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cnv.location.nar_shaddaa.class.trooper.jonas_balkar

  • 697. - I'm sure I'll see you around.
  • 559. - ... which is why you shouldn't have tried to hide this from us! How can the SIS do its job if you lie to us?
    Progresses:
    • 561. - You are in no position to demand anything from me, Agent Balkar. I will conduct Special Forces' affairs as I see fit.
      • 563. - Treason? Mass defection? You're covering up a threat to the entire Republic.
        • 564. Player - I'm back. The operation was a success.
          • 578. - Yes, the operation. That's just what we were discussing.
            • 579. <Non-dialogue segment.>
              • 567. - What were you thinking, Lieutenant? I gave you specific orders, and you ignored them.
                • 570. - Not everyone can deceive their allies, General. Some people actually have standards.
                  • 583. Option - Lies don't help anyone.Player - We have a responsibility to be honest with our fellow agencies and departments.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 590. - Your responsibility is to follow orders.
                  • 582. Option - I shouldn't have talked.Player - Telling you about the defection had no impact on the operation.
                    • 585. - Showing a modicum of respect for people outside SpecForce counts for something, I think.
              • 568. - You lied to me. You knew all about the traitors, about a direct threat to the Republic, and you helped cover it up.
                • 610. - I had to figure it all out for myself; dig it up like some enemy secret.
                  • 595. - I would think that someone in your line of work would understand the necessity of secrecy, Agent Balkar.
                    • 597. Option - Orders are orders.Player - General Garza told me not to tell you, Jonas. Nothing personal.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                    • 596. Option - I'm sorry, Jonas.Player - I should've told you the truth. It might have helped.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 600. - Yeah, well, it's too late for that now, isn't it?
                    • 584. Option - Enough!Player - What's done is done.
                      • 586. - You're absolutely right.
                        • 588. - This discussion is over. Lieutenant, contact me on your ship's holo when everything with M1-4X has been settled. Garza out.
                          • 589. <Non-dialogue segment.>
                            • 609. - Ugh. I don't know how you work with that woman.
                            • 612. - Look... you were just following orders. I know how it is. Let's not talk about it.
                              • 615. - The job got done--and it was no small feat. You've definitely earned your reward.
                                • 617. Option - No reward necessary.Player - I just did my duty, Jonas, nothing more.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 620. - I'm afraid modesty isn't going to get you out of this one.
                                • 618. Option - Reward?Player - What kind of reward are we talking about, here?
                                • 619. Option - This better be good.Player - Make it quick and make it important, Jonas. I have places to be.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 623. - I think you'll be suitably impressed.
                                    • 625. - Ahem. "Republic war droid M1-4X is to be repaired and direct control transferred to Havoc Squad's current commanding officer immediately."
                                      • 627. - Want to go meet the newest member of your squad, Lieutenant?
                                        • 630. Option - Yes!Player - Absolutely, Jonas.
                                        • 631. Option - Are you kidding me?Player - M1-4X was destroyed. How is this possible?
                                          • 640. - Apparently you weren't nearly as thorough as you could've been. You really ought to be ashamed of yourself.
                                        • 632. Option - I can't trust that machine!Player - M1-4X is programmed to obey Tavus--how can we be sure he'll be on our side?
                                          • 634. - Our technicians are the best in the Republic. If they say he's clean, then he's clean.
                                            • 636. - Come on--follow me.
                                              • 638. - All right, that should wrap things up. Activating now.
                                                • 644. - Diagnostics... complete. All systems operational. Unit M1-4X, reporting for duty!
                                                  • 646. Option - At ease.Player - Welcome to Havoc Squad, M1-4X.
                                                  • 645. Option - Wow, just like new.Player - You guys are good. There's barely a scratch on him.
                                                    • 650. - Glad you approve. You didn't exactly make it easy on us.
                                                  • 647. Option - This is going to be fun.Player - Finally, my very own killer war droid.
                                                    • 648. - Lieutenant--I'm very pleased to see you again. Your work in disabling me was incredible. Republic soldiers obviously are the best in the galaxy.
                                                      • 654. - It will be an honor to fight alongside such an exceptional servant of the Republic. Together, we'll crush the mindless hedonists of the Sith Empire!
                                                        • 655. Option - Right on!Player - I'm glad to have you back on our side, Forex.
                                                          • 658. - It's a pleasure to return to the service of freedom and democracy, sir.
                                                        • 656. Option - Are you fully operational?Player - Will your shields and weapons be as powerful as they were when we fought?
                                                          • 687. - Unfortunately, no--your skillful assault reduced my power core's charge back to its baseline. But this is only a temporary situation.
                                                            • 689. - Over time, my power core will gradually recharge, increasing my effectiveness until I can once again slay the Republic's depraved enemies with impunity.
                                                        • 657. Option - Just remember who's in charge.Player - You'd better stay in line, Forex. I beat you once--I can do it again.
                                                          • 659. - You are a true servant of the Republic's noble ideals. I will never have cause to question your command.
                                                            • 662. - It's been a pleasure working with you, Lieutenant. Hopefully, the next time we meet will be under more honest circumstances.
                                                              • 665. Option - Good working with you, too.Player - See you around, Jonas.
                                                              • 664. Option - I'd be up for that.Player - We make a good team, Balkar.
                                                                • 679. - You'd make a good SIS agent. If you ever get tired of the soldiering business, drop me a line.
                                                                • 682. - I don't know. After the swath of destruction we burned across Nar Shaddaa, it might be better for the galaxy if we don't work together again.
                                                              • 666. Option - [Flirt.] I'd like that.Player - Maybe more... private circumstances?
                                                                • 668. - Consider it done. I'll be in touch.
                                                              • 667. Option - Don't get your hopes up.Player - You want honesty, maybe you should get an honest job.
                                                                +200 Influence : approves.
                                                                +50 Influence : disapproves.
                                                                • 674. - I do still have all the paperwork for that interior refurbishment company....
                                                                  • 676. - See you around, Lieutenant.
                                                                    • 802. <Conversation Exit>
  • 752. <Non-dialogue segment.>
    • 445. - Lieutenant. It's Jonas.
      • 447. - I saw you talking to the Imps. Nobody shot anybody, so I'm going to take that as a good sign. Did you find out where our missing droid has gone?
        • 482. Option - That's affirmative.Player - The droid is in a facility in Shadow Town. Repeat, Shadow Town.
        • 483. Option - Did you ever doubt me?Player - I can be very persuasive. Our missing friend is in Shadow Town.
          • 486. - Fantastic work! I knew we could count on you.
        • 484. Option - I don't have time to chat.Player - I need to get to Shadow Town. Fast.
          • 487. - Ouch. That's not the best news.
            • 491. - Shadow Town is where the Imps put people who are too useful to kill, but too dangerous to leave roaming around the galaxy.
              • 494. - It's dangerous and heavily secured. Fighting your way in won't be the easiest thing you've ever done.
                • 495. Option - Copy that.Player - I'll be sure to stay on my guard.
                • 498. Option - No problem.Player - This is going to be fun.
                  • 499. - It's up to you to finish this. Get in, trash the droid and get yourself out so we can call it a day.
                • 497. Option - Can I go now?Player - As much as I love our chats, I have work to do.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 501. - Yeah, yeah. Go on, take out the rogue droid and save the Republic. We don't have all day.
    • 762. <Non-dialogue segment.>
      • 448. - We need to move fast. If you aren't gone from there soon, we're going to have a very hard time cleaning up what's happened.
        • 509. - We're going to have to cancel whole operations to bankroll this cover-up. Can't believe those dumb Imps started shooting!
          • 510. Option - I'm sorry this happened.Player - If only I could've talked them down, you wouldn't be in this mess.
            • 513. - I'm sure you tried everything you could.
          • 511. Option - So what now?Player - Do you have a backup plan?
          • 512. Option - What did you expect?Player - I don't know how you could've thought that situation would end without a fight.
            • 514. - We had them caught. I didn't think they'd want to risk causing a situation any more than we would. Clearly that was a mistake.
      • 449. - What were you thinking? Did you hear anything I said about avoiding a shoot-out in there?
        • 453. - It'll take everything the SIS has to cover this up--whole operations shut down because you couldn't keep your finger off the trigger.
          • 454. Option - I'm very sorry.Player - The Imps wouldn't budge, Jonas. I didn't mean for this to happen.
            • 457. - Well, it happened. So we'd better do something about it.
          • 455. Option - Criticize me later.Player - We don't have time for this. What's our next move?
            +200 Influence : approves.
          • 456. Option - I'm trained to kill, not talk.Player - If you wanted negotiations, maybe you should've sent a negotiator.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 458. - Yes, it's all my fault for assuming you were capable of speech.
              • 461. - Power up that computer bank. We shouldn't have trouble slicing in, now that nobody's alive to notice. Let's see where our missing droid's gone.
                • 466. Option - Copy that.Player - I'm powering the computers up now.
                  • 734. - What have we got here... hmm.
                • 468. Option - Let's hope so.Player - If these computers don't have any answers, we're in trouble.
                  • 469. - We're already in trouble... ah. Here we go.
                • 467. Option - This is getting ridiculous.Player - Why don't I rummage through the Imps' uniforms for clues while I'm at it?
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 521. - If it'll give you something to do besides complain, go for it. Let's see now... ah. There we go.
                    • 733. - M1-4X is in Shadow Town--that's where the Empire keeps prisoners that are too useful to execute or enslave. Particularly scientists.
                      • 741. - Those scientists have figured out how to supercharge the war droid's power core with some kind of rare alien tech. If you don't stop them, M1-4X will become invincible.
                        • 540. Option - I'd better get moving.Player - I'll get that droid put down ASAP.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 551. Option - You can't be serious.Player - You could be wrong.
                          • 552. - I doubt the Imperials would lie in their own files. You'd better get moving.
                        • 542. Option - Not if I can help it.Player - M1-4X is about to be nothing but scrap.
                          • 543. - I'll leave that in your capable hands.
                            • 546. - I won't hold you up anymore. Get to Shadow Town and stop this thing so we can all go home.
                              • 549. - Good luck. Jonas out.
                                • 796. <Conversation Exit>
  • 362. - Hey there, soldier. Niall just made it back and told me how much heat you took on covering for him.
    • 364. - You two did great. You're on the safe list, our tracks are covered, and I'm even tapped into all of the casino's security cams.
      • 365. <Non-dialogue segment.>
        • 367. - Now I can keep an eye on you in there. You look good, by the way.
          • 370. Option - Keep it professional, please.Player - We've got a job to do, Jonas. Stick to the op.
            +200 Influence : approves.
            +200 Influence : approves.
          • 368. Option - [Flirt] It's all the exercise.Player - Thanks for noticing; I have been working out lately.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 371. - Ahem. Is this discussion entirely necessary?
            • 372. - Are you kidding me? What is wrong with you people?
              • 387. - Hey, hey, no need for any insubordination, we'll get back to the mission.
            • 373. - Yeah, we've been running you around pretty hard.
          • 369. Option - I'm not interested in you.Player - Skip the charm, Jonas. It won't get you anywhere.
            +200 Influence : approves.
            +200 Influence : approves.
        • 366. - I'll be able to keep an eye on everything; make sure nobody gets the drop on you.
          • 376. Option - Sounds good to me.Player - I appreciate you watching my back.
            • 408. - In there, you'll need all the help you can get.
          • 377. Option - Why not use the armor-cam?Player - My armor has a camera built in for this kind of thing.
            • 378. - The Imps have slicers on Nar Shaddaa, too. Using your armor-cam would just give them lots of chances to crack it.
          • 379. Option - I don't like it.Player - Constant supervision doesn't help me do my job.
            • 380. - Relax, I'm not keeping tabs on you. I'm keeping tabs on everyone else.
              • 392. - You're walking into a hell of a situation here, Lieutenant.
                • 398. - Questioning the Imps about the droid is one thing, but if this comes down to shooting... the Republic can't afford that risk.
                  • 399. Option - Understood.Player - If anyone starts trouble, it won't be me.
                    +200 Influence : approves.
                    • 404. - That's all we can ask of you.
                  • 400. Option - You worry too much.Player - Maybe these Imperials will turn out to be really nice guys.
                    • 411. - I wouldn't bet on it. Let's try to play it safe here.
                  • 401. Option - I won't make any promises.Player - I'm finding out where that droid is, no matter what.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 402. - Starting a galactic war over one droid isn't expert strategy. You need to play it safe.
                      • 403. <Non-dialogue segment.>
                        • 406. - One more thing--I ran the images we got from the vault, checking faces against our databases.
                          • 416. - The weird thing is, I didn't find them in our Imperial or criminal databases. I found them in Republic Special Forces personnel records. Weird, huh?
                            • 421. Option - It's news to me.Player - I didn't know anything about that. +50
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                            • 423. Option - I can't believe it!Player - Traitors to the Republic? We've got to do something! +50
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              • 427. - So, you had no idea that a bunch of SpecForce traitors had gone rogue. Hm. Interesting.
                                • 428. <Non-dialogue segment.>
                                  • 417. - All right, I won't hold you any longer. Get up to that penthouse and get us some answers.
                                    • 419. - And don't get yourself killed doing it. Jonas out.
                            • 424. Option - They're all traitors.Player - Commander Tavus defected to the Empire, and a lot of other SpecForce soldiers went with him. +50
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              • 425. - Wow. That's even worse than I had suspected. Is there any particular reason the SIS doesn't know about this? Any reason you chose not to tell me before now?
                                • 426. Option - Orders are orders.Player - General Garza gave me strict instructions not to tell.
                                  • 431. - Ah. Of course she did. Well, I appreciate you telling me now, at least.
                                • 432. Option - Why would we tell SIS?Player - SpecForce problem, SpecForce solution. No reason to bring in anyone else.
                                  • 442. - Defecting soldiers are a threat to the whole Republic. The SIS exists to find and stop people like that.
                                • 433. Option - It's not your concern.Player - SpecForce will handle this. Your people would just get in our way.
                                  • 434. - "Our people" are some of the best Intelligence operatives in the galaxy.
                                    • 436. - We'll talk later. You'd better head up to the penthouse so we can find these traitors before things get any worse.
                                      • 439. - Good luck. Jonas out.
                                        • 420. <Conversation Exit>
  • 361. - Niall knows his stuff. Keep him safe and we'll be in business.
  • 210. - Now, was that fun, or was that fun?
    • 211. <Non-dialogue segment.>
      • 212. - The operation certainly catered to the lieutenant's specialties, at least.
        • 217. <Non-dialogue segment.>
      • 213. - You definitely picked the right squad for the job. This was right up the lieutenant's alley.
        • 215. <Non-dialogue segment.>
      • 241. - I wasn't the only one impressed with your moves, either--the alarm pulled in a very interesting audience.
        • 244. Option - [Flirt.] I aim to please.Player - If you like what you see, maybe you should do something about it.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 248. - Trust me, there's a reason I'm trying to get all of this boring "save the Republic" business out of the way quickly.
            • 249. <Non-dialogue segment.>
              • 251. - Is this entirely necessary? Pointless... fraternization like this is clearly proscribed by our Personnel Interaction Guidelines.
                • 254. Option - I guess that's true.Player - Apologies, Sergeant. We'll keep things professional from now on.
                  +200 Influence : approves.
                • 255. Option - Don't worry so much.Player - We're just talking, Elara. No harm in that.
                  • 268. - You are occupying mission time with non-mission activities.
                • 256. Option - Back off, Elara.Player - This isn't any of your business, Sergeant.
                  +50 Influence : disapproves.
                  • 261. - I'm here for the mission, Lieutenant, and anything impeding the mission is very much my business.
                    • 263. - Well, arguing like this isn't very efficient either; so let's just move on.
              • 252. - Get your priorities straight, Balkar, or I'll straighten them out for you.
                • 258. Option - Take it easy.Player - We're all on the same side here, Jorgan.
                  +200 Influence : approves.
                  • 264. - We'd better be.
                    • 347. - Sergeant, if you'd prefer to discuss mission details, I'm happy to oblige.
                • 257. Option - Are you jealous, Jorgan?Player - Jealousy doesn't suit you, Sergeant.
                  • 277. - What? I don't... I mean... ugh! Am I really the only one who cares about the mission, here?
                    • 279. - Yeah, I'd rather discuss violence against people who aren't me.
                • 259. Option - Fight! Fight!Player - This should be fun to watch.
                  +50 Influence : disapproves.
                  • 273. - Not if I can help it. If Sergeant Jorgan would like to focus on the mission, then let's focus on the mission.
      • 214. - It was quite a performance. And if our signal trackers are accurate, you pulled in a very interesting audience.
        • 219. Option - What have we learned?Player - Were you able to find the Imps our traitors are working for?
        • 224. Option - What have we learned?Player - Did you find out anything more about the droid's accomplices?
        • 220. Option - I'm glad you approve.Player - It's easy to do well when you love what you do.
          • 222. - Yes, you clearly have a passion for your work.
        • 221. Option - So your stupid plan worked?Player - I didn't think this op would bring in anything but posthumous decorations.
          • 223. - Guess you'll have to wait a little longer for that highly decorated coffin.
            • 226. - The alarm signal from the arms factory led to a surprising place: a penthouse at the Club Vertica Casino.
              • 229. <Non-dialogue segment.>
                • 230. - The slicers tell me that the computer systems at the other end of the alarm signal were definitely Imperial. Apparently our friends are overseeing this operation in style.
                • 231. - Our slicers took a pass at the computers in the penthouse--all Imperial tech. Our rogue droid's Republic, but the Imps are giving the orders.
                  • 232. Option - Let's take them out.Player - I'll breach the casino penthouse and eliminate all Imperials present.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 292. Option - Imperials in a penthouse?Player - Are you sure?
                    • 293. - Yes. And it would seem that Imperial expense accounts are much more generous than ours.
                  • 235. Option - What are we going to do now?Player - I take it you have a brilliant plan?
                    • 238. - That's my job.
                      • 282. - Club Vertica is an extremely public place. We have to get you through the casino and up to the penthouse without any bloodshed.
                        • 284. - That's where my friend Niall Piv comes in. Niall's our top slicer here. He'll make sure nobody hassles you on the way to the penthouse.
                          • 285. Option - Hello there.Player - Pleasure to meet you, Niall.
                            • 286. - Hm... oh, yes, thanks. It's nice to meet you, too.
                          • 288. Option - Your best slicer, huh?Player - Nice to know I'm worthy of your top talent.
                            • 350. - Of course. The best for the best.
                            • 351. - SpecForce gave us their best, so it's the least we can do.
                          • 289. Option - This runt is protecting me?Player - How's a slicer supposed to get me past armed guards?
                            • 298. - Club Vertica has a "safe list"--a list of people allowed to go in and out of the penthouse at any time.
                              • 300. - It's Niall's job to get you added to that safe list. But he needs your help.
                                • 308. - Hm? Oh, yes, Club Vertica's systems are highly secured. The only way to add you to the safe list is from inside the system.
                                  • 312. - There's a substation down in the Lower Industrial Sector. It belongs to the casino, so its computers are tied into the casino's systems. We need you to get Niall inside.
                                    • 313. Option - Understood.Player - I'll make it happen.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 314. Option - Will there be guards?Player - What kind of opposition should I expect?
                                      +200 Influence : approves.
                                    • 315. Option - Why me?Player - Sneaking into places is your thing. What do you need me for?
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      • 325. - Stealth isn't an option on our time frame.
                                        • 316. - Security for the substation is heavy--the casino's contracted some of the priciest mercenaries around.
  • 360. - Have a good time in there.
  • 140. - Hey there. Welcome to Balkar Interior Refurbishments, Incorporated. Be sure you review the new employee manual.
    Progresses:
    • 141. Option - Nice cover.Player - As long as we're holding a position, it's best to stay inconspicuous.
      +200 Influence : approves.
      • 152. - Exactly. You've got a knack for this business.
    • 142. Option - A new job, huh?Player - Giving up the spy business?
      • 146. - Thought I'd like a less conspicuous career than "Republic Intelligence team leader." Although I will miss the benefits.
    • 143. Option - Don't waste my time.Player - Skip the spy nonsense and give me the droid's position.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 144. - I've got bad news. The droid and his friend gave us the slip just after you and I spoke on the holo.
        • 149. - They jumped into an access tunnel and blew it behind themselves. Tracking them down again is going to take time.
          • 150. Option - So what do we do?Player - Do we have some kind of backup plan?
            +200 Influence : approves.
          • 155. Option - This is bad.Player - Time isn't something we have a lot of, Jonas.
            • 159. - Which is why we need to work with what we've got.
              • 163. <Non-dialogue segment.>
          • 156. Option - I can't believe you lost them!Player - You people are totally useless.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 157. - Too bad you're stuck with us.
              • 160. <Non-dialogue segment.>
                • 162. - If these men are traitors, then they'll have Imperial supervisors. We just need to find out where.
                • 161. - Whoever these guys are, they aren't working alone. Somebody on Nar Shaddaa is helping them, and it's time we found out who.
                  • 729. - I'll bet these guys would call for help if you shot up their arms factory. Then, we trace that call straight to whoever's really in charge.
                    • 183. Option - Pretty clever.Player - That's a good plan. Let's make it happen.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 185. Option - I guess it might work.Player - I'll try not to clear the place out before anyone manages to hit the alarm.
                      • 190. - Try to restrain yourself, just this once. For the good of the mission.
                    • 191. Option - You lost me, there.Player - Run that by me one more time?
                      • 192. - You attack the abandoned arms factory, forcing the droid's accomplices to call for help. We track the call and find out who's in charge.
                        • 194. - First thing's first: You'll need to plant these signal trackers around the arms factory so that we can trace the distress call.
                          • 199. - Then, you kick down the door and do what you do best while we see who gets a call. Sound like a plan?
                            • 200. Option - Affirmative.Player - Time to wreak a little havoc.
                            • 201. Option - What happens when I'm done?Player - Do we move to a new location afterward?
                            • 202. Option - Can't say that I approve.Player - Not much of a plan, but I didn't want to live forever anyway.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 207. - Ha! From what I've heard, this is the kind of op Havoc handles best.
                                • 203. - We'll be waiting for you here when the party's over. Have fun.
                                  • 204. <Conversation Exit>
  • 84. - Well. That was interesting, wasn't it?
    • 85. Option - Are you tracking the droid?Player - Any idea where the droid went?
      • 88. - We've got a pretty solid lead.
    • 114. Option - That wasn't so bad.Player - Nothing disturbs me.
    • 87. Option - What are you trying to say?Player - You think you could've done better, Jonas?
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 89. - No, when I said "interesting," I actually meant "interesting."
        • 91. - Our tap on the vault cams wasn't perfect, but the droid's crew looked like they were packing Republic heat, all standard-issue.
          • 94. - We didn't have audio, though. Any luck finding out who we're dealing with?
            • 96. Option - No, I didn't.Player - Sorry. No solid intel. +50
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 100. - No problem. We'll get the whole story soon enough.
            • 95. Option - It doesn't matter.Player - Enemies of the Republic. That's all we need to know. +50
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 101. - I can see why you chose this line of work.
                • 104. - Our people tracked the droid and his buddy. They just headed into an abandoned arms factory in the Red Light Sector.
            • 97. Option - Our own men turned against us.Player - They were Republic Special Forces soldiers who have defected to the Empire alongside Harron Tavus. +50
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 116. - Defections in SpecForce? That's news. Big news. Any particular reason SIS isn't in the loop on this?
                • 117. Option - Orders are orders.Player - General Garza made it clear that she didn't want SIS involved.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 122. - Ah. So you're taking a pretty big risk, giving me the whole story on this. Thanks.
                • 119. Option - Why would we tell SIS? Player - It's a SpecForce problem. No reason to drag other departments into it.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 123. - Defections are a threat to the whole Republic. The SIS could help.
                • 120. Option - It's not your concern.Player - Your people would just get in the way.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 121. - Our people know what they're doing, just like yours. We could make your lives a lot easier.
                    • 128. - But we'll talk later. Our new traitor friends have holed up in an abandoned arms factory in the Red Light Sector.
                      • 106. - I have a team setting up shop in a warehouse not far from the arms factory. Meet up with us there.
                        • 107. Option - Understood.Player - I'll move out ASAP.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 108. Option - Hope you've got a plan.Player - We need to wrap this up before things get any worse.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                        • 137. Option - Don't tell me what to do.Player - (Class) do not serve
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 138. - I'd send you a written invitation, but we're on a bit of a tight schedule.
                            • 133. - Keep your eyes open--the Red Light Sector isn't exactly the safest place in the galaxy.
  • 83. - Go ahead and see to our friend. We'll watch your back.
  • 1. - Ah. There you are.
    • 3. - Go ahead, take a seat. And keep your voice down.
      • 4. Option - Are you my contact?Player - Jonas Balkar, correct?
      • 6. Option - Why?Player - Are people listening in on us?
      • 11. Option - Don't waste my time.Player - I didn't come here to play your little spy games.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 15. - If you say so.
        • 13. - Suit yourself. You look good from this angle, anyway.
          • 17. - Hope you like the cantina. It's not one of my favorites, but it is conveniently located.
            • 23. - There's a vault, not far from here. It's a merc operation, holds valuables for anybody with the credits to pay. Our mutual friend is about to pay them a visit.
              • 24. Option - What's the plan?Player - Do we have a welcome party arranged?
              • 27. Option - Huh?Player - Mutual friend? Are you talking about the war droid?
              • 31. Option - You can't be sure of that.Player - How could you possibly know the war droid's next move?
                • 32. - Our friend's moves seem random, but we've found a pattern.
                  • 34. - A group of paramilitary-types always shows up on the scene before the droid's attacks. We've already spotted them casing the vault.
                    • 36. - You could head in now, but I don't want to scare them off. We wouldn't want the guest of honor to skip the party, would we?
                      • 39. Option - Whatever you think is best.Player - It's your show, Jonas. When do we make our move?
                        +200 Influence : approves.
                      • 40. Option - I guess not?Player - It would be bad if our party was ruined. Definitely bad.
                      • 37. Option - Speak plainly.Player - Are we going to mince words, or do our jobs?
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 38. - On Nar Shaddaa, they're the same thing.
                          • 43. - I have people with eyes on the vault. Once they spot our target, we'll get the party started.
                            • 47. - So, Havoc Squad, huh? Pretty nice of Garza to loan us her very best. I'm--ah, excuse me.
                              • 56. - Jonas! I just wanted to let you know I made it to Ithor safe and sound.
                                • 58. - That's great! I'll talk to you later, then.
                                  • 60. - That's our cue. The target is in the vault. Are you ready to move out?
                                    • 61. Option - Affirmative.Player - Let's get this party started.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 63. Option - What about you?Player - Are you coming with me, Jonas?
                                      • 69. - Not my area of expertise. This job is all yours.
                                    • 65. Option - It beats talking to you.Player - Anything to get away from here.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 66. - I hear you. Like I said, not one of my favorite cantinas.
                                        • 73. - Take care of the droid and we'll have you on your way within the hour. Nice and tidy.
                                          • 81. - Good luck. We'll have our eyes on you.
                                            • 82. <Conversation Exit>
  • 696. - We've got work to do.
  • 698. - Ah, Nar Shaddaa. Gotta love it, right?
  • 731. - Once we're past the security, just keep me covered, and you'll be an official Club Vertica guest in no time.
    • 732. <Conversation Exit>
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.nar_shaddaa.class.trooper.jonas_balkar
Other Sites:
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    "AudioLanguageState": {
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            "QuestsProgressedB62": [
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            "Text": "Go ahead, take a seat. And keep your voice down.",
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                "enMale": "Go ahead, take a seat. And keep your voice down.",
                "frMale": "Allez-y, asseyez-vous. Et ne parlez pas trop fort.",
                "frFemale": "Allez-y, asseyez-vous. Et ne parlez pas trop fort.",
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            "SpeakerB62Id": "0000000",
            "Text": "Jonas Balkar, correct?",
            "LocalizedText": {
                "enMale": "Jonas Balkar, correct?",
                "frMale": "Jonas Balkar, c'est \u00e7a ?",
                "frFemale": "Jonas Balkar, c'est \u00e7a ?",
                "deMale": "Jonas Balkar, nehme ich an?",
                "deFemale": "Jonas Balkar, nehme ich an?"
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                "enMale": "Are you my contact?",
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                "frFemale": "Vous \u00eates mon contact ?",
                "deMale": "Seid Ihr mein Kontakt?",
                "deFemale": "Seid Ihr mein Kontakt?"
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            "Text": "Let's just stick with Jonas.",
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                "frMale": "Jonas, \u00e7a suffira.",
                "frFemale": "Jonas, \u00e7a suffira.",
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                "deFemale": "Belassen wir es bei Jonas."
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            "SpeakerB62Id": "0000000",
            "Text": "Are people listening in on us?",
            "LocalizedText": {
                "enMale": "Are people listening in on us?",
                "frMale": "Les gens essaient de nous \u00e9couter ?",
                "frFemale": "Les gens essaient de nous \u00e9couter ?",
                "deMale": "Werden wir belauscht?",
                "deFemale": "Werden wir belauscht?"
            },
            "LocalizedOptionText": {
                "enMale": "Why?",
                "frMale": "Pourquoi ?",
                "frFemale": "Pourquoi ?",
                "deMale": "Warum?",
                "deFemale": "Warum?"
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            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "C9brp46",
            "Text": "I would be.",
            "LocalizedText": {
                "enMale": "I would be.",
                "frMale": "Certainement.",
                "frFemale": "Certainement.",
                "deMale": "Wer wei\u00df.",
                "deFemale": "Wer wei\u00df."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Face like yours? I know I would.",
            "LocalizedText": {
                "enMale": "Face like yours? I know I would.",
                "frMale": "Avec un aussi beau visage ? \u00c7a ne fait aucun doute.",
                "frFemale": "Avec un aussi beau visage ? \u00c7a ne fait aucun doute.",
                "deMale": "Wer w\u00fcrde jemandem wie Euch nicht lauschen?",
                "deFemale": "Wer w\u00fcrde jemandem wie Euch nicht lauschen?"
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "I didn't come here to play your little spy games.",
            "LocalizedText": {
                "enMale": "I didn't come here to play your little spy games.",
                "frMale": "Je ne suis pas l\u00e0 pour jouer \u00e0 l'espion.",
                "frFemale": "Je ne suis pas l\u00e0 pour jouer \u00e0 l'espion.",
                "deMale": "Ich bin nicht hier, um Eure kleinen Spionage-Spielchen zu spielen.",
                "deFemale": "Ich bin nicht hier, um Eure kleinen Spionage-Spielchen zu spielen."
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            "LocalizedOptionText": {
                "enMale": "Don't waste my time.",
                "frMale": "Ne me faites pas perdre mon temps.",
                "frFemale": "Ne me faites pas perdre mon temps.",
                "deMale": "Ihr verschwendet meine Zeit.",
                "deFemale": "Ihr verschwendet meine Zeit."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Suit yourself. You look good from this angle, anyway.",
            "LocalizedText": {
                "enMale": "Suit yourself. You look good from this angle, anyway.",
                "frMale": "Comme vous voudrez. Mais \u00e7a n'emp\u00eache pas que vous \u00eates tr\u00e8s jolie.",
                "frFemale": "Comme vous voudrez. Mais \u00e7a n'emp\u00eache pas que vous \u00eates tr\u00e8s jolie.",
                "deMale": "Nur die Ruhe. Von hier aus seht Ihr aber trotzdem gut aus.",
                "deFemale": "Nur die Ruhe. Von hier aus seht Ihr aber trotzdem gut aus."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "If you say so.",
            "LocalizedText": {
                "enMale": "If you say so.",
                "frMale": "Si vous le dites.",
                "frFemale": "Si vous le dites.",
                "deMale": "Wie Ihr meint.",
                "deFemale": "Wie Ihr meint."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Hope you like the cantina. It's not one of my favorites, but it is conveniently located.",
            "LocalizedText": {
                "enMale": "Hope you like the cantina. It's not one of my favorites, but it is conveniently located.",
                "frMale": "J'esp\u00e8re que la cantina vous pla\u00eet. Ce n'est pas ma pr\u00e9f\u00e9r\u00e9e, mais elle est bien situ\u00e9e.",
                "frFemale": "J'esp\u00e8re que la cantina vous pla\u00eet. Ce n'est pas ma pr\u00e9f\u00e9r\u00e9e, mais elle est bien situ\u00e9e.",
                "deMale": "Ich hoffe, die Cantina gef\u00e4llt Euch. Es gibt bessere, aber die hier hat eine gute Lage.",
                "deFemale": "Ich hoffe, die Cantina gef\u00e4llt Euch. Es gibt bessere, aber die hier hat eine gute Lage."
