taking out Imps--but we had no idea the complex on Fest was full of civilians.
            • 203. - They're desperate for talent, pal. If you and your guys are any good at all, you can get a really sweet deal--believe me.
              • 221. - Believe me--we're the best in the galaxy. And we're not murderers. If we'd known about the civvies, we never would've launched.
            • 204. - When one has walked a path and found it treacherous, it is only wise to be wary when treading that path again.
              • 226. - Uh, sure. Look, I don't know what they told you, but we're not murderers. We had no idea we were bombing civilians out there.
            • 79. - I don't know what they told you about us, but we aren't murderers. We never would've launched if we'd known that complex was full of civilians.
              • 80. Option - You had bad intel?Player - What did you think you were bombing?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 82. Option - It doesn't matter either way.Player - Murderers or not, my mission is to bring you back.
                +200 Influence : approves.
                • 83. - Up until Fest, it was nothing but the mission for us, too.
              • 86. Option - Results outweigh intentions.Player - You massacred thousands of civilians, whether you meant to or not.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 87. - Yeah--what do you think that's like for us? That blood's on our hands.
                  • 89. - Our target was a Sith Lord, Ondorru. A real sadistic bit of scum. He's razed dozens of Republic colonies and left no survivors.
                    • 91. - Intel put Ondorru on Fest with nothing but soldiers and factories for company. We launched at full burn, dropped everything we had--and now we're here.
                      • 92. Option - I'm sorry for you.Player - That must've been very hard on your unit.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 142. - If not for Commander Gall, the men would've gone rogue for sure. Ah--speaking of the men.
                      • 93. Option - Command is full of morons.Player - The guys upstairs are more worried about saving their images than saving the Republic.
                        +200 Influence : approves.
                        • 199. - Don't get me started. Just gotta remember it's the Imps we're fighting, not the--ah, hold on.
                      • 94. Option - You're wasting my time.Player - No more talk, no more explanations. Take me to Gall.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 95. - Fine, fine. We'll get these wounded men back to base, and then I'll start--whoa, hold on.
                          • 97. - Harlan, sir--we've got a situation! Lin, Ty and Symo are trapped in one of the prison complexes--we can't get them out!
                            • 196. - Great. Hang tight, Kal, we'll get you some backup on the double.
                              • 198. - What do you say, Major? You need all of Dagger Wing, right? Care to go two-for-two on rescue ops today?
                                • 148. Option - I'll be glad to help.Player - Havoc Squad doesn't leave anyone behind.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 242. Option - Haven't failed a mission yet.Player - This will be trivial.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 243. - Whatever you say, ground-pounder.
                                    • 238. - You can meet up with Kal at these coordinates. I'll get these slackers back to base and catch up with you after. Good luck.
                                • 151. Option - This is getting old.Player - Don't test my patience.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 152. - If you don't want to pitch in, fine. But you'll be going back to your CO with a lot less pilots than you could've.
                                    • 369. - If you decide to start thinking straight, head for these coordinates and talk to my man Kal. I'm going to get my people back to base. Let's move!
                                      • 239. <Conversation Exit>
  • 64. - Go get 'em!
  • 3. - Dagger Wing is still kicking, you murdering cowards!
    • 4. Player - Your backup is here, Harlan. And your medpacs.
      • 7. - Best news I've had all day. So did the army finally send reinforcements, or are--Havoc Squad!
        • 9. - It's our lucky day, ladies and gents. Dig in and patch yourselves up--the army has sent their best.
          • 10. Option - Give me a sitrep.Player - I want the Imperials' position, their armament--everything.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 13. - They're dug in farther into the tunnels, and they've got some serious heat--if we hadn't caught them by surprise, we'd all be dead.
              • 44. - There may be even worse things in here, too. I've heard there's scary stuff locked in these vaults--nobody opens them, ever.
          • 12. Option - Forget about the Imps.Player - Command wants you back on duty ASAP. Let the guards handle this.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 14. - What? They want us back in the service?
              • 62. - Does this mean we're flying again, sir? Back in the fight?
                • 28. - That's... no. No, Dagger Wing volunteered to help the guards defend Belsavis--we're not going anywhere until that mission is complete.
          • 11. Option - Move it, prisoners!Player - I'm here to put you murderers back on duty. We're leaving--now.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 15. - What did you just call us? Say it again. Say it one more time!
              • 17. - Take it easy, Tobin. Remember what Commander Gall told us. Besides, this is good news--they want us back!
                • 19. - Hmph. We'll see--after these Imps are dealt with. You hear me, ground-pounder? We told the guards we'd help them, and we're not leaving until that's done!
                  • 20. Option - Fine, then.Player - Point me at the Imps so I can clear them out.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 22. Option - Are you joking?Player - You'd rather die on this backwater than get back in the cockpit?
                    +200 Influence : approves.
                    • 59. - Dagger Wing always completes its missions. Always.
                  • 21. Option - It's not your call.Player - You're not even Dagger Wing's CO. Get Gall on the holo.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 24. - You help us here, I'll get you Gall. That's a guarantee.
                      • 26. - The Imps are dug in deeper in the tunnels. They're real pros--we're lucky we took 'em by surprise.
                        • 33. - Stay sharp down there. I've heard scary rumors about the things locked in these vaults. Nobody opens them, ever.
                          • 34. Option - Understood.Player - I'll keep my eyes open for anything unusual.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 35. Option - So I've heard.Player - Zess said the same thing. Doesn't anyone have the whole story?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 38. - No one in this zone. Somebody higher up probably knows the details, but they aren't likely to tell.
                          • 36. Option - Is that all you know?Player - Can you tell me anything else about these vaults?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 39. - Not really. I heard they were already here when the Republic built the prison, and I believe it. They look old.
                          • 37. Option - That's nonsense.Player - I'm not scared of rumors and superstitions.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 51. - Suit yourself. But don't say I didn't warn you.
                              • 53. - We'll make sure nobody flanks you. Give those Imps what they deserve!
                                • 58. <Conversation Exit>
  • 1. - Imp scum! Come out here and fight!
    • 2. <Conversation Exit>
  • 456. <Conversation Exit>
NPC:
NPC:
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.belsavis.class.trooper.tobin_harlan
Other Sites:
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                "frMale": "D\u00e9chets de l'Empire ! Sortez et battez-vous !",
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            "SpeakerB62Id": "0000000",
            "Text": "Your backup is here, Harlan. And your medpacs.",
            "LocalizedText": {
                "enMale": "Your backup is here, Harlan. And your medpacs.",
                "frMale": "Voil\u00e0 les renforts et les m\u00e9dipacs, Harlan.",
                "frFemale": "Voil\u00e0 les renforts et les m\u00e9dipacs, Harlan.",
                "deMale": "Euer Nachschub ist hier, Harlan. Und Eure Medipacks auch.",
                "deFemale": "Euer Nachschub ist hier, Harlan. Und Eure Medipacks auch."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Best news I've had all day. So did the army finally send reinforcements, or are--Havoc Squad!",
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                "enMale": "Best news I've had all day. So did the army finally send reinforcements, or are--Havoc Squad!",
                "frMale": "Meilleure nouvelle de la journ\u00e9e. L'arm\u00e9e a fini par envoyer des renforts ou vous... l'escouade du Chaos !",
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                "deFemale": "Das ist das Beste, was ich heute geh\u00f6rt habe. Die Armee hat also endlich Verst\u00e4rkung geschickt, oder seid - Chaostrupp!"
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            "Text": "It's our lucky day, ladies and gents. Dig in and patch yourselves up--the army has sent their best.",
            "LocalizedText": {
                "enMale": "It's our lucky day, ladies and gents. Dig in and patch yourselves up--the army has sent their best.",
                "frMale": "Messieurs-dames, c'est notre jour de chance. Venez vous rafistoler. L'arm\u00e9e nous a envoy\u00e9 les meilleurs.",
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                "deMale": "Heute ist unser Gl\u00fcckstag, Leute. Verschanzt Euch und flickt Eure Wunden zusammen. Die Armee hat die Besten der Besten geschickt.",
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            "Text": "I want the Imperials' position, their armament--everything.",
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                "enMale": "I want the Imperials' position, their armament--everything.",
                "frMale": "Je veux la position des Imp\u00e9riaux, leur armement, tout.",
                "frFemale": "Je veux la position des Imp\u00e9riaux, leur armement, tout.",
                "deMale": "Ich will die Position der Imperialen, ihre Bewaffnung ... alles.",
                "deFemale": "Ich will die Position der Imperialen, ihre Bewaffnung ... alles."
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            "LocalizedOptionText": {
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                "frMale": "Faites-moi un topo.",
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                "deMale": "Gebt mir einen Lagebericht.",
                "deFemale": "Gebt mir einen Lagebericht."
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                        "deMale": "<<1>> stimmt zu.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I'm here to put you murderers back on duty. We're leaving--now.",
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                "enMale": "I'm here to put you murderers back on duty. We're leaving--now.",
                "frMale": "Je suis l\u00e0 pour que vous repreniez du service, bande d'assassins. En avant.",
                "frFemale": "Je suis l\u00e0 pour que vous repreniez du service, bande d'assassins. En avant.",
                "deMale": "Ich bin hier, um Euch M\u00f6rder wieder in den Dienst zu bringen. Wir gehen - sofort.",
                "deFemale": "Ich bin hier, um Euch M\u00f6rder wieder in den Dienst zu bringen. Wir gehen - sofort."
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            "LocalizedOptionText": {
                "enMale": "Move it, prisoners!",
                "frMale": "En avant, prisonniers !",
                "frFemale": "En avant, prisonniers !",
                "deMale": "Vorw\u00e4rts, H\u00e4ftlinge!",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "y1Jf0BD": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "Command wants you back on duty ASAP. Let the guards handle this.",
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                "enMale": "Command wants you back on duty ASAP. Let the guards handle this.",
                "frMale": "Le commandement veut que vous repreniez du service au plus vite. Laissez \u00e7a aux gardes.",
                "frFemale": "Le commandement veut que vous repreniez du service au plus vite. Laissez \u00e7a aux gardes.",
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                "deFemale": "Das Kommando will, dass Ihr Euch so schnell wie m\u00f6glich zur\u00fcckmeldet. Die W\u00e4rter k\u00f6nnen das hier \u00fcbernehmen."
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            "LocalizedOptionText": {
                "enMale": "Forget about the Imps.",
                "frMale": "Laissez tomber les Imp\u00e9riaux.",
                "frFemale": "Laissez tomber les Imp\u00e9riaux.",
                "deMale": "Vergesst die Imperialen.",
                "deFemale": "Vergesst die Imperialen."
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                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "They're dug in farther into the tunnels, and they've got some serious heat--if we hadn't caught them by surprise, we'd all be dead.",
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                "enMale": "They're dug in farther into the tunnels, and they've got some serious heat--if we hadn't caught them by surprise, we'd all be dead.",
                "frMale": "Ils sont enfonc\u00e9s un peu plus loin dans le tunnel et ils sont s\u00e9rieusement \u00e9quip\u00e9s. Si on les avait pas surpris, on serait d\u00e9j\u00e0 tous morts.",
                "frFemale": "Ils sont enfonc\u00e9s un peu plus loin dans le tunnel et ils sont s\u00e9rieusement \u00e9quip\u00e9s. Si on les avait pas surpris, on serait d\u00e9j\u00e0 tous morts.",
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                "deFemale": "Sie haben sich weiter hinten in den Tunneln verschanzt und sind ziemlich gut ausger\u00fcstet. Wenn wir sie nicht \u00fcberrascht h\u00e4tten, w\u00e4ren wir jetzt alle tot."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "What? They want us back in the service?",
            "LocalizedText": {
                "enMale": "What? They want us back in the service?",
                "frMale": "Quoi ? Ils veulent qu'on reprenne du service ?",
                "frFemale": "Quoi ? Ils veulent qu'on reprenne du service ?",
                "deMale": "Was? Sie wollen, dass wir den Dienst wieder aufnehmen?",
                "deFemale": "Was? Sie wollen, dass wir den Dienst wieder aufnehmen?"
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            "SpeakerB62Id": "IJaitbE",
            "Text": "What did you just call us? Say it again. Say it one more time!",
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                "enMale": "What did you just call us? Say it again. Say it one more time!",
                "frMale": "Comment vous nous avez appel\u00e9s ? Redites-le, juste une fois !",
                "frFemale": "Comment vous nous avez appel\u00e9s ? Redites-le, juste une fois !",
                "deMale": "Wie habt Ihr uns gerade genannt? Sagt das nochmal. Sagt es nur noch einmal!",
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            "SpeakerB62Id": "TNmVAIC",
            "Text": "Take it easy, Tobin. Remember what Commander Gall told us. Besides, this is good news--they want us back!",
            "LocalizedText": {
                "enMale": "Take it easy, Tobin. Remember what Commander Gall told us. Besides, this is good news--they want us back!",
                "frMale": "Du calme, Tobin. Souviens-toi de ce qu'a dit le Commandant Gall. En plus, c'est une bonne nouvelle, ils veulent qu'on revienne !",
                "frFemale": "Du calme, Tobin. Souviens-toi de ce qu'a dit le Commandant Gall. En plus, c'est une bonne nouvelle, ils veulent qu'on revienne !",
                "deMale": "Ganz ruhig, Tobin. Denkt daran, was Commander Gall uns gesagt hat. Und au\u00dferdem sind das doch gute Neuigkeiten - sie wollen uns zur\u00fcck!",
                "deFemale": "Ganz ruhig, Tobin. Denkt daran, was Commander Gall uns gesagt hat. Und au\u00dferdem sind das doch gute Neuigkeiten - sie wollen uns zur\u00fcck!"
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Hmph. We'll see--after these Imps are dealt with. You hear me, ground-pounder? We told the guards we'd help them, and we're not leaving until that's done!",
            "LocalizedText": {
                "enMale": "Hmph. We'll see--after these Imps are dealt with. You hear me, ground-pounder? We told the guards we'd help them, and we're not leaving until that's done!",
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                "frFemale": "Hum. On verra... quand on en aura fini avec ces Imp\u00e9riaux. Vous m'entendez, l\u00e0-bas ? On a dit aux gardes qu'on les aiderait et on partira pas avant que \u00e7a soit fait !",
                "deMale": "Hmpf. Das werden wir sehen - nachdem diese Imperialen erledigt sind. Habt Ihr mich verstanden, Bodenpfl\u00fcger? Wir haben den W\u00e4rtern versprochen, ihnen zu helfen, und wir gehen nicht, ehe das geschehen ist.",
                "deFemale": "Hmpf. Das werden wir sehen - nachdem diese Imperialen erledigt sind. Habt Ihr mich verstanden, Bodenpfl\u00fcger? Wir haben den W\u00e4rtern versprochen, ihnen zu helfen, und wir gehen nicht, ehe das geschehen ist."
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Point me at the Imps so I can clear them out.",
            "LocalizedText": {
                "enMale": "Point me at the Imps so I can clear them out.",
                "frMale": "Indiquez-moi les Imp\u00e9riaux pour que je les \u00e9limine.",
                "frFemale": "Indiquez-moi les Imp\u00e9riaux pour que je les \u00e9limine.",
                "deMale": "Zeigt mir, wo die Imperialen sind, und ich schalte sie aus.",
                "deFemale": "Zeigt mir, wo die Imperialen sind, und ich schalte sie aus."
