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Introducing C2N2

Reward Level Range: -
Introducing C2N2
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Introducing C2N2
Command XP: 600
Category: Companion
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Introducing C2N2
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 97. <Non-dialogue segment.>
    • 98. - Welcome back, master. Your vessel is in flawless condition, naturally.
    • 99. - I am functioning at peak efficiency, master--all the better to serve you.
    • 100. - I took the liberty of dusting your quarters, master. Your respiratory health is one of my top priorities.
    • 101. - You'll be pleased to know I remain the most advanced steward droid in the galaxy. If that ever changes, I shall recommend a replacement.
    • 102. - I hope you eat properly while away from the ship, master. Perhaps I should create non-perishable meals to send with you....
    • 103. - Welcome home, master. I hope you find your vessel a model of efficiency, convenience and comfort.
    • 104. - Master, I have reprogrammed your vessel's food processor to reduce the crew's caloric intake. Some of them were growing a bit thick....
    • 105. - Providing you with the highest level of service is my greatest pleasure, master--and I am not just programmed to say that.
    • 106. - Every time I see you return from a mission, I thank the Maker I wasn't designed for combat.
    • 107. - Master, I've marked the best escape pod for your sole use. I, of course, will go down with the ship.
    • 108. - Master, you'll be pleased to know I added extra padding to all the seat cushions aboard this vessel. I hope you find them comfortable.
    • 109. - Welcome back, master. If you detect the aroma of Alderaanian nectar, I programmed the air circulators to simulate it. Enjoy!
  • 236. <Non-dialogue segment.>
    • 142. - My new master, at last. I am Seetoo Enntoo, steward of this vessel. It is my extreme good fortune to serve you.
      • 143. Option - That's nice to hear.Player - Always happy to have another droid. My Teeseven unit has been invaluable.
        • 152. - The Teesevens are a fine utility model. I am programmed to provide for your "creature comforts."
      • 144. Option - You're too kind.Player - I see you're programmed for protocol.
        • 151. - Diplomacy is merely my subfunction. As a Jedi, you bear considerable responsibility. I will relieve you of lesser burdens.
      • 145. Option - I expected a combat unit.Player - Why would General Garza saddle me with some overblown protocol droid? You're not even armor-plated.
        • 150. - Every soldier requires proper logistics to function. I provide the highest support level available.
      • 146. Option - You work for me, not Skavak.Player - You were bought by a thieving, gutless son of a kath hound--but this is my ship. You take orders from me, got it?
        • 149. - I am programmed to serve this vessel's captain, not my purchaser. I will happily accept your every command.
      • 147. Option - Pleased to meet you.Player - Glad to have you aboard. Tell me your functions, Seetoo.
      • 148. Option - Get to work.Player - Fetch a vibromop, droid. I want this ship to sparkle.
        • 154. - Of course, master--custodial duties are only one of many vital functions I possess.
          • 156. - C2-series droids represent the latest advances in everything from starship technical maintenance to nutritional advice tailored for your specific organic needs.
            • 157. <Non-dialogue segment.>
              • 158. - Welcome aboard this Corellian Defender-class Light Corvette. It was custom-built to offer a Jedi both first-rate combat performance and meditation amenities.
              • 159. - Welcome aboard your Corellian XS Light Freighter: a marvel of customization. I can only speculate why such large engines were mounted to its hull.
              • 160. - Welcome aboard the Rendili Hyperworks BT-7 Thunderclap: a rapid assault craft designed especially for Republic Special Forces at enormous taxpayer expense.
                • 176. - Along with the usual accommodations, you'll find a secure captain's locker for storing valuables.
                  • 177. <Non-dialogue segment.>
                    • 178. - The equipment enhancement station provides resources to improve the efficiency and comfort of your personal accessories.
                      • 180. - Your bridge contains an ever-updating map of the galaxy. It's quite beautiful to look at.
                        • 184. - Priority alerts from the Republic network are accessible at the HoloNet console.
                          • 182. - Long-range communications are available via the holoterminal.
                            • 186. - And finally, the ship's intercom will inform your crew that you wish to meet. Do you have any questions, master?
                              • 189. Option - Can you fight?Player - Sounds like you're good at everything. Does that include combat?
                              • 187. Option - Not right now.Player - If I think of anything, I'll let you know. Thanks for the tour, Seetoo.
                                • 194. - My pleasure, master. I do have a few final notes....
                              • 188. Option - Nope--thanks for the review.Player - It's been too long since I was aboard. I'd almost forgotten all that stuff.
                                • 191. - My duty is to ensure you need never concern yourself with such matters, master. Which brings up one final point....
                              • 190. Option - Prepare for takeoff.Player - Prep the ship for flight. We're leaving shortly.
                                • 193. - The ship is fueled and ready, master. There are just a few final points we should review first....
                                  • 196. - As you can see, I am not equipped for physical danger. My function is to maintain this starship as your home away from home.
                                    • 198. - I am happy to assist you with any non-hazardous task, of course. I pride myself on the utmost attention to detail.
                                      • 214. Option - Give me an example.Player - What do you consider a "non-hazardous" task?
                                        • 222. - I am programmed to modify other technology. I can also perform long-range surveillance and diplomacy. I'm quite useful, I assure you.
                                      • 224. Option - I could equip you for combat.Player - Hmm... add a little armor, some combat protocols and a blaster, and you just might be worth something.
                                        • 217. - Master, please... Any non-factory modification will void my warranty.
                                      • 215. Option - You won't be safe here. Leave.Player - Just keep moving if you value your life.
                                        • 218. - On the contrary, master--this ship is quite sturdy. I have also discovered several excellent hiding spots in the event of a hostile boarding.
                                          • 200. - Whenever you are ready to depart, consult the galaxy map on the bridge. The ship's computers will handle the rest.
                                            • 201. <Non-dialogue segment.>
                                              • 203. - Oh... and you may wish to investigate the cargo compartment. The items within it arrived before I did.
                                              • 48. <Conversation Exit>
MissionCategoryRequired LevelAdded In
Companion121.0.0a
MissionCategoryRequired LevelAdded In
Companion121.0.0a
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