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            "SpeakerB62Id": "C9brp46",
            "Text": "There's a vault, not far from here. It's a merc operation, holds valuables for anybody with the credits to pay. Our mutual friend is about to pay them a visit.",
            "LocalizedText": {
                "enMale": "There's a vault, not far from here. It's a merc operation, holds valuables for anybody with the credits to pay. Our mutual friend is about to pay them a visit.",
                "frMale": "Il y a une chambre forte pas tr\u00e8s loin. Les mercenaires y gardent tous les objets pr\u00e9cieux des gens assez riches pour payer. Notre ami commun est sur le point de leur rendre une petite visite.",
                "frFemale": "Il y a une chambre forte pas tr\u00e8s loin. Les mercenaires y gardent tous les objets pr\u00e9cieux des gens assez riches pour payer. Notre ami commun est sur le point de leur rendre une petite visite.",
                "deMale": "Es gibt hier in der N\u00e4he ein Gew\u00f6lbe. Darin befindet sich ein S\u00f6ldnergesch\u00e4ft, mit wertvollen Dingen f\u00fcr alle, die es sich leisten k\u00f6nnen. Unser gemeinsamer Freund soll bald dort auftauchen.",
                "deFemale": "Es gibt hier in der N\u00e4he ein Gew\u00f6lbe. Darin befindet sich ein S\u00f6ldnergesch\u00e4ft, mit wertvollen Dingen f\u00fcr alle, die es sich leisten k\u00f6nnen. Unser gemeinsamer Freund soll bald dort auftauchen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do we have a welcome party arranged?",
            "LocalizedText": {
                "enMale": "Do we have a welcome party arranged?",
                "frMale": "On a pr\u00e9vu une f\u00eate de bienvenue ?",
                "frFemale": "On a pr\u00e9vu une f\u00eate de bienvenue ?",
                "deMale": "Wurde schon eine Willkommensfeier arrangiert?",
                "deFemale": "Wurde schon eine Willkommensfeier arrangiert?"
            },
            "LocalizedOptionText": {
                "enMale": "What's the plan?",
                "frMale": "Quel est le plan ?",
                "frFemale": "Quel est le plan ?",
                "deMale": "Wie ist der Plan?",
                "deFemale": "Wie ist der Plan?"
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            "SpeakerB62Id": "C9brp46",
            "Text": "Not exactly, no.",
            "LocalizedText": {
                "enMale": "Not exactly, no.",
                "frMale": "Pas vraiment, non.",
                "frFemale": "Pas vraiment, non.",
                "deMale": "Nicht wirklich, nein.",
                "deFemale": "Nicht wirklich, nein."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Mutual friend? Are you talking about the war droid?",
            "LocalizedText": {
                "enMale": "Mutual friend? Are you talking about the war droid?",
                "frMale": "Notre ami commun ? Vous parlez du dro\u00efde de guerre ?",
                "frFemale": "Notre ami commun ? Vous parlez du dro\u00efde de guerre ?",
                "deMale": "Gemeinsamer Freund? Sprecht Ihr von dem Kriegsdroiden?",
                "deFemale": "Gemeinsamer Freund? Sprecht Ihr von dem Kriegsdroiden?"
            },
            "LocalizedOptionText": {
                "enMale": "Huh?",
                "frMale": "Hein ?",
                "frFemale": "Hein ?",
                "deMale": "H\u00e4?",
                "deFemale": "H\u00e4?"
            },
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            "SpeakerB62Id": "C9brp46",
            "Text": "Ahem. Yes.",
            "LocalizedText": {
                "enMale": "Ahem. Yes.",
                "frMale": "Hum. Oui.",
                "frFemale": "Hum. Oui.",
                "deMale": "\u00c4hem. Ja.",
                "deFemale": "\u00c4hem. Ja."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How could you possibly know the war droid's next move?",
            "LocalizedText": {
                "enMale": "How could you possibly know the war droid's next move?",
                "frMale": "Comment pouvez-vous savoir o\u00f9 le dro\u00efde va attaquer ?",
                "frFemale": "Comment pouvez-vous savoir o\u00f9 le dro\u00efde va attaquer ?",
                "deMale": "Wie k\u00f6nnt Ihr wissen, was der Kriegsdroide als N\u00e4chstes vorhat?",
                "deFemale": "Wie k\u00f6nnt Ihr wissen, was der Kriegsdroide als N\u00e4chstes vorhat?"
            },
            "LocalizedOptionText": {
                "enMale": "You can't be sure of that.",
                "frMale": "Vous ne pouvez pas en \u00eatre s\u00fbr.",
                "frFemale": "Vous ne pouvez pas en \u00eatre s\u00fbr.",
                "deMale": "Woher wollt Ihr das wissen?",
                "deFemale": "Woher wollt Ihr das wissen?"
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            "SpeakerB62Id": "C9brp46",
            "Text": "Our friend's moves seem random, but we've found a pattern.",
            "LocalizedText": {
                "enMale": "Our friend's moves seem random, but we've found a pattern.",
                "frMale": "Les attaques de notre ami semblent al\u00e9atoires, mais ce n'est pas le cas.",
                "frFemale": "Les attaques de notre ami semblent al\u00e9atoires, mais ce n'est pas le cas.",
                "deMale": "Die Angriffe unseres Freundes scheinen zuf\u00e4llig, aber wir haben ein Muster entdeckt.",
                "deFemale": "Die Angriffe unseres Freundes scheinen zuf\u00e4llig, aber wir haben ein Muster entdeckt."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "A group of paramilitary-types always shows up on the scene before the droid's attacks. We've already spotted them casing the vault.",
            "LocalizedText": {
                "enMale": "A group of paramilitary-types always shows up on the scene before the droid's attacks. We've already spotted them casing the vault.",
                "frMale": "Un groupe paramilitaire vient toujours rep\u00e9rer les lieux avant que le dro\u00efde attaque. Et ce groupe a \u00e9t\u00e9 vu autour de la chambre forte.",
                "frFemale": "Un groupe paramilitaire vient toujours rep\u00e9rer les lieux avant que le dro\u00efde attaque. Et ce groupe a \u00e9t\u00e9 vu autour de la chambre forte.",
                "deMale": "Kurz vor dem Angriff erscheint immer eine Gruppe paramilit\u00e4rischer Einheiten. Und gerade treiben sie sich in der N\u00e4he des Gew\u00f6lbes rum.",
                "deFemale": "Kurz vor dem Angriff erscheint immer eine Gruppe paramilit\u00e4rischer Einheiten. Und gerade treiben sie sich in der N\u00e4he des Gew\u00f6lbes rum."
            },
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            "SpeakerB62Id": "C9brp46",
            "Text": "You could head in now, but I don't want to scare them off. We wouldn't want the guest of honor to skip the party, would we?",
            "LocalizedText": {
                "enMale": "You could head in now, but I don't want to scare them off. We wouldn't want the guest of honor to skip the party, would we?",
                "frMale": "Vous pourriez y aller d\u00e8s maintenant, mais je ne voudrais pas les effrayer. Ce serait dommage que notre invit\u00e9 d'honneur ne soit pas de la partie.",
                "frFemale": "Vous pourriez y aller d\u00e8s maintenant, mais je ne voudrais pas les effrayer. Ce serait dommage que notre invit\u00e9 d'honneur ne soit pas de la partie.",
                "deMale": "Ihr k\u00f6nntet sofort hingehen, aber ich will sie nicht verscheuchen. Wir wollen ja nicht, dass unser Ehrengast nicht zur Feier erscheint, oder?",
                "deFemale": "Ihr k\u00f6nntet sofort hingehen, aber ich will sie nicht verscheuchen. Wir wollen ja nicht, dass unser Ehrengast nicht zur Feier erscheint, oder?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are we going to mince words, or do our jobs?",
            "LocalizedText": {
                "enMale": "Are we going to mince words, or do our jobs?",
                "frMale": "Vous comptez parler comme \u00e7a longtemps, ou on peut passer \u00e0 l'action ?",
                "frFemale": "Vous comptez parler comme \u00e7a longtemps, ou on peut passer \u00e0 l'action ?",
                "deMale": "Sollen wir hier weiter plaudern, oder unsere Arbeit machen?",
                "deFemale": "Sollen wir hier weiter plaudern, oder unsere Arbeit machen?"
            },
            "LocalizedOptionText": {
                "enMale": "Speak plainly.",
                "frMale": "Arr\u00eatez de tourner autour du pot.",
                "frFemale": "Arr\u00eatez de tourner autour du pot.",
                "deMale": "Kommt zur Sache.",
                "deFemale": "Kommt zur Sache."
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "SpeakerB62Id": "C9brp46",
            "Text": "On Nar Shaddaa, they're the same thing.",
            "LocalizedText": {
                "enMale": "On Nar Shaddaa, they're the same thing.",
                "frMale": "Sur Nar Shaddaa, il y a peu de diff\u00e9rence entre les deux.",
                "frFemale": "Sur Nar Shaddaa, il y a peu de diff\u00e9rence entre les deux.",
                "deMale": "Auf Nar Shaddaa gibt es da keinen Unterschied.",
                "deFemale": "Auf Nar Shaddaa gibt es da keinen Unterschied."
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            "SpeakerB62Id": "0000000",
            "Text": "It's your show, Jonas. When do we make our move?",
            "LocalizedText": {
                "enMale": "It's your show, Jonas. When do we make our move?",
                "frMale": "C'est vous qui d\u00e9cidez, Jonas. Quand est-ce qu'on y va ?",
                "frFemale": "C'est vous qui d\u00e9cidez, Jonas. Quand est-ce qu'on y va ?",
                "deMale": "Das ist Eure Sache, Jonas. Wann schlagen wir zu?",
                "deFemale": "Das ist Eure Sache, Jonas. Wann schlagen wir zu?"
            },
            "LocalizedOptionText": {
                "enMale": "Whatever you think is best.",
                "frMale": "Comme vous voudrez.",
                "frFemale": "Comme vous voudrez.",
                "deMale": "Wie Ihr meint.",
                "deFemale": "Wie Ihr meint."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It would be bad if our party was ruined. Definitely bad.",
            "LocalizedText": {
                "enMale": "It would be bad if our party was ruined. Definitely bad.",
                "frMale": "\u00c7a serait dommage de devoir annuler notre petite f\u00eate. Tr\u00e8s dommage.",
                "frFemale": "\u00c7a serait dommage de devoir annuler notre petite f\u00eate. Tr\u00e8s dommage.",
                "deMale": "Es w\u00e4re schlecht, wenn unsere Feier ruiniert w\u00fcrde. Wirklich schlecht.",
                "deFemale": "Es w\u00e4re schlecht, wenn unsere Feier ruiniert w\u00fcrde. Wirklich schlecht."
            },
            "LocalizedOptionText": {
                "enMale": "I guess not?",
                "frMale": "Vous avez s\u00fbrement raison.",
                "frFemale": "Vous avez s\u00fbrement raison.",
                "deMale": "Besser nicht.",
                "deFemale": "Besser nicht."
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "I have people with eyes on the vault. Once they spot our target, we'll get the party started.",
            "LocalizedText": {
                "enMale": "I have people with eyes on the vault. Once they spot our target, we'll get the party started.",
                "frMale": "J'ai des hommes qui surveillent la chambre forte. D\u00e8s qu'ils verront notre cible, la f\u00eate pourra commencer.",
                "frFemale": "J'ai des hommes qui surveillent la chambre forte. D\u00e8s qu'ils verront notre cible, la f\u00eate pourra commencer.",
                "deMale": "Meine Leute \u00fcberwachen das Gew\u00f6lbe. Sobald sie das Ziel sehen, k\u00f6nnen wir loslegen.",
                "deFemale": "Meine Leute \u00fcberwachen das Gew\u00f6lbe. Sobald sie das Ziel sehen, k\u00f6nnen wir loslegen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "So, Havoc Squad, huh? Pretty nice of Garza to loan us her very best. I'm--ah, excuse me.",
            "LocalizedText": {
                "enMale": "So, Havoc Squad, huh? Pretty nice of Garza to loan us her very best. I'm--ah, excuse me.",
                "frMale": "Alors, vous faites partie du Chaos, hein ? Sympa de la part de Garza de nous envoyer ses meilleurs \u00e9l\u00e9ments. Je... ah, excusez-moi.",
                "frFemale": "Alors, vous faites partie du Chaos, hein ? Sympa de la part de Garza de nous envoyer ses meilleurs \u00e9l\u00e9ments. Je... ah, excusez-moi.",
                "deMale": "Also, Chaostrupp, was? Wie nett von Garza, uns ihre besten Leute auszuleihen. Ich bin ... ah, bitte entschuldigt mich.",
                "deFemale": "Also, Chaostrupp, was? Wie nett von Garza, uns ihre besten Leute auszuleihen. Ich bin ... ah, bitte entschuldigt mich."
            },
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            "SpeakerB62Id": "eg7plX9",
            "Text": "Jonas! I just wanted to let you know I made it to Ithor safe and sound.",
            "LocalizedText": {
                "enMale": "Jonas! I just wanted to let you know I made it to Ithor safe and sound.",
                "frMale": "Jonas ! C'\u00e9tait juste pour vous dire que j'\u00e9tais arriv\u00e9e sur Ithor sans aucun probl\u00e8me.",
                "frFemale": "Jonas ! C'\u00e9tait juste pour vous dire que j'\u00e9tais arriv\u00e9e sur Ithor sans aucun probl\u00e8me.",
                "deMale": "Jonas! Ich wollte Euch nur mitteilen, dass ich es sicher nach Ithor geschafft habe.",
                "deFemale": "Jonas! Ich wollte Euch nur mitteilen, dass ich es sicher nach Ithor geschafft habe."
            },
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            "SpeakerB62Id": "0000000",
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        "58": {
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "That's great! I'll talk to you later, then.",
            "LocalizedText": {
                "enMale": "That's great! I'll talk to you later, then.",
                "frMale": "C'est parfait ! Je vous recontacte plus tard.",
                "frFemale": "C'est parfait ! Je vous recontacte plus tard.",
                "deMale": "Das ist gro\u00dfartig! Ich spreche Euch dann sp\u00e4ter.",
                "deFemale": "Das ist gro\u00dfartig! Ich spreche Euch dann sp\u00e4ter."
            },
            "CnvAlienVONode": -1,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "That's our cue. The target is in the vault. Are you ready to move out?",
            "LocalizedText": {
                "enMale": "That's our cue. The target is in the vault. Are you ready to move out?",
                "frMale": "C'est le signal. La cible est dans la chambre forte. Vous \u00eates pr\u00eat ?",
                "frFemale": "C'est le signal. La cible est dans la chambre forte. Vous \u00eates pr\u00eate ?",
                "deMale": "Das war das Stichwort. Das Ziel ist im Gew\u00f6lbe. Seid Ihr bereit aufzubrechen?",
                "deFemale": "Das war das Stichwort. Das Ziel ist im Gew\u00f6lbe. Seid Ihr bereit aufzubrechen?"
            },
            "CnvAlienVONode": -1,
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        "61": {
            "NodeId": 61,
            "QuestRewardB62": "jyagmyv",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Let's get this party started.",
            "LocalizedText": {
                "enMale": "Let's get this party started.",
                "frMale": "Que la f\u00eate commence.",
                "frFemale": "Que la f\u00eate commence.",
                "deMale": "Dann bringen wir die Feier mal in Schwung.",
                "deFemale": "Dann bringen wir die Feier mal in Schwung."
            },
            "LocalizedOptionText": {
                "enMale": "Affirmative.",
                "frMale": "Affirmatif.",
                "frFemale": "Affirmatif.",
                "deMale": "Jawohl.",
                "deFemale": "Jawohl."
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you coming with me, Jonas?",
            "LocalizedText": {
                "enMale": "Are you coming with me, Jonas?",
                "frMale": "Vous venez avec moi, Jonas ?",
                "frFemale": "Vous venez avec moi, Jonas ?",
                "deMale": "Kommt Ihr mit mir, Jonas?",
                "deFemale": "Kommt Ihr mit mir, Jonas?"
            },
            "LocalizedOptionText": {
                "enMale": "What about you?",
                "frMale": "Et vous ?",
                "frFemale": "Et vous ?",
                "deMale": "Was ist mit Euch?",
                "deFemale": "Was ist mit Euch?"
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Anything to get away from here.",
            "LocalizedText": {
                "enMale": "Anything to get away from here.",
                "frMale": "Du moment que je quitte cet endroit.",
                "frFemale": "Du moment que je quitte cet endroit.",
                "deMale": "Egal, nur weg von hier.",
                "deFemale": "Egal, nur weg von hier."
            },
            "LocalizedOptionText": {
                "enMale": "It beats talking to you.",
                "frMale": "J'en ai assez de parler avec vous.",
                "frFemale": "J'en ai assez de parler avec vous.",
                "deMale": "Endlich kein dummes Gew\u00e4sch mehr.",
                "deFemale": "Endlich kein dummes Gew\u00e4sch mehr."
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "C9brp46",
            "Text": "I hear you. Like I said, not one of my favorite cantinas.",
            "LocalizedText": {
                "enMale": "I hear you. Like I said, not one of my favorite cantinas.",
                "frMale": "Je vous comprends. Moi non plus, je n'aime pas trop cette cantina.",
                "frFemale": "Je vous comprends. Moi non plus, je n'aime pas trop cette cantina.",
                "deMale": "Verstehe schon. Wie gesagt, es gibt bessere Cantinas.",
                "deFemale": "Verstehe schon. Wie gesagt, es gibt bessere Cantinas."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Not my area of expertise. This job is all yours.",
            "LocalizedText": {
                "enMale": "Not my area of expertise. This job is all yours.",
                "frMale": "C'est pas dans mes cordes. Mais vous avez toute ma confiance.",
                "frFemale": "C'est pas dans mes cordes. Mais vous avez toute ma confiance.",
                "deMale": "Das ist nicht mein Fachgebiet. Es ist Euer Auftrag.",
                "deFemale": "Das ist nicht mein Fachgebiet. Es ist Euer Auftrag."
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Take care of the droid and we'll have you on your way within the hour. Nice and tidy.",
            "LocalizedText": {
                "enMale": "Take care of the droid and we'll have you on your way within the hour. Nice and tidy.",
                "frMale": "Occupez-vous du dro\u00efde, je parie que vous serez revenu dans l'heure. Sans une \u00e9gratignure.",
                "frFemale": "Occupez-vous du dro\u00efde, je parie que vous serez revenue dans l'heure. Sans une \u00e9gratignure.",
                "deMale": "K\u00fcmmert Euch um den Droiden und in einer Stunde sollte die Sache erledigt sein. Kurz und schmerzlos.",
                "deFemale": "K\u00fcmmert Euch um den Droiden und in einer Stunde sollte die Sache erledigt sein. Kurz und schmerzlos."
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Good luck. We'll have our eyes on you.",
            "LocalizedText": {
                "enMale": "Good luck. We'll have our eyes on you.",
                "frMale": "Bonne chance. On garde un \u0153il sur vous.",
                "frFemale": "Bonne chance. On garde un \u0153il sur vous.",
                "deMale": "Viel Gl\u00fcck. Wir haben ein Auge auf Euch.",
                "deFemale": "Viel Gl\u00fcck. Wir haben ein Auge auf Euch."
            },
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            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Go ahead and see to our friend. We'll watch your back.",
            "LocalizedText": {
                "enMale": "Go ahead and see to our friend. We'll watch your back.",
                "frMale": "Allez rendre visite \u00e0 notre ami. On a les yeux riv\u00e9s sur vous.",
                "frFemale": "Allez rendre visite \u00e0 notre ami. On a les yeux riv\u00e9s sur vous.",
                "deMale": "Geht voraus und k\u00fcmmert Euch um unseren Freund. Wir halten Euch den R\u00fccken frei.",
                "deFemale": "Geht voraus und k\u00fcmmert Euch um unseren Freund. Wir halten Euch den R\u00fccken frei."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Well. That was interesting, wasn't it?",
            "LocalizedText": {
                "enMale": "Well. That was interesting, wasn't it?",
                "frMale": "Bien. C'\u00e9tait int\u00e9ressant, n'est-ce pas ?",
                "frFemale": "Bien. C'\u00e9tait int\u00e9ressant, n'est-ce pas ?",
                "deMale": "Na, das war ja mal interessant.",
                "deFemale": "Na, das war ja mal interessant."
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            "NodeId": 85,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Any idea where the droid went?",
            "LocalizedText": {
                "enMale": "Any idea where the droid went?",
                "frMale": "Vous savez o\u00f9 est parti le dro\u00efde ?",
                "frFemale": "Vous savez o\u00f9 est parti le dro\u00efde ?",
                "deMale": "Habt Ihr eine Ahnung, wo der Droide hin ist?",
                "deFemale": "Habt Ihr eine Ahnung, wo der Droide hin ist?"
            },
            "LocalizedOptionText": {
                "enMale": "Are you tracking the droid?",
                "frMale": "Vous suivez le dro\u00efde ?",
                "frFemale": "Vous suivez le dro\u00efde ?",
                "deMale": "Verfolgt Ihr den Droiden?",
                "deFemale": "Verfolgt Ihr den Droiden?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "NodeId": 87,
            "QuestRewardB62": "jyagmyv",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You think you could've done better, Jonas?",
            "LocalizedText": {
                "enMale": "You think you could've done better, Jonas?",
                "frMale": "Vous pensez que vous auriez pu mieux faire, Jonas ?",
                "frFemale": "Vous pensez que vous auriez pu mieux faire, Jonas ?",
                "deMale": "Meint Ihr, man h\u00e4tte das besser machen k\u00f6nnen, Jonas?",
                "deFemale": "Meint Ihr, man h\u00e4tte das besser machen k\u00f6nnen, Jonas?"
            },
            "LocalizedOptionText": {
                "enMale": "What are you trying to say?",
                "frMale": "Qu'est-ce que vous voulez dire ?",
                "frFemale": "Qu'est-ce que vous voulez dire ?",
                "deMale": "Was wollt Ihr damit sagen?",
                "deFemale": "Was wollt Ihr damit sagen?"
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            "AffectionRewardEventsB62": {
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "We've got a pretty solid lead.",
            "LocalizedText": {
                "enMale": "We've got a pretty solid lead.",
                "frMale": "On a une tr\u00e8s bonne piste.",
                "frFemale": "On a une tr\u00e8s bonne piste.",
                "deMale": "Wir haben einen ziemlich sicheren Hinweis.",
                "deFemale": "Wir haben einen ziemlich sicheren Hinweis."
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "C9brp46",
            "Text": "No, when I said \"interesting,\" I actually meant \"interesting.\"",
            "LocalizedText": {
                "enMale": "No, when I said \"interesting,\" I actually meant \"interesting.\"",
                "frMale": "Non, en disant \"int\u00e9ressant\", je voulais vraiment dire \"int\u00e9ressant\".",
                "frFemale": "Non, en disant \"int\u00e9ressant\", je voulais vraiment dire \"int\u00e9ressant\".",
                "deMale": "Nein, mit \"interessant\" meinte ich wirklich \"interessant\".",
                "deFemale": "Nein, mit \"interessant\" meinte ich wirklich \"interessant\"."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "91": {
            "NodeId": 91,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Our tap on the vault cams wasn't perfect, but the droid's crew looked like they were packing Republic heat, all standard-issue.",
            "LocalizedText": {
                "enMale": "Our tap on the vault cams wasn't perfect, but the droid's crew looked like they were packing Republic heat, all standard-issue.",
                "frMale": "Les images des cam\u00e9ras n'\u00e9taient pas tr\u00e8s nettes, mais les complices du dro\u00efde semblaient porter l'uniforme r\u00e8glementaire de la R\u00e9publique.",
                "frFemale": "Les images des cam\u00e9ras n'\u00e9taient pas tr\u00e8s nettes, mais les complices du dro\u00efde semblaient porter l'uniforme r\u00e8glementaire de la R\u00e9publique.",
                "deMale": "Unsere Leitung zu den Gew\u00f6lbe-Kameras war nicht besonders gut, aber anscheinend hatte die Droiden-Crew republikanische Standardwaffen dabei.",
                "deFemale": "Unsere Leitung zu den Gew\u00f6lbe-Kameras war nicht besonders gut, aber anscheinend hatte die Droiden-Crew republikanische Standardwaffen dabei."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "93": {
            "NodeId": 93,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "We didn't have audio, though. Any luck finding out who we're dealing with?",
            "LocalizedText": {
                "enMale": "We didn't have audio, though. Any luck finding out who we're dealing with?",
                "frMale": "Malheureusement, nous n'avions pas le son. Savez-vous \u00e0 qui vous avez eu affaire ?",
                "frFemale": "Malheureusement, nous n'avions pas le son. Savez-vous \u00e0 qui vous avez eu affaire ?",
                "deMale": "Wir hatten allerdings keinen Ton. Konntet Ihr herausfinden, mit wem wir es zu tun haben?",
                "deFemale": "Wir hatten allerdings keinen Ton. Konntet Ihr herausfinden, mit wem wir es zu tun haben?"
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        "95": {
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "SmallDark",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Enemies of the Republic. That's all we need to know.",
            "LocalizedText": {
                "enMale": "Enemies of the Republic. That's all we need to know.",
                "frMale": "Des ennemis de la R\u00e9publique. C'est tout ce qu'on doit savoir.",
                "frFemale": "Des ennemis de la R\u00e9publique. C'est tout ce qu'on doit savoir.",
                "deMale": "Mit Feinden der Republik. Das ist alles, was z\u00e4hlt.",
                "deFemale": "Mit Feinden der Republik. Das ist alles, was z\u00e4hlt."
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            "LocalizedOptionText": {
                "enMale": "It doesn't matter.",
                "frMale": "Ce n'est pas important.",
                "frFemale": "Ce n'est pas important.",
                "deMale": "Wen interessiert das schon?",
                "deFemale": "Wen interessiert das schon?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Sorry. No solid intel.",
            "LocalizedText": {
                "enMale": "Sorry. No solid intel.",
                "frMale": "D\u00e9sol\u00e9, aucune piste s\u00e9rieuse.",
                "frFemale": "D\u00e9sol\u00e9e, aucune piste s\u00e9rieuse.",
                "deMale": "Tut mir leid. Keine verl\u00e4sslichen Informationen.",
                "deFemale": "Tut mir leid. Keine verl\u00e4sslichen Informationen."
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            "LocalizedOptionText": {
                "enMale": "No, I didn't.",
                "frMale": "Non, aucune id\u00e9e.",
                "frFemale": "Non, aucune id\u00e9e.",
                "deMale": "Nein, leider nicht.",
                "deFemale": "Nein, leider nicht."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "AlignmentGain": "SmallLight",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "They were Republic Special Forces soldiers who have defected to the Empire alongside Harron Tavus.",
            "LocalizedText": {
                "enMale": "They were Republic Special Forces soldiers who have defected to the Empire alongside Harron Tavus.",
                "frMale": "Ils faisaient partie des Forces Sp\u00e9ciales de la R\u00e9publique. Ils ont rejoint l'Empire avec Harron Tavus.",
                "frFemale": "Ils faisaient partie des Forces Sp\u00e9ciales de la R\u00e9publique. Ils ont rejoint l'Empire avec Harron Tavus.",
                "deMale": "Es sind republikanische Sondereinheiten, die mit Harron Tavus zum Imperium \u00fcbergelaufen sind.",
                "deFemale": "Es sind republikanische Sondereinheiten, die mit Harron Tavus zum Imperium \u00fcbergelaufen sind."
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            "LocalizedOptionText": {
                "enMale": "Our own men turned against us.",
                "frMale": "Nos hommes se sont retourn\u00e9s contre nous.",
                "frFemale": "Nos hommes se sont retourn\u00e9s contre nous.",
                "deMale": "Verr\u00e4ter aus den eigenen Reihen.",
                "deFemale": "Verr\u00e4ter aus den eigenen Reihen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "No problem. We'll get the whole story soon enough.",
            "LocalizedText": {
                "enMale": "No problem. We'll get the whole story soon enough.",
                "frMale": "Ce n'est pas grave. On le saura bien assez t\u00f4t.",
                "frFemale": "Ce n'est pas grave. On le saura bien assez t\u00f4t.",
                "deMale": "Kein Problem. Wir werden das Ganze noch fr\u00fch genug herausfinden.",
                "deFemale": "Kein Problem. Wir werden das Ganze noch fr\u00fch genug herausfinden."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 101,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "I can see why you chose this line of work.",
            "LocalizedText": {
                "enMale": "I can see why you chose this line of work.",
                "frMale": "Je comprends mieux pourquoi vous avez choisi ce travail.",
                "frFemale": "Je comprends mieux pourquoi vous avez choisi ce travail.",
                "deMale": "Ich verstehe jetzt, warum Ihr diesen Beruf gew\u00e4hlt habt.",
                "deFemale": "Ich verstehe jetzt, warum Ihr diesen Beruf gew\u00e4hlt habt."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "103": {
            "NodeId": 103,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        },
        "104": {
            "NodeId": 104,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Our people tracked the droid and his buddy. They just headed into an abandoned arms factory in the Red Light Sector.",
            "LocalizedText": {
                "enMale": "Our people tracked the droid and his buddy. They just headed into an abandoned arms factory in the Red Light Sector.",
                "frMale": "Nos hommes ont suivi le dro\u00efde et son complice. Ils viennent d'entrer dans une usine d'armes d\u00e9saffect\u00e9e du quartier rouge.",
                "frFemale": "Nos hommes ont suivi le dro\u00efde et son complice. Ils viennent d'entrer dans une usine d'armes d\u00e9saffect\u00e9e du quartier rouge.",
                "deMale": "Unsere Leute haben den Droiden und seinen Kollegen verfolgt. Sie haben gerade eine stillgelegte Waffenfabrik im Rotlichtsektor betreten.",
                "deFemale": "Unsere Leute haben den Droiden und seinen Kollegen verfolgt. Sie haben gerade eine stillgelegte Waffenfabrik im Rotlichtsektor betreten."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
            "GenericNodeNumber": 0
        },
        "106": {
            "NodeId": 106,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "I have a team setting up shop in a warehouse not far from the arms factory. Meet up with us there.",
            "LocalizedText": {
                "enMale": "I have a team setting up shop in a warehouse not far from the arms factory. Meet up with us there.",
                "frMale": "J'ai une \u00e9quipe qui s'est install\u00e9e dans un entrep\u00f4t pr\u00e8s de l'usine. Retrouvez-nous l\u00e0-bas.",
                "frFemale": "J'ai une \u00e9quipe qui s'est install\u00e9e dans un entrep\u00f4t pr\u00e8s de l'usine. Retrouvez-nous l\u00e0-bas.",
                "deMale": "Eins meiner Teams hat in einem Lagerhaus in der N\u00e4he der Fabrik einen Laden er\u00f6ffnet. Wir treffen uns dort.",
                "deFemale": "Eins meiner Teams hat in einem Lagerhaus in der N\u00e4he der Fabrik einen Laden er\u00f6ffnet. Wir treffen uns dort."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        "107": {
            "NodeId": 107,
            "QuestRewardB62": "jyagmyv",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll move out ASAP.",
            "LocalizedText": {
                "enMale": "I'll move out ASAP.",
                "frMale": "J'y vais d\u00e8s que possible.",
                "frFemale": "J'y vais d\u00e8s que possible.",
                "deMale": "Ich mache mich so schnell es geht auf den Weg.",
                "deFemale": "Ich mache mich so schnell es geht auf den Weg."