            },
            "LocalizedOptionText": {
                "enMale": "Fine, then.",
                "frMale": "Tr\u00e8s bien.",
                "frFemale": "Tr\u00e8s bien.",
                "deMale": "Wie Ihr meint.",
                "deFemale": "Wie Ihr meint."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                23
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "21": {
            "NodeId": 21,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're not even Dagger Wing's CO. Get Gall on the holo.",
            "LocalizedText": {
                "enMale": "You're not even Dagger Wing's CO. Get Gall on the holo.",
                "frMale": "Vous n'\u00eates pas l'OC de la Dague Ail\u00e9e. Appelez Gall via holo.",
                "frFemale": "Vous n'\u00eates pas l'OC de la Dague Ail\u00e9e. Appelez Gall via holo.",
                "deMale": "Ihr seid nicht der Kommandant des Dolchgeschwaders. Holt Gall auf den Holo.",
                "deFemale": "Ihr seid nicht der Kommandant des Dolchgeschwaders. Holt Gall auf den Holo."
            },
            "LocalizedOptionText": {
                "enMale": "It's not your call.",
                "frMale": "Ce n'est pas \u00e0 vous d'en d\u00e9cider.",
                "frFemale": "Ce n'est pas \u00e0 vous d'en d\u00e9cider.",
                "deMale": "Ihr habt keine Wahl.",
                "deFemale": "Ihr habt keine Wahl."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                24
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "22": {
            "NodeId": 22,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You'd rather die on this backwater than get back in the cockpit?",
            "LocalizedText": {
                "enMale": "You'd rather die on this backwater than get back in the cockpit?",
                "frMale": "Vous pr\u00e9f\u00e9rez mourir dans ce bourbier plut\u00f4t que reprendre les airs ?",
                "frFemale": "Vous pr\u00e9f\u00e9rez mourir dans ce bourbier plut\u00f4t que reprendre les airs ?",
                "deMale": "Ihr w\u00fcrdet lieber an diesem gottverlassenen Ort sterben, als wieder ins Cockpit zu steigen?",
                "deFemale": "Ihr w\u00fcrdet lieber an diesem gottverlassenen Ort sterben, als wieder ins Cockpit zu steigen?"
            },
            "LocalizedOptionText": {
                "enMale": "Are you joking?",
                "frMale": "Vous plaisantez ?",
                "frFemale": "Vous plaisantez ?",
                "deMale": "Macht Ihr Witze?",
                "deFemale": "Macht Ihr Witze?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                59
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "23": {
            "NodeId": 23,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "Deal.",
            "LocalizedText": {
                "enMale": "Deal.",
                "frMale": "\u00c7a marche.",
                "frFemale": "\u00c7a marche.",
                "deMale": "Einverstanden.",
                "deFemale": "Einverstanden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                41
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "24": {
            "NodeId": 24,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "You help us here, I'll get you Gall. That's a guarantee.",
            "LocalizedText": {
                "enMale": "You help us here, I'll get you Gall. That's a guarantee.",
                "frMale": "Si vous nous aidez ici, je vous passe Gall. Je vous le promets.",
                "frFemale": "Si vous nous aidez ici, je vous passe Gall. Je vous le promets.",
                "deMale": "Wenn Ihr uns hier helft, bringe ich Euch zu Gall. Das garantiere ich Euch.",
                "deFemale": "Wenn Ihr uns hier helft, bringe ich Euch zu Gall. Das garantiere ich Euch."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                25
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "25": {
            "NodeId": 25,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                26
            ],
            "GenericNodeNumber": 0
        },
        "26": {
            "NodeId": 26,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "The Imps are dug in deeper in the tunnels. They're real pros--we're lucky we took 'em by surprise.",
            "LocalizedText": {
                "enMale": "The Imps are dug in deeper in the tunnels. They're real pros--we're lucky we took 'em by surprise.",
                "frMale": "Les Imp\u00e9riaux sont enfonc\u00e9s plus loin dans le tunnel. C'est des pros. On a de la chance de les avoir pris par surprise.",
                "frFemale": "Les Imp\u00e9riaux sont enfonc\u00e9s plus loin dans le tunnel. C'est des pros. On a de la chance de les avoir pris par surprise.",
                "deMale": "Die Imperialen haben sich tief in den Tunneln verschanzt. Das sind echte Profis. Zum Gl\u00fcck konnten wir sie \u00fcberraschen.",
                "deFemale": "Die Imperialen haben sich tief in den Tunneln verschanzt. Das sind echte Profis. Zum Gl\u00fcck konnten wir sie \u00fcberraschen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "27": {
            "NodeId": 27,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "28": {
            "NodeId": 28,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "That's... no. No, Dagger Wing volunteered to help the guards defend Belsavis--we're not going anywhere until that mission is complete.",
            "LocalizedText": {
                "enMale": "That's... no. No, Dagger Wing volunteered to help the guards defend Belsavis--we're not going anywhere until that mission is complete.",
                "frMale": "C'est... non. Non, la Dague Ail\u00e9e s'est port\u00e9e volontaire pour aider les gardes \u00e0 d\u00e9fendre Belsavis. On ira nulle part avant la fin de la mission.",
                "frFemale": "C'est... non. Non, la Dague Ail\u00e9e s'est port\u00e9e volontaire pour aider les gardes \u00e0 d\u00e9fendre Belsavis. On ira nulle part avant la fin de la mission.",
                "deMale": "Das ist ... nein. Das Dolchgeschwader hat angeboten, den W\u00e4rtern bei der Verteidigung von Belsavis zu helfen. Wir gehen nirgendwohin, solange diese Mission nicht abgeschlossen ist.",
                "deFemale": "Das ist ... nein. Das Dolchgeschwader hat angeboten, den W\u00e4rtern bei der Verteidigung von Belsavis zu helfen. Wir gehen nirgendwohin, solange diese Mission nicht abgeschlossen ist."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                31,
                30
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "32": {
            "NodeId": 32,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                33
            ],
            "GenericNodeNumber": 0
        },
        "33": {
            "NodeId": 33,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "Stay sharp down there. I've heard scary rumors about the things locked in these vaults. Nobody opens them, ever.",
            "LocalizedText": {
                "enMale": "Stay sharp down there. I've heard scary rumors about the things locked in these vaults. Nobody opens them, ever.",
                "frMale": "Faites attention. J'ai entendu des rumeurs effrayantes sur des choses enferm\u00e9es dans ces bunkers. On les ouvre jamais.",
                "frFemale": "Faites attention. J'ai entendu des rumeurs effrayantes sur des choses enferm\u00e9es dans ces bunkers. On les ouvre jamais.",
                "deMale": "Seid auf der Hut da unten. Ich habe be\u00e4ngstigende Geschichten \u00fcber die Dinge geh\u00f6rt, die in den Gew\u00f6lben eingesperrt sind. Niemand macht sie auf, niemals.",
                "deFemale": "Seid auf der Hut da unten. Ich habe be\u00e4ngstigende Geschichten \u00fcber die Dinge geh\u00f6rt, die in den Gew\u00f6lben eingesperrt sind. Niemand macht sie auf, niemals."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                34,
                35,
                36,
                37
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "34": {
            "NodeId": 34,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll keep my eyes open for anything unusual.",
            "LocalizedText": {
                "enMale": "I'll keep my eyes open for anything unusual.",
                "frMale": "Je serai attentif \u00e0 toute chose inhabituelle.",
                "frFemale": "Je serai attentive \u00e0 toute chose inhabituelle.",
                "deMale": "Ich werde nach ungew\u00f6hnlichen Vorkommnissen Ausschau halten.",
                "deFemale": "Ich werde nach ungew\u00f6hnlichen Vorkommnissen Ausschau halten."
            },
            "LocalizedOptionText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                57
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "35": {
            "NodeId": 35,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Zess said the same thing. Doesn't anyone have the whole story?",
            "LocalizedText": {
                "enMale": "Zess said the same thing. Doesn't anyone have the whole story?",
                "frMale": "Zess m'a dit la m\u00eame chose. Personne ne conna\u00eet l'histoire compl\u00e8te ?",
                "frFemale": "Zess m'a dit la m\u00eame chose. Personne ne conna\u00eet l'histoire compl\u00e8te ?",
                "deMale": "Zess hat dasselbe gesagt. Kennt denn niemand die ganze Geschichte?",
                "deFemale": "Zess hat dasselbe gesagt. Kennt denn niemand die ganze Geschichte?"
            },
            "LocalizedOptionText": {
                "enMale": "So I've heard.",
                "frMale": "J'en ai entendu parler aussi.",
                "frFemale": "J'en ai entendu parler aussi.",
                "deMale": "Das habe ich auch geh\u00f6rt.",
                "deFemale": "Das habe ich auch geh\u00f6rt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                38
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "36": {
            "NodeId": 36,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Can you tell me anything else about these vaults?",
            "LocalizedText": {
                "enMale": "Can you tell me anything else about these vaults?",
                "frMale": "Vous pouvez me dire autre chose sur ces bunkers ?",
                "frFemale": "Vous pouvez me dire autre chose sur ces bunkers ?",
                "deMale": "K\u00f6nnt Ihr mir noch etwas \u00fcber diese Gew\u00f6lbe erz\u00e4hlen?",
                "deFemale": "K\u00f6nnt Ihr mir noch etwas \u00fcber diese Gew\u00f6lbe erz\u00e4hlen?"
            },
            "LocalizedOptionText": {
                "enMale": "Is that all you know?",
                "frMale": "C'est tout ce que vous savez ?",
                "frFemale": "C'est tout ce que vous savez ?",
                "deMale": "Ist das alles, was Ihr wisst?",
                "deFemale": "Ist das alles, was Ihr wisst?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "SpeakerB62Id": "0000000",
            "Text": "I'm not scared of rumors and superstitions.",
            "LocalizedText": {
                "enMale": "I'm not scared of rumors and superstitions.",
                "frMale": "Les rumeurs et superstitions ne me font pas peur.",
                "frFemale": "Les rumeurs et superstitions ne me font pas peur.",
                "deMale": "Ger\u00fcchte und Aberglaube sind bei mir fehl am Platz.",
                "deFemale": "Ger\u00fcchte und Aberglaube sind bei mir fehl am Platz."
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            "LocalizedOptionText": {
                "enMale": "That's nonsense.",
                "frMale": "C'est ridicule.",
                "frFemale": "C'est ridicule.",
                "deMale": "Das ist doch Unsinn.",
                "deFemale": "Das ist doch Unsinn."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "SpeakerB62Id": "IJaitbE",
            "Text": "No one in this zone. Somebody higher up probably knows the details, but they aren't likely to tell.",
            "LocalizedText": {
                "enMale": "No one in this zone. Somebody higher up probably knows the details, but they aren't likely to tell.",
                "frMale": "Personne ici. Les personnes plus haut plac\u00e9es, peut-\u00eatre. Mais il y a peu de chances qu'elles parlent.",
                "frFemale": "Personne ici. Les personnes plus haut plac\u00e9es, peut-\u00eatre. Mais il y a peu de chances qu'elles parlent.",
                "deMale": "Niemand in diesem Gebiet. Wahrscheinlich kennt jemand weiter oben die Details, aber erz\u00e4hlen wird man sie Euch nicht.",
                "deFemale": "Niemand in diesem Gebiet. Wahrscheinlich kennt jemand weiter oben die Details, aber erz\u00e4hlen wird man sie Euch nicht."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Not really. I heard they were already here when the Republic built the prison, and I believe it. They look old.",
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                "enMale": "Not really. I heard they were already here when the Republic built the prison, and I believe it. They look old.",
                "frMale": "Pas vraiment. Il para\u00eet qu'ils \u00e9taient d\u00e9j\u00e0 l\u00e0 quand la R\u00e9publique a construit la prison. J'y crois, \u00e7a a l'air vieux.",
                "frFemale": "Pas vraiment. Il para\u00eet qu'ils \u00e9taient d\u00e9j\u00e0 l\u00e0 quand la R\u00e9publique a construit la prison. J'y crois, \u00e7a a l'air vieux.",
                "deMale": "Nicht wirklich. Ich habe geh\u00f6rt, dass sie schon da waren, als die Republik das Gef\u00e4ngnis gebaut hat, und das glaube ich auch. Sie sehen sehr alt aus.",
                "deFemale": "Nicht wirklich. Ich habe geh\u00f6rt, dass sie schon da waren, als die Republik das Gef\u00e4ngnis gebaut hat, und das glaube ich auch. Sie sehen sehr alt aus."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "There may be even worse things in here, too. I've heard there's scary stuff locked in these vaults--nobody opens them, ever.",
            "LocalizedText": {
                "enMale": "There may be even worse things in here, too. I've heard there's scary stuff locked in these vaults--nobody opens them, ever.",
                "frMale": "Y a peut-\u00eatre m\u00eame encore pire, l\u00e0-bas. Il para\u00eet que ces bunkers renferment des trucs effrayants. Personne les a jamais ouverts.",
                "frFemale": "Y a peut-\u00eatre m\u00eame encore pire, l\u00e0-bas. Il para\u00eet que ces bunkers renferment des trucs effrayants. Personne les a jamais ouverts.",
                "deMale": "Hier drin gibt es vielleicht auch noch schlimmere Dinge. Ich hab geh\u00f6rt, dass in diesen Gew\u00f6lben ziemlich schreckliche Sachen eingeschlossen sind. Niemand macht sie auf, niemals.",
                "deFemale": "Hier drin gibt es vielleicht auch noch schlimmere Dinge. Ich hab geh\u00f6rt, dass in diesen Gew\u00f6lben ziemlich schreckliche Sachen eingeschlossen sind. Niemand macht sie auf, niemals."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Suit yourself. But don't say I didn't warn you.",
            "LocalizedText": {
                "enMale": "Suit yourself. But don't say I didn't warn you.",
                "frMale": "Comme vous le sentez. Mais je vous aurai pr\u00e9venu.",
                "frFemale": "Comme vous le sentez. Mais je vous aurai pr\u00e9venu.",
                "deMale": "Wie Ihr meint. Aber sagt nicht, ich h\u00e4tte Euch nicht gewarnt.",
                "deFemale": "Wie Ihr meint. Aber sagt nicht, ich h\u00e4tte Euch nicht gewarnt."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "We'll make sure nobody flanks you. Give those Imps what they deserve!",
            "LocalizedText": {
                "enMale": "We'll make sure nobody flanks you. Give those Imps what they deserve!",
                "frMale": "On assure vos arri\u00e8res. Donnez \u00e0 ces Imp\u00e9riaux la le\u00e7on qu'ils m\u00e9ritent !",
                "frFemale": "On assure vos arri\u00e8res. Donnez \u00e0 ces Imp\u00e9riaux la le\u00e7on qu'ils m\u00e9ritent !",
                "deMale": "Wir sorgen daf\u00fcr, dass Euch niemand flankiert. Gebt diesen Imperialen, was sie verdienen!",
                "deFemale": "Wir sorgen daf\u00fcr, dass Euch niemand flankiert. Gebt diesen Imperialen, was sie verdienen!"
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        "58": {
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Dagger Wing always completes its missions. Always.",
            "LocalizedText": {
                "enMale": "Dagger Wing always completes its missions. Always.",
                "frMale": "La Dague Ail\u00e9e accomplit toujours ses missions. Toujours.",
                "frFemale": "La Dague Ail\u00e9e accomplit toujours ses missions. Toujours.",
                "deMale": "Das Dolchgeschwader beendet immer seine Missionen. Immer.",
                "deFemale": "Das Dolchgeschwader beendet immer seine Missionen. Immer."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "TNmVAIC",
            "Text": "Does this mean we're flying again, sir? Back in the fight?",
            "LocalizedText": {
                "enMale": "Does this mean we're flying again, sir? Back in the fight?",
                "frMale": "\u00c7a veut dire qu'on va voler, Monsieur ? De retour dans la bataille\u00a0?",
                "frFemale": "\u00c7a veut dire qu'on va voler, Monsieur ? De retour dans la bataille\u00a0?",
                "deMale": "Soll das hei\u00dfen, wir fliegen wieder, Sir? D\u00fcrfen wir wieder k\u00e4mpfen?",
                "deFemale": "Soll das hei\u00dfen, wir fliegen wieder, Sir? D\u00fcrfen wir wieder k\u00e4mpfen?"
