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Risha

Risha
Level 14-32 Risha
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Risha
Other Sites:

Conversation:

  • 1. - I'm too young to be a queen, anyway.
  • 2. - There is nothing more I can do. The disease has spread to your heart.
    • 6. - I wasn't using it anyway. Besides, our captain has returned.
      • 22. - You made it!
        • 23. Player - Open this thing before it's too late.
          • 24. - Give me the reliquary. I want to see these treasures before I die....
            • 25. Option - Family heirlooms?Player - This box belonged to a King Arak Drayen. Relative of yours?
              +200 Influence : approves.
              +200 Influence : approves.
              • 26. - My grandfather. A usurper stole his throne, but he got the last laugh. Drayens always do.
            • 35. Option - They were hard to get.Player - The Long Shadow was quite a place. I have no plans to go back.
              +200 Influence : approves.
              +200 Influence : approves.
              • 36. - You've seen the end of all things, Captain--the darkness waiting to embrace us.
            • 29. Option - Skavak's dead.Player - I buried Skavak in that black hole, by the way. Long story.
              +200 Influence : approves.
              +200 Influence : approves.
              • 30. - Who is Skavak?
                • 32. - He's nobody.
                  • 42. - I'll enter the code my father taught me, and... there. Such a simple act to fulfill a lifetime of effort.
                    • 51. - Congratulations, Captain. Nok Drayen's lost fortune is yours.
                      • 71. - With one exception. Take the crown, Risha. Claim your birthright.
                        • 89. - Restore the Drayen dynasty as rulers of Dubrillion. Wear the crown and rule that world.
                          • 100. Option - You people are royalty?Player - Your whole crazy treasure hunt has been to get some kingdom back?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 101. - Our kingdom--and revenge on the usurpers who stole our throne.
                          • 82. Option - Give me that crown.Player - If anyone here is going to rule, it'll be me.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 83. - For our bloodline, it's a key to power. For you, it's a hunk of metal.
                              • 103. - Remember those assassins on Tatooine? They were sent by the current king of Dubrillion to end me.
                                • 104. Option - You're in for a fight.Player - This king isn't going to roll over just because you have the crown.
                                  • 105. - The Crown of Dubrillion commands the respect of millions. She'll have plenty of allies.
                                    • 107. - Will they be enough, Father? Can I really do this?
                                • 122. Option - This was your big secret?Player - Why didn't you tell me that back on Tatooine?
                                  • 123. - The less people who knew the truth, the better. You saw what happened to my friend Audila, and she didn't know anything.
                                    • 125. - Don't concern yourself with the fates of others. You have more important things to worry about.
                                • 116. Option - [Flirt] I have an idea....Player - What you need is a new king--and I know just the guy.
                                  • 117. - You're volunteering? I'm shocked.
                                    • 119. - This conversation is absurd. My daughter will marry a nobleman.
                                • 128. Option - He's worried over nothing.Player - If he could see how weak you are, he wouldn't have bothered.
                                  +50 Influence : disapproves.
                                  • 129. - The captain makes a fascinating point.
                          • 132. Option - Big deal--pay me.Player - Hand over the box and give me what's mine.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 133. - If you're going to rule a world, Risha, you'll have to do questionable things. This is my final lesson to you.
                              • 134. <Non-dialogue segment.>
                                • 135. - The spacer has fulfilled her purpose. Dispose of her and keep the reliquary's treasures for yourself.
                                  • 137. Option - How rude.Player - Is that how you reward a girl's loyalty, Nok?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 138. - Loyalty had nothing to do with your actions. You're a common mercenary. The galaxy is full of trash like you.
                                      • 139. <Non-dialogue segment.>
                                • 144. - In the grand scheme of things, one spacer is meaningless. Keep the reliquary and its wealth. Kill him.
                                  • 145. Option - It's the family way, right?Player - Kill me, just like your grandfather killed the crew of that ship?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 146. - This wealth is destined for royalty, not usurpers or fortune hunters.
                                      • 147. <Non-dialogue segment.>
                                  • 151. Option - [Flirt] Risha won't do that.Player - Your daughter likes me too much to kill me.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 152. - Emotions are a distraction, Risha.
                                      • 153. <Non-dialogue segment.>
                                  • 162. Option - I'll kill you.Player - Try anything, and you're all dead.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 163. - I... I want no part of this! I do not want to die!
                                      • 165. - Shut up, you fool.
                                        • 166. <Non-dialogue segment.>
                                          • 167. - No, Father. I won't kill her. She's my friend.
                                          • 170. - Father, no. The captain is a good man. I care about him.
                                          • 173. - I've betrayed too many people already, Father. The captain earned this reward.
                                            • 175. - You... useless child! Spent too many years without my guidance. You're weak... powerless!
                                              • 187. - Everything I've done... the blood I've spilled... for nothing! This isn't how it's supposed to end....
                                                • 189. - His life signs have ceased. I am sorry.
                                                  • 193. - Dispose of my father's body as he instructed, Doctor Chelah. You're released from my family's service.
                                                    • 197. - I'm sorry you had to see that, Captain. My father was sick.
                                                      • 206. Option - Glad we're still friends.Player - I appreciate you not trying to kill me.
                                                        • 207. - After all you've done, that would've been highly ungrateful.
                                                          • 208. <Non-dialogue segment.>
                                                      • 198. Option - Don't worry about it.Player - You don't owe me any apologies.
                                                        +200 Influence : approves.
                                                      • 210. Option - I'm glad he's dead.Player - He was a pathetic pile of scum.
                                                        +50 Influence : disapproves.
                                                        • 211. - He didn't leave any mourners.
                                                          • 212. <Non-dialogue segment.>
                                                            • 3323. - You're a wealthy woman, Captain. That reliquary holds more than just family heirlooms. Merchants will be killing each other to buy what you're selling.
                                                            • 3319. - You're a wealthy man, Captain. That reliquary holds more than just family heirlooms. Merchants will be killing each other to buy what you're selling.
                                                              • 213. - Not sure what I'm supposed to do, now. Everyone I've met from Dubrillion has tried to kill me.
                                                                • 215. - I don't have an army or a starfleet. I'm supposed to take over a whole planet with just a crown?
                                                                  • 722. Option - And friends.Player - I'm sure we'll come up with a brilliant plan, Your Highness.
                                                                    • 217. - I have a feeling you're just in it for the money--but I can live with that.
                                                                      • 218. <Non-dialogue segment.>
                                                                  • 224. Option - I need a good mechanic.Player - Want a job fixing my ship while you work out the details?
                                                                    • 227. - Your engines probably need a good tuning after that last trip. I'll take the job.
                                                                      • 2191. <Non-dialogue segment.>
                                                                  • 276. Option - I'll help for the right price.Player - Sounds fun--and profitable.
                                                                    • 277. - Just don't expect any fancy titles out of this... "partner."
                                                                      • 278. <Non-dialogue segment.>
                                                                        • 279. - I'm glad red-mane is staying with us.
                                                                        • 296. - Figures you'd be sticking around, Risha. You're like a mynock that way.
                                                                        • 313. - I'll make sure all the right people hear what you did today, Captain. It's the least I can do.
                                                                          • 2192. - Besides, famous starship captains attract profitable opportunities, and queens-in-training can never have too many credits. Let's hit the hyperlanes.
                                                                            • 3331. <Conversation Exit>
  • 326. - My father and I have catching up to do. Good luck in the Long Shadow.
  • 477. - This is a big moment, Captain--bigger than you probably realize. I've waited ten years for it.
    • 486. Option - Where are we?Player - What is this place?
      +200 Influence : approves.
      +200 Influence : approves.
      • 487. - A private medical facility. So private, it's only ever served one patient.
    • 482. Option - I see we're not alone.Player - Is the fish head our buyer?
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 483. - Not exactly. He's here to oversee the delivery.
    • 490. Option - Here comes the betrayal.Player - Is this the part where you stab me in the back?
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 491. - After all this time, you still don't trust me? There's hope for you yet.
        • 493. - Doctor Chelah, let's introduce the captain to the man in carbonite. Begin the procedure.
          • 495. - Initiating carbon thawing and resuscitation. You may wish to shield your eyes....
            • 515. - Vital signs are normal. He is regaining consciousness.
              • 517. - How long has it been?
                • 519. - Ten years. I'm sorry it took so long, but I finally have everything you told me to find.
                  • 556. - Come closer, Risha. Let me see you.
                    • 558. - I'm different, now.
                      • 560. - Not that little girl constantly underfoot. Now you're my heir... my legacy.
                        • 537. - Captain, meet my father... Nok Drayen. I believe I've mentioned him once or twice.
                          • 538. Option - That's impossible.Player - Nok Drayen? I heard you were dead.