            },
            "LocalizedOptionText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        },
        "108": {
            "NodeId": 108,
            "QuestRewardB62": "jyagmyv",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We need to wrap this up before things get any worse.",
            "LocalizedText": {
                "enMale": "We need to wrap this up before things get any worse.",
                "frMale": "Il faut en finir avec tout \u00e7a avant que les choses empirent.",
                "frFemale": "Il faut en finir avec tout \u00e7a avant que les choses empirent.",
                "deMale": "Wir m\u00fcssen die Sache beenden, bevor sie aus dem Ruder l\u00e4uft.",
                "deFemale": "Wir m\u00fcssen die Sache beenden, bevor sie aus dem Ruder l\u00e4uft."
            },
            "LocalizedOptionText": {
                "enMale": "Hope you've got a plan.",
                "frMale": "J'esp\u00e8re que vous avez un plan.",
                "frFemale": "J'esp\u00e8re que vous avez un plan.",
                "deMale": "Ich hoffe, Ihr habt einen Plan.",
                "deFemale": "Ich hoffe, Ihr habt einen Plan."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        "110": {
            "NodeId": 110,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "See you soon.",
            "LocalizedText": {
                "enMale": "See you soon.",
                "frMale": "\u00c0 plus tard.",
                "frFemale": "\u00c0 plus tard.",
                "deMale": "Bis bald.",
                "deFemale": "Bis bald."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        "111": {
            "NodeId": 111,
            "QuestRewardB62": "0000000",
            "ActionQuest": 1.6141149251451605e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "114": {
            "NodeId": 114,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Nothing disturbs me.",
            "LocalizedText": {
                "enMale": "Nothing disturbs me.",
                "frMale": "J'ai connu bien pire.",
                "frFemale": "J'ai connu bien pire.",
                "deMale": "Mich bringt nichts aus der Ruhe.",
                "deFemale": "Mich bringt nichts aus der Ruhe."
            },
            "LocalizedOptionText": {
                "enMale": "That wasn't so bad.",
                "frMale": "Pas si mal.",
                "frFemale": "Pas si mal.",
                "deMale": "So schlimm war's nicht.",
                "deFemale": "So schlimm war's nicht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 9060
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        "116": {
            "NodeId": 116,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Defections in SpecForce? That's news. Big news. Any particular reason SIS isn't in the loop on this?",
            "LocalizedText": {
                "enMale": "Defections in SpecForce? That's news. Big news. Any particular reason SIS isn't in the loop on this?",
                "frMale": "Des tra\u00eetres chez les Forces Sp\u00e9ciales ? \u00c7a alors. Vous savez pourquoi le SIS n'a pas \u00e9t\u00e9 mis au courant ?",
                "frFemale": "Des tra\u00eetres chez les Forces Sp\u00e9ciales ? \u00c7a alors. Vous savez pourquoi le SIS n'a pas \u00e9t\u00e9 mis au courant ?",
                "deMale": "\u00dcberl\u00e4ufer bei den Sondereinheiten? Das sind ja mal Neuigkeiten. Gibt es einen Grund daf\u00fcr, warum der SID nicht dar\u00fcber Bescheid wei\u00df?",
                "deFemale": "\u00dcberl\u00e4ufer bei den Sondereinheiten? Das sind ja mal Neuigkeiten. Gibt es einen Grund daf\u00fcr, warum der SID nicht dar\u00fcber Bescheid wei\u00df?"
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        "117": {
            "NodeId": 117,
            "QuestRewardB62": "jyagmyv",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "General Garza made it clear that she didn't want SIS involved.",
            "LocalizedText": {
                "enMale": "General Garza made it clear that she didn't want SIS involved.",
                "frMale": "Le G\u00e9n\u00e9ral Garza a clairement indiqu\u00e9 que le SIS ne devait pas \u00eatre impliqu\u00e9.",
                "frFemale": "Le G\u00e9n\u00e9ral Garza a clairement indiqu\u00e9 que le SIS ne devait pas \u00eatre impliqu\u00e9.",
                "deMale": "General Garza hat ausdr\u00fccklich klargestellt, dass der SID sich nicht einmischen soll.",
                "deFemale": "General Garza hat ausdr\u00fccklich klargestellt, dass der SID sich nicht einmischen soll."
            },
            "LocalizedOptionText": {
                "enMale": "Orders are orders.",
                "frMale": "Les ordres sont les ordres.",
                "frFemale": "Les ordres sont les ordres.",
                "deMale": "Befehl ist Befehl.",
                "deFemale": "Befehl ist Befehl."
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        "119": {
            "NodeId": 119,
            "QuestRewardB62": "jyagmyv",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's a SpecForce problem. No reason to drag other departments into it.",
            "LocalizedText": {
                "enMale": "It's a SpecForce problem. No reason to drag other departments into it.",
                "frMale": "C'est le probl\u00e8me des Forces Sp\u00e9ciales. Je ne vois pas l'int\u00e9r\u00eat d'avertir les autres d\u00e9partements.",
                "frFemale": "C'est le probl\u00e8me des Forces Sp\u00e9ciales. Je ne vois pas l'int\u00e9r\u00eat d'avertir les autres d\u00e9partements.",
                "deMale": "Das ist eine Angelegenheit der Sondereinheiten. Es gibt keinen Grund, andere Abteilungen hineinzuziehen.",
                "deFemale": "Das ist eine Angelegenheit der Sondereinheiten. Es gibt keinen Grund, andere Abteilungen hineinzuziehen."
            },
            "LocalizedOptionText": {
                "enMale": "Why would we tell SIS? ",
                "frMale": "Pourquoi on le dirait au SIS ?",
                "frFemale": "Pourquoi on le dirait au SIS ?",
                "deMale": "Warum sollten wir den SID einschalten?",
                "deFemale": "Warum sollten wir den SID einschalten?"
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        "120": {
            "NodeId": 120,
            "QuestRewardB62": "jyagmyv",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Your people would just get in the way.",
            "LocalizedText": {
                "enMale": "Your people would just get in the way.",
                "frMale": "Vos hommes nous ralentiraient plut\u00f4t qu'autre chose.",
                "frFemale": "Vos hommes nous ralentiraient plut\u00f4t qu'autre chose.",
                "deMale": "Eure Leute w\u00fcrden uns nur im Weg stehen.",
                "deFemale": "Eure Leute w\u00fcrden uns nur im Weg stehen."
            },
            "LocalizedOptionText": {
                "enMale": "It's not your concern.",
                "frMale": "Ce n'est pas votre probl\u00e8me.",
                "frFemale": "Ce n'est pas votre probl\u00e8me.",
                "deMale": "Das ist nicht Euer Problem.",
                "deFemale": "Das ist nicht Euer Problem."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        "121": {
            "NodeId": 121,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
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            "SpeakerB62Id": "C9brp46",
            "Text": "Our people know what they're doing, just like yours. We could make your lives a lot easier.",
            "LocalizedText": {
                "enMale": "Our people know what they're doing, just like yours. We could make your lives a lot easier.",
                "frMale": "Nos hommes savent ce qu'ils font, comme les v\u00f4tres. On pourrait grandement vous faciliter la t\u00e2che.",
                "frFemale": "Nos hommes savent ce qu'ils font, comme les v\u00f4tres. On pourrait grandement vous faciliter la t\u00e2che.",
                "deMale": "Unsere Leute sind Profis, genau wie Ihr. Wir k\u00f6nnten Euch das Leben wesentlich einfacher machen.",
                "deFemale": "Unsere Leute sind Profis, genau wie Ihr. Wir k\u00f6nnten Euch das Leben wesentlich einfacher machen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Ah. So you're taking a pretty big risk, giving me the whole story on this. Thanks.",
            "LocalizedText": {
                "enMale": "Ah. So you're taking a pretty big risk, giving me the whole story on this. Thanks.",
                "frMale": "Ah. Alors vous prenez un gros risque en me r\u00e9v\u00e9lant toute l'histoire. Merci.",
                "frFemale": "Ah. Alors vous prenez un gros risque en me r\u00e9v\u00e9lant toute l'histoire. Merci.",
                "deMale": "Aha. Ihr geht also ein ziemlich gro\u00dfes Risiko ein, wenn Ihr mir alles erz\u00e4hlt. Danke.",
                "deFemale": "Aha. Ihr geht also ein ziemlich gro\u00dfes Risiko ein, wenn Ihr mir alles erz\u00e4hlt. Danke."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Defections are a threat to the whole Republic. The SIS could help.",
            "LocalizedText": {
                "enMale": "Defections are a threat to the whole Republic. The SIS could help.",
                "frMale": "Ces trahisons repr\u00e9sentent une menace pour toute la R\u00e9publique. Le SIS pourrait aider.",
                "frFemale": "Ces trahisons repr\u00e9sentent une menace pour toute la R\u00e9publique. Le SIS pourrait aider.",
                "deMale": "\u00dcberl\u00e4ufer sind eine Bedrohung f\u00fcr die ganze Republik. Der SID k\u00f6nnte helfen.",
                "deFemale": "\u00dcberl\u00e4ufer sind eine Bedrohung f\u00fcr die ganze Republik. Der SID k\u00f6nnte helfen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "But we'll talk later. Our new traitor friends have holed up in an abandoned arms factory in the Red Light Sector.",
            "LocalizedText": {
                "enMale": "But we'll talk later. Our new traitor friends have holed up in an abandoned arms factory in the Red Light Sector.",
                "frMale": "Mais on en parlera plus tard. Nos bons amis se sont r\u00e9fugi\u00e9s dans une usine d'armes d\u00e9saffect\u00e9e du quartier rouge.",
                "frFemale": "Mais on en parlera plus tard. Nos bons amis se sont r\u00e9fugi\u00e9s dans une usine d'armes d\u00e9saffect\u00e9e du quartier rouge.",
                "deMale": "Wir sprechen sp\u00e4ter weiter. Unsere neuen Verr\u00e4ter-Freunde haben sich in einer stillgelegten Waffenfabrik im Rotlichtsektor versteckt.",
                "deFemale": "Wir sprechen sp\u00e4ter weiter. Unsere neuen Verr\u00e4ter-Freunde haben sich in einer stillgelegten Waffenfabrik im Rotlichtsektor versteckt."
            },
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            "SpeakerB62Id": "0000000",
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            "NodeId": 133,
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            "SpeakerB62Id": "C9brp46",
            "Text": "Keep your eyes open--the Red Light Sector isn't exactly the safest place in the galaxy.",
            "LocalizedText": {
                "enMale": "Keep your eyes open--the Red Light Sector isn't exactly the safest place in the galaxy.",
                "frMale": "Restez vigilant, on ne peut pas dire que le quartier rouge soit l'endroit le plus s\u00fbr de la galaxie.",
                "frFemale": "Restez vigilante, on ne peut pas dire que le quartier rouge soit l'endroit le plus s\u00fbr de la galaxie.",
                "deMale": "Seht Euch vor - der Rotlichtsektor ist nicht gerade der sicherste Ort der Galaxis.",
                "deFemale": "Seht Euch vor - der Rotlichtsektor ist nicht gerade der sicherste Ort der Galaxis."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 134,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "137": {
            "NodeId": 137,
            "QuestRewardB62": "jyagmyv",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "(Class) do not serve",
            "LocalizedText": {
                "enMale": "(Class) do not serve",
                "frMale": "Je ne re\u00e7ois d'ordres de personne.",
                "frFemale": "Je ne re\u00e7ois d'ordres de personne.",
                "deMale": "(Class) sind keine Diener.",
                "deFemale": "(Class) sind keine Diener."
            },
            "LocalizedOptionText": {
                "enMale": "Don't tell me what to do.",
                "frMale": "Ne me dites pas ce que je dois faire.",
                "frFemale": "Ne me dites pas ce que je dois faire.",
                "deMale": "Erz\u00e4hlt mir nicht, was ich tun soll.",
                "deFemale": "Erz\u00e4hlt mir nicht, was ich tun soll."
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "C9brp46",
            "Text": "I'd send you a written invitation, but we're on a bit of a tight schedule.",
            "LocalizedText": {
                "enMale": "I'd send you a written invitation, but we're on a bit of a tight schedule.",
                "frMale": "Je vous aurais bien envoy\u00e9 une invitation \u00e9crite, mais on manque un peu de temps.",
                "frFemale": "Je vous aurais bien envoy\u00e9 une invitation \u00e9crite, mais on manque un peu de temps.",
                "deMale": "Ich h\u00e4tte Euch ja gerne eine schriftliche Einladung geschickt, aber daf\u00fcr haben wir gerade keine Zeit.",
                "deFemale": "Ich h\u00e4tte Euch ja gerne eine schriftliche Einladung geschickt, aber daf\u00fcr haben wir gerade keine Zeit."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 140,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Hey there. Welcome to Balkar Interior Refurbishments, Incorporated. Be sure you review the new employee manual.",
            "LocalizedText": {
                "enMale": "Hey there. Welcome to Balkar Interior Refurbishments, Incorporated. Be sure you review the new employee manual.",
                "frMale": "Vous voil\u00e0. Bienvenue chez Ravalement de Fa\u00e7ades Balkar et Associ\u00e9s. N'h\u00e9sitez pas \u00e0 consulter notre nouveau catalogue.",
                "frFemale": "Vous voil\u00e0. Bienvenue chez Ravalement de Fa\u00e7ades Balkar et Associ\u00e9s. N'h\u00e9sitez pas \u00e0 consulter notre nouveau catalogue.",
                "deMale": "Hallo. Willkommen bei Balkar Innensanierung. Seht Euch zuerst das neue Mitarbeiterhandbuch an.",
                "deFemale": "Hallo. Willkommen bei Balkar Innensanierung. Seht Euch zuerst das neue Mitarbeiterhandbuch an."
            },
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "As long as we're holding a position, it's best to stay inconspicuous.",
            "LocalizedText": {
                "enMale": "As long as we're holding a position, it's best to stay inconspicuous.",
                "frMale": "Tant qu'on reste en poste ici, mieux vaut rester discrets.",
                "frFemale": "Tant qu'on reste en poste ici, mieux vaut rester discrets.",
                "deMale": "Solange wir nicht zuschlagen, sollten wir uns nicht verd\u00e4chtig machen.",
                "deFemale": "Solange wir nicht zuschlagen, sollten wir uns nicht verd\u00e4chtig machen."
            },
            "LocalizedOptionText": {
                "enMale": "Nice cover.",
                "frMale": "Jolie couverture.",
                "frFemale": "Jolie couverture.",
                "deMale": "Nette Tarnung.",
                "deFemale": "Nette Tarnung."
            },
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                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Giving up the spy business?",
            "LocalizedText": {
                "enMale": "Giving up the spy business?",
                "frMale": "Vous quittez l'espionnage ?",
                "frFemale": "Vous quittez l'espionnage ?",
                "deMale": "Habt Ihr genug vom Spionagegesch\u00e4ft?",
                "deFemale": "Habt Ihr genug vom Spionagegesch\u00e4ft?"
            },
            "LocalizedOptionText": {
                "enMale": "A new job, huh?",
                "frMale": "Un nouveau travail, hein ?",
                "frFemale": "Un nouveau travail, hein ?",
                "deMale": "Neuer Job, was?",
                "deFemale": "Neuer Job, was?"
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            "NodeId": 143,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Skip the spy nonsense and give me the droid's position.",
            "LocalizedText": {
                "enMale": "Skip the spy nonsense and give me the droid's position.",
                "frMale": "Arr\u00eatez avec vos idioties d'espion et donnez-moi la position du dro\u00efde.",
                "frFemale": "Arr\u00eatez avec vos idioties d'espion et donnez-moi la position du dro\u00efde.",
                "deMale": "Schluss mit dem Unsinn. Wo befindet sich der Droide?",
                "deFemale": "Schluss mit dem Unsinn. Wo befindet sich der Droide?"
            },
            "LocalizedOptionText": {
                "enMale": "Don't waste my time.",
                "frMale": "Ne me faites pas perdre mon temps.",
                "frFemale": "Ne me faites pas perdre mon temps.",
                "deMale": "Ihr verschwendet meine Zeit.",
                "deFemale": "Ihr verschwendet meine Zeit."
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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        "144": {
            "NodeId": 144,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "C9brp46",
            "Text": "I've got bad news. The droid and his friend gave us the slip just after you and I spoke on the holo.",
            "LocalizedText": {
                "enMale": "I've got bad news. The droid and his friend gave us the slip just after you and I spoke on the holo.",
                "frMale": "J'ai une mauvaise nouvelle. Le dro\u00efde et son ami ont pris la fuite juste apr\u00e8s notre conversation.",
                "frFemale": "J'ai une mauvaise nouvelle. Le dro\u00efde et son ami ont pris la fuite juste apr\u00e8s notre conversation.",
                "deMale": "Ich habe schlechte Neuigkeiten. Der Droide und sein Freund sind uns entwischt, kurz nachdem wir \u00fcber Holo gesprochen haben.",
                "deFemale": "Ich habe schlechte Neuigkeiten. Der Droide und sein Freund sind uns entwischt, kurz nachdem wir \u00fcber Holo gesprochen haben."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Thought I'd like a less conspicuous career than \"Republic Intelligence team leader.\" Although I will miss the benefits.",
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                "enMale": "Thought I'd like a less conspicuous career than \"Republic Intelligence team leader.\" Although I will miss the benefits.",
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            "SpeakerB62Id": "C9brp46",
            "Text": "They jumped into an access tunnel and blew it behind themselves. Tracking them down again is going to take time.",
            "LocalizedText": {
                "enMale": "They jumped into an access tunnel and blew it behind themselves. Tracking them down again is going to take time.",
                "frMale": "Ils sont partis par un tunnel d'acc\u00e8s et ont tout fait exploser derri\u00e8re eux. Il va nous falloir du temps pour les retrouver.",
                "frFemale": "Ils sont partis par un tunnel d'acc\u00e8s et ont tout fait exploser derri\u00e8re eux. Il va nous falloir du temps pour les retrouver.",
                "deMale": "Sie sind in einen Zugangstunnel gesprungen und haben ihn hinter sich gesprengt. Es wird eine Zeit dauern, sie wieder zu finden.",
                "deFemale": "Sie sind in einen Zugangstunnel gesprungen und haben ihn hinter sich gesprengt. Es wird eine Zeit dauern, sie wieder zu finden."
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            "SpeakerB62Id": "0000000",
            "Text": "Do we have some kind of backup plan?",
            "LocalizedText": {
                "enMale": "Do we have some kind of backup plan?",
                "frMale": "On a un plan de rechange ?",
                "frFemale": "On a un plan de rechange ?",
                "deMale": "Wie sieht Plan B aus?",
                "deFemale": "Wie sieht Plan B aus?"
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            "LocalizedOptionText": {
                "enMale": "So what do we do?",
                "frMale": "On fait quoi maintenant ?",
                "frFemale": "On fait quoi maintenant ?",
                "deMale": "Was machen wir jetzt?",
                "deFemale": "Was machen wir jetzt?"
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                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Exactly. You've got a knack for this business.",
            "LocalizedText": {
                "enMale": "Exactly. You've got a knack for this business.",
                "frMale": "Exactement. Vous avez tout compris.",
                "frFemale": "Exactement. Vous avez tout compris.",
                "deMale": "Genau. Ich sehe, Ihr versteht Euer Gesch\u00e4ft.",
                "deFemale": "Genau. Ich sehe, Ihr versteht Euer Gesch\u00e4ft."
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            "SpeakerB62Id": "0000000",
            "Text": "Time isn't something we have a lot of, Jonas.",
            "LocalizedText": {
                "enMale": "Time isn't something we have a lot of, Jonas.",
                "frMale": "Je vous signale qu'on manque de temps, Jonas.",
                "frFemale": "Je vous signale qu'on manque de temps, Jonas.",
                "deMale": "Zeit haben wir nicht gerade im \u00dcberfluss, Jonas.",
                "deFemale": "Zeit haben wir nicht gerade im \u00dcberfluss, Jonas."
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            "LocalizedOptionText": {
                "enMale": "This is bad.",
                "frMale": "C'est pas bon.",
                "frFemale": "C'est pas bon.",
                "deMale": "Das ist schlecht.",
                "deFemale": "Das ist schlecht."
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            "SpeakerB62Id": "0000000",
            "Text": "You people are totally useless.",
            "LocalizedText": {
                "enMale": "You people are totally useless.",
                "frMale": "Vous ne servez vraiment \u00e0 rien.",
                "frFemale": "Vous ne servez vraiment \u00e0 rien.",
                "deMale": "Mit manchen Leuten ist auch gar nichts anzufangen.",
                "deFemale": "Mit manchen Leuten ist auch gar nichts anzufangen."
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            "LocalizedOptionText": {
                "enMale": "I can't believe you lost them!",
                "frMale": "Je n'arrive pas \u00e0 croire que vous les ayez perdus.",
                "frFemale": "Je n'arrive pas \u00e0 croire que vous les ayez perdus.",
                "deMale": "Ihr habt sie tats\u00e4chlich verloren!",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Too bad you're stuck with us.",
            "LocalizedText": {
                "enMale": "Too bad you're stuck with us.",
                "frMale": "Malheureusement, vous devez travailler avec nous.",
                "frFemale": "Malheureusement, vous devez travailler avec nous.",
                "deMale": "Wie dumm, dass Ihr auf uns angewiesen seid.",
                "deFemale": "Wie dumm, dass Ihr auf uns angewiesen seid."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Which is why we need to work with what we've got.",
            "LocalizedText": {
                "enMale": "Which is why we need to work with what we've got.",
                "frMale": "C'est pourquoi on doit se d\u00e9brouiller avec ce qu'on a.",
                "frFemale": "C'est pourquoi on doit se d\u00e9brouiller avec ce qu'on a.",
                "deMale": "Darum m\u00fcssen wir jetzt das Beste aus unserer Situation machen.",
                "deFemale": "Darum m\u00fcssen wir jetzt das Beste aus unserer Situation machen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Whoever these guys are, they aren't working alone. Somebody on Nar Shaddaa is helping them, and it's time we found out who.",
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                "enMale": "Whoever these guys are, they aren't working alone. Somebody on Nar Shaddaa is helping them, and it's time we found out who.",
                "frMale": "Peu importe qui sont ces types, ils ne travaillent pas seuls. Quelqu'un sur Nar Shaddaa les aide, et il est temps de d\u00e9couvrir qui.",
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                "deMale": "Wer auch immer diese Leute sind, sie arbeiten nicht alleine. Irgendjemand auf Nar Shaddaa hilft ihnen, und wir finden schon bald heraus wer.",
                "deFemale": "Wer auch immer diese Leute sind, sie arbeiten nicht alleine. Irgendjemand auf Nar Shaddaa hilft ihnen, und wir finden schon bald heraus wer."
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            "SpeakerB62Id": "C9brp46",
            "Text": "If these men are traitors, then they'll have Imperial supervisors. We just need to find out where.",
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                "enMale": "If these men are traitors, then they'll have Imperial supervisors. We just need to find out where.",
                "frMale": "Si ces hommes sont des tra\u00eetres, alors ils doivent avoir un soutien imp\u00e9rial. Il faut juste savoir o\u00f9.",
                "frFemale": "Si ces hommes sont des tra\u00eetres, alors ils doivent avoir un soutien imp\u00e9rial. Il faut juste savoir o\u00f9.",
                "deMale": "Wenn diese Leute Verr\u00e4ter sind, werden sie vom Imperium \u00fcberwacht. Wir m\u00fcssen nur herausfinden von wem.",
                "deFemale": "Wenn diese Leute Verr\u00e4ter sind, werden sie vom Imperium \u00fcberwacht. Wir m\u00fcssen nur herausfinden von wem."
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            "Text": "That's a good plan. Let's make it happen.",
            "LocalizedText": {
                "enMale": "That's a good plan. Let's make it happen.",
                "frMale": "C'est un bon plan. Mettons-le en action.",
                "frFemale": "C'est un bon plan. Mettons-le en action.",
                "deMale": "Das ist ein guter Plan. Setzen wir ihn um.",
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                "enMale": "Pretty clever.",
                "frMale": "Pas b\u00eate.",
                "frFemale": "Pas b\u00eate.",
                "deMale": "Ziemlich clever.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I'll try not to clear the place out before anyone manages to hit the alarm.",
            "LocalizedText": {
                "enMale": "I'll try not to clear the place out before anyone manages to hit the alarm.",
                "frMale": "Je vais essayer de ne pas tout d\u00e9truire avant qu'ils puissent donner l'alerte.",
                "frFemale": "Je vais essayer de ne pas tout d\u00e9truire avant qu'ils puissent donner l'alerte.",
                "deMale": "Dann lasse ich mir diesmal so lange Zeit, bis jemand den Alarm ausl\u00f6sen kann.",
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            "LocalizedOptionText": {
                "enMale": "I guess it might work.",
                "frMale": "\u00c7a peut marcher.",
                "frFemale": "\u00c7a peut marcher.",
                "deMale": "Das k\u00f6nnte funktionieren.",
                "deFemale": "Das k\u00f6nnte funktionieren."
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            "NodeId": 190,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Try to restrain yourself, just this once. For the good of the mission.",
            "LocalizedText": {
                "enMale": "Try to restrain yourself, just this once. For the good of the mission.",
                "frMale": "Essayez de vous ma\u00eetriser pour une fois. Pour le bien de la mission.",
                "frFemale": "Essayez de vous ma\u00eetriser pour une fois. Pour le bien de la mission.",
                "deMale": "Ja, versucht Euch zur\u00fcckzuhalten. Nur dieses eine Mal. Zum Wohle der Mission.",
                "deFemale": "Ja, versucht Euch zur\u00fcckzuhalten. Nur dieses eine Mal. Zum Wohle der Mission."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 191,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Run that by me one more time?",
            "LocalizedText": {
                "enMale": "Run that by me one more time?",
                "frMale": "Vous voulez bien me la refaire\u00a0?",
                "frFemale": "Vous voulez bien me la refaire\u00a0?",
                "deMale": "Noch einmal bitte.",
                "deFemale": "Noch einmal bitte."
            },
            "LocalizedOptionText": {
                "enMale": "You lost me, there.",
                "frMale": "Vous m'embrouillez.",
                "frFemale": "Vous m'embrouillez.",
                "deMale": "Ich kann Euch nicht ganz folgen.",
                "deFemale": "Ich kann Euch nicht ganz folgen."
            },
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            "GenericNodeNumber": 13130
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        "192": {
            "NodeId": 192,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "You attack the abandoned arms factory, forcing the droid's accomplices to call for help. We track the call and find out who's in charge.",
            "LocalizedText": {
                "enMale": "You attack the abandoned arms factory, forcing the droid's accomplices to call for help. We track the call and find out who's in charge.",
                "frMale": "Vous attaquez l'usine d'armes, vous obligez les complices du dro\u00efde \u00e0 demander de l'aide, on localise l'appel et on d\u00e9couvre qui se cache derri\u00e8re tout \u00e7a.",
                "frFemale": "Vous attaquez l'usine d'armes, vous obligez les complices du dro\u00efde \u00e0 demander de l'aide, on localise l'appel et on d\u00e9couvre qui se cache derri\u00e8re tout \u00e7a.",
                "deMale": "Ihr greift die stillgelegte Waffenfabrik an und zwingt die Komplizen des Droiden, Hilfe zu holen. Wir verfolgen das Gespr\u00e4ch zur\u00fcck und finden die Drahtzieher.",
                "deFemale": "Ihr greift die stillgelegte Waffenfabrik an und zwingt die Komplizen des Droiden, Hilfe zu holen. Wir verfolgen das Gespr\u00e4ch zur\u00fcck und finden die Drahtzieher."
            },
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "First thing's first: You'll need to plant these signal trackers around the arms factory so that we can trace the distress call.",
            "LocalizedText": {
                "enMale": "First thing's first: You'll need to plant these signal trackers around the arms factory so that we can trace the distress call.",
                "frMale": "Mais chaque chose en son temps. D'abord, vous allez devoir placer ces mouchards dans l'usine pour qu'on puisse localiser l'appel de d\u00e9tresse.",
                "frFemale": "Mais chaque chose en son temps. D'abord, vous allez devoir placer ces mouchards dans l'usine pour qu'on puisse localiser l'appel de d\u00e9tresse.",
                "deMale": "Hier nochmal der Reihe nach. Ihr stellt diese Signalempf\u00e4nger in der Umgebung der Waffenfabrik auf, damit wir den Hilferuf zur\u00fcckverfolgen k\u00f6nnen.",
                "deFemale": "Hier nochmal der Reihe nach. Ihr stellt diese Signalempf\u00e4nger in der Umgebung der Waffenfabrik auf, damit wir den Hilferuf zur\u00fcckverfolgen k\u00f6nnen."
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "NodeId": 196,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "198": {
            "NodeId": 198,
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            "MinLevel": -1,
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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        "199": {
            "NodeId": 199,
            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Then, you kick down the door and do what you do best while we see who gets a call. Sound like a plan?",
            "LocalizedText": {
                "enMale": "Then, you kick down the door and do what you do best while we see who gets a call. Sound like a plan?",
                "frMale": "Ensuite, vous frappez \u00e0 la porte et vous faites de votre mieux pendant qu'on cherche qui re\u00e7oit l'appel. \u00c7a vous va comme plan ?",
                "frFemale": "Ensuite, vous frappez \u00e0 la porte et vous faites de votre mieux pendant qu'on cherche qui re\u00e7oit l'appel. \u00c7a vous va comme plan ?",
                "deMale": "Dann tretet Ihr die T\u00fcr ein und macht das, was Ihr am besten k\u00f6nnt, w\u00e4hrend wir pr\u00fcfen, wer kontaktiert wird. Ist das ein Plan?",
                "deFemale": "Dann tretet Ihr die T\u00fcr ein und macht das, was Ihr am besten k\u00f6nnt, w\u00e4hrend wir pr\u00fcfen, wer kontaktiert wird. Ist das ein Plan?"
            },
            "CnvAlienVONode": -1,
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            "NodeId": 200,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Time to wreak a little havoc.",
            "LocalizedText": {
                "enMale": "Time to wreak a little havoc.",
                "frMale": "Le moment est venu de semer la pagaille.",
                "frFemale": "Le moment est venu de semer la pagaille.",
                "deMale": "Dann verbreiten wir mal etwas Chaos.",
                "deFemale": "Dann verbreiten wir mal etwas Chaos."
            },
            "LocalizedOptionText": {
                "enMale": "Affirmative.",
                "frMale": "Affirmatif.",
                "frFemale": "Affirmatif.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "NodeId": 201,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do we move to a new location afterward?",
            "LocalizedText": {
                "enMale": "Do we move to a new location afterward?",
                "frMale": "On change d'endroit apr\u00e8s ?",
                "frFemale": "On change d'endroit apr\u00e8s ?",
                "deMale": "Wo treffen wir uns danach?",
                "deFemale": "Wo treffen wir uns danach?"
            },
            "LocalizedOptionText": {
                "enMale": "What happens when I'm done?",
                "frMale": "Et quand j'ai fini ?",
                "frFemale": "Et quand j'ai fini ?",
                "deMale": "Und wenn ich fertig bin?",
                "deFemale": "Und wenn ich fertig bin?"
            },
            "CnvAlienVONode": -1,
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        "202": {
            "NodeId": 202,
            "QuestRewardB62": "lkdgox4",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Not much of a plan, but I didn't want to live forever anyway.",
            "LocalizedText": {
                "enMale": "Not much of a plan, but I didn't want to live forever anyway.",
                "frMale": "C'est pas vraiment un plan, mais je ne comptais pas vivre longtemps de toute fa\u00e7on.",
                "frFemale": "C'est pas vraiment un plan, mais je ne comptais pas vivre longtemps de toute fa\u00e7on.",
                "deMale": "Kein wirklich guter Plan. Aber ich wollte ja sowieso nicht ewig leben.",
                "deFemale": "Kein wirklich guter Plan. Aber ich wollte ja sowieso nicht ewig leben."