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Go get 'em!",
            "LocalizedText": {
                "enMale": "Go get 'em!",
                "frMale": "Chopez-les !",
                "frFemale": "Chopez-les !",
                "deMale": "Schnappt sie Euch!",
                "deFemale": "Schnappt sie Euch!"
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Looks like we won this round. On your feet, people, get ready to move out.",
            "LocalizedText": {
                "enMale": "Looks like we won this round. On your feet, people, get ready to move out.",
                "frMale": "On dirait qu'on a gagn\u00e9 la bataille. Debout, soldats. Pr\u00e9parez-vous \u00e0 partir.",
                "frFemale": "On dirait qu'on a gagn\u00e9 la bataille. Debout, soldats. Pr\u00e9parez-vous \u00e0 partir.",
                "deMale": "Diese Runde geht wohl an uns. Aufstehen, Leute, wir r\u00fccken aus.",
                "deFemale": "Diese Runde geht wohl an uns. Aufstehen, Leute, wir r\u00fccken aus."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Sounded like some serious fighting--you alright there, ground-pounder?",
            "LocalizedText": {
                "enMale": "Sounded like some serious fighting--you alright there, ground-pounder?",
                "frMale": "\u00c7a avait l'air d'\u00eatre une belle bataille... Tout va bien pour vous, soldat ?",
                "frFemale": "\u00c7a avait l'air d'\u00eatre une belle bataille... Tout va bien pour vous, soldat ?",
                "deMale": "H\u00f6rte sich nach einem ziemlich harten Kampf an. Seid Ihr in Ordnung, Bodenpfl\u00fcger?",
                "deFemale": "H\u00f6rte sich nach einem ziemlich harten Kampf an. Seid Ihr in Ordnung, Bodenpfl\u00fcger?"
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        "68": {
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            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There was nothing I couldn't handle.",
            "LocalizedText": {
                "enMale": "There was nothing I couldn't handle.",
                "frMale": "Il n'y avait rien d'insurmontable.",
                "frFemale": "Il n'y avait rien d'insurmontable.",
                "deMale": "Nichts, womit ich nicht zurechtk\u00e4me.",
                "deFemale": "Nichts, womit ich nicht zurechtk\u00e4me."
            },
            "LocalizedOptionText": {
                "enMale": "I'm fine.",
                "frMale": "Je vais bien.",
                "frFemale": "Je vais bien.",
                "deMale": "Mir geht es gut.",
                "deFemale": "Mir geht es gut."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
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            "NodeId": 69,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "No, I'd expect not.",
            "LocalizedText": {
                "enMale": "No, I'd expect not.",
                "frMale": "Non, je m'en serais dout\u00e9.",
                "frFemale": "Non, je m'en serais dout\u00e9.",
                "deMale": "Das dachte ich mir schon.",
                "deFemale": "Das dachte ich mir schon."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "70": {
            "NodeId": 70,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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            "GenericNodeNumber": 0
        },
        "72": {
            "NodeId": 72,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't know what that was down there, but I killed them.",
            "LocalizedText": {
                "enMale": "Don't know what that was down there, but I killed them.",
                "frMale": "Je ne sais pas ce qu'il y avait l\u00e0-bas, mais je les ai tu\u00e9s.",
                "frFemale": "Je ne sais pas ce qu'il y avait l\u00e0-bas, mais je les ai tu\u00e9s.",
                "deMale": "Ich wei\u00df nicht, was genau da unten war, aber ich habe es umgebracht.",
                "deFemale": "Ich wei\u00df nicht, was genau da unten war, aber ich habe es umgebracht."
            },
            "LocalizedOptionText": {
                "enMale": "That was weird.",
                "frMale": "C'\u00e9tait \u00e9trange.",
                "frFemale": "C'\u00e9tait \u00e9trange.",
                "deMale": "Ziemlich seltsame Sache.",
                "deFemale": "Ziemlich seltsame Sache."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "73": {
            "NodeId": 73,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "I don't even want to know.",
            "LocalizedText": {
                "enMale": "I don't even want to know.",
                "frMale": "Je veux m\u00eame pas savoir.",
                "frFemale": "Je veux m\u00eame pas savoir.",
                "deMale": "Mehr will ich gar nicht wissen.",
                "deFemale": "Mehr will ich gar nicht wissen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "74": {
            "NodeId": 74,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "76": {
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            "QuestRewardB62": "XfCz4U4",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not here to chat. I'm here to find your CO.",
            "LocalizedText": {
                "enMale": "I'm not here to chat. I'm here to find your CO.",
                "frMale": "Je ne suis pas l\u00e0 pour bavarder. Je dois trouver votre OC.",
                "frFemale": "Je ne suis pas l\u00e0 pour bavarder. Je dois trouver votre OC.",
                "deMale": "Ich bin nicht zum Plaudern hier. Ich muss mit Eurem Kommandanten sprechen.",
                "deFemale": "Ich bin nicht zum Plaudern hier. Ich muss mit Eurem Kommandanten sprechen."
            },
            "LocalizedOptionText": {
                "enMale": "Just take me to Gall.",
                "frMale": "Amenez-moi \u00e0 Gall.",
                "frFemale": "Amenez-moi \u00e0 Gall.",
                "deMale": "Bringt mich einfach zu Gall.",
                "deFemale": "Bringt mich einfach zu Gall."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "77": {
            "NodeId": 77,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "Look, maybe I was a little short with you. It's good to hear that Command wants us back, but they burned us pretty bad.",
            "LocalizedText": {
                "enMale": "Look, maybe I was a little short with you. It's good to hear that Command wants us back, but they burned us pretty bad.",
                "frMale": "\u00c9coutez, j'ai peut-\u00eatre \u00e9t\u00e9 un peu sec avec vous. Je suis content de savoir que le commandement nous r\u00e9clame, mais on a pay\u00e9 cher.",
                "frFemale": "\u00c9coutez, j'ai peut-\u00eatre \u00e9t\u00e9 un peu sec avec vous. Je suis content de savoir que le commandement nous r\u00e9clame, mais on a pay\u00e9 cher.",
                "deMale": "Vielleicht war ich vorhin etwas kurz angebunden. Es ist sch\u00f6n, zu h\u00f6ren, dass das Kommando uns zur\u00fcck will, aber sie haben uns ziemlich arg zugesetzt.",
                "deFemale": "Vielleicht war ich vorhin etwas kurz angebunden. Es ist sch\u00f6n, zu h\u00f6ren, dass das Kommando uns zur\u00fcck will, aber sie haben uns ziemlich arg zugesetzt."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "78": {
            "NodeId": 78,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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        "79": {
            "NodeId": 79,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "I don't know what they told you about us, but we aren't murderers. We never would've launched if we'd known that complex was full of civilians.",
            "LocalizedText": {
                "enMale": "I don't know what they told you about us, but we aren't murderers. We never would've launched if we'd known that complex was full of civilians.",
                "frMale": "Je sais pas ce qu'on vous a dit sur nous, mais on est pas des assassins. On aurait jamais rien largu\u00e9 si on avait su que le complexe \u00e9tait plein de civils.",
                "frFemale": "Je sais pas ce qu'on vous a dit sur nous, mais on est pas des assassins. On aurait jamais rien largu\u00e9 si on avait su que le complexe \u00e9tait plein de civils.",
                "deMale": "Ich wei\u00df nicht, was sie Euch \u00fcber uns erz\u00e4hlt haben, aber wir sind keine M\u00f6rder. Wir h\u00e4tten den Angriff nie gestartet, wenn wir gewusst h\u00e4tten, dass der Komplex voller Zivilisten ist.",
                "deFemale": "Ich wei\u00df nicht, was sie Euch \u00fcber uns erz\u00e4hlt haben, aber wir sind keine M\u00f6rder. Wir h\u00e4tten den Angriff nie gestartet, wenn wir gewusst h\u00e4tten, dass der Komplex voller Zivilisten ist."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "80": {
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            "QuestRewardB62": "XfCz4U4",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What did you think you were bombing?",
            "LocalizedText": {
                "enMale": "What did you think you were bombing?",
                "frMale": "Qu'est-ce que vous pensiez bombarder ?",
                "frFemale": "Qu'est-ce que vous pensiez bombarder ?",
                "deMale": "Was dachtet Ihr denn, was Ihr bombardiert?",
                "deFemale": "Was dachtet Ihr denn, was Ihr bombardiert?"
            },
            "LocalizedOptionText": {
                "enMale": "You had bad intel?",
                "frMale": "Vos renseignements \u00e9taient erron\u00e9s ?",
                "frFemale": "Vos renseignements \u00e9taient erron\u00e9s ?",
                "deMale": "Hattet Ihr falsche Informationen?",
                "deFemale": "Hattet Ihr falsche Informationen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "82": {
            "NodeId": 82,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Murderers or not, my mission is to bring you back.",
            "LocalizedText": {
                "enMale": "Murderers or not, my mission is to bring you back.",
                "frMale": "Assassins ou pas, ma mission est de vous ramener.",
                "frFemale": "Assassins ou pas, ma mission est de vous ramener.",
                "deMale": "M\u00f6rder oder nicht - ich habe den Auftrag, Euch zur\u00fcckzubringen.",
                "deFemale": "M\u00f6rder oder nicht - ich habe den Auftrag, Euch zur\u00fcckzubringen."
            },
            "LocalizedOptionText": {
                "enMale": "It doesn't matter either way.",
                "frMale": "\u00c7a ne fait aucune diff\u00e9rence.",
                "frFemale": "\u00c7a ne fait aucune diff\u00e9rence.",
                "deMale": "Das spielt sowieso keine Rolle.",
                "deFemale": "Das spielt sowieso keine Rolle."
            },
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            "AffectionRewardEventsB62": {
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "83": {
            "NodeId": 83,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "Up until Fest, it was nothing but the mission for us, too.",
            "LocalizedText": {
                "enMale": "Up until Fest, it was nothing but the mission for us, too.",
                "frMale": "Jusqu'\u00e0 Fest, la mission \u00e9tait tout ce qui comptait pour nous aussi.",
                "frFemale": "Jusqu'\u00e0 Fest, la mission \u00e9tait tout ce qui comptait pour nous aussi.",
                "deMale": "Bis Fest war der Auftrag f\u00fcr uns auch immer das Einzige, was z\u00e4hlte.",
                "deFemale": "Bis Fest war der Auftrag f\u00fcr uns auch immer das Einzige, was z\u00e4hlte."
            },
            "CnvAlienVONode": -1,
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        "84": {
            "NodeId": 84,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "86": {
            "NodeId": 86,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You massacred thousands of civilians, whether you meant to or not.",
            "LocalizedText": {
                "enMale": "You massacred thousands of civilians, whether you meant to or not.",
                "frMale": "Que vous le vouliez ou non, vous avez massacr\u00e9 des milliers de civils.",
                "frFemale": "Que vous le vouliez ou non, vous avez massacr\u00e9 des milliers de civils.",
                "deMale": "Ihr habt Tausende von Zivilisten massakriert, ob Ihr das nun wolltet oder nicht.",
                "deFemale": "Ihr habt Tausende von Zivilisten massakriert, ob Ihr das nun wolltet oder nicht."
            },
            "LocalizedOptionText": {
                "enMale": "Results outweigh intentions.",
                "frMale": "Les cons\u00e9quences ont d\u00e9pass\u00e9 vos attentes.",
                "frFemale": "Les cons\u00e9quences ont d\u00e9pass\u00e9 vos attentes.",
                "deMale": "Das Ergebnis z\u00e4hlt und nicht die Absicht.",
                "deFemale": "Das Ergebnis z\u00e4hlt und nicht die Absicht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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            "NodeId": 87,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "Yeah--what do you think that's like for us? That blood's on our hands.",
            "LocalizedText": {
                "enMale": "Yeah--what do you think that's like for us? That blood's on our hands.",
                "frMale": "Oui, comment vous croyez qu'on se sent ? On a du sang sur les mains.",
                "frFemale": "Oui, comment vous croyez qu'on se sent ? On a du sang sur les mains.",
                "deMale": "Ja - was glaubt Ihr, wie das f\u00fcr uns ist? Das Blut klebt an unseren H\u00e4nden.",
                "deFemale": "Ja - was glaubt Ihr, wie das f\u00fcr uns ist? Das Blut klebt an unseren H\u00e4nden."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "88": {
            "NodeId": 88,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "89": {
            "NodeId": 89,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "Our target was a Sith Lord, Ondorru. A real sadistic bit of scum. He's razed dozens of Republic colonies and left no survivors.",
            "LocalizedText": {
                "enMale": "Our target was a Sith Lord, Ondorru. A real sadistic bit of scum. He's razed dozens of Republic colonies and left no survivors.",
                "frMale": "Notre cible \u00e9tait un Seigneur Sith, Ondorru. Un sadique. Il a ras\u00e9 des dizaines de colonies de la R\u00e9publique sans laisser de survivants.",
                "frFemale": "Notre cible \u00e9tait un Seigneur Sith, Ondorru. Un sadique. Il a ras\u00e9 des dizaines de colonies de la R\u00e9publique sans laisser de survivants.",
                "deMale": "Unser Ziel war ein Sith-Lord namens Ondorru. Ein echt sadistisches Schwein. Er hat Dutzende republikanischer Kolonien vernichtet und niemanden am Leben gelassen.",
                "deFemale": "Unser Ziel war ein Sith-Lord namens Ondorru. Ein echt sadistisches Schwein. Er hat Dutzende republikanischer Kolonien vernichtet und niemanden am Leben gelassen."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "GenericNodeNumber": 0
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        "91": {
            "NodeId": 91,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "Intel put Ondorru on Fest with nothing but soldiers and factories for company. We launched at full burn, dropped everything we had--and now we're here.",
            "LocalizedText": {
                "enMale": "Intel put Ondorru on Fest with nothing but soldiers and factories for company. We launched at full burn, dropped everything we had--and now we're here.",
                "frMale": "Les renseignements indiquaient qu'Ondorru \u00e9tait sur Fest, avec des soldats et des usines, rien d'autre. On a largu\u00e9 tout ce qu'on avait. Feu \u00e0 volont\u00e9. Et nous voil\u00e0.",
                "frFemale": "Les renseignements indiquaient qu'Ondorru \u00e9tait sur Fest, avec des soldats et des usines, rien d'autre. On a largu\u00e9 tout ce qu'on avait. Feu \u00e0 volont\u00e9. Et nous voil\u00e0.",
                "deMale": "Unseren Informationen zufolge sollte sich Ondorru auf Fest befinden und zwar nur von Soldaten und Fabriken umgeben. Wir sind sofort gestartet und haben alles abgeworfen, was wir hatten. Und jetzt sind wir hier.",
                "deFemale": "Unseren Informationen zufolge sollte sich Ondorru auf Fest befinden und zwar nur von Soldaten und Fabriken umgeben. Wir sind sofort gestartet und haben alles abgeworfen, was wir hatten. Und jetzt sind wir hier."
            },
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            "IsAmbient": false,
            "ChildIds": [
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                94
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "92": {
            "NodeId": 92,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That must've been very hard on your unit.",
            "LocalizedText": {
                "enMale": "That must've been very hard on your unit.",
                "frMale": "\u00c7a a d\u00fb \u00eatre dur pour votre unit\u00e9.",
                "frFemale": "\u00c7a a d\u00fb \u00eatre dur pour votre unit\u00e9.",
                "deMale": "Das muss f\u00fcr Eure Einheit sehr hart gewesen sein.",
                "deFemale": "Das muss f\u00fcr Eure Einheit sehr hart gewesen sein."
            },
            "LocalizedOptionText": {
                "enMale": "I'm sorry for you.",
                "frMale": "Je suis d\u00e9sol\u00e9 pour vous.",
                "frFemale": "Je suis d\u00e9sol\u00e9 pour vous.",
                "deMale": "Das tut mir leid.",
                "deFemale": "Das tut mir leid."
