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Can't Live With 'Em

Reward Level Range: -
Can't Live With 'Em
Lem Trudo informed you of an Imperial plot to poison a well in one of the Sand People's encampments.

He wants you to prevent this by administering an antidote. Pour the antidote into the well at the Motesta Oasis in the Dune Sea.
Tasks:
1)
Pour Antidote into the Purifiers: 0/3
2)
Return to Lem Trudo
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:1730
Can
Tasks:
1)
Pour Antidote into the Purifiers: 0/3
2) Lem Trudo informed you of an Imperial plot to poison a well in one of the Sand People's encampments. ...
Lem Trudo informed you of an Imperial plot to poison a well in one of the Sand People's encampments.

You have put an antidote into the purifiers to counteract it. Report to Lem Trudo at Republic Outpost Thorazan in the Dune Sea.
Return to Lem Trudo
Command XP: 600
Category: Tatooine
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Can't Live With 'Em
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
Sounds like you've been out in the sun too long.
  • Elara Dorne:
    50
That's one tribe of Sand People that won't fall to the Empire. I'll make sure of it.
  • Aric Jorgan:
    200
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Elara Dorne:
    200
  • Kira Carsen:
    200
  • M1-4X:
    200
  • Qyzen Fess:
    200
  • T7-O1:
    200
  • Tharan Cedrax:
    50
Sand People aren't easily manipulated. You must be careful.
  • Tharan Cedrax:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 67. - The Empire's busy fighting off the Sand People. You've got my thanks.
  • 68. - The Sand People are pushing those blasted Imperials back. You really stirred 'em up good!
    • 70. - Bet the Imps are furious after what you pulled!
      • 71. Option - Happy to harm them.Player - Always glad to dig a thorn deeper into the Empire's side.
        • 107. - They'll be nursing that wound for a long time. I'm sure of it.
      • 72. Option - I was magnificent, wasn't I?Player - What can I say? I'm good at what I do.
        • 100. - You're something, all right. I'd wish ya luck out there, but you probably don't need it.
      • 74. Option - So long.Player - Goodbye.
        • 75. - Better get back to business myself. Thanks again--I won't forget what you've done here.
          • 102. <Conversation Exit>
  • 66. - Sand People won't last long with that water poisoned.
  • 2. <Non-dialogue segment.>
    • 77. - Good to see so many enemies of the Empire in one place.
    • 3. - Never seen a Jedi up close before. Bet you could take down a whole army of Imps if you wanted.
    • 4. - Bet you've blasted your share of Imperial scum, soldier. I could use your trigger finger.
    • 5. - Bet an offworlder like you's tussled with plenty of Imperial scum. Got here just in time.
    • 6. - Just the sort I wanted to see. Bad as my sight is, I can spot an enemy of the Empire a mile away.
      • 12. - I'm Commander Trudo. Some out here insist the Imperials don't plan to stay. I say once their excavations are complete, they'll conquer Anchorhead!
        • 168. - But you... you could help hold them off, make sure they're too busy with the Sand People to notice us.
          • 170. Option - The Sand People are involved?Player - What do the Sand People have to do with this?
            • 176. - Not just any Sand People--this is the most vicious tribe on Tatooine.
          • 172. Option - How would I do that?Player - You have something specific in mind?
            • 174. - Course I do. Involves nothing less than Tatooine's most vicious tribe of Sand People.
          • 196. Option - Cut to the chase.Player - What do you want?
            • 182. - Right, well there's these Sand People--the cruelest, most vicious tribe on Tatooine.
              • 177. - Those crazies are the only thing between us and the Imps. Sadly, they won't be around much longer.
                • 181. - The Empire's poisoning their water, thinning them out as we speak. Pains me to say it, but we've got to help them....
                  • 84. Option - They won't accept your help.Player - The Sand People won't trust you. They'll never take your aid.
                    • 94. - I know. We'll have to force it on them.
                  • 86. Option - Easier said than done.Player - Sand People aren't easily manipulated. You must be careful.
                    +200 Influence : approves.
                    • 88. - It's risky, but we don't have another choice.
                  • 85. Option - Makes good tactical sense.Player - Pitting your enemies against each other? Smart strategy.
                  • 87. Option - Sounds like a good plan.Player - Nothing like an enemy shield to soak up the Empire's wrath.
                    • 96. - Right, but we've got to help them or they won't be around long.
                  • 199. Option - Don't like the sound of this.Player - I don't think that's a good idea.
                    • 18. - Please believe me. It's the only solution.
                  • 26. Option - You're the crazy one.Player - Sounds like you've been out in the sun too long.
                    +50 Influence : disapproves.
                    • 21. - Helping those bloodthirsty mongrels turns my stomach, but it's our only option!
                      • 183. - I've got some water cleanser here, should be enough to clean their tainted wells. Of course, they'll try to kill you while you do it.
                        • 25. - Still, if that tribe of Sand People fall, a lot of innocent people are next.
                          • 33. Option - I'll do it.Player - That's one tribe of Sand People that won't fall to the Empire. I'll make sure of it.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 193. Option - If I have to, fine.Player - I don't like this, but it has to be done.
                            • 109. - Thank you! You've made the right decision.
                              • 44. - Use this cleanser to cure their water. Funny to be saving Sand People but the enemy of my enemy....
                                • 45. <Conversation Exit>
                          • 76. Option - Not happening. [Refuse quest]Player - Not a chance.
                            <Aborts Conversation>
                            • 40. - Go on, then. Don't blame me when the Empire's taken over the entire planet.
                              • 41. <Conversation Exit>
  • 27. - The Empire won't ignore us forever.
MissionCategoryRequired LevelAdded In
Tatooine271.0.0a
MissionCategoryRequired LevelAdded In
Tatooine271.0.0a
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                "enMale": "Sounds like you've been out in the sun too long.",
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                "frFemale": "Vous \u00eates rest\u00e9 au soleil trop longtemps, vous.",
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                "enMale": "That's one tribe of Sand People that won't fall to the Empire. I'll make sure of it.",
                "frMale": "Cette tribu d'Hommes des sables survivra \u00e0 l'Empire. J'y mettrai un point d'honneur.",
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                "deMale": "Dieser Stamm von Sandleuten wird dem Imperium nicht zum Opfer fallen. Daf\u00fcr sorge ich.",
                "deFemale": "Dieser Stamm von Sandleuten wird dem Imperium nicht zum Opfer fallen. Daf\u00fcr sorge ich."
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                "enMale": "Sand People aren't easily manipulated. You must be careful.",
                "frMale": "Les Hommes des sables sont tout, sauf dociles. \u00c7a va \u00eatre compliqu\u00e9.",
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