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cnv.location.balmorra_rep.class.smuggler.sixer

  • 460. - Master Numen seems quite sad to see you leave.
  • 461. - It has been an honor to work with you, Captain. I will be certain not to purge these times from my memory banks.
  • 330. - My goodness, Captain. It is a relief to see you hale and hearty after everything you've been through.
    • 332. - Master Numen... Master Numen! The captain has returned.
      • 335. - Are you sure you're not Balmorran, Captain? I can't name one person who's done more for the resistance.
        • 339. - The Imperials are going nuts about losing the Nebula shipment. I didn't know the Emperor let them use that kind of language.
          • 342. Option - Will they take revenge?Player - They're not going through your towns and killing every man taller than a vibroblade, right?
            +200 Influence : approves.
            +200 Influence : approves.
            • 344. - Eh, they did that already. Luckily, we grow 'em short and feisty.
          • 341. Option - [Flirt] It was easy.Player - What can I say? Sometimes a girl just needs bigger ordnance.
            +50 Influence : disapproves.
            • 349. - We've got an old saying here on Balmorra: "It's not the size of the missile but how it hits the target."
          • 340. Option - It was easy.Player - What can I say? I'm good at what I do.
            • 352. - Then it's a good thing you're not wasting time trying.
          • 343. Option - What's next?Player - Is that it, then?
            • 355. - As far as Senator Dodonna's concerned, you're free to go.
              • 346. - I just hope the Republic is willing to sell us some of it back. We need those Nebula prototypes.
                • 358. Option - I could sell it to you.Player - I might be able to arrange that... for a small finder's fee.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 372. - Oh...? Oh! I hear you! Ha! Senator Dodonna's gonna love that. Have your man send me the price.
                    • 374. - We may not have our planet, but we've got some fat mattresses full of credits, you know?
                      • 376. - Oh, Master Numen! I just heard a broadcast--the Voidwolf ordered half the top Imperial leadership here executed.
                        • 378. - It's a good day for the resistance. Thanks again, Captain.
                • 359. Option - [Flirt] I can arrange that.Player - What would you give me if I got you your prototypes?
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 388. - Ha! I should have known you wouldn't tamely turn over that kind of payload!
                    • 390. - Send me the price later. Right now, let's talk about your finder's fee.
                      • 392. - Maybe back at my place?
                • 360. Option - [Flirt] Let's talk about us.Player - I'm leaving soon. Is this really the last thing you want to say to me?
                  +50 Influence : disapproves.
                  • 540. <Non-dialogue segment.>
                    • 385. - Yes, leaving soon. Really soon. Like right now.
                  • 380. - No--wait--what we were talking about?
                    • 382. - Maybe we should go back to my place and try to remember.
                      • 383. Option - Sounds good. [Kiss him]Player - What are you waiting for?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                      • 395. Option - [Flirt] Your place?Player - What's wrong with right here?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 397. - Oh, my gracious. I don't think I should be hearing this! I'm a family-friendly model.
                          • 403. <Non-dialogue segment.>
                            • 531. <Non-dialogue segment.>
                              • 404. - No. This is too much. I'm putting my foot down.
                                • 439. - Are you two involved? I didn't realize.
                                  • 440. Option - It's alright, Corso.Player - I wasn't really going to go with him. Can't blame a girl for a little flirting....
                                    +200 Influence : approves.
                                    • 443. - I can blame him!
                                      +50 Influence : disapproves.
                                      • 445. - No offense meant, friend. You've both done the resistance a great service.
                                  • 441. Option - He's no one important.Player - Don't worry. Corso's just a little puppy who won't stop following me.
                                    +50 Influence : disapproves.
                                    • 447. - Don't go counting on that, Captain. Not if you keep doing this.
                                      +50 Influence : disapproves.
                                  • 442. Option - Back off, Corso.Player - You don't own me.
                                    +50 Influence : disapproves.
                                    • 450. - Don't try that, Captain. There's a lot of ground between being controlling and being walked on.
                                      +50 Influence : disapproves.
                              • 406. - I--I can't watch this.
                                +50 Influence : disapproves.
                            • 407. - Why don't I just head back to the ship? I, uh, need to do some engine work.
                            • 408. - I'll be at the ship.
                            • 409. - Family-friendly. What does--oh, really? Uh, excuse me....
                            • 411. - Maybe we should find somewhere more... private.
                              • 425. - I'd be a fool to think one night is reason enough to bring someone like you back to somewhere like this.
                                • 427. - But I hear the Voidwolf's executed half the Imperial leadership on Balmorra. We could be working in the same circles again after all.
                                  • 428. Option - I'll miss you.Player - Who knew Balmorra was such a romantic place?
                                    • 434. - Maybe the tourism board can work something up. "Balmorra--rockets, rebels and romance."
                                      • 436. - It's been fun, Captain. I hope our work brings us together in the future.
                                  • 429. Option - We'll see.Player - You never know where the winds take you.
                                  • 430. Option - Don't count on it.Player - I'll try to avoid that. It would be awkward.
                                    • 431. - Well, even I can read a cue that blunt. I'll take my leave now, Captain. It's been fun.
                                      • 458. <Conversation Exit>
                      • 384. Option - I shouldn't.Player - I really should get back to my ship.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 399. - Ah, you break my heart, Captain. But it's nothing a little solder won't fix.
                          • 401. - Thanks again for everything you've done.
                            • 525. <Non-dialogue segment.>
                • 361. Option - I'll see what I can do.Player - I'll tell the Senator how important your need is.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 369. - Thank you, Captain. She's more likely to listen if you're the one talking.
                • 362. Option - That's your problem.Player - I'm not interested.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 363. - Calm down. I'm not asking for anything. We've got our own ways of working with the Republic.
                • 453. Option - Goodbye.Player - Best of luck, but I'm out of here.
                  • 365. - At least things here should be a bit easier. The Voidwolf had half a dozen top officials on Balmorra executed.
                    • 367. - Thanks again, Captain. I look forward to doing business once Balmorra's ours again.
                      • 521. <Non-dialogue segment.>
                        • 522. - Where can I find a N'zothian milk bath? It's absolutely the only treatment my skin will tolerate. Hello?
                        • 523. - Good bye, Captain.
                          • 368. <Conversation Exit>
  • 333. - Master Numen owes you his life.
  • 327. - Remember, only talk to the guards Numen knows. Otherwise, they'll kill you just for selling.
  • 128. - Oh, dear. Captain, I cannot say how relieved I am to see you!
    • 130. - After you left, Master Numen went to meet with some resistance fighters, and he never made it back!
      • 137. Option - It's alright.Player - Numen can handle himself without a babysitter.
        • 140. - But these Imperial soldiers are so vicious. They see heroic freedom fighters like Master Numen as--
      • 138. Option - Who's Moff Tyrak?Player - Is it true the payment was for an Imperial Moff?
        • 143. - What were--? Oh, yes, the double agent! Moff Tyrak, indeed. You seem to be in one piece, so I trust that went well?
      • 139. Option - So what?Player - Why should I care?
        • 147. - I'm sorry. I didn't realize Twi'lek empathy circuits were so prone to shorting.
        • 146. - I'm sorry, I didn't realize empathy circuits had such poor functioning in some humans.
          • 149. - Great sakes! I've just intercepted an Imperial data stream. A foot patrol caught Master Numen and the others.
            • 151. - They're taking them to Camp Vigil!
              • 159. Option - Camp Vigil?Player - I'm guessing that's not a "let's sleep under the romantic moonlight" sort of camp?
                • 172. - Camp Vigil is Balmorra's most notorious prison camp--set up by the Voidwolf himself.
              • 170. Option - You need a hand?Player - Tell me how I can help.
                +200 Influence : approves.
                +200 Influence : approves.
                • 177. - Are you offering to rescue Master Numen? I knew you were a good sort! You can always trust a droid on these things.
              • 171. Option - Not my problem.Player - What do you expect me to do about it?
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 182. - Well, so you'll rescue him! Isn't that what you people do?
                  • 183. <Non-dialogue segment.>
                    • 316. - I don't know where you got that impression.
                    • 317. - He's got you there, Captain.
                    • 318. - I would not be here otherwise.
                    • 319. - Is that what you do? I thought you just complain and get shot a lot, then pass out drunk in cheap cantinas....
                    • 176. - Master Numen has a pair of field disruptors he intended to use to break our people out.
                      • 190. - If you were to smuggle them to him now, he could stage a massive prison break from inside. The Empire will be humiliated!
                        • 283. Option - That's a big "if."Player - I don't suppose this prison has a convenient back entrance? Laundry service? Off-site catering?
                        • 187. Option - I can't help you.Player - Sorry. My mission on Balmorra doesn't involve chasing stray Twi'leks.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                        • 284. Option - I'll go right now.Player - I'm on my way.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 291. - Wait. There's no easy physical way inside.
                        • 314. Option - I can't help you.Player - Sorry. My mission involves staying as far from prisons as possible.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 262. - Master Numen welcomed you here! Do you not feel even a droid's sense of loyalty?
                            • 264. - Anyway, you have to save him. Master Numen is the only one who can decode Moff Tyrak's data files.
                              • 267. Option - You enjoyed that.Player - If you had a tongue, you'd be sticking it out, wouldn't you?
                                • 275. - Of course not. My programming does not allow for such petty displays.
                              • 268. Option - Fine.Player - Tell me how.
                              • 269. Option - But I don't need you.Player - Watch your tone, or your master may be short one droid when he gets back.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 280. - Of--of course, sir.
                                  • 288. - Master Numen has cultivated contacts among those Camp Vigil guards with weaknesses for stims and other restricted imports.
                                    • 290. - If you make his deliveries to the corrupt guards, you should be able to gain access to the camp, if not the prison itself.
                                      • 295. Option - Sounds good.Player - Corrupt guards are my favorite kind.
                                      • 296. Option - How will I recognize them?Player - These guys are probably trying to hide their habits, right?
                                      • 297. Option - I'll get into the prison.Player - I can make them let me in.
                                        • 298. - Exactly.
                                          • 300. - I'll give you IDs on the guards, and we'll hide the field disruptors in your clothes....
                                            • 308. - And you're ready to go. Just head for Sobrik--Camp Vigil is just inside.
                                              • 312. - I believe Private Wicke's on duty at the entrance tonight. I'm sure you'll find a way to convince him to let you in.
                                                • 311. <Conversation Exit>
  • 127. - Use caution, Captain. Those Imperial probe droids have quite violent programming.
  • 1. - Greetings, Captain. I am C-6RR, a class-six protocol droid in the service of Numen Brock.
    • 5. - My master most often refers to me as Sixer. I believe he sees it as an... affectionate nickname.
      • 6. Option - Where's Numen Brock?Player - Sorry, buddy. I'm on a schedule.
      • 7. Option - Sounds like a nut.Player - It's so rare to meet a man who really loves his droid.
        • 13. - Indeed! Many people actually take protocol droids for granted. It's as if our feelings don't....
          • 15. - Oh. Was that sarcasm? My non-literal context analysis function is... I'll get the master.
      • 8. Option - Put a sock in it.Player - Do you always talk to strangers this way?
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 9. - My goodness! I certainly didn't mean any affront.
          • 11. - Master Numen! Master Numen, the, uh, visitor you were expecting has arrived.
            • 19. - So... what brings you to Balmorra, Captain? Other than the fat Republic payoff?
              • 21. - They're so busy hiding behind treaties, they're handing out credits like candy. I mean, folks like you and me can make a killing.
                • 26. Option - That's the idea.Player - I was told there's some horrific weapons of death and destruction the Republic doesn't want the Imperial Army getting its hands on.
                  +200 Influence : approves.
                  • 29. - The same Republic who walked out on us when the Voidwolf sent his death squads? Doesn't exactly buy them the moral high ground.
                • 23. Option - [Flirt] You and me?Player - Just how much do you think we have in common?
                  +50 Influence : disapproves.
                  • 34. - You got blasters, brains, beauty... I reckon quite a lot.
                    • 556. <Non-dialogue segment.>
                      • 558. <Non-dialogue segment.>
                        • 223. - Don't talk to her like that. You okay if this guy talks to you like that?
                • 25. Option - Who are you again?Player - So, what's your role in all this?
                  • 43. - Ironic.
                    • 35. - In peacetime, I'd have been a wanted man by both the Republic and Balmorra. And now they call me "commander."
                      • 225. - Master Numen specializes in cryptographic analysis. He oversees all encoded Republic communications. It's very exciting!
                        • 227. - I deal with the SIS's double agent. Code name: "Golden." He's how we heard about the Nebula shipment.
                • 24. Option - Give me the status report.Player - How's the situation look on the ground?
                  +200 Influence : approves.
                  • 192. - The Republic left us the minute the Voidwolf's fleet started firing. The Empire's pretty entrenched by now.
                    • 228. - I should warn you, Captain, many find the Republic's abandonment a bit of a... sore spot.
                      • 197. - Though, Republic intel did point us to the Nebula shipment. Came through an SIS double agent. Code name: "Golden."
                        • 201. Option - Sounds suspicious.Player - I never trust a man with a code name.
                          +200 Influence : approves.
                          • 76. - He's given us some of our best information. Without him, we wouldn't have taken Bugtown.
                            • 78. - But we need to be extremely careful in our communications: codes, dead drops, no face-to-face contact.
                        • 200. Option - Tell me what we know.Player - Explain yourself.
                          +200 Influence : approves.
                          • 204. - Golden's how we learned the Imperials are planning to ship the Nebula munitions to their front lines.
                            • 206. - Naturally, communication is risky--so it's codes, dead drops, no face-to-face contact.
                              • 203. - We've got a payment due. In return, he says he's got a location for the Nebula shipment. I need you to make the drop-off.
                        • 202. Option - Just give me the mission.Player - Intrigue makes me surly.
                          +50 Influence : disapproves.
                          • 209. - To divert the Nebula shipment, first we need to learn when and where it goes out. Golden's got that information.
                            • 211. - We need you to get to his dead drop behind Imperial lines, pick up the data file he left and drop off our payment.
                              • 65. Option - What's the catch?Player - I get the feeling this is a lot more complicated than you make it sound.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 232. - You think?
                                • 233. - I don't know... that sounded pretty complicated to me.
                                • 234. - There are risks.
                                • 235. - Yeah. Sometimes even the most innocent-seeming people can be planning to lead you into a trap--sorry. Sore subject.
                                • 68. - The last agent we sent never came back. The Imperials held a public execution.
                              • 66. Option - I'm not your mailman.Player - I'm here for the shipment; get someone else to take this guy his credits.
                                +50 Influence : disapproves.
                              • 212. Option - So, let's go.Player - So what are we waiting for?
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                • 244. - It's really just futile to warn you about danger, isn't it?
                                • 245. - How hard can it be?
                                • 246. - I am ready.
                                • 247. - I really admire that, Captain. How you deliberately challenge yourself by refusing to even hear the details of your missions. I'm going to try that!
                                • 213. - I see why the Republic loves you.
                                  • 73. - This is one of our most dangerous operations. The last agent we sent was caught and publicly executed.
                                    • 72. - So, you'll need to hit a series of decoy dead drops to flush out any tails before you go to the Okara Droid Factory for the real deal.
                                      • 82. Option - What am I looking for?Player - Should I just follow the signs for "traitorous double agent dead drop"?
                                        • 84. - I'll transmit the decoy points. The real drop-off is in the Okara Droid Factory.
                                      • 81. Option - A little slower, please.Player - Run that by me one more time?
                                        • 88. - We don't want the Imperials tracking you to the real site, so you'll need to leave false packages at different decoy locations, first.
                                      • 83. Option - Who's guarding it?Player - What kind of opposition should I expect?
                                        • 91. - The factory is well into occupied territory, go in quiet.
                                          • 256. - Oh, and the probe droids, Master Numen! Don't forget the probe droids.
                                            • 93. - Right. If you see a probe droid, take it down before it can transmit or you'll have half a division on you.
                                              • 163. - Once you find the drop in the Okara Droid Factory, leave the payment and pick up the data file Golden left.
                                                • 115. <Conversation Exit>
  • 546. <Conversation Exit>
  • 86. - Just leave the payment and pick up the data file Golden left.
NPC:
NPC:
First Seen: 1.0.0
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra_rep.class.smuggler.sixer
Other Sites:
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Greetings, Captain. I am C-6RR, a class-six protocol droid in the service of Numen Brock.",
            "LocalizedText": {
                "enMale": "Greetings, Captain. I am C-6RR, a class-six protocol droid in the service of Numen Brock.",
                "frMale": "Bonjour, Capitaine. Je suis C-6RR, dro\u00efde protocolaire de classe 6 au service de Numen Brock.",
                "frFemale": "Bonjour, Capitaine. Je suis C-6RR, dro\u00efde protocolaire de classe 6 au service de Numen Brock.",
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            "Text": "My master most often refers to me as Sixer. I believe he sees it as an... affectionate nickname.",
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                "enMale": "My master most often refers to me as Sixer. I believe he sees it as an... affectionate nickname.",
                "frMale": "Mon ma\u00eetre m'appelle 6-R. J'imagine que pour lui, c'est un... surnom affectueux.",
                "frFemale": "Mon ma\u00eetre m'appelle 6-R. J'imagine que pour lui, c'est un... surnom affectueux.",
                "deMale": "Mein Herr nennt mich h\u00e4ufig Sechser. Ich glaube, er versteht das als einen ... liebevollen Spitznamen.",
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            "Text": "Sorry, buddy. I'm on a schedule.",
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                "enMale": "Sorry, buddy. I'm on a schedule.",
                "frMale": "D\u00e9sol\u00e9, mon grand, je suis press\u00e9.",
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                "deMale": "Tut mir leid, Kumpel. Ich bin in Eile.",
                "deFemale": "Tut mir leid, Kumpel. Ich bin in Eile."
