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Chief Engineer Arim

Chief Engineer Arim
Level 41 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • <Non-dialogue segment.>
    • 4. - I'll meet you back at camp once this thing is ready to travel.
      • 238. - It's best this way. I couldn't sleep knowing the pirates could patch together another Null Cannon.
      • <Non-dialogue segment.>
        • 11. - The hangar is secure... for now, anyway.
          • 69. Option - That was easy.Player - They should have brought more pirates.
            • 70. - Right. Because on Hoth, a day without pirates would be like a day without frostbite.
          • 135. Option - Thanks for the backup.Player - You showed up just in the nick of time.
            • 180. - You know, if you want to mention that to Admiral Revald, that's fine by me.
          • 14. Option - How are you holding up?Player - Are you hurt?
            • 18. - I've got a few minor blaster burns, but none of the Talz seem to be in pieces, so I think we're fine for the moment.
        • 10. - So that... could have gone better.
          • 12. Option - That's an understatement.Player - It couldn't have gone worse unless the planet exploded in a massive fireball.
            +200 Influence : approves.
            +200 Influence : approves.
            • 16. - At least we'd be warm for that fraction of a second before we all died.
          • 179. Option - You idiot!Player - Everything was under control until you barged in here!
            • 183. - I'll admit, that probably just earned me tauntaun cleanup duty for the next month.
          • 181. Option - No use dwelling on it.Player - Well, it's over now.
            • 182. - I'd better call in and report.
              • 192. - Arim... that you? Heavy fire... a lot of... interference. What... status?
                • 194. - Sir, we have the Null Cannon, but there's been a complication.
                  • 196. - What was...? Breaking up... secure for immediate....
                    • 198. - Blast it! I can't get the signal back. Now what do we do?
                      • 199. Option - We have our orders.Player - We were sent in here for the Null Cannon, and now we get it out of here.
                        • 202. - We were sent in here for one Null Cannon. Singular. Not dozens.
                      • 200. Option - What do you mean?Player - I'm sorry, I don't know what you're talking about.
                        • 203. - We had no idea the pirates had reverse-engineered the Null Cannon.
                      • 201. Option - Not my problem.Player - I've done what I was sent here to do. This is all yours.
                        • 204. - You can't leave me in charge of this! I'm not even an officer!
                          • 208. - The forces we have can just about hold this hangar long enough to get the prototype out of here. But the rest of these copies....
                            • 212. - The other pirates will get here soon. And once they have a weapon that can disable a capital ship, how many innocent people will die?
                              • 213. Option - I see your point.Player - I don't even want to think about pirates armed with Null Cannons.
                              • 214. Option - It's not that dire.Player - Let them send more pirates, we can handle them.
                                • 219. - We don't have a transport that can carry all of these copies off Hoth. We'd be defending this hangar for weeks. Maybe months.
                              • 217. Option - So how do we stop them?Player - Let me guess, you have a plan.
                                • 220. - The only way to keep the copies out of the pirates' hands is to overload the Null Cannon prototype, wipe out everything in the hangar at once.
                                  • 226. - The prototype would be fried, but I'd rather spend months fixing it than live knowing that even one of these copies was left behind.
                                    • 121. Option - Overload the Null Cannon.Player - You're right. We can't let even one of these copies fall into the wrong hands. +50
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                    • 122. Option - No, we're following orders.Player - We need this weapon to fight the Empire. We have to bring it back in working condition. +50
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
      • 235. - Hoth is bad enough without pirates to worry about!
        • 7. - Still no word from the field. Probably the Talz have frozen to death or been killed by pirates. Lucky furballs.
          NameCooldownRangeAI Use PriorityLevel
          001
          1 seconds01
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