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Broken Blades

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Broken Blades
The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers.

Tag the communications towers around the Aggressor to have Jakarro disable them. Then recover decoding modules from the wreckage of the towers.
Tasks:
1)
Destroy Comm Towers to Recover Decoder Modules: 0/3
2)
Connect the Decoder Module to the Panel
Requires:Bounty Hunter, Imperial Agent, Sith Inquisitor, Sith Warrior
Mission Rewards
Credits:11770
Provided Rewards:
Level 1-75
Select One Reward:
Bounty Hunter 1-75
Raider's Cove Boltblaster's Helmet
Imperial Agent 1-75
Raider's Cove Targeter's Headgear
Mercenary 1-75
Raider's Cove Med-tech's Helmet
Operative 1-75
Raider's Cove Mender's Headgear
Powertech 1-75
Raider's Cove Demolisher's Helmet
Sith Assassin 1-75
Raider's Cove Duelist's Headgear
Sith Inquisitor 1-75
Raider's Cove Force-Lord's Headgear
Sith Juggernaut 1-75
Raider's Cove Bulwark's Headgear
Sith Sorcerer 1-75
Raider's Cove Force-Healer's Headgear
Sith Warrior 1-75
Raider's Cove Pummeler's Headgear
Broken Blades
Tasks:
1)
Destroy Comm Towers to Recover Decoder Modules: 0/3
2) The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers. ...
The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers.

Now that you've recovered enough functional decoder modules, you should be able to use them to gain access to the Aggressor.
Connect the Decoder Module to the Panel
Command XP: 600
Category: Shadow of Revan
Can Abandon: No
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 3.0.0
Last Seen: 6.2.1a
Star Wars Name: Broken Blades
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 548. <Non-dialogue segment.>
    • 552. - I'm confident we'll recover Theron. See you at the village.
    • 460. - I would have made that shot with my eyes and the droid's eyes shut! Stupid Sith!
      • 459. - I understand your frustration, Jakarro, but there's only so much of your bluster I'm prepared to take.
        • 462. Player - What's going on?
          • 463. - Theron's been captured by the Revanites.
            • 465. - Data from the Nova Blades hinted at the location of a Revanite safehouse in Raider's Cove. We looked into it and were ambushed.
              • 466. Option - A trap.Player - Revan knew we were here.
                • 469. - It looks that way. It's possible he may have sensed our presence; I couldn't say for sure.
              • 468. Option - Theron wasn't killed....Player - They wouldn't bother taking Theron prisoner unless they needed something from him.
                • 471. - Were I in their position, I'd do everything I could to learn how much Theron knows.
              • 467. Option - You idiots went without me?Player - You should have waited for me to finish with the Mandalorian clan. Absolutely stupid.
                • 470. - I'll concede we acted in haste. In retrospect, maybe the lead was simply too tempting for us to have trusted it.
                  • 477. - Whatever the case, I stand by my decision to not impede in Theron's abduction--and I know Theron would, too. Now he's in a position to do what he does.
                    • 480. - Where I come from, we value our allies! We do not let them become imprisoned!
                      • 484. Option - Lana has a point.Player - We're talking about a seasoned SIS operative. If the Revanites took him to their base, he could learn a lot.
                        • 489. - Of course, if we're to make any use of that knowledge, we'll have to exfiltrate him all the same.
                      • 483. Option - I'm with you, Jakarro.Player - Theron should never have fallen into enemy hands. We can't let it stand.
                        • 490. - I wouldn't dream of leaving him with the Revanites. After all, we need to know what he's learned whilst in captivity.
                      • 485. Option - What does the droid say?Player - Where do you stand on this, Deefour?
                        • 486. - Me? No one ever asks my opinion--not even the hairy lug here! You honor me!
                          • 488. - Jakarro does make an excellent point--but, then, so does Miss Beniko....
                            • 494. - Ultimately, I think we should go after Agent Shan, as it will allow us to plow through as many Revanites as possible.
                              • 496. - Good suggestion, droid! I will keep you plugged in for that!
                                • 574. - Hopefully you fared better with the Mandalorians.
                                  • 499. Player - Revan has a fleet of warships on standby.
                                    • 504. - Of course. From examining the Nova Blades' data, it looks as though they've been routing Imperial and Republic fleets here to Rishi.
                                      • 505. Player - So the Empire and Republic are drawn into a full-scale battle, and whoever's left standing, the Revanites pick off.
                                        • 509. - And we still don't know who we can trust. We need to interfere with the Revanites' plans, if not stop them outright.
