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si global variables

Reward Level Range: -
si global variables
Requires:Sith Inquisitor
Command XP: 600
Category: Class
Can Abandon: No
Hidden: Yes
Class Quest: Yes
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: si global variables
Other Sites:

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 2. - Get out of my sight, slave.
  • 3. - I'm telling you, overseer, it cannot be done. I went into the tomb, I saw the Dashade across the chasm, but I could not get to it.
    • 4. <Non-dialogue segment.>
      • 5. - Look, if I can't do it, there's no way on Korriban the slave will ever get that map.
        • 7. - Damn it, Ffon. Couldn't you have faked something--
          • 9. - --I can't fake a giant Force assassin!
            • 11. - But the map! The map! Lord Zash is adamant--she will not take an apprentice without the map!
              • 12. <Non-dialogue segment.>
                • 13. - Lord Zash can't be such a fool as you think, Harkun. How long would I last if I gave her a fake map? How long until she discovered it?
                  • 15. - I'm telling you, Lord Zash wants the impossible. No one is ever going to get that map!
                    • 16. Option - Ahem.Player - You don't mean this map, do you?
                    • 18. Option - I've got it!Player - Sorry I'm late, but I have the map!
                    • 22. Option - Guess again.Player - No one except me, you mean.
                      • 23. - The map! And--the Dashade! G--get that monster out of here this instant! And give me the map.
                      • 25. - No, it's not possible! You wretch, you filth--you must have cheated somehow. How did you do it? How did you release the monster?
                        • 26. <Non-dialogue segment.>
                          • 27. - I am not a monster. I am Khem Val, servant of Tulak Hord, devourer of the rebels at Yn and Chabosh, consumer of the Dromund system. And I am hungry.
                            • 29. - R--right. You--you must have cheated--you must have. You'll pay for this.
                          • 32. - Tell me!
                            • 41. Option - There was assistance.Player - I had some help from Lord Zash.
                              • 42. - Don't lie, filth. You're not fit to polish Lord Zash's boots.
                            • 753. Option - You don't want to know.Player - You don't want to know.
                              • 38. - You cheated, that's why. You cheated!
                            • 45. Option - Don't call him names!Player - He's not a monster--he's my friend.
                              • 46. - Then I guess it's too bad your friend's not here to protect you, filth. Because you're dead.
                                • 48. - Ffon! Patience. You will have your chance at this whelp--after you personally deliver this map to Lord Zash.
                                  • 51. Option - I won't let you do that.Player - I worked hard for that map, and I'll kill both of you if I have to.
                                  • 49. Option - Hey!Player - The map is mine, Harkun.
                                  • 55. Option - Dashade, kill!Player - Eat them both, Khem.
                                    • 56. - With pleasure.
                                      • 719. - Keep your pet at bay for just a moment, acolyte. I would have a word with Ffon.
                                  • 749. Option - That's a mistake.Player - You're making a big mistake.
                                    • 60. - Protest all you want, slave. You'll die the same. Hurry, Ffon.
                                      • 62. - Don't go anywhere, Ffon.
                                        • 64. - Lord Zash?
                                          • 66. - Yes, Ffon. Now where's my map?
                                            • 68. - H--here, Lord Zash. R--right here.
                                              • 70. - You found it for me, Ffon? How wonderful.
                                                • 71. Option - It was me.Player - Actually, I was the one who found it.
                                                • 73. Option - Do you believe that?Player - He couldn't have found it if he tried.
                                                • 750. Option - I will kill you, Ffon.Player - You're a dead man.
                                                  • 78. - Silence! Ffon will tell me what happened, won't you, Ffon? You wouldn't dare lie to me, would you?
                                                    • 80. - Because it would be a shame for me to discover that you lied to me. Now one more time--did you bring this map back from Naga Sadow's tomb?
                                                      • 82. - I--I--n--no. No, I didn't. I didn't. I'm sorry. I'm sorry.
                                                        • 84. - Harkun, you fool. In any other group for any other lord, this young man would have torn the other acolytes to shreds. What were you trying to prove?
                                                          • 86. - That you could outsmart me? That you knew better than me what kind of person I wanted for an apprentice?
                                                            • 88. - You fool!
                                                              • 90. - Yeeaaaarrrrrgh!
                                                                • 92. - There's your pet, Harkun. Clean this mess up. Apprentice--meet me in my chambers upstairs.
                                                                  • 751. Option - Yes, master.Player - As you wish (my lord / Master).