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                "enMale": "Where's Numen Brock?",
                "frMale": "O\u00f9 est Numen Brock ?",
                "frFemale": "O\u00f9 est Numen Brock ?",
                "deMale": "Wo ist Numen Brock?",
                "deFemale": "Wo ist Numen Brock?"
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            "Text": "It's so rare to meet a man who really loves his droid.",
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                "enMale": "It's so rare to meet a man who really loves his droid.",
                "frMale": "C'est plut\u00f4t rare, de voir quelqu'un d'aussi attach\u00e9 \u00e0 son dro\u00efde.",
                "frFemale": "C'est plut\u00f4t rare, de voir quelqu'un d'aussi attach\u00e9 \u00e0 son dro\u00efde.",
                "deMale": "Man trifft so selten einen Mann, der seinen Droiden wirklich liebt.",
                "deFemale": "Man trifft so selten einen Mann, der seinen Droiden wirklich liebt."
            },
            "LocalizedOptionText": {
                "enMale": "Sounds like a nut.",
                "frMale": "Il est maboul.",
                "frFemale": "Il est maboul.",
                "deMale": "Klingt nach einem Irren.",
                "deFemale": "Klingt nach einem Irren."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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        },
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            "NodeId": 8,
            "QuestRewardB62": "z3KamQH",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Do you always talk to strangers this way?",
            "LocalizedText": {
                "enMale": "Do you always talk to strangers this way?",
                "frMale": "Ce n'est pas le genre de choses que je dis aux \u00e9trangers.",
                "frFemale": "Ce n'est pas le genre de choses que je dis aux \u00e9trangers.",
                "deMale": "Ich w\u00fcrde das lieber keinem Fremden auf die Nase binden!",
                "deFemale": "Ich w\u00fcrde das lieber keinem Fremden auf die Nase binden!"
            },
            "LocalizedOptionText": {
                "enMale": "Put a sock in it.",
                "frMale": "Mords dans une grosse chaussette.",
                "frFemale": "Mords dans une grosse chaussette.",
                "deMale": "Halt die Klappe.",
                "deFemale": "Halt die Klappe."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "1lgIpT6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "40CsJ78": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                9
            ],
            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 25070
        },
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            "NodeId": 9,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "bEDCR75",
            "Text": "My goodness! I certainly didn't mean any affront.",
            "LocalizedText": {
                "enMale": "My goodness! I certainly didn't mean any affront.",
                "frMale": "Par les \u00e9toiles ! Je ne voulais surtout pas vous offenser.",
                "frFemale": "Par les \u00e9toiles ! Je ne voulais surtout pas vous offenser.",
                "deMale": "Meine G\u00fcte! Ich wollte niemanden beleidigen.",
                "deFemale": "Meine G\u00fcte! Ich wollte niemanden beleidigen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                10
            ],
            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
            "GenericNodeNumber": 0
        },
        "10": {
            "NodeId": 10,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
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        },
        "11": {
            "NodeId": 11,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "bEDCR75",
            "Text": "Master Numen! Master Numen, the, uh, visitor you were expecting has arrived.",
            "LocalizedText": {
                "enMale": "Master Numen! Master Numen, the, uh, visitor you were expecting has arrived.",
                "frMale": "Ma\u00eetre Numen ! Ma\u00eetre Numen, la... la personne que vous attendiez est arriv\u00e9e.",
                "frFemale": "Ma\u00eetre Numen ! Ma\u00eetre Numen, la... la personne que vous attendiez est arriv\u00e9e.",
                "deMale": "Master Numen! Master Numen, der von Ihnen erwartete, \u00e4h, Besuch ist eingetroffen.",
                "deFemale": "Master Numen! Master Numen, der von Ihnen erwartete, \u00e4h, Besuch ist eingetroffen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                18
            ],
            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
            "GenericNodeNumber": 0
        },
        "13": {
            "NodeId": 13,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "bEDCR75",
            "Text": "Indeed! Many people actually take protocol droids for granted. It's as if our feelings don't....",
            "LocalizedText": {
                "enMale": "Indeed! Many people actually take protocol droids for granted. It's as if our feelings don't....",
                "frMale": "En effet ! Beaucoup de gens manquent de consid\u00e9ration pour les dro\u00efdes protocolaires. Comme si nos sentiments ne leur...",
                "frFemale": "En effet ! Beaucoup de gens manquent de consid\u00e9ration pour les dro\u00efdes protocolaires. Comme si nos sentiments ne leur...",
                "deMale": "In der Tat! Viele Leute halten Protokolldroiden f\u00fcr selbstverst\u00e4ndlich. Es ist, als ob unsere Gef\u00fchle keine ...",
                "deFemale": "In der Tat! Viele Leute halten Protokolldroiden f\u00fcr selbstverst\u00e4ndlich. Es ist, als ob unsere Gef\u00fchle keine ..."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                14
            ],
            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
            "GenericNodeNumber": 0
        },
        "14": {
            "NodeId": 14,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            ],
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        },
        "15": {
            "NodeId": 15,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "bEDCR75",
            "Text": "Oh. Was that sarcasm? My non-literal context analysis function is... I'll get the master.",
            "LocalizedText": {
                "enMale": "Oh. Was that sarcasm? My non-literal context analysis function is... I'll get the master.",
                "frMale": "Oh... c'\u00e9tait ironique ? Mon d\u00e9tecteur de sarcasmes s'est... Je vais chercher le ma\u00eetre.",
                "frFemale": "Oh... c'\u00e9tait ironique ? Mon d\u00e9tecteur de sarcasmes s'est... Je vais chercher le ma\u00eetre.",
                "deMale": "Oh. War das Sarkasmus? Meine nicht w\u00f6rtliche Kontext-Analyse-Funktion ist ... Ich hole meinen Herrn.",
                "deFemale": "Oh. War das Sarkasmus? Meine nicht w\u00f6rtliche Kontext-Analyse-Funktion ist ... Ich hole meinen Herrn."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
            "GenericNodeNumber": 0
        },
        "16": {
            "NodeId": 16,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                17
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            "GenericNodeNumber": 0
        },
        "18": {
            "NodeId": 18,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "19": {
            "NodeId": 19,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "So... what brings you to Balmorra, Captain? Other than the fat Republic payoff?",
            "LocalizedText": {
                "enMale": "So... what brings you to Balmorra, Captain? Other than the fat Republic payoff?",
                "frMale": "Eh bien... Qu'est-ce qui vous am\u00e8ne sur Balmorra, Capitaine ? \u00c0 part le salaire mirobolant de la R\u00e9publique ?",
                "frFemale": "Eh bien... Qu'est-ce qui vous am\u00e8ne sur Balmorra, Capitaine ? \u00c0 part le salaire mirobolant de la R\u00e9publique ?",
                "deMale": "Also ... Was f\u00fchrt Euch nach Balmorra, Captain? Au\u00dfer der fetten Auszahlung der Republik?",
                "deFemale": "Also ... Was f\u00fchrt Euch nach Balmorra, Captain? Au\u00dfer der fetten Auszahlung der Republik?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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        },
        "20": {
            "NodeId": 20,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "21": {
            "NodeId": 21,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "They're so busy hiding behind treaties, they're handing out credits like candy. I mean, folks like you and me can make a killing.",
            "LocalizedText": {
                "enMale": "They're so busy hiding behind treaties, they're handing out credits like candy. I mean, folks like you and me can make a killing.",
                "frMale": "Ils sont tellement occup\u00e9s \u00e0 se planquer derri\u00e8re des trait\u00e9s qu'ils distribuent les cr\u00e9dits comme des bonbons. Les gens comme vous et moi peuvent faire un malheur.",
                "frFemale": "Ils sont tellement occup\u00e9s \u00e0 se planquer derri\u00e8re des trait\u00e9s qu'ils distribuent les cr\u00e9dits comme des bonbons. Les gens comme vous et moi peuvent faire un malheur.",
                "deMale": "Sie sind so damit besch\u00e4ftigt, sich hinter Vertr\u00e4gen zu verstecken, dass sie Credits wie S\u00fc\u00dfigkeiten verteilen. Und Leute wie wir k\u00f6nnen abkassieren.",
                "deFemale": "Sie sind so damit besch\u00e4ftigt, sich hinter Vertr\u00e4gen zu verstecken, dass sie Credits wie S\u00fc\u00dfigkeiten verteilen. Und Leute wie wir k\u00f6nnen abkassieren."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                23,
                25,
                24
            ],
            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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        },
        "23": {
            "NodeId": 23,
            "QuestRewardB62": "z3KamQH",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Just how much do you think we have in common?",
            "LocalizedText": {
                "enMale": "Just how much do you think we have in common?",
                "frMale": "Vous croyez qu'on a tant que \u00e7a en commun ?",
                "frFemale": "Vous croyez qu'on a tant que \u00e7a en commun ?",
                "deMale": "Was meint Ihr, wie viel wir gemeinsam haben?",
                "deFemale": "Was meint Ihr, wie viel wir gemeinsam haben?"
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] You and me?",
                "frMale": "[S\u00e9duire] Vous et moi ?",
                "frFemale": "[S\u00e9duire] Vous et moi ?",
                "deMale": "[Flirten] Ihr und ich?",
                "deFemale": "[Flirten] Ihr und ich?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
            "GenericNodeNumber": 0
        },
        "24": {
            "NodeId": 24,
            "QuestRewardB62": "z3KamQH",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "How's the situation look on the ground?",
            "LocalizedText": {
                "enMale": "How's the situation look on the ground?",
                "frMale": "Comment \u00e7a se passe, sur le terrain ?",
                "frFemale": "Comment \u00e7a se passe, sur le terrain ?",
                "deMale": "Wie sieht die Lage am Boden aus?",
                "deFemale": "Wie sieht die Lage am Boden aus?"
            },
            "LocalizedOptionText": {
                "enMale": "Give me the status report.",
                "frMale": "R\u00e9sumez-moi la situation.",
                "frFemale": "R\u00e9sumez-moi la situation.",
                "deMale": "Gebt mir einen Statusbericht.",
                "deFemale": "Gebt mir einen Statusbericht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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        "25": {
            "NodeId": 25,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So, what's your role in all this?",
            "LocalizedText": {
                "enMale": "So, what's your role in all this?",
                "frMale": "Vous jouez quel r\u00f4le, dans tout \u00e7a ?",
                "frFemale": "Vous jouez quel r\u00f4le, dans tout \u00e7a ?",
                "deMale": "Also, welche Rolle spielt Ihr bei all dem hier?",
                "deFemale": "Also, welche Rolle spielt Ihr bei all dem hier?"
            },
            "LocalizedOptionText": {
                "enMale": "Who are you again?",
                "frMale": "Qui \u00eates-vous, d\u00e9j\u00e0 ?",
                "frFemale": "Qui \u00eates-vous, d\u00e9j\u00e0 ?",
                "deMale": "Wer seid Ihr noch gleich?",
                "deFemale": "Wer seid Ihr noch gleich?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "26": {
            "NodeId": 26,
            "QuestRewardB62": "z3KamQH",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I was told there's some horrific weapons of death and destruction the Republic doesn't want the Imperial Army getting its hands on.",
            "LocalizedText": {
                "enMale": "I was told there's some horrific weapons of death and destruction the Republic doesn't want the Imperial Army getting its hands on.",
                "frMale": "On m'a parl\u00e9 d'armes extr\u00eamement dangereuses que la R\u00e9publique ne peut pas se permettre de laisser aux mains de l'Empire.",
                "frFemale": "On m'a parl\u00e9 d'armes extr\u00eamement dangereuses que la R\u00e9publique ne peut pas se permettre de laisser aux mains de l'Empire.",
                "deMale": "Mir wurde gesagt, es g\u00e4be da schreckliche Vernichtungswaffen, von denen die Republik nicht will, dass die imperiale Armee sie in die Finger kriegt.",
                "deFemale": "Mir wurde gesagt, es g\u00e4be da schreckliche Vernichtungswaffen, von denen die Republik nicht will, dass die imperiale Armee sie in die Finger kriegt."
            },
            "LocalizedOptionText": {
                "enMale": "That's the idea.",
                "frMale": "C'est l'id\u00e9e.",
                "frFemale": "C'est l'id\u00e9e.",
                "deMale": "Das ist der Plan.",
                "deFemale": "Das ist der Plan."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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        "29": {
            "NodeId": 29,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "SpeakerB62Id": "9PA64E9",
            "Text": "The same Republic who walked out on us when the Voidwolf sent his death squads? Doesn't exactly buy them the moral high ground.",
            "LocalizedText": {
                "enMale": "The same Republic who walked out on us when the Voidwolf sent his death squads? Doesn't exactly buy them the moral high ground.",
                "frMale": "La R\u00e9publique qui nous a abandonn\u00e9s quand le Loup du N\u00e9ant nous a envoy\u00e9 ses escadrons de la mort ? C'est pas les scrupules qui les \u00e9touffent.",
                "frFemale": "La R\u00e9publique qui nous a abandonn\u00e9s quand le Loup du N\u00e9ant nous a envoy\u00e9 ses escadrons de la mort ? C'est pas les scrupules qui les \u00e9touffent.",
                "deMale": "Die gleiche Republik, die uns im Stich gelassen hat, als der Wolf seine Todestruppen geschickt hat? Deswegen sind sie noch lange nicht moralisch im Recht.",
                "deFemale": "Die gleiche Republik, die uns im Stich gelassen hat, als der Wolf seine Todestruppen geschickt hat? Deswegen sind sie noch lange nicht moralisch im Recht."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "You got blasters, brains, beauty... I reckon quite a lot.",
            "LocalizedText": {
                "enMale": "You got blasters, brains, beauty... I reckon quite a lot.",
                "frMale": "Vous avez des blasters, de la jugeote, un physique avantageux... Oui, je crois.",
                "frFemale": "Vous avez des blasters, de la jugeote, un physique avantageux... Oui, je crois.",
                "deMale": "Ihr besitzt Blaster, Grips, Eleganz ... ich sch\u00e4tze mal, eine ganze Menge.",
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            "SpeakerB62Id": "9PA64E9",
            "Text": "In peacetime, I'd have been a wanted man by both the Republic and Balmorra. And now they call me \"commander.\"",
            "LocalizedText": {
                "enMale": "In peacetime, I'd have been a wanted man by both the Republic and Balmorra. And now they call me \"commander.\"",
                "frMale": "En temps de paix, j'\u00e9tais un homme traqu\u00e9 par la R\u00e9publique et par Balmorra. D\u00e9sormais, on m'appelle \"Commandant\".",
                "frFemale": "En temps de paix, j'\u00e9tais un homme traqu\u00e9 par la R\u00e9publique et par Balmorra. D\u00e9sormais, on m'appelle \"Commandant\".",
                "deMale": "In Friedenszeiten w\u00e4re ich ein gesuchter Mann sowohl in der Republik als auch auf Balmorra. Und jetzt nennen sie mich \"Kommandant\".",
                "deFemale": "In Friedenszeiten w\u00e4re ich ein gesuchter Mann sowohl in der Republik als auch auf Balmorra. Und jetzt nennen sie mich \"Kommandant\"."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Ironic.",
            "LocalizedText": {
                "enMale": "Ironic.",
                "frMale": "Un r\u00f4le ironique.",
                "frFemale": "Un r\u00f4le ironique.",
                "deMale": "Den ironischen Helden.",
                "deFemale": "Den ironischen Helden."
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            "SpeakerB62Id": "0000000",
            "Text": "I get the feeling this is a lot more complicated than you make it sound.",
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                "enMale": "I get the feeling this is a lot more complicated than you make it sound.",
                "frMale": "J'ai comme l'impression que c'est moins facile que \u00e7a en a l'air.",
                "frFemale": "J'ai comme l'impression que c'est moins facile que \u00e7a en a l'air.",
                "deMale": "Ich habe das Gef\u00fchl, die Sache ist etwas komplizierter, als Ihr sie beschreibt.",
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                "enMale": "What's the catch?",
                "frMale": "O\u00f9 est l'entourloupe ?",
                "frFemale": "O\u00f9 est l'entourloupe ?",
                "deMale": "Wo ist der Haken?",
                "deFemale": "Wo ist der Haken?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm here for the shipment; get someone else to take this guy his credits.",
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                "enMale": "I'm here for the shipment; get someone else to take this guy his credits.",
                "frMale": "Je suis venu pour la cargaison. Trouvez-vous quelqu'un d'autre pour effectuer le paiement.",
                "frFemale": "Je suis venue pour la cargaison. Trouvez-vous quelqu'un d'autre pour effectuer le paiement.",
                "deMale": "Ich bin wegen der Lieferung hier. Findet jemand anderen, der diesem Kerl seine Credits bringt.",
                "deFemale": "Ich bin wegen der Lieferung hier. Findet jemand anderen, der diesem Kerl seine Credits bringt."
