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Andronikos Revel

Andronikos Revel
Level 1-50 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Andronikos Revel
Other Sites:

Conversation:

  • 3. - Damned idiotic nerf-herding sons of Hutts!
    • 5. - They got away!
      • 6. Option - Hurry up.Player - We got what we came for, now let's go.
      • 12. Option - Not exactly.Player - They were killed, and possibly eaten. There's a difference.
        +200 Influence : approves.
        • 13. - What? It don't bother you--these idiots run off with your artifact and you don't even get to knock them around?
          • 15. - I just can't figure you Sith.
            • 16. Option - Good.Player - That's the way I like it.
            • 20. Option - They got what they had coming.Player - It's enough to know that they suffered.
              +200 Influence : approves.
              • 21. - For you maybe. I was looking forward to shooting the eyeballs out of their skulls.
            • 26. Option - You're a sick man.Player - Not everyone is obsessed with revenge.
              +50 Influence : disapproves.
              • 27. - That's an awful superior thing to say, for a Sith. I saw how you guys operate in Imperial prison.
      • 31. Option - Calm down. [Shock.]Player - Snap out of it. +50
        +50 Influence : disapproves.
        • 32. - Yeearrgh!
          • 34. - Next time, just slap me in the face, okay? Damn crazy Sith.
            • 35. Option - Excuse me?Player - What did you call me?
              • 36. - A damn crazy Sith. Not surprised, though. I saw how you guys work in Imperial prison.
            • 41. Option - I didn't hear that.Player - Take your blasters and let's go.
              • 42. - Sure. There's just one thing I want to ask--you got room for an extra hand on your ship?
            • 45. Option - Sorry.Player - I tend to get carried away.
              • 46. - Sure you do. I know how you Sith work.
                • 48. - A Sith torturer with a collection of prisoners' fingernails gets zapped because Darth so-and-so doesn't like how he looks.
                  • 50. - Sickest monsters in the galaxy, the Sith.
                    • 51. Option - That's not your place.Player - You've overstepped your bounds.
                    • 53. Option - Some of us are different.Player - Not all Sith are that way.
                      • 54. - It didn't bother you to torture Wilkes when he was already half-dead and raving mad.
                      • 57. - You zapped that dancer in the cantina without much thought.
                      • 60. - You zapped old Regg the bartender without much thought.
                      • 63. - You zapped me!
                        • 65. - Look, I like you well enough. I mean, I wouldn't call us friends, but I think we work well together.
                      • 68. - Hey, I'm willing to be proven wrong, but it'll take more than talk.
                        • 70. - 'Cause in my experience, most talk is lies.
                          • 71. Option - Shut up now.Player - You've said too much, fool.
                            • 111. - All right. No need to get angry. I'm just calling it like I see it.
                          • 73. Option - That sounds like a challenge.Player - Watch me and see if I'm different or not.
                            • 78. - Look, I'll make you a deal. Take me with you when you leave this rock.
                              • 80. - I'm a pretty good pilot, I've got contacts out there, and I can see if you're really any different from the rest of them.
                                • 81. Option - Deal.Player - I can agree to that.
                                • 85. Option - You'll like what you see.Player - I think you'll be pleasantly surprised.
                                • 93. Option - Fine.Player - But remember, I'm the Sith here. I'm in charge.
                                  • 94. - Promising start.
                                    • 96. - Now let's get off this rock. I was happy enough to stay here while Wilkes needed killing, but now I'm sick to death of it.
                          • 98. Option - Enough! [Shock.]Player - Now you've gone too far. +50
                            +50 Influence : disapproves.
                    • 106. Option - You should've thought of that.Player - If it disgusts you, why did you work with me?
                      • 107. - That's my business, ain't it?
                        • 113. - Let's just forget I said anything, huh.
                          • 118. Option - Already forgotten.Player - I'm sorry, were you talking earlier?
                            +200 Influence : approves.
                          • 122. Option - I never forget.Player - You won't get off that easily.
                          • 126. Option - This is your only warning.Player - Next time, I'll rip your tongue out.
                            +50 Influence : disapproves.
                            • 127. - Then there won't be a next time.
                              • 129. - Now are we gonna get off this rock or what?