            },
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        "93": {
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            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The guys upstairs are more worried about saving their images than saving the Republic.",
            "LocalizedText": {
                "enMale": "The guys upstairs are more worried about saving their images than saving the Republic.",
                "frMale": "En haut, on s'occupe davantage de son image que de sauver la R\u00e9publique.",
                "frFemale": "En haut, on s'occupe davantage de son image que de sauver la R\u00e9publique.",
                "deMale": "Die Typen da oben machen sich mehr Gedanken dar\u00fcber, wie sie ihr Image wahren k\u00f6nnen, als sich um die Republik zu k\u00fcmmern.",
                "deFemale": "Die Typen da oben machen sich mehr Gedanken dar\u00fcber, wie sie ihr Image wahren k\u00f6nnen, als sich um die Republik zu k\u00fcmmern."
            },
            "LocalizedOptionText": {
                "enMale": "Command is full of morons.",
                "frMale": "Le commandement est plein d'imb\u00e9ciles.",
                "frFemale": "Le commandement est plein d'imb\u00e9ciles.",
                "deMale": "Das Kommando ist ein Haufen Idioten.",
                "deFemale": "Das Kommando ist ein Haufen Idioten."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "94": {
            "NodeId": 94,
            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No more talk, no more explanations. Take me to Gall.",
            "LocalizedText": {
                "enMale": "No more talk, no more explanations. Take me to Gall.",
                "frMale": "Tr\u00eave de bavardage et d'explications. Amenez-moi \u00e0 Gall.",
                "frFemale": "Tr\u00eave de bavardage et d'explications. Amenez-moi \u00e0 Gall.",
                "deMale": "Schluss mit dem Geschw\u00e4tz und den Erkl\u00e4rungen. Bringt mich zu Gall.",
                "deFemale": "Schluss mit dem Geschw\u00e4tz und den Erkl\u00e4rungen. Bringt mich zu Gall."
            },
            "LocalizedOptionText": {
                "enMale": "You're wasting my time.",
                "frMale": "Vous me faites perdre mon temps.",
                "frFemale": "Vous me faites perdre mon temps.",
                "deMale": "Ihr verschwendet meine Zeit.",
                "deFemale": "Ihr verschwendet meine Zeit."
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
            "IsAmbient": false,
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            "NodeId": 95,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "Fine, fine. We'll get these wounded men back to base, and then I'll start--whoa, hold on.",
            "LocalizedText": {
                "enMale": "Fine, fine. We'll get these wounded men back to base, and then I'll start--whoa, hold on.",
                "frMale": "OK, OK. On va emmener ces bless\u00e9s \u00e0 la base et ensuite je commencerai... ouah, attendez.",
                "frFemale": "OK, OK. On va emmener ces bless\u00e9s \u00e0 la base et ensuite je commencerai... ouah, attendez.",
                "deMale": "Okay, okay. Wir bringen die Verletzten zur\u00fcck zum St\u00fctzpunkt und dann starte ich - oh, einen Moment.",
                "deFemale": "Okay, okay. Wir bringen die Verletzten zur\u00fcck zum St\u00fctzpunkt und dann starte ich - oh, einen Moment."
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        "96": {
            "NodeId": 96,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "NJW7veB",
            "Text": "Harlan, sir--we've got a situation! Lin, Ty and Symo are trapped in one of the prison complexes--we can't get them out!",
            "LocalizedText": {
                "enMale": "Harlan, sir--we've got a situation! Lin, Ty and Symo are trapped in one of the prison complexes--we can't get them out!",
                "frMale": "Harlan, Monsieur... on a un probl\u00e8me ! Lin, Ty et Symo sont coinc\u00e9s dans un des complexes de la prison. On peut pas les sortir de l\u00e0 !",
                "frFemale": "Harlan, Monsieur... on a un probl\u00e8me ! Lin, Ty et Symo sont coinc\u00e9s dans un des complexes de la prison. On peut pas les sortir de l\u00e0 !",
                "deMale": "Harlan, wir haben ein Problem! Lin, Ty und Symo sind in einem der Gef\u00e4ngniskomplexe gefangen. Wir k\u00f6nnen sie nicht befreien!",
                "deFemale": "Harlan, wir haben ein Problem! Lin, Ty und Symo sind in einem der Gef\u00e4ngniskomplexe gefangen. Wir k\u00f6nnen sie nicht befreien!"
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "IJaitbE",
            "Text": "If not for Commander Gall, the men would've gone rogue for sure. Ah--speaking of the men.",
            "LocalizedText": {
                "enMale": "If not for Commander Gall, the men would've gone rogue for sure. Ah--speaking of the men.",
                "frMale": "S'il y avait pas eu le Commandant Gall, les gars auraient mal tourn\u00e9, c'est s\u00fbr. Ah, en parlant des gars.",
                "frFemale": "S'il y avait pas eu le Commandant Gall, les gars auraient mal tourn\u00e9, c'est s\u00fbr. Ah, en parlant des gars.",
                "deMale": "Wenn Commander Gall nicht w\u00e4re, w\u00e4ren die M\u00e4nner garantiert abtr\u00fcnnig geworden. Ah - wo wir schon von ihnen sprechen.",
                "deFemale": "Wenn Commander Gall nicht w\u00e4re, w\u00e4ren die M\u00e4nner garantiert abtr\u00fcnnig geworden. Ah - wo wir schon von ihnen sprechen."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Havoc Squad doesn't leave anyone behind.",
            "LocalizedText": {
                "enMale": "Havoc Squad doesn't leave anyone behind.",
                "frMale": "L'escouade du Chaos ne laisse tomber personne.",
                "frFemale": "L'escouade du Chaos ne laisse tomber personne.",
                "deMale": "Der Chaostrupp l\u00e4sst niemanden zur\u00fcck.",
                "deFemale": "Der Chaostrupp l\u00e4sst niemanden zur\u00fcck."
            },
            "LocalizedOptionText": {
                "enMale": "I'll be glad to help.",
                "frMale": "J'aiderai avec plaisir.",
                "frFemale": "J'aiderai avec plaisir.",
                "deMale": "Ich helfe gerne.",
                "deFemale": "Ich helfe gerne."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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            "QuestRewardB62": "XfCz4U4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't test my patience.",
            "LocalizedText": {
                "enMale": "Don't test my patience.",
                "frMale": "Attention, je risque de perdre patience.",
                "frFemale": "Attention, je risque de perdre patience.",
                "deMale": "Meine Geduld hat ihre Grenzen.",
                "deFemale": "Meine Geduld hat ihre Grenzen."
            },
            "LocalizedOptionText": {
                "enMale": "This is getting old.",
                "frMale": "\u00c7a commence \u00e0 \u00eatre long.",
                "frFemale": "\u00c7a commence \u00e0 \u00eatre long.",
                "deMale": "Das wird langsam langweilig.",
                "deFemale": "Das wird langsam langweilig."
            },
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
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            "ChildIds": [
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            ],
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            "NodeId": 152,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "If you don't want to pitch in, fine. But you'll be going back to your CO with a lot less pilots than you could've.",
            "LocalizedText": {
                "enMale": "If you don't want to pitch in, fine. But you'll be going back to your CO with a lot less pilots than you could've.",
                "frMale": "Si vous voulez pas aider, tr\u00e8s bien. Mais vous allez retrouver votre OC avec moins de pilotes que pr\u00e9vu.",
                "frFemale": "Si vous voulez pas aider, tr\u00e8s bien. Mais vous allez retrouver votre OC avec moins de pilotes que pr\u00e9vu.",
                "deMale": "Wenn Ihr nicht mitmachen wollt, meinetwegen. Aber dann werdet Ihr mit viel weniger Piloten zu Eurem Kommandanten zur\u00fcckkehren als geplant.",
                "deFemale": "Wenn Ihr nicht mitmachen wollt, meinetwegen. Aber dann werdet Ihr mit viel weniger Piloten zu Eurem Kommandanten zur\u00fcckkehren als geplant."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "153": {
            "NodeId": 153,
            "QuestsGrantedB62": [
                "G0EtIa5"
            ],
            "QuestsEndedB62": [
                "HyIqn19"
            ],
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "That's what I'm telling you, Commander. They want us back on the double. They sent Havoc Squad, they're serious.",
            "LocalizedText": {
                "enMale": "That's what I'm telling you, Commander. They want us back on the double. They sent Havoc Squad, they're serious.",
                "frMale": "Puisque je vous le dis, Commandant. Ils veulent qu'on revienne au plus vite. Ils ont envoy\u00e9 l'escouade du Chaos, c'est du s\u00e9rieux.",
                "frFemale": "Puisque je vous le dis, Commandant. Ils veulent qu'on revienne au plus vite. Ils ont envoy\u00e9 l'escouade du Chaos, c'est du s\u00e9rieux.",
                "deMale": "Wenn ich es Euch doch sage, Commander. Sie wollen uns sofort zur\u00fcck. Sie haben den Chaostrupp geschickt und meinen es ernst.",
                "deFemale": "Wenn ich es Euch doch sage, Commander. Sie wollen uns sofort zur\u00fcck. Sie haben den Chaostrupp geschickt und meinen es ernst."
            },
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "154": {
            "NodeId": 154,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
        "155": {
            "NodeId": 155,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "RPgloD1",
            "Text": "Hmm. How are the men taking it?",
            "LocalizedText": {
                "enMale": "Hmm. How are the men taking it?",
                "frMale": "Hum. Qu'est-ce que les gars en pensent ?",
                "frFemale": "Hum. Qu'est-ce que les gars en pensent ?",
                "deMale": "Hmm. Wie haben die Leute es aufgenommen?",
                "deFemale": "Hmm. Wie haben die Leute es aufgenommen?"
            },
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        },
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            "NodeId": 156,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "GenericNodeNumber": 0
        },
        "157": {
            "NodeId": 157,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "They're ready to get behind a stick again. But it doesn't sit right, sir, them just showing up and pulling us back in.",
            "LocalizedText": {
                "enMale": "They're ready to get behind a stick again. But it doesn't sit right, sir, them just showing up and pulling us back in.",
                "frMale": "Ils sont pr\u00eats \u00e0 reprendre les commandes. Mais \u00e7a colle pas, Monsieur, qu'ils d\u00e9barquent et nous rappellent.",
                "frFemale": "Ils sont pr\u00eats \u00e0 reprendre les commandes. Mais \u00e7a colle pas, Monsieur, qu'ils d\u00e9barquent et nous rappellent.",
                "deMale": "Sie sind bereit, wieder ins Cockpit zu steigen. Aber irgendwas passt da nicht, Sir. Die tauchen einfach auf und wollen uns zur\u00fcck.",
                "deFemale": "Sie sind bereit, wieder ins Cockpit zu steigen. Aber irgendwas passt da nicht, Sir. Die tauchen einfach auf und wollen uns zur\u00fcck."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
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                160
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "158": {
            "NodeId": 158,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Commander Conrad Gall, I take it?",
            "LocalizedText": {
                "enMale": "Commander Conrad Gall, I take it?",
                "frMale": "Commandant Conrad Gall, je pr\u00e9sume ?",
                "frFemale": "Commandant Conrad Gall, je pr\u00e9sume ?",
                "deMale": "Commander Conrad Gall, nehme ich an?",
                "deFemale": "Commander Conrad Gall, nehme ich an?"
            },
            "LocalizedOptionText": {
                "enMale": "Sorry to interrupt.",
                "frMale": "D\u00e9sol\u00e9 de vous couper.",
                "frFemale": "D\u00e9sol\u00e9 de vous couper.",
                "deMale": "Verzeiht die Unterbrechung.",
                "deFemale": "Verzeiht die Unterbrechung."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "159": {
            "NodeId": 159,
            "QuestRewardB62": "HyIqn19",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're getting a second chance, Harlan. Most people don't.",
            "LocalizedText": {
                "enMale": "You're getting a second chance, Harlan. Most people don't.",
                "frMale": "On vous donne une seconde chance, Harlan. C'est rare.",
                "frFemale": "On vous donne une seconde chance, Harlan. C'est rare.",
                "deMale": "Ihr bekommt eine zweite Chance, Harlan. Nur wenige k\u00f6nnen das von sich sagen.",
                "deFemale": "Ihr bekommt eine zweite Chance, Harlan. Nur wenige k\u00f6nnen das von sich sagen."
            },
            "LocalizedOptionText": {
                "enMale": "This is a big opportunity.",
                "frMale": "C'est une grosse opportunit\u00e9.",
                "frFemale": "C'est une grosse opportunit\u00e9.",
                "deMale": "Eine Gelegenheit, die man nutzen sollte.",
                "deFemale": "Eine Gelegenheit, die man nutzen sollte."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                247
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "160": {
            "NodeId": 160,
            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You signed up to serve, not to serve when you feel like it.",
            "LocalizedText": {
                "enMale": "You signed up to serve, not to serve when you feel like it.",
                "frMale": "Vous avez sign\u00e9 pour servir, pas pour servir si \u00e7a vous chante.",
                "frFemale": "Vous avez sign\u00e9 pour servir, pas pour servir si \u00e7a vous chante.",
                "deMale": "Ihr habt Euch gemeldet, um zu dienen, und nicht um zu dienen, wenn es Euch passt.",
                "deFemale": "Ihr habt Euch gemeldet, um zu dienen, und nicht um zu dienen, wenn es Euch passt."
            },
            "LocalizedOptionText": {
                "enMale": "Orders are orders.",
                "frMale": "Les ordres sont les ordres.",
                "frFemale": "Les ordres sont les ordres.",
                "deMale": "Befehl ist Befehl.",
                "deFemale": "Befehl ist Befehl."
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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                161
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        },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "Ah. The charming Miss Major is back.",
            "LocalizedText": {
                "enMale": "Ah. The charming Miss Major is back.",
                "frMale": "Ah. La charmante Miss Major est de retour.",
                "frFemale": "Ah. La charmante Miss Major est de retour.",
                "deMale": "Ah. Die reizende Frau Major ist zur\u00fcck.",
                "deFemale": "Ah. Die reizende Frau Major ist zur\u00fcck."
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Great, the ground-pounder returns.",
            "LocalizedText": {
                "enMale": "Great, the ground-pounder returns.",
                "frMale": "Parfait, revoil\u00e0 notre soldat.",
                "frFemale": "Parfait, revoil\u00e0 notre soldat.",
                "deMale": "Na, wunderbar. Der Bodenpfl\u00fcger ist zur\u00fcck.",
                "deFemale": "Na, wunderbar. Der Bodenpfl\u00fcger ist zur\u00fcck."
            },
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            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "RPgloD1",
            "Text": "I'm Conrad Gall, Major. It's a pleasure.",
            "LocalizedText": {
                "enMale": "I'm Conrad Gall, Major. It's a pleasure.",
                "frMale": "Je suis Conrad Gall, Major. C'est un plaisir.",
                "frFemale": "Je suis Conrad Gall, Major. C'est un plaisir.",
                "deMale": "Ich bin Conrad Gall, Major. Es ist mir eine Freude.",
                "deFemale": "Ich bin Conrad Gall, Major. Es ist mir eine Freude."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Correct. You must be the major that Harlan's been talking about.",
            "LocalizedText": {
                "enMale": "Correct. You must be the major that Harlan's been talking about.",
                "frMale": "Correct. Vous devez \u00eatre le Major dont Harlan m'a parl\u00e9.",
                "frFemale": "Correct. Vous devez \u00eatre le Major dont Harlan m'a parl\u00e9.",
                "deMale": "Korrekt. Ihr m\u00fcsst der Major sein, von dem Harlan die ganze Zeit gesprochen hat.",
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            "SpeakerB62Id": "RPgloD1",
            "Text": "I understand you've been busy saving my men from one deathtrap after another. I appreciate it.",
            "LocalizedText": {
                "enMale": "I understand you've been busy saving my men from one deathtrap after another. I appreciate it.",
                "frMale": "On m'a dit que vous aviez sauv\u00e9 mes hommes de la mort \u00e0 plusieurs reprises. J'appr\u00e9cie.",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm just trying to complete my mission, sir.",
            "LocalizedText": {
                "enMale": "I'm just trying to complete my mission, sir.",
                "frMale": "J'essaie juste d'accomplir ma mission, Monsieur.",
                "frFemale": "J'essaie juste d'accomplir ma mission, Monsieur.",
                "deMale": "Ich versuche nur, meinen Auftrag zu erledigen, Sir.",
                "deFemale": "Ich versuche nur, meinen Auftrag zu erledigen, Sir."