                            • 539. - I was dead. Now I'm not.
                          • 546. Option - I knew it!Player - I never believed you were really dead, Nok.
                            • 547. - Then my daughter wasn't doing her job properly.
                          • 542. Option - Were all those stories true?Player - Heard a lot about you, Nok. If you're not dead, were those other stories made-up, too?
                            • 543. - What does it matter, if people believe them?
                              • 327. - Sorry I wasn't completely honest, Captain.
                                • 329. - I promised father when he entered Doctor Chelah's hibernation treatment I'd never tell anyone the truth.
                                  • 330. Option - Hibernation treatment?Player - Why was Nok in carbonite for ten years?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 331. - The Selkath's experimental carbon freezing allowed me to cheat death--at least, for a little while.
                                  • 334. Option - You kept your promise.Player - You're a good liar, I'll give you that.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                  • 342. Option - What else did you lie about?Player - You've never been straight with me, have you?
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 343. - Trust is a vice for the weak. I learned that the hard way.
                                      • 345. - Ten years ago, one of my lieutenants deliberately infected me with a disease. It's deadly, incurable--and eating me alive.
                                        • 374. Option - I can't help you with that.Player - I'm a fortune hunter, not a doctor.
                                          • 375. - I don't need a doctor anymore--but I do need a fortune hunter.
                                        • 350. Option - And the lieutenant?Player - What happened to your henchman?
                                          • 351. - Dead, of course. I killed all my men, just to be sure I avenged myself on every traitor.
                                        • 718. Option - That's why you're a cyborg.Player - You replaced the infected parts with all that machinery, right?
                                          • 355. - I've done everything to stop this disease, but it's never been enough. Soon, the illness will consume my vital organs.
                                            • 366. Option - I've heard Jedi can help.Player - Rumor is, Jedi can heal anything.
                                              • 367. - The Jedi proved uncooperative. I killed three trying to learn their secrets. But that is not our present concern.
                                            • 702. Option - Then there's no time to waste.Player - Let's get down to business, then.
                                            • 362. Option - Like your brain?Player - Yell if your mind starts to go, all right?
                                              • 2188. - Let's get down to business, shall we?
                                                • 379. - I lied about my father, Captain, but not his lost fortune. That's real--and thanks to all those starship upgrades, it's yours.
                                                  • 3317. - You have the only starship in the galaxy equipped to travel where the fortune was lost. No one else can reach it.
                                                    • 395. - There is a region of space beyond the Outer Rim called the Long Shadow. There are no stars, no light, no life....
                                                      • 397. - Just a derelict starship drifting into a massive black hole. My fortune waits for you there.
                                                        • 406. Option - I knew there was a catch.Player - I'm sorry, did you say "massive black hole"?
                                                          • 407. - Few spacers have seen the Long Shadow and survived. They describe it as a vast darkness, slowly consuming the galaxy.
                                                        • 704. Option - You seem awfully certain.Player - Are you sure?
                                                          • 399. - The starship in question has belonged to my family for a very long time.
                                                        • 402. Option - That can't be all.Player - And what do you want on that ship?
                                                          • 403. - Very perceptive, but material wealth no longer concerns me.
                                                            • 413. - I'll give you the coordinates to the derelict vessel. You'll fly into the Long Shadow and board it.
                                                              • 415. - Retrieve the vessel's reliquary and bring it here. Risha will take a single item. The rest is yours.
                                                                • 416. Option - Reliquary?Player - I don't even know what "reliquary" means.
                                                                  • 417. - Think of it as a treasure chest filled with the sort of wealth that never goes out of style.
                                                                • 424. Option - What's Risha taking?Player - Tell me about this "single item" Risha gets.
                                                                  • 425. - A simple piece of ornamentation. It has no value to you.
                                                                • 428. Option - Wrong--it's all mine.Player - If you think I'm coming back here, you're crazy.
                                                                  • 429. - I'm afraid that I'm the only one who can open the reliquary.
                                                                    • 431. - My daughter will stay here. I have things to tell her, and my time grows short.
                                                                      • 449. <Non-dialogue segment.>
                                                                        • 450. - I'd wish you good luck, but I know you don't need it.
                                                                          • 451. Option - Guess I'll be going.Player - Next stop, the Long Shadow.
                                                                            +200 Influence : approves.
                                                                            +200 Influence : approves.
                                                                        • 457. - Be careful out there. I've gotten used to seeing you.
                                                                          • 470. Option - You two have fun.Player - Enjoy your family reunion. I'm off to get rich.
                                                                            +200 Influence : approves.
                                                                            +200 Influence : approves.
                                                                          • 462. Option - Come on, Corso.Player - You ready for the ride of your life, farm boy?
                                                                            +200 Influence : approves.
                                                                            • 463. - Can't believe we're doing this.
                                                                          • 466. Option - You ready, Bowdaar?Player - I might just need a Wookiee in the Long Shadow.
                                                                            +200 Influence : approves.
                                                                            • 467. - I'm ready for anything.
                                                                          • 458. Option - [Flirt] I'll be back.Player - I'll always come back for you, Risha.
                                                                            +200 Influence : approves.
                                                                            +50 Influence : disapproves.
                                                                            • 473. - The derelict vessel is at these coordinates. Go now.
                                                                              • 476. <Conversation Exit>
  • 563. - Bring the man in carbonite so we can finish our deal, Captain. We're so close to our goal.
  • 609. - No one has ever come as close to finding Nok Drayen's riches as we are now.
    • 611. - How will you spend all that reward when you finally get it?
      • 616. Option - Tell me your plans, first.Player - What will you do with your share?
        +200 Influence : approves.
        +200 Influence : approves.
        • 617. - Ask me again when I have it.
      • 620. Option - I'll buy something ridiculous.Player - I was thinking I might hire an army of Wookiees.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 621. - What you lack in practicality, you make up in style.
      • 696. Option - None of your business.Player - That's none of your business.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 625. - Who'd have thought you'd be uncomfortable discussing money.
          • 629. - Your last job is taking the man in carbonite to these coordinates. It's a restricted area. Only us and the buyer will be there.
            • 652. - That's right, I'll help you negotiate this deal personally. But don't worry--I'm sure you'll do most of the talking.
              • 653. Option - You're coming along?Player - We're finally teaming up, huh? Interesting.
                • 654. - The terms of the deal are very specific. If I'm not there, you don't get paid.
              • 658. Option - Tell me about the buyer.Player - Who are we gonna be dealing with?
                • 659. - I'd tell you if I could, but this particular buyer prefers to remain anonymous.
              • 697. Option - What's my payment?Player - As long as I get my credits.
                • 664. - Your reward is the secret location of Nok Drayen's riches. No fooling.
                  • 2160. - I'll run ahead and make sure everything's in place. Meet me there with our friend in the carbonite.
                    • 671. - Use this access card to enter the restricted area. I'll see you at the delivery point.
                      • 692. <Conversation Exit>
  • 589. - Have to give credit where it's due, Captain. You've done an amazing job delivering this cargo. Always knew you would.
    • 590. Option - It's been fun.Player - We've had quite a ride.
      • 591. - It's not over yet.
    • 594. Option - You hired the best.Player - Skavak never would've gotten you this far.
      • 595. - And he would have pawed at me the whole trip. I definitely traded up.
    • 598. Option - [Flirt] We're a great team.Player - I can do lots of amazing things for you, if you'll let me.
      • 599. - You're also not easily discouraged.
    • 695. Option - I am pretty amazing.Player - What can I say? I'm good at what I do.
      • 607. - It's even harder for the rest of us.
  • 2138. - We only have one delivery left to make, Captain. Set course for Nar Shaddaa.
    • 2141. Option - With pleasure.Player - I'm ready to leave this dustball in my rear thrusters.
      • 2148. - That makes two of us.
    • 2142. Option - Again?Player - I thought we'd finished our business on Nar Shaddaa.
      • 2146. - I needed time to set up this deal. I'll explain when we get there.
    • 2143. Option - I'm not finished here yet.Player - We'll leave as soon as I wrap up some business.
      • 2144. - Don't take forever. We're centimeters away from finding Nok Drayen's fortune.
        • 3246. <Conversation Exit>
  • 725. - What, are you lost? Cheenee Rift is thataway.
  • 3205. - Juran? I haven't seen you in forever. I'd love to catch up, but this isn't the best time.
    • 3215. - Someone took Audila. Said I'll get her back in pieces if you don't come. Pieces! You have to help me!
      • 3216. Option - I'm feeling a little lost.Player - This guy a friend of yours?
        • 3242. - I've known him and his wife since we were kids.
      • 3217. Option - Here we go again...Player - Wait, let me guess: someone is in trouble, and you're going to ask me to help.
        • 3249. - You're a quick study, Captain.