            },
            "LocalizedOptionText": {
                "enMale": "Can't say that I approve.",
                "frMale": "Si on peut dire.",
                "frFemale": "Si on peut dire.",
                "deMale": "Das gef\u00e4llt mir \u00fcberhaupt nicht.",
                "deFemale": "Das gef\u00e4llt mir \u00fcberhaupt nicht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "NodeId": 203,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "We'll be waiting for you here when the party's over. Have fun.",
            "LocalizedText": {
                "enMale": "We'll be waiting for you here when the party's over. Have fun.",
                "frMale": "Une fois l'op\u00e9ration termin\u00e9e, on vous attendra ici. Amusez-vous bien.",
                "frFemale": "Une fois l'op\u00e9ration termin\u00e9e, on vous attendra ici. Amusez-vous bien.",
                "deMale": "Wir warten hier auf Euch, wenn alles vorbei ist. Viel Spa\u00df.",
                "deFemale": "Wir warten hier auf Euch, wenn alles vorbei ist. Viel Spa\u00df."
            },
            "CnvAlienVONode": -1,
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        "204": {
            "NodeId": 204,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "C9brp46",
            "Text": "Ha! From what I've heard, this is the kind of op Havoc handles best.",
            "LocalizedText": {
                "enMale": "Ha! From what I've heard, this is the kind of op Havoc handles best.",
                "frMale": "Ha ! D'apr\u00e8s ce qu'on m'a dit, c'est le genre de situation que le Chaos pr\u00e9f\u00e8re.",
                "frFemale": "Ha ! D'apr\u00e8s ce qu'on m'a dit, c'est le genre de situation que le Chaos pr\u00e9f\u00e8re.",
                "deMale": "Ha! Ich dachte, dieser Auftrag ist wie gemacht f\u00fcr den Chaostrupp.",
                "deFemale": "Ha! Ich dachte, dieser Auftrag ist wie gemacht f\u00fcr den Chaostrupp."
            },
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "C9brp46",
            "Text": "Now, was that fun, or was that fun?",
            "LocalizedText": {
                "enMale": "Now, was that fun, or was that fun?",
                "frMale": "Alors, je vous avais bien dit que vous alliez vous amuser.",
                "frFemale": "Alors, je vous avais bien dit que vous alliez vous amuser.",
                "deMale": "Also, war das jetzt ein Spa\u00df, oder was?",
                "deFemale": "Also, war das jetzt ein Spa\u00df, oder was?"
            },
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            "NodeId": 211,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "212": {
            "NodeId": 212,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
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            "SpeakerB62Id": "MZV00o6",
            "Text": "The operation certainly catered to the lieutenant's specialties, at least.",
            "LocalizedText": {
                "enMale": "The operation certainly catered to the lieutenant's specialties, at least.",
                "frMale": "Au moins, cette op\u00e9ration correspondait parfaitement au lieutenant.",
                "frFemale": "Au moins, cette op\u00e9ration correspondait parfaitement au lieutenant.",
                "deMale": "Der Einsatz hat ganz den Talenten des Lieutenants entsprochen.",
                "deFemale": "Der Einsatz hat ganz den Talenten des Lieutenants entsprochen."
            },
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            "NodeId": 213,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0nqxul0",
            "Text": "You definitely picked the right squad for the job. This was right up the lieutenant's alley.",
            "LocalizedText": {
                "enMale": "You definitely picked the right squad for the job. This was right up the lieutenant's alley.",
                "frMale": "Vous \u00eates tomb\u00e9 sur la bonne escouade pour cette mission. C'est tout ce que le lieutenant pr\u00e9f\u00e8re.",
                "frFemale": "Vous \u00eates tomb\u00e9 sur la bonne escouade pour cette mission. C'est tout ce que le lieutenant pr\u00e9f\u00e8re.",
                "deMale": "Ihr habt Euch auf jeden Fall den richtigen Trupp f\u00fcr diese Aufgabe gesucht. Das war ganz nach dem Geschmack des Lieutenants.",
                "deFemale": "Ihr habt Euch auf jeden Fall den richtigen Trupp f\u00fcr diese Aufgabe gesucht. Das war ganz nach dem Geschmack des Lieutenants."
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            "SpeakerB62Id": "C9brp46",
            "Text": "It was quite a performance. And if our signal trackers are accurate, you pulled in a very interesting audience.",
            "LocalizedText": {
                "enMale": "It was quite a performance. And if our signal trackers are accurate, you pulled in a very interesting audience.",
                "frMale": "Vous leur avez donn\u00e9 une bonne le\u00e7on. Et si nos mouchards ne se trompent pas, vous avez attir\u00e9 un public tr\u00e8s int\u00e9ressant.",
                "frFemale": "Vous leur avez donn\u00e9 une bonne le\u00e7on. Et si nos mouchards ne se trompent pas, vous avez attir\u00e9 un public tr\u00e8s int\u00e9ressant.",
                "deMale": "Das war ziemlich beeindruckend. Und wenn unsere Empf\u00e4nger genau sind, ist das Signal bei sehr interessanten Leuten angekommen.",
                "deFemale": "Das war ziemlich beeindruckend. Und wenn unsere Empf\u00e4nger genau sind, ist das Signal bei sehr interessanten Leuten angekommen."
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            "SpeakerB62Id": "0000000",
            "Text": "Were you able to find the Imps our traitors are working for?",
            "LocalizedText": {
                "enMale": "Were you able to find the Imps our traitors are working for?",
                "frMale": "Vous avez pu trouver les Imp\u00e9riaux avec qui travaillent les tra\u00eetres ?",
                "frFemale": "Vous avez pu trouver les Imp\u00e9riaux avec qui travaillent les tra\u00eetres ?",
                "deMale": "Wissen wir jetzt, f\u00fcr welche Imperiale die Verr\u00e4ter arbeiten?",
                "deFemale": "Wissen wir jetzt, f\u00fcr welche Imperiale die Verr\u00e4ter arbeiten?"
            },
            "LocalizedOptionText": {
                "enMale": "What have we learned?",
                "frMale": "Qu'est-ce qu'on a appris ?",
                "frFemale": "Qu'est-ce qu'on a appris ?",
                "deMale": "Was haben wir herausgefunden?",
                "deFemale": "Was haben wir herausgefunden?"
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's easy to do well when you love what you do.",
            "LocalizedText": {
                "enMale": "It's easy to do well when you love what you do.",
                "frMale": "C'est plus facile de travailler quand on aime ce qu'on fait.",
                "frFemale": "C'est plus facile de travailler quand on aime ce qu'on fait.",
                "deMale": "Es ist einfach, gute Arbeit zu machen, wenn man sie liebt.",
                "deFemale": "Es ist einfach, gute Arbeit zu machen, wenn man sie liebt."
            },
            "LocalizedOptionText": {
                "enMale": "I'm glad you approve.",
                "frMale": "Content que \u00e7a vous ait plu.",
                "frFemale": "Contente que \u00e7a vous ait plu.",
                "deMale": "Sch\u00f6n, dass es Euch gefallen hat.",
                "deFemale": "Sch\u00f6n, dass es Euch gefallen hat."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I didn't think this op would bring in anything but posthumous decorations.",
            "LocalizedText": {
                "enMale": "I didn't think this op would bring in anything but posthumous decorations.",
                "frMale": "Je pensais que cette op\u00e9ration ne nous apporterait rien d'autre que des d\u00e9corations posthumes.",
                "frFemale": "Je pensais que cette op\u00e9ration ne nous apporterait rien d'autre que des d\u00e9corations posthumes.",
                "deMale": "Ich h\u00e4tte nicht gedacht, dass mir dieser Einsatz mehr bringt, als eine prunkvolle Beerdigung.",
                "deFemale": "Ich h\u00e4tte nicht gedacht, dass mir dieser Einsatz mehr bringt, als eine prunkvolle Beerdigung."
            },
            "LocalizedOptionText": {
                "enMale": "So your stupid plan worked?",
                "frMale": "Alors, votre plan idiot a fonctionn\u00e9 ?",
                "frFemale": "Alors, votre plan idiot a fonctionn\u00e9 ?",
                "deMale": "Euer bl\u00f6der Plan hat funktioniert?",
                "deFemale": "Euer bl\u00f6der Plan hat funktioniert?"
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            "SpeakerB62Id": "C9brp46",
            "Text": "Yes, you clearly have a passion for your work.",
            "LocalizedText": {
                "enMale": "Yes, you clearly have a passion for your work.",
                "frMale": "Oui, on voit que vous prenez votre travail tr\u00e8s \u00e0 c\u0153ur.",
                "frFemale": "Oui, on voit que vous prenez votre travail tr\u00e8s \u00e0 c\u0153ur.",
                "deMale": "Ja, Ihr arbeitet wirklich mit Leidenschaft.",
                "deFemale": "Ja, Ihr arbeitet wirklich mit Leidenschaft."
            },
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            "SpeakerB62Id": "C9brp46",
            "Text": "Guess you'll have to wait a little longer for that highly decorated coffin.",
            "LocalizedText": {
                "enMale": "Guess you'll have to wait a little longer for that highly decorated coffin.",
                "frMale": "Vous allez devoir attendre encore un peu pour les d\u00e9corations sur le cercueil.",
                "frFemale": "Vous allez devoir attendre encore un peu pour les d\u00e9corations sur le cercueil.",
                "deMale": "Ich sch\u00e4tze, Ihr m\u00fcsst noch ein wenig auf Euren ruhmreichen Abtritt warten.",
                "deFemale": "Ich sch\u00e4tze, Ihr m\u00fcsst noch ein wenig auf Euren ruhmreichen Abtritt warten."
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            "SpeakerB62Id": "0000000",
            "Text": "Did you find out anything more about the droid's accomplices?",
            "LocalizedText": {
                "enMale": "Did you find out anything more about the droid's accomplices?",
                "frMale": "Vous avez d\u00e9couvert quelque chose sur les complices du dro\u00efde ?",
                "frFemale": "Vous avez d\u00e9couvert quelque chose sur les complices du dro\u00efde ?",
                "deMale": "Habt Ihr etwas \u00fcber die Komplizen des Droiden herausfinden k\u00f6nnen?",
                "deFemale": "Habt Ihr etwas \u00fcber die Komplizen des Droiden herausfinden k\u00f6nnen?"
            },
            "LocalizedOptionText": {
                "enMale": "What have we learned?",
                "frMale": "Qu'est-ce qu'on a appris ?",
                "frFemale": "Qu'est-ce qu'on a appris ?",
                "deMale": "Was haben wir herausgefunden?",
                "deFemale": "Was haben wir herausgefunden?"
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            "SpeakerB62Id": "C9brp46",
            "Text": "The alarm signal from the arms factory led to a surprising place: a penthouse at the Club Vertica Casino.",
            "LocalizedText": {
                "enMale": "The alarm signal from the arms factory led to a surprising place: a penthouse at the Club Vertica Casino.",
                "frMale": "Le signal d'alarme de l'usine nous a men\u00e9s jusqu'\u00e0 un endroit surprenant : une suite du casino Club Vertica.",
                "frFemale": "Le signal d'alarme de l'usine nous a men\u00e9s jusqu'\u00e0 un endroit surprenant : une suite du casino Club Vertica.",
                "deMale": "Das Alarmsignal aus der Waffenfabrik f\u00fchrte zu einem \u00fcberraschenden Ort: einem Penthouse im Club Vertica-Casino.",
                "deFemale": "Das Alarmsignal aus der Waffenfabrik f\u00fchrte zu einem \u00fcberraschenden Ort: einem Penthouse im Club Vertica-Casino."
            },
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            "SpeakerB62Id": "C9brp46",
            "Text": "The slicers tell me that the computer systems at the other end of the alarm signal were definitely Imperial. Apparently our friends are overseeing this operation in style.",
            "LocalizedText": {
                "enMale": "The slicers tell me that the computer systems at the other end of the alarm signal were definitely Imperial. Apparently our friends are overseeing this operation in style.",
                "frMale": "Les pirates me confirment bien que les syst\u00e8mes informatiques qui ont re\u00e7u le signal d'alarme sont imp\u00e9riaux. Apparemment, nos amis supervisent cette op\u00e9ration dans le luxe.",
                "frFemale": "Les pirates me confirment bien que les syst\u00e8mes informatiques qui ont re\u00e7u le signal d'alarme sont imp\u00e9riaux. Apparemment, nos amis supervisent cette op\u00e9ration dans le luxe.",
                "deMale": "Die Hacker haben best\u00e4tigt, dass die Empf\u00e4nger auf jeden Fall imperiale Computersysteme einsetzen. Anscheinend lassen es sich unsere Freunde bei der \u00dcberwachung gutgehen.",
                "deFemale": "Die Hacker haben best\u00e4tigt, dass die Empf\u00e4nger auf jeden Fall imperiale Computersysteme einsetzen. Anscheinend lassen es sich unsere Freunde bei der \u00dcberwachung gutgehen."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "C9brp46",
            "Text": "Our slicers took a pass at the computers in the penthouse--all Imperial tech. Our rogue droid's Republic, but the Imps are giving the orders.",
            "LocalizedText": {
                "enMale": "Our slicers took a pass at the computers in the penthouse--all Imperial tech. Our rogue droid's Republic, but the Imps are giving the orders.",
                "frMale": "Nos pirates ont pu acc\u00e9der aux ordinateurs de la suite, ils appartiennent tous aux Imp\u00e9riaux. Le dro\u00efde est \u00e0 nous, mais ce sont les Imp\u00e9riaux qui donnent les ordres.",
                "frFemale": "Nos pirates ont pu acc\u00e9der aux ordinateurs de la suite, ils appartiennent tous aux Imp\u00e9riaux. Le dro\u00efde est \u00e0 nous, mais ce sont les Imp\u00e9riaux qui donnent les ordres.",
                "deMale": "Unsere Hacker haben sich die Computer im Penthouse genauer angesehen ... alles imperiale Technologie. Unser abtr\u00fcnniger Droide ist von der Republik, aber die Imperialen geben die Befehle.",
                "deFemale": "Unsere Hacker haben sich die Computer im Penthouse genauer angesehen ... alles imperiale Technologie. Unser abtr\u00fcnniger Droide ist von der Republik, aber die Imperialen geben die Befehle."
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            "SpeakerB62Id": "0000000",
            "Text": "I'll breach the casino penthouse and eliminate all Imperials present.",
            "LocalizedText": {
                "enMale": "I'll breach the casino penthouse and eliminate all Imperials present.",
                "frMale": "Je vais me rendre dans la suite du casino et tuer tous les Imp\u00e9riaux pr\u00e9sents.",
                "frFemale": "Je vais me rendre dans la suite du casino et tuer tous les Imp\u00e9riaux pr\u00e9sents.",
                "deMale": "Ich gehe ins Penthouse und schalte alle Imperialen aus.",
                "deFemale": "Ich gehe ins Penthouse und schalte alle Imperialen aus."
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                "enMale": "Let's take them out.",
                "frMale": "Je vais m'occuper d'eux.",
                "frFemale": "Je vais m'occuper d'eux.",
                "deMale": "Dann schalten wir sie aus.",
                "deFemale": "Dann schalten wir sie aus."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I take it you have a brilliant plan?",
            "LocalizedText": {
                "enMale": "I take it you have a brilliant plan?",
                "frMale": "Je parie que vous avez un plan g\u00e9nial.",
                "frFemale": "Je parie que vous avez un plan g\u00e9nial.",
                "deMale": "Ich gehe davon aus, dass Ihr schon einen brillanten Plan habt.",
                "deFemale": "Ich gehe davon aus, dass Ihr schon einen brillanten Plan habt."
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            "LocalizedOptionText": {
                "enMale": "What are we going to do now?",
                "frMale": "Qu'est-ce qu'on va faire maintenant ?",
                "frFemale": "Qu'est-ce qu'on va faire maintenant ?",
                "deMale": "Was machen wir jetzt?",
                "deFemale": "Was machen wir jetzt?"
            },
            "CnvAlienVONode": -1,
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            "NodeId": 236,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Whoa, not so fast.",
            "LocalizedText": {
                "enMale": "Whoa, not so fast.",
                "frMale": "H\u00e9, pas si vite.",
                "frFemale": "H\u00e9, pas si vite.",
                "deMale": "Halt, nicht so schnell.",
                "deFemale": "Halt, nicht so schnell."
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            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "That's my job.",
            "LocalizedText": {
                "enMale": "That's my job.",
                "frMale": "C'est mon boulot.",
                "frFemale": "C'est mon boulot.",
                "deMale": "Das ist meine Aufgabe.",
                "deFemale": "Das ist meine Aufgabe."
            },
            "CnvAlienVONode": -1,
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            "NodeId": 239,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 240,
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 241,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "I wasn't the only one impressed with your moves, either--the alarm pulled in a very interesting audience.",
            "LocalizedText": {
                "enMale": "I wasn't the only one impressed with your moves, either--the alarm pulled in a very interesting audience.",
                "frMale": "Je ne suis pas le seul \u00e0 avoir \u00e9t\u00e9 impressionn\u00e9... l'alarme a attir\u00e9 un public tr\u00e8s int\u00e9ressant.",
                "frFemale": "Je ne suis pas le seul \u00e0 avoir \u00e9t\u00e9 impressionn\u00e9... l'alarme a attir\u00e9 un public tr\u00e8s int\u00e9ressant.",
                "deMale": "Und ich war nicht der Einzige, dem Euer Vorgehen gefallen hat ... Der Alarm hat eine sehr interessante Reaktion ausgel\u00f6st.",
                "deFemale": "Und ich war nicht der Einzige, dem Euer Vorgehen gefallen hat ... Der Alarm hat eine sehr interessante Reaktion ausgel\u00f6st."
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            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "NodeId": 244,
            "QuestRewardB62": "lkdgox4",
            "ActionQuest": 1.6141101789249098e+19,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you like what you see, maybe you should do something about it.",
            "LocalizedText": {
                "enMale": "If you like what you see, maybe you should do something about it.",
                "frMale": "Si vous aimez ce que vous voyez, vous devriez peut-\u00eatre le montrer un peu plus.",
                "frFemale": "Si vous aimez ce que vous voyez, vous devriez peut-\u00eatre le montrer un peu plus.",
                "deMale": "Wenn Euch gef\u00e4llt, was Ihr gesehen habt, sollten wir uns vielleicht n\u00e4her kennenlernen.",
                "deFemale": "Wenn Euch gef\u00e4llt, was Ihr gesehen habt, sollten wir uns vielleicht n\u00e4her kennenlernen."
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt.] I aim to please.",
                "frMale": "[S\u00e9duire] Je fais \u00e7a pour vous.",
                "frFemale": "[S\u00e9duire] Je fais \u00e7a pour vous.",
                "deMale": "[Flirten] Stets zu Diensten.",
                "deFemale": "[Flirten] Stets zu Diensten."
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Trust me, there's a reason I'm trying to get all of this boring \"save the Republic\" business out of the way quickly.",
            "LocalizedText": {
                "enMale": "Trust me, there's a reason I'm trying to get all of this boring \"save the Republic\" business out of the way quickly.",
                "frMale": "Croyez-moi, j'ai une bonne raison de vouloir en terminer au plus vite avec cette mission.",
                "frFemale": "Croyez-moi, j'ai une bonne raison de vouloir en terminer au plus vite avec cette mission.",
                "deMale": "Glaubt mir, ich habe meine Gr\u00fcnde, dass ich diesen langweiligen \"Rettet die Republik\"-Kram so schnell wie m\u00f6glich hinter mich bringen will.",
                "deFemale": "Glaubt mir, ich habe meine Gr\u00fcnde, dass ich diesen langweiligen \"Rettet die Republik\"-Kram so schnell wie m\u00f6glich hinter mich bringen will."
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            "NodeId": 249,
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "251": {
            "NodeId": 251,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MZV00o6",
            "Text": "Is this entirely necessary? Pointless... fraternization like this is clearly proscribed by our Personnel Interaction Guidelines.",
            "LocalizedText": {
                "enMale": "Is this entirely necessary? Pointless... fraternization like this is clearly proscribed by our Personnel Interaction Guidelines.",
                "frMale": "C'est vraiment n\u00e9cessaire ? Un tel comportement est clairement interdit par le Guide des Interactions avec le Personnel.",
                "frFemale": "C'est vraiment n\u00e9cessaire ? Un tel comportement est clairement interdit par le Guide des Interactions avec le Personnel.",
                "deMale": "Ist das wirklich notwendig? Sinnlose ... Ann\u00e4herungen wie diese sind in den Personalrichtlinien ausdr\u00fccklich untersagt.",
                "deFemale": "Ist das wirklich notwendig? Sinnlose ... Ann\u00e4herungen wie diese sind in den Personalrichtlinien ausdr\u00fccklich untersagt."
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            "NodeId": 252,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Get your priorities straight, Balkar, or I'll straighten them out for you.",
            "LocalizedText": {
                "enMale": "Get your priorities straight, Balkar, or I'll straighten them out for you.",
                "frMale": "N'oubliez pas vos priorit\u00e9s, Balkar, ou je vais me charger de vous les rappeler.",
                "frFemale": "N'oubliez pas vos priorit\u00e9s, Balkar, ou je vais me charger de vous les rappeler.",
                "deMale": "Konzentriert Euch auf Eure Aufgabe, Balkar, oder ich k\u00fcmmere mich darum.",
                "deFemale": "Konzentriert Euch auf Eure Aufgabe, Balkar, oder ich k\u00fcmmere mich darum."
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            "CnvAlienVONode": -1,
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        "254": {
            "NodeId": 254,
            "QuestRewardB62": "lkdgox4",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Apologies, Sergeant. We'll keep things professional from now on.",
            "LocalizedText": {
                "enMale": "Apologies, Sergeant. We'll keep things professional from now on.",
                "frMale": "D\u00e9sol\u00e9e, Sergent. \u00c0 partir de maintenant, nous ne parlerons que de la mission.",
                "frFemale": "D\u00e9sol\u00e9e, Sergent. \u00c0 partir de maintenant, nous ne parlerons que de la mission.",
                "deMale": "Entschuldigt, Sergeant. Wir werden uns ab jetzt auf die Arbeit konzentrieren.",
                "deFemale": "Entschuldigt, Sergeant. Wir werden uns ab jetzt auf die Arbeit konzentrieren."
            },
            "LocalizedOptionText": {
                "enMale": "I guess that's true.",
                "frMale": "Vous avez s\u00fbrement raison.",
                "frFemale": "Vous avez s\u00fbrement raison.",
                "deMale": "Ihr habt Recht.",
                "deFemale": "Ihr habt Recht."
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            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "NodeId": 255,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We're just talking, Elara. No harm in that.",
            "LocalizedText": {
                "enMale": "We're just talking, Elara. No harm in that.",
                "frMale": "On ne fait que discuter, Elara. O\u00f9 est le mal ?",
                "frFemale": "On ne fait que discuter, Elara. O\u00f9 est le mal ?",
                "deMale": "Wir reden nur, Elara. Mehr nicht.",
                "deFemale": "Wir reden nur, Elara. Mehr nicht."
            },
            "LocalizedOptionText": {
                "enMale": "Don't worry so much.",
                "frMale": "Ne vous en faites pas.",
                "frFemale": "Ne vous en faites pas.",
                "deMale": "Macht Euch keine Sorgen.",
                "deFemale": "Macht Euch keine Sorgen."
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            "CnvAlienVONode": -1,
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        "256": {
            "NodeId": 256,
            "QuestRewardB62": "lkdgox4",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This isn't any of your business, Sergeant.",
            "LocalizedText": {
                "enMale": "This isn't any of your business, Sergeant.",
                "frMale": "\u00c7a ne vous regarde pas, Sergent.",
                "frFemale": "\u00c7a ne vous regarde pas, Sergent.",
                "deMale": "Das ist nicht Euer Problem, Sergeant.",
                "deFemale": "Das ist nicht Euer Problem, Sergeant."
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            "LocalizedOptionText": {
                "enMale": "Back off, Elara.",
                "frMale": "Du vent, Elara.",
                "frFemale": "Du vent, Elara.",
                "deMale": "Ruhe, Elara.",
                "deFemale": "Ruhe, Elara."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        "257": {
            "NodeId": 257,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Jealousy doesn't suit you, Sergeant.",
            "LocalizedText": {
                "enMale": "Jealousy doesn't suit you, Sergeant.",
                "frMale": "La jalousie ne vous va pas du tout, Sergent.",
                "frFemale": "La jalousie ne vous va pas du tout, Sergent.",
                "deMale": "Eifersucht steht Euch gar nicht, Sergeant.",
                "deFemale": "Eifersucht steht Euch gar nicht, Sergeant."
            },
            "LocalizedOptionText": {
                "enMale": "Are you jealous, Jorgan?",
                "frMale": "Vous \u00eates jaloux, Jorgan ?",
                "frFemale": "Vous \u00eates jaloux, Jorgan ?",
                "deMale": "Seid Ihr eifers\u00fcchtig, Jorgan?",
                "deFemale": "Seid Ihr eifers\u00fcchtig, Jorgan?"
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            "CnvAlienVONode": -1,
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        "258": {
            "NodeId": 258,
            "QuestRewardB62": "lkdgox4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We're all on the same side here, Jorgan.",
            "LocalizedText": {
                "enMale": "We're all on the same side here, Jorgan.",
                "frMale": "On est tous dans le m\u00eame camp, Jorgan.",
                "frFemale": "On est tous dans le m\u00eame camp, Jorgan.",
                "deMale": "Wir sind alle auf derselben Seite, Jorgan.",
                "deFemale": "Wir sind alle auf derselben Seite, Jorgan."
            },
            "LocalizedOptionText": {
                "enMale": "Take it easy.",
                "frMale": "Du calme.",
                "frFemale": "Du calme.",
                "deMale": "Immer mit der Ruhe.",
                "deFemale": "Immer mit der Ruhe."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "NodeId": 259,
            "QuestRewardB62": "lkdgox4",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This should be fun to watch.",
            "LocalizedText": {
                "enMale": "This should be fun to watch.",
                "frMale": "\u00c7a va \u00eatre marrant \u00e0 regarder.",
                "frFemale": "\u00c7a va \u00eatre marrant \u00e0 regarder.",
                "deMale": "Das k\u00f6nnte lustig werden.",
                "deFemale": "Das k\u00f6nnte lustig werden."
            },
            "LocalizedOptionText": {
                "enMale": "Fight! Fight!",
                "frMale": "Du sang ! Du sang !",
                "frFemale": "Du sang ! Du sang !",
                "deMale": "Ja! Schlagt Euch!",
                "deFemale": "Ja! Schlagt Euch!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Text": "Suit yourself, Lieutenant.",
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            "Text": "You are occupying mission time with non-mission activities.",
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            "Text": "Not if I can help it. If Sergeant Jorgan would like to focus on the mission, then let's focus on the mission.",
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            "Text": "What? I don't... I mean... ugh! Am I really the only one who cares about the mission, here?",
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            "Text": "Yeah, I'd rather discuss violence against people who aren't me.",
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                "frMale": "\u00c9coutez, je pr\u00e9f\u00e8re discuter plut\u00f4t que de me battre.",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Club Vertica is an extremely public place. We have to get you through the casino and up to the penthouse without any bloodshed.",
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                "enMale": "Club Vertica is an extremely public place. We have to get you through the casino and up to the penthouse without any bloodshed.",
                "frMale": "Le Club Vertica est un endroit tr\u00e8s fr\u00e9quent\u00e9. Vous allez devoir entrer dans le casino et acc\u00e9der \u00e0 la suite sans la moindre goutte de sang.",
                "frFemale": "Le Club Vertica est un endroit tr\u00e8s fr\u00e9quent\u00e9. Vous allez devoir entrer dans le casino et acc\u00e9der \u00e0 la suite sans la moindre goutte de sang.",
                "deMale": "Club Vertica ist ein sehr belebter Ort. Wir m\u00fcssen Euch ohne Blutvergie\u00dfen durch das Casino und ins Penthouse bringen.",
                "deFemale": "Club Vertica ist ein sehr belebter Ort. Wir m\u00fcssen Euch ohne Blutvergie\u00dfen durch das Casino und ins Penthouse bringen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "That's where my friend Niall Piv comes in. Niall's our top slicer here. He'll make sure nobody hassles you on the way to the penthouse.",
            "LocalizedText": {
                "enMale": "That's where my friend Niall Piv comes in. Niall's our top slicer here. He'll make sure nobody hassles you on the way to the penthouse.",
                "frMale": "C'est l\u00e0 qu'intervient mon ami Niall Piv. Niall est notre meilleur pirate. Il va s'assurer que personne ne vous d\u00e9range jusqu'\u00e0 la suite.",
                "frFemale": "C'est l\u00e0 qu'intervient mon ami Niall Piv. Niall est notre meilleur pirate. Il va s'assurer que personne ne vous d\u00e9range jusqu'\u00e0 la suite.",
                "deMale": "Und da kommt mein Freund Niall Piv ins Spiel. Niall ist unser bester Hacker. Er wird daf\u00fcr sorgen, dass Euch niemand auf dem Weg zum Penthouse bel\u00e4stigt.",
                "deFemale": "Und da kommt mein Freund Niall Piv ins Spiel. Niall ist unser bester Hacker. Er wird daf\u00fcr sorgen, dass Euch niemand auf dem Weg zum Penthouse bel\u00e4stigt."
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            "Text": "Pleasure to meet you, Niall.",
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                "frMale": "Heureux de vous rencontrer, Niall.",
                "frFemale": "Heureuse de vous rencontrer, Niall.",
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                "frMale": "Bonjour.",
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            "SpeakerB62Id": "DmtDpLA",
            "Text": "Hm... oh, yes, thanks. It's nice to meet you, too.",
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                "frMale": "Hum... Oh, oui, merci. Content de vous rencontrer aussi.",
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            "Text": "Nice to know I'm worthy of your top talent.",
            "LocalizedText": {
                "enMale": "Nice to know I'm worthy of your top talent.",
                "frMale": "Heureux de savoir que je suis digne de vos meilleurs \u00e9l\u00e9ments.",
                "frFemale": "Heureuse de savoir que je suis digne de vos meilleurs \u00e9l\u00e9ments.",
                "deMale": "Sch\u00f6n zu wissen, dass ich mit den Besten zusammenarbeiten darf.",
                "deFemale": "Sch\u00f6n zu wissen, dass ich mit den Besten zusammenarbeiten darf."
            },
            "LocalizedOptionText": {
                "enMale": "Your best slicer, huh?",
                "frMale": "Votre meilleur pirate, hein ?",
                "frFemale": "Votre meilleur pirate, hein ?",
                "deMale": "Euer bester Hacker, was?",
                "deFemale": "Euer bester Hacker, was?"
            },
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How's a slicer supposed to get me past armed guards?",
            "LocalizedText": {
                "enMale": "How's a slicer supposed to get me past armed guards?",
                "frMale": "Comment un pirate peut-il me faire passer au travers de gardes arm\u00e9s ?",
                "frFemale": "Comment un pirate peut-il me faire passer au travers de gardes arm\u00e9s ?",
                "deMale": "Wie soll mich ein Hacker an bewaffneten Wachen vorbeischleusen?",
                "deFemale": "Wie soll mich ein Hacker an bewaffneten Wachen vorbeischleusen?"
            },
            "LocalizedOptionText": {
                "enMale": "This runt is protecting me?",
                "frMale": "Cet avorton va me prot\u00e9ger ?",
                "frFemale": "Cet avorton va me prot\u00e9ger ?",
                "deMale": "Dieser Zwerg soll mich besch\u00fctzen?",
                "deFemale": "Dieser Zwerg soll mich besch\u00fctzen?"
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Are you sure?",
            "LocalizedText": {
                "enMale": "Are you sure?",
                "frMale": "Vous \u00eates s\u00fbr\u00a0?",
                "frFemale": "Vous \u00eates s\u00fbre\u00a0?",
                "deMale": "Ist das auch wirklich so?",
                "deFemale": "Ist das auch wirklich so?"
            },
            "LocalizedOptionText": {
                "enMale": "Imperials in a penthouse?",
                "frMale": "Des Imp\u00e9riaux dans une suite ?",
                "frFemale": "Des Imp\u00e9riaux dans une suite ?",
                "deMale": "Imperiale in einem Penthouse?",
                "deFemale": "Imperiale in einem Penthouse?"
