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Lord Zash

Lord Zash
Level 20 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Korriban
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lord Zash
Other Sites:

Conversation:

  • 260. - Hurry to Dromund Kaas, apprentice. We can talk more there.
  • 50. - You must meet me on Dromund Kaas. There we can talk more.
    • 61. Option - Understood.Player - Dromund Kaas. Got it.
      • 62. - Yes, the map guides us there... to the capital of the Sith Empire.
    • 51. Option - Dromund Kaas?Player - Why must we go there?
      • 52. - That is where the map leads--though I likely would have taken you there anyway. The capital of the Sith Empire is a good place for an apprentice to start.
        • 53. <Non-dialogue segment.>
    • 57. Option - That's new to me.Player - I don't think I've ever heard of it.
      • 58. - Dromund Kaas is the capital of the Sith Empire. It is a dark place, charged with dark energy. It's also the first location on the map.
        • 59. <Non-dialogue segment.>
          • 64. - I must finish some things here first, but you should board the shuttle to Dromund Kaas as soon as possible. You've made enemies here on Korriban.
            • 66. - I will meet you in my chambers in the Citadel in Kaas City. There we can speak more freely of the work ahead--without the fear of unfriendly ears.
              • 283. <Non-dialogue segment.>
                • 284. <Non-dialogue segment.>
                  • 71. Option - I still have work here.Player - I'll go just as soon as I finish up here.
                    • 72. - Good. Do what you must, then meet me there.
                      • 73. <Non-dialogue segment.>
                  • 250. Option - On my way.Player - I'm on my way.
                  • 75. Option - Eavesdroppers will suffer.Player - If anyone's listening, I'll cut their ears off.
                    • 76. - No need for that. My chambers on Dromund Kaas are well-guarded against that sort of thing.
                      • 78. - Oh--and one more thing. You're Sith now, which means you get your own lightsaber.
                        • 80. - This is the lightsaber I had as an apprentice. I want you to have it.
                          • 286. <Non-dialogue segment.>
                            • 251. Option - My pleasure.Player - It's an honor.
                            • 85. Option - Great.Player - And what a fine weapon of murder it is. I've always wanted one of these.
                              • 86. - Excellent. I'm glad you like it. It served me well.
                            • 89. Option - I'll use it well.Player - I shall wreak havoc with it wherever I go.
                              • 90. - Magnificent. No doubt you will.
                                • 92. - Now, remember. My chambers. The Citadel. Dromund Kaas. It's imperative that we get to work on this as soon as possible.
                                  • 303. <Non-dialogue segment.>
                                    • 304. - Stop right there, alien scum. Darth Skotia has a message for you.
                                    • 308. - Stop right there, slave. Darth Skotia has a message for you.
                                      • 309. Option - You're asking for trouble.Player - I am a Sith apprentice. Show some respect or I'll smash your face in.
                                      • 313. Option - Darth Skotia?Player - Who is this Darth Skotia?
                                        • 314. - Darth Skotia is Lord Zash's superior and your worst nightmare.
                                      • 317. Option - Speak.Player - Give me the message.
                                        • 318. - The message is this: You will not go to Dromund Kaas.
                                          • 319. <Non-dialogue segment.>
                                            • 321. <Non-dialogue segment.>
                                              • 322. Option - I'm confused.Player - Why not?
                                              • 324. Option - Step aside.Player - Out of my way, worm.
                                              • 326. Option - I'm not going.Player - Who said anything about going to Dromund Kaas?
                                                • 327. - Everything you've done here, everyone you dealt with--Lord Zash included--is insignificant.
                                                  • 329. - Darth Skotia has eyes and ears on Korriban. He knows what your master is up to, and he is displeased to say the least.
                                                    • 331. - On Korriban, Lord Zash may have her way. But on Dromund Kaas, it's a different story. So you see, you have to die.
                                                      • 332. Option - Khem, show him your talent.Player - Khem, what is it you do to Force users again?
                                                        • 333. - I consume them and spit out their bones.
                                                          • 335. - Um, Ortosin--is that a Dashade? Maybe this isn't such a good idea.
                                                      • 339. Option - You will suffer.Player - Actually, you're the one who's going to die.
                                                      • 341. Option - Let's not fight.Player - I'm sure we can work this out peacefully.
                                                      • 343. Option - This'll be fun!Player - I've been waiting to give my new lightsaber a try!