      • 3218. Option - This isn't our problem.Player - We don't have time for this. Cut the transmission.
        • 3222. - Juran, I won't let anything happen to you or Audila. Calm down and start over.
          • 3224. - When I came home from work, Audila was gone. There was a man waiting for me.
            • 3227. - He said unless you want to be responsible for Audila's death, you'll meet him at an old Czerka mining complex in the Cheenee Rift.
              • 3229. - I don't understand, Risha. Why is this happening?
                • 3102. - It's a trap, obviously. But my odds of surviving and getting Audila back alive are a lot better if you help me spring it.
                  • 3103. Option - My help isn't free.Player - This is going to cost you.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 3104. - Fine, but you don't get anything until Audila is safe.
                      • 3105. <Non-dialogue segment.>
                  • 3107. Option - You'll need more than that.Player - You'd better have a good plan.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 3109. Option - [Flirt] You're a big softie.Player - I like your sentimental side.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 3110. - Enjoy it while it lasts. I only show it once a year.
                      • 3111. <Non-dialogue segment.>
                  • 3113. Option - Count me out.Player - (Class) do not serve
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 3114. - Let me make this easy for you. You'll never find Nok Drayen's fortune without me. Now are you gonna help or not?
                      • 3117. Option - I think you're bluffing.Player - I don't believe you'd sacrifice Nok's treasure for your friend.
                        • 3118. - How badly do you want to find out?
                      • 3121. Option - You'll owe me--big time.Player - If I risk my neck for your friend, I expect to be well-paid.
                        • 3122. - This is about money? Why didn't you say so?
                      • 3125. Option - Help me, or else.Player - I'll make you talk the hard way, if I have to.
                        +50 Influence : disapproves.
                        • 3126. - I won't break--and if you kill me, everything you've accomplished until now will be for nothing.
                          • 3128. - I'll make you a deal, Captain. Help me save Audila, and I'll see to your reward personally.
                            • 3129. <Non-dialogue segment.>
                              • 3237. - Juran, we're already on Tatooine. I just need a little time to come up with a smart play. Stand by....
                              • 3231. - Juran, stay on this holo-frequency. Let me get in touch with some contacts. We have to play this smart....
                                • 3236. - All right, I dug up everything I could about the Cheenee Rift and that Czerka mining complex. I'd say we've got a fifty-fifty shot at coming back alive.
                                  • 3131. Option - Only fifty-fifty?Player - That's your idea of good odds?
                                    • 3132. - Considering how the rest of our trip has gone, it's not bad.
                                  • 3135. Option - Not if we fight dirty.Player - You know what always improves the odds? Cheating.
                                    • 3136. - I already factored in cheating. You should've seen the original odds.
                                  • 3139. Option - My odds are better.Player - I don't know about you, but I'll definitely come out alive.
                                    • 3140. - Glad to know you've got my back.
                                      • 3142. - Cheenee Rift has more holes in it than a chunk of Byss cheese. The Czerka mining complex sits over a network of caverns.
                                        • 3144. - Czerka sealed the complex's mine shaft when they left--but didn't bother with the ore processing chute. You can use that to get inside.
                                          • 3146. - And then what? That man will kill Audila if we try anything.
                                            • 3150. - I'll keep this mysterious kidnapper distracted by surrendering to him while my friend sneaks up behind.
                                              • 3261. - I don't like this. Using women for bait--what kind of man allows that?
                                                • 3272. Option - Good point, Corso.Player - You should at least wear a shield, Risha.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 3273. - It's a nice thought, but do you really believe the kidnapper will let me keep it?
                                                • 3089. Option - I'll handle everything.Player - Don't worry about Risha. She knows a real live hero.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 3090. - Too bad he wasn't available.
                                                • 3262. Option - Stop being such a boy.Player - Will you get over your issues with women?
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  • 3263. - I don't have issues. I was raised to look after a woman, no matter how tough you are.
                                                    • 3265. - Uh, I meant they are. I was speaking generally.
                                                • 3268. Option - I do.Player - I fail to see the problem.
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  • 3290. - It's not gentlemanly. Am I the last person in the galaxy with good manners?
                                                • 3276. Option - You're falling for Risha?Player - Are you getting sweet on her? Is that your problem?
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  • 3277. - I don't even like her. Doesn't mean I wanna see her hurt.
                                                    • 3279. - If you care that much, Corso, feel free to jump in front of any blaster bolts coming my way.
                                                      • 3175. - What can I do to help?
                                                        • 3177. - Nothing. I'm not explaining to Audila how I got you killed. Just wait outside and be ready to give her a kiss.
                                                          • 3194. - I marked a route through the caverns to the ore chute, Captain. I'll give you a head start to get in position.
                                                            • 3195. <Conversation Exit>
  • 1756. <Non-dialogue segment.>
    • 1757. - Wasn't sure I'd see you alive again, much less with that sensor computer. How'd you get it?
      • 1758. Player - Diago Hixan passed away unexpectedly. Left me a generous inheritance.
        • 1759. - He's dead? Good! I mean, for your reputation.
          • 1761. - Sorry I didn't get a chance to chat with him before he died. My holo malfunctioned.
            • 1762. Option - A likely story.Player - Really? You had "technical difficulties"?
              +200 Influence : approves.
              +200 Influence : approves.
              • 1763. - Happens all the time. The suns here play havoc with comm frequencies.
            • 1766. Option - Diago was disappointed.Player - That blob of a gangster took a real interest in you.
              +200 Influence : approves.
              +200 Influence : approves.
              • 1767. - I'm sure he reacts like that to all the beautiful girls.
            • 1770. Option - Get a new one, or else.Player - If you ever leave me hanging like that again, you'll be sorry.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 1771. - I'm sure it'll be the last time that happens.
                • 1773. - With that sensor computer installed, this freighter will be a first-rate scout vessel.
                  • 1775. - I'll patch it into the ship's rectenna before takeoff. You should notice a difference right away.
                    • 1776. Option - Good.Player - I expect to be warned whenever there's trouble around.
                      • 1777. - The way things go for us, we'll have to reset the alarm every other parsec.
                    • 1780. Option - What kind of difference?Player - What exactly will that gizmo do for us?
                      • 1781. - Let's just say people will have a hard time sneaking up on us in space.
                    • 1784. Option - Don't mess anything up.Player - If that gear breaks something on my ship, I'm holding you responsible.
                      • 1785. - For someone who just outsmarted the notorious Diago Hixan, you sure are grumpy.
                        • 1786. <Non-dialogue segment.>
                          • 3198. - Hang on, I'm getting a holo transmission. It's local....
                          • 1787. - Let's leave this sandball in our rear thrusters, Captain. Nok Drayen's fortune is out there waiting for us.
                            • 4536. <Conversation Exit>
    • 1789. - We need that sensor computer, Captain. Do whatever it takes to get it.
    • 1791. <Non-dialogue segment.>
      • 1792. - I've seen enough of Tatooine to last me a lifetime, but there's business to finish before we can leave.
        • 1794. - Ready for a little more fun in the sun, Captain?
          • 1796. Option - You bet.Player - Actually, I like it.
            • 1797. - What's with the sudden cheerfulness? Heat gotten to you already?
          • 1800. Option - I'm already dreading it.Player - I'm signing on for another world of trouble, aren't I?
            • 1801. - Just think how bored you'd be if everything went perfectly.
      • 1804. - Welcome to the bantha tail end of space--otherwise known as Tatooine.
        • 1806. - Hope you enjoy heat, Captain. It's the closest you'll get to landing on a sun. Unless you're really unlucky.
          • 1807. Option - What's the job?Player - What cargo am I delivering to this flaming dustball?
            • 1808. - No delivery here, only a pickup.
          • 1811. Option - Business is business.Player - If there's credits in it, I'll go just about anywhere.
            • 1812. - An attitude like that will take you far in this galaxy.
          • 1815. Option - [Flirt] We're overdressed.Player - If it's that hot here, maybe we should peel off a few layers....
            • 1816. - I sunburn easily. But, knock yourself out.
          • 1819. Option - I hate it.Player - That's horrible!
            • 1820. - They say every year on Tatooine ages you three normal years. So, let's be quick.
              • 1822. - We're here because of a crime lord named Diago Hixan--the closest thing Nok Drayen ever had to a rival.
                • 1824. - Diago was always trying to one-up Nok. They fought for territory, bragging rights and the occasional woman. The battles were legendary.
                  • 1825. Option - Skip the history lesson.Player - What's all that to me?
                  • 1827. Option - Looks like Diago won.Player - Maybe it was Diago who killed Nok?
                    • 1828. - No, he never came close to beating Nok in a fight--fair or otherwise.
                  • 1831. Option - Why the rivalry?Player - What started this war between Nok and Diago?