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                "enMale": "I'm not your mailman.",
                "frMale": "Je ne suis pas votre messager.",
                "frFemale": "Je ne suis pas votre messag\u00e8re.",
                "deMale": "Ich bin nicht Euer Kurier.",
                "deFemale": "Ich bin nicht Euer Kurier."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "The last agent we sent never came back. The Imperials held a public execution.",
            "LocalizedText": {
                "enMale": "The last agent we sent never came back. The Imperials held a public execution.",
                "frMale": "Le dernier agent qu'on a envoy\u00e9 n'est jamais revenu. Les Imp\u00e9riaux l'ont ex\u00e9cut\u00e9 en public.",
                "frFemale": "Le dernier agent qu'on a envoy\u00e9 n'est jamais revenu. Les Imp\u00e9riaux l'ont ex\u00e9cut\u00e9 en public.",
                "deMale": "Der letzte Agent, den wir geschickt haben, kam nie zur\u00fcck. Die Imperialen haben eine \u00f6ffentliche Hinrichtung abgehalten.",
                "deFemale": "Der letzte Agent, den wir geschickt haben, kam nie zur\u00fcck. Die Imperialen haben eine \u00f6ffentliche Hinrichtung abgehalten."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "So, you'll need to hit a series of decoy dead drops to flush out any tails before you go to the Okara Droid Factory for the real deal.",
            "LocalizedText": {
                "enMale": "So, you'll need to hit a series of decoy dead drops to flush out any tails before you go to the Okara Droid Factory for the real deal.",
                "frMale": "Donc, au cas o\u00f9 on vous suivrait, vous allez vous rendre \u00e0 plusieurs fausses cachettes, avant d'aller \u00e0 l'usine de dro\u00efdes d'Okara pour la v\u00e9ritable transaction.",
                "frFemale": "Donc, au cas o\u00f9 on vous suivrait, vous allez vous rendre \u00e0 plusieurs fausses cachettes, avant d'aller \u00e0 l'usine de dro\u00efdes d'Okara pour la v\u00e9ritable transaction.",
                "deMale": "Also, Ihr m\u00fcsst eine Reihe von falschen Geheimf\u00e4chern aufsuchen, um m\u00f6gliche Verfolger abzuwimmeln, ehe Ihr zum echten Fach in der Okara-Droidenfabrik aufbrechen k\u00f6nnt.",
                "deFemale": "Also, Ihr m\u00fcsst eine Reihe von falschen Geheimf\u00e4chern aufsuchen, um m\u00f6gliche Verfolger abzuwimmeln, ehe Ihr zum echten Fach in der Okara-Droidenfabrik aufbrechen k\u00f6nnt."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "This is one of our most dangerous operations. The last agent we sent was caught and publicly executed.",
            "LocalizedText": {
                "enMale": "This is one of our most dangerous operations. The last agent we sent was caught and publicly executed.",
                "frMale": "C'est une op\u00e9ration tr\u00e8s d\u00e9licate. Le dernier agent qu'on a envoy\u00e9 s'est fait capturer et ex\u00e9cuter en public.",
                "frFemale": "C'est une op\u00e9ration tr\u00e8s d\u00e9licate. Le dernier agent qu'on a envoy\u00e9 s'est fait capturer et ex\u00e9cuter en public.",
                "deMale": "Das ist eine unserer gef\u00e4hrlichsten Operationen. Der letzte Agent, den wir geschickt haben, wurde entdeckt und \u00f6ffentlich hingerichtet.",
                "deFemale": "Das ist eine unserer gef\u00e4hrlichsten Operationen. Der letzte Agent, den wir geschickt haben, wurde entdeckt und \u00f6ffentlich hingerichtet."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "He's given us some of our best information. Without him, we wouldn't have taken Bugtown.",
            "LocalizedText": {
                "enMale": "He's given us some of our best information. Without him, we wouldn't have taken Bugtown.",
                "frMale": "Pourtant, il nous donne d'excellents tuyaux. Sans lui, on aurait jamais r\u00e9ussi \u00e0 prendre Vermineville.",
                "frFemale": "Pourtant, il nous donne d'excellents tuyaux. Sans lui, on aurait jamais r\u00e9ussi \u00e0 prendre Vermineville.",
                "deMale": "Er hat uns unsere wertvollsten Informationen besorgt. Ohne ihn h\u00e4tten wir niemals die K\u00e4ferstadt eingenommen.",
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            "SpeakerB62Id": "9PA64E9",
            "Text": "But we need to be extremely careful in our communications: codes, dead drops, no face-to-face contact.",
            "LocalizedText": {
                "enMale": "But we need to be extremely careful in our communications: codes, dead drops, no face-to-face contact.",
                "frMale": "Mais on doit faire tr\u00e8s attention quand on communique : messages cod\u00e9s, colis secrets, aucun contact direct.",
                "frFemale": "Mais on doit faire tr\u00e8s attention quand on communique : messages cod\u00e9s, colis secrets, aucun contact direct.",
                "deMale": "Aber wir m\u00fcssen bei unserer Kommunikation \u00e4u\u00dferst vorsichtig sein: Codes, Geheimf\u00e4cher, kein pers\u00f6nlicher Kontakt.",
                "deFemale": "Aber wir m\u00fcssen bei unserer Kommunikation \u00e4u\u00dferst vorsichtig sein: Codes, Geheimf\u00e4cher, kein pers\u00f6nlicher Kontakt."
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            "SpeakerB62Id": "0000000",
            "Text": "Run that by me one more time?",
            "LocalizedText": {
                "enMale": "Run that by me one more time?",
                "frMale": "Vous voulez bien me la refaire\u00a0?",
                "frFemale": "Vous voulez bien me la refaire\u00a0?",
                "deMale": "Noch einmal bitte.",
                "deFemale": "Noch einmal bitte."
            },
            "LocalizedOptionText": {
                "enMale": "A little slower, please.",
                "frMale": "Moins vite, s'il vous pla\u00eet.",
                "frFemale": "Moins vite, s'il vous pla\u00eet.",
                "deMale": "Ein bisschen langsamer, bitte.",
                "deFemale": "Ein bisschen langsamer, bitte."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.misc.generic_lines",
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            "NodeId": 82,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Should I just follow the signs for \"traitorous double agent dead drop\"?",
            "LocalizedText": {
                "enMale": "Should I just follow the signs for \"traitorous double agent dead drop\"?",
                "frMale": "Est-ce que je dois [{M}]suivre les pancartes \"cachette du myst\u00e9rieux agent double\" ?",
                "frFemale": "Est-ce que je dois [{M}]juste suivre les pancartes \"cachette du myst\u00e9rieux agent double\" ?",
                "deMale": "Soll ich einfach den Hinweisschildern \"Geheimfach des verr\u00e4terischen Doppelagenten\" folgen?",
                "deFemale": "Soll ich einfach den Hinweisschildern \"Geheimfach des verr\u00e4terischen Doppelagenten\" folgen?"
            },
            "LocalizedOptionText": {
                "enMale": "What am I looking for?",
                "frMale": "Qu'est-ce que je cherche, au juste ?",
                "frFemale": "Qu'est-ce que je cherche, au juste ?",
                "deMale": "Wonach suche ich?",
                "deFemale": "Wonach suche ich?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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            "NodeId": 83,
            "QuestRewardB62": "J6zb8FH",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What kind of opposition should I expect?",
            "LocalizedText": {
                "enMale": "What kind of opposition should I expect?",
                "frMale": "Est-ce que l'endroit est bien prot\u00e9g\u00e9 ?",
                "frFemale": "Est-ce que l'endroit est bien prot\u00e9g\u00e9 ?",
                "deMale": "Mit was f\u00fcr einer Art von Widerstand muss ich rechnen?",
                "deFemale": "Mit was f\u00fcr einer Art von Widerstand muss ich rechnen?"
            },
            "LocalizedOptionText": {
                "enMale": "Who's guarding it?",
                "frMale": "Qui garde cette zone ?",
                "frFemale": "Qui garde cette zone ?",
                "deMale": "Wer bewacht die Fabrik?",
                "deFemale": "Wer bewacht die Fabrik?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "NodeId": 84,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "I'll transmit the decoy points. The real drop-off is in the Okara Droid Factory.",
            "LocalizedText": {
                "enMale": "I'll transmit the decoy points. The real drop-off is in the Okara Droid Factory.",
                "frMale": "Je vais vous transmettre leur emplacement. La v\u00e9ritable cachette se trouve \u00e0 l'usine de dro\u00efdes d'Okara.",
                "frFemale": "Je vais vous transmettre leur emplacement. La v\u00e9ritable cachette se trouve \u00e0 l'usine de dro\u00efdes d'Okara.",
                "deMale": "Ich \u00fcberspiele Euch die Koordinaten der falschen F\u00e4cher. Das echte befindet sich in der Okara-Droidenfabrik.",
                "deFemale": "Ich \u00fcberspiele Euch die Koordinaten der falschen F\u00e4cher. Das echte befindet sich in der Okara-Droidenfabrik."
            },
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            "NodeId": 85,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 86,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "Just leave the payment and pick up the data file Golden left.",
            "LocalizedText": {
                "enMale": "Just leave the payment and pick up the data file Golden left.",
                "frMale": "Contentez-vous de laisser le paiement et de r\u00e9cup\u00e9rer le fichier de donn\u00e9es que Jaune d'or nous a laiss\u00e9.",
                "frFemale": "Contentez-vous de laisser le paiement et de r\u00e9cup\u00e9rer le fichier de donn\u00e9es que Jaune d'or nous a laiss\u00e9.",
                "deMale": "Lasst einfach die Bezahlung dort und sammelt die Datei ein, die Golden hinterlegt hat.",
                "deFemale": "Lasst einfach die Bezahlung dort und sammelt die Datei ein, die Golden hinterlegt hat."
            },
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            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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            "NodeId": 88,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "We don't want the Imperials tracking you to the real site, so you'll need to leave false packages at different decoy locations, first.",
            "LocalizedText": {
                "enMale": "We don't want the Imperials tracking you to the real site, so you'll need to leave false packages at different decoy locations, first.",
                "frMale": "On veut \u00e9viter que les Imp\u00e9riaux suivent votre piste. Donc, vous allez d'abord livrer de faux colis \u00e0 diff\u00e9rents endroits.",
                "frFemale": "On veut \u00e9viter que les Imp\u00e9riaux suivent votre piste. Donc, vous allez d'abord livrer de faux colis \u00e0 diff\u00e9rents endroits.",
                "deMale": "Wir wollen verhindern, dass Euch die Imperialen bis zum echten Geheimfach folgen, also m\u00fcsst Ihr zuerst falsche P\u00e4ckchen an verschiedenen K\u00f6der-Standorten hinterlegen.",
                "deFemale": "Wir wollen verhindern, dass Euch die Imperialen bis zum echten Geheimfach folgen, also m\u00fcsst Ihr zuerst falsche P\u00e4ckchen an verschiedenen K\u00f6der-Standorten hinterlegen."
            },
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            "NodeId": 89,
            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 91,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "The factory is well into occupied territory, go in quiet.",
            "LocalizedText": {
                "enMale": "The factory is well into occupied territory, go in quiet.",
                "frMale": "L'usine est en plein territoire ennemi, \u00e9vitez de vous faire remarquer.",
                "frFemale": "L'usine est en plein territoire ennemi, \u00e9vitez de vous faire remarquer.",
                "deMale": "Die Fabrik befindet sich tief im besetzten Gebiet, also bewegt Euch besser unauff\u00e4llig.",
                "deFemale": "Die Fabrik befindet sich tief im besetzten Gebiet, also bewegt Euch besser unauff\u00e4llig."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "Right. If you see a probe droid, take it down before it can transmit or you'll have half a division on you.",
            "LocalizedText": {
                "enMale": "Right. If you see a probe droid, take it down before it can transmit or you'll have half a division on you.",
                "frMale": "Oui. Si vous croisez un dro\u00efde sonde, neutralisez-le avant qu'il n'\u00e9mette, ou vous risquez d'avoir de la compagnie.",
                "frFemale": "Oui. Si vous croisez un dro\u00efde sonde, neutralisez-le avant qu'il n'\u00e9mette, ou vous risquez d'avoir de la compagnie.",
                "deMale": "Richtig. Wenn Ihr einen Suchdroiden seht, erledigt ihn, ehe er senden kann, oder Ihr habt eine halbe Division am Hals.",
                "deFemale": "Richtig. Wenn Ihr einen Suchdroiden seht, erledigt ihn, ehe er senden kann, oder Ihr habt eine halbe Division am Hals."
            },
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            "NodeId": 115,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Use caution, Captain. Those Imperial probe droids have quite violent programming.",
            "LocalizedText": {
                "enMale": "Use caution, Captain. Those Imperial probe droids have quite violent programming.",
                "frMale": "Faites attention, Capitaine. Ces dro\u00efdes sondes imp\u00e9riaux sont programm\u00e9s pour \u00eatre violents.",
                "frFemale": "Faites attention, Capitaine. Ces dro\u00efdes sondes imp\u00e9riaux sont programm\u00e9s pour \u00eatre violents.",
                "deMale": "Seien Sie vorsichtig, Captain. Diese imperialen Suchdroiden verf\u00fcgen \u00fcber eine recht gewaltige Programmierung.",
                "deFemale": "Seien Sie vorsichtig, Captain. Diese imperialen Suchdroiden verf\u00fcgen \u00fcber eine recht gewaltige Programmierung."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Oh, dear. Captain, I cannot say how relieved I am to see you!",
            "LocalizedText": {
                "enMale": "Oh, dear. Captain, I cannot say how relieved I am to see you!",
                "frMale": "Ciel, Capitaine ! Vous ne savez pas \u00e0 quel point \u00e7a me soulage de vous voir !",
                "frFemale": "Ciel, Capitaine ! Vous ne savez pas \u00e0 quel point \u00e7a me soulage de vous voir !",
                "deMale": "Oh je. Captain, ich kann nicht sagen, wie erleichtert ich bin, Sie zu sehen!",
                "deFemale": "Oh je. Captain, ich kann nicht sagen, wie erleichtert ich bin, Sie zu sehen!"
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "130": {
            "NodeId": 130,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "bEDCR75",
            "Text": "After you left, Master Numen went to meet with some resistance fighters, and he never made it back!",
            "LocalizedText": {
                "enMale": "After you left, Master Numen went to meet with some resistance fighters, and he never made it back!",
                "frMale": "Apr\u00e8s votre d\u00e9part, Ma\u00eetre Numen est parti rencontrer des combattants de la r\u00e9sistance, et il n'est jamais revenu !",
                "frFemale": "Apr\u00e8s votre d\u00e9part, Ma\u00eetre Numen est parti rencontrer des combattants de la r\u00e9sistance, et il n'est jamais revenu !",
                "deMale": "Nachdem Sie aufgebrochen sind, traf Master Numen sich mit einigen Widerstandsk\u00e4mpfern und kam nicht mehr zur\u00fcck!",
                "deFemale": "Nachdem Sie aufgebrochen sind, traf Master Numen sich mit einigen Widerstandsk\u00e4mpfern und kam nicht mehr zur\u00fcck!"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Numen can handle himself without a babysitter.",
            "LocalizedText": {
                "enMale": "Numen can handle himself without a babysitter.",
                "frMale": "Numen est assez grand, il a pas besoin de nounou.",
                "frFemale": "Numen est assez grand, il a pas besoin de nounou.",
                "deMale": "Numen kommt auch ohne Kinderm\u00e4dchen zurecht.",
                "deFemale": "Numen kommt auch ohne Kinderm\u00e4dchen zurecht."
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            "LocalizedOptionText": {
                "enMale": "It's alright.",
                "frMale": "Tout va bien !",
                "frFemale": "Tout va bien !",
                "deMale": "Ist schon in Ordnung.",
                "deFemale": "Ist schon in Ordnung."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Is it true the payment was for an Imperial Moff?",
            "LocalizedText": {
                "enMale": "Is it true the payment was for an Imperial Moff?",
                "frMale": "C'est vrai que le paiement \u00e9tait pour un moff imp\u00e9rial ?",
                "frFemale": "C'est vrai que le paiement \u00e9tait pour un moff imp\u00e9rial ?",
                "deMale": "Stimmt es, dass die Bezahlung f\u00fcr einen imperialen Moff war?",
                "deFemale": "Stimmt es, dass die Bezahlung f\u00fcr einen imperialen Moff war?"