                                          • 506. - The droid knows where they are!
                                            • 508. - Yes, it's true. I was able to pinpoint several communications originating from another island.
                                              • 512. - I'm told there's a Rishii village on the outskirts. I can't imagine they would resent our presence there.
                                                • 513. <Non-dialogue segment.>
                                                  • 539. Player - The village will be our staging area. After the Revanites fall, I will confront Revan myself.
                                                  • 538. Player - Then we will go there immediately and establish a base of operations for my campaign. In the end, Revan will answer to me.
                                                  • 537. Player - All right, let's not waste any more time. We'll set up shop there and I'll see if Revan prefers carbonite or cinders.
                                                  • 536. Player - Their village will be remote, high up. Perfect. I'll turn this conspiracy on its ear, then see to Revan himself.
                                                • 514. Option - No more pirate subterfuge.Player - I'm not telling them I'm some pirate.
                                                  • 516. - I don't imagine you'll have to. The Rishii do seem to be very hands-off, from my understanding.
                                                • 515. Option - They won't have a choice.Player - Do you think it matters to me if they mind?
                                                  • 517. - I was only pointing out that they're not terribly concerned with the affairs of others.
                                                    • 521. - We have to assume Revan's expecting a resistance force now; you should expect to find patrols along the way.
                                                      • 523. - Tear into those Revanites, but try to save some for me!
                                                        • 526. <Conversation Exit>
    • 551. - These Mandalorians ought to assist us--if they know what's good for them.
    • 420. Player - What have we learned from the Aggressor?
      • 423. - Very little, I'm afraid. It would appear someone took it upon themselves to corrupt much of the data as a last resort.
        • 428. - It's a real mess. Getting fragments, but nothing incredibly coherent.
          • 430. - The one thing that does keep turning up is the Mandalorian Margok brought up earlier--the one they call Torch.
            • 431. Player - What about her?
              • 434. - Well, it looks like Torch and Margok were thick as thieves for a while, then something happened. Had to do with the Revanites.
                • 436. - Don't really know the details, but it looks like Torch moved her whole clan to another island here on Rishi. I've got the coordinates.
                  • 437. Option - That's where I'm going.Player - Jakarro, ready your ship. I'll go see what this "Torch" has to say for herself.
                    • 442. - Beniko has other plans for me and the droid.
                  • 439. Option - [Flirt] Sending me away, Theron?Player - What's the matter, Theron--is my being around so distracting you need to hurry me off to some other island?
                    • 441. - You're not entirely wrong....
                  • 438. Option - We need a better lead.Player - There has to be something better to go on than an island of Mandalorians with vague motives.
                    • 443. - It's the best we have for now, so it will have to do.
                      • 446. - If I find anything else, we'll have Jakarro look into it.
                        • 448. - I'm sending Jakarro out on a scouting run; I've made local arrangements for your transportation should he not return in time.
                          • 451. - Wow, you've been busier than I thought.
                            • 453. - Get whatever information you can from the Mandalorians. With any luck, they'll lead us to the Revanites.
                              • 456. <Non-dialogue segment.>
                                • 733. - My dear friend the Wrath! Always a pleasure to see you intact.
                                  • 734. Player - Darth Vowrawn. This is unexpected.
                                    • 735. - Well, what's life without a few surprises?
                                      • 737. - There are matters I'd like to discuss in person, and I happen to be near the Rishi System.
                                        • 739. - Perhaps we can meet? Enjoy a respite from the bloodshed and destruction?
                                          • 740. Option - Of course, Vowrawn.Player - It's past time we reconnected. I expect we have much to consider together.
                                            • 741. - I will await you at these coordinates, but do make haste. My visit to Rishi must be brief.
                                          • 743. Option - There are plots afoot.Player - There are schemes at hand that require my attention. If you are involved, I would know. If you are not, then your moment is poorly chosen.
                                            • 744. - I understand your position, but I can only say this:
                                          • 747. Option - Our alliance ended with Baras.Player - You are neither my friend nor my ally. Baras is gone, and our pact is ended.
                                            • 749. Player - What use are you to me now?
                                              • 750. - You wound me, Wrath, but I've endured worse.
                                                • 752. - We have much to gain from one another--wisdom to trade that runs deeper than war. And it may be some time before the opportunity comes again.
                                                  • 754. - I will await you at these coordinates as long as I can, but I dare not linger. Good day.
                                                    • 755. <Conversation Exit>
                                • 681. - Dark Lord. Moff Pyron ready to report.
                                  • 682. Player - What do you have for me, Pyron?
