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Sixer

Sixer
Level 32 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sixer
Other Sites:

Conversation:

  • 460. - Master Numen seems quite sad to see you leave.
  • 461. - It has been an honor to work with you, Captain. I will be certain not to purge these times from my memory banks.
  • 330. - My goodness, Captain. It is a relief to see you hale and hearty after everything you've been through.
    • 332. - Master Numen... Master Numen! The captain has returned.
      • 335. - Are you sure you're not Balmorran, Captain? I can't name one person who's done more for the resistance.
        • 339. - The Imperials are going nuts about losing the Nebula shipment. I didn't know the Emperor let them use that kind of language.
          • 342. Option - Will they take revenge?Player - They're not going through your towns and killing every man taller than a vibroblade, right?
            +200 Influence : approves.
            +200 Influence : approves.
            • 344. - Eh, they did that already. Luckily, we grow 'em short and feisty.
          • 341. Option - [Flirt] It was easy.Player - What can I say? Sometimes a girl just needs bigger ordnance.
            +50 Influence : disapproves.
            • 349. - We've got an old saying here on Balmorra: "It's not the size of the missile but how it hits the target."
          • 340. Option - It was easy.Player - What can I say? I'm good at what I do.
            • 352. - Then it's a good thing you're not wasting time trying.
          • 343. Option - What's next?Player - Is that it, then?
            • 355. - As far as Senator Dodonna's concerned, you're free to go.
              • 346. - I just hope the Republic is willing to sell us some of it back. We need those Nebula prototypes.
                • 358. Option - I could sell it to you.Player - I might be able to arrange that... for a small finder's fee.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 372. - Oh...? Oh! I hear you! Ha! Senator Dodonna's gonna love that. Have your man send me the price.
                    • 374. - We may not have our planet, but we've got some fat mattresses full of credits, you know?
                      • 376. - Oh, Master Numen! I just heard a broadcast--the Voidwolf ordered half the top Imperial leadership here executed.
                        • 378. - It's a good day for the resistance. Thanks again, Captain.
                • 359. Option - [Flirt] I can arrange that.Player - What would you give me if I got you your prototypes?
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 388. - Ha! I should have known you wouldn't tamely turn over that kind of payload!
                    • 390. - Send me the price later. Right now, let's talk about your finder's fee.
                      • 392. - Maybe back at my place?
                • 360. Option - [Flirt] Let's talk about us.Player - I'm leaving soon. Is this really the last thing you want to say to me?
                  +50 Influence : disapproves.
                  • 540. <Non-dialogue segment.>
                    • 385. - Yes, leaving soon. Really soon. Like right now.
                  • 380. - No--wait--what we were talking about?
                    • 382. - Maybe we should go back to my place and try to remember.
                      • 383. Option - Sounds good. [Kiss him]Player - What are you waiting for?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                      • 395. Option - [Flirt] Your place?Player - What's wrong with right here?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 397. - Oh, my gracious. I don't think I should be hearing this! I'm a family-friendly model.
                          • 403. <Non-dialogue segment.>
                            • 531. <Non-dialogue segment.>
                              • 404. - No. This is too much. I'm putting my foot down.
                                • 439. - Are you two involved? I didn't realize.
                                  • 440. Option - It's alright, Corso.Player - I wasn't really going to go with him. Can't blame a girl for a little flirting....
                                    +200 Influence : approves.
                                    • 443. - I can blame him!
                                      +50 Influence : disapproves.
                                      • 445. - No offense meant, friend. You've both done the resistance a great service.
                                  • 441. Option - He's no one important.Player - Don't worry. Corso's just a little puppy who won't stop following me.
                                    +50 Influence : disapproves.
                                    • 447. - Don't go counting on that, Captain. Not if you keep doing this.
                                      +50 Influence : disapproves.
                                  • 442. Option - Back off, Corso.Player - You don't own me.
                                    +50 Influence : disapproves.
                                    • 450. - Don't try that, Captain. There's a lot of ground between being controlling and being walked on.
                                      +50 Influence : disapproves.
                              • 406. - I--I can't watch this.
                                +50 Influence : disapproves.
                            • 407. - Why don't I just head back to the ship? I, uh, need to do some engine work.
