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Bas-Ton

Bas-Ton
Level 45 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Bas-Ton
Other Sites:

Conversation:

  • 305. - When you get to the shrine, be patient. Look for an opportunity.
  • 200. <Non-dialogue segment.>
    • 201. - I wondered if you would return. Perhaps the tea?
    • 202. - You return. Father, your friend...
      • 204. - Come share our meal. My brother Therod-Ton is with us. We celebrate.
        • 207. <Non-dialogue segment.>
          • 208. - Tell us of the stars.
            • 230. Option - [Flirt] You're my interest.Player - There's not a lot for me to tell. I'd much rather hear about you.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 248. - You are the... consummate diplomat.
                +50 Influence : disapproves.
              • 242. - I will try to entertain.
          • 209. - You could tell of your time on Voss.
            • 210. Option - That's a fine suggestion.Player - Thank you. Dinner sounds lovely.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 241. - Come meet Therod-Ton and my daughter...
            • 211. Option - [Flirt] Where do I start...?Player - So far, nothing has been more enchanting than the woman I met at the teahouse.
              • 509. <Non-dialogue segment.>
                • 234. - I don't think she gets it.
                  +50 Influence : disapproves.
              • 512. <Non-dialogue segment.>
              • 237. - There is more of Voss.
                • 231. - Come meet Therod-Ton and my son...
                  • 253. <Non-dialogue segment.>
                    • 254. - ...I do not wish commando life. I welcome outsiders, not guard against them.
                      • 389. - You would leave our world.
                        • 391. - I would see Voss in other worlds. Your people bring change.
                          • 396. Option - You were a commando?Player - I wouldn't have pegged you for a military man.
                            • 397. - Every Voss must be a commando.
                              • 401. - I saw shrines. The shape of time in rubble. Ruins are beauty.
                                • 403. - Father says you came to see Voss. How did you meet?
                    • 256. - ...Vamo-Yeigh allows me to work in the Alien Enclave. Outsider faces, outsider materials.
                      • 258. - You will never be an artist. But it is right.
                        • 260. - Your people bring Voss opportunities. Be proud of your role.
                          • 261. Option - Both our societies benefit.Player - We have a lot to offer this planet, and a lot to learn from you.
                            • 385. - Many outsiders say this. The Three are patient. They will see.
                          • 262. Option - You mentioned artwork?Player - Bas-Ton never said anything about your art.
                            • 372. - I sculpt outsiders as meditation. You might sit for me.
                              • 374. - Father's friends introduced outsider goods. Is this how you met?
                                • 382. Option - Bas-Ton and I go way back....Player - He's being modest, but I got his name from a business partner. I'd been wanting to see this place for years....
                                • 383. Option - I'll tell you another time.Player - It's not exactly secret, but it'll have to wait. Maybe dinner tomorrow?
                                • 384. Option - Ask your father.Player - I'm sure Bas-Ton could tell the story better.
                                  • 376. - Our story is not important.
                          • 263. Option - The Voss will serve us well.Player - When this planet is part of the Empire, you'll share in our glory.
                            • 366. - The Three have made no decision. Allies must be equals.
                              • 368. - We have spoken enough. Our guest grows tired.
                                • 369. <Non-dialogue segment.>
                                  • 370. - It has been our privilege.
                                  • 371. - Your company is... welcome.
                                    • 378. - Appreciate you putting up with that. Let's get to work.
            • 212. Option - I don't have time for this.Player - I'll pass on dinner. Tell me when you're ready to work.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 213. - You won't?
                • 225. - Her ways are not Voss.
              • 214. - I don't understand.
                • 227. - He is a friend. He is an outsider.
                  • 216. - I can't get out of this. Stop by in an hour, they'll be gone.
                    • 223. - Sorry about that. Now, the tomb...
                      • 244. - I'll send the ashes for analysis, but I'm more interested in the scroll.
                        • 246. - It's sort of an epitaph--calls the Shining Man a "man of prophecy" who was "made whole in the Wellspring of the Shrine of Healing."
                          • 264. Option - What does that mean?Player - "Man of prophecy." Something to do with the Voss Force sensitives?
                          • 265. Option - You sound skeptical.Player - Something not sit right with you?
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 266. Option - Maybe my trip wasn't a waste.Player - Not exactly directions to his employers, but it's a start. What do you think?
                            • 273. - The Mystics have a whole library of prophecies. The rest of the Voss revere the Mystics because their prophecies are always right.