                                    • 683. - Your apprentice Ashara briefed me on the Order of Revan. We are discreetly sweeping for infiltrators in your ranks.
                                      • 684. Player - Good.
                                        • 685. - If I may, I've also prepared a briefing on current military operations. I'll endeavor to be quick.
                                          • 687. - ...as for the Celanon campaign, Darth Marr is coordinating the joint armada with minimal losses.
                                            • 689. - That does raise the issue, however: Our Silencer fleet-killers are underperforming as the Republic adapts tactically and technologically.
                                              • 691. - We may be able to refine the Silencer cannons further, but their radiation output will begin to kill our own gunners. Shall we proceed?
                                                • 692. Option - Try to minimize our losses.Player - Make the refinements, but post a skeleton crew to any ships so equipped. We have only so many troops to spare.
                                                • 694. Option - Time we retire the Silencers.Player - The Silencers served us well, but there's no use clinging to obsolete technology at our people's expense.
                                                • 696. Option - We proceed, and fear no death.Player - If our men are to die, let them die gloriously in my name. Continue the refinements.
                                                  • 697. - Yes, Dark Lord.
                                                    • 699. - There is also the question of Alzar. Darth Ravage still believes the natives hold no value and expands rapidly into their territory.
                                                      • 701. - Your Overseers on Korriban believe the Alzarians might be trained as Sith, but to recruit them now could make an enemy of Ravage.
                                                        • 702. Option - Let Ravage do as he wishes.Player - Ravage is a useful ally. He may crush the Alzarians with my blessing; we'll find new acolytes elsewhere.
                                                        • 704. Option - Recruit the natives anyway.Player - Let Ravage whine at the next council meeting. The Empire needs allies, not resentful colonies.
                                                        • 708. Option - Enslave them, but avoid blame.Player - Find a slaving ship willing to slip behind Ravage's lines. Anyone taken from Alzar we'll gladly pay for. Ravage need know nothing.
                                                          • 709. - A clever stratagem. It shall be done.
                                                            • 711. - One last order of business. I understand you're on Rishi; normally I wouldn't bother you with trivialities, but....
                                                              • 712. Player - Speak, Pyron.
                                                                • 713. - You have a servant there by the name of Lord Veijel. Like many, he's been seeking an audience since your ascension.
                                                                  • 715. - He won't say why, or speak to anyone but you. However, Thanaton clearly prized him--he received significant resources for his "research."
                                                                    • 716. Option - Tell me about his research.Player - Do we know anything about what he's doing on Rishi?
                                                                    • 718. Option - Sounds like a trap.Player - One of Thanaton's prized dogs wants me in person on Rishi? Surely he wouldn't be so obvious?
                                                                      • 719. - Veijel did serve Thanaton's predecessor, as well--he may truly be loyal.
                                                                    • 722. Option - Why wasn't I told earlier?Player - When one of my servants wishes to speak with me, I expect to be informed.
                                                                      • 723. - Respectfully, you receive dozens of requests daily, most of no import. I sought only to avoid a deluge.
                                                                        • 725. - Veijel was designated a "seeker into matters exotic and arcane." Quite a few of your researchers have this designation.
                                                                          • 727. - Whether Veijel's work is productive or--like certain other legacy projects--mere eccentricity is not for me to judge.
                                                                            • 728. Player - Where do I find him?
                                                                              • 729. - I'll send coordinates. Perhaps your archaeologist might assess Veijel's work with some insight as well.
                                                                                • 730. Player - Then you are dismissed.
                                                                                  • 731. - My life for yours, Dark Lord.
                                                                                    • 732. <Conversation Exit>
                                • 756. - Hello? Hello? Are you the Grand Champion?
                                  • 757. Player - Who is this?
                                    • 758. - I'm Thera Markon. Crysta's daughter. She was your handler, right? On the Great Hunt?
                                      • 760. - I heard you were on Rishi. I want to meet with you. Crysta's dead.
                                        • 764. Option - How do I know this is real?Player - Crysta never mentioned you, and a lot of people have this frequency. A lot of people don't like me.
                                          • 765. - This isn't a trap. I know you'd shoot me--that's what you do!
                                        • 768. Option - Not my concern.Player - This isn't the Great Hunt, and I don't work with Crysta anymore. Get off this channel.
                                          • 769. - No! Absolutely not.
                                            • 771. - Look, without Crysta, you'd still be on Dromund Kaas. Without Crysta, you wouldn't have a ship. You may work for Sith now, but you didn't always.
                                              • 773. - Besides, I'm not asking a favor. I'm offering a job.