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Yes. And it would seem that Imperial expense accounts are much more generous than ours.",
            "LocalizedText": {
                "enMale": "Yes. And it would seem that Imperial expense accounts are much more generous than ours.",
                "frMale": "Oui. Et on dirait que le porte-monnaie des Imp\u00e9riaux est bien plus fourni que le n\u00f4tre.",
                "frFemale": "Oui. Et on dirait que le porte-monnaie des Imp\u00e9riaux est bien plus fourni que le n\u00f4tre.",
                "deMale": "Ja. Anscheinend sind die Spesenkonten der Imperialen voller als unsere.",
                "deFemale": "Ja. Anscheinend sind die Spesenkonten der Imperialen voller als unsere."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 298,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Club Vertica has a \"safe list\"--a list of people allowed to go in and out of the penthouse at any time.",
            "LocalizedText": {
                "enMale": "Club Vertica has a \"safe list\"--a list of people allowed to go in and out of the penthouse at any time.",
                "frMale": "Le Club Vertica a une \"liste sp\u00e9ciale\"... une liste des personnes autoris\u00e9es \u00e0 entrer et sortir comme elles veulent.",
                "frFemale": "Le Club Vertica a une \"liste sp\u00e9ciale\"... une liste des personnes autoris\u00e9es \u00e0 entrer et sortir comme elles veulent.",
                "deMale": "Club Vertica hat eine Besucherliste, auf der alle Leute stehen, die jederzeit ins Penthouse d\u00fcrfen.",
                "deFemale": "Club Vertica hat eine Besucherliste, auf der alle Leute stehen, die jederzeit ins Penthouse d\u00fcrfen."
            },
            "CnvAlienVONode": -1,
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        },
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            "NodeId": 299,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "It's Niall's job to get you added to that safe list. But he needs your help.",
            "LocalizedText": {
                "enMale": "It's Niall's job to get you added to that safe list. But he needs your help.",
                "frMale": "Le boulot de Niall consiste \u00e0 vous ajouter \u00e0 cette liste. Mais il a besoin de votre aide.",
                "frFemale": "Le boulot de Niall consiste \u00e0 vous ajouter \u00e0 cette liste. Mais il a besoin de votre aide.",
                "deMale": "Nialls Aufgabe ist es, Euch auf die Liste zu setzen. Aber dazu braucht er Eure Hilfe.",
                "deFemale": "Nialls Aufgabe ist es, Euch auf die Liste zu setzen. Aber dazu braucht er Eure Hilfe."
            },
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            "SpeakerB62Id": "DmtDpLA",
            "Text": "Hm? Oh, yes, Club Vertica's systems are highly secured. The only way to add you to the safe list is from inside the system.",
            "LocalizedText": {
                "enMale": "Hm? Oh, yes, Club Vertica's systems are highly secured. The only way to add you to the safe list is from inside the system.",
                "frMale": "Hum ? Oh, oui, le Club Vertica est tr\u00e8s s\u00e9curis\u00e9. Le seul moyen de vous ajouter \u00e0 la liste est de le faire de l'int\u00e9rieur du syst\u00e8me.",
                "frFemale": "Hum ? Oh, oui, le Club Vertica est tr\u00e8s s\u00e9curis\u00e9. Le seul moyen de vous ajouter \u00e0 la liste est de le faire de l'int\u00e9rieur du syst\u00e8me.",
                "deMale": "Hm? Oh, ja, die Systeme des Club Vertica sind stark gesichert. Ich kann Euch nur auf die Besucherliste bringen, wenn ich im System bin.",
                "deFemale": "Hm? Oh, ja, die Systeme des Club Vertica sind stark gesichert. Ich kann Euch nur auf die Besucherliste bringen, wenn ich im System bin."
            },
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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        "312": {
            "NodeId": 312,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "C9brp46",
            "Text": "There's a substation down in the Lower Industrial Sector. It belongs to the casino, so its computers are tied into the casino's systems. We need you to get Niall inside.",
            "LocalizedText": {
                "enMale": "There's a substation down in the Lower Industrial Sector. It belongs to the casino, so its computers are tied into the casino's systems. We need you to get Niall inside.",
                "frMale": "Il y a une sous-station dans les sites industriels du niveau inf\u00e9rieur. Elle appartient au casino, et ses ordinateurs sont reli\u00e9s au syst\u00e8me. Vous allez devoir y faire entrer Niall.",
                "frFemale": "Il y a une sous-station dans les sites industriels du niveau inf\u00e9rieur. Elle appartient au casino, et ses ordinateurs sont reli\u00e9s au syst\u00e8me. Vous allez devoir y faire entrer Niall.",
                "deMale": "Es gibt im unteren Industriesektor eine Verteileranlage. Sie geh\u00f6rt zum Casino, und die Computer der Anlage sind mit dem Casinosystem verbunden. Ihr m\u00fcsst Niall in die Anlage bringen.",
                "deFemale": "Es gibt im unteren Industriesektor eine Verteileranlage. Sie geh\u00f6rt zum Casino, und die Computer der Anlage sind mit dem Casinosystem verbunden. Ihr m\u00fcsst Niall in die Anlage bringen."
            },
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            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll make it happen.",
            "LocalizedText": {
                "enMale": "I'll make it happen.",
                "frMale": "Ce sera fait.",
                "frFemale": "Ce sera fait.",
                "deMale": "Ich k\u00fcmmere mich darum.",
                "deFemale": "Ich k\u00fcmmere mich darum."
            },
            "LocalizedOptionText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What kind of opposition should I expect?",
            "LocalizedText": {
                "enMale": "What kind of opposition should I expect?",
                "frMale": "Je dois m'attendre \u00e0 quel genre d'opposition ?",
                "frFemale": "Je dois m'attendre \u00e0 quel genre d'opposition ?",
                "deMale": "Muss ich mit Widerstand rechnen?",
                "deFemale": "Muss ich mit Widerstand rechnen?"
            },
            "LocalizedOptionText": {
                "enMale": "Will there be guards?",
                "frMale": "Il y aura des gardes ?",
                "frFemale": "Il y aura des gardes ?",
                "deMale": "Gibt es Wachen?",
                "deFemale": "Gibt es Wachen?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sneaking into places is your thing. What do you need me for?",
            "LocalizedText": {
                "enMale": "Sneaking into places is your thing. What do you need me for?",
                "frMale": "L'infiltration, c'est votre truc. Pourquoi vous avez besoin de moi ?",
                "frFemale": "L'infiltration, c'est votre truc. Pourquoi vous avez besoin de moi ?",
                "deMale": "Ihr seid doch sonst f\u00fcr Schleichaktionen zust\u00e4ndig. Wof\u00fcr braucht Ihr mich?",
                "deFemale": "Ihr seid doch sonst f\u00fcr Schleichaktionen zust\u00e4ndig. Wof\u00fcr braucht Ihr mich?"
            },
            "LocalizedOptionText": {
                "enMale": "Why me?",
                "frMale": "Pourquoi moi ?",
                "frFemale": "Pourquoi moi ?",
                "deMale": "Warum ich?",
                "deFemale": "Warum ich?"
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Security for the substation is heavy--the casino's contracted some of the priciest mercenaries around.",
            "LocalizedText": {
                "enMale": "Security for the substation is heavy--the casino's contracted some of the priciest mercenaries around.",
                "frMale": "La s\u00e9curit\u00e9 de la sous-station est \u00e9lev\u00e9e... le casino a engag\u00e9 les mercenaires les plus chers du march\u00e9.",
                "frFemale": "La s\u00e9curit\u00e9 de la sous-station est \u00e9lev\u00e9e... le casino a engag\u00e9 les mercenaires les plus chers du march\u00e9.",
                "deMale": "Die Verteileranlage wird gut bewacht. Das Casino besch\u00e4ftigt einige der teuersten S\u00f6ldner \u00fcberhaupt.",
                "deFemale": "Die Verteileranlage wird gut bewacht. Das Casino besch\u00e4ftigt einige der teuersten S\u00f6ldner \u00fcberhaupt."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Stealth isn't an option on our time frame.",
            "LocalizedText": {
                "enMale": "Stealth isn't an option on our time frame.",
                "frMale": "Vu le temps qu'on a, la furtivit\u00e9 n'est peut-\u00eatre pas la meilleure option.",
                "frFemale": "Vu le temps qu'on a, la furtivit\u00e9 n'est peut-\u00eatre pas la meilleure option.",
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            "Text": "Good luck to you.",
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                "enMale": "Good luck to you.",
                "frMale": "Bonne chance.",
                "frFemale": "Bonne chance.",
                "deMale": "Viel Gl\u00fcck.",
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            "Text": "Sergeant, if you'd prefer to discuss mission details, I'm happy to oblige.",
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                "frMale": "Sergent, si vous pr\u00e9f\u00e9rez parler des d\u00e9tails de la mission, ce serait avec plaisir.",
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                "deMale": "Sergeant, wenn Ihr lieber \u00fcber die Mission sprechen wollt, bitte sehr.",
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            "Text": "Of course. The best for the best.",
            "LocalizedText": {
                "enMale": "Of course. The best for the best.",
                "frMale": "Bien s\u00fbr. Le meilleur pour la meilleure.",
                "frFemale": "Bien s\u00fbr. Le meilleur pour la meilleure.",
                "deMale": "Nat\u00fcrlich. Die Besten f\u00fcr die Besten.",
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            "SpeakerB62Id": "C9brp46",
            "Text": "SpecForce gave us their best, so it's the least we can do.",
            "LocalizedText": {
                "enMale": "SpecForce gave us their best, so it's the least we can do.",
                "frMale": "Les Forces Sp\u00e9ciales nous ont donn\u00e9 leur meilleur \u00e9l\u00e9ment, c'est la moindre des choses.",
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                "deMale": "Die Sondereinheiten haben auch die Elite geschickt, also revanchieren wir uns gerne.",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Have a good time in there.",
            "LocalizedText": {
                "enMale": "Have a good time in there.",
                "frMale": "Amusez-vous bien l\u00e0-dedans.",
                "frFemale": "Amusez-vous bien l\u00e0-dedans.",
                "deMale": "Viel Spa\u00df da drin.",
                "deFemale": "Viel Spa\u00df da drin."
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            "Text": "Niall knows his stuff. Keep him safe and we'll be in business.",
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                "enMale": "Niall knows his stuff. Keep him safe and we'll be in business.",
                "frMale": "Niall conna\u00eet son travail. Gardez-le en vie, et tout ira bien.",
                "frFemale": "Niall conna\u00eet son travail. Gardez-le en vie, et tout ira bien.",
                "deMale": "Niall wei\u00df, was zu tun ist. Wenn Ihr ihn besch\u00fctzt, seid Ihr so gut wie im Casino.",
                "deFemale": "Niall wei\u00df, was zu tun ist. Wenn Ihr ihn besch\u00fctzt, seid Ihr so gut wie im Casino."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Hey there, soldier. Niall just made it back and told me how much heat you took on covering for him.",
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                "enMale": "Hey there, soldier. Niall just made it back and told me how much heat you took on covering for him.",
                "frMale": "Bonjour, soldat. Niall vient juste de revenir et il m'a racont\u00e9 comment vous l'aviez couvert.",
                "frFemale": "Bonjour, soldat. Niall vient juste de revenir et il m'a racont\u00e9 comment vous l'aviez couvert.",
                "deMale": "Hallo, Soldat. Niall ist gerade zur\u00fcckgekommen und hat mir erz\u00e4hlt, gegen wie viele Bewacher Ihr ihn besch\u00fctzt habt.",
                "deFemale": "Hallo, Soldat. Niall ist gerade zur\u00fcckgekommen und hat mir erz\u00e4hlt, gegen wie viele Bewacher Ihr ihn besch\u00fctzt habt."
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            "Text": "You two did great. You're on the safe list, our tracks are covered, and I'm even tapped into all of the casino's security cams.",
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                "enMale": "You two did great. You're on the safe list, our tracks are covered, and I'm even tapped into all of the casino's security cams.",
                "frMale": "Vous avez fait du bon boulot tous les deux. Vous \u00eates sur la liste, nos pistes sont couvertes et j'ai m\u00eame acc\u00e8s \u00e0 toutes les cam\u00e9ras du casino.",
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                "deMale": "Ihr habt beide gro\u00dfartige Arbeit geleistet. Ihr seid auf der Besucherliste, die Spuren sind verwischt und wir konnten sogar alle Casinokameras anzapfen.",
                "deFemale": "Ihr habt beide gro\u00dfartige Arbeit geleistet. Ihr seid auf der Besucherliste, die Spuren sind verwischt und wir konnten sogar alle Casinokameras anzapfen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "I'll be able to keep an eye on everything; make sure nobody gets the drop on you.",
            "LocalizedText": {
                "enMale": "I'll be able to keep an eye on everything; make sure nobody gets the drop on you.",
                "frMale": "Je vais pouvoir garder un \u0153il sur vous et m'assurer que personne ne vous tombe dessus.",
                "frFemale": "Je vais pouvoir garder un \u0153il sur vous et m'assurer que personne ne vous tombe dessus.",
                "deMale": "So kann ich ein Auge auf alles haben ... und sichergehen, dass Euch niemand \u00fcberrascht.",
                "deFemale": "So kann ich ein Auge auf alles haben ... und sichergehen, dass Euch niemand \u00fcberrascht."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Now I can keep an eye on you in there. You look good, by the way.",
            "LocalizedText": {
                "enMale": "Now I can keep an eye on you in there. You look good, by the way.",
                "frMale": "Maintenant, je peux garder un \u0153il sur vous. Toujours aussi belle, on dirait.",
                "frFemale": "Maintenant, je peux garder un \u0153il sur vous. Toujours aussi belle, on dirait.",
                "deMale": "Jetzt kann ich Euch da drin beobachten. Ihr seht \u00fcbrigens sehr gut aus.",
                "deFemale": "Jetzt kann ich Euch da drin beobachten. Ihr seht \u00fcbrigens sehr gut aus."
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            "Text": "Thanks for noticing; I have been working out lately.",
            "LocalizedText": {
                "enMale": "Thanks for noticing; I have been working out lately.",
                "frMale": "Merci de l'avoir remarqu\u00e9, j'ai fait beaucoup d'exercice ces derniers temps.",
                "frFemale": "Merci de l'avoir remarqu\u00e9, j'ai fait beaucoup d'exercice ces derniers temps.",
                "deMale": "Es ist Euch aufgefallen? Ich habe in letzter Zeit viel trainiert.",
                "deFemale": "Es ist Euch aufgefallen? Ich habe in letzter Zeit viel trainiert."
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                "enMale": "[Flirt] It's all the exercise.",
                "frMale": "[S\u00e9duire] \u00c7a demande beaucoup d'exercice.",
                "frFemale": "[S\u00e9duire] \u00c7a demande beaucoup d'exercice.",
                "deMale": "[Flirten] Das ist das Training.",
                "deFemale": "[Flirten] Das ist das Training."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Skip the charm, Jonas. It won't get you anywhere.",
            "LocalizedText": {
                "enMale": "Skip the charm, Jonas. It won't get you anywhere.",
                "frMale": "Arr\u00eatez votre num\u00e9ro de charme, Jonas. \u00c7a ne vous m\u00e8nera nulle part.",
                "frFemale": "Arr\u00eatez votre num\u00e9ro de charme, Jonas. \u00c7a ne vous m\u00e8nera nulle part.",
                "deMale": "Lasst die Schmeicheleien, Jonas. Sie bringen Euch nichts.",
                "deFemale": "Lasst die Schmeicheleien, Jonas. Sie bringen Euch nichts."
            },
            "LocalizedOptionText": {
                "enMale": "I'm not interested in you.",
                "frMale": "Vous ne m'int\u00e9ressez pas.",
                "frFemale": "Vous ne m'int\u00e9ressez pas.",
                "deMale": "Ich habe kein Interesse an Euch.",
                "deFemale": "Ich habe kein Interesse an Euch."
            },
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "QuestRewardB62": "9SUyGK3",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We've got a job to do, Jonas. Stick to the op.",
            "LocalizedText": {
                "enMale": "We've got a job to do, Jonas. Stick to the op.",
                "frMale": "On a du pain sur la planche, Jonas. Concentrez-vous sur la mission.",
                "frFemale": "On a du pain sur la planche, Jonas. Concentrez-vous sur la mission.",
                "deMale": "Wir haben Arbeit vor uns, Jonas. Konzentriert Euch.",
                "deFemale": "Wir haben Arbeit vor uns, Jonas. Konzentriert Euch."
            },
            "LocalizedOptionText": {
                "enMale": "Keep it professional, please.",
                "frMale": "Restez professionnel, s'il vous pla\u00eet.",
                "frFemale": "Restez professionnel, s'il vous pla\u00eet.",
                "deMale": "Bleibt professionell, bitte.",
                "deFemale": "Bleibt professionell, bitte."
            },
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            "AffectionRewardEventsB62": {
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MZV00o6",
            "Text": "Ahem. Is this discussion entirely necessary?",
            "LocalizedText": {
                "enMale": "Ahem. Is this discussion entirely necessary?",
                "frMale": "Hum. Cette discussion est vraiment n\u00e9cessaire ?",
                "frFemale": "Hum. Cette discussion est vraiment n\u00e9cessaire ?",
                "deMale": "\u00c4hem. Ist dieses Gespr\u00e4ch wirklich notwendig?",
                "deFemale": "\u00c4hem. Ist dieses Gespr\u00e4ch wirklich notwendig?"
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Are you kidding me? What is wrong with you people?",
            "LocalizedText": {
                "enMale": "Are you kidding me? What is wrong with you people?",
                "frMale": "Vous vous moquez de moi ? Qu'est-ce qui ne va pas chez vous ?",
                "frFemale": "Vous vous moquez de moi ? Qu'est-ce qui ne va pas chez vous ?",
                "deMale": "Soll das ein Witz sein? Was ist blo\u00df los mit Euch?",
                "deFemale": "Soll das ein Witz sein? Was ist blo\u00df los mit Euch?"
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Yeah, we've been running you around pretty hard.",
            "LocalizedText": {
                "enMale": "Yeah, we've been running you around pretty hard.",
                "frMale": "Oui, on vous a un peu malmen\u00e9e.",
                "frFemale": "Oui, on vous a un peu malmen\u00e9e.",
                "deMale": "Ja, wir haben Euch ja auch ziemlich viel herumgehetzt.",
                "deFemale": "Ja, wir haben Euch ja auch ziemlich viel herumgehetzt."
            },
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I appreciate you watching my back.",
            "LocalizedText": {
                "enMale": "I appreciate you watching my back.",
                "frMale": "Merci de surveiller mes arri\u00e8res.",
                "frFemale": "Merci de surveiller mes arri\u00e8res.",
                "deMale": "Ich bin froh, dass Ihr mit aufpasst.",
                "deFemale": "Ich bin froh, dass Ihr mit aufpasst."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds good to me.",
                "frMale": "\u00c7a me va.",
                "frFemale": "\u00c7a me va.",
                "deMale": "H\u00f6rt sich gut an.",
                "deFemale": "H\u00f6rt sich gut an."
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "My armor has a camera built in for this kind of thing.",
            "LocalizedText": {
                "enMale": "My armor has a camera built in for this kind of thing.",
                "frMale": "Mon armure est \u00e9quip\u00e9e d'une cam\u00e9ra pour ce genre de choses.",
                "frFemale": "Mon armure est \u00e9quip\u00e9e d'une cam\u00e9ra pour ce genre de choses.",
                "deMale": "Meine R\u00fcstung hat eine eingebaute Kamera f\u00fcr solche Zwecke.",
                "deFemale": "Meine R\u00fcstung hat eine eingebaute Kamera f\u00fcr solche Zwecke."
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            "LocalizedOptionText": {
                "enMale": "Why not use the armor-cam?",
                "frMale": "Pourquoi ne pas utiliser ma cam\u00e9ra d'armure ?",
                "frFemale": "Pourquoi ne pas utiliser ma cam\u00e9ra d'armure ?",
                "deMale": "Was ist mit meiner R\u00fcstungskamera?",
                "deFemale": "Was ist mit meiner R\u00fcstungskamera?"
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "The Imps have slicers on Nar Shaddaa, too. Using your armor-cam would just give them lots of chances to crack it.",
            "LocalizedText": {
                "enMale": "The Imps have slicers on Nar Shaddaa, too. Using your armor-cam would just give them lots of chances to crack it.",
                "frMale": "Les Imp\u00e9riaux ont aussi des pirates sur Nar Shaddaa. Utiliser votre cam\u00e9ra leur donnerait l'occasion de la pirater.",
                "frFemale": "Les Imp\u00e9riaux ont aussi des pirates sur Nar Shaddaa. Utiliser votre cam\u00e9ra leur donnerait l'occasion de la pirater.",
                "deMale": "Die Imperialen haben auch Hacker auf Nar Shaddaa. Es w\u00e4re ein Leichtes f\u00fcr sie, Eure R\u00fcstungskamera zu knacken.",
                "deFemale": "Die Imperialen haben auch Hacker auf Nar Shaddaa. Es w\u00e4re ein Leichtes f\u00fcr sie, Eure R\u00fcstungskamera zu knacken."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Constant supervision doesn't help me do my job.",
            "LocalizedText": {
                "enMale": "Constant supervision doesn't help me do my job.",
                "frMale": "Je n'aime pas qu'on me surveille tout le temps quand je travaille.",
                "frFemale": "Je n'aime pas qu'on me surveille tout le temps quand je travaille.",
                "deMale": "St\u00e4ndige \u00dcberwachung hilft mir nicht gerade bei der Arbeit.",
                "deFemale": "St\u00e4ndige \u00dcberwachung hilft mir nicht gerade bei der Arbeit."
            },
            "LocalizedOptionText": {
                "enMale": "I don't like it.",
                "frMale": "Je n'aime pas \u00e7a.",
                "frFemale": "Je n'aime pas \u00e7a.",
                "deMale": "Das gef\u00e4llt mir nicht.",
                "deFemale": "Das gef\u00e4llt mir nicht."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Relax, I'm not keeping tabs on you. I'm keeping tabs on everyone else.",
            "LocalizedText": {
                "enMale": "Relax, I'm not keeping tabs on you. I'm keeping tabs on everyone else.",
                "frMale": "Du calme, je n'enqu\u00eate pas sur vous, j'enqu\u00eate sur les autres.",
                "frFemale": "Du calme, je n'enqu\u00eate pas sur vous, j'enqu\u00eate sur les autres.",
                "deMale": "Beruhigt Euch. Ich \u00fcberwache nicht Euch, sondern alle um Euch herum.",
                "deFemale": "Beruhigt Euch. Ich \u00fcberwache nicht Euch, sondern alle um Euch herum."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Fine, fine. You're no fun.",
            "LocalizedText": {
                "enMale": "Fine, fine. You're no fun.",
                "frMale": "D'accord, d'accord. Vous n'\u00eates pas dr\u00f4le.",
                "frFemale": "D'accord, d'accord. Vous n'\u00eates pas dr\u00f4le.",
                "deMale": "Verstanden. Ihr versteht keinen Spa\u00df.",
                "deFemale": "Verstanden. Ihr versteht keinen Spa\u00df."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Hey, hey, no need for any insubordination, we'll get back to the mission.",
            "LocalizedText": {
                "enMale": "Hey, hey, no need for any insubordination, we'll get back to the mission.",
                "frMale": "H\u00e9, gardez votre calme, on va revenir \u00e0 la mission.",
                "frFemale": "H\u00e9, gardez votre calme, on va revenir \u00e0 la mission.",
                "deMale": "Hey, hey, kein Grund auszurasten. Zur\u00fcck zum Auftrag.",
                "deFemale": "Hey, hey, kein Grund auszurasten. Zur\u00fcck zum Auftrag."
            },
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            "SpeakerB62Id": "C9brp46",
            "Text": "You're walking into a hell of a situation here, Lieutenant.",
            "LocalizedText": {
                "enMale": "You're walking into a hell of a situation here, Lieutenant.",
                "frMale": "Vous mettez les pieds dans un endroit tr\u00e8s dangereux, Lieutenant.",
                "frFemale": "Vous mettez les pieds dans un endroit tr\u00e8s dangereux, Lieutenant.",
                "deMale": "Euch steht da eine ziemlich heikle Sache bevor, Lieutenant.",
                "deFemale": "Euch steht da eine ziemlich heikle Sache bevor, Lieutenant."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Questioning the Imps about the droid is one thing, but if this comes down to shooting... the Republic can't afford that risk.",
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                "enMale": "Questioning the Imps about the droid is one thing, but if this comes down to shooting... the Republic can't afford that risk.",
                "frMale": "Interroger les Imp\u00e9riaux sur le dro\u00efde est une chose, mais la R\u00e9publique ne peut pas se permettre la moindre goutte de sang.",
                "frFemale": "Interroger les Imp\u00e9riaux sur le dro\u00efde est une chose, mais la R\u00e9publique ne peut pas se permettre la moindre goutte de sang.",
                "deMale": "Die Befragung der Imperialen \u00fcber den Droiden ist eine Sache, aber wenn es zu einer Schie\u00dferei kommt ... Die Republik kann sich das nicht leisten.",
                "deFemale": "Die Befragung der Imperialen \u00fcber den Droiden ist eine Sache, aber wenn es zu einer Schie\u00dferei kommt ... Die Republik kann sich das nicht leisten."
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            "Text": "If anyone starts trouble, it won't be me.",
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                "enMale": "If anyone starts trouble, it won't be me.",
                "frMale": "Si quelqu'un doit attaquer en premier, \u00e7a ne sera pas moi.",
                "frFemale": "Si quelqu'un doit attaquer en premier, \u00e7a ne sera pas moi.",
                "deMale": "Wenn jemand \u00c4rger macht, dann nicht ich.",
                "deFemale": "Wenn jemand \u00c4rger macht, dann nicht ich."
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            "LocalizedOptionText": {
                "enMale": "Understood.",
                "frMale": "Compris.",
                "frFemale": "Compris.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Maybe these Imperials will turn out to be really nice guys.",
            "LocalizedText": {
                "enMale": "Maybe these Imperials will turn out to be really nice guys.",
                "frMale": "Si \u00e7a se trouve, ces Imp\u00e9riaux sont tr\u00e8s gentils.",
                "frFemale": "Si \u00e7a se trouve, ces Imp\u00e9riaux sont tr\u00e8s gentils.",
                "deMale": "Vielleicht stellen sich diese Imperialen ja als ganz nette Kerle heraus.",
                "deFemale": "Vielleicht stellen sich diese Imperialen ja als ganz nette Kerle heraus."
            },
            "LocalizedOptionText": {
                "enMale": "You worry too much.",
                "frMale": "Vous vous inqui\u00e9tez de trop.",
                "frFemale": "Vous vous inqui\u00e9tez de trop.",
                "deMale": "Ihr macht Euch zu viele Sorgen.",
                "deFemale": "Ihr macht Euch zu viele Sorgen."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm finding out where that droid is, no matter what.",
            "LocalizedText": {
                "enMale": "I'm finding out where that droid is, no matter what.",
                "frMale": "Je d\u00e9couvrirai o\u00f9 est ce dro\u00efde, peu importe comment.",
                "frFemale": "Je d\u00e9couvrirai o\u00f9 est ce dro\u00efde, peu importe comment.",
                "deMale": "Ich finde heraus, wo dieser Droide ist. Ganz egal, wie.",
                "deFemale": "Ich finde heraus, wo dieser Droide ist. Ganz egal, wie."
            },
            "LocalizedOptionText": {
                "enMale": "I won't make any promises.",
                "frMale": "Je ne peux rien promettre.",
                "frFemale": "Je ne peux rien promettre.",
                "deMale": "Ich kann nichts versprechen.",
                "deFemale": "Ich kann nichts versprechen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Starting a galactic war over one droid isn't expert strategy. You need to play it safe.",
            "LocalizedText": {
                "enMale": "Starting a galactic war over one droid isn't expert strategy. You need to play it safe.",
                "frMale": "Provoquer une guerre galactique pour un dro\u00efde n'est pas tr\u00e8s judicieux. Mieux vaut jouer la s\u00e9curit\u00e9.",
                "frFemale": "Provoquer une guerre galactique pour un dro\u00efde n'est pas tr\u00e8s judicieux. Mieux vaut jouer la s\u00e9curit\u00e9.",
                "deMale": "Es w\u00e4re keine gute Strategie, einen galaktischen Krieg wegen eines Kriegsdroiden anzufangen. Ihr m\u00fcsst vorsichtig sein.",
                "deFemale": "Es w\u00e4re keine gute Strategie, einen galaktischen Krieg wegen eines Kriegsdroiden anzufangen. Ihr m\u00fcsst vorsichtig sein."
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            "Text": "That's all we can ask of you.",
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                "enMale": "That's all we can ask of you.",
                "frMale": "C'est tout ce qu'on vous demande.",
                "frFemale": "C'est tout ce qu'on vous demande.",
                "deMale": "Mehr wird auch nicht von Euch verlangt.",
                "deFemale": "Mehr wird auch nicht von Euch verlangt."
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            "SpeakerB62Id": "C9brp46",
            "Text": "One more thing--I ran the images we got from the vault, checking faces against our databases.",
            "LocalizedText": {
                "enMale": "One more thing--I ran the images we got from the vault, checking faces against our databases.",
                "frMale": "Une derni\u00e8re chose, j'ai analys\u00e9 les images de la chambre forte. J'ai entr\u00e9 les visages dans notre base de donn\u00e9es.",
                "frFemale": "Une derni\u00e8re chose, j'ai analys\u00e9 les images de la chambre forte. J'ai entr\u00e9 les visages dans notre base de donn\u00e9es.",
                "deMale": "Eine Sache noch. Ich habe die Bilder, die wir aus dem Gew\u00f6lbe haben, mit unserer Datenbank verglichen.",
                "deFemale": "Eine Sache noch. Ich habe die Bilder, die wir aus dem Gew\u00f6lbe haben, mit unserer Datenbank verglichen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "In there, you'll need all the help you can get.",
            "LocalizedText": {
                "enMale": "In there, you'll need all the help you can get.",
                "frMale": "Vous aurez besoin de toute l'aide n\u00e9cessaire \u00e0 l'int\u00e9rieur.",
                "frFemale": "Vous aurez besoin de toute l'aide n\u00e9cessaire \u00e0 l'int\u00e9rieur.",
                "deMale": "Ihr k\u00f6nnt da drin jede Hilfe gebrauchen, die Ihr bekommen k\u00f6nnt.",
                "deFemale": "Ihr k\u00f6nnt da drin jede Hilfe gebrauchen, die Ihr bekommen k\u00f6nnt."
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            "SpeakerB62Id": "C9brp46",
            "Text": "I wouldn't bet on it. Let's try to play it safe here.",
            "LocalizedText": {
                "enMale": "I wouldn't bet on it. Let's try to play it safe here.",
                "frMale": "J'en suis pas si s\u00fbr. On va essayer de pas prendre de risque.",
                "frFemale": "J'en suis pas si s\u00fbr. On va essayer de pas prendre de risque.",
                "deMale": "Darauf w\u00fcrde ich nicht wetten. Wir sollten lieber sichergehen.",
                "deFemale": "Darauf w\u00fcrde ich nicht wetten. Wir sollten lieber sichergehen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "The weird thing is, I didn't find them in our Imperial or criminal databases. I found them in Republic Special Forces personnel records. Weird, huh?",
            "LocalizedText": {
                "enMale": "The weird thing is, I didn't find them in our Imperial or criminal databases. I found them in Republic Special Forces personnel records. Weird, huh?",
                "frMale": "Ce qui est \u00e9trange, c'est que je ne les ai pas retrouv\u00e9s dans les donn\u00e9es imp\u00e9riales ou criminelles, mais dans les archives des Forces Sp\u00e9ciales de la R\u00e9publique. Bizarre, hein ?",
                "frFemale": "Ce qui est \u00e9trange, c'est que je ne les ai pas retrouv\u00e9s dans les donn\u00e9es imp\u00e9riales ou criminelles, mais dans les archives des Forces Sp\u00e9ciales de la R\u00e9publique. Bizarre, hein ?",
                "deMale": "Und komischerweise finden sich die Leute nicht in unseren Datenbanken \u00fcber Imperiale und Kriminelle, daf\u00fcr aber in den Mitarbeiterakten der republikanischen Sondereinheiten. Seltsam, oder?",
                "deFemale": "Und komischerweise finden sich die Leute nicht in unseren Datenbanken \u00fcber Imperiale und Kriminelle, daf\u00fcr aber in den Mitarbeiterakten der republikanischen Sondereinheiten. Seltsam, oder?"