                              • 275. - If the Mystics prophesied the Shining Man's arrival, it would explain why the Voss accepted him so easily. It's awfully convenient, though.
                                • 279. Option - Agreed.Player - "Convenient" is one word for it. Any chance a prophecy was manipulated?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 288. - Always that chance. About the second part of the scroll, though--"made whole in the Wellspring of the Shrine...."
                                • 277. Option - Tell me about the Mystics.Player - How do the Mystics operate, exactly? They're fortune-tellers, government advisors....
                                  +200 Influence : approves.
                                  • 281. - Influential as Dark Council, reclusive as the Jedi Masters. About the second part, though--"made whole in the Wellspring of the Shrine...."
                                • 280. Option - What about the rest?Player - "Made whole in the Wellspring of the Shrine of Healing." What does that part mean?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 282. - The Shrine of Healing is a Mystic sanctuary where people go to be cured; the sick and dying, or the "spiritually wounded."
                                    • 284. - Only a handful of pilgrims manage to complete the trek each year. I'd guess if the Shining Man was there, it wasn't for spiritual reasons.
                                      • 285. Option - The Mystics know something.Player - I need to find out what the Shining Man was up to.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                      • 286. Option - Why is it so dangerous?Player - You make it sound like a death march.
                                        +200 Influence : approves.
                                        • 302. - You've seen how bad it gets outside. But the Mystics don't seem to mind the rocks and the animals and the Gormak.
                                      • 287. Option - They won't know what hit them.Player - I've faced Jedi and Sith. I'm not afraid of their primitive cousins.
                                        +200 Influence : approves.
                                        • 296. - Primitive, not stupid. Don't underestimate the Mystics.
                                          • 295. - There's a pilgrimage camp not too far from Voss-Ka. One of the guides there can help you reach the shrine and the Wellspring.
                                            • 299. - My advice, if you'll take it... play by the Mystics' rules. It's not wise to defy the order of things.
                                              • 300. <Non-dialogue segment.>
                                                • 424. <Conversation Exit>
                                                • 425. <Conversation Exit>
                                                • 422. <Conversation Exit>
  • 154. - Go in peace, my friend.
  • 3. <Non-dialogue segment.>
    Progresses:
    • 5. - Outsider...? Enter, please!
      • 65. - Yana-Ton, remove incense for comfort. Pour the simple teas.
        • 67. - We're honored.
          • 8. - Don't burden the woman, Phi-Ton.
            • 11. - She looked unburdened.
              • 13. - I am Bas-Ton, this is my teahouse. Forgive my son; may we start anew as the spring.
                • 22. Option - [Flirt] Your son is cute.Player - There's nothing to forgive. I thought the welcome was very kind.
                  +200 Influence : approves.
                  • 59. - Yes. Thank you.
    • 2. - Come in, outsider. You seek the Alien Enclave? The way isn't always clear.
      • 14. - Yana-Ton! Tea for the guest.
        • 16. - Which tea?
          • 18. - All of them, until he finds one that suits him.
            • 20. - I am Bas-Ton, this is my teahouse. Forgive my daughter; we should start anew as the spring.
              • 21. Option - Thank you, Bas-Ton.Player - You're very kind. Is there somewhere we can talk?
                +200 Influence : approves.
                +200 Influence : approves.
              • 25. Option - [Flirt] Your daughter is cute.Player - A woman like that has nothing to apologize for.
                +200 Influence : approves.
                • 58. - Only the Mystics have nothing to apologize for. I know what you suggest.
              • 23. Option - Guess you're my contact.Player - The Empire has some questions for you.
                +50 Influence : disapproves.
                • 27. - I'm aware of that.
                  • 28. <Non-dialogue segment.>
                    • 30. - Host the others. This woman is a friend of a good friend. I will share her time.
                      • 31. <Non-dialogue segment.>
                    • 29. - When tea is ready, host the others. This man is friend of a good friend. I will share his time.
                      • 32. <Non-dialogue segment.>
                        • 35. - I'm gonna find a man's drink. Shout if they try to talk you to death.
                        • 37. - We'd like to see the city, if you don't mind. Maybe look up some friends in the Diplomatic Service.
                        • 38. - I'll leave you two alone. I've never seen this planet before.
                        • 39. - I spotted three friends from my espionage days near the embassy. I'm going to trade some favors.
                        • 40. - Your perspiration increases. You recognize an unknown and respond with instinctive fear.
                        • 41. - Don't worry--the family won't bother us, and no one else suspects. Living with these creatures for five years earns some credibility.