                                                • 776. Player - Name a time and place. I'll be there.
                                                • 778. Option - Those are the magic words.Player - In that case, we have something to discuss. Been a while since I worked outside the Empire.
                                                  • 779. - I've got a room at the cantina. I'll be drinking. Bring your slicer if you want to check my story--just come soon as you can.
                                                • 781. Option - You should watch your tone.Player - Am I really a person you want to make angry?
                                                  • 782. - Of course not. I'm--look, I'm just on edge.
                                                    • 784. - Please, one meeting, and you can walk away. I'm at the cantina. Bring your slicer if you want to check my story.
                                                      • 785. <Conversation Exit>
                                • 663. - Warning! Adequate encryption has not been verified. Transmission interception is possible.
                                  • 665. - Please confirm identity. I am authorized only to speak with "the Red Blade."
                                    • 666. Option - My old cover identity? Okay...Player - This is the Red Blade. You want to tell me what's going on?
                                    • 668. Option - First, who are you?Player - Maybe I'm the Red Blade. Maybe I'm not. Who's calling?
                                      • 669. - Partial authorization granted. I carry a message from your loyal associate "Jheeg."
                                        • 670. Player - Let's hear the message.
                                          • 671. - No audio available. Your loyal associate requests a meeting at the attached coordinates.
                                    • 674. Option - I have no idea who you mean.Player - You're on the wrong frequency. I don't know any Red Blade.
                                      • 675. - Verbal identification: Rejected. Facial recognition: Confirmed.
                                        • 677. - Master Blade, I am to inform you that your loyal associate Jheeg awaits you at the attached coordinates.
                                          • 679. - Please proceed with all appropriate haste. Also: Welcome back to Rishi after your long sojourn on Hutta!
                                            • 680. <Conversation Exit>
                                • 794. <Conversation Exit>
    • 550. - The Nova Blades fear you, as they should. Now take the Aggressor.
    • 356. Player - I'd say the Nova Blades are properly distracted, wouldn't you?
      • 357. - That would be an understatement. Theron's been monitoring communications; you've caused quite a stir.
        • 359. - Want some gratification? Here, check this out. Just recorded.
          • 361. - They're blasting up my supplies, my foot soldiers! Taking my workers! What are you people prepared to do about it?
            • 363. - This appears to be your problem, not ours.
              • 365. - How would you like it if I made it your personal problem? Gimme Revan! I wanna talk to Revan!
                • 367. - No, I don't think so.
                  • 369. - You don't put Revan on, the Nova Blades stop rerouting galactic traffic. That ain't negotiable.
                    • 372. Player - Revan.
                      • 371. - Commodore Margok, are you threatening to alter the terms of our deal?
                        • 375. - I paid you to do a job and you've done it well, but that's over now. I no longer have any use for your Nova Blades.
                          • 377. - Hey, I know Torch and her Mandalorian clan up and left us, but the Blades still got a lot to offer.
                            • 379. - Not if you don't have your own house in order. Put an end to the upstart causing you trouble and I'll consider resuming our alliance.
                              • 381. - You really did it. You got them running scared.
                                • 382. <Non-dialogue segment.>
                                  • 388. Player - That's the only way this was ever gonna go.
                                  • 387. Player - Naturally. You were expecting some other outcome?
                                    • 401. - Guess it was silly of me to question, huh?
                                • 383. <Non-dialogue segment.>
                                  • 395. Player - Margok said something about Mandalorians. Sure hope I'm not going to have to face my own.
                                    • 398. - We don't know much about that yet. Let's take things one step at a time.
                                  • 396. Player - Margok mentioned Mandalorians. Do you know anything about that?
                                    • 397. - Heard the name Torch before, but not much else. I'm looking into it.
                                • 384. Option - Now to end it.Player - This is no time to let up. I'm going to get back out there and finish this.
                                  • 389. - Now, not to sell you short or anything--don't think this'll be a cakewalk all of a sudden.
                                    • 391. - The Nova Blades still have an impressive roster of hardened criminals at their disposal, and the Aggressor is still heavily fortified.
                                      • 411. - The Aggressor's their headquarters. You've seen it--a crashed ship Margok turned into a fortress. Can't get in without the proper security codes.
                                        • 412. Player - That won't be a problem for me.
                                          • 415. - We'll get Jakarro to lend a hand all the same.
                                            • 572. - If nothing else, the activity will keep him from picking apart Deefour any futher.
                                              • 418. <Conversation Exit>
    • 549. - The Nova Blades have to believe you're a legitimate threat to their supremacy. Show them you are.