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            "SpeakerB62Id": "C9brp46",
            "Text": "All right, I won't hold you any longer. Get up to that penthouse and get us some answers.",
            "LocalizedText": {
                "enMale": "All right, I won't hold you any longer. Get up to that penthouse and get us some answers.",
                "frMale": "Tr\u00e8s bien, je ne vais pas vous retenir plus longtemps. Rendez-vous dans cette suite et trouvez-nous des r\u00e9ponses.",
                "frFemale": "Tr\u00e8s bien, je ne vais pas vous retenir plus longtemps. Rendez-vous dans cette suite et trouvez-nous des r\u00e9ponses.",
                "deMale": "Ich werde Euch jetzt nicht l\u00e4nger aufhalten. Geht ins Penthouse und besorgt uns ein paar Antworten.",
                "deFemale": "Ich werde Euch jetzt nicht l\u00e4nger aufhalten. Geht ins Penthouse und besorgt uns ein paar Antworten."
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            "SpeakerB62Id": "C9brp46",
            "Text": "And don't get yourself killed doing it. Jonas out.",
            "LocalizedText": {
                "enMale": "And don't get yourself killed doing it. Jonas out.",
                "frMale": "Et ne vous faites pas tuer en route. Termin\u00e9.",
                "frFemale": "Et ne vous faites pas tuer en route. Termin\u00e9.",
                "deMale": "Und lasst Euch dabei nicht t\u00f6ten. Jonas Ende.",
                "deFemale": "Und lasst Euch dabei nicht t\u00f6ten. Jonas Ende."
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            "Text": "I didn't know anything about that.",
            "LocalizedText": {
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                "frMale": "Je ne savais rien de tout \u00e7a.",
                "frFemale": "Je ne savais rien de tout \u00e7a.",
                "deMale": "Davon wusste ich nichts.",
                "deFemale": "Davon wusste ich nichts."
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            "LocalizedOptionText": {
                "enMale": "It's news to me.",
                "frMale": "Vous me l'apprenez.",
                "frFemale": "Vous me l'apprenez.",
                "deMale": "Das ist mir neu.",
                "deFemale": "Das ist mir neu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Traitors to the Republic? We've got to do something!",
            "LocalizedText": {
                "enMale": "Traitors to the Republic? We've got to do something!",
                "frMale": "Des tra\u00eetres de la R\u00e9publique ? Il faut faire quelque chose !",
                "frFemale": "Des tra\u00eetres de la R\u00e9publique ? Il faut faire quelque chose !",
                "deMale": "Verr\u00e4ter der Republik? Wir m\u00fcssen etwas unternehmen!",
                "deFemale": "Verr\u00e4ter der Republik? Wir m\u00fcssen etwas unternehmen!"
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            "LocalizedOptionText": {
                "enMale": "I can't believe it!",
                "frMale": "Je n'arrive pas \u00e0 y croire !",
                "frFemale": "Je n'arrive pas \u00e0 y croire !",
                "deMale": "Ich fasse es nicht!",
                "deFemale": "Ich fasse es nicht!"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "Commander Tavus defected to the Empire, and a lot of other SpecForce soldiers went with him.",
            "LocalizedText": {
                "enMale": "Commander Tavus defected to the Empire, and a lot of other SpecForce soldiers went with him.",
                "frMale": "Le Commandant Tavus a rejoint l'Empire, et de nombreux soldats des Forces Sp\u00e9ciales l'ont suivi.",
                "frFemale": "Le Commandant Tavus a rejoint l'Empire, et de nombreux soldats des Forces Sp\u00e9ciales l'ont suivi.",
                "deMale": "Commander Tavus ist zum Imperium \u00fcbergelaufen und hat viele Soldaten der Sondereinheiten mitgenommen.",
                "deFemale": "Commander Tavus ist zum Imperium \u00fcbergelaufen und hat viele Soldaten der Sondereinheiten mitgenommen."
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            "LocalizedOptionText": {
                "enMale": "They're all traitors.",
                "frMale": "Ce sont tous des tra\u00eetres.",
                "frFemale": "Ce sont tous des tra\u00eetres.",
                "deMale": "Sie sind alle Verr\u00e4ter.",
                "deFemale": "Sie sind alle Verr\u00e4ter."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Wow. That's even worse than I had suspected. Is there any particular reason the SIS doesn't know about this? Any reason you chose not to tell me before now?",
            "LocalizedText": {
                "enMale": "Wow. That's even worse than I had suspected. Is there any particular reason the SIS doesn't know about this? Any reason you chose not to tell me before now?",
                "frMale": "Wahou, c'est encore pire que ce que je pensais. Vous savez pourquoi le SIS n'a pas \u00e9t\u00e9 mis au courant ? Et pourquoi vous ne m'en avez pas parl\u00e9 plus t\u00f4t ?",
                "frFemale": "Wahou, c'est encore pire que ce que je pensais. Vous savez pourquoi le SIS n'a pas \u00e9t\u00e9 mis au courant ? Et pourquoi vous ne m'en avez pas parl\u00e9 plus t\u00f4t ?",
                "deMale": "Wow. Das ist ja noch schlimmer, als ich erwartet hatte. Gibt es einen besonderen Grund daf\u00fcr, dass der SID nichts davon wei\u00df? Oder einen Grund, warum Ihr es mir nicht erz\u00e4hlt habt?",
                "deFemale": "Wow. Das ist ja noch schlimmer, als ich erwartet hatte. Gibt es einen besonderen Grund daf\u00fcr, dass der SID nichts davon wei\u00df? Oder einen Grund, warum Ihr es mir nicht erz\u00e4hlt habt?"
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            "SpeakerB62Id": "0000000",
            "Text": "General Garza gave me strict instructions not to tell.",
            "LocalizedText": {
                "enMale": "General Garza gave me strict instructions not to tell.",
                "frMale": "Le G\u00e9n\u00e9ral Garza m'a ordonn\u00e9 de ne pas en parler.",
                "frFemale": "Le G\u00e9n\u00e9ral Garza m'a ordonn\u00e9 de ne pas en parler.",
                "deMale": "General Garza hat mir ausdr\u00fccklich befohlen, nichts zu verraten.",
                "deFemale": "General Garza hat mir ausdr\u00fccklich befohlen, nichts zu verraten."
            },
            "LocalizedOptionText": {
                "enMale": "Orders are orders.",
                "frMale": "Les ordres sont les ordres.",
                "frFemale": "Les ordres sont les ordres.",
                "deMale": "Befehl ist Befehl.",
                "deFemale": "Befehl ist Befehl."
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            "SpeakerB62Id": "C9brp46",
            "Text": "So, you had no idea that a bunch of SpecForce traitors had gone rogue. Hm. Interesting.",
            "LocalizedText": {
                "enMale": "So, you had no idea that a bunch of SpecForce traitors had gone rogue. Hm. Interesting.",
                "frMale": "Ainsi, vous ne saviez pas qu'un groupe de tra\u00eetres des Forces Sp\u00e9ciales avait d\u00e9sert\u00e9. Hum. Int\u00e9ressant.",
                "frFemale": "Ainsi, vous ne saviez pas qu'un groupe de tra\u00eetres des Forces Sp\u00e9ciales avait d\u00e9sert\u00e9. Hum. Int\u00e9ressant.",
                "deMale": "Ihr hattet also keine Ahnung, dass mehrere Mitglieder der Sondereinheiten abtr\u00fcnnig sind? Hm. Interessant.",
                "deFemale": "Ihr hattet also keine Ahnung, dass mehrere Mitglieder der Sondereinheiten abtr\u00fcnnig sind? Hm. Interessant."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Ah. Of course she did. Well, I appreciate you telling me now, at least.",
            "LocalizedText": {
                "enMale": "Ah. Of course she did. Well, I appreciate you telling me now, at least.",
                "frMale": "Ah. \u00c9videmment. Bon, en tout cas, c'est gentil d'avoir accept\u00e9 de me le dire.",
                "frFemale": "Ah. \u00c9videmment. Bon, en tout cas, c'est gentil d'avoir accept\u00e9 de me le dire.",
                "deMale": "Ah. Nat\u00fcrlich hat sie das. Wenigstens habt Ihr mir jetzt davon erz\u00e4hlt.",
                "deFemale": "Ah. Nat\u00fcrlich hat sie das. Wenigstens habt Ihr mir jetzt davon erz\u00e4hlt."
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            "SpeakerB62Id": "0000000",
            "Text": "SpecForce problem, SpecForce solution. No reason to bring in anyone else.",
            "LocalizedText": {
                "enMale": "SpecForce problem, SpecForce solution. No reason to bring in anyone else.",
                "frMale": "C'est le probl\u00e8me des Forces Sp\u00e9ciales. Je ne vois pas l'int\u00e9r\u00eat d'avertir les autres.",
                "frFemale": "C'est le probl\u00e8me des Forces Sp\u00e9ciales. Je ne vois pas l'int\u00e9r\u00eat d'avertir les autres.",
                "deMale": "Das Ganze ist ein Problem der Sondereinheiten und sie werden es auch l\u00f6sen. Es gibt keinen Grund, andere einzuweihen.",
                "deFemale": "Das Ganze ist ein Problem der Sondereinheiten und sie werden es auch l\u00f6sen. Es gibt keinen Grund, andere einzuweihen."
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            "LocalizedOptionText": {
                "enMale": "Why would we tell SIS?",
                "frMale": "Pourquoi le dire au SIS ?",
                "frFemale": "Pourquoi le dire au SIS ?",
                "deMale": "Was hat der SID damit zu tun?",
                "deFemale": "Was hat der SID damit zu tun?"
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            "SpeakerB62Id": "0000000",
            "Text": "SpecForce will handle this. Your people would just get in our way.",
            "LocalizedText": {
                "enMale": "SpecForce will handle this. Your people would just get in our way.",
                "frMale": "Les Forces Sp\u00e9ciales vont s'en charger. Vos hommes nous ralentiraient plut\u00f4t qu'autre chose.",
                "frFemale": "Les Forces Sp\u00e9ciales vont s'en charger. Vos hommes nous ralentiraient plut\u00f4t qu'autre chose.",
                "deMale": "Die Sondereinheiten k\u00fcmmern sich darum. Eure Leute w\u00e4ren nur im Weg.",
                "deFemale": "Die Sondereinheiten k\u00fcmmern sich darum. Eure Leute w\u00e4ren nur im Weg."
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                "enMale": "It's not your concern.",
                "frMale": "Ce n'est pas votre probl\u00e8me.",
                "frFemale": "Ce n'est pas votre probl\u00e8me.",
                "deMale": "Das Ganze geht Euch nichts an.",
                "deFemale": "Das Ganze geht Euch nichts an."
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            "SpeakerB62Id": "C9brp46",
            "Text": "\"Our people\" are some of the best Intelligence operatives in the galaxy.",
            "LocalizedText": {
                "enMale": "\"Our people\" are some of the best Intelligence operatives in the galaxy.",
                "frMale": "\"Nos hommes\" font partie des meilleurs agents de la galaxie.",
                "frFemale": "\"Nos hommes\" font partie des meilleurs agents de la galaxie.",
                "deMale": "\"Unsere Leute\" sind mit die besten Geheimdienstagenten in der Galaxis.",
                "deFemale": "\"Unsere Leute\" sind mit die besten Geheimdienstagenten in der Galaxis."
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            "SpeakerB62Id": "C9brp46",
            "Text": "We'll talk later. You'd better head up to the penthouse so we can find these traitors before things get any worse.",
            "LocalizedText": {
                "enMale": "We'll talk later. You'd better head up to the penthouse so we can find these traitors before things get any worse.",
                "frMale": "On en reparlera plus tard. Rendez-vous dans la suite pour qu'on retrouve ces tra\u00eetres avant que les choses empirent.",
                "frFemale": "On en reparlera plus tard. Rendez-vous dans la suite pour qu'on retrouve ces tra\u00eetres avant que les choses empirent.",
                "deMale": "Wir reden sp\u00e4ter dar\u00fcber. Ihr solltet jetzt ins Penthouse gehen und diese Verr\u00e4ter finden, bevor sich die Lage noch verschlimmert.",
                "deFemale": "Wir reden sp\u00e4ter dar\u00fcber. Ihr solltet jetzt ins Penthouse gehen und diese Verr\u00e4ter finden, bevor sich die Lage noch verschlimmert."
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            "Text": "Good luck. Jonas out.",
            "LocalizedText": {
                "enMale": "Good luck. Jonas out.",
                "frMale": "Bonne chance. Jonas, termin\u00e9.",
                "frFemale": "Bonne chance. Jonas, termin\u00e9.",
                "deMale": "Viel Gl\u00fcck. Jonas Ende.",
                "deFemale": "Viel Gl\u00fcck. Jonas Ende."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Defecting soldiers are a threat to the whole Republic. The SIS exists to find and stop people like that.",
            "LocalizedText": {
                "enMale": "Defecting soldiers are a threat to the whole Republic. The SIS exists to find and stop people like that.",
                "frMale": "Les d\u00e9serteurs repr\u00e9sentent une menace pour toute la R\u00e9publique. Le SIS existe pour retrouver et arr\u00eater les gens comme \u00e7a.",
                "frFemale": "Les d\u00e9serteurs repr\u00e9sentent une menace pour toute la R\u00e9publique. Le SIS existe pour retrouver et arr\u00eater les gens comme \u00e7a.",
                "deMale": "\u00dcberl\u00e4ufer sind eine Bedrohung f\u00fcr die ganze Republik. Es ist die Aufgabe des SID, solche Leute zu finden und auszuschalten.",
                "deFemale": "\u00dcberl\u00e4ufer sind eine Bedrohung f\u00fcr die ganze Republik. Es ist die Aufgabe des SID, solche Leute zu finden und auszuschalten."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Lieutenant. It's Jonas.",
            "LocalizedText": {
                "enMale": "Lieutenant. It's Jonas.",
                "frMale": "Lieutenant. Ici Jonas.",
                "frFemale": "Lieutenant. Ici Jonas.",
                "deMale": "Lieutenant. Hier ist Jonas.",
                "deFemale": "Lieutenant. Hier ist Jonas."
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            "SpeakerB62Id": "C9brp46",
            "Text": "I saw you talking to the Imps. Nobody shot anybody, so I'm going to take that as a good sign. Did you find out where our missing droid has gone?",
            "LocalizedText": {
                "enMale": "I saw you talking to the Imps. Nobody shot anybody, so I'm going to take that as a good sign. Did you find out where our missing droid has gone?",
                "frMale": "Je vous ai vu parler aux Imp\u00e9riaux. Personne n'a tu\u00e9 personne, c'est plut\u00f4t bon signe. Avez-vous d\u00e9couvert o\u00f9 notre dro\u00efde \u00e9tait parti ?",
                "frFemale": "Je vous ai vu parler aux Imp\u00e9riaux. Personne n'a tu\u00e9 personne, c'est plut\u00f4t bon signe. Avez-vous d\u00e9couvert o\u00f9 notre dro\u00efde \u00e9tait parti ?",
                "deMale": "Ich habe gesehen, wie Ihr mit den Imperialen gesprochen habt. Niemand wurde erschossen, ich sch\u00e4tze, das ist ein gutes Zeichen. Wisst Ihr jetzt, wohin der Droide verschwunden ist?",
                "deFemale": "Ich habe gesehen, wie Ihr mit den Imperialen gesprochen habt. Niemand wurde erschossen, ich sch\u00e4tze, das ist ein gutes Zeichen. Wisst Ihr jetzt, wohin der Droide verschwunden ist?"
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            "SpeakerB62Id": "C9brp46",
            "Text": "We need to move fast. If you aren't gone from there soon, we're going to have a very hard time cleaning up what's happened.",
            "LocalizedText": {
                "enMale": "We need to move fast. If you aren't gone from there soon, we're going to have a very hard time cleaning up what's happened.",
                "frMale": "Il faut agir vite. Si vous ne sortez pas de l\u00e0 rapidement, on va avoir beaucoup de mal \u00e0 effacer les traces de tout ce qui s'est pass\u00e9.",
                "frFemale": "Il faut agir vite. Si vous ne sortez pas de l\u00e0 rapidement, on va avoir beaucoup de mal \u00e0 effacer les traces de tout ce qui s'est pass\u00e9.",
                "deMale": "Wir m\u00fcssen schnell sein. Wenn Ihr dort nicht bald wieder weg seid, wird es schwer f\u00fcr uns, die Operation verdeckt zu halten.",
                "deFemale": "Wir m\u00fcssen schnell sein. Wenn Ihr dort nicht bald wieder weg seid, wird es schwer f\u00fcr uns, die Operation verdeckt zu halten."
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            "Text": "What were you thinking? Did you hear anything I said about avoiding a shoot-out in there?",
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                "enMale": "What were you thinking? Did you hear anything I said about avoiding a shoot-out in there?",
                "frMale": "Qu'est-ce qui vous a pris ? Il me semble vous avoir dit que je ne voulais aucune goutte de sang !",
                "frFemale": "Qu'est-ce qui vous a pris ? Il me semble vous avoir dit que je ne voulais aucune goutte de sang !",
                "deMale": "Was habt Ihr Euch dabei gedacht? Hatte ich Euch nicht gesagt, dass eine Schie\u00dferei da drin unbedingt vermieden werden muss?",
                "deFemale": "Was habt Ihr Euch dabei gedacht? Hatte ich Euch nicht gesagt, dass eine Schie\u00dferei da drin unbedingt vermieden werden muss?"
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            "SpeakerB62Id": "C9brp46",
            "Text": "It'll take everything the SIS has to cover this up--whole operations shut down because you couldn't keep your finger off the trigger.",
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                "enMale": "It'll take everything the SIS has to cover this up--whole operations shut down because you couldn't keep your finger off the trigger.",
                "frMale": "Il va me falloir tout le personnel du SIS pour couvrir cette affaire... Toute une op\u00e9ration arr\u00eat\u00e9e parce que vous n'avez pas pu vous emp\u00eacher de tirer.",
                "frFemale": "Il va me falloir tout le personnel du SIS pour couvrir cette affaire... Toute une op\u00e9ration arr\u00eat\u00e9e parce que vous n'avez pas pu vous emp\u00eacher de tirer.",
                "deMale": "Ich versuche mit allen SID-Mitteln, das Ganze zu verdecken. Ganze Eins\u00e4tze werden jetzt abgebrochen, nur weil Ihr Euren Finger nicht vom Abzug lassen konntet.",
                "deFemale": "Ich versuche mit allen SID-Mitteln, das Ganze zu verdecken. Ganze Eins\u00e4tze werden jetzt abgebrochen, nur weil Ihr Euren Finger nicht vom Abzug lassen konntet."
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            "SpeakerB62Id": "0000000",
            "Text": "The Imps wouldn't budge, Jonas. I didn't mean for this to happen.",
            "LocalizedText": {
                "enMale": "The Imps wouldn't budge, Jonas. I didn't mean for this to happen.",
                "frMale": "Les Imp\u00e9riaux ne voulaient pas coop\u00e9rer, Jonas, je ne voulais pas en arriver l\u00e0.",
                "frFemale": "Les Imp\u00e9riaux ne voulaient pas coop\u00e9rer, Jonas, je ne voulais pas en arriver l\u00e0.",
                "deMale": "Die Imperialen wollten einfach nicht reden, Jonas. Ich hab das alles nicht gewollt.",
                "deFemale": "Die Imperialen wollten einfach nicht reden, Jonas. Ich hab das alles nicht gewollt."
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            "LocalizedOptionText": {
                "enMale": "I'm very sorry.",
                "frMale": "Je suis vraiment d\u00e9sol\u00e9.",
                "frFemale": "Je suis vraiment d\u00e9sol\u00e9e.",
                "deMale": "Es tut mir sehr leid.",
                "deFemale": "Es tut mir sehr leid."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We don't have time for this. What's our next move?",
            "LocalizedText": {
                "enMale": "We don't have time for this. What's our next move?",
                "frMale": "On n'a pas le temps pour \u00e7a. Qu'est-ce qu'on fait maintenant ?",
                "frFemale": "On n'a pas le temps pour \u00e7a. Qu'est-ce qu'on fait maintenant ?",
                "deMale": "Wir haben jetzt keine Zeit f\u00fcr sowas. Was machen wir jetzt?",
                "deFemale": "Wir haben jetzt keine Zeit f\u00fcr sowas. Was machen wir jetzt?"
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            "LocalizedOptionText": {
                "enMale": "Criticize me later.",
                "frMale": "Vous me critiquerez plus tard.",
                "frFemale": "Vous me critiquerez plus tard.",
                "deMale": "Ihr k\u00f6nnt mich sp\u00e4ter kritisieren.",
                "deFemale": "Ihr k\u00f6nnt mich sp\u00e4ter kritisieren."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "If you wanted negotiations, maybe you should've sent a negotiator.",
            "LocalizedText": {
                "enMale": "If you wanted negotiations, maybe you should've sent a negotiator.",
                "frMale": "Si vous vouliez n\u00e9gocier, vous auriez d\u00fb envoyer un n\u00e9gociateur \u00e0 ma place.",
                "frFemale": "Si vous vouliez n\u00e9gocier, vous auriez d\u00fb envoyer un n\u00e9gociateur \u00e0 ma place.",
                "deMale": "Wenn es Euch ums Verhandeln ging, h\u00e4ttet Ihr einen Unterh\u00e4ndler schicken sollen.",
                "deFemale": "Wenn es Euch ums Verhandeln ging, h\u00e4ttet Ihr einen Unterh\u00e4ndler schicken sollen."
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            "LocalizedOptionText": {
                "enMale": "I'm trained to kill, not talk.",
                "frMale": "Je suis entra\u00een\u00e9 pour tuer, pas pour discuter.",
                "frFemale": "Je suis entra\u00een\u00e9e pour tuer, pas pour discuter.",
                "deMale": "Mein Job ist T\u00f6ten und nicht Reden.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Well, it happened. So we'd better do something about it.",
            "LocalizedText": {
                "enMale": "Well, it happened. So we'd better do something about it.",
                "frMale": "Eh bien, c'est arriv\u00e9. On ferait bien de se bouger maintenant.",
                "frFemale": "Eh bien, c'est arriv\u00e9. On ferait bien de se bouger maintenant.",
                "deMale": "Es ist aber geschehen. Also m\u00fcssen wir schnell handeln.",
                "deFemale": "Es ist aber geschehen. Also m\u00fcssen wir schnell handeln."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Yes, it's all my fault for assuming you were capable of speech.",
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                "enMale": "Yes, it's all my fault for assuming you were capable of speech.",
                "frMale": "Ouais, j'aurais d\u00fb me douter que vous \u00e9tiez incapable de discuter.",
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                "deMale": "Ja, es war wohl ein Fehler zu glauben, dass Ihr sprechen k\u00f6nnt.",
                "deFemale": "Ja, es war wohl ein Fehler zu glauben, dass Ihr sprechen k\u00f6nnt."
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            "Text": "Power up that computer bank. We shouldn't have trouble slicing in, now that nobody's alive to notice. Let's see where our missing droid's gone.",
            "LocalizedText": {
                "enMale": "Power up that computer bank. We shouldn't have trouble slicing in, now that nobody's alive to notice. Let's see where our missing droid's gone.",
                "frMale": "Allumez cet ordinateur. On ne devrait pas avoir de mal \u00e0 le pirater, maintenant que tout le monde est mort. On va voir o\u00f9 notre dro\u00efde est parti.",
                "frFemale": "Allumez cet ordinateur. On ne devrait pas avoir de mal \u00e0 le pirater, maintenant que tout le monde est mort. On va voir o\u00f9 notre dro\u00efde est parti.",
                "deMale": "Schaltet die Computer ein. Es sollte nicht allzu schwer sein, sie zu hacken, nun da niemand mehr am Leben ist. Mal sehen, wo unser Droide hin ist.",
                "deFemale": "Schaltet die Computer ein. Es sollte nicht allzu schwer sein, sie zu hacken, nun da niemand mehr am Leben ist. Mal sehen, wo unser Droide hin ist."
            },
            "CnvAlienVONode": -1,
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        "463": {
            "NodeId": 463,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 466,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm powering the computers up now.",
            "LocalizedText": {
                "enMale": "I'm powering the computers up now.",
                "frMale": "J'allume l'ordinateur tout de suite.",
                "frFemale": "J'allume l'ordinateur tout de suite.",
                "deMale": "Ich schalte die Computer jetzt ein.",
                "deFemale": "Ich schalte die Computer jetzt ein."
            },
            "LocalizedOptionText": {
                "enMale": "Copy that.",
                "frMale": "Entendu.",
                "frFemale": "Entendu.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
            },
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            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "9SUyGK3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why don't I rummage through the Imps' uniforms for clues while I'm at it?",
            "LocalizedText": {
                "enMale": "Why don't I rummage through the Imps' uniforms for clues while I'm at it?",
                "frMale": "Vous voulez pas que je fouille les uniformes des Imp\u00e9riaux pendant que j'y suis ?",
                "frFemale": "Vous voulez pas que je fouille les uniformes des Imp\u00e9riaux pendant que j'y suis ?",
                "deMale": "Warum durchsuche ich nicht die Uniformen der Imperialen nach Hinweisen, wo ich schon mal dabei bin?",
                "deFemale": "Warum durchsuche ich nicht die Uniformen der Imperialen nach Hinweisen, wo ich schon mal dabei bin?"
            },
            "LocalizedOptionText": {
                "enMale": "This is getting ridiculous.",
                "frMale": "\u00c7a devient ridicule.",
                "frFemale": "\u00c7a devient ridicule.",
                "deMale": "Das wird immer l\u00e4cherlicher.",
                "deFemale": "Das wird immer l\u00e4cherlicher."
            },
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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            "NodeId": 468,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If these computers don't have any answers, we're in trouble.",
            "LocalizedText": {
                "enMale": "If these computers don't have any answers, we're in trouble.",
                "frMale": "Si l'ordinateur ne contient aucune r\u00e9ponse, on va avoir des soucis.",
                "frFemale": "Si l'ordinateur ne contient aucune r\u00e9ponse, on va avoir des soucis.",
                "deMale": "Wenn wir in den Computern nichts finden, haben wir ein Problem.",
                "deFemale": "Wenn wir in den Computern nichts finden, haben wir ein Problem."
            },
            "LocalizedOptionText": {
                "enMale": "Let's hope so.",
                "frMale": "J'esp\u00e8re.",
                "frFemale": "J'esp\u00e8re.",
                "deMale": "Hoffentlich finden wir etwas.",
                "deFemale": "Hoffentlich finden wir etwas."
            },
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            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "We're already in trouble... ah. Here we go.",
            "LocalizedText": {
                "enMale": "We're already in trouble... ah. Here we go.",
                "frMale": "On a d\u00e9j\u00e0 des soucis... ah. Et voil\u00e0.",
                "frFemale": "On a d\u00e9j\u00e0 des soucis... ah. Et voil\u00e0.",
                "deMale": "Wir haben auch jetzt schon ein Problem ... ah. Da ist etwas.",
                "deFemale": "Wir haben auch jetzt schon ein Problem ... ah. Da ist etwas."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        },
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            "NodeId": 470,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "NodeId": 482,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The droid is in a facility in Shadow Town. Repeat, Shadow Town.",
            "LocalizedText": {
                "enMale": "The droid is in a facility in Shadow Town. Repeat, Shadow Town.",
                "frMale": "Le dro\u00efde est dans un b\u00e2timent de la Ville de l'Ombre. Je r\u00e9p\u00e8te, la Ville de l'Ombre.",
                "frFemale": "Le dro\u00efde est dans un b\u00e2timent de la Ville de l'Ombre. Je r\u00e9p\u00e8te, la Ville de l'Ombre.",
                "deMale": "Der Droide ist in einer Einrichtung in der Schattenstadt. Wiederhole, Schattenstadt.",
                "deFemale": "Der Droide ist in einer Einrichtung in der Schattenstadt. Wiederhole, Schattenstadt."
            },
            "LocalizedOptionText": {
                "enMale": "That's affirmative.",
                "frMale": "Affirmatif.",
                "frFemale": "Affirmatif.",
                "deMale": "Positiv.",
                "deFemale": "Positiv."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        },
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            "NodeId": 483,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can be very persuasive. Our missing friend is in Shadow Town.",
            "LocalizedText": {
                "enMale": "I can be very persuasive. Our missing friend is in Shadow Town.",
                "frMale": "Je peux \u00eatre tr\u00e8s persuasif. Notre ami disparu se trouve dans la Ville de l'Ombre.",
                "frFemale": "Je peux \u00eatre tr\u00e8s persuasive. Notre ami disparu se trouve dans la Ville de l'Ombre.",
                "deMale": "Ich kann sehr \u00fcberzeugend sein. Unser verlorener Freund ist in der Schattenstadt.",
                "deFemale": "Ich kann sehr \u00fcberzeugend sein. Unser verlorener Freund ist in der Schattenstadt."
            },
            "LocalizedOptionText": {
                "enMale": "Did you ever doubt me?",
                "frMale": "Vous doutiez de moi ?",
                "frFemale": "Vous doutiez de moi ?",
                "deMale": "Habt Ihr etwa an mir gezweifelt?",
                "deFemale": "Habt Ihr etwa an mir gezweifelt?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        },
        "484": {
            "NodeId": 484,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I need to get to Shadow Town. Fast.",
            "LocalizedText": {
                "enMale": "I need to get to Shadow Town. Fast.",
                "frMale": "Je dois aller dans la Ville de l'Ombre. Vite.",
                "frFemale": "Je dois aller dans la Ville de l'Ombre. Vite.",
                "deMale": "Ich muss in die Schattenstadt. Schnell.",
                "deFemale": "Ich muss in die Schattenstadt. Schnell."
            },
            "LocalizedOptionText": {
                "enMale": "I don't have time to chat.",
                "frMale": "Je n'ai pas le temps de discuter.",
                "frFemale": "Je n'ai pas le temps de discuter.",
                "deMale": "Ich habe keine Zeit zum Plaudern.",
                "deFemale": "Ich habe keine Zeit zum Plaudern."