                          • 68. Option - You're an Imperial?Player - That's either quite a disguise, or you're Voss yourself.
                          • 69. Option - The Voss don't seem so bad.Player - They're eccentric, maybe, but no different from anyone else.
                            • 89. - You would say that. But even your people appreciate culture.
                            • 87. - Five years of smiles, bowed heads and prophecies.
                              • 78. - Our employers surgically altered me to look like the real Bas-Ton. The only way to infiltrate a closed society.
                                • 80. - I got to know my family, raise children, kiss my wife....
                          • 70. Option - I'm not impressed.Player - Five years running a teahouse is a cushy job for an operative--even with the dress code.
                            • 71. - Not a dress code. Surgical alterations so I could replace the real Bas-Ton. Raise his children, kiss his wife....
                              • 73. - I don't care how exotic they look, their breath always smells like mynock dung--it's some spice in the blasted food.
                                • 100. Option - Let's talk business.Player - My... handler was cagey about the mission details. Why am I here?
                                • 84. Option - Let's talk business.Player - I'm operating on... limited information. Why am I here?
                                • 85. Option - What's their culture like?Player - Aside from their breath, is there anything else you've noted?
                                  • 143. - I know their tics and their customs--more about their tea than I thought possible.
                                    • 145. - Problem is, they're stagnant. A teahouse owner is a teahouse owner for life; the real politics are above my station.
                                      • 146. Option - It's the perfect cover.Player - I can see why you haven't drawn attention. So what's the word?
                                      • 147. Option - Who does have the power?Player - So if I want to get involved in the real politics...?
                                        • 151. - They say the Three run the government, and it's true. But a word from the Mystics can change everything.
                                      • 148. Option - That had better be enough.Player - So what can a teahouse owner tell me about my mission?
                                • 86. Option - If you can't handle it, leave.Player - Maybe Bas-Ton needs to retire.
                                  • 92. - Don't get me wrong; I'm here to serve the Empire.
                                    • 94. - My orders were to find you a lead on Albathius, a human who showed up a few years ago. Voss called him the "Shining Man."
                                      • 96. - Where he came from is a mystery, but it only took him five weeks to go from outsider to practically Voss.
                                        • 98. - Went through a dozen rites to earn their respect, knew their culture inside and out, knew their politics... textbook infiltration, impossibly perfect.
                                          • 102. Option - Keep going.Player - You're talking past tense. What happened to him?
                                          • 103. Option - What makes that so impressive?Player - Craft is one thing, but you make it sound like he worked miracles.
                                            • 115. - Other people tried what he did, went through Voss initiations. At best, they got a pat on the head--like a pet learning a trick.
                                              • 117. - The Shining Man was something different. The Voss believed in him, and he played them perfect. Then he died, peacefully. Buried with honors.
                                          • 104. Option - I've met his type before.Player - Let me guess--no background, no known associates, makes records disappear?
                                            • 107. - We couldn't find a vid of him arriving on the planet, and you saw what security's like. Anyway...
                                              • 109. - Just when it seems the Voss can't love him any more, he dies in his sleep. Buried with honors, mourned like one of them.
                                                • 112. - No one's touched the case much since, so if you want to learn what the Shining Man was up to, you've got a nasty job. Start with the tomb.
                                                  • 122. Option - Why start there?Player - You expect to find something with the body?
                                                    • 132. - Something the Voss buried, something in the body itself... it's a place to start, anyway.
                                                  • 123. Option - Tell me about his death.Player - What does "died peacefully" mean?
                                                    • 128. - It means he went to his home in Voss-Ka one night and didn't wake up. Heart condition, they said.
                                                  • 124. Option - If he's dead, this is a waste.Player - I came here to unearth a conspiracy, not a corpse.
                                                    • 426. - All I know is our bosses think this is important. Whoever ran the Shining Man is a group to watch out for.
                                                      • 125. - Tomb's at the base of the mountain, holiest place a non-Voss can be interred. Predators keep the area clear these days.
                                                        • 127. - If you want to go in as a pilgrim, I've left clothes and instructions at a dead drop. Give me a call once you're in.
                                                          • 135. <Non-dialogue segment.>
                                                            • 136. - Therod-Ton returns at sunset.
                                                            • 137. - Therod-Ton returns at sunset.
                                                              • 140. - Our family must prepare a welcome. We will speak again.
                                                                • 141. <Conversation Exit>
  • 507. <Conversation Exit>
  • 1. - I have nothing to offer.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.voss.class.spy.multi.bas_ton
ID16140917925836149793
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Gender0x00
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