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Ambassador Averdon

Ambassador Averdon
Level 28 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Nar_shaddaa
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.3.2b
Star Wars Name: Ambassador Averdon
Other Sites:

Conversation:

  • 170. - Thank you for everything, my friend. You saved the Republic mission on Nar Shaddaa.
  • 283. <Non-dialogue segment.>
    • 284. - Word is spreading of the so-called Mountain's defeat.
      • 287. - With their leader dead, the majority of the Kintan Kings are scrambling to leave our territory. We've won!
        • 288. Option - That was quite a battle.Player - I've never encountered an enemy quite like the Mountain before.
        • 289. Option - The violence was regrettable.Player - I wish there had been some other way to achieve peace.
          • 295. - As do I, but Republic lives were on the line. We had no choice.
        • 290. Option - We always do.Player - Another victory for the Republic, courtesy of Havoc Squad.
        • 291. Option - We taught them a lesson.Player - Those gangsters will think twice before they mess with us again.
          • 297. - And you fought them off without benefit of military training or a lightsaber. Impressive.
        • 292. Option - Those gangsters are finished.Player - You're safe now.
          +200 Influence : approves.
          +200 Influence : approves.
          • 298. - Many innocent people owe you their lives. You're a hero and an inspiration.
        • 293. Option - Correction--I won.Player - What can I say? I'm good at what I do.
          +200 Influence : approves.
          • 299. - You're quite something, there's no denying it.
            • 301. - The Republic truly can't thank you enough. Please accept this token of our appreciation.
              • 303. - And allow me to supplement that reward with one of my own.
                • 305. - Oh, Bareesh--you're much too generous.
                  • 360. Option - I appreciate the bonus.Player - Thank you.
                    +200 Influence : approves.
                  • 308. Option - Don't discourage him.Player - I earned this.
                    +50 Influence : disapproves.
                    • 311. - I agree completely, of course.
                      • 312. <Non-dialogue segment.>
                  • 307. Option - Just hand over the money.Player - Pay me.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 310. - Yes, of course. I was impolite.
                      • 337. <Non-dialogue segment.>
                        • 431. - As you're among the few people I can trust here, would you take on another matter?
                          • 425. - A local man named Ilox has requested Republic assistance in the Red Light Sector. If you find yourself there, please speak to him.
                            • 384. - You and I have much to discuss, Bareesh. Farewell, my friends.
                              • 451. <Conversation Exit>
                        • 313. - I hate imposing on you further, my friends, but a local man named Ilox keeps requesting help from Republic representatives.
                        • 415. - I realize you're busy, but a local man named Ilox keeps requesting Republic assistance.
                          • 419. - I'd consider it a personal favor if you looked into this. Ilox is in the Red Light Sector.
                            • 422. <Non-dialogue segment.>
                              • 316. - Come, Ambassador. We have great things to accomplish together. Farewell, my friends!
                              • 423. - Come, Ambassador. You and I have great things to accomplish. Farewell, my faithful friend!
                                • 333. <Conversation Exit>
    • 285. - The Kintan Kings are retreating, thanks to you. The Republic's citizens are finally safe.
      • 340. - I should be happier, but Bareesh just told me some distressing news.
        • 342. - I revealed my shameful past. Are you pleased with yourself?
          • 343. Option - I had no choice.Player - Jedi are sworn to uphold the truth, Bareesh.
            +200 Influence : approves.
            • 349. - An annoying policy. Now, matters are complicated.
          • 344. Option - I have no feelings on this.Player - A Jedi places duty above petty emotions.
            • 350. - And will your ambassador place the Republic's good above his obvious anger?
          • 345. Option - I had a duty to the Republic.Player - If I'd held back what I knew, it would've been treason.
            +200 Influence : approves.
            +200 Influence : approves.
            • 351. - Do not be so dramatic. The only loyalty being questioned is mine.
          • 346. Option - I doubt you told everything.Player - I'm sure you still have plenty of skeletons in your cargo locker.
            • 352. - You speak nonsense while an important alliance hangs by a thread.
          • 347. Option - Telling the truth is good.Player - You're doing the right thing.
            +200 Influence : approves.
            • 353. - But just as I feared, your ambassador is not pleased.
          • 348. Option - Yes, very.Player - See? That wasn't so hard.
            +200 Influence : approves.
            • 354. - I should kill you for humiliating me! Er... but I am reformed, so I will not.