    • 1. <Non-dialogue segment.>
      • 4. <Non-dialogue segment.>
        • 347. <Non-dialogue segment.>
          • 26. Player - Lana Beniko.
            • 9. - The Emperor's Wrath. Good to see you again. Any... word from your namesake?
              • 10. Option - Not as such.Player - Nothing has changed, if that's what you're asking.
                • 53. - Pretty cagey. Think you'd be more open with Lana after all she's sacrificed for your Empire.
              • 21. Option - [Flirt] Let's talk about you.Player - Right now, I'd rather hear what you've been up to. It's been too long.
              • 22. Option - Mind your business.Player - You should know it's a dangerous thing to pry.
                • 52. - No, no, you're doing it wrong. Howling Tempest Gang pirates are way less uptight.
            • 11. - Dark Lord. An honor, as ever. And how fares the Dark Council?
              • 14. Option - We are determined.Player - No matter the obstacles we come to face, we endure.
                • 62. - You're a confident one, I'll give you that....
              • 19. Option - [Flirt] Never mind them....Player - Forget about the Dark Council. I'd much rather discuss how you've been since last we met.
              • 20. Option - I should be in charge.Player - It would be far better off were it operating under my own agenda.
                • 63. - I thought to myself, "Now that sounds like something a Sith would say," and sure enough.
            • 12. - The hunter arrives--just as I'd hoped you would. I trust Rishi has been to your liking?
              • 15. Option - Definitely.Player - Sandy beaches, shimmering waters, whole bunch of clowns think they're tougher than me--I could get used to it here.
                • 50. - Then maybe you haven't smelled a Skarkla's breath yet. Or maybe you have, I don't know.
              • 17. Option - [Flirt] I like you being here.Player - Now that I know you're here, what's not to like?
              • 18. Option - This dump?Player - I know you were going to find some backwater to hide out in, but this is a bit much.
                • 31. - You'd be hurting our feelings--if we actually had anything to do with picking this place.
            • 13. - Commander. Pleased to see you again. I hope you'll forgive the cloak-and-dagger routine. You must grow tired of it.
              • 16. Option - I've found it amusing.Player - It's actually been a refreshing change of pace to impersonate a legendary outlaw.
                • 44. - Good to hear; you'll be doing more of it.
              • 23. Option - [Flirt] It's okay.Player - I'll make an exception this time--for you.
                • 32. - I see you haven't changed. Good.
                • 33. - It must be true, what they say about absence and the heart....
                  • 27. - Not interrupting anything, am I? Just kidding; I don't really care.
              • 24. Option - In fact, I do.Player - This pirate cover of yours has been pretty tedious, frankly.
                • 42. - You can thank me for the cover--or blame me, if that's what does it for you.
                  • 264. <Non-dialogue segment.>
                    • 209. Player - And you are...?
                      • 210. - This is Theron Shan. He's been invaluable in my efforts to investigate a most serious threat, and in bringing you here.
                        • 220. Player - Why exactly am I here? And why are you here, for that matter?
                          • 221. - I discovered that Darth Arkous had us raid the Jedi Temple to acquire technology he could use to harm the Empire.
                            • 227. - Along with a high-ranking Republic officer who led the assault on Korriban, Darth Arkous was working for a dangerous cult known as the Order of Revan.
                              • 229. Player - The Order of Revan's no secret to me--I had a run-in with them on Dromund Kaas.
                                • 234. - An earlier incarnation, perhaps--but this is a new breed of Revanite.
                              • 230. Player - I feel I should have heard of this order.
                                • 235. - These Revanites follow the teachings of Revan--a former Sith Lord who later became a Jedi Knight, in case you didn't know.
                                  • 242. - Between what I've dug up through the SIS and what Lana's found on your end, the Republic and Empire are both riddled with undercover Revanites.
                                    • 243. Player - You're with the Republic?
                                      • 244. - Yeah, that's right. Are we gonna have a problem?
                                        • 245. Option - I trust Lana's judgment.Player - If Lana vouches for you, that will be good enough.
                                          • 256. - Really. Gotta say I'm surprised, but hey--I won't tempt fate or anything. Glad we can work together.
                                        • 246. Option - [Flirt] Not at all.Player - I have a feeling we'll get along.
                                        • 247. Option - Yes.Player - I'm just supposed to trust a Republic spy? I don't think so.
                                          • 249. - Hey, I'm in the same boat you are. I've got traitors, you've got traitors, and they're teaming up to tear us apart.
                                            • 251. - We're in this together. Believe me, this is our best option by far.