                                • 132. Option - Soon.Player - I still have business to finish here.
                                  • 133. - Well, when you do fly, mind taking me along?
                                • 136. Option - I can't wait.Player - The sooner, the better.
                                  +200 Influence : approves.
                                • 140. Option - We?Player - You shouldn't presume, pirate.
                                  +50 Influence : disapproves.
                                  • 141. - Look, I gather you don't think much of me, but that don't make me useless.
                                    • 143. - I'm a damn good pilot, and I've got contacts a Sith'll never make on his own. It'll be your show, no questions asked.
                                      • 144. Option - If you insist.Player - You have no intention of letting this drop, do you?
                                        +200 Influence : approves.
                                      • 149. Option - On one condition.Player - I'm in charge, and don't you dare forget it.
                                        +50 Influence : disapproves.
                                      • 151. Option - Come on.Player - Let's just get going.
  • 242. - I'm going to blast Wilkes to pieces, just as soon as we find him.
    • 875. <Conversation Exit>
  • 311. - Tell Regg I can't have any more slipups. Wilkes finds out I'm here, it'll be like Ruusan all over again.
    • 313. - Y--yes, Andronikos. Whatever you say.
        • 317. - 'Bout time, Sith. This room's feelin' a lot like that escape pod.
          • 319. - Make me happy. Tell me you found Wilkes.
            • 320. Option - She gave me a cryptic message.Player - Casey said Wilkes was "out of ether's view."
            • 326. Option - Take a look.Player - Casey gave me this datapad.
              • 329. - Good girl, Casey. Good girl. She's bailed me out of more than a few messes.
            • 332. Option - I'm not sure.Player - Wilkes is hiding--"out of something's view."
              • 333. - Here, let me just have a look at that datapad. Go figure, a Sith with a memory like a gizka.
                • 243. - "Out of ether's view," huh? Spineless son of a Hutt is hiding underground.
                  • 252. Option - What are we waiting for?Player - Wilkes is a dead man.
                    +200 Influence : approves.
                  • 246. Option - What?Player - How do you get that from "out of ether's view"?
                    • 247. - Ether's what we called out there, space. Can't see space from underground, so space can't see you.
                      • 249. - Wilkes and I used to hide hot goods "out of ether's view." Figures he'd hide there.
                  • 254. Option - Makes sense.Player - Smart place to hide.
                    • 255. - I should've thought of it myself.
                      • 257. - There's a system of caves on the other side of the abandoned farm settlement. I wager that's what Casey meant.
                        • 262. Option - All right, I'm going.Player - The sooner I get this done, the better.
                          +200 Influence : approves.
                          • 263. - Just hold on one moment. I'm going with you.
                            • 266. Option - No.Player - You've outlived your usefulness.
                              +200 Influence : approves.
                            • 268. Option - Sorry, Andronikos.Player - I don't need you anymore.
                              +200 Influence : approves.
                              • 269. - Huh. Well, it so happens Casey's looking out for me.
                                • 271. - She encrypted the entry code to Wilkes's base on this datapad. You don't know how to decrypt it, but I do.
                                  • 273. - I've chased him too far to let someone else kill him.
                                    • 276. Option - On one condition.Player - Just don't touch my artifact.
                                      • 277. - The artifact's yours. It's brought me enough bad luck already.
                                    • 280. Option - All right, fine.Player - Revenge is revenge, I guess.
                                      +50 Influence : disapproves.
                                    • 284. Option - If you insist.Player - I'll take you, but just for this one thing.
                            • 288. Option - Of course.Player - When I said "I," I meant you, too.
                              +50 Influence : disapproves.
                        • 260. Option - What's the way?Player - How do we get there?
                          • 291. - Looks like she put something else on this datapad. I think I can crack it.
                        • 294. Option - Let's get moving.Player - Why aren't you shooting already?
                          +200 Influence : approves.
                          • 295. - Hey, I always want to shoot something. But the old girl encrypted something on this datapad.
                            • 297. - It looks like it's an access code. Something we'll need to get into this hidden HQ, probably.
                              • 298. Option - Bring it along.Player - Looks like it could come in handy.
                              • 302. Option - Can we go now?Player - I'm running out of patience here.