                                                                  • 97. Option - Too bad for Ffon.Player - Wow, she really fried him. Poor guy. I almost feel sorry for him now.
                                                                  • 99. Option - That's what you get.Player - She showed you, Harkun. Maybe next time you'll learn to obey your superiors, huh?
                                                                    • 100. - This is not the end. Without Lord Zash to save you, you're nothing.
                                                                      • 102. - I have connections that will hunt you wherever you go.
                                                                        • 107. Option - Deal with it.Player - Just face it--your star is dead. You're nothing. +50
                                                                        • 103. Option - You were a good teacher.Player - I'm sorry it turned out this way, Harkun. I know you never liked me much, but I learned a lot from you. +50
                                                                          • 775. - What? Well, I guess it is an overseer's job to--to--inspire his charges.
                                                                            • 777. - Now get going, slave. I mean, apprentice.
                                                                        • 752. Option - Talk all you want.Player - I find your empty chatter amusing. +50
                                                                          • 110. - Get out of my sight, slave. Your new master is waiting for you upstairs.
                                                                            • 111. <Conversation Exit>
  • 112. - Your trial is in the tomb of Naga Sadow. Get the map or don't come back.
  • 129. - Your final trial will be to retrieve an ancient map from the innermost chamber of Naga Sadow's tomb--which has never been breached in thousands of years.
    • 131. - But before you get the map, you'll have to awaken an ancient assassin called a Dashade that sleeps in the tomb. You cannot access the map without him, understand?
      • 138. Option - Dashade?Player - What exactly is a Dashade?
        • 139. - They're a lost race of assassins that the ancient Sith used to devour their Force-using enemies. This one'll probably eat you the moment he's freed.
      • 744. Option - Sounds simple.Player - That much I can do.
      • 142. Option - And I care because?Player - What's so special about this map?
        • 143. - Lord Zash wants it.
          • 145. - Oh--and one more thing. You'll be competing with Ffon for this map. Whoever brings it back will be Lord Zash's apprentice. The other will die.
            • 147. - And Ffon's already started--so my advice? Run, slave. Run.
              • 888. <Non-dialogue segment.>
                • 889. <Non-dialogue segment.>
                  • 154. Option - Miserable scum!Player - You filthy, rotten...! I'm going to kill Ffon, but that's not half as bad as what I'm going to do to you.
                  • 150. Option - I'm on my way.Player - As you say, overseer. I will not linger any longer.
                  • 745. Option - Don't worry.Player - I will not fail.
                    • 155. - Ahem. One moment, please.
                      • 157. - Lord Zash--what are you doing here?
                        • 159. - Overseer. Are you implying that I--a Lord of the Sith--don't have the right to go where I please within the Academy of the Sith?
                          • 161. - No, of course not, Lord Zash.
                            • 166. - Good. I saw the last acolyte arrive. I wanted to see the hopefuls off on their final trial. Where's--um--what's his--the red one, Ffon?
                              • 168. - He finished his trial early, so I sent him on rather than keeping him waiting for this--
                                • 170. - Pity. I just finished translating the wonderful text this acolyte brought from Tulak Hord's tomb, and it's most illuminating. I don't know that the map can be retrieved without it.
                                  • 177. Option - You're an idiot, overseer.Player - Well, well, well. It's a good thing I didn't start running, isn't it, Harkun?
                                  • 746. Option - What do you mean?Player - Why do you say that?
                                  • 173. Option - Your pet won't like this.Player - Uh-oh, Ffon's in trouble.
                                    • 178. - It's too late. Ffon's already left. You can't just--
                                      • 180. - --Give one acolyte an unfair advantage over the other? Overseer, when has being Sith ever been about being fair?
                                        • 181. <Non-dialogue segment.>
                                          • 182. - Ffon has his head start, and he's a clever boy. Perhaps he'll figure it out himself.
                                            • 184. - Yes--yes, perhaps.
                                              • 186. - Now, my dear acolyte, here is what you must do to free the Dashade. There are rods scattered throughout the tomb of Naga Sadow.
                                                • 188. - These rods are the keys to the chamber where the ancient assassin is imprisoned. You will need to place the rods in the chamber door and electrify them.
                                                  • 190. - I don't know exactly the reason--but it is clear that you will not be able to retrieve the map without the Dashade. But be careful--he is very dangerous.
                                                    • 193. Option - Any other advice?Player - Is there anything else I should know about the Dashade?