                            • 408. - I'll be at the ship.
                            • 409. - Family-friendly. What does--oh, really? Uh, excuse me....
                            • 411. - Maybe we should find somewhere more... private.
                              • 425. - I'd be a fool to think one night is reason enough to bring someone like you back to somewhere like this.
                                • 427. - But I hear the Voidwolf's executed half the Imperial leadership on Balmorra. We could be working in the same circles again after all.
                                  • 428. Option - I'll miss you.Player - Who knew Balmorra was such a romantic place?
                                    • 434. - Maybe the tourism board can work something up. "Balmorra--rockets, rebels and romance."
                                      • 436. - It's been fun, Captain. I hope our work brings us together in the future.
                                  • 429. Option - We'll see.Player - You never know where the winds take you.
                                  • 430. Option - Don't count on it.Player - I'll try to avoid that. It would be awkward.
                                    • 431. - Well, even I can read a cue that blunt. I'll take my leave now, Captain. It's been fun.
                                      • 458. <Conversation Exit>
                      • 384. Option - I shouldn't.Player - I really should get back to my ship.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 399. - Ah, you break my heart, Captain. But it's nothing a little solder won't fix.
                          • 401. - Thanks again for everything you've done.
                            • 525. <Non-dialogue segment.>
                • 361. Option - I'll see what I can do.Player - I'll tell the Senator how important your need is.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 369. - Thank you, Captain. She's more likely to listen if you're the one talking.
                • 362. Option - That's your problem.Player - I'm not interested.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 363. - Calm down. I'm not asking for anything. We've got our own ways of working with the Republic.
                • 453. Option - Goodbye.Player - Best of luck, but I'm out of here.
                  • 365. - At least things here should be a bit easier. The Voidwolf had half a dozen top officials on Balmorra executed.
                    • 367. - Thanks again, Captain. I look forward to doing business once Balmorra's ours again.
                      • 521. <Non-dialogue segment.>
                        • 522. - Where can I find a N'zothian milk bath? It's absolutely the only treatment my skin will tolerate. Hello?
                        • 523. - Good bye, Captain.
                          • 368. <Conversation Exit>
  • 333. - Master Numen owes you his life.
  • 327. - Remember, only talk to the guards Numen knows. Otherwise, they'll kill you just for selling.
  • 128. - Oh, dear. Captain, I cannot say how relieved I am to see you!
    • 130. - After you left, Master Numen went to meet with some resistance fighters, and he never made it back!
      • 137. Option - It's alright.Player - Numen can handle himself without a babysitter.
        • 140. - But these Imperial soldiers are so vicious. They see heroic freedom fighters like Master Numen as--
      • 138. Option - Who's Moff Tyrak?Player - Is it true the payment was for an Imperial Moff?
        • 143. - What were--? Oh, yes, the double agent! Moff Tyrak, indeed. You seem to be in one piece, so I trust that went well?
      • 139. Option - So what?Player - Why should I care?
        • 147. - I'm sorry. I didn't realize Twi'lek empathy circuits were so prone to shorting.
        • 146. - I'm sorry, I didn't realize empathy circuits had such poor functioning in some humans.
          • 149. - Great sakes! I've just intercepted an Imperial data stream. A foot patrol caught Master Numen and the others.
            • 151. - They're taking them to Camp Vigil!
              • 159. Option - Camp Vigil?Player - I'm guessing that's not a "let's sleep under the romantic moonlight" sort of camp?
                • 172. - Camp Vigil is Balmorra's most notorious prison camp--set up by the Voidwolf himself.
              • 170. Option - You need a hand?Player - Tell me how I can help.
                +200 Influence : approves.
                +200 Influence : approves.
                • 177. - Are you offering to rescue Master Numen? I knew you were a good sort! You can always trust a droid on these things.
              • 171. Option - Not my problem.Player - What do you expect me to do about it?
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 182. - Well, so you'll rescue him! Isn't that what you people do?
                  • 183. <Non-dialogue segment.>
                    • 316. - I don't know where you got that impression.
                    • 317. - He's got you there, Captain.
                    • 318. - I would not be here otherwise.
                    • 319. - Is that what you do? I thought you just complain and get shot a lot, then pass out drunk in cheap cantinas....