              • 358. - Nar Shaddaa is critical to the Republic's future, and allies are in short supply.
                • 392. - I'll work with you, Bareesh--but I'll keep a close eye on your activities.
                  • 372. - Wonderful! I will never disappoint you.
                    • 374. - Thank you for everything you did--especially revealing the truth.
                      • 375. Option - Of course.Player - You're welcome.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 376. Option - I still have free time.Player - Is there anything else I can do?
                        +200 Influence : approves.
                        • 411. - The truth is, there are other problems requiring attention.
                          • 412. <Non-dialogue segment.>
                        • 379. - I hope you'll forgive me for seizing upon your generosity, Master Jedi.
                          • 389. <Non-dialogue segment.>
                        • 394. - If you aren't required to be elsewhere, soldier, there is something else.
                          • 399. <Non-dialogue segment.>
                        • 395. - Actually, there's a situation elsewhere you might be perfect for.
                          • 398. <Non-dialogue segment.>
                        • 396. - I'm grateful for your enthusiasm. The fact is, I could use your help elsewhere.
                          • 397. <Non-dialogue segment.>
                      • 377. Option - We're finished, got it?Player - Don't expect help in the future.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 380. - I hope my decision to trust Bareesh hasn't upset you. The truth is, I still need your help.
                          • 449. <Non-dialogue segment.>
                            • 385. - We have many details to sort out, Bareesh. Goodbye, my friend.
                              • 386. <Conversation Exit>
  • 282. - I'm sharing news of your victory with Coruscant. Bareesh will speak with you until I complete my report.
  • 169. - The Republic will never be safe until the Kintan Kings are destroyed.
  • 281. - Did you learn anything about the Kintan Kings or their mysterious leader at the slave market?
  • 168. - We have to free our people from that slave market--especially the children.
  • 280. - Thank the stars you recovered those combat implants.
  • 167. - Get those combat implants before it's too late. There's no time to lose!
  • 1. - This is a disaster, Bareesh. How can I deal with enemies who don't negotiate?
    • 5. - The Kintan Kings only understand one language, Ambassador.
      • 6. Option - I'm here to help.Player - Minister Plennid sent me. I have your stolen security passcodes.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 11. - I couldn't believe our luck when he sent word you were coming. You have my gratitude.
      • 7. Option - The language of violence?Player - They understood getting smacked down, I can tell you that.
        +200 Influence : approves.
        • 16. - Violence never requires translation, but it often causes deafness.
      • 8. Option - Hutts don't speak "gangster"?Player - Isn't Huttese the mother tongue of criminals across the galaxy?
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 9. - That is a horrible stereotype. We are not all fiendish gangsters, I assure you.
          • 10. - Minister Plennid sent word you were bringing our security passcodes. The Republic is in your debt.
            • 19. - I'm Ambassador Averdon. This is Bareesh Fenn'ak Torill, one of the system's most prominent business leaders. Welcome.
              • 143. <Non-dialogue segment.>
                • 407. - I am honored to meet such brave defenders of the Republic.
                • 22. - The Jedi are renowned throughout the galaxy. I am honored to meet you.
                • 23. - There are no finer warriors than the Republic's stalwart defenders. I salute you.
                • 24. - I regret my ignorance of your reputation. I look forward to being enlightened.
                • 25. - Make yourself comfortable. Any friend of the ambassador's is a friend of mine.
                  • 204. Option - Good to see we have an ally.Player - I was starting to wonder if the Republic was all alone here.
                    • 206. - Far from it. Bareesh has been a great friend to the Republic in a dark time.
                  • 233. Option - Bring me up to speed.Player - What's going on?
                    +200 Influence : approves.
                  • 205. Option - Aren't you two just adorable?Player - What a lovely couple. The wedding should be spectacular.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 207. - Please, this is no time for levity. Circumstances are dire.
                      • 199. - My mission is to establish strong Republic ties on Nar Shaddaa. We need its technological assets to defend ourselves against the Empire.
                        • 217. - Nar Shaddaa's leaders sold us an entire sector to use as our base of operations. Unfortunately, it's overrun with Kintan King gangsters.
                          • 44. Option - I'll get rid of them.Player - Their days are numbered. That's a promise.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 47. Option - That's hardly surprising.Player - Nar Shaddaa isn't known for its law-abiding citizens. No offense, Hutt.
                            +200 Influence : approves.