                                                      • 194. - It's a Force-resistant assassin--I have reason to believe this one was placed in the tomb by Tulak Hord himself.
                                                        • 195. <Non-dialogue segment.>
                                                    • 747. Option - Don't worry.Player - I'll be careful.
                                                    • 828. Option - I'm not easy to kill.Player - I have yet to meet a danger I cannot defeat.
                                                    • 197. Option - I'm not easy to kill.Player - I have yet to meet a danger I can't defeat.
                                                      • 200. - Very dangerous indeed! You can't really mean to let this filthy slave take control of a monster like the Dashade!
                                                        • 202. - This acolyte is the reason I was able to learn about the map and the Dashade in the first place.
                                                          • 204. - I would warn you not to question me again, overseer.
                                                            • 206. - I will return when both acolytes are back from the tomb. You will not do anything further to affect the outcome of the trial. Understood?
                                                              • 208. - Yes, Lord Zash.
                                                                • 209. <Non-dialogue segment.>
                                                                  • 210. - Good--and good luck, acolyte.
                                                                  • 859. <Non-dialogue segment.>
                                                                    • 215. Option - This won't take long.Player - I'll be back with the map and the Dashade.
                                                                    • 748. Option - Thanks.Player - Thank you.
                                                                    • 213. Option - She showed you.Player - Maybe next time you'll stay in your place, Harkun.
                                                                      • 218. - Shut up, slave. If you know what's good for you--you won't come back from that tomb.
                                                                        • 220. - And if you do, mark my words--you'll wish the Dashade had eaten you alive.
                                                                          • 222. - So go ahead, bring me the map. If you dare.
                                                                            • 223. <Conversation Exit>
  • 113. - Well, well. Look who shows up at long last. I half expected to hear you'd crossed some Dark Lord upstairs and finally got yourself killed.
    • 115. - None of the others have shown up either. I assume they're dead by now--which means you and Ffon are the last ones.
      • 126. Option - Your boy is dead now.Player - So I just kill Ffon and I'm Sith, right? This shouldn't take long.
      • 754. Option - What's next?Player - So what happens now?
      • 116. Option - Where is your little pet?Player - Speaking of Ffon--he seems conspicuously absent.
        • 117. - You only wish it, slave. No--you took so long returning, I sent Ffon ahead.
  • 224. - I don't want to see you until you've been to the training grounds--second floor, slave!
  • 257. - You have a big mouth, slave, but no combat skills. I don't want to see you again until you've satisfied the Korriban instructors.
    • 259. - The training facility is on the second floor of the Academy and is usually reserved for the Dark Lords and their apprentices.
      • 261. - This is not a promotion, and you are not to speak to anyone except the training master when you are up there, understand? You are not fit for their presence.
        • 755. Option - You're wrong.Player - That's not for you to decide.
          • 268. - Do not press your luck, slave. I could just let Ffon tear you to pieces.
            • 269. <Non-dialogue segment.>
              • 270. - It would be my pleasure.
        • 262. Option - As you say.Player - I understand. I will be careful not to step out of place.
        • 273. Option - Will your pet be there?Player - Please tell me Ffon can come? We'll have so much fun.
          • 274. - Ffon has been training at combat his whole life. He was born to be Sith.
            • 276. - You are just as likely to chop your own arm off as not, slave.
              • 277. <Non-dialogue segment.>
                • 278. - Hopefully, she will.
                • 281. - Hopefully, he will.
                  • 283. - Now get going to the second floor training grounds. You don't want to keep the instructors waiting.
                    • 284. <Conversation Exit>
  • 225. - I was just about to send Ffon off. What delayed you, slave?
    • 824. Option - Just my future master.Player - Well, first Lord Zash stopped me to tell me how amazing I am, and then we got talking and I suppose I lost track of time.
    • 228. Option - Just my future master.Player - Well, first Lord Zash stopped me to tell me how amazing I am, and then we got talking and I guess I lost track of time.
      • 229. - Just like a slave to make up stories. Lord Zash would crush you like a gizka if you ever crossed her path. You're not worthy of her presence.
    • 226. Option - Apologies.Player - Sorry. It won't happen again.
    • 236. Option - Taking in the scenery.Player - I like to stop and smell the blood.
      • 237. - You'll be smelling your own blood soon.
        • 239. - Now, did you collect the text from Tulak Hord's tomb?