                    • 176. - Master Numen has a pair of field disruptors he intended to use to break our people out.
                      • 190. - If you were to smuggle them to him now, he could stage a massive prison break from inside. The Empire will be humiliated!
                        • 283. Option - That's a big "if."Player - I don't suppose this prison has a convenient back entrance? Laundry service? Off-site catering?
                        • 187. Option - I can't help you.Player - Sorry. My mission on Balmorra doesn't involve chasing stray Twi'leks.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                        • 284. Option - I'll go right now.Player - I'm on my way.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 291. - Wait. There's no easy physical way inside.
                        • 314. Option - I can't help you.Player - Sorry. My mission involves staying as far from prisons as possible.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 262. - Master Numen welcomed you here! Do you not feel even a droid's sense of loyalty?
                            • 264. - Anyway, you have to save him. Master Numen is the only one who can decode Moff Tyrak's data files.
                              • 267. Option - You enjoyed that.Player - If you had a tongue, you'd be sticking it out, wouldn't you?
                                • 275. - Of course not. My programming does not allow for such petty displays.
                              • 268. Option - Fine.Player - Tell me how.
                              • 269. Option - But I don't need you.Player - Watch your tone, or your master may be short one droid when he gets back.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 280. - Of--of course, sir.
                                  • 288. - Master Numen has cultivated contacts among those Camp Vigil guards with weaknesses for stims and other restricted imports.
                                    • 290. - If you make his deliveries to the corrupt guards, you should be able to gain access to the camp, if not the prison itself.
                                      • 295. Option - Sounds good.Player - Corrupt guards are my favorite kind.
                                      • 296. Option - How will I recognize them?Player - These guys are probably trying to hide their habits, right?
                                      • 297. Option - I'll get into the prison.Player - I can make them let me in.
                                        • 298. - Exactly.
                                          • 300. - I'll give you IDs on the guards, and we'll hide the field disruptors in your clothes....
                                            • 308. - And you're ready to go. Just head for Sobrik--Camp Vigil is just inside.
                                              • 312. - I believe Private Wicke's on duty at the entrance tonight. I'm sure you'll find a way to convince him to let you in.
                                                • 311. <Conversation Exit>
  • 127. - Use caution, Captain. Those Imperial probe droids have quite violent programming.
  • 1. - Greetings, Captain. I am C-6RR, a class-six protocol droid in the service of Numen Brock.
    • 5. - My master most often refers to me as Sixer. I believe he sees it as an... affectionate nickname.
      • 6. Option - Where's Numen Brock?Player - Sorry, buddy. I'm on a schedule.
      • 7. Option - Sounds like a nut.Player - It's so rare to meet a man who really loves his droid.
        • 13. - Indeed! Many people actually take protocol droids for granted. It's as if our feelings don't....
          • 15. - Oh. Was that sarcasm? My non-literal context analysis function is... I'll get the master.
      • 8. Option - Put a sock in it.Player - Do you always talk to strangers this way?
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 9. - My goodness! I certainly didn't mean any affront.
          • 11. - Master Numen! Master Numen, the, uh, visitor you were expecting has arrived.
            • 19. - So... what brings you to Balmorra, Captain? Other than the fat Republic payoff?
              • 21. - They're so busy hiding behind treaties, they're handing out credits like candy. I mean, folks like you and me can make a killing.
                • 26. Option - That's the idea.Player - I was told there's some horrific weapons of death and destruction the Republic doesn't want the Imperial Army getting its hands on.
                  +200 Influence : approves.
                  • 29. - The same Republic who walked out on us when the Voidwolf sent his death squads? Doesn't exactly buy them the moral high ground.
                • 23. Option - [Flirt] You and me?Player - Just how much do you think we have in common?
                  +50 Influence : disapproves.
                  • 34. - You got blasters, brains, beauty... I reckon quite a lot.
                    • 556. <Non-dialogue segment.>
                      • 558. <Non-dialogue segment.>
                        • 223. - Don't talk to her like that. You okay if this guy talks to you like that?
                • 25. Option - Who are you again?Player - So, what's your role in all this?
                  • 43. - Ironic.
                    • 35. - In peacetime, I'd have been a wanted man by both the Republic and Balmorra. And now they call me "commander."