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            "LocalizedOptionText": {
                "enMale": "It was nothing.",
                "frMale": "Ce n'\u00e9tait rien.",
                "frFemale": "Ce n'\u00e9tait rien.",
                "deMale": "Nicht der Rede wert.",
                "deFemale": "Nicht der Rede wert."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "SpeakerB62Id": "0000000",
            "Text": "I need you to get your pilots regrouped ASAP. We're leaving.",
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                "enMale": "I need you to get your pilots regrouped ASAP. We're leaving.",
                "frMale": "Je voudrais que vous rassembliez vos pilotes au plus vite. Nous partons.",
                "frFemale": "Je voudrais que vous rassembliez vos pilotes au plus vite. Nous partons.",
                "deMale": "Ihr m\u00fcsst so schnell wie m\u00f6glich Eure Piloten f\u00fcr mich sammeln. Wir m\u00fcssen los.",
                "deFemale": "Ihr m\u00fcsst so schnell wie m\u00f6glich Eure Piloten f\u00fcr mich sammeln. Wir m\u00fcssen los."
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            "LocalizedOptionText": {
                "enMale": "Make it up to me.",
                "frMale": "Renvoyez-moi l'ascenseur.",
                "frFemale": "Renvoyez-moi l'ascenseur.",
                "deMale": "Dann macht es wieder gut.",
                "deFemale": "Dann macht es wieder gut."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "y1Jf0BD": {
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "Text": "I'm afraid it's not that simple.",
            "LocalizedText": {
                "enMale": "I'm afraid it's not that simple.",
                "frMale": "Je crains que ce ne soit pas si simple.",
                "frFemale": "Je crains que ce ne soit pas si simple.",
                "deMale": "Ich f\u00fcrchte, das ist nicht ganz so einfach.",
                "deFemale": "Ich f\u00fcrchte, das ist nicht ganz so einfach."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Yes, your mission. I've heard.",
            "LocalizedText": {
                "enMale": "Yes, your mission. I've heard.",
                "frMale": "Oui, votre mission. On m'en a parl\u00e9.",
                "frFemale": "Oui, votre mission. On m'en a parl\u00e9.",
                "deMale": "Ja, Euer Auftrag. Davon habe ich schon geh\u00f6rt.",
                "deFemale": "Ja, Euer Auftrag. Davon habe ich schon geh\u00f6rt."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "As Harlan has told you, I volunteered Dagger Wing to help the guards when the Imperial attack on Belsavis began. They accepted.",
            "LocalizedText": {
                "enMale": "As Harlan has told you, I volunteered Dagger Wing to help the guards when the Imperial attack on Belsavis began. They accepted.",
                "frMale": "Comme Harlan vous l'a dit, la Dague Ail\u00e9e s'est port\u00e9e volontaire pour aider les gardes au d\u00e9but de l'attaque de Belsavis par l'Empire.",
                "frFemale": "Comme Harlan vous l'a dit, la Dague Ail\u00e9e s'est port\u00e9e volontaire pour aider les gardes au d\u00e9but de l'attaque de Belsavis par l'Empire.",
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                "deFemale": "Wie Harlan Euch bereits mitgeteilt hat, hat das Dolchgeschwader angeboten, den W\u00e4rtern zu helfen, als der imperiale Angriff auf Belsavis begann. Sie haben das Angebot angenommen."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Dagger Wing always completes its missions. We aren't leaving until we've done our part.",
            "LocalizedText": {
                "enMale": "Dagger Wing always completes its missions. We aren't leaving until we've done our part.",
                "frMale": "La Dague Ail\u00e9e m\u00e8ne toujours ses missions \u00e0 terme. On ne partira pas avant d'avoir fait notre part.",
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                "deMale": "Das Dolchgeschwader schlie\u00dft seine Missionen immer ab. Wir gehen nicht, bevor unsere Aufgabe hier erf\u00fcllt ist.",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll throw in with you, Gall. What needs to be done?",
            "LocalizedText": {
                "enMale": "I'll throw in with you, Gall. What needs to be done?",
                "frMale": "Je suis avec vous, Gall. Qu'est-ce qu'il faut faire ?",
                "frFemale": "Je suis avec vous, Gall. Qu'est-ce qu'il faut faire ?",
                "deMale": "Ich werde Euch helfen, Gall. Was muss getan werden?",
                "deFemale": "Ich werde Euch helfen, Gall. Was muss getan werden?"
            },
            "LocalizedOptionText": {
                "enMale": "Then neither am I.",
                "frMale": "Alors moi non plus.",
                "frFemale": "Alors moi non plus.",
                "deMale": "Dann bleibe ich auch.",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're being offered your freedom! This place isn't your problem.",
            "LocalizedText": {
                "enMale": "You're being offered your freedom! This place isn't your problem.",
                "frMale": "On vous offre la libert\u00e9 ! Cet endroit n'est pas votre probl\u00e8me.",
                "frFemale": "On vous offre la libert\u00e9 ! Cet endroit n'est pas votre probl\u00e8me.",
                "deMale": "Man bietet Euch Eure Freiheit an! Was hier passiert, ist nicht Euer Problem.",
                "deFemale": "Man bietet Euch Eure Freiheit an! Was hier passiert, ist nicht Euer Problem."
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            "LocalizedOptionText": {
                "enMale": "This is ridiculous!",
                "frMale": "C'est ridicule.",
                "frFemale": "C'est ridicule.",
                "deMale": "Das ist doch l\u00e4cherlich!",
                "deFemale": "Das ist doch l\u00e4cherlich!"
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "The personnel here are part of the Republic, and they deserve our help. You can join in, or wait until I'm finished.",
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                "enMale": "The personnel here are part of the Republic, and they deserve our help. You can join in, or wait until I'm finished.",
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            "Text": "Havoc Squad is on board, Gall. What's your plan?",
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                "frMale": "L'escouade du Chaos vous suit, Gall. Quel est le plan ?",
                "frFemale": "L'escouade du Chaos vous suit, Gall. Quel est le plan ?",
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            "Text": "I've been tracking a large contingent of Imperial personnel across the prison zones. I could use your help once we catch them.",
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            "Text": "The Imperials are heading straight for the maximum security area. If they release any of the prisoners there, it could be catastrophic.",
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            "Text": "I'll be glad to help you intercept the Imps, sir.",
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                "frMale": "Je serais ravi de vous aider \u00e0 intercepter les Imp\u00e9riaux, Monsieur.",
                "frFemale": "Je serais ravie de vous aider \u00e0 intercepter les Imp\u00e9riaux, Monsieur.",
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                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
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            "Text": "What's so bad about the prisoners in the maximum security area?",
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                "enMale": "What's so bad about the prisoners in the maximum security area?",
                "frMale": "En quoi les prisonniers de la zone de s\u00e9curit\u00e9 maximale sont si terribles ?",
                "frFemale": "En quoi les prisonniers de la zone de s\u00e9curit\u00e9 maximale sont si terribles ?",
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                "enMale": "Who is being held there?",
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            "Text": "Intercepting Imperials isn't my goal here, Gall.",
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                "frMale": "Je ne suis pas l\u00e0 pour intercepter des Imp\u00e9riaux, Gall.",
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                "enMale": "Not my problem.",
                "frMale": "Pas mon probl\u00e8me.",
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                        "deMale": "<<1>> ist dagegen.",
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Great. Hang tight, Kal, we'll get you some backup on the double.",
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                "enMale": "Great. Hang tight, Kal, we'll get you some backup on the double.",
                "frMale": "G\u00e9nial. Tiens bon, Kal. On t'envoie des renforts au plus vite.",
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            "SpeakerB62Id": "IJaitbE",
            "Text": "What do you say, Major? You need all of Dagger Wing, right? Care to go two-for-two on rescue ops today?",
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            "Text": "Don't get me started. Just gotta remember it's the Imps we're fighting, not the--ah, hold on.",
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            "Text": "I know how that goes. I guess I'm lucky they just demoted me for the mistake I didn't make.",
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                "deFemale": "Ich wei\u00df, wie das l\u00e4uft. Wenn man's so nimmt, kann ich froh sein, dass sie mich nur f\u00fcr einen Fehler degradiert haben, den ich gar nicht gemacht habe."
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            "Text": "Am I following this correctly? You feel that your punishment for murdering thousands of unarmed people was too severe?",
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                "enMale": "Am I following this correctly? You feel that your punishment for murdering thousands of unarmed people was too severe?",
                "frMale": "Si je vous suis bien, vous estimez que votre punition pour avoir tu\u00e9 des milliers de gens d\u00e9sarm\u00e9s \u00e9tait trop s\u00e9v\u00e8re ?",
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                "deMale": "Verstehe ich Euch da richtig? Ihr glaubt, dass Eure Strafe f\u00fcr den Mord an Tausenden unbewaffneter Leute zu streng war?",
                "deFemale": "Verstehe ich Euch da richtig? Ihr glaubt, dass Eure Strafe f\u00fcr den Mord an Tausenden unbewaffneter Leute zu streng war?"
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            "Text": "We must show no hesitation or reservation in our war against the Empire, friend--our enemy certainly won't!",
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                "enMale": "We must show no hesitation or reservation in our war against the Empire, friend--our enemy certainly won't!",
                "frMale": "Nous ne devons avoir aucun doute ni aucune h\u00e9sitation dans notre guerre contre l'Empire, car l'Empire n'h\u00e9sitera pas !",
                "frFemale": "Nous ne devons avoir aucun doute ni aucune h\u00e9sitation dans notre guerre contre l'Empire, car l'Empire n'h\u00e9sitera pas !",
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                "deFemale": "Wir d\u00fcrfen im Krieg gegen das Imperium kein Z\u00f6gern und keine Zur\u00fcckhaltung zeigen. Unser Feind wird es auch nicht tun!"
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            "Text": "They're desperate for talent, pal. If you and your guys are any good at all, you can get a really sweet deal--believe me.",
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                "deFemale": "Die suchen verzweifelt nach Talenten, Junge. Wenn Ihr und Eure Leute gut seid, k\u00f6nnt Ihr richtig was rausschlagen - glaubt mir."
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            "Text": "When one has walked a path and found it treacherous, it is only wise to be wary when treading that path again.",
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                "frMale": "Quand on emprunte un chemin qui s'av\u00e8re dangereux, la sagesse veut que l'on soit prudent en l'empruntant la fois suivante.",
                "frFemale": "Quand on emprunte un chemin qui s'av\u00e8re dangereux, la sagesse veut que l'on soit prudent en l'empruntant la fois suivante.",
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            "Text": "We aren't murderers! We never would've made that bombing run if we'd known there were civilians down there!",
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                "frMale": "On est pas des assassins ! On aurait jamais fait ce bombardement si on avait su que des civils se trouvaient l\u00e0 !",
                "frFemale": "On est pas des assassins ! On aurait jamais fait ce bombardement si on avait su que des civils se trouvaient l\u00e0 !",
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                "deFemale": "Wir sind keine M\u00f6rder! Wir h\u00e4tten niemals angegriffen, wenn wir gewusst h\u00e4tten, dass dort unten Zivilisten waren!"
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            "Text": "I doubt you pulled anything as bad as Fest, pal. But we never would've done it if we'd known about those civilians.",
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                "frMale": "Je pense pas que cette erreur soit aussi grave que Fest. On aurait jamais fait \u00e7a si on avait su pour ces civils.",
                "frFemale": "Je pense pas que cette erreur soit aussi grave que Fest. On aurait jamais fait \u00e7a si on avait su pour ces civils.",
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Nobody in Dagger Wing has a second thought about taking out Imps--but we had no idea the complex on Fest was full of civilians.",
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                "frMale": "Personne dans la Dague Ail\u00e9e h\u00e9sitera \u00e0 affronter l'Empire, mais on se doutait pas que le complexe de Fest \u00e9tait plein de civils.",
                "frFemale": "Personne dans la Dague Ail\u00e9e h\u00e9sitera \u00e0 affronter l'Empire, mais on se doutait pas que le complexe de Fest \u00e9tait plein de civils.",
                "deMale": "Niemand vom Dolchgeschwader zweifelt auch nur eine Sekunde beim Ausschalten von Imperialen. Aber wir hatten keine Ahnung, dass der Komplex auf Fest voller Zivilisten war.",
                "deFemale": "Niemand vom Dolchgeschwader zweifelt auch nur eine Sekunde beim Ausschalten von Imperialen. Aber wir hatten keine Ahnung, dass der Komplex auf Fest voller Zivilisten war."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Believe me--we're the best in the galaxy. And we're not murderers. If we'd known about the civvies, we never would've launched.",
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                "deFemale": "Glaubt mir, wir sind die Besten in der Galaxis. Und wir sind keine M\u00f6rder. Wenn wir von den Zivilisten gewusst h\u00e4tten, w\u00e4ren wir nie gestartet."
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            "Text": "Uh, sure. Look, I don't know what they told you, but we're not murderers. We had no idea we were bombing civilians out there.",
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                "frMale": "Euh, bien s\u00fbr. \u00c9coutez, je sais pas ce qu'on vous a dit, mais on est pas des assassins. On savait pas qu'on bombardait des civils.",
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                "deMale": "\u00c4h, genau. Also, ich wei\u00df nicht, was sie Euch erz\u00e4hlt haben, aber wir sind keine M\u00f6rder. Wir hatten keine Ahnung, dass wir da drau\u00dfen Zivilisten bombardieren.",
                "deFemale": "\u00c4h, genau. Also, ich wei\u00df nicht, was sie Euch erz\u00e4hlt haben, aber wir sind keine M\u00f6rder. Wir hatten keine Ahnung, dass wir da drau\u00dfen Zivilisten bombardieren."
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            "Text": "Glad to hear it!",
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                "frMale": "Content de l'entendre !",
                "frFemale": "Content de l'entendre !",
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            "Text": "You can meet up with Kal at these coordinates. I'll get these slackers back to base and catch up with you after. Good luck.",
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                "enMale": "You can meet up with Kal at these coordinates. I'll get these slackers back to base and catch up with you after. Good luck.",
                "frMale": "Vous pourrez retrouver Kal \u00e0 ces coordonn\u00e9es. J'emm\u00e8ne ces tire-au-flanc \u00e0 la base et je vous rejoins juste apr\u00e8s. Bonne chance.",
                "frFemale": "Vous pourrez retrouver Kal \u00e0 ces coordonn\u00e9es. J'emm\u00e8ne ces tire-au-flanc \u00e0 la base et je vous rejoins juste apr\u00e8s. Bonne chance.",
                "deMale": "Ihr trefft Kal bei diesen Koordinaten. Ich bringe die Faulenzer hier zum St\u00fctzpunkt zur\u00fcck und sto\u00dfe sp\u00e4ter zu Euch. Viel Gl\u00fcck.",
                "deFemale": "Ihr trefft Kal bei diesen Koordinaten. Ich bringe die Faulenzer hier zum St\u00fctzpunkt zur\u00fcck und sto\u00dfe sp\u00e4ter zu Euch. Viel Gl\u00fcck."