                    • 1832. - Nok was the most successful gangster in the galaxy. Diago was never happy being number two.
                      • 1834. - Diago celebrated Nok's death by raiding one of his storehouses. Stole an advanced Gree sensor computer. Priceless technology.
                        • 1836. - To find Nok Drayen's fortune, we need to pry that sensor computer out of Diago's sticky fingers.
                          • 1837. Option - Let's make him an offer.Player - Everybody has a price. What's Diago's?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 1838. - These days? Privacy.
                          • 1841. Option - Doesn't sound easy.Player - That doesn't sound good.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 1842. - I haven't even gotten to the trouble yet.
                          • 1845. Option - He'll give it up--or die.Player - Holding onto things is tricky when you're full of blaster holes.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 1846. - If you think you can kill Diago Hixan, take the shot--but you'd have to find him, first.
                              • 1848. - No one's seen Diago in years. He only communicates through his lieutenants.
                                • 1850. - One of those lieutenants, a Nikto named Tookreek, promised to help. You need to meet him.
                                  • 1851. Option - Ready to go.Player - Where do I find our new best friend?
                                  • 1853. Option - It can't be that simple.Player - He must want something in exchange for helping us.
                                    • 1854. - Tookreek wants fame. I promised I'd tell everyone he helped find Nok Drayen's riches.
                                  • 1857. Option - Tell me who I'm dealing with.Player - What do you know about this Tookreek?
                                    • 1858. - If he had to choose between his parents or his criminal reputation, he'd become an orphan.
                                      • 1860. - If you run into Diago, watch your back. He makes Skavak look like a Jedi Padawan.
                                        • 1861. Option - Jedi Padawan?Player - What the blazes is a Padawan?
                                          • 1862. - Jedi-in-training? Goody-goody students, always on their best behavior? Never mind....
                                        • 1865. Option - He sounds fun.Player - Finally, a man who's my equal.
                                          • 1866. - You say that like it's a good thing.
                                        • 1869. Option - Speaking of Skavak....Player - Does my favorite starship thief know about this deal?
                                          • 1870. - Some things I kept from Skavak, just in case. This is one of them.
                                        • 1873. Option - Then he should die.Player - I might have to shoot Diago on general principle.
                                          • 1874. - Should I leave the engines running, in case we have to leave on short notice?
                                            • 1876. - Tookreek owns a club in the desert outside Anchorhead. He's expecting you. Good luck, Captain.
                                              • 1877. <Conversation Exit>
  • 1879. <Non-dialogue segment.>
    • 1987. - I've never been so happy to see a starship part in all my life, but I'm even happier to see you in one piece.
      • 1988. Option - What an insane job.Player - That was the craziest run I've ever made.
        • 1989. - Then you haven't made the Varsuunian Run of Paulking Fourteen....
      • 1991. Option - It was no trouble at all.Player - Security wasn't exactly tight.
        • 1992. - See? Sometimes good things happen to you.
      • 1994. Option - Show me some love.Player - How about a kiss for coming back alive?
        • 1995. - I'm excited to see you... but not that excited.
      • 1997. Option - Skavak's a pain in my rear.Player - The next time that double-crossing pirate steals from me, he dies.
        • 1998. - The way things are going for us, he's not going to be a problem much longer.
          • 1883. - I have to hand it to you, Captain. You not only took care of business, but you made Skavak look like a fool.
            • 1884. Option - And his freighter is a mess.Player - I worked his ship over pretty good.
              • 1885. - He'll probably just steal a new one. But at least he's a few steps behind us.
            • 1888. Option - It's too bad he wasn't there.Player - I just wish we could've settled this once and for all.
              • 1889. - Living well is still the best revenge. I don't know about you, but I'm having the time of my life.
            • 1892. Option - My favorite activity.Player - I'm getting pretty good at tripping up Skavak.
              • 1893. - The only women Skavak understands are brainless tarts. You must be tilting his galaxy.
            • 1896. Option - I'm the best, sweetheart.Player - Admit it--you're falling for me.
              • 1897. - I don't mix business and pleasure, Captain. Of course, someday we'll run out of business.
            • 1900. Option - That's not all.Player - I also developed a profound hatred of nobles.
              • 1901. - You see what I mean about these people.
                • 1903. - I'm glad we're done here. It's funny... I can't help thinking Nok Drayen would've hated this world as much as I do.
                  • 1905. - Legend is, Nok was descended from royal blood. They say that's how he got to be "King of the Galactic Underworld" before he died.
                    • 1906. Option - What happened to him?Player - How did he die?
                      • 1907. - Every spacer, pirate and gangster from Abregado-rae to Yavin has a theory.
                        • 1909. - Some say he was shot in the back by a Rodian. Anyone who actually knew Nok will tell you that's ridiculous.
                          • 1911. - Others say he was killed by his most trusted lieutenant. A few say he died in his sleep.
                            • 1912. Option - What's your theory?Player - What do you think happened to him?
                              • 1913. - I think the galaxy is full of people with too much time on their hands. I try to ignore them.
                            • 1916. Option - Nok was a fighter.Player - I'll bet he went down swinging.
                              • 1917. - Mm. Nok was notoriously hard to kill.
                            • 1920. Option - Guess he wasn't so tough.Player - If Nok was such a hardcase, he wouldn't be dead.
                              • 1921. - Good point. I'll have to add that to my collection of theories.
                    • 1924. Option - Men aren't born kings.Player - Blood doesn't determine someone's fate.
                      • 1925. - Tell that to the scum Nok Drayen wiped out on his way to the top.
                    • 1928. Option - I'm not impressed.Player - Kings are overrated--I'd rather be queen.
                      • 1929. - I know exactly what you mean.
                    • 1932. Option - That's my destiny.Player - Someday I'll be king, too.
                      • 1933. - You're off to a good start. Attitude is everything.
                        • 1935. - It won't take long to wire the Arkanian hyperdrive to the ship's engines, and that anti-radiation shield will be a snap to build.
                          • 1946. Option - My old hyperdrive works fine.Player - What's so special about this Arkanian hyperdrive tech?
                            • 1947. - It's one-hundred percent accurate for thirty parsecs. Trust me, you need this.
                          • 1950. Option - Why do I need a new shield?Player - Is there some reason I need anti-radiation shielding?
                            • 1951. - You can never have too much protection. Didn't they teach you that in freighter captain school?
                          • 1942. Option - I'd like to help.Player - Is there anything I can do for you?
                            • 1943. - Like hold my hydrospanner? No, Captain, but thanks for offering.
                              • 1953. - I'll have those upgrades online in--wait, hang on--oh, this ought to be good....
                                • 1955. - Hello, Skavak. How's tricks?
                                  • 1957. - Just fantasizing about killing you and your friend, sweetheart. Want to hear the details?
                                    • 1958. Option - How's your freighter?Player - Did you like those special modifications I made to your ship?
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      • 1959. - You mean Senator Tal Teff from Alzoc Three's starship? I'll make sure your name comes up when he files his insurance claim.
                                    • 1962. Option - Wish we could talk in person.Player - Sorry I missed you at the spaceport, buddy.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 1969. Option - Not really.Player - We don't want to hear your fantasies, laser brains.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 1970. - That's alright. I'll be acting them out soon enough.
                                    • 1973. Option - Not in front of Risha.Player - Keep your disgusting thoughts to yourself. There's a lady present.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 1974. - Boy, does she have you fooled. You're a first-rate sucker, Captain.
                                    • 1977. Option - Listen to mine first.Player - In my fantasy, you burn alive.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 1978. - Ha! My plan involves synthrope, a jar of dioche sauce and a starving colony of kretch insects.
                                        • 1980. - Haven't you learned yet, Skavak? Cheaters never win. We're leaving Alderaan with all the prizes, and you're... well, stuck being you.
                                          • 1982. - Have fun while it lasts, kids. The end of the ride is coming soon.
                                            • 1983. <Non-dialogue segment.>
                                              • 2955. - You know that old saying, "it never rains, but it pours?" Today, it's pouring holo-calls. I'm getting one from Tatooine, of all places....
                                              • 3197. - He's just mad because we're leaving Alderaan first. Let's hit the hyperlanes.
                                                • 4538. <Conversation Exit>
    • 1880. - I'm busy bribing a spaceport security team that had to clean up a hangar full of dead mercenaries. Answer your holo--we'll talk soon.
    • 2028. - There's still time to get that hyperdrive back from Skavak, if you can sneak into House Thul's spaceport. Good luck.
    • 2029. - I just got off the holo with Peema. What are you doing here? Skavak's in his docking bay!
    • 2020. - Once you deliver that head to House Alde, we can hit the hyperlanes.
    • 2940. - Your next delivery is to take that head in the jar to a sniveling little stuffed-shirt named Peema Ahuff.