            },
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        },
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            "NodeId": 486,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Fantastic work! I knew we could count on you.",
            "LocalizedText": {
                "enMale": "Fantastic work! I knew we could count on you.",
                "frMale": "Fantastique ! Je savais que je pouvais compter sur vous.",
                "frFemale": "Fantastique ! Je savais que je pouvais compter sur vous.",
                "deMale": "Gro\u00dfartige Arbeit! Ich wusste, auf Euch ist Verlass.",
                "deFemale": "Gro\u00dfartige Arbeit! Ich wusste, auf Euch ist Verlass."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        },
        "487": {
            "NodeId": 487,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Ouch. That's not the best news.",
            "LocalizedText": {
                "enMale": "Ouch. That's not the best news.",
                "frMale": "A\u00efe. Ce n'est pas une bonne nouvelle.",
                "frFemale": "A\u00efe. Ce n'est pas une bonne nouvelle.",
                "deMale": "Verdammt. Das sind keine guten Neuigkeiten.",
                "deFemale": "Verdammt. Das sind keine guten Neuigkeiten."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        },
        "490": {
            "NodeId": 490,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "491": {
            "NodeId": 491,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "Shadow Town is where the Imps put people who are too useful to kill, but too dangerous to leave roaming around the galaxy.",
            "LocalizedText": {
                "enMale": "Shadow Town is where the Imps put people who are too useful to kill, but too dangerous to leave roaming around the galaxy.",
                "frMale": "La Ville de l'Ombre est l'endroit o\u00f9 l'Empire d\u00e9tient les gens trop utiles pour \u00eatre tu\u00e9s, mais trop dangereux pour se balader dans la galaxie.",
                "frFemale": "La Ville de l'Ombre est l'endroit o\u00f9 l'Empire d\u00e9tient les gens trop utiles pour \u00eatre tu\u00e9s, mais trop dangereux pour se balader dans la galaxie.",
                "deMale": "In der Schattenstadt halten die Imperialen all die Leute gefangen, die zu wertvoll zum T\u00f6ten und zu gef\u00e4hrlich f\u00fcr die Galaxis sind.",
                "deFemale": "In der Schattenstadt halten die Imperialen all die Leute gefangen, die zu wertvoll zum T\u00f6ten und zu gef\u00e4hrlich f\u00fcr die Galaxis sind."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
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        },
        "493": {
            "NodeId": 493,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "494": {
            "NodeId": 494,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "It's dangerous and heavily secured. Fighting your way in won't be the easiest thing you've ever done.",
            "LocalizedText": {
                "enMale": "It's dangerous and heavily secured. Fighting your way in won't be the easiest thing you've ever done.",
                "frMale": "C'est un endroit dangereux et tr\u00e8s bien gard\u00e9. R\u00e9ussir \u00e0 y p\u00e9n\u00e9trer ne sera pas de tout repos.",
                "frFemale": "C'est un endroit dangereux et tr\u00e8s bien gard\u00e9. R\u00e9ussir \u00e0 y p\u00e9n\u00e9trer ne sera pas de tout repos.",
                "deMale": "Sie ist gef\u00e4hrlich und stark bewacht. Es wird nicht gerade einfach, Euch da reinzuk\u00e4mpfen.",
                "deFemale": "Sie ist gef\u00e4hrlich und stark bewacht. Es wird nicht gerade einfach, Euch da reinzuk\u00e4mpfen."
            },
            "CnvAlienVONode": -1,
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                497
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        },
        "495": {
            "NodeId": 495,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll be sure to stay on my guard.",
            "LocalizedText": {
                "enMale": "I'll be sure to stay on my guard.",
                "frMale": "Je resterai sur mes gardes.",
                "frFemale": "Je resterai sur mes gardes.",
                "deMale": "Ich werde vorsichtig sein.",
                "deFemale": "Ich werde vorsichtig sein."
            },
            "LocalizedOptionText": {
                "enMale": "Copy that.",
                "frMale": "Entendu.",
                "frFemale": "Entendu.",
                "deMale": "Verstanden.",
                "deFemale": "Verstanden."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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        },
        "497": {
            "NodeId": 497,
            "QuestRewardB62": "9SUyGK3",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "As much as I love our chats, I have work to do.",
            "LocalizedText": {
                "enMale": "As much as I love our chats, I have work to do.",
                "frMale": "J'aime beaucoup discuter avec vous, mais j'ai du travail qui m'attend.",
                "frFemale": "J'aime beaucoup discuter avec vous, mais j'ai du travail qui m'attend.",
                "deMale": "Ich w\u00fcrde ja gerne noch plaudern, aber ich muss arbeiten.",
                "deFemale": "Ich w\u00fcrde ja gerne noch plaudern, aber ich muss arbeiten."
            },
            "LocalizedOptionText": {
                "enMale": "Can I go now?",
                "frMale": "Je peux y aller maintenant ?",
                "frFemale": "Je peux y aller maintenant ?",
                "deMale": "Kann ich jetzt gehen?",
                "deFemale": "Kann ich jetzt gehen?"
            },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is going to be fun.",
            "LocalizedText": {
                "enMale": "This is going to be fun.",
                "frMale": "Les missions dangereuses, c'est ce que je pr\u00e9f\u00e8re.",
                "frFemale": "Les missions dangereuses, c'est ce que je pr\u00e9f\u00e8re.",
                "deMale": "Das wird unterhaltsam.",
                "deFemale": "Das wird unterhaltsam."
            },
            "LocalizedOptionText": {
                "enMale": "No problem.",
                "frMale": "Pas de probl\u00e8me.",
                "frFemale": "Pas de probl\u00e8me.",
                "deMale": "Kein Problem.",
                "deFemale": "Kein Problem."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "C9brp46",
            "Text": "It's up to you to finish this. Get in, trash the droid and get yourself out so we can call it a day.",
            "LocalizedText": {
                "enMale": "It's up to you to finish this. Get in, trash the droid and get yourself out so we can call it a day.",
                "frMale": "Je vous fais confiance. Entrez, \u00e9liminez le dro\u00efde et sortez-vous de l\u00e0. \u00c7a sera suffisant.",
                "frFemale": "Je vous fais confiance. Entrez, \u00e9liminez le dro\u00efde et sortez-vous de l\u00e0. \u00c7a sera suffisant.",
                "deMale": "Macht dem ganzen Spuk ein Ende. Geht rein, verschrottet den Droiden und kommt wieder raus, dann k\u00f6nnen wir Feierabend machen.",
                "deFemale": "Macht dem ganzen Spuk ein Ende. Geht rein, verschrottet den Droiden und kommt wieder raus, dann k\u00f6nnen wir Feierabend machen."
            },
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            "SpeakerB62Id": "C9brp46",
            "Text": "Yeah, yeah. Go on, take out the rogue droid and save the Republic. We don't have all day.",
            "LocalizedText": {
                "enMale": "Yeah, yeah. Go on, take out the rogue droid and save the Republic. We don't have all day.",
                "frMale": "Oui, oui, allez-y. \u00c9liminez le dro\u00efde et sauvez la R\u00e9publique. On n'a pas toute la journ\u00e9e.",
                "frFemale": "Oui, oui, allez-y. \u00c9liminez le dro\u00efde et sauvez la R\u00e9publique. On n'a pas toute la journ\u00e9e.",
                "deMale": "Ja, ja. Geht, schaltet den abtr\u00fcnnigen Droiden aus und rettet die Republik. Wir haben nicht den ganzen Tag Zeit.",
                "deFemale": "Ja, ja. Geht, schaltet den abtr\u00fcnnigen Droiden aus und rettet die Republik. Wir haben nicht den ganzen Tag Zeit."
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            "SpeakerB62Id": "C9brp46",
            "Text": "We're going to have to cancel whole operations to bankroll this cover-up. Can't believe those dumb Imps started shooting!",
            "LocalizedText": {
                "enMale": "We're going to have to cancel whole operations to bankroll this cover-up. Can't believe those dumb Imps started shooting!",
                "frMale": "Il va falloir annuler des op\u00e9rations enti\u00e8res pour tout nettoyer. Je n'arrive pas \u00e0 croire que ces cr\u00e9tins d'Imp\u00e9riaux aient tir\u00e9 !",
                "frFemale": "Il va falloir annuler des op\u00e9rations enti\u00e8res pour tout nettoyer. Je n'arrive pas \u00e0 croire que ces cr\u00e9tins d'Imp\u00e9riaux aient tir\u00e9 !",
                "deMale": "Wir werden ganze Eins\u00e4tze abbrechen m\u00fcssen, um das Vertuschen zu finanzieren. Ich fasse es einfach nicht, dass die verdammten Imperialen losgeschossen haben.",
                "deFemale": "Wir werden ganze Eins\u00e4tze abbrechen m\u00fcssen, um das Vertuschen zu finanzieren. Ich fasse es einfach nicht, dass die verdammten Imperialen losgeschossen haben."
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If only I could've talked them down, you wouldn't be in this mess.",
            "LocalizedText": {
                "enMale": "If only I could've talked them down, you wouldn't be in this mess.",
                "frMale": "Si seulement j'avais pu les r\u00e9duire au silence, vous ne seriez pas dans un tel p\u00e9trin.",
                "frFemale": "Si seulement j'avais pu les r\u00e9duire au silence, vous ne seriez pas dans un tel p\u00e9trin.",
                "deMale": "Wenn es mir gelungen w\u00e4re, sie zu beruhigen, h\u00e4ttet Ihr das Problem jetzt nicht.",
                "deFemale": "Wenn es mir gelungen w\u00e4re, sie zu beruhigen, h\u00e4ttet Ihr das Problem jetzt nicht."
            },
            "LocalizedOptionText": {
                "enMale": "I'm sorry this happened.",
                "frMale": "D\u00e9sol\u00e9 que \u00e7a soit arriv\u00e9.",
                "frFemale": "D\u00e9sol\u00e9e que \u00e7a soit arriv\u00e9.",
                "deMale": "Es tut mir leid, was passiert ist.",
                "deFemale": "Es tut mir leid, was passiert ist."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do you have a backup plan?",
            "LocalizedText": {
                "enMale": "Do you have a backup plan?",
                "frMale": "Vous avez un plan de rechange ?",
                "frFemale": "Vous avez un plan de rechange ?",
                "deMale": "Habt Ihr einen Ausweichplan?",
                "deFemale": "Habt Ihr einen Ausweichplan?"
            },
            "LocalizedOptionText": {
                "enMale": "So what now?",
                "frMale": "Et maintenant ?",
                "frFemale": "Et maintenant ?",
                "deMale": "Also, was jetzt?",
                "deFemale": "Also, was jetzt?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't know how you could've thought that situation would end without a fight.",
            "LocalizedText": {
                "enMale": "I don't know how you could've thought that situation would end without a fight.",
                "frMale": "Je ne vois pas comment vous avez pu penser que cette histoire se finirait sans combat.",
                "frFemale": "Je ne vois pas comment vous avez pu penser que cette histoire se finirait sans combat.",
                "deMale": "Hattet Ihr etwa gedacht, die Situation w\u00fcrde ohne einen Kampf enden?",
                "deFemale": "Hattet Ihr etwa gedacht, die Situation w\u00fcrde ohne einen Kampf enden?"
            },
            "LocalizedOptionText": {
                "enMale": "What did you expect?",
                "frMale": "Qu'est-ce que vous attendiez ?",
                "frFemale": "Qu'est-ce que vous attendiez ?",
                "deMale": "Was habt Ihr erwartet?",
                "deFemale": "Was habt Ihr erwartet?"
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            "SpeakerB62Id": "C9brp46",
            "Text": "I'm sure you tried everything you could.",
            "LocalizedText": {
                "enMale": "I'm sure you tried everything you could.",
                "frMale": "Je suis s\u00fbr que vous avez fait tout votre possible.",
                "frFemale": "Je suis s\u00fbr que vous avez fait tout votre possible.",
                "deMale": "Ich bin sicher, Ihr habt alles versucht.",
                "deFemale": "Ich bin sicher, Ihr habt alles versucht."
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            "SpeakerB62Id": "C9brp46",
            "Text": "We had them caught. I didn't think they'd want to risk causing a situation any more than we would. Clearly that was a mistake.",
            "LocalizedText": {
                "enMale": "We had them caught. I didn't think they'd want to risk causing a situation any more than we would. Clearly that was a mistake.",
                "frMale": "Ils \u00e9taient accul\u00e9s. Je ne pensais pas qu'ils prendraient le risque de rendre la situation plus difficile. C'\u00e9tait une grosse erreur.",
                "frFemale": "Ils \u00e9taient accul\u00e9s. Je ne pensais pas qu'ils prendraient le risque de rendre la situation plus difficile. C'\u00e9tait une grosse erreur.",
                "deMale": "Sie sa\u00dfen in der Falle. Ich h\u00e4tte nicht gedacht, dass sie einen Krieg eher riskieren w\u00fcrden als wir. Das war wohl ein Irrtum.",
                "deFemale": "Sie sa\u00dfen in der Falle. Ich h\u00e4tte nicht gedacht, dass sie einen Krieg eher riskieren w\u00fcrden als wir. Das war wohl ein Irrtum."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "If it'll give you something to do besides complain, go for it. Let's see now... ah. There we go.",
            "LocalizedText": {
                "enMale": "If it'll give you something to do besides complain, go for it. Let's see now... ah. There we go.",
                "frMale": "Si \u00e7a peut vous emp\u00eacher de vous plaindre, allez-y. Voyons voir... ah. Et voil\u00e0.",
                "frFemale": "Si \u00e7a peut vous emp\u00eacher de vous plaindre, allez-y. Voyons voir... ah. Et voil\u00e0.",
                "deMale": "Wenn Ihr dann aufh\u00f6rt, Euch zu beklagen, gerne. Mal sehen ... ah. Da haben wir ja was.",
                "deFemale": "Wenn Ihr dann aufh\u00f6rt, Euch zu beklagen, gerne. Mal sehen ... ah. Da haben wir ja was."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "9SUyGK3",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll get that droid put down ASAP.",
            "LocalizedText": {
                "enMale": "I'll get that droid put down ASAP.",
                "frMale": "Je vais neutraliser ce dro\u00efde au plus vite.",
                "frFemale": "Je vais neutraliser ce dro\u00efde au plus vite.",
                "deMale": "Ich k\u00fcmmere mich sofort um diesen Droiden.",
                "deFemale": "Ich k\u00fcmmere mich sofort um diesen Droiden."
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            "LocalizedOptionText": {
                "enMale": "I'd better get moving.",
                "frMale": "Je ferais bien d'y aller.",
                "frFemale": "Je ferais bien d'y aller.",
                "deMale": "Dann breche ich besser sofort auf.",
                "deFemale": "Dann breche ich besser sofort auf."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "M1-4X is about to be nothing but scrap.",
            "LocalizedText": {
                "enMale": "M1-4X is about to be nothing but scrap.",
                "frMale": "M1-4x ne sera bient\u00f4t plus qu'un tas de ferraille.",
                "frFemale": "M1-4x ne sera bient\u00f4t plus qu'un tas de ferraille.",
                "deMale": "M1-4X wird ein Haufen Schrott und sonst gar nichts.",
                "deFemale": "M1-4X wird ein Haufen Schrott und sonst gar nichts."
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            "LocalizedOptionText": {
                "enMale": "Not if I can help it.",
                "frMale": "Pas si je peux les en emp\u00eacher.",
                "frFemale": "Pas si je peux les en emp\u00eacher.",
                "deMale": "Nicht, wenn ich es verhindern kann.",
                "deFemale": "Nicht, wenn ich es verhindern kann."
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            "Text": "I'll leave that in your capable hands.",
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                "frMale": "Je vous laisse vous en occuper.",
                "frFemale": "Je vous laisse vous en occuper.",
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            "Text": "I won't hold you up anymore. Get to Shadow Town and stop this thing so we can all go home.",
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                "frMale": "Je ne vous retiens pas plus longtemps. Allez dans la Ville de l'Ombre et arr\u00eatez cette chose pour qu'on puisse tous rentrer chez nous.",
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                "deFemale": "Ich halte Euch jetzt nicht l\u00e4nger auf. Geht in die Schattenstadt und haltet dieses Ding auf, damit wir alle aufatmen k\u00f6nnen."
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            "Text": "Good luck. Jonas out.",
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                "frMale": "Bonne chance. Termin\u00e9.",
                "frFemale": "Bonne chance. Termin\u00e9.",
                "deMale": "Viel Gl\u00fcck. Jonas Ende.",
                "deFemale": "Viel Gl\u00fcck. Jonas Ende."
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            "Text": "You could be wrong.",
            "LocalizedText": {
                "enMale": "You could be wrong.",
                "frMale": "C'est peu probable.",
                "frFemale": "C'est peu probable.",
                "deMale": "Das ist nicht sicher.",
                "deFemale": "Das ist nicht sicher."
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                "enMale": "You can't be serious.",
                "frMale": "Vous n'\u00eates pas s\u00e9rieux ?",
                "frFemale": "Vous n'\u00eates pas s\u00e9rieux ?",
                "deMale": "Das kann nicht Euer Ernst sein.",
                "deFemale": "Das kann nicht Euer Ernst sein."
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            "Text": "I doubt the Imperials would lie in their own files. You'd better get moving.",
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                "frMale": "Je doute que les Imp\u00e9riaux mentent dans leurs propres fichiers. Vous feriez bien d'y aller.",
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            "SpeakerB62Id": "C9brp46",
            "Text": "... which is why you shouldn't have tried to hide this from us! How can the SIS do its job if you lie to us?",
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                "enMale": "... which is why you shouldn't have tried to hide this from us! How can the SIS do its job if you lie to us?",
                "frMale": "... c'est pourquoi vous n'auriez jamais d\u00fb nous le cacher ! Comment voulez-vous que le SIS travaille correctement si vous nous mentez ?",
                "frFemale": "... c'est pourquoi vous n'auriez jamais d\u00fb nous le cacher ! Comment voulez-vous que le SIS travaille correctement si vous nous mentez ?",
                "deMale": "... weshalb Ihr das Ganze auch nicht vor uns h\u00e4ttet geheim halten sollen! Wie soll der SID seine Arbeit machen, wenn Ihr uns anl\u00fcgt?",
                "deFemale": "... weshalb Ihr das Ganze auch nicht vor uns h\u00e4ttet geheim halten sollen! Wie soll der SID seine Arbeit machen, wenn Ihr uns anl\u00fcgt?"
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            "SpeakerB62Id": "rW6xCn6",
            "Text": "You are in no position to demand anything from me, Agent Balkar. I will conduct Special Forces' affairs as I see fit.",
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                "enMale": "You are in no position to demand anything from me, Agent Balkar. I will conduct Special Forces' affairs as I see fit.",
                "frMale": "Je n'ai pas d'ordres \u00e0 recevoir de vous, agent Balkar. Je m\u00e8ne les affaires des Forces Sp\u00e9ciales comme je l'entends.",
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                "deMale": "Ihr seid nicht in der Position, Forderungen an mich zu stellen, Agent Balkar. Ich leite die Eins\u00e4tze der Sondereinheiten, wie ich es f\u00fcr richtig halte.",
                "deFemale": "Ihr seid nicht in der Position, Forderungen an mich zu stellen, Agent Balkar. Ich leite die Eins\u00e4tze der Sondereinheiten, wie ich es f\u00fcr richtig halte."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Treason? Mass defection? You're covering up a threat to the entire Republic.",
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                "enMale": "Treason? Mass defection? You're covering up a threat to the entire Republic.",
                "frMale": "Trahison ? D\u00e9sertion massive ? Vous \u00eates en train de couvrir une menace pour toute la R\u00e9publique.",
                "frFemale": "Trahison ? D\u00e9sertion massive ? Vous \u00eates en train de couvrir une menace pour toute la R\u00e9publique.",
                "deMale": "Verrat? Unz\u00e4hlige \u00dcberl\u00e4ufer? Ihr haltet eine Bedrohung f\u00fcr die ganze Republik geheim.",
                "deFemale": "Verrat? Unz\u00e4hlige \u00dcberl\u00e4ufer? Ihr haltet eine Bedrohung f\u00fcr die ganze Republik geheim."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm back. The operation was a success.",
            "LocalizedText": {
                "enMale": "I'm back. The operation was a success.",
                "frMale": "Me revoil\u00e0. La mission a \u00e9t\u00e9 une r\u00e9ussite.",
                "frFemale": "Me revoil\u00e0. La mission a \u00e9t\u00e9 une r\u00e9ussite.",
                "deMale": "Ich bin zur\u00fcck. Der Einsatz war ein Erfolg.",
                "deFemale": "Ich bin zur\u00fcck. Der Einsatz war ein Erfolg."
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            "Text": "What were you thinking, Lieutenant? I gave you specific orders, and you ignored them.",
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                "frMale": "Qu'est-ce qui vous prend, Lieutenant ? Je vous donne des ordres, et vous les ignorez.",
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                "deMale": "Was habt Ihr Euch dabei gedacht, Lieutenant? Ich habe Euch klare Befehle gegeben und Ihr habt sie ignoriert.",
                "deFemale": "Was habt Ihr Euch dabei gedacht, Lieutenant? Ich habe Euch klare Befehle gegeben und Ihr habt sie ignoriert."
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            "SpeakerB62Id": "C9brp46",
            "Text": "You lied to me. You knew all about the traitors, about a direct threat to the Republic, and you helped cover it up.",
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                "enMale": "You lied to me. You knew all about the traitors, about a direct threat to the Republic, and you helped cover it up.",
                "frMale": "Vous m'avez menti. Vous saviez tout \u00e0 propos des tra\u00eetres, \u00e0 propos de la menace sur la R\u00e9publique, et vous avez aid\u00e9 \u00e0 couvrir cette affaire.",
                "frFemale": "Vous m'avez menti. Vous saviez tout \u00e0 propos des tra\u00eetres, \u00e0 propos de la menace sur la R\u00e9publique, et vous avez aid\u00e9 \u00e0 couvrir cette affaire.",
                "deMale": "Ihr habt mich angelogen. Ihr wusstet von den Verr\u00e4tern, von der Bedrohung f\u00fcr die Republik, und habt dabei geholfen, sie zu verdecken.",
                "deFemale": "Ihr habt mich angelogen. Ihr wusstet von den Verr\u00e4tern, von der Bedrohung f\u00fcr die Republik, und habt dabei geholfen, sie zu verdecken."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Not everyone can deceive their allies, General. Some people actually have standards.",
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                "enMale": "Not everyone can deceive their allies, General. Some people actually have standards.",
                "frMale": "Ce n'est pas donn\u00e9 \u00e0 tout le monde de trahir ses alli\u00e9s, G\u00e9n\u00e9ral. Certains ont encore une morale.",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Yes, the operation. That's just what we were discussing.",
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                "enMale": "Yes, the operation. That's just what we were discussing.",
                "frMale": "Oui, l'op\u00e9ration. On \u00e9tait justement en train d'en parler.",
                "frFemale": "Oui, l'op\u00e9ration. On \u00e9tait justement en train d'en parler.",
                "deMale": "Ja, der Einsatz. Dar\u00fcber sprechen wir gerade.",
                "deFemale": "Ja, der Einsatz. Dar\u00fcber sprechen wir gerade."
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            "Text": "Telling you about the defection had no impact on the operation.",
            "LocalizedText": {
                "enMale": "Telling you about the defection had no impact on the operation.",
                "frMale": "Vous parler de la trahison ne nous a \u00e9t\u00e9 d'aucune utilit\u00e9 pour l'op\u00e9ration.",
                "frFemale": "Vous parler de la trahison ne nous a \u00e9t\u00e9 d'aucune utilit\u00e9 pour l'op\u00e9ration.",
                "deMale": "Es hatte keinen Einfluss auf die Mission, Euch von den \u00dcberl\u00e4ufern zu erz\u00e4hlen.",
                "deFemale": "Es hatte keinen Einfluss auf die Mission, Euch von den \u00dcberl\u00e4ufern zu erz\u00e4hlen."
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            "LocalizedOptionText": {
                "enMale": "I shouldn't have talked.",
                "frMale": "Je n'aurais pas d\u00fb parler.",
                "frFemale": "Je n'aurais pas d\u00fb parler.",
                "deMale": "Ich h\u00e4tte nicht reden d\u00fcrfen.",
                "deFemale": "Ich h\u00e4tte nicht reden d\u00fcrfen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We have a responsibility to be honest with our fellow agencies and departments.",
            "LocalizedText": {
                "enMale": "We have a responsibility to be honest with our fellow agencies and departments.",
                "frMale": "Il est de notre responsabilit\u00e9 d'\u00eatre honn\u00eates avec nos alli\u00e9s.",
                "frFemale": "Il est de notre responsabilit\u00e9 d'\u00eatre honn\u00eates avec nos alli\u00e9s.",
                "deMale": "Es ist unsere Pflicht, unseren verb\u00fcndeten Agenten und Abteilungen gegen\u00fcber ehrlich zu sein.",
                "deFemale": "Es ist unsere Pflicht, unseren verb\u00fcndeten Agenten und Abteilungen gegen\u00fcber ehrlich zu sein."
            },
            "LocalizedOptionText": {
                "enMale": "Lies don't help anyone.",
                "frMale": "Le mensonge n'a jamais aid\u00e9 personne.",
                "frFemale": "Le mensonge n'a jamais aid\u00e9 personne.",
                "deMale": "L\u00fcgen helfen niemandem.",
                "deFemale": "L\u00fcgen helfen niemandem."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's done is done.",
            "LocalizedText": {
                "enMale": "What's done is done.",
                "frMale": "Ce qui est fait est fait.",
                "frFemale": "Ce qui est fait est fait.",
                "deMale": "Was passiert ist, ist passiert.",
                "deFemale": "Was passiert ist, ist passiert."
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            "LocalizedOptionText": {
                "enMale": "Enough!",
                "frMale": "Assez !",
                "frFemale": "Assez !",
                "deMale": "Genug!",
                "deFemale": "Genug!"
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            "SpeakerB62Id": "C9brp46",
            "Text": "Showing a modicum of respect for people outside SpecForce counts for something, I think.",
            "LocalizedText": {
                "enMale": "Showing a modicum of respect for people outside SpecForce counts for something, I think.",
                "frMale": "Montrer un minimum de respect pour les personnes ext\u00e9rieures aux Forces Sp\u00e9ciales a pes\u00e9 dans la balance, je crois.",
                "frFemale": "Montrer un minimum de respect pour les personnes ext\u00e9rieures aux Forces Sp\u00e9ciales a pes\u00e9 dans la balance, je crois.",
                "deMale": "Auch nur ein kleines bisschen Respekt gegen\u00fcber Leuten au\u00dferhalb der Sondereinheiten ist wohl schon etwas.",
                "deFemale": "Auch nur ein kleines bisschen Respekt gegen\u00fcber Leuten au\u00dferhalb der Sondereinheiten ist wohl schon etwas."
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            "SpeakerB62Id": "rW6xCn6",
            "Text": "You're absolutely right.",
            "LocalizedText": {
                "enMale": "You're absolutely right.",
                "frMale": "Vous avez tout \u00e0 fait raison.",
                "frFemale": "Vous avez tout \u00e0 fait raison.",
                "deMale": "Da habt Ihr Recht.",
                "deFemale": "Da habt Ihr Recht."
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            "SpeakerB62Id": "rW6xCn6",
            "Text": "This discussion is over. Lieutenant, contact me on your ship's holo when everything with M1-4X has been settled. Garza out.",
            "LocalizedText": {
                "enMale": "This discussion is over. Lieutenant, contact me on your ship's holo when everything with M1-4X has been settled. Garza out.",
                "frMale": "Cette discussion est termin\u00e9e. Lieutenant, contactez-moi depuis votre vaisseau quand tout sera r\u00e9gl\u00e9 avec M1-4X. Garza, termin\u00e9.",
                "frFemale": "Cette discussion est termin\u00e9e. Lieutenant, contactez-moi depuis votre vaisseau quand tout sera r\u00e9gl\u00e9 avec M1-4X. Garza, termin\u00e9.",
                "deMale": "Dieses Gespr\u00e4ch ist beendet. Lieutenant, kontaktiert mich auf Eurem Schiffsholo, wenn Ihr Euch um M1-4X gek\u00fcmmert habt. Garza Ende.",
                "deFemale": "Dieses Gespr\u00e4ch ist beendet. Lieutenant, kontaktiert mich auf Eurem Schiffsholo, wenn Ihr Euch um M1-4X gek\u00fcmmert habt. Garza Ende."
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            "SpeakerB62Id": "rW6xCn6",
            "Text": "Your responsibility is to follow orders.",
            "LocalizedText": {
                "enMale": "Your responsibility is to follow orders.",
                "frMale": "Et il est de votre responsabilit\u00e9 de m'ob\u00e9ir.",
                "frFemale": "Et il est de votre responsabilit\u00e9 de m'ob\u00e9ir.",
                "deMale": "Es ist Eure Pflicht, Befehle auszuf\u00fchren.",
                "deFemale": "Es ist Eure Pflicht, Befehle auszuf\u00fchren."
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            "SpeakerB62Id": "rW6xCn6",
            "Text": "I would think that someone in your line of work would understand the necessity of secrecy, Agent Balkar.",
            "LocalizedText": {
                "enMale": "I would think that someone in your line of work would understand the necessity of secrecy, Agent Balkar.",
                "frMale": "J'aurais pens\u00e9 qu'une personne comme vous comprendrait la n\u00e9cessit\u00e9 de garder le secret, agent Balkar.",
                "frFemale": "J'aurais pens\u00e9 qu'une personne comme vous comprendrait la n\u00e9cessit\u00e9 de garder le secret, agent Balkar.",
                "deMale": "Ich dachte, in Eurem Berufsstand versteht man, dass Geheimhaltung notwendig ist, Agent Balkar.",
                "deFemale": "Ich dachte, in Eurem Berufsstand versteht man, dass Geheimhaltung notwendig ist, Agent Balkar."
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "0000000",
            "Text": "I should've told you the truth. It might have helped.",
            "LocalizedText": {
                "enMale": "I should've told you the truth. It might have helped.",
                "frMale": "J'aurais d\u00fb vous dire la v\u00e9rit\u00e9. \u00c7a aurait pu nous servir.",
                "frFemale": "J'aurais d\u00fb vous dire la v\u00e9rit\u00e9. \u00c7a aurait pu nous servir.",
                "deMale": "Ich h\u00e4tte Euch die Wahrheit sagen sollen. Es h\u00e4tte hilfreich sein k\u00f6nnen.",
                "deFemale": "Ich h\u00e4tte Euch die Wahrheit sagen sollen. Es h\u00e4tte hilfreich sein k\u00f6nnen."
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            "LocalizedOptionText": {
                "enMale": "I'm sorry, Jonas.",
                "frMale": "Je suis d\u00e9sol\u00e9, Jonas.",
                "frFemale": "Je suis d\u00e9sol\u00e9e, Jonas.",
                "deMale": "Es tut mir leid, Jonas.",
                "deFemale": "Es tut mir leid, Jonas."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "General Garza told me not to tell you, Jonas. Nothing personal.",
            "LocalizedText": {
                "enMale": "General Garza told me not to tell you, Jonas. Nothing personal.",
                "frMale": "Le G\u00e9n\u00e9ral Garza m'a ordonn\u00e9 de ne rien vous dire, Jonas. \u00c7a n'a rien de personnel.",
                "frFemale": "Le G\u00e9n\u00e9ral Garza m'a ordonn\u00e9 de ne rien vous dire, Jonas. \u00c7a n'a rien de personnel.",
                "deMale": "General Garza hatte mir befohlen, Euch nichts zu erz\u00e4hlen, Jonas. Es ist nichts Pers\u00f6nliches.",
                "deFemale": "General Garza hatte mir befohlen, Euch nichts zu erz\u00e4hlen, Jonas. Es ist nichts Pers\u00f6nliches."
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            "LocalizedOptionText": {
                "enMale": "Orders are orders.",
                "frMale": "Les ordres sont les ordres.",
                "frFemale": "Les ordres sont les ordres.",
                "deMale": "Befehl ist Befehl.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Great. I feel much better.",
            "LocalizedText": {
                "enMale": "Great. I feel much better.",
                "frMale": "Super, je me sens beaucoup mieux.",
                "frFemale": "Super, je me sens beaucoup mieux.",
                "deMale": "Gro\u00dfartig. Ich f\u00fchle mich schon viel besser.",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Yeah, well, it's too late for that now, isn't it?",
            "LocalizedText": {
                "enMale": "Yeah, well, it's too late for that now, isn't it?",
                "frMale": "Oui, enfin, il est trop tard maintenant, non ?",
                "frFemale": "Oui, enfin, il est trop tard maintenant, non ?",
                "deMale": "Ja, aber daf\u00fcr ist es ja jetzt zu sp\u00e4t, was?",
                "deFemale": "Ja, aber daf\u00fcr ist es ja jetzt zu sp\u00e4t, was?"
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            "SpeakerB62Id": "C9brp46",
            "Text": "Ugh. I don't know how you work with that woman.",
            "LocalizedText": {
                "enMale": "Ugh. I don't know how you work with that woman.",
                "frMale": "Ugh. Je ne sais pas comment vous faites pour travailler avec cette femme.",
                "frFemale": "Ugh. Je ne sais pas comment vous faites pour travailler avec cette femme.",
                "deMale": "Mann. Ich wei\u00df wirklich nicht, wie Ihr mit dieser Frau zusammenarbeiten k\u00f6nnt.",
                "deFemale": "Mann. Ich wei\u00df wirklich nicht, wie Ihr mit dieser Frau zusammenarbeiten k\u00f6nnt."