            },
            "LocalizedOptionText": {
                "enMale": "Who's Moff Tyrak?",
                "frMale": "Qui est le Moff Tyrak ?",
                "frFemale": "Qui est le Moff Tyrak ?",
                "deMale": "Wer ist Moff Tyrak?",
                "deFemale": "Wer ist Moff Tyrak?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Why should I care?",
            "LocalizedText": {
                "enMale": "Why should I care?",
                "frMale": "Je n'ai pas \u00e0 savoir \u00e7a.",
                "frFemale": "Je n'ai pas \u00e0 savoir \u00e7a.",
                "deMale": "Was geht mich das an?",
                "deFemale": "Was geht mich das an?"
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            "LocalizedOptionText": {
                "enMale": "So what?",
                "frMale": "Et alors ?",
                "frFemale": "Et alors ?",
                "deMale": "Na und?",
                "deFemale": "Na und?"
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            "SpeakerB62Id": "bEDCR75",
            "Text": "But these Imperial soldiers are so vicious. They see heroic freedom fighters like Master Numen as--",
            "LocalizedText": {
                "enMale": "But these Imperial soldiers are so vicious. They see heroic freedom fighters like Master Numen as--",
                "frMale": "Mais ces soldats imp\u00e9riaux sont tellement sournois. Pour eux, les combattants de la libert\u00e9, comme Ma\u00eetre Numen, sont...",
                "frFemale": "Mais ces soldats imp\u00e9riaux sont tellement sournois. Pour eux, les combattants de la libert\u00e9, comme Ma\u00eetre Numen, sont...",
                "deMale": "Aber diese imperialen Soldaten sind so b\u00f6se. Sie betrachten heldenhafte Freiheitsk\u00e4mpfer wie Master Numen als ...",
                "deFemale": "Aber diese imperialen Soldaten sind so b\u00f6se. Sie betrachten heldenhafte Freiheitsk\u00e4mpfer wie Master Numen als ..."
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            "SpeakerB62Id": "bEDCR75",
            "Text": "What were--? Oh, yes, the double agent! Moff Tyrak, indeed. You seem to be in one piece, so I trust that went well?",
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                "enMale": "What were--? Oh, yes, the double agent! Moff Tyrak, indeed. You seem to be in one piece, so I trust that went well?",
                "frMale": "De quoi vous... oh, oui, l'agent double ! Le Moff Tyrak, en effet. Vous revenez en un seul morceau, j'imagine que tout s'est bien pass\u00e9 ?",
                "frFemale": "De quoi vous... oh, oui, l'agent double ! Le Moff Tyrak, en effet. Vous revenez en un seul morceau, j'imagine que tout s'est bien pass\u00e9 ?",
                "deMale": "Was ... ? Oh ja, der Doppelagent! Moff Tyrak. Sie sind unversehrt, also vermute ich, dass alles gut gegangen ist.",
                "deFemale": "Was ... ? Oh ja, der Doppelagent! Moff Tyrak. Sie sind unversehrt, also vermute ich, dass alles gut gegangen ist."
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            "Text": "I'm sorry, I didn't realize empathy circuits had such poor functioning in some humans.",
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                "enMale": "I'm sorry, I didn't realize empathy circuits had such poor functioning in some humans.",
                "frMale": "D\u00e9sol\u00e9. Je n'avais pas conscience que le syst\u00e8me d'empathie humain pouvait \u00eatre si peu d\u00e9velopp\u00e9.",
                "frFemale": "D\u00e9sol\u00e9. Je n'avais pas conscience que le syst\u00e8me d'empathie humain pouvait \u00eatre si peu d\u00e9velopp\u00e9.",
                "deMale": "Es tut mir leid, ich wusste nicht, dass die Mitgef\u00fchl-Schaltkreise bei manchen Menschen so schlecht funktionieren.",
                "deFemale": "Es tut mir leid, ich wusste nicht, dass die Mitgef\u00fchl-Schaltkreise bei manchen Menschen so schlecht funktionieren."
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            "Text": "I'm sorry. I didn't realize Twi'lek empathy circuits were so prone to shorting.",
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                "enMale": "I'm sorry. I didn't realize Twi'lek empathy circuits were so prone to shorting.",
                "frMale": "D\u00e9sol\u00e9. Je n'avais pas conscience que le syst\u00e8me d'empathie Twi'lek \u00e9tait si peu d\u00e9velopp\u00e9. ",
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Great sakes! I've just intercepted an Imperial data stream. A foot patrol caught Master Numen and the others.",
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                "enMale": "Great sakes! I've just intercepted an Imperial data stream. A foot patrol caught Master Numen and the others.",
                "frMale": "Nom d'un boulon ! Je viens juste d'intercepter une transmission imp\u00e9riale. Ma\u00eetre Numen et tous les autres se sont fait capturer.",
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                "deFemale": "Du meine G\u00fcte! Ich habe gerade einen imperialen Datenstrom abgeh\u00f6rt. Eine Patrouille hat Master Numen und die anderen gefangen genommen."
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            "SpeakerB62Id": "bEDCR75",
            "Text": "They're taking them to Camp Vigil!",
            "LocalizedText": {
                "enMale": "They're taking them to Camp Vigil!",
                "frMale": "Ils les emm\u00e8nent \u00e0 Camp Vigil !",
                "frFemale": "Ils les emm\u00e8nent \u00e0 Camp Vigil !",
                "deMale": "Sie bringen sie ins Wachlager!",
                "deFemale": "Sie bringen sie ins Wachlager!"
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            "SpeakerB62Id": "0000000",
            "Text": "I'm guessing that's not a \"let's sleep under the romantic moonlight\" sort of camp?",
            "LocalizedText": {
                "enMale": "I'm guessing that's not a \"let's sleep under the romantic moonlight\" sort of camp?",
                "frMale": "J'imagine que c'est pas le genre de camp o\u00f9 on passe des nuits romantiques \u00e0 la belle \u00e9toile ?",
                "frFemale": "J'imagine que c'est pas le genre de camp o\u00f9 on passe des nuits romantiques \u00e0 la belle \u00e9toile ?",
                "deMale": "Ich sch\u00e4tze, das ist kein \"wir schlafen romantisch unter freiem Himmel\"-Lager, oder?",
                "deFemale": "Ich sch\u00e4tze, das ist kein \"wir schlafen romantisch unter freiem Himmel\"-Lager, oder?"
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                "enMale": "Camp Vigil?",
                "frMale": "Camp Vigil ?",
                "frFemale": "Camp Vigil ?",
                "deMale": "Wachlager?",
                "deFemale": "Wachlager?"
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Once you find the drop in the Okara Droid Factory, leave the payment and pick up the data file Golden left.",
            "LocalizedText": {
                "enMale": "Once you find the drop in the Okara Droid Factory, leave the payment and pick up the data file Golden left.",
                "frMale": "Quand vous serez \u00e0 la cachette dans l'usine de dro\u00efdes d'Okara, d\u00e9posez le paiement et r\u00e9cup\u00e9rez le fichier de donn\u00e9es que Jaune d'or a laiss\u00e9.",
                "frFemale": "Quand vous serez \u00e0 la cachette dans l'usine de dro\u00efdes d'Okara, d\u00e9posez le paiement et r\u00e9cup\u00e9rez le fichier de donn\u00e9es que Jaune d'or a laiss\u00e9.",
                "deMale": "Sobald Ihr das Fach in der Okara-Droidenfabrik entdeckt habt, lasst die Bezahlung dort und sammelt die Datei ein, die Golden hinterlegt hat.",
                "deFemale": "Sobald Ihr das Fach in der Okara-Droidenfabrik entdeckt habt, lasst die Bezahlung dort und sammelt die Datei ein, die Golden hinterlegt hat."
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            "Text": "Tell me how I can help.",
            "LocalizedText": {
                "enMale": "Tell me how I can help.",
                "frMale": "Dis-moi si je peux faire quelque chose.",
                "frFemale": "Dis-moi si je peux faire quelque chose.",
                "deMale": "Sag mir, was ich tun kann.",
                "deFemale": "Sag mir, was ich tun kann."
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                "enMale": "You need a hand?",
                "frMale": "Besoin de mon aide ?",
                "frFemale": "Besoin de mon aide ?",
                "deMale": "Brauchst du Hilfe?",
                "deFemale": "Brauchst du Hilfe?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "1lgIpT6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "What do you expect me to do about it?",
            "LocalizedText": {
                "enMale": "What do you expect me to do about it?",
                "frMale": "Je suis cens\u00e9 faire quoi\u00a0?",
                "frFemale": "Je suis cens\u00e9e faire quoi\u00a0?",
                "deMale": "Was habe ich denn damit zu tun?",
                "deFemale": "Was habe ich denn damit zu tun?"
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                "enMale": "Not my problem.",
                "frMale": "Ce n'est pas mon probl\u00e8me.",
                "frFemale": "Ce n'est pas mon probl\u00e8me.",
                "deMale": "Nicht mein Problem.",
                "deFemale": "Nicht mein Problem."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Camp Vigil is Balmorra's most notorious prison camp--set up by the Voidwolf himself.",
            "LocalizedText": {
                "enMale": "Camp Vigil is Balmorra's most notorious prison camp--set up by the Voidwolf himself.",
                "frMale": "Camp Vigil est la prison la plus c\u00e9l\u00e8bre de Balmorra... Fond\u00e9e par le Loup du N\u00e9ant en personne.",
                "frFemale": "Camp Vigil est la prison la plus c\u00e9l\u00e8bre de Balmorra... Fond\u00e9e par le Loup du N\u00e9ant en personne.",
                "deMale": "Das Wachlager ist Balmorras ber\u00fcchtigtstes Gefangenenlager- errichtet vom Wolf pers\u00f6nlich.",
                "deFemale": "Das Wachlager ist Balmorras ber\u00fcchtigtstes Gefangenenlager- errichtet vom Wolf pers\u00f6nlich."
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Master Numen has a pair of field disruptors he intended to use to break our people out.",
            "LocalizedText": {
                "enMale": "Master Numen has a pair of field disruptors he intended to use to break our people out.",
                "frMale": "Ma\u00eetre Numen poss\u00e8de une paire de disrupteurs de champ. Il comptait s'en servir pour faire \u00e9vader les n\u00f4tres.",
                "frFemale": "Ma\u00eetre Numen poss\u00e8de une paire de disrupteurs de champ. Il comptait s'en servir pour faire \u00e9vader les n\u00f4tres.",
                "deMale": "Master Numen besitzt zwei Felddisruptoren, mit denen er unsere Leute befreien wollte.",
                "deFemale": "Master Numen besitzt zwei Felddisruptoren, mit denen er unsere Leute befreien wollte."
            },
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Are you offering to rescue Master Numen? I knew you were a good sort! You can always trust a droid on these things.",
            "LocalizedText": {
                "enMale": "Are you offering to rescue Master Numen? I knew you were a good sort! You can always trust a droid on these things.",
                "frMale": "Vous proposez d'aller sauver Ma\u00eetre Numen ? Je savais que vous \u00e9tiez quelqu'un de bien ! Les dro\u00efdes sentent ce genre de choses.",
                "frFemale": "Vous proposez d'aller sauver Ma\u00eetre Numen ? Je savais que vous \u00e9tiez quelqu'un de bien ! Les dro\u00efdes sentent ce genre de choses.",
                "deMale": "Bieten Sie an, Master Numen zu retten? Ich wusste, dass Sie zu den Guten geh\u00f6ren! Droiden haben ein Gesp\u00fcr f\u00fcr so etwas.",
                "deFemale": "Bieten Sie an, Master Numen zu retten? Ich wusste, dass Sie zu den Guten geh\u00f6ren! Droiden haben ein Gesp\u00fcr f\u00fcr so etwas."
            },
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Well, so you'll rescue him! Isn't that what you people do?",
            "LocalizedText": {
                "enMale": "Well, so you'll rescue him! Isn't that what you people do?",
                "frMale": "Pour que vous alliez le sauver ! C'est ce que font les personnes comme vous, non ?",
                "frFemale": "Pour que vous alliez le sauver ! C'est ce que font les personnes comme vous, non ?",
                "deMale": "Na ja, Sie retten ihn! Ist es nicht das, was Sie und Ihre Leute tun?",
                "deFemale": "Na ja, Sie retten ihn! Ist es nicht das, was Sie und Ihre Leute tun?"
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "z3KamQH",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Sorry. My mission on Balmorra doesn't involve chasing stray Twi'leks.",
            "LocalizedText": {
                "enMale": "Sorry. My mission on Balmorra doesn't involve chasing stray Twi'leks.",
                "frMale": "D\u00e9sol\u00e9. Ma mission sur Balmorra ne concerne pas les Twi'leks \u00e9gar\u00e9s.",
                "frFemale": "D\u00e9sol\u00e9e. Ma mission sur Balmorra ne concerne pas les Twi'leks \u00e9gar\u00e9s.",
                "deMale": "Tut mir leid. Meine Mission auf Balmorra beinhaltet nicht, nach entlaufenen Twi'lek zu suchen.",
                "deFemale": "Tut mir leid. Meine Mission auf Balmorra beinhaltet nicht, nach entlaufenen Twi'lek zu suchen."
            },
            "LocalizedOptionText": {
                "enMale": "I can't help you.",
                "frMale": "Je ne peux pas t'aider.",
                "frFemale": "Je ne peux pas t'aider.",
                "deMale": "Ich kann dir nicht helfen.",
                "deFemale": "Ich kann dir nicht helfen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "bEDCR75",
            "Text": "If you were to smuggle them to him now, he could stage a massive prison break from inside. The Empire will be humiliated!",
            "LocalizedText": {
                "enMale": "If you were to smuggle them to him now, he could stage a massive prison break from inside. The Empire will be humiliated!",
                "frMale": "Si vous pouviez les lui apporter discr\u00e8tement, il pourrait organiser une \u00e9vasion massive depuis l'int\u00e9rieur. L'Empire serait humili\u00e9 !",
                "frFemale": "Si vous pouviez les lui apporter discr\u00e8tement, il pourrait organiser une \u00e9vasion massive depuis l'int\u00e9rieur. L'Empire serait humili\u00e9 !",
                "deMale": "Wenn Sie sie ihm bringen w\u00fcrden, k\u00f6nnte er eine Massenflucht ausl\u00f6sen. Das Imperium wird gedem\u00fctigt sein!",
                "deFemale": "Wenn Sie sie ihm bringen w\u00fcrden, k\u00f6nnte er eine Massenflucht ausl\u00f6sen. Das Imperium wird gedem\u00fctigt sein!"
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            "SpeakerB62Id": "9PA64E9",
            "Text": "The Republic left us the minute the Voidwolf's fleet started firing. The Empire's pretty entrenched by now.",
            "LocalizedText": {
                "enMale": "The Republic left us the minute the Voidwolf's fleet started firing. The Empire's pretty entrenched by now.",
                "frMale": "La R\u00e9publique nous a laiss\u00e9 tomber d\u00e8s que le Loup du N\u00e9ant a lanc\u00e9 l'assaut. L'Empire est bien implant\u00e9, maintenant.",
                "frFemale": "La R\u00e9publique nous a laiss\u00e9 tomber d\u00e8s que le Loup du N\u00e9ant a lanc\u00e9 l'assaut. L'Empire est bien implant\u00e9, maintenant.",
                "deMale": "Die Republik hat sich aus dem Staub gemacht, sobald die Flotte des Wolfs anfing zu feuern. Das Imperium hat sich h\u00e4uslich niedergelassen.",
                "deFemale": "Die Republik hat sich aus dem Staub gemacht, sobald die Flotte des Wolfs anfing zu feuern. Das Imperium hat sich h\u00e4uslich niedergelassen."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "Though, Republic intel did point us to the Nebula shipment. Came through an SIS double agent. Code name: \"Golden.\"",
            "LocalizedText": {
                "enMale": "Though, Republic intel did point us to the Nebula shipment. Came through an SIS double agent. Code name: \"Golden.\"",
                "frMale": "Pourtant, les renseignements de la R\u00e9publique nous ont parl\u00e9 de la cargaison Nebula, par le biais d'un agent double du SIS. Nom de code \"Jaune d'or\".",
                "frFemale": "Pourtant, les renseignements de la R\u00e9publique nous ont parl\u00e9 de la cargaison Nebula, par le biais d'un agent double du SIS. Nom de code \"Jaune d'or\".",
                "deMale": "Obwohl es republikanische Informationen waren, die uns auf die Nebula-Lieferung aufmerksam gemacht haben. Sie kamen durch einen SID-Doppelagenten. Codename: \"Golden\".",
                "deFemale": "Obwohl es republikanische Informationen waren, die uns auf die Nebula-Lieferung aufmerksam gemacht haben. Sie kamen durch einen SID-Doppelagenten. Codename: \"Golden\"."
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Explain yourself.",
            "LocalizedText": {
                "enMale": "Explain yourself.",
                "frMale": "Expliquez-vous.",
                "frFemale": "Expliquez-vous.",
                "deMale": "Da bin ich gespannt auf die Erkl\u00e4rung.",
                "deFemale": "Da bin ich gespannt auf die Erkl\u00e4rung."