                                              • 253. - Now that all that's out the way, let's get to the heart of the matter.
                          • 314. - I have discovered that Darth Arkous was secretly working for a dangerous cult known as the Order of Revan.
                    • 39. Player - Hello, Theron.
                      • 40. - Is that a good hello or a bad one? Outside of Lana, I can never tell with you Imperial types.
                        • 67. Option - I'm not an Imperial.Player - The Empire's a lucrative client, but they don't own me.
                        • 65. Option - Don't push it.Player - Be grateful I'm working with you and leave it at that.
                          • 68. - So definitely a good hello. Got it.
                            • 72. - If we're to succeed here, we'll need to cooperate a great deal. I suggest we don't antagonize one another.
                              • 74. - Yeah, okay. Well, in the spirit of cooperation, I'll get things rolling.
                        • 57. Option - I welcome your assistance.Player - You've shown you want the Revanites stopped as much as anyone. That makes you an ally.
                          • 79. - Good. Glad we're clear on that front, because here we go.
                        • 61. <Non-dialogue segment.>
                          • 169. Player - Are you really asking me that after the last time I saw you?
                          • 170. Player - I'm very glad to see you, Theron.
                            • 181. - Really. Okay, good to know.
                              • 176. - Now that we're all reunited, perhaps we should get things underway.
                                • 178. - Right, yeah. Let's get to it.
                        • 59. - Right. Okay. Moving on....
                          • 64. - The Revanites are here--on Rishi. That's why we led you here under false pretenses. They can't know we're on to them.
                            • 187. Player - Darth Arkous and Colonel Darok have brought their Infinite Army here?
                              • 188. - No, Arkous and Darok--they're dead. Taken out in a raid on Rakata Prime. We destroyed the Revanites' whole cyborg manufacturing network.
                                • 194. - But what we discovered there.... Revan is alive. Alive, and leading the Revanites.
                                  • 195. Player - I watched him take his last breath and say his last words.
                                  • 818. <Non-dialogue segment.>
                                    • 196. Player - How can he be alive? Wasn't he killed in an Imperial assault?
                                      • 198. - He claims to have been reborn. He also claims that he only wishes to save the galaxy, but at what terrible price?
                                        • 201. - The good news--for you--is he'll destroy the Republic in the process. Bad news is he'll destroy the Empire, too. He has to be stopped.
                            • 83. - We need you to go out there and make life hard for the Revanites' allies--the Nova Blades.
                              • 90. Option - What are they up to?Player - I know the Nova Blades are running things in Raider's Cove, but how are they helping the Revanites?
                              • 91. Option - Is Revan on Rishi?Player - If the Revanites are operating out of Rishi, then it stands to reason their leader is here.
                                • 98. - That's our suspicion, too, but we can't say for sure just yet.
                              • 92. Option - You don't give me orders.Player - I'll decide what I "need" to do.
                                • 93. - Hey, easy. I'm not making demands, okay?
                                  • 95. - Theron and I have a plan. Please, hear us out.
                                    • 99. - From what we've been able to gather, the Revanites' agents in the Empire and Republic have been feeding the Nova Blades intel on ship activity.
                                      • 101. - The Blades then use that intel to ambush military patrols and key shipping lanes on both sides. They're essentially remapping hyperroutes.
                                        • 107. Option - Forget the Nova Blades.Player - We should be taking the fight to the Order of Revan directly.
                                          • 109. - If we knew where on this planet they were situated, we would do just that.
                                        • 102. Option - So?Player - What good does that do them?
                                          • 103. - That's what we'd like to find out.
                                        • 110. - Hate to admit it, but I haven't been able to remotely slice the Blades' computers. I have to have their security shut down.
                                          • 112. - The trouble is, we can't have any suspicion raised that our attack is related to the Revanites' activities.
                                            • 117. Player - If I assault the Nova Blades as a member of this Howling Tempest Gang, all suspicion is averted.
                                            • 118. Player - So I am meant to be some base pirate who has a "beef" with the Nova Blades.
                                            • 119. Player - I light into the Blades like some big-time, greedy pirate and no one's the wiser.
                                            • 120. Player - Hence the cover. I should appear to be after the Nova Blades, and the Nova Blades alone.
                                              • 121. - Yeah, you've got it exactly. Bust up their operations, get their attention, make yourself look legitimate--and then go for the throat.
                                                • 137. - We have a trusted source who's determined that the Nova Blades' base, a wrecked ship called the Aggressor, contains their entire security apparatus. That's our final target.
                                                  • 138. Option - Let's get to it, then.Player - Where do I start?