                            • 57. - Negative propaganda, I assure you. Most of our citizens are decent people.
                          • 59. Option - Why is that an issue?Player - I fail to see the problem.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 237. - The gang considers us invaders. They've turned our sector into a war zone.
                              • 82. - The Kintan Kings want us out of their territory--and they're winning.
                                • 106. - A Jedi who was helping us was found butchered in the open street. Those gangsters did horrible things to him.
                                  • 255. Option - Shocking--and suspicious.Player - You're sure it was gangsters who killed the Jedi?
                                  • 256. Option - Inform the Jedi Council.Player - The Jedi Masters on Tython need to hear about this.
                                    • 263. - I'm not authorized to contact Tython, but we have done some investigating.
                                  • 257. Option - That requires heavy artillery.Player - It takes more than a few cheap thugs to kill a Jedi.
                                    • 264. - We believe the gang's leader is more than a mere criminal.
                                  • 258. Option - That's an odd wrinkle.Player - That guy was either a terrible Jedi, or those gangsters are something special.
                                    • 265. - The Jedi was young, but very strong. We believe this gang is indeed unique.
                                  • 259. Option - Give me the grisly details.Player - How did he die?
                                    +200 Influence : approves.
                                    • 266. - We're not certain, but there were strange cuts and markings on his body. Almost ritualistic.
                                  • 261. Option - Can this get any worse?Player - Oh, that's just great.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 267. - It's an inconceivable tragedy that such a strong young Jedi could die so easily.
                                      • 122. - We hear rumors that the gang's leader is a Morgukai.
                                        • 124. - Morgukai are a Nikto cult--Jedi hunters trained to resist the Force.
                                          • 107. Option - I'm not afraid.Player - I've been trained to deal with Sith, Ambassador.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                          • 130. Option - That doesn't make them immune.Player - Resisting the Force is one thing. Overcoming it is quite another.
                                          • 131. Option - It's all the same to me.Player - I have the training and armament to take him down.
                                            +200 Influence : approves.
                                          • 132. Option - Glad I'm not a Jedi.Player - Personally, I think the Force is overrated.
                                          • 110. Option - Enough speculating.Player - What now?
                                            +200 Influence : approves.
                                            • 113. - You're not deterred by anything I've said, then? Thank goodness.
                                          • 111. Option - Regardless, he's dead.Player - I can't wait to kill things.
                                            +200 Influence : approves.
                                            • 112. - I believe I can accommodate you.
                                              • 145. - The gangsters' attack on Minister Plennid was a diversion. Their true goal was hijacking a Republic military freighter carrying cybernetic combat implants.
                                                • 172. - The implants were my goodwill gesture to the Republic. They are finest-quality technology.
                                                  • 160. - We don't need Kintan Kings with enhanced speed and strength.
                                                    • 444. <Non-dialogue segment.>
                                                      • 188. - When you have the implants, take them to an arms merchant named Nurkolas. He secretly works for Bareesh.
                                                        • 194. - Nurkolas will provide a fortified base of operations for you. He has many things you will find useful.
                                                          • 406. - Now go--bring those Kintan King scum to their knees! Er, for the good of the Republic....
                                                            • 464. <Conversation Exit>
                                                      • 443. <Non-dialogue segment.>
                                                        • 161. Option - Can't argue with that.Player - Tell me where to find the gangsters. I'll handle the rest.
                                                        • 162. Option - They'd be fun to fight.Player - Wouldn't mind testing myself against some of them.
                                                          • 166. - You would be impressed, assuming you survived.
                                                        • 163. Option - I get it, already!Player - Why are you still talking?
                                                          • 278. - I should at least tell you where to find the gangsters.
                                                            • 175. - The hijackers flew the freighter to a "chop shop" to turn the ship into spare parts. They're unloading it as we speak.
                                                              • 183. Option - Any last advice?Player - If you have any useful information, now is the time.
                                                                • 186. - We have no idea what sort of opposition you'll face--just hurry.
                                                              • 182. Option - I'm already out the door.Player - I'm on my way.
                                                              • 181. Option - That's all? No problem!Player - Watch and see what a (class) can do.
  • 2. - Please excuse me. I'm in a holoconference with Coruscant.
  • 3. - I'm Ambassador Averdon with the Republic's Diplomatic Corps. Welcome to Nar Shaddaa.
NameCooldownRangeAI Use PriorityLevel
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ItemCategorySubCategoryLevelAdded In
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