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            "LocalizedOptionText": {
                "enMale": "Tell me what we know.",
                "frMale": "Dites-moi ce que vous savez.",
                "frFemale": "Dites-moi ce que vous savez.",
                "deMale": "Sagt mir, was wir wissen.",
                "deFemale": "Sagt mir, was wir wissen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I never trust a man with a code name.",
            "LocalizedText": {
                "enMale": "I never trust a man with a code name.",
                "frMale": "Les noms de code, je leur fais pas confiance.",
                "frFemale": "Les noms de code, je leur fais pas confiance.",
                "deMale": "Ich traue niemandem, der einen Codenamen benutzt.",
                "deFemale": "Ich traue niemandem, der einen Codenamen benutzt."
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            "LocalizedOptionText": {
                "enMale": "Sounds suspicious.",
                "frMale": "\u00c7a me para\u00eet louche.",
                "frFemale": "\u00c7a me para\u00eet louche.",
                "deMale": "Klingt verd\u00e4chtig.",
                "deFemale": "Klingt verd\u00e4chtig."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Intrigue makes me surly.",
            "LocalizedText": {
                "enMale": "Intrigue makes me surly.",
                "frMale": "J'aime pas trop les myst\u00e8res.",
                "frFemale": "J'aime pas trop les myst\u00e8res.",
                "deMale": "Intrigen verderben mir die Laune.",
                "deFemale": "Intrigen verderben mir die Laune."
            },
            "LocalizedOptionText": {
                "enMale": "Just give me the mission.",
                "frMale": "Dites-moi quelle est ma mission.",
                "frFemale": "Dites-moi quelle est ma mission.",
                "deMale": "Gebt mir einfach die Mission.",
                "deFemale": "Gebt mir einfach die Mission."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "We've got a payment due. In return, he says he's got a location for the Nebula shipment. I need you to make the drop-off.",
            "LocalizedText": {
                "enMale": "We've got a payment due. In return, he says he's got a location for the Nebula shipment. I need you to make the drop-off.",
                "frMale": "On le paye. En \u00e9change, il nous dit o\u00f9 se trouve la cargaison Nebula. Je voudrais que vous vous occupiez de la transaction.",
                "frFemale": "On le paye. En \u00e9change, il nous dit o\u00f9 se trouve la cargaison Nebula. Je voudrais que vous vous occupiez de la transaction.",
                "deMale": "Es ist eine Zahlung f\u00e4llig. Im Gegenzug verr\u00e4t er uns den Standort der Nebula-Lieferung. Ich brauche Euch f\u00fcr die \u00dcbergabe.",
                "deFemale": "Es ist eine Zahlung f\u00e4llig. Im Gegenzug verr\u00e4t er uns den Standort der Nebula-Lieferung. Ich brauche Euch f\u00fcr die \u00dcbergabe."
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            "IsEmpty": false,
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Golden's how we learned the Imperials are planning to ship the Nebula munitions to their front lines.",
            "LocalizedText": {
                "enMale": "Golden's how we learned the Imperials are planning to ship the Nebula munitions to their front lines.",
                "frMale": "C'est Jaune d'or qui nous a renseign\u00e9s sur ce projet qu'a l'Empire d'exp\u00e9dier les munitions Nebula en premi\u00e8re ligne.",
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                "deFemale": "Durch Golden haben wir erfahren, dass die Imperialen planen, die Nebula-Munition zu ihren Frontlinien zu schicken."
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            "Text": "Naturally, communication is risky--so it's codes, dead drops, no face-to-face contact.",
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                "frMale": "\u00c9videmment, c'est risqu\u00e9 de communiquer. On utilise des codes, des colis secrets. Aucun contact direct.",
                "frFemale": "\u00c9videmment, c'est risqu\u00e9 de communiquer. On utilise des codes, des colis secrets. Aucun contact direct.",
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                "deFemale": "Nat\u00fcrlich ist unsere Kommunikation riskant, also hei\u00dft es: Codes, Geheimf\u00e4cher, kein pers\u00f6nlicher Kontakt."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "To divert the Nebula shipment, first we need to learn when and where it goes out. Golden's got that information.",
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                "enMale": "To divert the Nebula shipment, first we need to learn when and where it goes out. Golden's got that information.",
                "frMale": "Pour d\u00e9tourner la cargaison, on a besoin de savoir o\u00f9 et quand elle transitera. Jaune d'or d\u00e9tient ces informations.",
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                "deMale": "Um die Nebula-Lieferung abzufangen, m\u00fcssen wir zun\u00e4chst wissen, wo und wann das Ganze stattfindet. Golden hat diese Informationen.",
                "deFemale": "Um die Nebula-Lieferung abzufangen, m\u00fcssen wir zun\u00e4chst wissen, wo und wann das Ganze stattfindet. Golden hat diese Informationen."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "We need you to get to his dead drop behind Imperial lines, pick up the data file he left and drop off our payment.",
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                "enMale": "We need you to get to his dead drop behind Imperial lines, pick up the data file he left and drop off our payment.",
                "frMale": "Votre mission : vous rendre \u00e0 sa planque, chez les Imp\u00e9riaux, r\u00e9cup\u00e9rer le fichier de donn\u00e9es qu'il nous a laiss\u00e9, et effectuer le paiement.",
                "frFemale": "Votre mission : vous rendre \u00e0 sa planque, chez les Imp\u00e9riaux, r\u00e9cup\u00e9rer le fichier de donn\u00e9es qu'il nous a laiss\u00e9, et effectuer le paiement.",
                "deMale": "Ihr m\u00fcsst zu seinem Geheimfach hinter den imperialen Linien gelangen, die Datei einsammeln und unsere Bezahlung hinterlegen.",
                "deFemale": "Ihr m\u00fcsst zu seinem Geheimfach hinter den imperialen Linien gelangen, die Datei einsammeln und unsere Bezahlung hinterlegen."
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            "Text": "So what are we waiting for?",
            "LocalizedText": {
                "enMale": "So what are we waiting for?",
                "frMale": "Qu'est-ce qu'on attend alors\u00a0?",
                "frFemale": "Qu'est-ce qu'on attend alors\u00a0?",
                "deMale": "Worauf warten wir denn noch?",
                "deFemale": "Worauf warten wir denn noch?"
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            "LocalizedOptionText": {
                "enMale": "So, let's go.",
                "frMale": "Bon, allons-y.",
                "frFemale": "Bon, allons-y.",
                "deMale": "Also los.",
                "deFemale": "Also los."
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "I see why the Republic loves you.",
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                "frMale": "Je comprends pourquoi la R\u00e9publique tient \u00e0 vous.",
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            "Text": "Don't talk to her like that. You okay if this guy talks to you like that?",
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                "enMale": "Don't talk to her like that. You okay if this guy talks to you like that?",
                "frMale": "Ne lui parlez pas comme \u00e7a ! \u00c7a vous d\u00e9range pas que ce type vous parle comme \u00e7a ?",
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Master Numen specializes in cryptographic analysis. He oversees all encoded Republic communications. It's very exciting!",
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                "enMale": "Master Numen specializes in cryptographic analysis. He oversees all encoded Republic communications. It's very exciting!",
                "frMale": "Ma\u00eetre Numen est sp\u00e9cialiste en analyse cryptographique. Il supervise toutes les communications cod\u00e9es de la R\u00e9publique. C'est tr\u00e8s excitant !",
                "frFemale": "Ma\u00eetre Numen est sp\u00e9cialiste en analyse cryptographique. Il supervise toutes les communications cod\u00e9es de la R\u00e9publique. C'est tr\u00e8s excitant !",
                "deMale": "Master Numen hat sich auf kryptografische Analysen spezialisiert. Er \u00fcberwacht die gesamte verschl\u00fcsselte republikanische Kommunikation. Es ist sehr aufregend!",
                "deFemale": "Master Numen hat sich auf kryptografische Analysen spezialisiert. Er \u00fcberwacht die gesamte verschl\u00fcsselte republikanische Kommunikation. Es ist sehr aufregend!"
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            "SpeakerB62Id": "9PA64E9",
            "Text": "I deal with the SIS's double agent. Code name: \"Golden.\" He's how we heard about the Nebula shipment.",
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                "enMale": "I deal with the SIS's double agent. Code name: \"Golden.\" He's how we heard about the Nebula shipment.",
                "frMale": "J'ai affaire \u00e0 l'agent double du SIS. Nom de code \"Jaune d'or\". C'est lui qui nous a inform\u00e9s sur la cargaison Nebula.",
                "frFemale": "J'ai affaire \u00e0 l'agent double du SIS. Nom de code \"Jaune d'or\". C'est lui qui nous a inform\u00e9s sur la cargaison Nebula.",
                "deMale": "Ich verhandle mit einem Doppelagenten des SID. Codename: \"Golden\". Durch ihn haben wir von der Nebula-Lieferung erfahren.",
                "deFemale": "Ich verhandle mit einem Doppelagenten des SID. Codename: \"Golden\". Durch ihn haben wir von der Nebula-Lieferung erfahren."
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            "Text": "I should warn you, Captain, many find the Republic's abandonment a bit of a... sore spot.",
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                "enMale": "I should warn you, Captain, many find the Republic's abandonment a bit of a... sore spot.",
                "frMale": "Je dois vous avertir, Capitaine, l'abandon de la R\u00e9publique est encore pour beaucoup... un sujet d\u00e9licat.",
                "frFemale": "Je dois vous avertir, Capitaine, l'abandon de la R\u00e9publique est encore pour beaucoup... un sujet d\u00e9licat.",
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                "deFemale": "Ich sollte Sie warnen, Captain - viele Leute sind \u00fcber den R\u00fcckzug der Republik ... nicht ganz gl\u00fccklich."
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            "Text": "You think?",
            "LocalizedText": {
                "enMale": "You think?",
                "frMale": "Vous croyez ?",
                "frFemale": "Vous croyez ?",
                "deMale": "Denkt Ihr?",
                "deFemale": "Denkt Ihr?"
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            "Text": "I don't know... that sounded pretty complicated to me.",
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                "frMale": "Je sais pas... Moi, je trouve \u00e7a d\u00e9j\u00e0 assez compliqu\u00e9.",
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                "deMale": "Ich wei\u00df nicht ... das h\u00f6rte sich f\u00fcr mich schon ziemlich kompliziert an.",
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            "SpeakerB62Id": "dtOd209",
            "Text": "There are risks.",
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                "frFemale": "Il y a des risques.",
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            "Text": "Yeah. Sometimes even the most innocent-seeming people can be planning to lead you into a trap--sorry. Sore subject.",
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                "enMale": "Yeah. Sometimes even the most innocent-seeming people can be planning to lead you into a trap--sorry. Sore subject.",
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            "Text": "It's really just futile to warn you about danger, isn't it?",
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            "SpeakerB62Id": "W2uejbF",
            "Text": "How hard can it be?",
            "LocalizedText": {
                "enMale": "How hard can it be?",
                "frMale": "Enfin un travail reposant !",
                "frFemale": "Enfin un travail reposant !",
                "deMale": "Wie schwierig kann das schon werden?",
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            "Text": "I am ready.",
            "LocalizedText": {
                "enMale": "I am ready.",
                "frMale": "Je suis pr\u00eat.",
                "frFemale": "Je suis pr\u00eat.",
                "deMale": "Ich bin bereit.",
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            "Text": "I really admire that, Captain. How you deliberately challenge yourself by refusing to even hear the details of your missions. I'm going to try that!",
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                "frFemale": "Je vous admire, Capitaine. Cette fa\u00e7on de vous lancer t\u00eate baiss\u00e9e, sans m\u00eame \u00e9couter les d\u00e9tails de votre mission. Il faudra que j'essaye !",
                "deMale": "Ich bewundere das wirklich, Captain. Wie Ihr Euch selbst herausfordert, indem Ihr Euch die Details Eurer Missionen nicht mal anh\u00f6rt. Ich werde das auch mal versuchen!",
                "deFemale": "Ich bewundere das wirklich, Captain. Wie Ihr Euch selbst herausfordert, indem Ihr Euch die Details Eurer Missionen nicht mal anh\u00f6rt. Ich werde das auch mal versuchen!"
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            "Text": "Oh, and the probe droids, Master Numen! Don't forget the probe droids.",
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                "frMale": "Oh, et les dro\u00efdes sondes, Ma\u00eetre Numen ! N'oubliez pas les dro\u00efdes sondes.",
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                "deMale": "Oh, und die Suchdroiden, Master Numen! Vergessen Sie nicht die Suchdroiden.",
                "deFemale": "Oh, und die Suchdroiden, Master Numen! Vergessen Sie nicht die Suchdroiden."
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Master Numen welcomed you here! Do you not feel even a droid's sense of loyalty?",
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                "enMale": "Master Numen welcomed you here! Do you not feel even a droid's sense of loyalty?",
                "frMale": "Ma\u00eetre Numen vous a accueilli ici ! Vous n'avez m\u00eame pas la loyaut\u00e9 d'un dro\u00efde ?",
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                "deMale": "Master Numen hat Sie hier empfangen! Haben Sie denn noch nicht einmal die Loyalit\u00e4t eines Droiden?",
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Anyway, you have to save him. Master Numen is the only one who can decode Moff Tyrak's data files.",
            "LocalizedText": {
                "enMale": "Anyway, you have to save him. Master Numen is the only one who can decode Moff Tyrak's data files.",
                "frMale": "De toute mani\u00e8re, vous devez aller le sauver. Ma\u00eetre Numen est le seul \u00e0 pouvoir d\u00e9crypter les fichiers du Moff Tyrak.",
                "frFemale": "De toute mani\u00e8re, vous devez aller le sauver. Ma\u00eetre Numen est le seul \u00e0 pouvoir d\u00e9crypter les fichiers du Moff Tyrak.",
                "deMale": "Jedenfalls m\u00fcssen Sie ihn retten. Master Numen ist der Einzige, der Moff Tyraks Dateien entschl\u00fcsseln kann.",
                "deFemale": "Jedenfalls m\u00fcssen Sie ihn retten. Master Numen ist der Einzige, der Moff Tyraks Dateien entschl\u00fcsseln kann."
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            "SpeakerB62Id": "0000000",
            "Text": "If you had a tongue, you'd be sticking it out, wouldn't you?",
            "LocalizedText": {
                "enMale": "If you had a tongue, you'd be sticking it out, wouldn't you?",
                "frMale": "Je suis s\u00fbr que tu me tirerais la langue, si tu en avais une. C'est pas vrai ?",
                "frFemale": "Je suis s\u00fbre que tu me tirerais la langue, si tu en avais une. C'est pas vrai ?",
                "deMale": "Wenn du eine Zunge h\u00e4ttest, w\u00fcrdest du sie jetzt rausstrecken, nicht wahr?",
                "deFemale": "Wenn du eine Zunge h\u00e4ttest, w\u00fcrdest du sie jetzt rausstrecken, nicht wahr?"
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            "LocalizedOptionText": {
                "enMale": "You enjoyed that.",
                "frMale": "\u00c7a te fait marrer, hein ?",
                "frFemale": "\u00c7a te fait marrer, hein ?",
                "deMale": "Das macht dir wohl Spa\u00df.",
                "deFemale": "Das macht dir wohl Spa\u00df."
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            "SpeakerB62Id": "0000000",
            "Text": "Tell me how.",
            "LocalizedText": {
                "enMale": "Tell me how.",
                "frMale": "Dis-moi comment faire.",
                "frFemale": "Dis-moi comment faire.",
                "deMale": "Sag mir, wie ich das anstellen soll.",
                "deFemale": "Sag mir, wie ich das anstellen soll."
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                "enMale": "Fine.",
                "frMale": "OK.",
                "frFemale": "OK.",
                "deMale": "Na gut.",
                "deFemale": "Na gut."
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            "SpeakerB62Id": "0000000",
            "Text": "Watch your tone, or your master may be short one droid when he gets back.",
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                "enMale": "Watch your tone, or your master may be short one droid when he gets back.",
                "frMale": "Fais gaffe \u00e0 qui tu parles, ou ton ma\u00eetre aura une mauvaise surprise \u00e0 son retour.",
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                "enMale": "But I don't need you.",
                "frMale": "Mais je n'ai pas besoin de toi.",
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                "deMale": "Aber ich brauche dich nicht.",
                "deFemale": "Aber ich brauche dich nicht."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                },
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "Of course not. My programming does not allow for such petty displays.",
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                "enMale": "Of course not. My programming does not allow for such petty displays.",
                "frMale": "Bien s\u00fbr que non. Je ne suis pas programm\u00e9 pour de telles mesquineries.",
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                "deMale": "Nat\u00fcrlich nicht. Meine Programmierung gestattet mir solche trivialen Auftritte nicht.",
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Of--of course, sir.",
            "LocalizedText": {
                "enMale": "Of--of course, sir.",
                "frMale": "Euh... Oui, bien s\u00fbr.",
                "frFemale": "Euh... Oui, bien s\u00fbr.",
                "deMale": "Aber nat\u00fcrlich, wie Sie w\u00fcnschen.",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I don't suppose this prison has a convenient back entrance? Laundry service? Off-site catering?",
            "LocalizedText": {
                "enMale": "I don't suppose this prison has a convenient back entrance? Laundry service? Off-site catering?",
                "frMale": "J'imagine que cette prison n'a pas une porte de derri\u00e8re facile d'acc\u00e8s ? Une laverie ? Une cantine ext\u00e9rieure ?",
                "frFemale": "J'imagine que cette prison n'a pas une porte de derri\u00e8re facile d'acc\u00e8s ? Une laverie ? Une cantine ext\u00e9rieure ?",
                "deMale": "Das Gef\u00e4ngnis hat vermutlich keinen praktischen Hintereingang? F\u00fcr den Waschdienst? Oder Essen auf R\u00e4dern?",
                "deFemale": "Das Gef\u00e4ngnis hat vermutlich keinen praktischen Hintereingang? F\u00fcr den Waschdienst? Oder Essen auf R\u00e4dern?"
