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Agent Jaysa Wise

Agent Jaysa Wise
Level 30-31 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Agent Jaysa Wise
Other Sites:

Conversation:

  • 1. - You can't have come at a worse time.
    Grants:
    • 3. - We should be safe for the moment. I think. But it's only a matter of time before Karhel gives us all up.
      • 5. - Everyone affiliated with the Republic needs to be out of here before they close the trap.
        • 8. Option - Who are you?Player - I assume, by that introduction, you work for the Republic?
          +200 Influence : approves.
          +200 Influence : approves.
          • 18. - Agent Jaysa Wise, call sign "Nutcracker." I've been stationed in Shadow Town for a year, along with half a dozen agents.
            • 20. - This is the Empire's prison. Home to their medical monstrosities and most dangerous captives.
        • 7. Option - What trap?Player - I'm sorry, I don't know what you're talking about.
        • 9. Option - "They," who?Player - Are you talking about the Hutts, or is there someone worse to worry about?
          +200 Influence : approves.
          • 12. - The ground you're standing on is Imperial. This is where they stockpile their most dangerous prisoners and experiments.
            • 14. - I'm Agent Jaysa Wise, call sign "Nutcracker." The Republic has stationed a few of us here.
              • 16. - But one of our men was just captured, and with the tortures they use, it can't be long before he breaks.
                • 30. Option - Can I be of help?Player - I wouldn't let a servant of the Republic suffer at the Empire's hands.
                  +200 Influence : approves.
                  • 32. - I'm afraid Karhel is lost; it's those of us who still have our freedom that need help.
                • 24. Option - Can I help?Player - Is there any option besides retreat?
                  +200 Influence : approves.
                  • 33. - In this case, retreating isn't as easy as it sounds.
                • 31. Option - I might be able to help.Player - Daring escapes have always been one of my specialties.
                • 23. Option - You don't trust your man?Player - Surely, a Republic agent wouldn't betray his people so easily?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 35. - I've studied the Imperials' methods for over a year. I doubt even the strongest Jedi could withstand their tortures.
                • 25. Option - Why are you telling me this?Player - You say that like I should care.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 26. - I was hoping you could help.
                    • 39. - The Empire's already searching for us. Only way to escape is to cause a distraction, but it's got to be massive.
                      • 41. - They have mad Sith locked up here, captured aliens who were mutated by the dark side. Were they to escape....
                        • 48. Option - So we'll start a riot.Player - Leave the Imperials to the mercies of their own prisoners. I like it.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 54. - Thank you. I didn't know how we would manage this.
                        • 50. Option - Is that a proposal?Player - So that's a job offer, then?
                          • 52. - The Republic will pay for every agent who escapes alive.
                            • 55. - Just go to the highest-security cells you can find and let out whatever's in there. With luck, there won't be a guard left to search for us.
                              • 57. - Tell me when it's done, and I'll signal our men to escape.
                                • 88. <Conversation Exit>
                        • 51. Option - Too risky. [Refuse quest.]Player - A riot like that could kill hundreds. You need to find another way.
                          <Aborts Conversation>
                          • 61. - See if you're so sensitive when it's your life on the line!
                            • 62. <Conversation Exit>
  • 85. - I'm waiting for all agents to report.
  • 64. - Keep your head down! I hear one of the prisoners released a rancor from the lower cell block.
    • 66. - This is quite the riot you've started.
      • 68. - If the Imperials have a spare guard to chase us, I'll swallow my helmet.
        • 70. Option - Good luck.Player - Don't waste time talking. Get out before it gets any more dangerous.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 79. - Thank you for your concern. Now, if you'll excuse me....
        • 69. Option - It was fun.Player - If the Hutts turned that place into a hunting ground, they'd make millions.
          +200 Influence : approves.
          +200 Influence : approves.
          • 76. - If the Hutts ever turned against the Empire like that, it would be far more than a cheap thrill.
        • 72. Option - Let's talk hazard pay.Player - All that's left is for you to pay me.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 73. - I've authorized the funds to be released as soon as our agents report in.
            • 75. - Thank you for your service. Now if you'll excuse me....
              • 81. - Call sign Two-Moon, mission abort, return to Base One. Call sign Star-Killer, mission abort, return to Base One....
                • 84. <Conversation Exit>
  • 63. - Once the prisoners are free, come back quick so I can give the other agents the all clear.
  • 6. - No other world would turn a blind eye to such atrocities.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.nar_shaddaa.world.republic.diversion.jaysa_wise
Appearance FQNnpp.location.nar_shaddaa.world.republic.diversion.jaysa_wise
ID16141148270271107887
Appearance ID16141172805793461657
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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    "FqnSubCategory": "nar_shaddaa",
    "CommandXP": 16,
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        "4.0.0",
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