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            "SpeakerB62Id": "C9brp46",
            "Text": "I had to figure it all out for myself; dig it up like some enemy secret.",
            "LocalizedText": {
                "enMale": "I had to figure it all out for myself; dig it up like some enemy secret.",
                "frMale": "Il a fallu que je d\u00e9couvre tout moi-m\u00eame, que je fouille comme pour un secret de l'ennemi.",
                "frFemale": "Il a fallu que je d\u00e9couvre tout moi-m\u00eame, que je fouille comme pour un secret de l'ennemi.",
                "deMale": "Ich musste es alles selbst herausfinden. Wie ein Geheimnis eines Feindes.",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Look... you were just following orders. I know how it is. Let's not talk about it.",
            "LocalizedText": {
                "enMale": "Look... you were just following orders. I know how it is. Let's not talk about it.",
                "frMale": "\u00c9coutez... vous n'avez fait que suivre les ordres. Je sais comment \u00e7a se passe. N'en parlons plus.",
                "frFemale": "\u00c9coutez... vous n'avez fait que suivre les ordres. Je sais comment \u00e7a se passe. N'en parlons plus.",
                "deMale": "H\u00f6rt zu ... Ihr habt nur Eure Befehle befolgt. Ich kenne das. Reden wir nicht dar\u00fcber.",
                "deFemale": "H\u00f6rt zu ... Ihr habt nur Eure Befehle befolgt. Ich kenne das. Reden wir nicht dar\u00fcber."
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            "SpeakerB62Id": "C9brp46",
            "Text": "The job got done--and it was no small feat. You've definitely earned your reward.",
            "LocalizedText": {
                "enMale": "The job got done--and it was no small feat. You've definitely earned your reward.",
                "frMale": "Le travail a \u00e9t\u00e9 fait... et ce n'\u00e9tait pas une mince affaire. Vous avez bien m\u00e9rit\u00e9 votre r\u00e9compense.",
                "frFemale": "Le travail a \u00e9t\u00e9 fait... et ce n'\u00e9tait pas une mince affaire. Vous avez bien m\u00e9rit\u00e9 votre r\u00e9compense.",
                "deMale": "Der Auftrag ist erledigt und er war alles andere als einfach. Ihr habt Euch die Belohnung redlich verdient.",
                "deFemale": "Der Auftrag ist erledigt und er war alles andere als einfach. Ihr habt Euch die Belohnung redlich verdient."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I just did my duty, Jonas, nothing more.",
            "LocalizedText": {
                "enMale": "I just did my duty, Jonas, nothing more.",
                "frMale": "Je n'ai fait que mon devoir, Jonas, rien de plus.",
                "frFemale": "Je n'ai fait que mon devoir, Jonas, rien de plus.",
                "deMale": "Ich habe meine Pflicht erf\u00fcllt, Jonas, mehr nicht.",
                "deFemale": "Ich habe meine Pflicht erf\u00fcllt, Jonas, mehr nicht."
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            "LocalizedOptionText": {
                "enMale": "No reward necessary.",
                "frMale": "Pas besoin de r\u00e9compense.",
                "frFemale": "Pas besoin de r\u00e9compense.",
                "deMale": "Eine Belohnung ist nicht notwendig.",
                "deFemale": "Eine Belohnung ist nicht notwendig."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "What kind of reward are we talking about, here?",
            "LocalizedText": {
                "enMale": "What kind of reward are we talking about, here?",
                "frMale": "De quel genre de r\u00e9compense vous parlez ?",
                "frFemale": "De quel genre de r\u00e9compense vous parlez ?",
                "deMale": "Von was f\u00fcr einer Belohnung sprechen wir hier?",
                "deFemale": "Von was f\u00fcr einer Belohnung sprechen wir hier?"
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            "LocalizedOptionText": {
                "enMale": "Reward?",
                "frMale": "Une r\u00e9compense ?",
                "frFemale": "Une r\u00e9compense ?",
                "deMale": "Belohnung?",
                "deFemale": "Belohnung?"
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            "SpeakerB62Id": "0000000",
            "Text": "Make it quick and make it important, Jonas. I have places to be.",
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                "enMale": "Make it quick and make it important, Jonas. I have places to be.",
                "frMale": "J'esp\u00e8re que \u00e7a vaut le coup et que \u00e7a ne sera pas long, Jonas. J'ai du travail qui m'attend.",
                "frFemale": "J'esp\u00e8re que \u00e7a vaut le coup et que \u00e7a ne sera pas long, Jonas. J'ai du travail qui m'attend.",
                "deMale": "Macht schnell, Jonas. Ich habe nicht so viel Zeit.",
                "deFemale": "Macht schnell, Jonas. Ich habe nicht so viel Zeit."
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            "LocalizedOptionText": {
                "enMale": "This better be good.",
                "frMale": "\u00c7a a int\u00e9r\u00eat \u00e0 valoir le coup.",
                "frFemale": "\u00c7a a int\u00e9r\u00eat \u00e0 valoir le coup.",
                "deMale": "Das ist besser eine gute Belohnung.",
                "deFemale": "Das ist besser eine gute Belohnung."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "C9brp46",
            "Text": "I'm afraid modesty isn't going to get you out of this one.",
            "LocalizedText": {
                "enMale": "I'm afraid modesty isn't going to get you out of this one.",
                "frMale": "Malgr\u00e9 votre modestie, j'ai bien peur que vous ne puissiez pas y \u00e9chapper.",
                "frFemale": "Malgr\u00e9 votre modestie, j'ai bien peur que vous ne puissiez pas y \u00e9chapper.",
                "deMale": "Ich f\u00fcrchte, mit Bescheidenheit kommt Ihr aus dieser Sache nicht raus.",
                "deFemale": "Ich f\u00fcrchte, mit Bescheidenheit kommt Ihr aus dieser Sache nicht raus."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "I think you'll be suitably impressed.",
            "LocalizedText": {
                "enMale": "I think you'll be suitably impressed.",
                "frMale": "Je pense que vous serez agr\u00e9ablement surpris.",
                "frFemale": "Je pense que vous serez agr\u00e9ablement surprise.",
                "deMale": "Ich glaube, Ihr werdet angenehm \u00fcberrascht sein.",
                "deFemale": "Ich glaube, Ihr werdet angenehm \u00fcberrascht sein."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Ahem. \"Republic war droid M1-4X is to be repaired and direct control transferred to Havoc Squad's current commanding officer immediately.\"",
            "LocalizedText": {
                "enMale": "Ahem. \"Republic war droid M1-4X is to be repaired and direct control transferred to Havoc Squad's current commanding officer immediately.\"",
                "frMale": "Hum. \"Le dro\u00efde de guerre de la R\u00e9publique M1-4X doit \u00eatre r\u00e9par\u00e9 et imm\u00e9diatement confi\u00e9 \u00e0 l'officier de commandement actuel de l'escouade du Chaos\".",
                "frFemale": "Hum. \"Le dro\u00efde de guerre de la R\u00e9publique M1-4X doit \u00eatre r\u00e9par\u00e9 et imm\u00e9diatement confi\u00e9 \u00e0 l'officier de commandement actuel de l'escouade du Chaos\".",
                "deMale": "\u00c4hem. \"Der republikanische Kriegsdroide M1-4X wird repariert und direkt der Befehlsgewalt des derzeitigen Kommandooffiziers des Chaostrupps unterstellt.\"",
                "deFemale": "\u00c4hem. \"Der republikanische Kriegsdroide M1-4X wird repariert und direkt der Befehlsgewalt des derzeitigen Kommandooffiziers des Chaostrupps unterstellt.\""
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "C9brp46",
            "Text": "Want to go meet the newest member of your squad, Lieutenant?",
            "LocalizedText": {
                "enMale": "Want to go meet the newest member of your squad, Lieutenant?",
                "frMale": "Voulez-vous rencontrer le nouveau membre de votre escouade, Lieutenant ?",
                "frFemale": "Voulez-vous rencontrer le nouveau membre de votre escouade, Lieutenant ?",
                "deMale": "Wollt Ihr das neueste Mitglied Eures Trupps sehen, Lieutenant?",
                "deFemale": "Wollt Ihr das neueste Mitglied Eures Trupps sehen, Lieutenant?"
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            "SpeakerB62Id": "0000000",
            "Text": "Absolutely, Jonas.",
            "LocalizedText": {
                "enMale": "Absolutely, Jonas.",
                "frMale": "Absolument, Jonas.",
                "frFemale": "Absolument, Jonas.",
                "deMale": "Auf jeden Fall, Jonas.",
                "deFemale": "Auf jeden Fall, Jonas."
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            "LocalizedOptionText": {
                "enMale": "Yes!",
                "frMale": "Oui !",
                "frFemale": "Oui !",
                "deMale": "Ja!",
                "deFemale": "Ja!"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "M1-4X was destroyed. How is this possible?",
            "LocalizedText": {
                "enMale": "M1-4X was destroyed. How is this possible?",
                "frMale": "M1-4X a \u00e9t\u00e9 d\u00e9truit. C'est impossible.",
                "frFemale": "M1-4X a \u00e9t\u00e9 d\u00e9truit. C'est impossible.",
                "deMale": "M1-4X wurde zerst\u00f6rt. Wie ist das m\u00f6glich?",
                "deFemale": "M1-4X wurde zerst\u00f6rt. Wie ist das m\u00f6glich?"
            },
            "LocalizedOptionText": {
                "enMale": "Are you kidding me?",
                "frMale": "Vous vous moquez de moi ?",
                "frFemale": "Vous vous moquez de moi ?",
                "deMale": "Macht Ihr Witze?",
                "deFemale": "Macht Ihr Witze?"
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "M1-4X is programmed to obey Tavus--how can we be sure he'll be on our side?",
            "LocalizedText": {
                "enMale": "M1-4X is programmed to obey Tavus--how can we be sure he'll be on our side?",
                "frMale": "M1-4X est programm\u00e9 pour ob\u00e9ir \u00e0 Tavus... on ne peut pas savoir s'il est vraiment de notre c\u00f4t\u00e9.",
                "frFemale": "M1-4X est programm\u00e9 pour ob\u00e9ir \u00e0 Tavus... on ne peut pas savoir s'il est vraiment de notre c\u00f4t\u00e9.",
                "deMale": "M1-4X wurde programmiert, um Tavus zu gehorchen. Wie k\u00f6nnen wir sicher sein, dass er auf unserer Seite ist?",
                "deFemale": "M1-4X wurde programmiert, um Tavus zu gehorchen. Wie k\u00f6nnen wir sicher sein, dass er auf unserer Seite ist?"
            },
            "LocalizedOptionText": {
                "enMale": "I can't trust that machine!",
                "frMale": "On ne peut pas faire confiance \u00e0 cette machine !",
                "frFemale": "On ne peut pas faire confiance \u00e0 cette machine !",
                "deMale": "Ich traue dieser Maschine nicht.",
                "deFemale": "Ich traue dieser Maschine nicht."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Our technicians are the best in the Republic. If they say he's clean, then he's clean.",
            "LocalizedText": {
                "enMale": "Our technicians are the best in the Republic. If they say he's clean, then he's clean.",
                "frMale": "Nos techniciens sont les meilleurs de la R\u00e9publique. S'ils disent qu'il n'y a aucun risque, c'est qu'il n'y a aucun risque.",
                "frFemale": "Nos techniciens sont les meilleurs de la R\u00e9publique. S'ils disent qu'il n'y a aucun risque, c'est qu'il n'y a aucun risque.",
                "deMale": "Wir haben die besten Techniker der Republik. Wenn sie sagen, er ist sauber, dann ist er es.",
                "deFemale": "Wir haben die besten Techniker der Republik. Wenn sie sagen, er ist sauber, dann ist er es."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Come on--follow me.",
            "LocalizedText": {
                "enMale": "Come on--follow me.",
                "frMale": "Allez, suivez-moi.",
                "frFemale": "Allez, suivez-moi.",
                "deMale": "Kommt - folgt mir.",
                "deFemale": "Kommt - folgt mir."
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            "SpeakerB62Id": "ZLKWLzH",
            "Text": "All right, that should wrap things up. Activating now.",
            "LocalizedText": {
                "enMale": "All right, that should wrap things up. Activating now.",
                "frMale": "Voil\u00e0, tout devrait \u00eatre en ordre. Je vais l'activer maintenant.",
                "frFemale": "Voil\u00e0, tout devrait \u00eatre en ordre. Je vais l'activer maintenant.",
                "deMale": "In Ordnung, das war alles. Aktivierung einleiten.",
                "deFemale": "In Ordnung, das war alles. Aktivierung einleiten."
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            "SpeakerB62Id": "C9brp46",
            "Text": "Apparently you weren't nearly as thorough as you could've been. You really ought to be ashamed of yourself.",
            "LocalizedText": {
                "enMale": "Apparently you weren't nearly as thorough as you could've been. You really ought to be ashamed of yourself.",
                "frMale": "Finalement, vous \u00eates moins perspicace que je ne le pensais. Vous devriez avoir honte.",
                "frFemale": "Finalement, vous \u00eates moins perspicace que je ne le pensais. Vous devriez avoir honte.",
                "deMale": "Ihr h\u00e4ttet anscheinend noch viel gr\u00fcndlicher vorgehen k\u00f6nnen. Ihr solltet Euch sch\u00e4men.",
                "deFemale": "Ihr h\u00e4ttet anscheinend noch viel gr\u00fcndlicher vorgehen k\u00f6nnen. Ihr solltet Euch sch\u00e4men."
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            "SpeakerB62Id": "xDAxlqC",
            "Text": "Diagnostics... complete. All systems operational. Unit M1-4X, reporting for duty!",
            "LocalizedText": {
                "enMale": "Diagnostics... complete. All systems operational. Unit M1-4X, reporting for duty!",
                "frMale": "Diagnostic... termin\u00e9. Tous les syst\u00e8mes sont op\u00e9rationnels. Unit\u00e9 M1-4X, au rapport !",
                "frFemale": "Diagnostic... termin\u00e9. Tous les syst\u00e8mes sont op\u00e9rationnels. Unit\u00e9 M1-4X, au rapport !",
                "deMale": "Diagnose ... vollst\u00e4ndig. Alle Systeme einsatzbereit. Einheit M1-4X meldet sich zum Dienst!",
                "deFemale": "Diagnose ... vollst\u00e4ndig. Alle Systeme einsatzbereit. Einheit M1-4X meldet sich zum Dienst!"
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            "SpeakerB62Id": "0000000",
            "Text": "You guys are good. There's barely a scratch on him.",
            "LocalizedText": {
                "enMale": "You guys are good. There's barely a scratch on him.",
                "frMale": "Vous \u00eates dou\u00e9s, les gars. Pas la moindre rayure.",
                "frFemale": "Vous \u00eates dou\u00e9s, les gars. Pas la moindre rayure.",
                "deMale": "Ihr Leute seid ziemlich gut. Er hat ja kaum einen Kratzer.",
                "deFemale": "Ihr Leute seid ziemlich gut. Er hat ja kaum einen Kratzer."
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            "LocalizedOptionText": {
                "enMale": "Wow, just like new.",
                "frMale": "Wahou, comme neuf.",
                "frFemale": "Wahou, comme neuf.",
                "deMale": "Wow, so gut wie neu.",
                "deFemale": "Wow, so gut wie neu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Welcome to Havoc Squad, M1-4X.",
            "LocalizedText": {
                "enMale": "Welcome to Havoc Squad, M1-4X.",
                "frMale": "Bienvenue dans l'escouade du Chaos, M1-4X.",
                "frFemale": "Bienvenue dans l'escouade du Chaos, M1-4X.",
                "deMale": "Willkommen beim Chaostrupp, M1-4X.",
                "deFemale": "Willkommen beim Chaostrupp, M1-4X."
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            "LocalizedOptionText": {
                "enMale": "At ease.",
                "frMale": "Repos.",
                "frFemale": "Repos.",
                "deMale": "R\u00fchren.",
                "deFemale": "R\u00fchren."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Finally, my very own killer war droid.",
            "LocalizedText": {
                "enMale": "Finally, my very own killer war droid.",
                "frMale": "Enfin, mon propre dro\u00efde de guerre.",
                "frFemale": "Enfin, mon propre dro\u00efde de guerre.",
                "deMale": "Endlich. Mein eigener hochentwickelter Kriegsdroide.",
                "deFemale": "Endlich. Mein eigener hochentwickelter Kriegsdroide."
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            "LocalizedOptionText": {
                "enMale": "This is going to be fun.",
                "frMale": "\u00c7a va \u00eatre marrant.",
                "frFemale": "\u00c7a va \u00eatre marrant.",
                "deMale": "Das wird lustig.",
                "deFemale": "Das wird lustig."
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            "SpeakerB62Id": "xDAxlqC",
            "Text": "Lieutenant--I'm very pleased to see you again. Your work in disabling me was incredible. Republic soldiers obviously are the best in the galaxy.",
            "LocalizedText": {
                "enMale": "Lieutenant--I'm very pleased to see you again. Your work in disabling me was incredible. Republic soldiers obviously are the best in the galaxy.",
                "frMale": "Lieutenant, je suis tr\u00e8s heureux de vous revoir. Vous avez fait un travail extraordinaire pour me d\u00e9sactiver. Les soldats de la R\u00e9publique sont bien les meilleurs de la galaxie.",
                "frFemale": "Lieutenant, je suis tr\u00e8s heureux de vous revoir. Vous avez fait un travail extraordinaire pour me d\u00e9sactiver. Les soldats de la R\u00e9publique sont bien les meilleurs de la galaxie.",
                "deMale": "Lieutenant - es freut mich sehr, Sie wiederzusehen. Sie haben bei meiner Deaktivierung beeindruckende Arbeit geleistet. Die Soldaten der Republik sind wahrlich die besten der Galaxis.",
                "deFemale": "Lieutenant - es freut mich sehr, Sie wiederzusehen. Sie haben bei meiner Deaktivierung beeindruckende Arbeit geleistet. Die Soldaten der Republik sind wahrlich die besten der Galaxis."
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            "SpeakerB62Id": "ZLKWLzH",
            "Text": "Glad you approve. You didn't exactly make it easy on us.",
            "LocalizedText": {
                "enMale": "Glad you approve. You didn't exactly make it easy on us.",
                "frMale": "Content que \u00e7a vous plaise. Vous ne nous avez pas facilit\u00e9 la t\u00e2che.",
                "frFemale": "Content que \u00e7a vous plaise. Vous ne nous avez pas facilit\u00e9 la t\u00e2che.",
                "deMale": "Sch\u00f6n, das zu h\u00f6ren. Ihr habt es uns aber nicht gerade leicht gemacht.",
                "deFemale": "Sch\u00f6n, das zu h\u00f6ren. Ihr habt es uns aber nicht gerade leicht gemacht."
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            "SpeakerB62Id": "xDAxlqC",
            "Text": "It will be an honor to fight alongside such an exceptional servant of the Republic. Together, we'll crush the mindless hedonists of the Sith Empire!",
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                "enMale": "It will be an honor to fight alongside such an exceptional servant of the Republic. Together, we'll crush the mindless hedonists of the Sith Empire!",
                "frMale": "Je suis tr\u00e8s honor\u00e9 de combattre aux c\u00f4t\u00e9 d'un aussi grand soldat de la R\u00e9publique. Ensemble, nous exterminerons toutes ces vermines de l'Empire Sith !",
                "frFemale": "Je suis tr\u00e8s honor\u00e9 de combattre aux c\u00f4t\u00e9 d'un aussi grand soldat de la R\u00e9publique. Ensemble, nous exterminerons toutes ces vermines de l'Empire Sith !",
                "deMale": "Es wird mir eine Ehre sein, an der Seite eines so ausgezeichneten Dieners der Republik zu k\u00e4mpfen. Zusammen werden wir die geistlosen Hedonisten des Sith-Imperiums vernichten.",
                "deFemale": "Es wird mir eine Ehre sein, an der Seite eines so ausgezeichneten Dieners der Republik zu k\u00e4mpfen. Zusammen werden wir die geistlosen Hedonisten des Sith-Imperiums vernichten."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm glad to have you back on our side, Forex.",
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                "enMale": "I'm glad to have you back on our side, Forex.",
                "frMale": "Je suis tr\u00e8s heureux de t'avoir \u00e0 mes c\u00f4t\u00e9s, 4X.",
                "frFemale": "Je suis tr\u00e8s heureuse de t'avoir \u00e0 mes c\u00f4t\u00e9s, 4X.",
                "deMale": "Ich bin froh, dich wieder auf unserer Seite zu haben, Vier-X.",
                "deFemale": "Ich bin froh, dich wieder auf unserer Seite zu haben, Vier-X."
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            "LocalizedOptionText": {
                "enMale": "Right on!",
                "frMale": "Exactement !",
                "frFemale": "Exactement !",
                "deMale": "Da hast du Recht!",
                "deFemale": "Da hast du Recht!"
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            "SpeakerB62Id": "0000000",
            "Text": "Will your shields and weapons be as powerful as they were when we fought?",
            "LocalizedText": {
                "enMale": "Will your shields and weapons be as powerful as they were when we fought?",
                "frMale": "Tes armes et tes boucliers seront aussi puissants que lors de notre combat ?",
                "frFemale": "Tes armes et tes boucliers seront aussi puissants que lors de notre combat ?",
                "deMale": "Sind deine Schilde und Waffen so stark, wie bei unserem Kampf?",
                "deFemale": "Sind deine Schilde und Waffen so stark, wie bei unserem Kampf?"
            },
            "LocalizedOptionText": {
                "enMale": "Are you fully operational?",
                "frMale": "Tu es totalement op\u00e9rationnel ?",
                "frFemale": "Tu es totalement op\u00e9rationnel ?",
                "deMale": "Bist du vollst\u00e4ndig einsatzbereit?",
                "deFemale": "Bist du vollst\u00e4ndig einsatzbereit?"
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            "SpeakerB62Id": "0000000",
            "Text": "You'd better stay in line, Forex. I beat you once--I can do it again.",
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                "enMale": "You'd better stay in line, Forex. I beat you once--I can do it again.",
                "frMale": "Tu as int\u00e9r\u00eat \u00e0 bien te tenir, 4X. Je t'ai battu une fois, je peux recommencer.",
                "frFemale": "Tu as int\u00e9r\u00eat \u00e0 bien te tenir, 4X. Je t'ai battu une fois, je peux recommencer.",
                "deMale": "Mach blo\u00df keinen Fehler, Vier-X. Ich habe dich einmal besiegt ... und ich kann es wieder tun.",
                "deFemale": "Mach blo\u00df keinen Fehler, Vier-X. Ich habe dich einmal besiegt ... und ich kann es wieder tun."
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            "LocalizedOptionText": {
                "enMale": "Just remember who's in charge.",
                "frMale": "N'oublie pas \u00e0 qui tu dois ob\u00e9ir.",
                "frFemale": "N'oublie pas \u00e0 qui tu dois ob\u00e9ir.",
                "deMale": "Vergiss blo\u00df nicht, wer das Sagen hat.",
                "deFemale": "Vergiss blo\u00df nicht, wer das Sagen hat."
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            "SpeakerB62Id": "xDAxlqC",
            "Text": "It's a pleasure to return to the service of freedom and democracy, sir.",
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                "enMale": "It's a pleasure to return to the service of freedom and democracy, sir.",
                "frMale": "C'est un plaisir de combattre \u00e0 nouveau pour la libert\u00e9 et la d\u00e9mocratie, Lieutenant.",
                "frFemale": "C'est un plaisir de combattre \u00e0 nouveau pour la libert\u00e9 et la d\u00e9mocratie, Lieutenant.",
                "deMale": "Ich freue mich sehr, wieder in den Dienst der Freiheit und Demokratie zur\u00fcckzukehren.",
                "deFemale": "Ich freue mich sehr, wieder in den Dienst der Freiheit und Demokratie zur\u00fcckzukehren."
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            "SpeakerB62Id": "xDAxlqC",
            "Text": "You are a true servant of the Republic's noble ideals. I will never have cause to question your command.",
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                "enMale": "You are a true servant of the Republic's noble ideals. I will never have cause to question your command.",
                "frMale": "Vous \u00eates totalement d\u00e9vou\u00e9 aux nobles id\u00e9aux de la R\u00e9publique. Je ne remettrai jamais votre autorit\u00e9 en cause.",
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                "deMale": "Sie sind ein Verfechter der edlen Ziele der Republik. Ich werde keinen Grund haben, Ihre Befehle anzuzweifeln.",
                "deFemale": "Sie sind ein Verfechter der edlen Ziele der Republik. Ich werde keinen Grund haben, Ihre Befehle anzuzweifeln."
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            "SpeakerB62Id": "C9brp46",
            "Text": "It's been a pleasure working with you, Lieutenant. Hopefully, the next time we meet will be under more honest circumstances.",
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                "enMale": "It's been a pleasure working with you, Lieutenant. Hopefully, the next time we meet will be under more honest circumstances.",
                "frMale": "Ce fut un plaisir de travailler avec vous, Lieutenant. J'esp\u00e8re que la prochaine fois qu'on se reverra, ce sera en de meilleures circonstances.",
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                "deFemale": "Es war mir eine Freude, mit Euch zu arbeiten, Lieutenant. Hoffentlich sind die Umst\u00e4nde das n\u00e4chste Mal etwas ... ehrlicher."
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            "Text": "We make a good team, Balkar.",
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                "deFemale": "Wir sind ein gutes Team, Balkar."
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                "enMale": "I'd be up for that.",
                "frMale": "J'en serais ravi.",
                "frFemale": "J'en serais ravie.",
                "deMale": "Das hoffe ich.",
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            "SpeakerB62Id": "0000000",
            "Text": "See you around, Jonas.",
            "LocalizedText": {
                "enMale": "See you around, Jonas.",
                "frMale": "\u00c0 plus tard, Jonas.",
                "frFemale": "\u00c0 plus tard, Jonas.",
                "deMale": "Auf Wiedersehen, Jonas.",
                "deFemale": "Auf Wiedersehen, Jonas."
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            "LocalizedOptionText": {
                "enMale": "Good working with you, too.",
                "frMale": "Moi aussi.",
                "frFemale": "Moi aussi.",
                "deMale": "Es hat mich auch gefreut.",
                "deFemale": "Es hat mich auch gefreut."
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            "SpeakerB62Id": "0000000",
            "Text": "Maybe more... private circumstances?",
            "LocalizedText": {
                "enMale": "Maybe more... private circumstances?",
                "frMale": "Ou bien... dans un cadre un peu plus intime ?",
                "frFemale": "Ou bien... dans un cadre un peu plus intime ?",
                "deMale": "Oder die Umst\u00e4nde sind etwas ... privater?",
                "deFemale": "Oder die Umst\u00e4nde sind etwas ... privater?"
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            "LocalizedOptionText": {
                "enMale": "[Flirt.] I'd like that.",
                "frMale": "[S\u00e9duire] Avec plaisir.",
                "frFemale": "[S\u00e9duire] Avec plaisir.",
                "deMale": "[Flirten] Das w\u00fcrde mir gefallen.",
                "deFemale": "[Flirten] Das w\u00fcrde mir gefallen."
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            "SpeakerB62Id": "0000000",
            "Text": "You want honesty, maybe you should get an honest job.",
            "LocalizedText": {
                "enMale": "You want honesty, maybe you should get an honest job.",
                "frMale": "Changez de boulot, \u00e7a nous fera gagner du temps.",
                "frFemale": "Changez de boulot, \u00e7a nous fera gagner du temps.",
                "deMale": "Wenn Ihr Ehrlichkeit wollt, solltet Ihr Euch eine ehrliche Arbeit suchen.",
                "deFemale": "Wenn Ihr Ehrlichkeit wollt, solltet Ihr Euch eine ehrliche Arbeit suchen."
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            "LocalizedOptionText": {
                "enMale": "Don't get your hopes up.",
                "frMale": "Ne vous faites pas trop d'illusions.",
                "frFemale": "Ne vous faites pas trop d'illusions.",
                "deMale": "Macht Euch keine Hoffnungen.",
                "deFemale": "Macht Euch keine Hoffnungen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "Consider it done. I'll be in touch.",
            "LocalizedText": {
                "enMale": "Consider it done. I'll be in touch.",
                "frMale": "J'en serais enchant\u00e9. Je vous recontacte.",
                "frFemale": "J'en serais enchant\u00e9. Je vous recontacte.",
                "deMale": "Ich sorge daf\u00fcr und erwarte Euch.",
                "deFemale": "Ich sorge daf\u00fcr und erwarte Euch."
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            "SpeakerB62Id": "C9brp46",
            "Text": "I do still have all the paperwork for that interior refurbishment company....",
            "LocalizedText": {
                "enMale": "I do still have all the paperwork for that interior refurbishment company....",
                "frMale": "J'ai toujours la paperasse pour cette entreprise de ravalement de fa\u00e7ades...",
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                "deMale": "Ich muss mich immer noch um den Papierkram dieses Innensanierungsladens k\u00fcmmern.",
                "deFemale": "Ich muss mich immer noch um den Papierkram dieses Innensanierungsladens k\u00fcmmern."
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            "Text": "See you around, Lieutenant.",
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            "Text": "You'd make a good SIS agent. If you ever get tired of the soldiering business, drop me a line.",
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            "Text": "I don't know. After the swath of destruction we burned across Nar Shaddaa, it might be better for the galaxy if we don't work together again.",
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            "Text": "Unfortunately, no--your skillful assault reduced my power core's charge back to its baseline. But this is only a temporary situation.",
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                "frFemale": "Malheureusement, non... votre terrible assaut a fait revenir la charge de mon noyau \u00e9nerg\u00e9tique \u00e0 sa valeur initiale. Mais ce n'est que temporaire.",
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                "deFemale": "Nein, leider nicht ... Ihr geschickter Angriff hat die Ladung meines Energiekerns wieder auf das Basisniveau zur\u00fcckgesetzt. Aber das ist nur ein vor\u00fcbergehender Zustand."
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            "Text": "Over time, my power core will gradually recharge, increasing my effectiveness until I can once again slay the Republic's depraved enemies with impunity.",
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                "enMale": "Over time, my power core will gradually recharge, increasing my effectiveness until I can once again slay the Republic's depraved enemies with impunity.",
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            "Text": "We've got work to do.",
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                "frMale": "On a du pain sur la planche.",
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            "Text": "I'm sure I'll see you around.",
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                "frMale": "Je suis s\u00fbr qu'on se reverra un jour.",
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            "Text": "Ah, Nar Shaddaa. Gotta love it, right?",
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                "deMale": "Ah, Nar Shaddaa. Man muss es lieben, was?",
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            "Text": "I'll bet these guys would call for help if you shot up their arms factory. Then, we trace that call straight to whoever's really in charge.",
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            "SpeakerB62Id": "DmtDpLA",
            "Text": "Once we're past the security, just keep me covered, and you'll be an official Club Vertica guest in no time.",
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                "enMale": "Once we're past the security, just keep me covered, and you'll be an official Club Vertica guest in no time.",
                "frMale": "Une fois la s\u00e9curit\u00e9 neutralis\u00e9e, couvrez-moi, et vous serez bient\u00f4t un h\u00f4te officiel du Club Vertica.",
                "frFemale": "Une fois la s\u00e9curit\u00e9 neutralis\u00e9e, couvrez-moi, et vous serez bient\u00f4t un h\u00f4te officiel du Club Vertica.",
                "deMale": "Wenn wir drin sind, m\u00fcsst Ihr mich nur noch decken und schon seid Ihr ein offizieller Gast des Club Vertica.",
                "deFemale": "Wenn wir drin sind, m\u00fcsst Ihr mich nur noch decken und schon seid Ihr ein offizieller Gast des Club Vertica."
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            "Text": "M1-4X is in Shadow Town--that's where the Empire keeps prisoners that are too useful to execute or enslave. Particularly scientists.",
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