      • 2082. - Peema is at House Alde's estate. You'll have to sneak through some tough battle zones to get there.
        • 2083. Option - That's no fun.Player - Why sneak, when I have a Wookiee?
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 2084. - Yes. Your enemies are my enemies.
          • 2086. - You two make such a cute couple.
            • 2087. <Non-dialogue segment.>
        • 2089. Option - Forget sneaking.Player - I'm hoping for a good fight.
          • 2090. - You won't be happy until you've caused an interstellar incident, will you?
            • 2091. <Non-dialogue segment.>
        • 2093. Option - House Alde?Player - Tell me more.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 2094. - They're Alderaan's original rulers. They've lost most of their political power but none of their snootiness.
            • 2095. <Non-dialogue segment.>
        • 2941. Option - What a weird delivery.Player - Why does some noble need a head in a jar?
          +200 Influence : approves.
          +200 Influence : approves.
          • 2942. - It's a history thing. If you're that interested, ask Peema. His lectures are thrilling.
            • 2943. <Non-dialogue segment.>
              • 2114. - Can't wait to ditch that creepy head. I swear its eyes follow me around the cargo hold....
              • 2944. - This is one delivery I recommend keeping covered. Let's not upset the locals any more than we need to. Good luck, Captain.
                • 2954. <Conversation Exit>
    • 2004. - You got House Teraan's schematic--perfect. That wasn't too bad, was it?
      • 2005. Option - Bad enough.Player - Ask me again when the bruises heal.
        • 2006. - I sense there's a long story to go with those bruises.
      • 2008. Option - Lord Teraan was cute.Player - Lenn is quite a flirt--and handsome.
        • 2009. - Found time for a little rest and relaxation? Good for you.
      • 2011. Option - Lady Teraan was gorgeous.Player - That Cedonia was really something.
        • 2012. - Is she your "type," Captain? Interesting. She always seemed a little coldhearted to me.
      • 2014. Option - Next time, you go.Player - I should make you do more of the work.
        • 2015. - I have delicate hands, Captain. It would be a shame to get them dirty.
    • 2035. - I'm slicing into a secure comm channel to eavesdrop on all the noble gossip. Don't judge me.
    • 2036. - Alderaan certainly is the prettiest world on our itinerary. Don't let all that breathtaking scenery fool you, though.
      • 2038. - This is the most dangerous planet of the Core Worlds. The nobles here could teach the Sith a few things about backstabbing and assassination.
        • 2039. Option - Just what I needed.Player - Great, a planet of two-faced killers.
          +200 Influence : approves.
          +200 Influence : approves.
          • 2040. - They say every noble who's anyone has killed at least one person, even if by accident.
        • 2043. Option - That figures.Player - There's always a catch, isn't there?
          +200 Influence : approves.
          +200 Influence : approves.
          • 2044. - The planet would be a paradise if it wasn't for the people.
        • 2047. Option - [Flirt] I'll protect you.Player - You should hide in my bunk where it's safe.
          +200 Influence : approves.
          +200 Influence : approves.
          • 2048. - Tempting, but I'll take my chances with the nobles. I'm reckless that way.
        • 2051. Option - It's like coming home.Player - Backstabbers and assassins? I'll fit right in.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 2052. - Up to a point. The nobles won't let you forget that you're beneath them.
            • 2054. - Every so often, the noble families spill their bloodlines fighting for the throne. The current succession war is the bloodiest on record.
              • 2056. - Since the Empire arrived to put its own puppet in charge, there's no telling who will come out on top.
                • 2057. Option - Makes no difference to me.Player - Local politics put me to sleep. What's our business here?
                • 2059. Option - Who's in the lead?Player - Who's in charge here?
                  • 2060. - House Ulgo seized the throne, but maybe not for long. The whole planet's a war zone.
                • 2063. Option - I smell opportunity.Player - Sounds like a good place to turn a profit.
                  • 2064. - There's nothing like political chaos to line a spacer's pockets.
                    • 2066. - The first time I visited, I thought all the nobles were so glamorous. Then I saw the truth.
                      • 2068. - These people don't know how lucky they are, or what they should do with their fortunes. They don't deserve to rule.
                        • 2069. Option - This is personal for you.Player - These nobles really upset you, don't they?
                          • 2070. - I couldn't care less about them. All that matters is getting what we came here for.
                        • 2073. Option - I agree.Player - I don't have much use for aristocrats.
                          • 2074. - You just haven't met a good one. Maybe I'll introduce you to one, someday.
                        • 2077. Option - They'll be easy pickings.Player - I'll show these nobles a few new tricks.
                          • 2078. - Just take care of our business first before you go cheating someone out of their crown jewels.
                            • 2930. - Your first delivery is a piece of glaze cake. All you have to do is escort that antique power droid to House Organa's castle.
                              • 2100. - Since House Organa runs this spaceport and their castle is right around the corner, dropping off the droid should be a quick run.
                                • 2105. Option - Tell me about these people.Player - Got any info on House Organa?
                                  • 2106. - They like to present themselves as the good guys, but they're pretty shrewd politically. You won't be dealing with them, though.
                                • 2934. Option - What's my other delivery?Player - The droid's my first delivery. What's the second?
                                  • 2935. - One deal at a time, Captain. Let's focus on dumping that bucket of bolts.
                                • 2109. Option - My favorite kind.Player - Let's do it.
                                  • 2110. - The droid belongs to a couple of young nobles, Lenn Teraan and his sister Cedonia. Decent people, all things considered.
                                    • 4556. Player - All right, then. Goodbye.
                                      • 3207. <Conversation Exit>
  • 886. - Let me guess... it was a trap?
    • 887. Option - Yes.Player - One of Skavak's old flames tried to kill me.
      • 888. - I'm not even going to ask.
    • 891. Option - [Lie] No, it was fine.Player - Everything went well. No problems at all.
      • 892. - Seriously? I've been in this business too long. It's making me paranoid.
        • 895. Option - Definitely.Player - You worry too much.
          • 896. - I've heard so many stories about fake distress calls; guess they're not all traps.
        • 899. Option - Actually, it was a trap.Player - The truth is, one of Skavak's ex-girlfriends just tried to kill me.
          • 900. - I knew it! I can't believe you just lied to me.
        • 903. Option - Paranoid... or dumb?Player - You're an idiot.
          • 904. - You could try being a little nicer to me. I'm not your enemy.
    • 907. Option - Nothing I couldn't handle.Player - I ran into some trouble, but it's all over now.
      • 908. - Obviously--but how much time did we lose on this fool's errand?
        • 910. - If there's one thing I hate, it's phony distress calls. They make spacers too paranoid to answer the real ones.
          • 911. Option - Lesson learned.Player - We'll be more careful, next time.
            +200 Influence : approves.
            +200 Influence : approves.
            • 912. - "We"? I'm always careful, Captain. Not sure you know the meaning of the word.
          • 915. Option - We have a duty to help.Player - I'll always do what I can for my fellow spacers.
            +200 Influence : approves.
            +200 Influence : approves.
            • 916. - Very noble. I wonder how much trouble that policy will buy us?
          • 919. Option - I'm done being nice.Player - This is the last time I answer a distress call.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 920. - See what I mean?
              • 922. - Let's get out of here. Deep space gives me the creeps.
                • 2290. - I've set up some new deals on Alderaan and Tatooine. Ready to deliver the rest of this cargo?
                  • 2291. Option - You bet.Player - Whatever it takes to make me rich.
                    • 2292. - That's the spirit.
                  • 2294. Option - Who gets the head?Player - Can't wait to meet the buyer of that severed head.
                    • 2295. - Then I recommend setting course for Alderaan first. Let me know when we're there.
                  • 2297. Option - Ready for you to shut up.Player - I'll do anything to finally get you off my ship.
                    • 2298. - Well, at least you're motivated. Come see me when we're on Tatooine or Alderaan.
                      • 4571. <Non-dialogue segment.>
                        • 3360. <Non-dialogue segment.>
                          • 3363. <Conversation Exit>
  • 924. - I hope you know what you're doing.
  • 925. - Hate to be nosy, but is there some reason we're docking with a decrepit starship in the middle of nowhere?
    • 926. Option - Someone's in trouble.Player - We're here on a rescue mission.
      +200 Influence : approves.
      +200 Influence : approves.
      • 927. - And who's going to rescue us if things go wrong?
    • 930. Option - Just sightseeing.Player - Thought we'd make a little side trip.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 931. - No straight answer. How unusual.
    • 934. Option - Romance calls.Player - I need to go help a beautiful woman.
      +200 Influence : approves.
      +200 Influence : approves.
      • 935. - You're easily distracted by shiny things, aren't you?