                      • 225. - Master Numen specializes in cryptographic analysis. He oversees all encoded Republic communications. It's very exciting!
                        • 227. - I deal with the SIS's double agent. Code name: "Golden." He's how we heard about the Nebula shipment.
                • 24. Option - Give me the status report.Player - How's the situation look on the ground?
                  +200 Influence : approves.
                  • 192. - The Republic left us the minute the Voidwolf's fleet started firing. The Empire's pretty entrenched by now.
                    • 228. - I should warn you, Captain, many find the Republic's abandonment a bit of a... sore spot.
                      • 197. - Though, Republic intel did point us to the Nebula shipment. Came through an SIS double agent. Code name: "Golden."
                        • 201. Option - Sounds suspicious.Player - I never trust a man with a code name.
                          +200 Influence : approves.
                          • 76. - He's given us some of our best information. Without him, we wouldn't have taken Bugtown.
                            • 78. - But we need to be extremely careful in our communications: codes, dead drops, no face-to-face contact.
                        • 200. Option - Tell me what we know.Player - Explain yourself.
                          +200 Influence : approves.
                          • 204. - Golden's how we learned the Imperials are planning to ship the Nebula munitions to their front lines.
                            • 206. - Naturally, communication is risky--so it's codes, dead drops, no face-to-face contact.
                              • 203. - We've got a payment due. In return, he says he's got a location for the Nebula shipment. I need you to make the drop-off.
                        • 202. Option - Just give me the mission.Player - Intrigue makes me surly.
                          +50 Influence : disapproves.
                          • 209. - To divert the Nebula shipment, first we need to learn when and where it goes out. Golden's got that information.
                            • 211. - We need you to get to his dead drop behind Imperial lines, pick up the data file he left and drop off our payment.
                              • 65. Option - What's the catch?Player - I get the feeling this is a lot more complicated than you make it sound.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 232. - You think?
                                • 233. - I don't know... that sounded pretty complicated to me.
                                • 234. - There are risks.
                                • 235. - Yeah. Sometimes even the most innocent-seeming people can be planning to lead you into a trap--sorry. Sore subject.
                                • 68. - The last agent we sent never came back. The Imperials held a public execution.
                              • 66. Option - I'm not your mailman.Player - I'm here for the shipment; get someone else to take this guy his credits.
                                +50 Influence : disapproves.
                              • 212. Option - So, let's go.Player - So what are we waiting for?
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                • 244. - It's really just futile to warn you about danger, isn't it?
                                • 245. - How hard can it be?
                                • 246. - I am ready.
                                • 247. - I really admire that, Captain. How you deliberately challenge yourself by refusing to even hear the details of your missions. I'm going to try that!
                                • 213. - I see why the Republic loves you.
                                  • 73. - This is one of our most dangerous operations. The last agent we sent was caught and publicly executed.
                                    • 72. - So, you'll need to hit a series of decoy dead drops to flush out any tails before you go to the Okara Droid Factory for the real deal.
                                      • 82. Option - What am I looking for?Player - Should I just follow the signs for "traitorous double agent dead drop"?
                                        • 84. - I'll transmit the decoy points. The real drop-off is in the Okara Droid Factory.
                                      • 81. Option - A little slower, please.Player - Run that by me one more time?
                                        • 88. - We don't want the Imperials tracking you to the real site, so you'll need to leave false packages at different decoy locations, first.
                                      • 83. Option - Who's guarding it?Player - What kind of opposition should I expect?
                                        • 91. - The factory is well into occupied territory, go in quiet.
                                          • 256. - Oh, and the probe droids, Master Numen! Don't forget the probe droids.
                                            • 93. - Right. If you see a probe droid, take it down before it can transmit or you'll have half a division on you.
                                              • 163. - Once you find the drop in the Okara Droid Factory, leave the payment and pick up the data file Golden left.
                                                • 115. <Conversation Exit>
  • 546. <Conversation Exit>
  • 86. - Just leave the payment and pick up the data file Golden left.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.droid.protocol_droid.po12_a01
ID16141056599963526036
Appearance ID16141027846348648407
Body Typeprotocol
GenderNPC_GENDER_NEUTRAL_PROPER
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