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            "SpeakerB62Id": "0000000",
            "Text": "This will be trivial.",
            "LocalizedText": {
                "enMale": "This will be trivial.",
                "frMale": "Je peux le faire les mains dans les poches.",
                "frFemale": "Je peux le faire les mains dans les poches.",
                "deMale": "Ein Kinderspiel.",
                "deFemale": "Ein Kinderspiel."
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            "LocalizedOptionText": {
                "enMale": "Haven't failed a mission yet.",
                "frMale": "Je n'ai encore jamais \u00e9chou\u00e9 en mission.",
                "frFemale": "Je n'ai encore jamais \u00e9chou\u00e9 en mission.",
                "deMale": "Ich bin noch bei keinem Auftrag gescheitert.",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Whatever you say, ground-pounder.",
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                "enMale": "Whatever you say, ground-pounder.",
                "frMale": "Si vous le dites, soldat.",
                "frFemale": "Si vous le dites, soldat.",
                "deMale": "Wie Ihr meint, Bodenpfl\u00fcger.",
                "deFemale": "Wie Ihr meint, Bodenpfl\u00fcger."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Ah. Major. Welcome back to the party.",
            "LocalizedText": {
                "enMale": "Ah. Major. Welcome back to the party.",
                "frMale": "Ah, Major. Content de vous revoir.",
                "frFemale": "Ah, Major. Content de vous revoir.",
                "deMale": "Ah. Major. Willkommen zur\u00fcck.",
                "deFemale": "Ah. Major. Willkommen zur\u00fcck."
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            "SpeakerB62Id": "0000000",
            "Text": "What can I say? I'm good at what I do.",
            "LocalizedText": {
                "enMale": "What can I say? I'm good at what I do.",
                "frMale": "C'est \u00e7a, le talent.",
                "frFemale": "C'est \u00e7a, le talent.",
                "deMale": "Was soll ich sagen? Ich bin eben gut.",
                "deFemale": "Was soll ich sagen? Ich bin eben gut."
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            "LocalizedOptionText": {
                "enMale": "This is easy work.",
                "frMale": "C'\u00e9tait facile.",
                "frFemale": "C'\u00e9tait facile.",
                "deMale": "Das geht mir leicht von der Hand.",
                "deFemale": "Das geht mir leicht von der Hand."
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                        "enMale": "<<1>> approves.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "We can discuss your accomplishments later. Right now, let's address your mission.",
            "LocalizedText": {
                "enMale": "We can discuss your accomplishments later. Right now, let's address your mission.",
                "frMale": "Nous parlerons de vos succ\u00e8s plus tard. Pour l'instant, revenons-en \u00e0 votre mission.",
                "frFemale": "Nous parlerons de vos succ\u00e8s plus tard. Pour l'instant, revenons-en \u00e0 votre mission.",
                "deMale": "Wir k\u00f6nnen sp\u00e4ter \u00fcber Eure Erfolge sprechen. Jetzt sollten wir \u00fcber Euren Auftrag reden.",
                "deFemale": "Wir k\u00f6nnen sp\u00e4ter \u00fcber Eure Erfolge sprechen. Jetzt sollten wir \u00fcber Euren Auftrag reden."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "What have I gotten myself into?",
            "LocalizedText": {
                "enMale": "What have I gotten myself into?",
                "frMale": "Dans quoi est-ce que je me suis encore fourr\u00e9\u00a0?",
                "frFemale": "Dans quoi est-ce que je me suis encore fourr\u00e9e\u00a0?",
                "deMale": "Wo bin ich da nur hineingeraten?",
                "deFemale": "Wo bin ich da nur hineingeraten?"
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            "LocalizedOptionText": {
                "enMale": "Nothing is ever easy.",
                "frMale": "Rien n'est jamais facile.",
                "frFemale": "Rien n'est jamais facile.",
                "deMale": "Dass aber auch nichts einfach sein kann.",
                "deFemale": "Dass aber auch nichts einfach sein kann."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                "y1Jf0BD": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "The prison personnel are servants of the Republic, just like us. We're obligated to help them.",
            "LocalizedText": {
                "enMale": "The prison personnel are servants of the Republic, just like us. We're obligated to help them.",
                "frMale": "Le personnel de la prison sert la R\u00e9publique, tout comme nous. Nous nous devons de les aider.",
                "frFemale": "Le personnel de la prison sert la R\u00e9publique, tout comme nous. Nous nous devons de les aider.",
                "deMale": "Die Gef\u00e4ngnisw\u00e4rter sind Diener der Republik so wie wir. Wir sind verpflichtet, ihnen zu helfen.",
                "deFemale": "Die Gef\u00e4ngnisw\u00e4rter sind Diener der Republik so wie wir. Wir sind verpflichtet, ihnen zu helfen."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "That section of the prison was built by aliens older than the Republic itself. The creatures locked inside are a threat to the entire galaxy--they can't be set loose.",
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                "enMale": "That section of the prison was built by aliens older than the Republic itself. The creatures locked inside are a threat to the entire galaxy--they can't be set loose.",
                "frMale": "Cette section a \u00e9t\u00e9 construite par des aliens encore plus vieux que la R\u00e9publique. Les cr\u00e9atures qui y sont enferm\u00e9es menacent la galaxie toute enti\u00e8re. On ne doit pas les laisser filer.",
                "frFemale": "Cette section a \u00e9t\u00e9 construite par des aliens encore plus vieux que la R\u00e9publique. Les cr\u00e9atures qui y sont enferm\u00e9es menacent la galaxie toute enti\u00e8re. On ne doit pas les laisser filer.",
                "deMale": "Dieser Trakt des Gef\u00e4ngnisses wurde von einer fremdartigen Spezies gebaut, die \u00e4lter ist als die Republik. Die Kreaturen dort drin sind eine Gefahr f\u00fcr die ganze Galaxis. Sie d\u00fcrfen nicht befreit werden.",
                "deFemale": "Dieser Trakt des Gef\u00e4ngnisses wurde von einer fremdartigen Spezies gebaut, die \u00e4lter ist als die Republik. Die Kreaturen dort drin sind eine Gefahr f\u00fcr die ganze Galaxis. Sie d\u00fcrfen nicht befreit werden."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "But stopping the Empire is mine. If you want me, you're going to have to help.",
            "LocalizedText": {
                "enMale": "But stopping the Empire is mine. If you want me, you're going to have to help.",
                "frMale": "Mais moi oui, je suis l\u00e0 pour \u00e7a. Si vous me voulez, vous allez devoir m'aider.",
                "frFemale": "Mais moi oui, je suis l\u00e0 pour \u00e7a. Si vous me voulez, vous allez devoir m'aider.",
                "deMale": "Aber ich bin hier, um das Imperium aufzuhalten. Wenn Ihr mich wollt, m\u00fcsst Ihr mir schon helfen.",
                "deFemale": "Aber ich bin hier, um das Imperium aufzuhalten. Wenn Ihr mich wollt, m\u00fcsst Ihr mir schon helfen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "RPgloD1",
            "Text": "You should know that several heavily armed commando teams broke off from the Imperials and took up positions throughout this sector.",
            "LocalizedText": {
                "enMale": "You should know that several heavily armed commando teams broke off from the Imperials and took up positions throughout this sector.",
                "frMale": "Vous devez savoir que plusieurs commandos lourdement arm\u00e9s se sont d\u00e9tach\u00e9s des Imp\u00e9riaux et ont pris position dans ce secteur.",
                "frFemale": "Vous devez savoir que plusieurs commandos lourdement arm\u00e9s se sont d\u00e9tach\u00e9s des Imp\u00e9riaux et ont pris position dans ce secteur.",
                "deMale": "Ihr solltet wissen, dass mehrere stark bewaffnete Kommandoteams sich von den Imperialen entfernt und Position in diesem Sektor eingenommen haben.",
                "deFemale": "Ihr solltet wissen, dass mehrere stark bewaffnete Kommandoteams sich von den Imperialen entfernt und Position in diesem Sektor eingenommen haben."
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "265": {
            "NodeId": 265,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "RPgloD1",
            "Text": "The commandos are positioned to ambush any Republic reinforcements that cross the area. You should take them out if you can.",
            "LocalizedText": {
                "enMale": "The commandos are positioned to ambush any Republic reinforcements that cross the area. You should take them out if you can.",
                "frMale": "Les commandos sont post\u00e9s de fa\u00e7on \u00e0 attaquer tout renfort de la R\u00e9publique qui traverserait la zone. Neutralisez-les si vous le pouvez.",
                "frFemale": "Les commandos sont post\u00e9s de fa\u00e7on \u00e0 attaquer tout renfort de la R\u00e9publique qui traverserait la zone. Neutralisez-les si vous le pouvez.",
                "deMale": "Die Kommandos sollen alle republikanischen Verst\u00e4rkungen \u00fcberfallen, die durch das Gebiet kommen. Ihr solltet sie ausschalten, wenn Ihr k\u00f6nnt.",
                "deFemale": "Die Kommandos sollen alle republikanischen Verst\u00e4rkungen \u00fcberfallen, die durch das Gebiet kommen. Ihr solltet sie ausschalten, wenn Ihr k\u00f6nnt."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                269
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "266": {
            "NodeId": 266,
            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll hit the commandos on my way to the rendezvous.",
            "LocalizedText": {
                "enMale": "I'll hit the commandos on my way to the rendezvous.",
                "frMale": "Je m'occuperai des commandos en allant au rendez-vous.",
                "frFemale": "Je m'occuperai des commandos en allant au rendez-vous.",
                "deMale": "Ich k\u00fcmmere mich auf dem Weg zum Treffpunkt um die Kommandos.",
                "deFemale": "Ich k\u00fcmmere mich auf dem Weg zum Treffpunkt um die Kommandos."
            },
            "LocalizedOptionText": {
                "enMale": "Best to keep our lines clear.",
                "frMale": "Il vaut mieux d\u00e9gager la route.",
                "frFemale": "Il vaut mieux d\u00e9gager la route.",
                "deMale": "Wir m\u00fcssen unsere Truppen sch\u00fctzen.",
                "deFemale": "Wir m\u00fcssen unsere Truppen sch\u00fctzen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                374
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
            "GenericNodeNumber": 0
        },
        "267": {
            "NodeId": 267,
            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm always up for hunting some Imps.",
            "LocalizedText": {
                "enMale": "I'm always up for hunting some Imps.",
                "frMale": "Je ne dis jamais non \u00e0 une chasse \u00e0 l'Imp\u00e9rial.",
                "frFemale": "Je ne dis jamais non \u00e0 une chasse \u00e0 l'Imp\u00e9rial.",
                "deMale": "Eine Jagd auf Imperiale lasse ich mir nicht entgehen.",
                "deFemale": "Eine Jagd auf Imperiale lasse ich mir nicht entgehen."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds like fun.",
                "frMale": "\u00c7a a l'air amusant.",
                "frFemale": "\u00c7a a l'air amusant.",
                "deMale": "H\u00f6rt sich nach Spa\u00df an.",
                "deFemale": "H\u00f6rt sich nach Spa\u00df an."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        "269": {
            "NodeId": 269,
            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "(Class) do not serve",
            "LocalizedText": {
                "enMale": "(Class) do not serve",
                "frMale": "Je ne re\u00e7ois d'ordres de personne.",
                "frFemale": "Je ne re\u00e7ois d'ordres de personne.",
                "deMale": "(Class) sind keine Diener.",
                "deFemale": "(Class) sind keine Diener."
            },
            "LocalizedOptionText": {
                "enMale": "You're not my CO.",
                "frMale": "Vous n'\u00eates pas mon OC.",
                "frFemale": "Vous n'\u00eates pas mon OC.",
                "deMale": "Ihr seid nicht mein Kommandant.",
                "deFemale": "Ihr seid nicht mein Kommandant."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                270
            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 60040
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        "270": {
            "NodeId": 270,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "RPgloD1",
            "Text": "I don't have time to argue with you. Make any foolish choices you wish and meet me at the rendezvous coordinates. Gall out.",
            "LocalizedText": {
                "enMale": "I don't have time to argue with you. Make any foolish choices you wish and meet me at the rendezvous coordinates. Gall out.",
                "frMale": "Je n'ai pas le temps de me battre avec vous. Faites les choix idiots que vous voudrez et retrouvez-moi au point de rendez-vous. Termin\u00e9.",
                "frFemale": "Je n'ai pas le temps de me battre avec vous. Faites les choix idiots que vous voudrez et retrouvez-moi au point de rendez-vous. Termin\u00e9.",
                "deMale": "Ich habe keine Zeit, mit Euch herumzustreiten. Entscheidet Euch einfach und kommt zu den Koordinaten des Treffpunkts. Gall Ende.",
                "deFemale": "Ich habe keine Zeit, mit Euch herumzustreiten. Entscheidet Euch einfach und kommt zu den Koordinaten des Treffpunkts. Gall Ende."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "274": {
            "NodeId": 274,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "275": {
            "NodeId": 275,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "You heard the man, Major. Better get moving, or you might miss all of the fun.",
            "LocalizedText": {
                "enMale": "You heard the man, Major. Better get moving, or you might miss all of the fun.",
                "frMale": "Vous avez entendu, Major. Vous feriez mieux d'y aller ou vous allez rater la f\u00eate.",
                "frFemale": "Vous avez entendu, Major. Vous feriez mieux d'y aller ou vous allez rater la f\u00eate.",
                "deMale": "Ihr habt den Mann geh\u00f6rt, Major. Ihr solltet besser aufbrechen, oder Ihr verpasst den ganzen Spa\u00df.",
                "deFemale": "Ihr habt den Mann geh\u00f6rt, Major. Ihr solltet besser aufbrechen, oder Ihr verpasst den ganzen Spa\u00df."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                278
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "276": {
            "NodeId": 276,
            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's wrap this up fast.",
            "LocalizedText": {
                "enMale": "Let's wrap this up fast.",
                "frMale": "R\u00e9glons \u00e7a rapidement.",
                "frFemale": "R\u00e9glons \u00e7a rapidement.",
                "deMale": "Bringen wir das schnell hinter uns.",
                "deFemale": "Bringen wir das schnell hinter uns."
            },
            "LocalizedOptionText": {
                "enMale": "Agreed.",
                "frMale": "D'accord.",
                "frFemale": "D'accord.",
                "deMale": "Einverstanden.",
                "deFemale": "Einverstanden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                302
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "277": {
            "NodeId": 277,
            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I want to know more about your commander.",
            "LocalizedText": {
                "enMale": "I want to know more about your commander.",
                "frMale": "Je voudrais en savoir plus sur votre commandant.",
                "frFemale": "Je voudrais en savoir plus sur votre commandant.",
                "deMale": "Ich will mehr \u00fcber Euren Kommandanten wissen.",
                "deFemale": "Ich will mehr \u00fcber Euren Kommandanten wissen."
            },
            "LocalizedOptionText": {
                "enMale": "Tell me about Gall.",
                "frMale": "Parlez-moi de Gall.",
                "frFemale": "Parlez-moi de Gall.",
                "deMale": "Erz\u00e4hlt mir mehr \u00fcber Gall.",
                "deFemale": "Erz\u00e4hlt mir mehr \u00fcber Gall."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                279
            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "278": {
            "NodeId": 278,
            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You pilots are more trouble than I bargained for.",
            "LocalizedText": {
                "enMale": "You pilots are more trouble than I bargained for.",
                "frMale": "Vous, les pilotes, vous \u00eates encore plus p\u00e9nibles que je le croyais.",
                "frFemale": "Vous, les pilotes, vous \u00eates encore plus p\u00e9nibles que je le croyais.",
                "deMale": "Ihr Piloten macht mehr \u00c4rger, als ich gedacht h\u00e4tte.",
                "deFemale": "Ihr Piloten macht mehr \u00c4rger, als ich gedacht h\u00e4tte."