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                "enMale": "That's a big \"if.\"",
                "frMale": "C'est un gros \"si\".",
                "frFemale": "C'est un gros \"si\".",
                "deMale": "Das ist aber ein gro\u00dfes \"wenn\".",
                "deFemale": "Das ist aber ein gro\u00dfes \"wenn\"."
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            "SpeakerB62Id": "0000000",
            "Text": "I'm on my way.",
            "LocalizedText": {
                "enMale": "I'm on my way.",
                "frMale": "Je m'y rends sur-le-champ.",
                "frFemale": "Je m'y rends sur-le-champ.",
                "deMale": "Ich bin schon unterwegs.",
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            "LocalizedOptionText": {
                "enMale": "I'll go right now.",
                "frMale": "J'y vais tout de suite.",
                "frFemale": "J'y vais tout de suite.",
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                "deFemale": "Ich mache mich sofort auf den Weg."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Master Numen has cultivated contacts among those Camp Vigil guards with weaknesses for stims and other restricted imports.",
            "LocalizedText": {
                "enMale": "Master Numen has cultivated contacts among those Camp Vigil guards with weaknesses for stims and other restricted imports.",
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                "frFemale": "Ma\u00eetre Numen a tiss\u00e9 quelques liens avec certain gardes de Camp Vigil, en particulier ceux qui consomment des stim et autres produits r\u00e9glement\u00e9s.",
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            "SpeakerB62Id": "bEDCR75",
            "Text": "If you make his deliveries to the corrupt guards, you should be able to gain access to the camp, if not the prison itself.",
            "LocalizedText": {
                "enMale": "If you make his deliveries to the corrupt guards, you should be able to gain access to the camp, if not the prison itself.",
                "frMale": "Si vous effectuez une livraison aupr\u00e8s des gardes corrompus, ils devraient vous laisser entrer dans le camp, voire m\u00eame dans la prison.",
                "frFemale": "Si vous effectuez une livraison aupr\u00e8s des gardes corrompus, ils devraient vous laisser entrer dans le camp, voire m\u00eame dans la prison.",
                "deMale": "Wenn Sie seine Lieferungen an die korrupten Wachen \u00fcbernehmen, sollten Sie sich Zugang zum Gef\u00e4ngnis verschaffen k\u00f6nnen.",
                "deFemale": "Wenn Sie seine Lieferungen an die korrupten Wachen \u00fcbernehmen, sollten Sie sich Zugang zum Gef\u00e4ngnis verschaffen k\u00f6nnen."
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Wait. There's no easy physical way inside.",
            "LocalizedText": {
                "enMale": "Wait. There's no easy physical way inside.",
                "frMale": "Attendez. On ne peut pas y entrer comme \u00e7a.",
                "frFemale": "Attendez. On ne peut pas y entrer comme \u00e7a.",
                "deMale": "Warten Sie. Es gibt keinen einfachen Weg hinein.",
                "deFemale": "Warten Sie. Es gibt keinen einfachen Weg hinein."
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            "SpeakerB62Id": "0000000",
            "Text": "Corrupt guards are my favorite kind.",
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                "enMale": "Corrupt guards are my favorite kind.",
                "frMale": "Les gardes corrompus, c'est ceux que je pr\u00e9f\u00e8re.",
                "frFemale": "Les gardes corrompus, c'est ceux que je pr\u00e9f\u00e8re.",
                "deMale": "Korrupte Wachen sind mir die liebsten.",
                "deFemale": "Korrupte Wachen sind mir die liebsten."
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            "LocalizedOptionText": {
                "enMale": "Sounds good.",
                "frMale": "\u00c7a me va.",
                "frFemale": "\u00c7a me va.",
                "deMale": "H\u00f6rt sich gut an.",
                "deFemale": "H\u00f6rt sich gut an."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "These guys are probably trying to hide their habits, right?",
            "LocalizedText": {
                "enMale": "These guys are probably trying to hide their habits, right?",
                "frMale": "Je suppose que ces types-l\u00e0 font tout pour rester discrets, non ?",
                "frFemale": "Je suppose que ces types-l\u00e0 font tout pour rester discrets, non ?",
                "deMale": "Diese Jungs versuchen vermutlich, ihre Gewohnheiten zu verbergen, oder?",
                "deFemale": "Diese Jungs versuchen vermutlich, ihre Gewohnheiten zu verbergen, oder?"
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            "LocalizedOptionText": {
                "enMale": "How will I recognize them?",
                "frMale": "Comment je vais faire pour les reconna\u00eetre ?",
                "frFemale": "Comment je vais faire pour les reconna\u00eetre ?",
                "deMale": "Wie erkenne ich sie?",
                "deFemale": "Wie erkenne ich sie?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can make them let me in.",
            "LocalizedText": {
                "enMale": "I can make them let me in.",
                "frMale": "Je peux les convaincre de me laisser entrer.",
                "frFemale": "Je peux les convaincre de me laisser entrer.",
                "deMale": "Ich werde daf\u00fcr sorgen, dass sie mich reinlassen.",
                "deFemale": "Ich werde daf\u00fcr sorgen, dass sie mich reinlassen."
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            "LocalizedOptionText": {
                "enMale": "I'll get into the prison.",
                "frMale": "Je vais m'introduire dans la prison.",
                "frFemale": "Je vais m'introduire dans la prison.",
                "deMale": "Ich komme schon in das Gef\u00e4ngnis.",
                "deFemale": "Ich komme schon in das Gef\u00e4ngnis."
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Exactly.",
            "LocalizedText": {
                "enMale": "Exactly.",
                "frMale": "C'est \u00e7a.",
                "frFemale": "C'est \u00e7a.",
                "deMale": "Genau.",
                "deFemale": "Genau."
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            "SpeakerB62Id": "bEDCR75",
            "Text": "I'll give you IDs on the guards, and we'll hide the field disruptors in your clothes....",
            "LocalizedText": {
                "enMale": "I'll give you IDs on the guards, and we'll hide the field disruptors in your clothes....",
                "frMale": "Je vais vous dire qui sont les gardes. On va cacher les disrupteurs de champ sous vos habits...",
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                "deMale": "Ich gebe Ihnen die Personalien der Wachen und wir verstecken die Felddisruptoren in Ihrer Kleidung ...",
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            "Text": "And you're ready to go. Just head for Sobrik--Camp Vigil is just inside.",
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            "Text": "I believe Private Wicke's on duty at the entrance tonight. I'm sure you'll find a way to convince him to let you in.",
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            "Text": "Sorry. My mission involves staying as far from prisons as possible.",
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                        "deMale": "<<1>> ist dagegen.",
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                        "frMale": "<<1>> approuve.",
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            "Text": "He's got you there, Captain.",
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                "frMale": "Il a pas tort, Capitaine.",
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            "Text": "Remember, only talk to the guards Numen knows. Otherwise, they'll kill you just for selling.",
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            "Text": "My goodness, Captain. It is a relief to see you hale and hearty after everything you've been through.",
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                "enMale": "My goodness, Captain. It is a relief to see you hale and hearty after everything you've been through.",
                "frMale": "Par les \u00e9toiles, Capitaine. Quel soulagement de vous voir en forme et de bonne humeur, apr\u00e8s tout ce que vous avez endur\u00e9.",
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            "Text": "Master Numen... Master Numen! The captain has returned.",
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                "enMale": "Master Numen... Master Numen! The captain has returned.",
                "frMale": "Ma\u00eetre Numen... Ma\u00eetre Numen ! Le Capitaine est revenu !",
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            "Text": "Master Numen owes you his life.",
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            "Text": "Are you sure you're not Balmorran, Captain? I can't name one person who's done more for the resistance.",
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                "enMale": "Are you sure you're not Balmorran, Captain? I can't name one person who's done more for the resistance.",
                "frMale": "Vous n'avez pas des origines Balmorr\u00e9ennes, Capitaine ? Je ne connais personne qui ait fait autant que vous pour la r\u00e9sistance.",
                "frFemale": "Vous n'avez pas des origines Balmorr\u00e9ennes, Capitaine ? Je ne connais personne qui ait fait autant que vous pour la r\u00e9sistance.",
                "deMale": "Seid Ihr Euch sicher, dass Ihr nicht von Balmorra seid, Captain? Mir f\u00e4llt niemand ein, der mehr f\u00fcr den Widerstand getan h\u00e4tte.",
                "deFemale": "Seid Ihr Euch sicher, dass Ihr nicht von Balmorra seid, Captain? Mir f\u00e4llt niemand ein, der mehr f\u00fcr den Widerstand getan h\u00e4tte."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "The Imperials are going nuts about losing the Nebula shipment. I didn't know the Emperor let them use that kind of language.",
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                "enMale": "The Imperials are going nuts about losing the Nebula shipment. I didn't know the Emperor let them use that kind of language.",
                "frMale": "Les Imp\u00e9riaux sont verts de rage d'avoir perdu la cargaison Nebula. Je me doutais pas que l'Empereur leur autorisait ce genre de langage.",
                "frFemale": "Les Imp\u00e9riaux sont verts de rage d'avoir perdu la cargaison Nebula. Je me doutais pas que l'Empereur leur autorisait ce genre de langage.",
                "deMale": "Die Imperialen sind au\u00dfer sich \u00fcber den Verlust der Nebula-Lieferung. Ich wusste gar nicht, dass der Imperator ihnen so eine derbe Ausdrucksweise durchgehen l\u00e4sst.",
                "deFemale": "Die Imperialen sind au\u00dfer sich \u00fcber den Verlust der Nebula-Lieferung. Ich wusste gar nicht, dass der Imperator ihnen so eine derbe Ausdrucksweise durchgehen l\u00e4sst."
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            "SpeakerB62Id": "0000000",
            "Text": "What can I say? I'm good at what I do.",
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                "enMale": "What can I say? I'm good at what I do.",
                "frMale": "C'est \u00e7a, le talent.",
                "frFemale": "C'est \u00e7a, le talent.",
                "deMale": "Was soll ich sagen? Ich bin eben gut.",
                "deFemale": "Was soll ich sagen? Ich bin eben gut."
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            "LocalizedOptionText": {
                "enMale": "It was easy.",
                "frMale": "C'\u00e9tait facile.",
                "frFemale": "C'\u00e9tait facile.",
                "deMale": "Es war ganz leicht.",
                "deFemale": "Es war ganz leicht."
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            "SpeakerB62Id": "0000000",
            "Text": "What can I say? Sometimes a girl just needs bigger ordnance.",
            "LocalizedText": {
                "enMale": "What can I say? Sometimes a girl just needs bigger ordnance.",
                "frMale": "Bah, vous savez... J'ai toujours \u00e9t\u00e9 \u00e0 l'aise avec l'artillerie lourde.",
                "frFemale": "Bah, vous savez... J'ai toujours \u00e9t\u00e9 \u00e0 l'aise avec l'artillerie lourde.",
                "deMale": "Was kann ich sagen? Manchmal muss eine Frau schwere Gesch\u00fctze auffahren.",
                "deFemale": "Was kann ich sagen? Manchmal muss eine Frau schwere Gesch\u00fctze auffahren."
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            "LocalizedOptionText": {
                "enMale": "[Flirt] It was easy.",
                "frMale": "[S\u00e9duire] C'\u00e9tait facile.",
                "frFemale": "[S\u00e9duire] C'\u00e9tait facile.",
                "deMale": "[Flirten] Es war ganz leicht.",
                "deFemale": "[Flirten] Es war ganz leicht."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "They're not going through your towns and killing every man taller than a vibroblade, right?",
            "LocalizedText": {
                "enMale": "They're not going through your towns and killing every man taller than a vibroblade, right?",
                "frMale": "Vous croyez qu'ils vont envahir vos villages pour massacrer tous les hommes dont la taille d\u00e9passe celle d'une vibrolame ?",
                "frFemale": "Vous croyez qu'ils vont envahir vos villages pour massacrer tous les hommes dont la taille d\u00e9passe celle d'une vibrolame ?",
                "deMale": "Sie ziehen aber nicht durch die St\u00e4dte und t\u00f6ten jeden, der gr\u00f6\u00dfer ist als eine Vibroklinge, oder?",
                "deFemale": "Sie ziehen aber nicht durch die St\u00e4dte und t\u00f6ten jeden, der gr\u00f6\u00dfer ist als eine Vibroklinge, oder?"
            },
            "LocalizedOptionText": {
                "enMale": "Will they take revenge?",
                "frMale": "Vont-ils se venger ?",
                "frFemale": "Vont-ils se venger ?",
                "deMale": "Werden sie sich r\u00e4chen?",
                "deFemale": "Werden sie sich r\u00e4chen?"
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Is that it, then?",
            "LocalizedText": {
                "enMale": "Is that it, then?",
                "frMale": "C'est tout, alors ?",
                "frFemale": "C'est tout, alors ?",
                "deMale": "War das dann alles?",
                "deFemale": "War das dann alles?"
            },
            "LocalizedOptionText": {
                "enMale": "What's next?",
                "frMale": "Et ensuite ?",
                "frFemale": "Et ensuite ?",
                "deMale": "Was jetzt?",
                "deFemale": "Was jetzt?"
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Eh, they did that already. Luckily, we grow 'em short and feisty.",
            "LocalizedText": {
                "enMale": "Eh, they did that already. Luckily, we grow 'em short and feisty.",
                "frMale": "Euh, \u00e7a, ils l'ont d\u00e9j\u00e0 fait. D'o\u00f9 l'int\u00e9r\u00eat d'avoir une petite taille, d'ailleurs.",
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                "deMale": "Das haben sie schon getan. Gut, dass es uns haupts\u00e4chlich in klein und resolut gibt.",
                "deFemale": "Das haben sie schon getan. Gut, dass es uns haupts\u00e4chlich in klein und resolut gibt."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "I just hope the Republic is willing to sell us some of it back. We need those Nebula prototypes.",
            "LocalizedText": {
                "enMale": "I just hope the Republic is willing to sell us some of it back. We need those Nebula prototypes.",
                "frMale": "J'esp\u00e8re juste que la R\u00e9publique acceptera de nous revendre quelques unit\u00e9s. Ces prototypes Nebula nous seraient bien utiles.",
                "frFemale": "J'esp\u00e8re juste que la R\u00e9publique acceptera de nous revendre quelques unit\u00e9s. Ces prototypes Nebula nous seraient bien utiles.",
                "deMale": "Ich hoffe nur, die Republik verkauft etwas davon an uns zur\u00fcck. Wir brauchen diese Nebula-Prototypen.",
                "deFemale": "Ich hoffe nur, die Republik verkauft etwas davon an uns zur\u00fcck. Wir brauchen diese Nebula-Prototypen."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "We've got an old saying here on Balmorra: \"It's not the size of the missile but how it hits the target.\"",
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                "enMale": "We've got an old saying here on Balmorra: \"It's not the size of the missile but how it hits the target.\"",
                "frMale": "On a un vieux dicton, sur Balmorra : \"Ce n'est pas la taille du missile qui compte, mais comment il atteint sa cible\".",
                "frFemale": "On a un vieux dicton, sur Balmorra : \"Ce n'est pas la taille du missile qui compte, mais comment il atteint sa cible\".",
                "deMale": "Wir haben ein Sprichwort auf Balmorra: \"Nicht die Gr\u00f6\u00dfe der Rakete ist entscheidend, sondern wie sie das Ziel trifft.\"",
                "deFemale": "Wir haben ein Sprichwort auf Balmorra: \"Nicht die Gr\u00f6\u00dfe der Rakete ist entscheidend, sondern wie sie das Ziel trifft.\""
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Then it's a good thing you're not wasting time trying.",
            "LocalizedText": {
                "enMale": "Then it's a good thing you're not wasting time trying.",
                "frMale": "Au moins, vous perdez pas votre temps \u00e0 essayer.",
                "frFemale": "Au moins, vous perdez pas votre temps \u00e0 essayer.",
                "deMale": "Richtig, dann verschwendet auch besser keine Zeit damit, es zu versuchen.",
                "deFemale": "Richtig, dann verschwendet auch besser keine Zeit damit, es zu versuchen."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "As far as Senator Dodonna's concerned, you're free to go.",
            "LocalizedText": {
                "enMale": "As far as Senator Dodonna's concerned, you're free to go.",
                "frMale": "En ce qui concerne le S\u00e9nateur Dodonna, vous \u00eates libre de partir.",
                "frFemale": "En ce qui concerne le S\u00e9nateur Dodonna, vous \u00eates libre de partir.",
                "deMale": "Was Senatorin Dodonna angeht, k\u00f6nnt Ihr jetzt gehen.",
                "deFemale": "Was Senatorin Dodonna angeht, k\u00f6nnt Ihr jetzt gehen."