          • 742. Option - Here you go.Player - Take it. Let's get this over with.
          • 242. Option - Yes, sir.Player - Of course, overseer. It is an honor to serve.
          • 246. Option - I never fail.Player - Of course--as always, I'm brilliant.
            • 805. - Give it here--no doubt it's been badly damaged. It's what we get for sending a worthless alien to do a Sith's job--isn't that right, Ffon?
            • 247. - Give it here--no doubt it's been badly damaged. It's what we get for sending a careless lowlife to do a Sith's job--isn't that right, Ffon?
              • 249. - What are we waiting for, overseer? Why don't we kill this wretch now?
                • 885. <Non-dialogue segment.>
                  • 886. <Non-dialogue segment.>
                    • 254. Option - He's afraid.Player - Because he's scared of Lord Zash.
                    • 756. Option - Can't we get along?Player - I'm sure we can work this out peacefully.
                    • 757. Option - You don't stand a chance.Player - Do you really think you can take me?
  • 285. - Bring the text from Tulak Hord's tomb or don't come back.
  • 354. - Now, for your trial: The last, darkest secrets of Tulak Hord are buried in his tomb. Lord Zash wants this text.
    • 356. - But the final resting place of the dead lord is not easily trespassed. You will not be the first to die there.
      • 359. Option - More Sith ruins?Player - Is there a reason you keep sending me into the tombs?
        • 360. - Lord Zash's research is her own business and no one else's. You're not fit to know.
          • 362. - Any other stupid questions?
            • 364. Option - You have no idea, huh.Player - Wait a minute. You don't know, do you? You're as in the dark as I am. Lord Zash hasn't told you anything, has she?
            • 372. Option - My apologies.Player - No. I'm sorry my question offended you.
            • 822. Option - I can think of a few.Player - Don't you just hate how the sand on Korriban gets in everything?
            • 376. Option - I can think of a few.Player - Don't you hate how the sand on Korriban gets in everything?
      • 820. Option - I know the drill.Player - Yes, yes, yes... you send me into a tomb to do the impossible, hoping I die, and I come back and prove you wrong.
      • 384. Option - I know the drill.Player - Yes, I get it already. You send me into a tomb to do the impossible, hoping I die, and I come back and prove you wrong.
        • 385. - Shut up, slave. I've had about enough of your mockery.
      • 357. Option - I'll be back.Player - I will return with the text.
        • 387. - Do not come back here until you've gotten the text from Tulak Hord's tomb. Out of my sight, slave!
          • 388. <Conversation Exit>
  • 286. - You better not be wasting my time, slave. You better have the holocron.
    • 876. <Non-dialogue segment.>
      • 877. <Non-dialogue segment.>
        • 832. Option - I hate to break this to you.Player - You expected me to fail and die in a gruesome fashion, leaving your pet Ffon to claim victory. Sorry to disappoint.
        • 737. Option - Take it.Player - Here you go.
        • 293. Option - I was victorious!Player - I smote my way through the tomb and claimed the prize!
        • 289. Option - I hate to break this to you.Player - Let me guess. You expected me to fail and die in a gruesome fashion, leaving your pet Ffon to claim victory. Sorry to disappoint.
          • 294. - Hm. A fake, or stolen from the library, probably. I'll deal with you later. Now--I believe it's time for another demonstration. Gerr, step forward.
            • 296. - Yes, overseer.
              • 298. - Ffon--kill him.
                • 300. - With pleasure, overseer.
                  • 302. - Aaaarrrrrgh!
                    • 303. <Non-dialogue segment.>
                      • 304. - You--you can't just--! That's not fair! I'll kill you!
                        • 306. - Let's see you try!
                          • 308. - No, Ffon. These weaklings are not worth your energy. Don't worry. Their demise is inevitable.
                            • 310. - Let Gerr be an example to you. Ffon destroyed him easily, like he will destroy all of you. Are there any other objections?
                              • 315. Option - None, sir.Player - No, overseer. No objections.
                              • 311. Option - Don't push it.Player - You are only giving us power, Harkun.
                                • 312. - And your comments are only hastening your death, slave.
                              • 321. Option - That's evil.Player - You're heartless, Harkun. How can you be so cruel?
                                • 322. - I am Sith--something you will never be.
                                  • 324. - Now, the rest of you know the next trial. Go. You, slave--stay here.
                                    • 325. <Non-dialogue segment.>
                                      • 326. - I just wanted to make sure you knew, slave. Harkun may not think you're worth killing, but I've got my eye on you. You're dead.