                                                        • 344. - Oh, slave, I'm going to enjoy tearing you to bits.
                                                          • 347. <Conversation Exit>
  • 2. - Ah, my magnificent new apprentice. Congratulations are in order, I believe.
    • 261. Option - I didn't need your help.Player - You know, I could have taken Ffon. You didn't need to kill him for me.
    • 11. Option - I didn't need your help.Player - You know, I could have taken Ffon. I didn't need you to kill him for me.
      • 12. - Yes, of course, but it wouldn't have made that stubborn overseer respect your power. So I reminded him of mine instead.
    • 242. Option - I'm grateful.Player - I'm grateful for this chance.
      • 4. - You've earned it, my apprentice.
    • 263. Option - I feel bad for Ffon.Player - Was killing Ffon really necessary? He couldn't help it that Harkun was a jerk.
    • 15. Option - I feel bad for Ffon.Player - Was killing Ffon really necessary? He couldn't help it that Harkun is a fool.
      • 16. - Of course it was. I can only have one apprentice.
        • 18. - Now, I was just looking over this astonishing map you brought back, and I can tell we have a lot of work ahead of us.
          • 266. Option - Map?Player - What is this map of, exactly?
          • 47. Option - Map?Player - What is this a map of, exactly?
            • 48. - We can't talk about it here--too many unfriendly ears.
          • 241. Option - Oh boy!Player - I can't wait to kill things.
            • 20. - Patience, my apprentice. We must go about this with tact. All in good time.
              • 21. <Non-dialogue segment.>
          • 23. Option - Us? You mean "me."Player - You mean I have a lot of work ahead of me.
            • 24. - You think I don't work, apprentice? I'd remind you that there is more to being Sith than crushing tuk'ata skulls and mulling about dark tombs.
              • 25. <Non-dialogue segment.>
                • 26. - You and I are a special breed. We reach beyond the mere momentary passion of combat into the very heart of the dark side.
                  • 28. - We are masters of secrets. Even our own shadows don't know our next move. Do you understand?
                    • 249. Option - Yes.Player - I think I understand the situation.
                    • 33. Option - But I like causing trouble.Player - But what's the point of having all this power if you can't kill things?
                      • 34. - There will be plenty of time for that.
                    • 37. Option - I am powerful!Player - Yes, I am darkness!
                      • 38. - Excellent. This is positively thrilling.
  • 96. - Please, please--I must work now. This text--so exciting!
  • 99. - Remarkable. Magni--oh, hello again, acolyte.
    • 101. - I was just in the midst of decoding the marvelous text you brought back from the tomb of Tulak Hord.
      • 103. - I can't say for sure, but it looks every bit as promising as the holocron.
        • 244. Option - Good.Player - Good to hear it.
          • 105. - You've been an immense help. This is--well, it's beyond my wildest imagination, and I've only skimmed the surface.
        • 112. Option - You haven't read it?Player - I'd have thought you would have read it by now, if it's so exciting.
          • 113. - Oh, I've read it hundreds of times by now. It's a very pretty verse in the ancient Sith tongue--but it's nonsense.
            • 115. - My research suggested that the text was important--that's why I sent you for it. That the text and the holocron were connected wasn't clear until I used the holocron.
              • 117. - But it's true--there's a second text buried in the first, one which I never would have seen without the holocron! And I am nearly finished decoding it!
                • 118. Option - Fascinating.Player - Amazing. I never would have imagined it.
                • 120. Option - Decoding?Player - So the text is some sort of code?
                  • 121. - Yes! It's absolutely magnificent. Ingenious, even.
                    • 123. - Now, if you'll excuse me, I must get back to it immediately--and you have business to go about, certainly.
                      • 248. Option - Good luck.Player - Good luck.
                        • 129. - Thank you very much, acolyte.
                      • 132. Option - Keep me informed.Player - Will you let me know how it turns out?
                        • 133. - Absolutely! Your help has been invaluable. It's the least I can do.
                          • 135. - And good luck dealing with Harkun--best not to keep him waiting, I think.
                      • 137. Option - I have time.Player - That fool Harkun can wait.
                      • 139. Option - I have time.Player - The trial is nothing. It can wait.
                        • 140. - Well, I don't think you should keep him waiting. You'd best go.
                • 240. Option - Boring.Player - Boooooring.
