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B-6NX

B-6NX
Heroic Mission
Level 18 Droid
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: B-6NX
Other Sites:

Conversation:

  • 115. - I can't believe you got the data spike instead of the parts for my friend. Now you leave me no choice.
    • 136. Option - That's correct.Player - You will do as I say, droid.
      +200 Influence : approves.
    • 135. Option - This is for the best.Player - It's time you returned to your duties.
    • 139. Option - Hurry it up.Player - Let's get this over with.
      +200 Influence : approves.
      • 121. - Repairing personality protocol. Functions resetting to standard. Please stand by.
        • 123. - Excuse me now. My current assignment is to prevent enemy incursion into this zone, so I must stay alert.
          • 125. - Your... your assistance is... is appreciated.
            • 126. <Conversation Exit>
  • 77. - You retrieved the motivator! 5TM, you're going to make it!
    • 81. - I will begin repairs. Hopefully, once I return to full functionality, I can get you to resume our duties.
      • 117. - I cannot thank you enough, brave organic! Here--these are the coordinates for the supply cache I promised.
        • 146. Option - No problem.Player - You're welcome.
          +200 Influence : approves.
          +200 Influence : approves.
        • 142. Option - Then we're done.Player - All right, then. Goodbye.
        • 140. Option - At least there's a reward.Player - That was a waste of time.
          +200 Influence : approves.
          +200 Influence : approves.
          • 134. - Do not be so modest about your heroic efforts!
            • 144. - Farewell, brave organic!
              • 119. <Conversation Exit>
  • 114. - I can't believe you're worrying about my programming while my comrade lies damaged on the battlefield!
  • 76. - As soon as we have that new motivator, you'll be as good as new, brother!
  • 1. - Help me! You there! Yes, you! Please!
    • 8. - My comrade took severe damage while engaging the enemy--please, we have to repair him!
      • 9. <Non-dialogue segment.>
        • 3. - Do not waste these organics' time. I am damaged beyond reasonable field repair. Proceed with assigned contingency 57-8B.
        • 20. - Do not waste the time of an organic. The damage to my motivator exceeds reasonable repair. Continue our assigned task alone.
          • 5. - I can't just leave you out here! I will return you to headquarters fully operational, brother. I have to.
            • 6. Option - You care a lot for a droid.Player - I didn't realize that droids could have such strong emotions.
              • 7. - This is my counterpart! My comrade! I can't just leave him in this war zone to face destruction alone. I have to save him!
            • 10. Option - Move aside--now.Player - Stand in my way and I'll destroy you both, droid.
            • 11. Option - Aw, how sweet.Player - The droid is worried about his little friend. Adorable!
              +200 Influence : approves.
            • 12. Option - Get over it.Player - Your buddy is scrap, pal. Get back to your job.
              +50 Influence : disapproves.
              • 18. - No! He can make it, we just have to help him!
            • 13. Option - Are you malfunctioning?Player - What is your assigned task, droid? Why are you here?
              • 19. - We were guarding the area perimeter when my comrade was damaged by enemy fire.
            • 130. Option - You're boring me.Player - Boooooring.
              +200 Influence : approves.
              • 15. - Unit B-6NX carries experimental emotional programming, which may be the cause of his current malfunction.
                • 27. - Camaraderie and compassion increase unit cohesion, thereby increasing combat effectiveness by a factor of five!
                  • 31. - The observed result is that your programming prevents you from ignoring my damage and carrying out mission priorities--a clear flaw.
                    • 83. - Don't listen to him. This single-use passcard will open a hidden supply locker in the nearby junkyard. You can retrieve a new motivator, and we can repair my comrade!
                      • 86. - Using our assigned passcard in order to repair me is a waste, 6NX.
                        • 87. <Non-dialogue segment.>
                          • 35. - If the organics wish to help, they should use the card to retrieve a data spike to counteract your flawed emotional programming.
                          • 36. - The card, and the organic's time, would be better used retrieving a data spike to erase your flawed emotional programming.
                            • 39. Option - Something should be done.Player - I could spare some time to get you back to your duties.
                              +200 Influence : approves.
                            • 96. Option - I could help.Player - I'll gladly forego a few moments of carnage to get the two of you sorted out.
                              +50 Influence : disapproves.
                            • 40. Option - Guess I should lend a hand.Player - I've got some time between jobs, if you need help.
                              +200 Influence : approves.
                            • 97. Option - Something needs to be done.Player - If neither of you can complete your assignments, then action must be taken.