    • 938. Option - None of your business.Player - Shut up and get back in your bunk.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 939. - Be reasonable, for once in your life.
        • 941. - I won't tell you how to run your ship, but what am I supposed to do if you don't come back?
          • 943. - Boarding another vessel in deep space is tricky. A million things can go wrong.
            • 944. Option - Quit nagging me.Player - What are you, my mother?
              • 945. - No, I'm the one trying to make you rich, remember?
                • 946. <Non-dialogue segment.>
            • 949. Option - I'll be fine.Player - You know how careful I am.
              • 950. - When you're this far out in space, careful is beside the point.
                • 951. <Non-dialogue segment.>
            • 959. Option - I didn't ask your approval.Player - I don't need your permission, got it?
              • 960. - Fine. You want to get killed, why should I stop you?
                • 961. <Non-dialogue segment.>
                  • 962. - You're at least planning to take some muscle, right? You do have a Wookiee.
                    • 963. Option - Good point.Player - I'll have Bowdaar tag along.
                      • 964. - Good. Your odds of surviving just tripled.
                    • 967. Option - He's your bodyguard.Player - Thought I'd leave him behind to protect you.
                      • 968. - Me? I'm not the one going into the dark and scary starship.
                  • 973. - Take the farm boy. If you run into trouble, he'll make a good shield.
                    • 2137. Option - He'll be good backup.Player - I don't need a shield, but he can watch my back.
                      • 983. - Have it your way--but someone that thick is useful when the shooting starts.
                    • 974. Option - What's your problem with him?Player - Why are you so eager to get Corso killed?
                      • 975. - I'm not--but I have no illusions about what he's good for.
                    • 978. Option - [Flirt] You're sweet.Player - Didn't know you cared so much, sweetheart.
                      • 979. - I just don't feel like getting stranded in deep space.
                    • 986. Option - I'm going alone.Player - It's just a starship. How much trouble can I get in?
                      • 987. - Famous last words.
                        • 989. - Good luck over there. I hope you don't need it.
                          • 990. <Conversation Exit>
  • 2197. <Non-dialogue segment.>
    • 3566. - Ready to leave this disgusting planet whenever you are.
    • 2201. - You got the astrogation chart, didn't you? I can tell by the look on your face.
      • 2202. Option - Of course I did.Player - Did you ever doubt me?
        • 2203. - If I did, you've just made me a believer for life.
      • 2206. Option - It wasn't easy.Player - You wouldn't believe how many things I had to kill.
        • 2207. - It's only Taris. No one will miss them.
      • 2210. Option - I went to a lot of trouble.Player - This stupid chart better have been worth it.
        • 2211. - You're holding a piece of underworld history.
          • 2213. - That astrogation chart belonged to an Exchange gangster named Davik Kang.
            • 2215. - Davik personally mapped dozens of hyperlanes between the Core and Outer Rim systems. He found shortcuts and hideouts all over the galaxy.
              • 2216. Option - The name means nothing to me.Player - I've never heard of this Davik Kang.
                • 2217. - He was the last great leader of the Exchange crime syndicate, and the unofficial ruler of Taris.
              • 2220. Option - You know a lot.Player - How'd you find out about this chart?
                • 2221. - The same way I find out about everything: listening to the right people.
              • 2224. Option - That was centuries ago.Player - How does this chart help us find Nok Drayen's riches?
                • 2225. - Patience. Good things come to those who trust their partners.
                  • 2227. - Have you studied much galactic history, Captain? Interesting patterns emerge, if you pay attention.
                    • 2229. - Davik Kang's criminal empire ended when this planet was destroyed. Nok Drayen's empire was born when he destroyed a planet.
                      • 2230. Option - What?Player - Nok Drayen destroyed a whole planet?
                        +200 Influence : approves.
                        • 2231. - Technically, it was only a single settlement.
                      • 2234. Option - That's horrible.Player - What a bloodthirsty creep.
                        +200 Influence : approves.
                        • 2235. - That's one way to look at it, assuming you're ignorant of the actual facts.
                      • 2238. Option - He's my new hero.Player - I'd like to destroy a world, someday.
                        +50 Influence : disapproves.
                        • 2239. - I hear it's the thing to do if you want to leave your mark on the galaxy. Certainly worked for Nok.
                          • 2241. - Once upon a time, there was a pirate haven on the Outer Rim called Mandellia. Thousands of criminals lived there.
                            • 2243. - One bright morning, Nok Drayen's freighter dropped out of hyperspace over Mandellia. He demanded the pirates surrender to him or die.
                              • 2244. Option - Surrender?Player - What did Nok want with the pirates?
                                • 2245. - These pirates were successful pirates. They'd acquired a lot of wealth, and Nok decided he wanted it.
                              • 2248. Option - I'm guessing they said no.Player - Pirates aren't known for surrendering.
                                • 2249. - They weren't afraid of a lone, lightly armed freighter. They thought Nok was crazy.
                              • 2252. Option - I love this guy.Player - Now that's what I call a negotiation.
                                • 2253. - The pirates figured Nok was delusional and refused to surrender. Big mistake.
                                  • 2255. - When the pirates sent their reply, Nok launched a single rocket at their settlement.
                                    • 2257. - The warhead was tipped with an Imperial nerve toxin. The entire settlement died in less than a minute.
                                      • 2258. Option - What was the body count?Player - How many people did Nok murder?
                                        • 2259. - Ten thousand greedy pirates, give or take.
                                      • 2262. Option - Imperial warhead?Player - Where did Nok get an Imperial warhead?
                                        • 2263. - He stole it, of course. He'd been looking for a way to take down Mandellia in one shot, and that was the perfect solution.
                                      • 2266. Option - I wish I'd known Nok.Player - I get the feeling Nok and I would've gotten along great.
                                        • 2267. - He was either the best friend you could have or your very last enemy.
                                          • 2269. - That day at Mandellia, Nok Drayen went from being a low-rent smuggler to one of the richest criminals in the galaxy.
                                            • 2271. - Anyway, that's how the legend goes. I should probably let you get back to work.
                                              • 2272. Option - What about the chart?Player - Is there a plan to use that astrogation chart?
                                                • 2273. - I'll upload these coordinates into your navicomputer. It'll take a while, though. I don't recognize some of these stars.
                                              • 2277. Option - I love my job.Player - For such a foul-smelling planet, I sure had fun.
                                                • 2278. - Congratulations on a job well done. I definitely signed on with the right spacer.
                                              • 2282. Option - [Flirt] I enjoy our chats.Player - How about some more history lessons someplace private?
                                                • 2283. - You're incorrigible. Come see me when you're irresistible, and we'll talk.
                                              • 2287. Option - Yes, please. Now.Player - You were starting to bore me.
                                                • 2288. - Not a history buff? Too bad.
                                                  • 2309. <Non-dialogue segment.>
                                                    • 4540. <Non-dialogue segment.>
                                                      • 3306. - Uh-oh... sounds like someone's on your ship's holo. If they're looking for me, tell them I'm not here....
                                                      • 2300. - At any rate, I'm ready to leave Taris. I'm sure we can find someplace more interesting to be.
                                                        • 2301. Option - You're quite the drifter.Player - You've got a bad case of wanderlust, Risha.
                                                          • 2302. - Hey, it's one of my best qualities.
                                                        • 2304. Option - Not yet, there isn't.Player - I still have business here.
                                                          • 2305. - Please don't take too long. The smell of Taris is getting into all of my clothes.
                                                        • 2307. Option - Don't rush me.Player - We'll haul jets when I'm ready, understand?
                                                          • 2308. - You're the boss.
                                                            • 4575. <Conversation Exit>
    • 3565. - Get to Zone Zero and open that vault. We're running out of time.
    • 3473. - Hope you got that vault's location. I eavesdropped on Skavak and some mercenaries over an encrypted comm channel.
      • 3475. - They're trying to beat us to the vault. Sounds like they're closing in.
        • 3476. Option - I got the vault's location.Player - Beryl says the vault is buried in a place called "Zone Zero."
          • 3477. - Then we're not sunk yet. Unlike us, the mercenaries don't have the vault's exact coordinates.
        • 3480. Option - How many bad guys are there?Player - Any clue what kind of numbers I'll be up against?
          • 3481. - A lot less than there used to be.
        • 3484. Option - Skavak's here?Player - Tell me where to find Skavak so I can fry him.
          • 3485. - Don't get your hopes up. He's not on Taris--just his mercenaries.
            • 3487. - From what I overheard, Skavak's men aren't having much luck in their search for the vault.
              • 3489. - Something out there is eating those mercenaries alive. Literally.
                • 3490. Option - Good for us.Player - For once, I'm glad Taris is a death trap.
                  • 3491. - The creatures are slowing the mercenaries down, but not enough.