            },
            "LocalizedOptionText": {
                "enMale": "Shut up.",
                "frMale": "Silence.",
                "frFemale": "Silence.",
                "deMale": "Ach, Klappe.",
                "deFemale": "Ach, Klappe."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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        },
        "279": {
            "NodeId": 279,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "IJaitbE",
            "Text": "He's the best there is. Wouldn't be Dagger Wing without Commander Gall.",
            "LocalizedText": {
                "enMale": "He's the best there is. Wouldn't be Dagger Wing without Commander Gall.",
                "frMale": "C'est le meilleur de tous. La Dague Ail\u00e9e serait rien sans le Commandant Gall.",
                "frFemale": "C'est le meilleur de tous. La Dague Ail\u00e9e serait rien sans le Commandant Gall.",
                "deMale": "Er ist einfach der Beste. Ohne Commander Gall w\u00fcrde es \u00fcberhaupt kein Dolchgeschwader mehr geben.",
                "deFemale": "Er ist einfach der Beste. Ohne Commander Gall w\u00fcrde es \u00fcberhaupt kein Dolchgeschwader mehr geben."
            },
            "CnvAlienVONode": -1,
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        "281": {
            "NodeId": 281,
            "QuestRewardB62": "HyIqn19",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'll stop the Imperials, sir. Don't worry.",
            "LocalizedText": {
                "enMale": "We'll stop the Imperials, sir. Don't worry.",
                "frMale": "On arr\u00eatera les Imp\u00e9riaux, Monsieur. Pas de souci.",
                "frFemale": "On arr\u00eatera les Imp\u00e9riaux, Monsieur. Pas de souci.",
                "deMale": "Wir halten die Imperialen auf, Sir. Keine Sorge.",
                "deFemale": "Wir halten die Imperialen auf, Sir. Keine Sorge."
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            "LocalizedOptionText": {
                "enMale": "They won't.",
                "frMale": "\u00c7a n'arrivera pas.",
                "frFemale": "\u00c7a n'arrivera pas.",
                "deMale": "Das werden sie auch nicht.",
                "deFemale": "Das werden sie auch nicht."
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Good--then I'll see you at the meeting coordinates. Gall out.",
            "LocalizedText": {
                "enMale": "Good--then I'll see you at the meeting coordinates. Gall out.",
                "frMale": "Bien. Alors je vous retrouve au point de rendez-vous. Termin\u00e9.",
                "frFemale": "Bien. Alors je vous retrouve au point de rendez-vous. Termin\u00e9.",
                "deMale": "Gut. Dann sehen wir uns bei den Koordinaten des Treffpunkts. Gall Ende.",
                "deFemale": "Gut. Dann sehen wir uns bei den Koordinaten des Treffpunkts. Gall Ende."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Ancient aliens? Is this some kind of joke?",
            "LocalizedText": {
                "enMale": "Ancient aliens? Is this some kind of joke?",
                "frMale": "Des aliens antiques ? C'est une sorte de blague ?",
                "frFemale": "Des aliens antiques ? C'est une sorte de blague ?",
                "deMale": "Eine uralte Spezies? Soll das ein Witz sein?",
                "deFemale": "Eine uralte Spezies? Soll das ein Witz sein?"
            },
            "LocalizedOptionText": {
                "enMale": "You've got to be kidding me.",
                "frMale": "Vous vous moquez de moi.",
                "frFemale": "Vous vous moquez de moi.",
                "deMale": "Ihr wollt mich auf den Arm nehmen ...",
                "deFemale": "Ihr wollt mich auf den Arm nehmen ..."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.belsavis.class.trooper.tobin_harlan",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're a prisoner here, how can you know so much?",
            "LocalizedText": {
                "enMale": "You're a prisoner here, how can you know so much?",
                "frMale": "Vous \u00eates un prisonnier, comment vous savez \u00e7a ?",
                "frFemale": "Vous \u00eates un prisonnier, comment vous savez \u00e7a ?",
                "deMale": "Ihr seid selbst ein H\u00e4ftling hier. Wieso wisst Ihr so viel?",
                "deFemale": "Ihr seid selbst ein H\u00e4ftling hier. Wieso wisst Ihr so viel?"
            },
            "LocalizedOptionText": {
                "enMale": "How did you learn this?",
                "frMale": "Comment savez-vous \u00e7a ?",
                "frFemale": "Comment savez-vous \u00e7a ?",
                "deMale": "Wie habt Ihr davon erfahren?",
                "deFemale": "Wie habt Ihr davon erfahren?"
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Hard to believe, I know--and even I don't have all the details.",
            "LocalizedText": {
                "enMale": "Hard to believe, I know--and even I don't have all the details.",
                "frMale": "Difficile \u00e0 croire, je sais. Et m\u00eame moi, je n'ai pas les d\u00e9tails.",
                "frFemale": "Difficile \u00e0 croire, je sais. Et m\u00eame moi, je n'ai pas les d\u00e9tails.",
                "deMale": "Schwer zu glauben, ich wei\u00df. Und selbst ich kenne nicht alle Details.",
                "deFemale": "Schwer zu glauben, ich wei\u00df. Und selbst ich kenne nicht alle Details."
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            "SpeakerB62Id": "RPgloD1",
            "Text": "Honestly, I wish I knew more. The guards told me what they could when we started working together.",
            "LocalizedText": {
                "enMale": "Honestly, I wish I knew more. The guards told me what they could when we started working together.",
                "frMale": "Franchement, j'aimerais en savoir plus. Les gardes m'ont dit ce qu'ils ont pu quand on a commenc\u00e9 \u00e0 collaborer.",
                "frFemale": "Franchement, j'aimerais en savoir plus. Les gardes m'ont dit ce qu'ils ont pu quand on a commenc\u00e9 \u00e0 collaborer.",
                "deMale": "Ehrlich gesagt w\u00fcrde ich gerne noch viel mehr wissen. Die W\u00e4rter haben mir alles erz\u00e4hlt, als wir unsere Zusammenarbeit anboten.",
                "deFemale": "Ehrlich gesagt w\u00fcrde ich gerne noch viel mehr wissen. Die W\u00e4rter haben mir alles erz\u00e4hlt, als wir unsere Zusammenarbeit anboten."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "IJaitbE",
            "Text": "After Fest, he held this unit together; made sure we all remembered who the real enemy is.",
            "LocalizedText": {
                "enMale": "After Fest, he held this unit together; made sure we all remembered who the real enemy is.",
                "frMale": "Apr\u00e8s Fest, il a soutenu l'unit\u00e9 et s'est assur\u00e9 qu'on garderait tous \u00e0 l'esprit qui \u00e9tait le v\u00e9ritable ennemi.",
                "frFemale": "Apr\u00e8s Fest, il a soutenu l'unit\u00e9 et s'est assur\u00e9 qu'on garderait tous \u00e0 l'esprit qui \u00e9tait le v\u00e9ritable ennemi.",
                "deMale": "Nach Fest hat er die Einheit zusammengehalten. Er hat daf\u00fcr gesorgt, dass wir uns alle daran erinnern, wer der wirkliche Feind ist.",
                "deFemale": "Nach Fest hat er die Einheit zusammengehalten. Er hat daf\u00fcr gesorgt, dass wir uns alle daran erinnern, wer der wirkliche Feind ist."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Bah, listen to me blabbing. You want to know about Gall, talk to him when you meet him. Good luck out there.",
            "LocalizedText": {
                "enMale": "Bah, listen to me blabbing. You want to know about Gall, talk to him when you meet him. Good luck out there.",
                "frMale": "Ah, \u00e9coutez-moi papoter. Si vous voulez conna\u00eetre Gall, parlez-lui quand vous le verrez. Bonne chance.",
                "frFemale": "Ah, \u00e9coutez-moi papoter. Si vous voulez conna\u00eetre Gall, parlez-lui quand vous le verrez. Bonne chance.",
                "deMale": "Bah, h\u00f6rt Euch mein Geschwafel an. Wenn Ihr etwas \u00fcber Gall erfahren wollt, redet mit ihm, wenn Ihr ihn trefft. Viel Gl\u00fcck da drau\u00dfen.",
                "deFemale": "Bah, h\u00f6rt Euch mein Geschwafel an. Wenn Ihr etwas \u00fcber Gall erfahren wollt, redet mit ihm, wenn Ihr ihn trefft. Viel Gl\u00fcck da drau\u00dfen."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "If you want off this rock, think how anxious we are.",
            "LocalizedText": {
                "enMale": "If you want off this rock, think how anxious we are.",
                "frMale": "Si vous \u00eates press\u00e9 de partir, imaginez notre h\u00e2te, \u00e0 nous.",
                "frFemale": "Si vous \u00eates press\u00e9 de partir, imaginez notre h\u00e2te, \u00e0 nous.",
                "deMale": "Wenn Ihr schon von diesem Felsen runter wollt, denkt mal daran, wie es uns geht.",
                "deFemale": "Wenn Ihr schon von diesem Felsen runter wollt, denkt mal daran, wie es uns geht."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "We'll try to schedule the next Imperial invasion better.",
            "LocalizedText": {
                "enMale": "We'll try to schedule the next Imperial invasion better.",
                "frMale": "La prochaine fois, on essaiera de mieux organiser l'invasion imp\u00e9riale.",
                "frFemale": "La prochaine fois, on essaiera de mieux organiser l'invasion imp\u00e9riale.",
                "deMale": "Wir werden versuchen, die n\u00e4chste imperiale Invasion zeitlich besser abzustimmen.",
                "deFemale": "Wir werden versuchen, die n\u00e4chste imperiale Invasion zeitlich besser abzustimmen."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Good luck out there.",
            "LocalizedText": {
                "enMale": "Good luck out there.",
                "frMale": "Bonne chance l\u00e0-bas.",
                "frFemale": "Bonne chance l\u00e0-bas.",
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            "Text": "Better get a move on, Major.",
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                "frMale": "Vous feriez mieux d'y aller, Major.",
                "frFemale": "Vous feriez mieux d'y aller, Major.",
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            "Text": "Major. Zess gave us the rundown on what happened down in maximum security.",
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            "Text": "We can't thank you enough, Major.",
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                "frFemale": "Merci infiniment, Major.",
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            "Text": "Good luck to you, Major.",
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                "frMale": "Bonne chance, Major.",
                "frFemale": "Bonne chance, Major.",
                "deMale": "Viel Gl\u00fcck, Major.",
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            "SpeakerB62Id": "IJaitbE",
            "Text": "It's not easy to think of Dagger Wing without Commander Gall in charge. Big shoes to fill.",
            "LocalizedText": {
                "enMale": "It's not easy to think of Dagger Wing without Commander Gall in charge. Big shoes to fill.",
                "frMale": "Pas facile d'imaginer la Dague Ail\u00e9e sans le Commandant Gall \u00e0 sa t\u00eate. \u00c7a fait un vide.",
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            "Text": "You've got experience, Harlan. You'll do just fine.",
            "LocalizedText": {
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                "frMale": "Vous avez l'exp\u00e9rience, Harlan. Vous vous en sortirez tr\u00e8s bien.",
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            "LocalizedOptionText": {
                "enMale": "I'm sure you're up to it.",
                "frMale": "Je sais que vous pouvez y arriver.",
                "frFemale": "Je sais que vous pouvez y arriver.",
                "deMale": "Ich bin sicher, Ihr seid der Richtige.",
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "qSrvBe5": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "With Ondorru in custody, Dagger Wing will get a fresh start.",
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                "enMale": "With Ondorru in custody, Dagger Wing will get a fresh start.",
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                "deFemale": "Jetzt, wo Ondorru in Gewahrsam ist, kann das Dolchgeschwader ganz neu anfangen."
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            "LocalizedOptionText": {
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                "frMale": "Au moins, on a Ondorru.",
                "frFemale": "Au moins, on a Ondorru.",
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                        "deMale": "<<1>> stimmt zu.",
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                        "frMale": "<<1>> approuve.",
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            "Text": "If you weren't prepared for command, you shouldn't have taken the XO job.",
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                "enMale": "You'd better learn fast.",
                "frMale": "Vous avez int\u00e9r\u00eat \u00e0 apprendre vite.",
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                "deMale": "In das Ihr besser schnell reinwachst.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "Gall insisted--and when he asked you to do something, you didn't say no.",
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                "enMale": "Gall insisted--and when he asked you to do something, you didn't say no.",
                "frMale": "Gall avait insist\u00e9. Et quand il demandait quelque chose, on le faisait.",
                "frFemale": "Gall avait insist\u00e9. Et quand il demandait quelque chose, on le faisait.",
                "deMale": "Gall hat darauf bestanden. Und als er Euch gebeten hat, etwas zu tun, habt Ihr auch nicht nein gesagt.",
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            "SpeakerB62Id": "IJaitbE",
            "Text": "We'll see.",
            "LocalizedText": {
                "enMale": "We'll see.",
                "frMale": "On verra.",
                "frFemale": "On verra.",
                "deMale": "Wir werden sehen.",
                "deFemale": "Wir werden sehen."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "At least Dagger Wing's reputation can finally be cleared. I hope you knocked Ondorru around good.",
            "LocalizedText": {
                "enMale": "At least Dagger Wing's reputation can finally be cleared. I hope you knocked Ondorru around good.",
                "frMale": "Au moins, le blason de la Dague Ail\u00e9e sera redor\u00e9. J'esp\u00e8re que vous avez donn\u00e9 une correction \u00e0 Ondorru.",
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                "deMale": "Wenigstens ist der Ruf des Dolchgeschwaders nun endlich wiederhergestellt. Ich hoffe, Ihr habt es Ondorru richtig gezeigt.",
                "deFemale": "Wenigstens ist der Ruf des Dolchgeschwaders nun endlich wiederhergestellt. Ich hoffe, Ihr habt es Ondorru richtig gezeigt."
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            "SpeakerB62Id": "0000000",
            "Text": "The goal was to capture, not to torture.",
            "LocalizedText": {
                "enMale": "The goal was to capture, not to torture.",
                "frMale": "Le but \u00e9tait de le capturer, pas de le torturer.",
                "frFemale": "Le but \u00e9tait de le capturer, pas de le torturer.",
                "deMale": "Das Ziel lautete Gefangennahme, nicht Folter.",
                "deFemale": "Das Ziel lautete Gefangennahme, nicht Folter."
            },
            "LocalizedOptionText": {
                "enMale": "Only necessary force.",
                "frMale": "Pas plus que n\u00e9cessaire.",
                "frFemale": "Pas plus que n\u00e9cessaire.",
                "deMale": "Ich habe getan, was notwendig war.",
                "deFemale": "Ich habe getan, was notwendig war."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "y1Jf0BD": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That was one of the biggest scraps I've ever been in.",
            "LocalizedText": {
                "enMale": "That was one of the biggest scraps I've ever been in.",
                "frMale": "\u00c7a a \u00e9t\u00e9 un des combats les plus difficiles que j'aie connus.",
                "frFemale": "\u00c7a a \u00e9t\u00e9 un des combats les plus difficiles que j'aie connus.",
                "deMale": "Das war eins der gr\u00f6\u00dften Gefechte, die ich je erlebt habe.",
                "deFemale": "Das war eins der gr\u00f6\u00dften Gefechte, die ich je erlebt habe."
            },
            "LocalizedOptionText": {
                "enMale": "It was quite a fight.",
                "frMale": "C'\u00e9tait un beau combat.",
                "frFemale": "C'\u00e9tait un beau combat.",
                "deMale": "Es war ein harter Kampf.",
                "deFemale": "Es war ein harter Kampf."