                                        • 331. Option - Can't we team up?Player - Why can't we just work together? Help me defeat Harkun.
                                          • 802. - Harkun? He's practically surrendered himself to me already. I don't need the aid of an inhuman weakling to crush him.
                                          • 332. - Harkun? He's practically surrendered himself to me already. I don't need the aid of a pitiful slave to fell him.
                                        • 758. Option - You're an idiot.Player - You're an idiot.
                                        • 327. Option - I can't wait to kill you.Player - I look forward to cutting you down to size.
                                          • 338. - You're nothing. Consider yourself warned.
                                            • 340. - Now, slave--you think yourself pretty clever getting that holocron, don't you?
                                              • 341. Option - Just obeying orders.Player - I don't really think about it one way or the other. I did as I was told.
                                              • 351. Option - Just shut up.Player - Stop with your taunts and give me my next trial.
                                                • 352. - If you wish to prolong your life, you will not make demands of me again, slave.
                                              • 740. Option - I'm that good.Player - What can I say? I'm good at what I do.
                                                • 344. - You are lucky Lord Zash finds you useful.
  • 389. - Bring me the holocron or don't bother coming back, slave.
  • 427. - Now, slave--Zyn says you handled yourself expertly and as much as I find this difficult to believe, Lord Zash is satisfied with his evaluation.
    • 429. - Undoubtedly, Zyn helped you in some way--but you will not have his help on the next trial.
      • 436. - Both you and Ffon will have trials of intellect--trials that test your ability to apply your understanding of the Force to solve problems.
        • 438. - You don't expect a slave to be a match for me in intellect! I've been trained under the greatest teachers--
          • 440. - Calm down, Ffon. I certainly do not expect this slave to be a match for you. That's why you will have separate trials.
            • 443. Option - I'm as smart as he is!Player - You don't need to dumb down the trials for me, though I'm sure Ffon would appreciate the help.
            • 441. Option - Don't worry about me.Player - It's okay. I can handle anything Ffon can handle.
            • 736. Option - I don't need your charity.Player - Your generosity is touching.
              • 448. - You're only digging your own grave.
                • 450. - Ffon, you will go to the library on the second floor of the Academy and translate the following texts for Lord Zash.
                  • 452. - Yes, overseer.
                    • 454. - Slave, deep in the ancient, monster-infested tomb of Marka Ragnos, there is a holocron filled with dark secrets and encased in a great stone monument.
                      • 456. - No one has figured out how to release the holocron from its stone prison in over a thousand years. You will bring this holocron to me, or you will die.
                        • 465. Option - No problem.Player - A simple errand. Need anything else in the tomb while I'm down there?
                          • 466. - You have no idea what awaits you, slave.
                        • 457. Option - This only makes me stronger.Player - The more you make me hate you the stronger I become, Harkun. And one of these days, I'm going to be strong enough to crush you.
                          • 458. - You will never be strong enough, slave.
                            • 459. <Non-dialogue segment.>
                        • 818. Option - Sounds like fun.Player - Well, it beats going to the library I suppose....
                        • 469. Option - Sounds like fun.Player - Hey, it beats going to the library. Yawn.
                          • 470. - Spoken like the idiot you are.
                            • 471. <Non-dialogue segment.>
                              • 472. - Marka Ragnos's final resting place is in the Valley of the Dark Lords.
                                • 474. - You will bring back the holocron or hope that the spirit of Marka Ragnos himself returns to end your miserable existence. Now go!
                                  • 475. <Conversation Exit>
  • 390. - Well, well, well. I had been looking forward to cutting another one of you down, but it looks like I'll be spared the trouble. Unsurprisingly, Niloc has gone missing.
    • 392. - Also unsurprisingly, Ffon has passed his first trial. It's only a matter of time before he tramples you all underfoot.
      • 868. <Non-dialogue segment.>
        • 869. <Non-dialogue segment.>
          • 393. Option - Let's not fight.Player - Does it have to be a competition? Why can't we work together?
            • 394. - Sounds good to me. What do you say, Ffon?
              • 771. - What kind of weak fool do you take me for?
          • 405. Option - Good job!Player - Way to go, Ffon!
            • 406. - Ah, what're you cheering him on for? He's not worth it!
              • 408. - I'll tear you apart where you stand, slave!
