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The Prince

The Prince
Level 50 Bladesman
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: The Prince
Other Sites:

Conversation:

  • 81. <Non-dialogue segment.>
    • 82. - What could you have said? A thousand years... it was a noble vision.
    • 83. - You're not even one of them. They'll always rule you, the Jedi and Sith....
      • 85. - I've identified several of the holograms. Sending dossiers to the military, Korriban, the bounty hunter guilds....
        • 89. - Anyone associated with this meeting is now an enemy of the state. Give me an hour, I'll have the Republic and the Hutt Cartel after them, too.
          • 91. Option - Good start. But...Player - You said you identified "several" of the holograms--not all.
            +200 Influence : approves.
            +200 Influence : approves.
            • 115. - Not every face was in our databanks.
          • 90. Option - What are you telling people?Player - You're not revealing the truth about the Star Cabal.
            +200 Influence : approves.
            +200 Influence : approves.
            • 95. - I'm constructing a cover story for each target, but I need more.
          • 92. Option - They can't hide now.Player - Hard to play conspirator when half the galaxy wants you dead.
            +200 Influence : approves.
            • 93. - That's the idea. Some of the crimes I'm attributing to them are even real--but I need more.
              • 96. - The Star Cabal keeps their secrets aboard that station. If we want to finish this, we need to know--
                • 101. - That's your signal being jammed. Talk to your brain-dead friends later.
                  • 102. Option - I've been waiting to face you.Player - Hunter. In the flesh at last.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 111. - I said goodbye on Corellia, so let's get one thing clear:
                  • 103. Option - We can still discuss this.Player - Be rational, Hunter. You've already lost, there's no sense fighting.
                    +200 Influence : approves.
                  • 104. Option - Too scared to fight me before?Player - You disappeared before the shooting started. Finally find your courage?
                    +200 Influence : approves.
                    • 105. - I had to activate the station defenses--figured you wouldn't come alone. But let's get one thing clear:
                      • 107. - Killing the inner circle doesn't get you a free pass to our files. You want to really know what we're like? You want the keys to the galaxy?
                        • 109. - Come take them!
                          • 110. <Conversation Exit>
  • 1. - You mean to say you lost Corellia?
    • 3. - Adjustments are being made; Stryver is already working the Mandalorians.
      • 9. - See? It's fine.
        • 5. - No holotraps this time. No distortions. Working to identify the voices.
          • 6. Option - I want to listen.Player - I'll try to get a better look.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 7. Option - Recognize anyone this time?Player - There's Hunter. The Twi'lek from the recording....
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 16. - Tracing hyperwave communications... I know your tricks.
              • 22. - You may say it's fine, but I won't be comfortable until our targets are laid out for autopsy.
                • 24. - Yem Leksende. Czerka Corporation Special Executive. One!
                  • 26. - Tol Braga, at least, is dead. Now we seek balance as the world quakes.
                    • 34. - Sir Trilag of the Mecrosa Order of assassins. Two!
                      • 36. Option - Listen a little longer...Player - I've got them in my sights. Hold on.
                        +200 Influence : approves.
                      • 35. Option - I'm going to talk to them.Player - Don't do anything until you hear from me. +50
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 73. - What?
                          • 41. - We knew we would be vulnerable in this moment. Despite the risk, we invited chaos, knowing we could cleanse the galaxy.
                            • 43. - Our duty now is to survive, and as our thousand-year journey ends... we will enter a finer age.
                              • 44. <Non-dialogue segment.>
                                • 72. Player - That's what I want to discuss. I think some of you know me.
                                • 45. - Everyone stop. There's someone here.
                                  • 50. <Non-dialogue segment.>
                                    • 51. - Yeah? Who's spooky now, dirtbags?
                                    • 53. - We think we've been noticed.
                      • 37. Option - My first targets. [Attack]Player - Scratch his name off the list. +50
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
          • 8. Option - I'm not waiting. [Attack]Player - Take your time. Listen for screams. +50
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 11. - Intruder!
              • 128. <Non-dialogue segment.>
                • 13. - Drinks all around--let's go.
                • 17. - The fight begins.
                • 18. - At your side, sir.
                • 19. - It's been a pleasure knowing you, Cipher.
                • 20. - Death is coming.
                • 136. <Non-dialogue segment.>
                  • 14. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.open_worlds.class.spy.chapter_3.multi.the_prince
Appearance FQNnpp.location.open_worlds.class.spy.chapter_3.multi.the_prince
ID16141153373739134258
Appearance ID16141038429504178299
Body Typebmn
Gender0x00
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    "ParentSpecB62Id": "LCCC2iB",
    "Name": "The Prince",
    "NameId": "580000973586432",
    "LocalizedName": {
        "enMale": "The Prince",
        "frMale": "Le Prince",
        "frFemale": "Le Prince",
        "deMale": "Der Prinz",
        "deFemale": "Der Prinz"
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    "MinLevel": 50,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
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            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
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            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Strong",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Strong",
        "frMale": "Fort",
        "frFemale": "Fort",
        "deMale": "Stark",
        "deFemale": "Stark"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.open_worlds.class.imperial_spy.chapter_3.event_and_finale.conspirator_meeting",
    "CnvB62": "oPwl8Y1",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.standard",
    "VisualDataList": [
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            "ScaleAdjustment": 1,
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            "MeleeWepB62Id": "x8M0Dk6",
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    "CharRef": "chr.the_prince",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "open_worlds",
    "CommandXP": 40,
    "Id": "16141153373739134258",
    "Base62Id": "CgtHKd9",
    "Fqn": "npc.location.open_worlds.class.spy.chapter_3.multi.the_prince",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2983437351",
    "removed_in": "",
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