                              +50 Influence : disapproves.
                            • 63. Option - Why not do both?Player - Couldn't I find a new motivator and a data spike, and fix you both?
                              • 66. - Data spikes and motivators are stored separately, and the card will only open one secured case.
                                • 104. - I am incapable of engaging enemy soldiers, whereas unit B-6NX only chooses not to. Repairing his faulty programming is the most expedient solution.
                                  • 55. - Engaging those resistance fighters would have subjected you to further risk of damage! I couldn't take that chance.
                                    • 57. - Please--take this card and retrieve the motivator to repair my friend. Please. I can even reward your help!
                                      • 94. - I know the location of another supply cache--one that isn't locked. Its contents will surely be useful to you.
                                        • 59. - Bribery, refusal to carry out programmed directives... my counterpart's malfunctions are obvious. Please retrieve a data spike to correct him.
                                          • 64. Option - Let's remove those emotions.Player - Your counterpart definitely needs to be reprogrammed. Where can I find what we need? +50
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            • 68. - You should be able to find the necessary data spike in the nearby junkyard. Use the passcard that 6NX gave you to retrieve it from its locked case.
                                              • 71. - But my comrade! He needs help! He needs a motivator....
                                                • 72. <Conversation Exit>
                                          • 65. Option - We should repair your damage.Player - Two battle droids are better than one. I'm going to find that motivator you need. +50
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            • 67. - Excellent--as I said before, you should find one in a locked case, hidden in the junkyard. You're going to make it, buddy!
                                              • 74. - Such a waste of time and resources....
                                                • 75. <Conversation Exit>
                            • 108. Option - Not my problem. [Refuse quest]Player - I'm not interested.
                              <Aborts Conversation>
                              • 51. - Don't worry, comrade. We'll find someone else. We'll get you out of this.
                                • 61. - You're just wasting your time....
                                  • 62. <Conversation Exit>
  • 118. - Thank you for your assistance.
  • 78. - I apologize, but my mission parameters do not permit conversation at this time.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.balmorra.world.comrades_in_arms.b_6nx
Appearance FQNnpp.droid.assassin_droid.autotrooper_a01
ID16141137544449519142
Appearance ID16141011047292233596
Body Typeassassin
GenderNPC_GENDER_NEUTRAL_PROPER
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    "ParentSpecB62Id": "zFjZsTT",
    "Name": "B-6NX",
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    "LocalizedName": {
        "enMale": "B-6NX",
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    "AbilityPackageB62Id": "2vrA81A",
    "MinLevel": 18,
    "MaxLevel": 18,
    "Faction": 4,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762817",
        "LocalizedName": {
            "enMale": "Empire",
            "frMale": "Empire",
            "frFemale": "Empire",
            "deMale": "Imperium",
            "deFemale": "Imperium"
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        "DefendedFactionIds": [],
        "FactionId": "562573234638329886",
        "FactionString": "empire_utility_npc",
        "OpposingFactionIds": [],
        "Id": "562573234638329886",
        "Base62Id": "7fZ2Kc0"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.balmorra.world.comrades_in_arms.b_6nx",
    "CnvB62": "faeA3uF",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior",
    "VisualDataList": [
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            "CharSpec": "assassin",
            "ScaleAdjustment": 1.2,
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            "MeleeWepB62Id": "B0sHnP4",
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    "CharRef": "chr.b-6nx",
    "Gender": "NPC_GENDER_NEUTRAL_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "balmorra",
    "CommandXP": 16,
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    "Base62Id": "9cwYnn3",
    "Fqn": "npc.location.balmorra.world.comrades_in_arms.b_6nx",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3760237985",
    "removed_in": "",
    "changed_fields": [
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        "1.3.0",
        "4.0.0",
        "4.1.0",
        "5.2.0",
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    ],
    "LocalizedTitle": {
        "enMale": "Heroic Mission",
        "frMale": "Mission h\u00e9ro\u00efque",
        "frFemale": "Mission h\u00e9ro\u00efque",
        "deMale": "Heldenmission",
        "deFemale": "Heldenmission"
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    "Title": "Heroic Mission"
}