                • 410. - Patience, Ffon--an accident in the tombs is much more convincing. Now the lot of you know your next task--go. I want to speak to Ffon and our latecomer.
                  • 411. <Non-dialogue segment.>
                    • 412. - You say the word, my brother and I will help you take him out, okay?
                      • 414. - You said it, brother. We got your back.
                        • 424. Option - Don't worry about me.Player - I can handle myself. You just watch your own backs.
                          • 425. - It's our own backs we're thinking of, believe us.
                        • 816. Option - This'll be fun.Player - You just say the word, and I'll be at his throat like a starved tuk'ata.
                        • 417. Option - This'll be fun.Player - You guys just say the word, and I'll be at his throat like a starved tuk'ata.
                          • 420. - I look forward to seeing his head impaled on a stake.
                        • 419. Option - No, we're better than this.Player - If we pick a fight, we're only sinking to their level.
                          • 779. - Maybe you're right. But I'd rather be wrong than dead.
          • 397. Option - He's so dead.Player - Just wait until I get my hands on him. Then we'll see who gets trampled.
            • 398. - That's right! Wring his purple little neck!
  • 476. - Your business is with Zyn in the jails, slave.
  • 698. - Now, your second trial: Lord Zash has requested a special trial for you, which you will no doubt fail.
    • 700. - Go to Inquisitor Zyn in the jails. He will fill you in on the details--and most likely, hasten your demise.
      • 735. Option - I'm gone.Player - I'm on my way.
      • 703. Option - This isn't a trick, is it?Player - The jails? He's not going to arrest me, is he?
      • 812. Option - I wouldn't get my hopes up.Player - Don't count on my demise, Harkun. I don't die easily.
      • 709. Option - I wouldn't get my hopes up.Player - Don't count on my demise, Harkun. I don't die easy.
        • 710. - Don't boast, slave.
          • 712. - I don't want to see you again until you're back from the jails. That's all.
            • 713. <Conversation Exit>
  • 477. - Ah, the last one. Always the latecomer. Now we can see what the hermit thinks of you slime.
    • 479. - Hm. Acolyte Kory. Step forward, please.
      • 481. - Yes, overseer.
        • 483. - You are a weak, pathetic rodent and even a lunatic like Spindrall can see this. And that means--
          • 485. - Aaaaah!
            • 486. <Non-dialogue segment.>
              • 487. - How could you just--you murdered her!
                • 489. - Yes, and let it be an example to you filth. Now, anyone else have any objections?
                  • 498. Option - I like your style.Player - Those were some nice sparks. Can I try?
                  • 490. Option - None.Player - You won't hear any from me, sir.
                  • 496. Option - Was that called for?Player - That was unnecessarily cruel. What did she do to deserve that?
                    • 499. - You've just marked yourself, fool--you're next. You may think yourself strong, but you're not.
                      • 501. - Meet our newcomer--Ffon Althe. This is real Sith strength, and he will tear you apart and crush your bones, slaves.
                        • 502. <Non-dialogue segment.>
                          • 503. - Ffon comes from a very respected Sith family--one that has been among the ruling class for generations. Look long and hard--this is what a real Sith looks like.
                            • 505. - If his family's so respected, what's he doing here?
                              • 507. - My brother's right. You said it yourself--this group's slaves and lowlives only. So which is he?
                                • 509. - Watch who you're insulting, wretch. I never slaved a day in my life.
                                  • 511. - Calm down, Ffon. They aren't worth your trouble.
                                    • 513. - Ffon's family was wiped out in the feuding on the Imperial capital world of Dromund Kaas, and he was thrown into the slave shipment. Fortunately, I found him.
                                      • 515. - Look on him! No connections left in the world, but pure Sith blood! This--this is Lord Zash's future apprentice! Not filth like you!
                                        • 518. Option - I'm going to kill him.Player - We'll see how tough he is out in the tombs. Alone. With just me and my blade for company.
                                        • 520. Option - Hello!Player - Nice to meet you, Ffon. Hope Harkun treats you better than he treats us.
                                          • 768. - Save your well-wishes for someone who cares, slave.
                                        • 830. Option - Let's keep things moving.Player - Congratulations on your new pet. Now give us the rest of the trial.
                                        • 522. Option - Let's keep things moving.Player - Congratulations on your new pet. Now give us the next trial.
                                          • 523. - Step this way, slave. I want to speak to you privately. The rest of you--get out of here. You know your trials. You, too, Ffon. Spindrall awaits.