                • 3494. Option - Maybe we should just wait.Player - The predators might wipe out our problem for us.
                  • 3495. - I wouldn't count on it. The mercenary leader sounds pretty tough.
                • 3498. Option - Wish I was there.Player - I'd love to be around for that slaughter.
                  • 3499. - You don't actually eat people, do you? On second thought, don't answer that.
                    • 3501. - Get to the vault fast as you can, then open the lock with this Geonosian slicer module.
                      • 3503. - It took me months to trade for this. Don't lose it, understand?
                        • 3504. Option - This thing better work.Player - If I march all the way to Zone Zero and I'm still locked out of that vault... you're fired.
                          • 3505. - Technology has come a long way since that vault was built. It'll open.
                        • 3508. Option - What if I do, you idiot?Player - You've never heard of having a backup, genius?
                          • 3509. - I have a backup--your head. I figure it can break open anything.
                        • 3512. Option - Don't bark orders at me.Player - Stop bossing me around, got it?
                          • 3513. - Don't be so thin-skinned. I'm just excited, is all.
                            • 3515. - Good luck, partner. Hope I see you again soon.
                              • 3516. Option - Beryl said not to trust you.Player - Your old partner seems to think you'll turn on me.
                                • 3517. - She's bitter about something that happened a long time ago. Forget about her.
                                  • 3518. Option - If you say so.Player - I'll give you the benefit of the doubt. Don't make me regret it.
                                    • 3519. - I promise you won't be disappointed.
                                  • 3522. Option - You're hiding something.Player - You want me to trust you? Tell me what happened with Beryl.
                                    • 3523. - You really want to do this now? Fine.
                                      • 3525. - A few years ago, Beryl and I robbed an Imperial treasury station. The heist went bad.
                                        • 3527. - I escaped, Beryl didn't. She blames me for not rescuing her from the Imperials.
                                          • 3528. Option - Why didn't you?Player - Is there a reason you left your friend to rot?
                                            • 3529. - I was saving my own skin. I don't apologize for that.
                                          • 3532. Option - Obviously someone did.Player - How'd Beryl escape the Empire?
                                            • 3533. - She didn't. The Imperials sold her to a Hutt and she escaped from him. Wasn't pleasant, from what I hear.
                                          • 3536. Option - I would, too.Player - I don't blame her a bit for hating you.
                                            • 3537. - Neither do I.
                                              • 3539. - Regardless, I don't work with walking liabilities, anymore. That's why I'm with you.
                                                • 3541. - Let's get what we came for and haul jets off this lousy planet, all right?
                                  • 3543. Option - Betray me, and you're dead.Player - If you cross me, I'll shove you out the air lock.
                                    • 3544. - You've made that very clear. Don't worry, I enjoy being alive.
                              • 3547. Option - Me too.Player - If I die, lock up before you leave.
                                • 3548. - Not funny.
                              • 3550. Option - You will.Player - I'll come back when I know something.
                                • 3551. - I'll be waiting, Captain.
                                  • 3552. <Conversation Exit>
    • 3472. - I'm busy monitoring some interesting comm traffic. Come back when you know where the vault is.
    • 3471. - I'm scanning the holofrequencies for anything on Skavak. Nothing so far.
    • 3470. - Do whatever it takes to get Beryl's cooperation. There's too much at stake.
    • 3469. - It's probably best if you don't bring up my name when you talk to Beryl.
    • 3378. - Ah, Taris. Did you know you've just landed on the biggest graveyard in the galaxy?
      • 3380. - There's not much to enjoy here besides skeletons, ruins and man-eating creatures.
        • 3381. Option - And a good drink?Player - As long as there's a cantina, I'm happy.
          • 3382. - Are all your inoculations up to date? I doubt the watering holes here rate more than a "one" in Trampeta's Star Guide.
        • 3385. Option - Sounds awful.Player - Wanna fly someplace else?
          • 3386. - No point in that, is there? We'd only have to come back.
        • 3389. Option - [Flirt] And you.Player - It's the perfect romantic getaway, sweetheart.
          • 3390. - Don't flatter yourself, flyboy--and for the record, I prefer my cities intact.
        • 3393. Option - Nervous, little girl?Player - What's the matter? Afraid?
          • 3394. - Not really. I'll be here in a nice cozy bunk. You're the one who has to go out.
            • 3396. - Taris was "The Coruscant of the Outer Rim" until some lunatic leveled it centuries ago. Now it's a toxic swamp.
              • 3398. - We're here for an astrogation chart that was in a vault when Taris fell. That vault's somewhere in these ruins.
                • 3399. Option - You're sure about that?Player - How do you know the vault still exists?
                  • 3400. - It was built to withstand anything short of a supernova.
                • 3403. Option - Astrogation chart?Player - What do we need with some musty old astrogation chart?
                  • 3404. - I worry about the "why" and you take care of the "how." That's our deal, remember?
                • 3407. Option - Then you should get to work.Player - Guess you'd better grab a vibroshovel and start digging.
                  • 3408. - I don't dig, Captain. I supervise.
                    • 3410. - Our lost vault was designed to be recovered after a major catastrophe. All we need are the right sensors to locate it.
                      • 3412. - The catch is, the only person I know with access to those sensors is someone who hates me.
                        • 3413. Option - Why is that?Player - I smell a good story.
                          • 3414. - Let's just say she and I have a "history"... which I might tell you when I know you better.
                        • 3417. Option - That's our only option?Player - Who else has access to the sensors?
                          • 3418. - We don't have time to find out, but luckily we don't have to.
                        • 3421. Option - Aw, poor Risha.Player - Someone hates you? But you're so... likeable.
                          • 3422. - Try not to slip on your own sarcasm. I wouldn't want you to break anything--yet.
                            • 3424. - I made our contact an irresistible offer. One of the deal's terms is that she doesn't have to see me.
                              • 3426. - I need you to get that vault's location, Captain. Impress the stars out of her.
                                • 3427. Option - Consider it done.Player - I'll do whatever it takes.
                                  +200 Influence : approves.
                                  • 3428. - This woman talks tough, but underneath, she's a softie. Use that to your advantage.
                                  • 3431. - I'm sure you will. You seem like her type of man.
                                • 3434. Option - I'll impress her.Player - People always tell me how impressive I am.
                                  +200 Influence : approves.
                                  • 3435. - That must be a terrible burden for you.
                                • 3438. Option - A good punch is quicker.Player - How about I just beat the answers out of her?
                                  +50 Influence : disapproves.
                                  • 3439. - We need to play it cool until we have what we want.
                                    • 3441. - I should also warn you, Skavak knows about the vault. We can't let him catch up.
                                      • 3442. Option - Don't worry.Player - Relax, this is me we're talking about
                                        • 3443. - And I have every confidence in you--well, almost every.
                                      • 3446. Option - How are you so sure?Player - I'm curious how you know what Skavak's up to.
                                        • 3447. - He wasted a lot of breath trying to impress me into his bunk. It never worked, but I learned a lot about his plans.
                                      • 3450. Option - It's the only way to get him.Player - All I want to do is kill that guy.
                                        • 3451. - Don't get hung up on your vendetta. Living well really is the best revenge.
                                          • 3453. - The astrogation chart in that vault is essential to finding Nok Drayen's riches, Captain. Your contact's name is Beryl Thorne.
                                            • 3455. - When Beryl gives you the vault's location, come back and see me. Oh, and try not to let anything eat you.
                                              • 3456. <Conversation Exit>
  • 2199. <Non-dialogue segment.>
    • 4027. - What do you say we test out your new engine?
    • 2481. - Just in time. I installed that new engine for you. Want to take it for a spin?
      • 2482. Option - Already?Player - That was fast work, Risha.
        • 2483. - Swapping out starship engines is easy. Mechanics just want you to think it's complicated, so they can charge more credits.
      • 2486. Option - Let's talk about you, first.Player - Where did you learn to be a starship mechanic?
        • 2487. - At my father's knee. He was the best.
      • 2490. Option - Was this really necessary?Player - Why did we need a new engine? What's wrong with the old one?
        • 2491. - Let's just say this one will bring us a lot closer to what we're after.
      • 2494. Option - It better work.Player - If you messed up my ship, you'll pay.
        • 2495. - Relax, I know my way around a starship.
          • 2497. - This prototype is really something. You'll find your ship is a lot more maneuverable.
            • 2499. - I notice we have a new addition to the crew. Wookiees are always good for extra muscle. Is this one friendly?
              • 2500. Option - Yes.Player - His name's Bowdaar, and he's as sweet as they come.
                +200 Influence : approves.
                +200 Influence : approves.
                • 2501. - Really? Because an angry Wookiee can come in handy.
              • 2504. Option - Only if I tell him to be.Player - If I say the word, he'll pull your arms right out of their sockets.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 2505. - Aw, you have a new best friend. Corso must be so hurt.