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            "Text": "I might be able to arrange that... for a small finder's fee.",
            "LocalizedText": {
                "enMale": "I might be able to arrange that... for a small finder's fee.",
                "frMale": "Je devrais pouvoir vous arranger \u00e7a... si vous me payez une commission.",
                "frFemale": "Je devrais pouvoir vous arranger \u00e7a... si vous me payez une commission.",
                "deMale": "Das kann ich vielleicht arrangieren ... f\u00fcr einen kleinen Finderlohn.",
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                "enMale": "I could sell it to you.",
                "frMale": "Je pourrais vous en vendre.",
                "frFemale": "Je pourrais vous en vendre.",
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "What would you give me if I got you your prototypes?",
            "LocalizedText": {
                "enMale": "What would you give me if I got you your prototypes?",
                "frMale": "Vous seriez pr\u00eat \u00e0 quoi, pour que je vous obtienne ces prototypes ?",
                "frFemale": "Vous seriez pr\u00eat \u00e0 quoi, pour que je vous obtienne ces prototypes ?",
                "deMale": "Was w\u00fcrdet Ihr mir geben, wenn ich Euch Eure Prototypen besorge?",
                "deFemale": "Was w\u00fcrdet Ihr mir geben, wenn ich Euch Eure Prototypen besorge?"
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] I can arrange that.",
                "frMale": "[S\u00e9duire] Je peux arranger \u00e7a.",
                "frFemale": "[S\u00e9duire] Je peux arranger \u00e7a.",
                "deMale": "[Flirten] Das kann ich arrangieren.",
                "deFemale": "[Flirten] Das kann ich arrangieren."
            },
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                "1ooYsN6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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            "QuestRewardB62": "j6YQrPB",
            "ActionQuest": 0,
            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm leaving soon. Is this really the last thing you want to say to me?",
            "LocalizedText": {
                "enMale": "I'm leaving soon. Is this really the last thing you want to say to me?",
                "frMale": "Je vais bient\u00f4t m'en aller. C'est vraiment la derni\u00e8re chose que vous vouliez me dire ?",
                "frFemale": "Je vais bient\u00f4t m'en aller. C'est vraiment la derni\u00e8re chose que vous vouliez me dire ?",
                "deMale": "Ich bin bald weg. Ist das wirklich das Letzte, das Ihr mir sagen wollt?",
                "deFemale": "Ich bin bald weg. Ist das wirklich das Letzte, das Ihr mir sagen wollt?"
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] Let's talk about us.",
                "frMale": "[S\u00e9duire] Parlons de nous deux.",
                "frFemale": "[S\u00e9duire] Parlons de nous deux.",
                "deMale": "[Flirten] Reden wir doch \u00fcber uns.",
                "deFemale": "[Flirten] Reden wir doch \u00fcber uns."
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            "AffectionRewardEventsB62": {
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll tell the Senator how important your need is.",
            "LocalizedText": {
                "enMale": "I'll tell the Senator how important your need is.",
                "frMale": "Je dirai au S\u00e9nateur \u00e0 quel point vous \u00eates indispensable.",
                "frFemale": "Je dirai au S\u00e9nateur \u00e0 quel point vous \u00eates indispensable.",
                "deMale": "Ich sage der Senatorin, wie wichtig die Munition f\u00fcr den Widerstand ist.",
                "deFemale": "Ich sage der Senatorin, wie wichtig die Munition f\u00fcr den Widerstand ist."
            },
            "LocalizedOptionText": {
                "enMale": "I'll see what I can do.",
                "frMale": "Je verrai ce que je peux faire.",
                "frFemale": "Je verrai ce que je peux faire.",
                "deMale": "Ich sehe, was ich tun kann.",
                "deFemale": "Ich sehe, was ich tun kann."
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            "AffectionRewardEventsB62": {
                "1ooYsN6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "1lgIpT6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "40CsJ78": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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            "QuestRewardB62": "j6YQrPB",
            "ActionQuest": 0,
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm not interested.",
            "LocalizedText": {
                "enMale": "I'm not interested.",
                "frMale": "J'ai des choses plus importantes \u00e0 r\u00e9gler.",
                "frFemale": "J'ai des choses plus importantes \u00e0 r\u00e9gler.",
                "deMale": "Kein Interesse.",
                "deFemale": "Kein Interesse."
            },
            "LocalizedOptionText": {
                "enMale": "That's your problem.",
                "frMale": "C'est votre probl\u00e8me.",
                "frFemale": "C'est votre probl\u00e8me.",
                "deMale": "Das ist Euer Problem.",
                "deFemale": "Das ist Euer Problem."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "Calm down. I'm not asking for anything. We've got our own ways of working with the Republic.",
            "LocalizedText": {
                "enMale": "Calm down. I'm not asking for anything. We've got our own ways of working with the Republic.",
                "frMale": "Oh, du calme. Je vous demande rien de particulier. On a nos propres moyens de collaborer avec la R\u00e9publique.",
                "frFemale": "Oh, du calme. Je vous demande rien de particulier. On a nos propres moyens de collaborer avec la R\u00e9publique.",
                "deMale": "Beruhigt Euch. Ich bitte Euch um nichts. Wir haben unsere eigenen Wege, mit der Republik zu verhandeln.",
                "deFemale": "Beruhigt Euch. Ich bitte Euch um nichts. Wir haben unsere eigenen Wege, mit der Republik zu verhandeln."
            },
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            "NodeId": 364,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 365,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "At least things here should be a bit easier. The Voidwolf had half a dozen top officials on Balmorra executed.",
            "LocalizedText": {
                "enMale": "At least things here should be a bit easier. The Voidwolf had half a dozen top officials on Balmorra executed.",
                "frMale": "Au moins, les choses devraient \u00eatre un peu plus faciles. Le Loup du N\u00e9ant a fait ex\u00e9cuter une demi-douzaine de responsables Balmorr\u00e9ens.",
                "frFemale": "Au moins, les choses devraient \u00eatre un peu plus faciles. Le Loup du N\u00e9ant a fait ex\u00e9cuter une demi-douzaine de responsables Balmorr\u00e9ens.",
                "deMale": "Wenigstens sollten die Dinge hier nun etwas besser laufen. Der Wolf hat ein halbes Dutzend hochrangige Beamte auf Balmorra hinrichten lassen.",
                "deFemale": "Wenigstens sollten die Dinge hier nun etwas besser laufen. Der Wolf hat ein halbes Dutzend hochrangige Beamte auf Balmorra hinrichten lassen."
            },
            "CnvAlienVONode": -1,
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "NodeId": 367,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Thanks again, Captain. I look forward to doing business once Balmorra's ours again.",
            "LocalizedText": {
                "enMale": "Thanks again, Captain. I look forward to doing business once Balmorra's ours again.",
                "frMale": "Merci encore, Capitaine. J'ai h\u00e2te de reprendre les affaires, quand on aura r\u00e9cup\u00e9r\u00e9 Balmorra.",
                "frFemale": "Merci encore, Capitaine. J'ai h\u00e2te de reprendre les affaires, quand on aura r\u00e9cup\u00e9r\u00e9 Balmorra.",
                "deMale": "Nochmals danke, Captain. Ich freue mich darauf, mit Euch Gesch\u00e4fte zu machen, sobald Balmorra wieder uns geh\u00f6rt.",
                "deFemale": "Nochmals danke, Captain. Ich freue mich darauf, mit Euch Gesch\u00e4fte zu machen, sobald Balmorra wieder uns geh\u00f6rt."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Thank you, Captain. She's more likely to listen if you're the one talking.",
            "LocalizedText": {
                "enMale": "Thank you, Captain. She's more likely to listen if you're the one talking.",
                "frMale": "Merci, Capitaine. Elle \u00e9coutera plus facilement, si \u00e7a vient de vous.",
                "frFemale": "Merci, Capitaine. Elle \u00e9coutera plus facilement, si \u00e7a vient de vous.",
                "deMale": "Danke, Captain. Sie h\u00f6rt Euch vermutlich eher zu.",
                "deFemale": "Danke, Captain. Sie h\u00f6rt Euch vermutlich eher zu."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Oh...? Oh! I hear you! Ha! Senator Dodonna's gonna love that. Have your man send me the price.",
            "LocalizedText": {
                "enMale": "Oh...? Oh! I hear you! Ha! Senator Dodonna's gonna love that. Have your man send me the price.",
                "frMale": "Oh ?... Oh ! Ouais, je vois ! Ha ! Le S\u00e9nateur Dodonna va adorer \u00e7a. Vous me direz le prix exact.",
                "frFemale": "Oh ?... Oh ! Ouais, je vois ! Ha ! Le S\u00e9nateur Dodonna va adorer \u00e7a. Vous me direz le prix exact.",
                "deMale": "Oh ... ? Oh! Ich verstehe! Ha! Senatorin Dodonna wird begeistert sein. Eure Leute sollen mir den Preis schicken.",
                "deFemale": "Oh ... ? Oh! Ich verstehe! Ha! Senatorin Dodonna wird begeistert sein. Eure Leute sollen mir den Preis schicken."
            },
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "9PA64E9",
            "Text": "We may not have our planet, but we've got some fat mattresses full of credits, you know?",
            "LocalizedText": {
                "enMale": "We may not have our planet, but we've got some fat mattresses full of credits, you know?",
                "frMale": "On a peut-\u00eatre pas notre propre plan\u00e8te, mais on a de gros matelas bourr\u00e9s de cr\u00e9dits, vous savez !",
                "frFemale": "On a peut-\u00eatre pas notre propre plan\u00e8te, mais on a de gros matelas bourr\u00e9s de cr\u00e9dits, vous savez !",
                "deMale": "Wir besitzen zwar nicht unseren Planeten, aber wir haben ein paar dicke Matratzen voller Credits, wisst Ihr?",
                "deFemale": "Wir besitzen zwar nicht unseren Planeten, aber wir haben ein paar dicke Matratzen voller Credits, wisst Ihr?"
            },
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            "SpeakerB62Id": "bEDCR75",
            "Text": "Oh, Master Numen! I just heard a broadcast--the Voidwolf ordered half the top Imperial leadership here executed.",
            "LocalizedText": {
                "enMale": "Oh, Master Numen! I just heard a broadcast--the Voidwolf ordered half the top Imperial leadership here executed.",
                "frMale": "Oh, Ma\u00eetre Numen ! Je viens d'entendre un communiqu\u00e9 : le Loup du N\u00e9ant a ordonn\u00e9 qu'on ex\u00e9cute la moiti\u00e9 des dirigeants imp\u00e9riaux de la zone !",
                "frFemale": "Oh, Ma\u00eetre Numen ! Je viens d'entendre un communiqu\u00e9 : le Loup du N\u00e9ant a ordonn\u00e9 qu'on ex\u00e9cute la moiti\u00e9 des dirigeants imp\u00e9riaux de la zone !",
                "deMale": "Oh, Master Numen! Ich habe gerade eine Sendung geh\u00f6rt - der Wolf hat die Hinrichtung des halben imperialen F\u00fchrungsstabs angeordnet.",
                "deFemale": "Oh, Master Numen! Ich habe gerade eine Sendung geh\u00f6rt - der Wolf hat die Hinrichtung des halben imperialen F\u00fchrungsstabs angeordnet."
            },
            "CnvAlienVONode": -1,
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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        "377": {
            "NodeId": 377,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "GenericNodeNumber": 0
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        "378": {
            "NodeId": 378,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "It's a good day for the resistance. Thanks again, Captain.",
            "LocalizedText": {
                "enMale": "It's a good day for the resistance. Thanks again, Captain.",
                "frMale": "C'est une belle journ\u00e9e pour la r\u00e9sistance. Merci encore, Capitaine.",
                "frFemale": "C'est une belle journ\u00e9e pour la r\u00e9sistance. Merci encore, Capitaine.",
                "deMale": "Es ist ein guter Tag f\u00fcr den Widerstand. Nochmals danke, Captain.",
                "deFemale": "Es ist ein guter Tag f\u00fcr den Widerstand. Nochmals danke, Captain."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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            "NodeId": 380,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "No--wait--what we were talking about?",
            "LocalizedText": {
                "enMale": "No--wait--what we were talking about?",
                "frMale": "Non, une minute... De quoi on parlait, au juste ?",
                "frFemale": "Non, une minute... De quoi on parlait, au juste ?",
                "deMale": "Nein - Moment - wo waren wir nochmal?",
                "deFemale": "Nein - Moment - wo waren wir nochmal?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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        "381": {
            "NodeId": 381,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "382": {
            "NodeId": 382,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "Maybe we should go back to my place and try to remember.",
            "LocalizedText": {
                "enMale": "Maybe we should go back to my place and try to remember.",
                "frMale": "La m\u00e9moire nous reviendra peut-\u00eatre, une fois chez moi.",
                "frFemale": "La m\u00e9moire nous reviendra peut-\u00eatre, une fois chez moi.",
                "deMale": "Vielleicht sollten wir zu mir gehen und versuchen, uns zu erinnern.",
                "deFemale": "Vielleicht sollten wir zu mir gehen und versuchen, uns zu erinnern."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                395,
                384
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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        "383": {
            "NodeId": 383,
            "QuestRewardB62": "j6YQrPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What are you waiting for?",
            "LocalizedText": {
                "enMale": "What are you waiting for?",
                "frMale": "Qu'est-ce que vous attendez ?",
                "frFemale": "Qu'est-ce que vous attendez ?",
                "deMale": "Worauf warten wir?",
                "deFemale": "Worauf warten wir?"
            },
            "LocalizedOptionText": {
                "enMale": "Sounds good. [Kiss him]",
                "frMale": "\u00c7a me va. [L'embrasser]",
                "frFemale": "\u00c7a me va. [L'embrasser]",
                "deMale": "H\u00f6rt sich gut an. [Ihn k\u00fcssen]",
                "deFemale": "H\u00f6rt sich gut an. [Ihn k\u00fcssen]"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "40CsJ78": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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            "NodeId": 384,
            "QuestRewardB62": "j6YQrPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I really should get back to my ship.",
            "LocalizedText": {
                "enMale": "I really should get back to my ship.",
                "frMale": "Je ferais peut-\u00eatre mieux de retourner au vaisseau.",
                "frFemale": "Je ferais peut-\u00eatre mieux de retourner au vaisseau.",
                "deMale": "Ich sollte wirklich zur\u00fcck auf mein Schiff.",
                "deFemale": "Ich sollte wirklich zur\u00fcck auf mein Schiff."
            },
            "LocalizedOptionText": {
                "enMale": "I shouldn't.",
                "frMale": "Je ne devrais pas.",
                "frFemale": "Je ne devrais pas.",
                "deMale": "Besser nicht.",
                "deFemale": "Besser nicht."
            },
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            "AffectionRewardEventsB62": {
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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            "NodeId": 385,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "W2uejbF",
            "Text": "Yes, leaving soon. Really soon. Like right now.",
            "LocalizedText": {
                "enMale": "Yes, leaving soon. Really soon. Like right now.",
                "frMale": "Oui, on part bient\u00f4t. Tr\u00e8s bient\u00f4t. Tout de suite, en fait.",
                "frFemale": "Oui, on part bient\u00f4t. Tr\u00e8s bient\u00f4t. Tout de suite, en fait.",
                "deMale": "Ja, wir sind bald weg. Sehr bald. Gehen wir.",
                "deFemale": "Ja, wir sind bald weg. Sehr bald. Gehen wir."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "NodeId": 386,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "388": {
            "NodeId": 388,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "Ha! I should have known you wouldn't tamely turn over that kind of payload!",
            "LocalizedText": {
                "enMale": "Ha! I should have known you wouldn't tamely turn over that kind of payload!",
                "frMale": "Ha ! J'aurais d\u00fb me douter que vous r\u00e9sisteriez pas \u00e0 ce genre d'occasion !",
                "frFemale": "Ha ! J'aurais d\u00fb me douter que vous r\u00e9sisteriez pas \u00e0 ce genre d'occasion !",
                "deMale": "Ha! Ich h\u00e4tte wissen sollen, dass Ihr diese Art von Ladung nicht einfach so rausr\u00fccken w\u00fcrdet!",
                "deFemale": "Ha! Ich h\u00e4tte wissen sollen, dass Ihr diese Art von Ladung nicht einfach so rausr\u00fccken w\u00fcrdet!"