                              • 306. Option - This is going to be fun.Player - Between your blaster and my lightning, none will survive!
                                • 307. - If you like it that way.
                                  • 309. - I'm going to blast Wilkes for every day I spent floating in that escape pod. And then I'm going to stomp on his bones.
                                    • 774. <Non-dialogue segment.>
                                      • 892. - My master, what is this? Would you abandon Khem Val, servant of the great Tulak Hord, for some weak human?
                                        • 893. Option - Sorry.Player - It's nothing personal Khem, but Andronikos is cuter.
                                        • 895. Option - Sorry.Player - I do what I do for power.
                                          +200 Influence : approves.
                                        • 897. Option - This is temporary.Player - I need him to find the artifact.
                                          +200 Influence : approves.
                                          • 898. - Be wary. I will not be easily forgotten.
                                        • 901. Option - Shut up.Player - I've had enough of your complaining, monster.
                                          +50 Influence : disapproves.
                                          • 902. - I am no monster. I am Khem Val, and I will not suffer long in silence.
                                            • 904. - The bond between us is strong, but it can be broken.
                                              • 905. Option - Patience, Khem.Player - I promise this is only for a short time.
                                                +50 Influence : disapproves.
                                                • 906. - I count on you to keep that promise, master. I will wait at the ship.
                                              • 908. Option - Wonderful.Player - You don't scare me.
                                                • 909. - Do not underestimate my strength. It is growing daily.
                                                  • 911. - In the meantime, I will wait for you at the ship.
                                              • 913. Option - Breaking up is so hard.Player - I'm sorry, Khem. We just weren't meant to be.
                                                • 914. - I will be waiting at the ship, then, master.
                                      • 717. <Conversation Exit>
  • 336. - Find Casey in Exchange territory, and get her to tell us where Wilkes is.
  • 382. Player - Andronikos Revel? I believe you have the artifact I'm looking for.
    • 682. - Webb, folks aren't supposed to know I'm here.
      • 683. <Non-dialogue segment.>
        • 684. - I'm sorry, Andronikos. It was that damn waitress.
        • 685. - I'm sorry, Andronikos. It was that damn bartender.
          • 687. - Take care of it.
            • 691. - Now Sith, your artifact. I don't have it, and I'm glad. Thing drove my crew insane; they mutinied.
              • 506. - I floated ten days in a disabled escape pod and spent thirty more in Imperial lockup on account of that hunk of rock.
                • 621. Option - Skip the story.Player - I'm only interested in the artifact.
                  • 628. - And I couldn't care less about it, but maybe we can help each other out.
                • 622. Option - The artifact did it?Player - Convenient excuse for failure.
                  +50 Influence : disapproves.
                  • 700. - Those artifacts belonged to my master, little Sith. Do not underestimate what they can do.
                    • 627. - I know what I saw, Sith. But I won't stop you from going after that rock if you want it.
                • 623. Option - Serves you right.Player - Maybe next time you won't be so quick to steal from Sith.
                  +200 Influence : approves.
                  • 626. - Maybe you Sith oughta keep those things someplace safe. But maybe we can help each other out.
                    • 630. - The guy who has your artifact is the guy I'm on Tatooine to kill--Sylas Wilkes.
                      • 632. - My old first mate. He started the mutiny, then tossed me into space. Now he's an Exchange big shot. He's got your Sith toy.
                        • 638. Option - He's still alive?Player - Why haven't you killed this Wilkes yet? You don't have a reputation for mercy.
                        • 637. Option - We should work together.Player - Perhaps a partnership is in order.
                          +200 Influence : approves.
                          • 643. - Glad you see it that way. It'll take both of us to get to Wilkes.
                        • 639. Option - Why should I help you?Player - And what if I don't want to work with you?
                          +200 Influence : approves.
                          • 640. - I know how to get to Wilkes, and I ain't asking much-- just a clear shot, right between the eyes.
                            • 642. - If you think you can get a better offer elsewhere, be my guest.
                              • 665. Option - Give me the details.Player - Tell me what you know about the artifact, and we'll see.
                                +200 Influence : approves.
                              • 695. Option - What's your plan?Player - Do you have a plan?
                              • 666. Option - You're useful, for now.Player - Just don't start thinking yourself indispensable.