              • 2508. Option - Learn the hard way.Player - Kick him in the shins and find out.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 2509. - I'd rather scratch him behind his ears. Wookiees like that, you know.
                  • 2514. - It's funny that a Hutt is helping us find Nok Drayen's treasures. Nok used to terrify the Cartel.
                    • 2515. Option - That's hard to believe.Player - I didn't think Hutts feared anything.
                      • 2516. - They didn't until they met Nok.
                    • 2519. Option - You're just full of trivia.Player - You know a lot about this obscure gangster.
                      • 2520. - Obscure gangster? People have written massive holochronicles about him. Not my fault you've been living under a rock.
                        • 2522. - Twenty years ago, Nok single-handedly killed half the Cartel members in a single night. No one ever figured out how he did it.
                          • 2524. - The surviving Cartel members gave Nok control over an entire galactic quadrant as a gesture of respect. The Hutts never took it back.
                            • 2525. Option - But he's dead.Player - What are they afraid of, Nok's ghost?
                              • 2526. - Better to be safe than deceased, I guess.
                            • 2529. Option - Who inherited it?Player - Who runs the territory now that Nok is dead?
                              • 2530. - The crime bosses who tried to take over... all died under mysterious circumstances.
                            • 2533. Option - That's how I want to be known.Player - People are gonna fear me even more than they did Nok.
                              • 2534. - Well, it's good to have goals.
                                • 2536. - We're closer than ever to finding Nok Drayen's lost wealth, Captain. Let's keep up the chase, shall we?
                                  • 2537. <Non-dialogue segment.>
                    • 2540. Option - I couldn't care less.Player - The only thing interesting about Nok is his lost fortune.
                      • 2541. - Then let's get back to finding it.
                        • 2542. <Non-dialogue segment.>
                          • 3313. - Hmm... someone's calling on the ship's holo. Probably a fan. Be a darling and tell them I'm out.
                          • 2551. - As much as I love Nar Shaddaa, I hate staying in one place for too long.
                            • 2552. Option - Me too.Player - I'm feeling a bit restless, myself.
                            • 2555. Option - Strap in.Player - Prepare for takeoff, people.
                              • 2556. - Ready to go!
                                • 2559. - I can't wait to see these new engines in action.
                            • 2561. Option - Cool your jets.Player - We're not going anywhere. I still have business.
                              • 2562. - You're going to make me wait to see these engines in action, huh? Have it your way.
                                • 4585. <Conversation Exit>
    • 4131. - Hmm? You caught me napping. My friends can be very exhausting. It's probably good I don't live here.
    • 4132. - Nar Shaddaa is the only place to shop. I just bought these rancor boots on the Promenade. What do you think?
      • 4133. Option - You're cute.Player - I didn't know rancors had such small feet.
        • 4134. - Ha ha. Seriously, you should feel these things. They fit like shimmersilk.
      • 4137. Option - They look expensive.Player - How much did those cost?
        • 4138. - I never look at a price tag. Why bother? I'm just going to buy it anyway.
      • 4141. Option - [Flirt] Twirl around.Player - It's about time you started modeling for me.
        • 4142. - Don't get your hopes up. The other things I bought might make you blind.
      • 4145. Option - They're awful!Player - Disgusting. You should take them back.
        • 4146. - You really think so? Hmph. Guess I'll stick with the old synthetic ones, for now.
        • 4149. - So, are you the most honest man in the world or just trying to hurt my feelings? Forget it.
          • 4151. - Figured it was safe to step out and shop after Drooga finally answered my holo. I understand we've hit a snag.
            • 4152. Option - I don't trust Drooga.Player - You think the Hutt's conning us?
              • 4153. - You've met him. Do you think Drooga has the attention span to con anyone?
            • 4156. Option - I'm handling it.Player - I'll fight anyone and anything I have to.
              • 4157. - After Skavak, it's refreshing to meet someone so dependable.
            • 4160. Option - "We"?Player - Last time I checked, you were leaving everything up to me.
              • 4161. - And that hasn't changed. I have complete faith in you.
                • 4163. - Since we'll be here a while longer, I'd like to catch up with some old friends. Good luck with Drooga.
                  • 4164. Option - Leaving again?Player - You're not staying here?
                    • 4165. - I'll be in and out. The ship is secure.
                  • 4167. Option - What if I leave the planet?Player - What are you gonna do if I haul jets off Nar Shaddaa?
                    • 4168. - I won't let you take off without me.
                  • 4170. Option - Thanks for nothing.Player - You go back to doing what you're best at--wasting my time.
                    • 4171. - See you later, Captain.
                      • 4528. <Conversation Exit>
    • 2607. - I love Nar Shaddaa. This is the place to get everything you never knew you wanted.
      • 2609. - The only laws are the ones people make with bribes or blasters. It's good to be home again.
        • 2610. Option - Home?Player - Nar Shaddaa is your homeworld?
          • 2611. - I was born in space, but this has always felt like home.
        • 2614. Option - Sounds like anarchy.Player - There's no government here at all?
          • 2615. - Who needs a government when you have a Hutt Cartel controlling everything?
        • 2618. Option - No laws works for me.Player - Good thing I have plenty of credits and ammo.
          • 2619. - Always a smart policy.
        • 2622. Option - [Flirt] Give me a tour.Player - Maybe you can show me the sights, gorgeous.
          • 2623. - Nice try, but we're here on business, not pleasure.
            • 2625. - There's a Hutt here named Drooga who has a prototype starship engine. We need it to find Nok Drayen's fortune.
              • 2627. - Drooga and I made a deal. He'll trade the starship engine for that caged beast.
                • 2628. Option - Strange deal.Player - How can that slobbering creature be worth a ship engine?
                  +200 Influence : approves.
                  • 2629. - It's the last male shanjaru in the galaxy. The species is pretty much extinct. That makes it valuable.
                • 2632. Option - This won't go well.Player - No job is simple when a Hutt's involved.
                  +200 Influence : approves.
                  • 2633. - Drooga is far from the worst Hutt I've dealt with. When he gets crazy, just smile and nod.
                • 2636. Option - I can only carry so much.Player - I hope you're not expecting me to drag all this around.
                  +200 Influence : approves.
                  • 2637. - Freight droids will handle all the heavy lifting when the time comes.
                    • 2639. - Drooga's hosting a giant moving party on his "pleasure barge." It stops periodically at different locations. Right now, it's on the Promenade.
                      • 2641. - I sent Drooga several messages, but he never replied. You'll have to make contact the old-fashioned way.
                        • 2642. Option - Sounds fun.Player - I can't wait to see what kind of party this Hutt throws.
                          • 2643. - It's a shrine to grotesque extravagance. Rich lowlifes from across the galaxy spend a fortune attending Drooga's gatherings.
                        • 2646. Option - I smell trouble.Player - I have a bad feeling about this.
                          • 2647. - Don't worry. Drooga's feasts are elaborate forty-course meals. He's probably too busy gorging himself to bother with a holo.
                        • 2650. Option - That rude little worm.Player - I'll teach that Hutt a lesson in manners.
                          • 2651. - Rich people can afford to be rude--and Drooga's as rich as they come.
                            • 2653. - Before you go, one more thing... I know there's a price on your head from Rogun the Butcher over some business on Ord Mantell.
                              • 2655. - Word on the HoloNet is, Rogun's personal bounty hunter is here on Nar Shaddaa. His name's Zank Helrott. Watch out for him.
                                • 2656. Option - Thanks for the tip.Player - You think Zank is here for me?
                                  • 2657. - It may only be a coincidence, but better safe than sorry.
                                • 2660. Option - How did you find all this out?Player - Who told you about the price on my head?
                                  • 2661. - I ran a background check on you before we left Coruscant. A girl can't be too careful.
                                • 2664. Option - If I see him, he's dead.Player - Zank had better watch out for me.
                                  • 2665. - He's no amateur, and he's never brought in a bounty alive.
                                    • 2667. - The sooner we finish our business with Drooga, the sooner we can be someplace Zank Helrott isn't. Have fun at the party....
                                      • 2668. <Conversation Exit>
  • 3354. - Good luck, Captain. I'm counting on you.
  • 3366. <Non-dialogue segment.>
    Grants:
    • 3367. <Non-dialogue segment.>
      • 3196. Player - Had some last-minute business to wrap-up. We're ready to fly.
      • 1881. - You're suddenly very popular. The ship's holo has a call. Better find out who it is.
        • 1882. <Conversation Exit>
      • 3289. - I've set the droid to follow you to the delivery point. Good luck, Captain.
    • 2512. - You did well here, Captain. It can be difficult to deal with Drooga.
      • 2513. <Conversation Exit>
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}