                  • 143. - Your interests may lie elsewhere, acolyte, but you would do well to remember that knowledge is also a form of strength for the Sith.
                    • 145. - I won't delay you longer.
        • 151. Option - I must leave.Player - I have to get back to Harkun now.
        • 153. Option - I must leave.Player - Well, I have to go to the training grounds now.
          • 154. - All right--better not keep Overseer Harkun waiting. He has a nasty temper.
            • 156. - I'll be sure to find you when I have the text fully decoded.
              • 157. <Conversation Exit>
  • 158. - Yes--yes. Remarkable. Magnificent.
    • 160. - You--you, slave. Wai--no, acolyte, you're the one who brought me this magnificent holocron from the tomb of Marka Ragnos, yes?
      • 161. Option - Indeed, Lord Zash.Player - Yes, my lord. I found the holocron.
      • 252. Option - It was nothing.Player - The truth is, it was easy.
      • 171. Option - Why do you ask?Player - Is there something wrong?
        • 172. - Unbelievable. One thousand years, buried in that tomb. Sith Lords passing it by. And then--the most unlikely person comes along.
          • 174. - Tell me--how did you manage it?
            • 175. Option - It was easy.Player - I shot lightning at it, and it opened.
              • 176. - Such a simple solution--why did none of us think of that?
                • 178. - We must have thought too deeply on it, believed too strongly that it could not be done. Or perhaps we were simply not meant to open it.
                  • 179. <Non-dialogue segment.>
            • 238. Option - I'm not telling.Player - I'm not sure I'm supposed to talk about it.
              • 186. - Good. You guard your secrets well. This is a credit to you and a source of power. Though I personally prefer to be more open.
                • 187. <Non-dialogue segment.>
            • 181. Option - [Lie] It was quite the ritual.Player - I had to sacrifice seven tuk'ata and eat their hearts.
              • 182. - Really? How strange. It didn't work when I tried it.
                • 183. <Non-dialogue segment.>
                  • 192. - Do you realize what a truly magnificent discovery this holocron is?
                    • 193. Option - Maybe.Player - Judging from your reaction, I'd say I have a good guess.
                    • 239. Option - You're going to tell me?Player - Why would you tell me anything?
                      • 196. - Why wouldn't I tell you? This is far too remarkable a discovery to be kept secret--especially from the person who made it!
                    • 201. Option - I am amazing.Player - Well, if I did it, it must be great.
                      • 202. - I always believed this holocron contained some small secret of Marka Ragnos--an arcane philosophy or an incantation perhaps. It is much bigger than that.
                        • 204. - This isn't Marka Ragnos's holocron. It belonged to Tulak Hord! The most mysterious Dark Lord of them all. It is the key to his long sought-after power!
                          • 206. - It means Tulak Hord must have built the tombs himself, long before Marka Ragnos or Naga Sadow were even born! And his power is finally in reach!
                            • 247. Option - I'm happy to help.Player - It was my pleasure.
                              • 212. - I look forward to seeing more of the wonderful fruits of your labor, acolyte.
                            • 207. Option - Good for you.Player - Well aren't you the lucky one?
                              • 208. - And you as well, if my estimation of Harkun's trials is correct.
                            • 217. Option - I have to go.Player - Look, I've got to get back to Harkun.
                              • 218. - I won't delay you longer, but you must know--
                                • 220. - Your work so far--in bringing back this holocron and now the text from Tulak Hord's tomb--has me intrigued.
                                  • 222. - I am watching your progress eagerly. I have high hopes for you, acolyte. Sky high.
                                    • 225. Option - That overseer disagrees.Player - Really? Harkun seems to favor Ffon.
                                      • 226. - Harkun's only purpose is to weed out the weak. Beyond that, his opinion means nothing.
                                    • 223. Option - I'm honored.Player - I hope I live up to them.
                                    • 246. Option - Anything to do my part.Player - No problem.
                                      • 232. - Yes--yes. Remarkable. Magnificent.
                                        • 234. - Good luck, acolyte. Good luck.
                                          • 235. <Conversation Exit>
  • 1. - Sorry, can't stop to talk. Too much to plan, too much to do.
  • 415. <Conversation Exit>
  • 259. - Sorry, I've no time to talk.
  • 40. - Now, I am eager to discuss this map with you further, but we can't do it here. There are too many unfriendly ears on Korriban.
    • 41. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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