            },
            "CnvAlienVONode": -1,
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            "NodeId": 389,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "390": {
            "NodeId": 390,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "Send me the price later. Right now, let's talk about your finder's fee.",
            "LocalizedText": {
                "enMale": "Send me the price later. Right now, let's talk about your finder's fee.",
                "frMale": "Vous me direz le prix plus tard. Pour l'instant, parlons plut\u00f4t de votre commission.",
                "frFemale": "Vous me direz le prix plus tard. Pour l'instant, parlons plut\u00f4t de votre commission.",
                "deMale": "Schickt mir den Preis sp\u00e4ter. Lasst uns jetzt \u00fcber Euren Finderlohn sprechen.",
                "deFemale": "Schickt mir den Preis sp\u00e4ter. Lasst uns jetzt \u00fcber Euren Finderlohn sprechen."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "391": {
            "NodeId": 391,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "392": {
            "NodeId": 392,
            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "Maybe back at my place?",
            "LocalizedText": {
                "enMale": "Maybe back at my place?",
                "frMale": "Chez moi, par exemple ?",
                "frFemale": "Chez moi, par exemple ?",
                "deMale": "Vielleicht bei mir zu Hause?",
                "deFemale": "Vielleicht bei mir zu Hause?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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        "395": {
            "NodeId": 395,
            "QuestRewardB62": "j6YQrPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What's wrong with right here?",
            "LocalizedText": {
                "enMale": "What's wrong with right here?",
                "frMale": "Pourquoi pas ici ?",
                "frFemale": "Pourquoi pas ici ?",
                "deMale": "Was ist mit jetzt und hier?",
                "deFemale": "Was ist mit jetzt und hier?"
            },
            "LocalizedOptionText": {
                "enMale": "[Flirt] Your place?",
                "frMale": "[S\u00e9duire] Chez vous ?",
                "frFemale": "[S\u00e9duire] Chez vous ?",
                "deMale": "[Flirten] Zu Euch?",
                "deFemale": "[Flirten] Zu Euch?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "40CsJ78": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.class.smuggler.sixer",
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        "397": {
            "NodeId": 397,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "bEDCR75",
            "Text": "Oh, my gracious. I don't think I should be hearing this! I'm a family-friendly model.",
            "LocalizedText": {
                "enMale": "Oh, my gracious. I don't think I should be hearing this! I'm a family-friendly model.",
                "frMale": "Oh, saperlipopette. Je ne devrais pas \u00e9couter \u00e7a ! Je suis un mod\u00e8le familial.",
                "frFemale": "Oh, saperlipopette. Je ne devrais pas \u00e9couter \u00e7a ! Je suis un mod\u00e8le familial.",
                "deMale": "Ach, du liebes Bisschen. Ich denke nicht, dass ich das mit anh\u00f6ren sollte! Ich bin ein jugendfreies Modell.",
                "deFemale": "Ach, du liebes Bisschen. Ich denke nicht, dass ich das mit anh\u00f6ren sollte! Ich bin ein jugendfreies Modell."
            },
            "CnvAlienVONode": -1,
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        "399": {
            "NodeId": 399,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "9PA64E9",
            "Text": "Ah, you break my heart, Captain. But it's nothing a little solder won't fix.",
            "LocalizedText": {
                "enMale": "Ah, you break my heart, Captain. But it's nothing a little solder won't fix.",
                "frMale": "Oh, vous me brisez le c\u0153ur, Capitaine. Mais avec un peu de colle, \u00e7a ira.",
                "frFemale": "Oh, vous me brisez le c\u0153ur, Capitaine. Mais avec un peu de colle, \u00e7a ira.",
                "deMale": "Ah, Ihr brecht mir das Herz, Captain. Aber auch das l\u00e4sst sich wieder l\u00f6ten.",
                "deFemale": "Ah, Ihr brecht mir das Herz, Captain. Aber auch das l\u00e4sst sich wieder l\u00f6ten."
            },
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 401,
            "QuestRewardB62": "0000000",
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            "Text": "Thanks again for everything you've done.",
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                "frMale": "Merci encore pour tout ce que vous avez fait.",
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            "Text": "No. This is too much. I'm putting my foot down.",
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                "frMale": "Non. \u00c7a d\u00e9passe les bornes. Je peux pas vous laisser faire \u00e7a.",
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
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            "Text": "Why don't I just head back to the ship? I, uh, need to do some engine work.",
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            "Text": "I'll be at the ship.",
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            "Text": "Family-friendly. What does--oh, really? Uh, excuse me....",
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                "frMale": "\"Familial\". Qu'est-ce qu'il a voulu... Non, c'est pas \u00e7a ? Euh, je vous laisse...",
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            "Text": "Maybe we should find somewhere more... private.",
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                "enMale": "Maybe we should find somewhere more... private.",
                "frMale": "On devrait peut-\u00eatre se trouver un endroit... plus calme.",
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            "Text": "I'd be a fool to think one night is reason enough to bring someone like you back to somewhere like this.",
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                "frMale": "Ce serait illusoire de penser qu'une seule nuit pourrait convaincre quelqu'un comme vous de rester ici.",
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            "SpeakerB62Id": "9PA64E9",
            "Text": "But I hear the Voidwolf's executed half the Imperial leadership on Balmorra. We could be working in the same circles again after all.",
            "LocalizedText": {
                "enMale": "But I hear the Voidwolf's executed half the Imperial leadership on Balmorra. We could be working in the same circles again after all.",
                "frMale": "Mais il para\u00eet que le Loup du N\u00e9ant a fait ex\u00e9cuter la moiti\u00e9 des dirigeants imp\u00e9riaux de Balmorra. Nos routes se recroiseront peut-\u00eatre, qui sait.",
                "frFemale": "Mais il para\u00eet que le Loup du N\u00e9ant a fait ex\u00e9cuter la moiti\u00e9 des dirigeants imp\u00e9riaux de Balmorra. Nos routes se recroiseront peut-\u00eatre, qui sait.",
                "deMale": "Aber ich h\u00f6re, dass der Wolf den halben imperialen F\u00fchrungsstab von Balmorra hat hinrichten lassen. Wir k\u00f6nnten durchaus in denselben Kreisen arbeiten.",
                "deFemale": "Aber ich h\u00f6re, dass der Wolf den halben imperialen F\u00fchrungsstab von Balmorra hat hinrichten lassen. Wir k\u00f6nnten durchaus in denselben Kreisen arbeiten."
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            "Text": "Who knew Balmorra was such a romantic place?",
            "LocalizedText": {
                "enMale": "Who knew Balmorra was such a romantic place?",
                "frMale": "Qui aurait cru que Balmorra pouvait \u00eatre un endroit aussi romantique ?",
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            "LocalizedOptionText": {
                "enMale": "I'll miss you.",
                "frMale": "Vous allez me manquer.",
                "frFemale": "Vous allez me manquer.",
                "deMale": "Ich werde Euch vermissen.",
                "deFemale": "Ich werde Euch vermissen."
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            "Text": "You never know where the winds take you.",
            "LocalizedText": {
                "enMale": "You never know where the winds take you.",
                "frMale": "On sait jamais ce que le destin nous r\u00e9serve.",
                "frFemale": "On sait jamais ce que le destin nous r\u00e9serve.",
                "deMale": "Man wei\u00df nie, wohin der Wind einen tr\u00e4gt.",
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                "enMale": "We'll see.",
                "frMale": "On verra.",
                "frFemale": "On verra.",
                "deMale": "Wir werden sehen.",
                "deFemale": "Wir werden sehen."
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            "Text": "I'll try to avoid that. It would be awkward.",
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                "frMale": "Je pr\u00e9f\u00e8re \u00e9viter. Ce serait trop g\u00eanant.",
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                "deFemale": "Das werde ich lieber vermeiden, glaube ich."
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                "frMale": "Ne comptez pas l\u00e0-dessus.",
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                "deMale": "Verlasst Euch nicht drauf.",
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            "Text": "Well, even I can read a cue that blunt. I'll take my leave now, Captain. It's been fun.",
            "LocalizedText": {
                "enMale": "Well, even I can read a cue that blunt. I'll take my leave now, Captain. It's been fun.",
                "frMale": "Vous n'arrivez m\u00eame pas \u00e0 jouer aux m\u00e9chantes. Il faut que j'y aille, Capitaine. Ce fut un plaisir.",
                "frFemale": "Vous n'arrivez m\u00eame pas \u00e0 jouer aux m\u00e9chantes. Il faut que j'y aille, Capitaine. Ce fut un plaisir.",
                "deMale": "Nun, selbst ich hab den Wink mit dem Zaunpfahl verstanden. Ich verabschiede mich, Captain. Es hat Spa\u00df gemacht.",
                "deFemale": "Nun, selbst ich hab den Wink mit dem Zaunpfahl verstanden. Ich verabschiede mich, Captain. Es hat Spa\u00df gemacht."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Maybe the tourism board can work something up. \"Balmorra--rockets, rebels and romance.\"",
            "LocalizedText": {
                "enMale": "Maybe the tourism board can work something up. \"Balmorra--rockets, rebels and romance.\"",
                "frMale": "Les agences de voyage pourraient peut-\u00eatre y r\u00e9fl\u00e9chir. \"Balmorra : explosive, rebelle, romantique.\"",
                "frFemale": "Les agences de voyage pourraient peut-\u00eatre y r\u00e9fl\u00e9chir. \"Balmorra : explosive, rebelle, romantique.\"",
                "deMale": "Das w\u00e4r doch was f\u00fcr den Tourismus-Ausschuss: \"Balmorra - Raketen, Rebellen und Romantik.\"",
                "deFemale": "Das w\u00e4r doch was f\u00fcr den Tourismus-Ausschuss: \"Balmorra - Raketen, Rebellen und Romantik.\""
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            "SpeakerB62Id": "9PA64E9",
            "Text": "It's been fun, Captain. I hope our work brings us together in the future.",
            "LocalizedText": {
                "enMale": "It's been fun, Captain. I hope our work brings us together in the future.",
                "frMale": "On s'est bien amus\u00e9s, Capitaine. J'esp\u00e8re qu'on sera amen\u00e9s \u00e0 se recroiser.",
                "frFemale": "On s'est bien amus\u00e9s, Capitaine. J'esp\u00e8re qu'on sera amen\u00e9s \u00e0 se recroiser.",
                "deMale": "Es hat Spa\u00df gemacht, Captain. Ich hoffe, unsere Arbeit f\u00fchrt zu einem baldigen Wiedersehen.",
                "deFemale": "Es hat Spa\u00df gemacht, Captain. Ich hoffe, unsere Arbeit f\u00fchrt zu einem baldigen Wiedersehen."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "Are you two involved? I didn't realize.",
            "LocalizedText": {
                "enMale": "Are you two involved? I didn't realize.",
                "frMale": "Vous \u00eates ensemble, tous les deux ? Je m'en \u00e9tais pas rendu compte.",
                "frFemale": "Vous \u00eates ensemble, tous les deux ? Je m'en \u00e9tais pas rendu compte.",
                "deMale": "Ihr zwei seid ein Paar? Das wusste ich nicht.",
                "deFemale": "Ihr zwei seid ein Paar? Das wusste ich nicht."
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I wasn't really going to go with him. Can't blame a girl for a little flirting....",
            "LocalizedText": {
                "enMale": "I wasn't really going to go with him. Can't blame a girl for a little flirting....",
                "frMale": "Je comptais pas vraiment aller jusqu'au bout. J'ai du charme, c'est pas de ma faute...",
                "frFemale": "Je comptais pas vraiment aller jusqu'au bout. J'ai du charme, c'est pas de ma faute...",
                "deMale": "Ich wollte nicht wirklich mitgehen. Einen kleinen Flirt kann man einer Frau doch nicht \u00fcbelnehmen ...",
                "deFemale": "Ich wollte nicht wirklich mitgehen. Einen kleinen Flirt kann man einer Frau doch nicht \u00fcbelnehmen ..."
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            "LocalizedOptionText": {
                "enMale": "It's alright, Corso.",
                "frMale": "Ne t'inqui\u00e8te pas, Corso.",
                "frFemale": "Ne t'inqui\u00e8te pas, Corso.",
                "deMale": "Es ist in Ordnung, Corso.",
                "deFemale": "Es ist in Ordnung, Corso."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Don't worry. Corso's just a little puppy who won't stop following me.",
            "LocalizedText": {
                "enMale": "Don't worry. Corso's just a little puppy who won't stop following me.",
                "frMale": "Faites pas attention. Corso est comme un petit chien qui me suit partout.",
                "frFemale": "Faites pas attention. Corso est comme un petit chien qui me suit partout.",
                "deMale": "Keine Sorge. Corso ist nur ein kleiner Welpe, der mir st\u00e4ndig hinterherl\u00e4uft.",
                "deFemale": "Keine Sorge. Corso ist nur ein kleiner Welpe, der mir st\u00e4ndig hinterherl\u00e4uft."
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            "LocalizedOptionText": {
                "enMale": "He's no one important.",
                "frMale": "Il n'a aucune importance.",
                "frFemale": "Il n'a aucune importance.",
                "deMale": "Er ist unwichtig.",
                "deFemale": "Er ist unwichtig."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You don't own me.",
            "LocalizedText": {
                "enMale": "You don't own me.",
                "frMale": "Je t'appartiens pas.",
                "frFemale": "Je t'appartiens pas.",
                "deMale": "Ich geh\u00f6re nicht dir.",
                "deFemale": "Ich geh\u00f6re nicht dir."
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            "LocalizedOptionText": {
                "enMale": "Back off, Corso.",
                "frMale": "D\u00e9gage, Corso.",
                "frFemale": "D\u00e9gage, Corso.",
                "deMale": "Verschwinde, Corso.",
                "deFemale": "Verschwinde, Corso."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "W2uejbF",
            "Text": "I can blame him!",
            "LocalizedText": {
                "enMale": "I can blame him!",
                "frMale": "Alors c'est de la sienne !",
                "frFemale": "Alors c'est de la sienne !",
                "deMale": "Ich kann es ihm aber \u00fcbelnehmen!",
                "deFemale": "Ich kann es ihm aber \u00fcbelnehmen!"
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "9PA64E9",
            "Text": "No offense meant, friend. You've both done the resistance a great service.",
            "LocalizedText": {
                "enMale": "No offense meant, friend. You've both done the resistance a great service.",
                "frMale": "Je veux pas qu'on se f\u00e2che, l'ami. Vous avez rendu un grand service \u00e0 la r\u00e9sistance.",
                "frFemale": "Je veux pas qu'on se f\u00e2che, l'ami. Vous avez rendu un grand service \u00e0 la r\u00e9sistance.",
                "deMale": "Nichts f\u00fcr ungut, Kumpel. Ihr beide habt dem Widerstand einen gro\u00dfen Dienst erwiesen.",
                "deFemale": "Nichts f\u00fcr ungut, Kumpel. Ihr beide habt dem Widerstand einen gro\u00dfen Dienst erwiesen."
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            "SpeakerB62Id": "W2uejbF",
            "Text": "Don't go counting on that, Captain. Not if you keep doing this.",
            "LocalizedText": {
                "enMale": "Don't go counting on that, Captain. Not if you keep doing this.",
                "frMale": "N'y comptez pas trop, Capitaine ! Surtout si vous continuez comme \u00e7a.",
                "frFemale": "N'y comptez pas trop, Capitaine ! Surtout si vous continuez comme \u00e7a.",
                "deMale": "Z\u00e4hlt besser nicht darauf, Captain. Nicht, wenn Ihr so weitermacht.",
                "deFemale": "Z\u00e4hlt besser nicht darauf, Captain. Nicht, wenn Ihr so weitermacht."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "W2uejbF",
            "Text": "Don't try that, Captain. There's a lot of ground between being controlling and being walked on.",
            "LocalizedText": {
                "enMale": "Don't try that, Captain. There's a lot of ground between being controlling and being walked on.",
                "frMale": "Ne vous essayez pas \u00e0 \u00e7a, Capitaine. Il y a de la marge entre g\u00e9rer la situation et se faire jeter.",
                "frFemale": "Ne vous essayez pas \u00e0 \u00e7a, Capitaine. Il y a de la marge entre g\u00e9rer la situation et se faire jeter.",
                "deMale": "Nicht auf die Tour, Captain. Es gibt einen Unterschied zwischen besitzergreifend sein und alles mit sich machen zu lassen.",
                "deFemale": "Nicht auf die Tour, Captain. Es gibt einen Unterschied zwischen besitzergreifend sein und alles mit sich machen zu lassen."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Best of luck, but I'm out of here.",
            "LocalizedText": {
                "enMale": "Best of luck, but I'm out of here.",
                "frMale": "Bonne chance \u00e0 vous. Faut que j'y aille.",
                "frFemale": "Bonne chance \u00e0 vous. Faut que j'y aille.",
                "deMale": "Viel Gl\u00fcck, aber ich bin weg.",
                "deFemale": "Viel Gl\u00fcck, aber ich bin weg."
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            "LocalizedOptionText": {
                "enMale": "Goodbye.",
                "frMale": "Au revoir.",
                "frFemale": "Au revoir.",
                "deMale": "Auf Wiedersehen.",
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