                                                  • 140. Option - I want more details.Player - It would be nice to know a little more about what I'm getting myself into.
                                                    • 148. - The Nova Blades built Raider's Cove, so they get a piece of every kind of action going on here.
                                                      • 150. - They're well funded, well staffed and protective as all get-out of the empire they've built here. Empire with a small "e", of course.
                                                  • 139. Option - "Trusted source"?Player - And who might that be?
                                                    • 334. - Someone we trust with our lives.
                                                    • 141. - Someone you already know.
                                                      • 143. - Two someones, if we're being precise.
                                                        • 157. - We'll place you in range of the first Nova Blade target; that's where our source is waiting.
                                                          • 808. <Non-dialogue segment.>
                                                            • 557. - May the Force serve you well.
                                                            • 159. - It really is good to see you again.
                                                              • 161. - Been hiding out a long time. It's nice to see someone who isn't a complete stranger. Good luck out there.
                                                                • 163. - Yes. May the Force serve you well.
                                                                  • 166. <Conversation Exit>
        • 189. Player - Lana Beniko...?
      • 190. Player - Am I supposed to know you?
        • 284. - My name is Lana Beniko. I am a Sith Lord, though I have no interest in the title.
          • 286. - I used to serve as advisor to Darth Arkous of the Dark Council--until he was revealed as a traitor and consequently executed.
            • 287. <Non-dialogue segment.>
              • 294. Player - How is it I'm just learning of this now?
                • 310. - I apologize for that being the case, Wrath. The truth is hardly anyone knows what I'm about to tell you.
              • 295. Player - A member of the Dark Council is executed and I learn of it on some backwater?
                • 311. - I'm afraid that's correct, Dark Lord. Understand, though, that hardly anyone knows what I'm telling you now.
              • 296. Player - And here I thought I was plugged in to all the juicy gossip.
                • 312. - Yes, well--everything I'm telling you remains unknown to most, hunter.
              • 297. Player - There's very little that escapes my notice. You'd think I'd have found out about this by now.
                • 313. - Certainly, Commander. Once I've explained further, I believe you'll understand.
                  • 338. - You almost sound like you're about to explain all this craziness on your own....
            • 288. Option - [Flirt] Need a substitute?Player - You could advise me instead if you want....
              • 319. - I'll keep that in mind.
                • 325. - Haven't gotten into all the details yet, have you?
                  • 327. - You're just in time; I was about to start.
            • 289. <Non-dialogue segment.>
              • 299. Player - Last thing the Empire needs is some two-timer mucking up the works.
                • 305. - I'm inclined to agree, hunter.
              • 301. Player - Whoever ended his pathetic life did us a favor.
                • 303. - Yes, my lord.
                • 304. - Yes, Commander.
                  • 321. - If the problem ended with Arkous, that would be great, right? But it doesn't.
  • 567. <Non-dialogue segment.>
    • 656. - We'll meet you at the Rishi village. Hurry along.
    • 585. - I could have caught up!
      • 587. - We can't afford to be so reckless, Jakarro! Losing Theron is bad enough--what if we'd lost you, too?
        • 589. - Now, now, everyone stay calm... Queen Lina of Onderon once faced a similar predicament, and her solution was quite creative!
          • 591. - Shut up, droid!
            • 592. Player - What's going on? Where's Theron?
              • 593. - He was captured. The Nova Blades data listed a Revanite safehouse here in town, and when we tried to investigate....
                • 595. - There were only ten of them! We saw it happen, but she used her Sith wizardry to hold me back!
                  • 597. - Theron is the only one the Revanites saw. They may not know about the rest of us. If so, we need to maintain that advantage.
                    • 598. Option - Let's go after him.Player - If we move quickly, we may be able to catch up before the Revanites disappear again.
                      • 599. - They already have. Please, this is not the time for reckless heroics.
                    • 602. Option - You made the right call.Player - You made a tough call. But I think it was probably the right one.
                      • 603. - And I think it was cowardly! Jakarro does not back down from a fight!
                    • 606. Option - How could you abandon him?Player - Between the two of you, there was no hope of rescuing him? I don't buy that for a second.
                      • 607. - That's not the point! Whether we saved him or not, the attempt would have revealed us to the enemy, and then we'd be running now instead of completing our mission!
                        • 609. - I really think you're all much too worried. They took him alive! That's a good sign!
                          • 611. - They're probably just torturing him a bit, maybe doing some interrogation... where he could tell them about us... oh no!
                            • 613. - That won't be an issue. Theron has several discreet implants to help him ignore pain and chemical manipulation.