                                            • 525. - Now, listen to me. Spindrall is a lunatic. His approval means nothing. You are filth and you will die. Is that clear?
                                              • 526. Option - Yes.Player - As an unmuddied lake.
                                              • 538. Option - We don't need to fight.Player - You stay out of my way, I'll stay out of yours.
                                              • 734. Option - You're nothing.Player - You don't scare me.
  • 557. - Don't come back here until you've met the hermit, Spindrall.
  • 558. - Ah, the last one to arrive is finally here. I hope you don't think you're special.
    • 560. - It would be a shame if freedom went to your head, or if you somehow got the idea you didn't need to pass your trials to become Sith.
      • 594. - Lord Zash has tasked me with sorting through you refuse to find one worthy of being her apprentice, and I intend to do just that.
        • 603. Option - Zash?Player - Who is this Zash?
          • 604. - That's Lord Zash to you, slave. She's a Dark Lord of the Sith and more important than you'll ever be.
        • 599. Option - We can do it.Player - Give us a chance. We can prove ourselves.
        • 810. Option - Try not to cry.Player - Don't get all sentimental on us. We've only just met.
        • 607. Option - Try not to cry.Player - Please, don't get all sentimental on us. We've only just met.
          • 608. - I won't.
            • 614. - Now, the rest of you gutter trash already know your trial. Get going while I bring our latecomer up to speed.
              • 616. - Watch your back, friend. And don't worry. It'll be alright. He can't kill us all.
                • 621. Option - [Flirt] Aw, that's sweet.Player - Thanks. That means a lot coming from a beautiful girl.
                  • 622. - Heh. You're cute. Just watch you don't get yourself killed.
                • 625. Option - Thanks.Player - I will. And you take care of yourself.
                  • 626. - Believe me, I'll be watching back, front, everywhere.
                • 727. Option - I'm not scared.Player - Nobody scares me.
                  • 630. - Suit yourself.
                • 826. Option - We could take him.Player - I'll attack from the front, you attack from behind, and we'll see how he fares.
                • 633. Option - We could take him.Player - I'll attack from the front, you take him from behind, and we'll see how he fares.
                  • 634. - Uh... yeah. Looks like you can handle yourself.
                    • 636. - Now, slave, for your trial: There's a hermit named Spindrall who lives in the tomb of Ajunta Pall in the Valley of the Dark Lords.
                      • 637. <Non-dialogue segment.>
                        • 638. - The Valley is a vast, sandy plain that opens into cavernous tombs, labyrinths of darkness built to house ancient, powerful Sith.
                          • 640. - Many have died simply entering the tombs--others have gone raving mad. But that's where Spindrall lives. You will go to him or die trying.
                            • 643. Option - Simple.Player - Like we used to say in the slave pits--"Easier than spitting on an Imperial's footprint."
                            • 641. Option - And then?Player - What should I expect when I find him?
                            • 651. Option - Seems like a nutcase.Player - This Spindrall sounds like he should be in an institution, not a tomb. Why do you want me to visit him?
                              • 652. - It's not what I want, slave. It's what Lord Zash wants.
                                • 654. - Spindrall's a lunatic, but Lord Zash sees him as some kind of prophet. Once you find him, he will test you.
                                  • 661. Option - If I have to.Player - Fine. I will seek the insane hermit in the incredibly dangerous tomb and take his little test.
                                  • 657. Option - Don't worry.Player - I'll do my best to please Spindrall and accomplish this trial.
                                  • 729. Option - Sounds like a good test.Player - I like a challenge.
                                    • 664. - Oh, what I wouldn't give to see you face the k'lor'slugs in the tomb. Heh. Horrible pincers, gigantic maws--you're no match, slave.
                                      • 666. - But there--you know your task. Spindrall lives in the tomb of Ajunta Pall in the Valley of the Dark Lords.
                                        • 667. <Non-dialogue segment.>
                                          • 668. - Your task isn't done until you have Spindrall's approval or you're in a k'lor'slug's belly.
                                            • 675. Option - How bad could it be?Player - I've always wondered what it would be like to get eaten. I imagine it could be a sort of transcendent experience...
                                            • 730. Option - Be back soon.Player - I'll be right back.
                                            • 671. Option - Beats talking to you.Player - I bet k'lor'slug stomach smells better than your breath.
                                              • 676. - Don't keep Spindrall waiting, slave.
                                                • 677. <Conversation Exit>
  • 1. - I have no business with you.
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