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            "MaxLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We needed Ondorru alive--unfortunately.",
            "LocalizedText": {
                "enMale": "We needed Ondorru alive--unfortunately.",
                "frMale": "Il nous fallait Ondorru vivant... malheureusement.",
                "frFemale": "Il nous fallait Ondorru vivant... malheureusement.",
                "deMale": "Wir brauchten Ondorru lebendig - leider.",
                "deFemale": "Wir brauchten Ondorru lebendig - leider."
            },
            "LocalizedOptionText": {
                "enMale": "I would've liked to do worse.",
                "frMale": "J'aurais voulu faire pire.",
                "frFemale": "J'aurais voulu faire pire.",
                "deMale": "Ich h\u00e4tte ihn gerne h\u00e4rter rangenommen.",
                "deFemale": "Ich h\u00e4tte ihn gerne h\u00e4rter rangenommen."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "y1Jf0BD": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Yeah. He better pay big for what he made us do to those poor people on Fest.",
            "LocalizedText": {
                "enMale": "Yeah. He better pay big for what he made us do to those poor people on Fest.",
                "frMale": "Ouais. J'esp\u00e8re qu'il paiera cher pour ce qu'il nous a fait faire \u00e0 ces pauvres gens sur Fest.",
                "frFemale": "Ouais. J'esp\u00e8re qu'il paiera cher pour ce qu'il nous a fait faire \u00e0 ces pauvres gens sur Fest.",
                "deMale": "Ja. Er soll daf\u00fcr bezahlen, was den armen Leuten auf Fest von uns angetan wurde.",
                "deFemale": "Ja. Er soll daf\u00fcr bezahlen, was den armen Leuten auf Fest von uns angetan wurde."
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            "SpeakerB62Id": "0000000",
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        },
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            "NodeId": 329,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Hmph. Getting our reputations cleared is huge, but if I'd had the choice, I'd rather have Commander Gall alive.",
            "LocalizedText": {
                "enMale": "Hmph. Getting our reputations cleared is huge, but if I'd had the choice, I'd rather have Commander Gall alive.",
                "frMale": "Humf. Blanchir notre r\u00e9putation, c'est g\u00e9nial, mais j'aurais pr\u00e9f\u00e9r\u00e9 que le Commandant Gall soit toujours l\u00e0.",
                "frFemale": "Humf. Blanchir notre r\u00e9putation, c'est g\u00e9nial, mais j'aurais pr\u00e9f\u00e9r\u00e9 que le Commandant Gall soit toujours l\u00e0.",
                "deMale": "Es ist zwar fantastisch, dass unser Ruf wiederhergestellt ist, aber wenn ich die Wahl gehabt h\u00e4tte, w\u00e4re mir das Leben von Commander Gall wichtiger gewesen.",
                "deFemale": "Es ist zwar fantastisch, dass unser Ruf wiederhergestellt ist, aber wenn ich die Wahl gehabt h\u00e4tte, w\u00e4re mir das Leben von Commander Gall wichtiger gewesen."
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            "NodeId": 331,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your commander wanted it this way, Harlan.",
            "LocalizedText": {
                "enMale": "Your commander wanted it this way, Harlan.",
                "frMale": "Votre commandant l'a voulu ainsi, Harlan.",
                "frFemale": "Votre commandant l'a voulu ainsi, Harlan.",
                "deMale": "Euer Kommandant wollte es so, Harlan.",
                "deFemale": "Euer Kommandant wollte es so, Harlan."
            },
            "LocalizedOptionText": {
                "enMale": "Gall made his choice.",
                "frMale": "Gall a fait un choix.",
                "frFemale": "Gall a fait un choix.",
                "deMale": "Gall hat selbst entschieden.",
                "deFemale": "Gall hat selbst entschieden."
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            "NodeId": 332,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You and your men have been through a lot, Harlan.",
            "LocalizedText": {
                "enMale": "You and your men have been through a lot, Harlan.",
                "frMale": "Vous et vos hommes avez v\u00e9cu une p\u00e9riode difficile, Harlan.",
                "frFemale": "Vous et vos hommes avez v\u00e9cu une p\u00e9riode difficile, Harlan.",
                "deMale": "Ihr habt mit Euren Leuten sehr viel durchgemacht, Harlan.",
                "deFemale": "Ihr habt mit Euren Leuten sehr viel durchgemacht, Harlan."
            },
            "LocalizedOptionText": {
                "enMale": "Do the best you can.",
                "frMale": "Faites votre possible.",
                "frFemale": "Faites votre possible.",
                "deMale": "Gebt Euer Bestes.",
                "deFemale": "Gebt Euer Bestes."
            },
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            "AffectionRewardEventsB62": [],
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            "NodeId": 333,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If your pilots are going to survive this war, they need to fight at their best.",
            "LocalizedText": {
                "enMale": "If your pilots are going to survive this war, they need to fight at their best.",
                "frMale": "Si vos pilotes veulent survivre \u00e0 la guerre, ils devront se battre \u00e0 fond.",
                "frFemale": "Si vos pilotes veulent survivre \u00e0 la guerre, ils devront se battre \u00e0 fond.",
                "deMale": "Wenn Eure Piloten in diesem Krieg \u00fcberleben wollen, m\u00fcssen sie im Kampf \u00fcber sich hinauswachsen.",
                "deFemale": "Wenn Eure Piloten in diesem Krieg \u00fcberleben wollen, m\u00fcssen sie im Kampf \u00fcber sich hinauswachsen."
            },
            "LocalizedOptionText": {
                "enMale": "Get over it.",
                "frMale": "Surmontez \u00e7a.",
                "frFemale": "Surmontez \u00e7a.",
                "deMale": "Rei\u00dft Euch zusammen.",
                "deFemale": "Rei\u00dft Euch zusammen."
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            "NodeId": 334,
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "IJaitbE",
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            "QuestRewardB62": "WAQXvS2",
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            "SpeakerB62Id": "0000000",
            "Text": "It's up to you and Dagger Wing to honor that choice and make Gall proud.",
            "LocalizedText": {
                "enMale": "It's up to you and Dagger Wing to honor that choice and make Gall proud.",
                "frMale": "\u00c0 vous et \u00e0 la Dague Ail\u00e9e d'honnorer ce choix [{M}]et de [{M}]rendre Gall [{F}]fier.",
                "frFemale": "\u00c0 vous et \u00e0 la Dague Ail\u00e9e d'honorer le choix [{M}]de Gall et de [{M}]le rendre [{F}]fier.",
                "deMale": "Es liegt nun an Euch und dem Dolchgeschwader, diese Entscheidung zu honorieren und Gall stolz zu machen.",
                "deFemale": "Es liegt nun an Euch und dem Dolchgeschwader, diese Entscheidung zu honorieren und Gall stolz zu machen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "qSrvBe5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Those men are looking to you to pull them together, so make it happen!",
            "LocalizedText": {
                "enMale": "Those men are looking to you to pull them together, so make it happen!",
                "frMale": "Ces hommes esp\u00e8rent que vous tiendrez l'\u00e9quipe soud\u00e9e, alors faites-le !",
                "frFemale": "Ces hommes esp\u00e8rent que vous tiendrez l'\u00e9quipe soud\u00e9e, alors faites-le !",
                "deMale": "Diese M\u00e4nner schauen zu Euch auf, damit Ihr sie zusammenbringt. Also macht das auch!",
                "deFemale": "Diese M\u00e4nner schauen zu Euch auf, damit Ihr sie zusammenbringt. Also macht das auch!"
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "y1Jf0BD": {
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                        "enMale": "<<1>> approves.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "IJaitbE",
            "Text": "You're right. Like it or not, I've got a wing of pilots to command. I'm not going to let them down.",
            "LocalizedText": {
                "enMale": "You're right. Like it or not, I've got a wing of pilots to command. I'm not going to let them down.",
                "frMale": "Vous avez raison. Que \u00e7a me plaise ou pas, je suis responsable de ces pilotes. Je les laisserai pas tomber.",
                "frFemale": "Vous avez raison. Que \u00e7a me plaise ou pas, je suis responsable de ces pilotes. Je les laisserai pas tomber.",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "IJaitbE",
            "Text": "I will. The Daggers will fight harder and fly better than ever before--we've got to make up for lost time.",
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                "enMale": "I will. The Daggers will fight harder and fly better than ever before--we've got to make up for lost time.",
                "frMale": "On le fera. La Dague sera plus forte et volera mieux que jamais. On va devoir rattraper le temps perdu.",
                "frFemale": "On le fera. La Dague sera plus forte et volera mieux que jamais. On va devoir rattraper le temps perdu.",
                "deMale": "Das werde ich. Die Dolche werden h\u00e4rter k\u00e4mpfen und besser fliegen als je zuvor. Wir haben etwas gutzumachen.",
                "deFemale": "Das werde ich. Die Dolche werden h\u00e4rter k\u00e4mpfen und besser fliegen als je zuvor. Wir haben etwas gutzumachen."
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            "Text": "Yeah, we'll finally have a clean reputation. I hope you really made him feel it.",
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                "frMale": "Ouais, on va enfin blanchir notre r\u00e9putation. J'esp\u00e8re qu'il l'a senti passer.",
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                "deMale": "Ja, endlich haben wir wieder einen guten Ruf. Ich hoffe, Ihr habt es ihn sp\u00fcren lassen.",
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            "Text": "I can't even imagine.",
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                "enMale": "I can't even imagine.",
                "frMale": "J'imagine m\u00eame pas.",
                "frFemale": "J'imagine m\u00eame pas.",
                "deMale": "Ich wage es kaum, mir das vorzustellen.",
                "deFemale": "Ich wage es kaum, mir das vorzustellen."
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            "Text": "SpecForce is lucky to have you, Major. If I can be half as good an officer as you or Commander Gall, I'll be doing good.",
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                "frMale": "Les Forces Sp\u00e9ciales ont de la chance de vous avoir, Major. Si je vous arrivais \u00e0 la cheville, \u00e0 vous et au Commandant Gall, j'en serais fier.",
                "frFemale": "Les Forces Sp\u00e9ciales ont de la chance de vous avoir, Major. Si je vous arrivais \u00e0 la cheville, \u00e0 vous et au Commandant Gall, j'en serais fier.",
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                "deFemale": "Die Sondereinheiten k\u00f6nnen sich gl\u00fccklich sch\u00e4tzen, Euch zu haben, Major. Wenn ich nur ein halb so guter Offizier wie Ihr oder Commander Gall werde, habe ich mein Ziel erreicht."
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            "Text": "Just try to focus and stay sharp, and you'll make it through.",
            "LocalizedText": {
                "enMale": "Just try to focus and stay sharp, and you'll make it through.",
                "frMale": "Restez concentr\u00e9s et aff\u00fbt\u00e9s, et vous vous en sortirez tr\u00e8s bien.",
                "frFemale": "Restez concentr\u00e9s et aff\u00fbt\u00e9s, et vous vous en sortirez tr\u00e8s bien.",
                "deMale": "Konzentriert Euch einfach und bleibt auf der Hut. Dann werdet Ihr es schon schaffen.",
                "deFemale": "Konzentriert Euch einfach und bleibt auf der Hut. Dann werdet Ihr es schon schaffen."
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "The war isn't going to be any kinder to us than Belsavis--we'll just grit our teeth and keep pushing.",
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                "enMale": "The war isn't going to be any kinder to us than Belsavis--we'll just grit our teeth and keep pushing.",
                "frMale": "La guerre sera pas plus douce que Belsavis. On va juste serrer les dents et aller de l'avant.",
                "frFemale": "La guerre sera pas plus douce que Belsavis. On va juste serrer les dents et aller de l'avant.",
                "deMale": "Der Krieg wird auch nicht netter zu uns sein als Belsavis. Wir bei\u00dfen die Z\u00e4hne zusammen und geben alles.",
                "deFemale": "Der Krieg wird auch nicht netter zu uns sein als Belsavis. Wir bei\u00dfen die Z\u00e4hne zusammen und geben alles."
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            "Text": "Thanks for all the help. I'll see you out in the field.",
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                "enMale": "Thanks for all the help. I'll see you out in the field.",
                "frMale": "Merci pour toute votre aide. On se reverra sur le terrain.",
                "frFemale": "Merci pour toute votre aide. On se reverra sur le terrain.",
                "deMale": "Danke f\u00fcr all Eure Hilfe. Wir sehen uns auf dem Schlachtfeld.",
                "deFemale": "Danke f\u00fcr all Eure Hilfe. Wir sehen uns auf dem Schlachtfeld."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Even the good guys make mistakes sometimes. Have to roll with it and move on.",
            "LocalizedText": {
                "enMale": "Even the good guys make mistakes sometimes. Have to roll with it and move on.",
                "frMale": "M\u00eame les meilleurs font des erreurs, parfois. Il faut faire avec et aller de l'avant.",
                "frFemale": "M\u00eame les meilleurs font des erreurs, parfois. Il faut faire avec et aller de l'avant.",
                "deMale": "Auch die guten Jungs machen manchmal Fehler. Damit muss man leben.",
                "deFemale": "Auch die guten Jungs machen manchmal Fehler. Damit muss man leben."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Yeah? You ever made a mistake that killed thousands of innocent people? It never would've happened if we'd known about those civilians.",
            "LocalizedText": {
                "enMale": "Yeah? You ever made a mistake that killed thousands of innocent people? It never would've happened if we'd known about those civilians.",
                "frMale": "Ah ouais ? Vous avez d\u00e9j\u00e0 fait une erreur qui a tu\u00e9 des milliers d'innocents ? \u00c7a serait jamais arriv\u00e9 si on avait su pour ces civils.",
                "frFemale": "Ah ouais ? Vous avez d\u00e9j\u00e0 fait une erreur qui a tu\u00e9 des milliers d'innocents ? \u00c7a serait jamais arriv\u00e9 si on avait su pour ces civils.",
                "deMale": "Ach ja? Habt Ihr schon mal einen Fehler gemacht, der Tausende unschuldige Leute umgebracht hat? Das w\u00e4re nie passiert, wenn wir von den Zivilisten gewusst h\u00e4tten.",
                "deFemale": "Ach ja? Habt Ihr schon mal einen Fehler gemacht, der Tausende unschuldige Leute umgebracht hat? Das w\u00e4re nie passiert, wenn wir von den Zivilisten gewusst h\u00e4tten."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "Good luck out there.",
            "LocalizedText": {
                "enMale": "Good luck out there.",
                "frMale": "Bonne chance l\u00e0-bas.",
                "frFemale": "Bonne chance l\u00e0-bas.",
                "deMale": "Viel Gl\u00fcck da drau\u00dfen.",
                "deFemale": "Viel Gl\u00fcck da drau\u00dfen."
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            "SpeakerB62Id": "IJaitbE",
            "Text": "If you decide to start thinking straight, head for these coordinates and talk to my man Kal. I'm going to get my people back to base. Let's move!",
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                "enMale": "If you decide to start thinking straight, head for these coordinates and talk to my man Kal. I'm going to get my people back to base. Let's move!",
                "frMale": "Si vous vous d\u00e9cidez \u00e0 \u00eatre logique, rendez-vous \u00e0 ces coordonn\u00e9es et retrouvez Kal. Je ram\u00e8ne mes hommes \u00e0 la base. En avant !",
                "frFemale": "Si vous vous d\u00e9cidez \u00e0 \u00eatre logique, rendez-vous \u00e0 ces coordonn\u00e9es et retrouvez Kal. Je ram\u00e8ne mes hommes \u00e0 la base. En avant !",
                "deMale": "Falls Ihr noch zur Vernunft kommt, macht Euch zu diesen Koordinaten auf und sprecht mit meinem Mann Kal. Ich bringe meine Leute zur\u00fcck zum St\u00fctzpunkt. Los geht's!",
                "deFemale": "Falls Ihr noch zur Vernunft kommt, macht Euch zu diesen Koordinaten auf und sprecht mit meinem Mann Kal. Ich bringe meine Leute zur\u00fcck zum St\u00fctzpunkt. Los geht's!"
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