                              • 614. Player - A powerful Force user may still be able to learn what he knows.
                              • 616. Player - What if Revan or one of his followers use the Force? Couldn't they read his mind?
                                • 617. - I've never been able to--yes, I've tried, I'm sure it's no surprise.
                                  • 619. - Theron's mind is highly ordered, very... resolute. Probably due to his childhood training by the Jedi.
                                    • 621. - He'll keep our secrets, and we will rescue him. But right now, we need to focus and think it all through--just like he would.
                                      • 622. Option - I agree.Player - You're right--we need to stick to the mission. When we find the Revanites, we'll find Theron.
                                        • 623. - Precisely. If we're fortunate, he may even learn a bit about their plans.
                                      • 626. Option - I don't listen to Sith.Player - I trusted Theron. I don't trust you.
                                        • 627. - Trust that I want to defeat the Revanites just as badly as you do.
                                          • 629. - Arguing and killing each other is pointless! We need to be killing Revanites!
                                            • 631. - Now: what did you learn from the Mandalorians?
                                              • 632. Player - Revan has a hidden fleet here on Rishi. He's preparing for some kind of battle.
                                                • 633. - A hidden fleet, pirates altering shipping lanes... that's it! They aren't just affecting the shipping lanes, they're also changing Imperial and Republic patrol paths.
                                                  • 634. Player - Revan is trying to draw them into a battle.
                                                    • 635. - Here, over Rishi. With his own ships in the mix, both fleets could be devastated.
                                                      • 636. Player - That must be his goal. Weakening both sides so that he can make his own play.
                                                        • 637. - We have to find some way to interfere.
                                                          • 639. - I know where to find them!
                                                            • 641. - What? How? Explain, droid!
                                                              • 643. - After they caught Theron, I intercepted their transmissions. After that, triangulating their base was a simple calculation. I completed it almost eighty-seven seconds ago!
                                                                • 645. - They're on a small island, not far from here. The native Rishii have a trading village on the same island. I'm sure they'd give us comfortable lodging.
                                                                  • 646. Player - Then let's go.
                                                                    • 647. - We need to clean up any trail we might have left here. You go on--we'll meet you shortly.
                                                                      • 649. - Oh, I used to love cleaning....
                                                                        • 652. <Conversation Exit>
    • 655. - I hope these Mandalorians are in a talkative mood.
    • 654. - The Aggressor may look like a junk heap, but the Nova Blades have added quite a bit of security over the years. Be cautious.
    • 653. - It's good to have your assistance again. The Nova Blades' information will be in our hands very soon, I can sense it.
    • 817. <Conversation Exit>
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Shadow of Revan553.0.0
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MissionCategoryRequired LevelAdded In
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                    "JournalText": "The Nova Blades have critical information about the Revanites on the computers inside their main base, a crashed ship called the Aggressor. But to gain access to the base, you'll need decoder modules from Nova Blade communications towers.\r\n\r\nTag the communications towers around the Aggressor to have Jakarro disable them. Then recover decoding modules from the wreckage of the towers.",
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                        "frMale": "Les Lames Nova stockent des informations cruciales sur les R\u00e9vanites dans les ordinateurs de leur base principale, l'\u00e9pave d'un vaisseau appel\u00e9 l'Agresseur. Pour acc\u00e9der \u00e0 cette base, vous aurez besoin de modules de d\u00e9codage stock\u00e9s dans les tours de communication des Lames Nova.\r\n\r\nMarquez les tours de communication autour de l'Agresseur pour que Jakarro les d\u00e9truise. Vous pourrez ensuite r\u00e9cup\u00e9rer les modules de d\u00e9codage dans les d\u00e9combres des tours.",
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                        "deMale": "Nova Blade hat auf den Computern in ihrer Hauptbasis, dem abgest\u00fcrzten Schiff 'Aggressor', wichtige Informationen zu den Revanitern. Um Zugang zur Basis zu erhalten, ben\u00f6tigst du jedoch Dekodiermodule aus den Kommunikationst\u00fcrmen von Nova Blade.\r\n\r\nMarkiere die Kommunikationst\u00fcrme in der N\u00e4he der Aggressor, damit Jakarro sie ausschalten kann. Besorg dann Dekodiermodule aus den \u00dcberresten der T\u00fcrme.",
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        "5.2.0",
        "5.2.1",
        "6.0.0",
        "6.0.2"
    ],
    "ClassesAllowed": [
        "Sith Warrior",
        "Imperial Agent",
        "Sith Inquisitor",
        "Bounty Hunter"
    ]
}