                                +200 Influence : approves.
                                • 667. - I know what I am, Sith. I won't be in your way.
                                  • 644. - I've been chasing Wilkes halfway across the galaxy. Stole my favorite blasters, not to mention my pride.
                                    • 648. - Lucky thing, I got a contact inside the Exchange. Only I can't exactly just stroll into the Exchange base.
                                      • 649. Option - Who is this contact?Player - Andronikos Revel has his own personal spy network?
                                      • 650. Option - Let me handle it.Player - The Exchange doesn't scare me.
                                        • 658. - They don't scare me either, only I can't shoot lightning from my fingertips.
                                      • 651. Option - What's the matter? Scared?Player - Aw, the big bad pirate is afraid of a few little Exchange thugs.
                                        • 652. - Funny, Sith. But some of us can't shoot lightning from our fingertips.
                                          • 654. - Contact's name is Casey Rix. Old friend who used to be part of my crew. But she, uh, doesn't exactly know I'm here.
                                            • 656. - She's sure to know where Wilkes is hiding. Tell her you know me, and she'll tell you everything.
                                              • 663. Option - She'd better.Player - I don't care if she's a friend of yours, if she doesn't give me what I want....
                                                +200 Influence : approves.
                                              • 696. Option - I'll do it.Player - I'm on it.
                                              • 662. Option - Everything, hm?Player - You must have quite a way with the ladies to produce that kind of reaction.
                                                • 678. - Let's just say that Casey and me go way back.
                                                  • 672. - You get that information, you can do what you want with it, but I'd appreciate if you came back here first.
                                                    • 674. - Me and Wilkes are long overdue for a talk.
                                                      • 873. <Conversation Exit>
  • 1. - You got no business being here, so I suggest you get out.
  • 726. <Non-dialogue segment.>
    • 193. - So this is the deep desert, huh. Reminds me of a spice mine we raided on Kessel.
      • 195. - Some genius blew open one of the storage areas, and suddenly we were drowning in crystallized spice.
        • 200. Option - That's disgusting.Player - I'm guessing that isn't one of your fonder memories.
        • 196. Option - And the genius?Player - What about the guy who blew open the storage?
          • 197. - Buried alive under a pile of spice. Served him right, I say.
        • 204. Option - What a stupid story.Player - What's this have to do with the desert?
          • 205. - Just thinking what it would be like to get buried under all that sand.
            • 211. - According to Wilkes's info, the thieves headed this way. I'll follow your lead.
              • 224. <Conversation Exit>
    • 155. - Stay sharp, Sith. The thieves ran right into the beast's mouth--the Sand People camps.
      • 157. - The Sand People don't give a damn if you're a moisture farmer or the most powerful being in the galaxy.
        • 159. - They'll kill you, serve you up raw and give your bones to their Sand People babies to gnaw on.
          • 160. Option - Scared?Player - Don't tell me you're intimidated.
          • 164. Option - Unlikely.Player - Not if I gnaw on them, first.
          • 172. Option - Let's not let them.Player - I suggest we do our best to prevent that.
            • 173. - Next you'll suggest we find a way to make the Sand People dead.
              • 175. - The key is to keep moving, and hope no one catches us from behind before we've got the goods.
                • 177. - I hope you're on your game, Sith. Because we can't afford slipups, and I can't drag you out if you die.
                  • 178. Option - Let's go.Player - The sooner we get this done, the better.
                  • 180. Option - Watch yourself.Player - What are you suggesting, pirate?
                  • 187. Option - I won't die.Player - You just worry about yourself.
  • 728. <Non-dialogue segment.>
    • 191. - According to this datapad, the thieves headed in this direction.
    • 192. - According to Wilkes's info, the thieves went out that way.
    • 190. - This datapad says the thieves went this way. They can't be much further.
    • 225. - Come on, we're losing time. We gotta go to the deep desert--before those thieves get away.
    • 154. - I'm going to kill those thieves, but not before I break all their bones.
    • 759. - Stay sharp, Sith. The thieves ran right into the beast's mouth--the Sand People camps.
    • 2. - Let's get off this rock.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.companion.sith_sorcerer.andronikos
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Appearance ID16141160350063388519
Body Typebmn
Gender0x00
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