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Admiral Revald

Admiral Revald
Level 37-38 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Admiral Revald
Other Sites:

Conversation:

  • 531. <Non-dialogue segment.>
  • 1. - You've done good work! The Empire won't know what hit them.
  • 161. <Non-dialogue segment.>
    • 201. - Congratulations! You've done the Republic a whopping huge service.
      • 227. - Arim just gave me the good news. I knew you'd send those pirates packing! Well done!
        • 479. Option - It's not over yet.Player - The pirates copied the Null Cannon. I think we'll be seeing more of them.
          • 486. - I wouldn't worry about the pirates. Their puny little copies will be no match for our prototype.
        • 217. Option - No need for thanks.Player - It's my duty as a Jedi to help.
          • 219. - The Republic owes you one, and don't think we're likely to forget it.
        • 487. Option - Glad to see you're okay.Player - When your transmission cut out, I thought we'd be delivering the Null Cannon to an empty camp.
          • 493. - It'll take more than a bit of ion cannon fire to get rid of me!
    • 202. - It's a shame about the prototype. Blasted pirates must've mucked it up.
      • 218. Option - Er... yeah.Player - Those pirates ruin everything, don't they?
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 223. - I won't lie, it's a setback. But working or not, the Null Cannon represents our best chance of beating the Imperials.
      • 221. Option - Can't it be fixed?Player - It's already been shot, smashed and frozen, I'm sure the Null Cannon can be repaired again.
        • 515. - It's a setback, but we'll recover. I'm not about to let one little explosion stand between us and victory!
      • 249. Option - Pity how things turned out.Player - Sorry to disappoint you.
        • 250. - Now, don't let a little explosion get you down.
          • 480. - You've hit the Empire where it hurts today!
            • 473. - I've already contacted Republic Command. They know what you've done for us here, and I'll make sure the Senate knows it, too.
              • 209. Option - What happens now?Player - Will you be leaving Hoth immediately?
                • 215. - Soon! I don't have to tell you how much I'm looking forward to frying some Imperial starships.
                  • 228. <Non-dialogue segment.>
              • 498. Option - Farewell, Admiral.Player - May the Force be with you.
              • 499. Option - Goodbye, Admiral Revald.Player - May the Force be with you.
                • 502. - It's been a real pleasure, Master Jedi.
                  • 507. <Non-dialogue segment.>
              • 500. Option - I appreciate that, Admiral.Player - Thank you, sir.
                • 504. - You're going to go far, Captain. No doubt about it. Wish we had more like you.
                  • 506. <Non-dialogue segment.>
              • 501. Option - Sounds good to me.Player - Very generous of you, Admiral. Just make sure they spell my name right.
                • 505. - Don't worry. If I have to, I'll deliver the report myself.
                  • 512. <Non-dialogue segment.>
              • 205. Option - My credits?Player - All that's left is for you to pay me.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 211. - Of course! The Republic pays her debts, and don't let anyone tell you different.
                  • 230. <Non-dialogue segment.>
                    • 237. - Transport is on its way. When the troops hear we're getting off this oversized snowball, they may declare a holiday in your honor.
                      • 490. - Remember this day: This is the day the war was won, and don't let anyone tell you different.
                    • 469. - We'll have the Null Cannon up and running in no time. You ought to come back and see her in action!
                      • 244. - It's going to take months, sir. Maybe a year.
                        • 246. - Engineers... always predicting the worst. Mark my words, we will have that Null Cannon shooting Imperials out of the sky before you know it.
                          • 524. <Non-dialogue segment.>
                            • 525. - You did good work here. If I had a dozen men like you, this war would be over already!
                            • 526. - You want to lend a hand at Outpost Senth? Last I heard, Lieutenant Kieral was taking a beating. Probably more blasted pirates.
                            • 528. - You ought to find out what's going on at Outpost Cresh. Last transmission was garbled something awful. Something about Chiss? Could be trouble.
                            • 529. - Find out what's going on at Aurek Base. Haven't heard so much as a peep out of them in days. Got to be trouble.
  • 2. - What're you waiting for? There's a whole mess of pirates out there with your name on 'em!
  • 3. - Good luck out there! Break some heads.
  • 8. <Non-dialogue segment.>
    • 13. - Good! Now that you're all here, we can get this party started!
    • 15. - A Jedi? Well, paint me blue and call me Chiss.
    • 18. - At ease, Captain.
    • 21. - Good! I was hoping we'd get someone with real guts.
    • 22. - Glad to see you made it! I was starting to think you'd miss all the fun.
      • 9. - I'm Admiral Revald. The Zabrak with the sunny disposition is my chief engineer, Arim. Welcome to the best place on Hoth!
        • 76. Option - What's an admiral doing here?Player - Shouldn't you be with the fleet?
          • 77. - I should be on the front lines! You see where we are? Take a good look around you. This is the turning point of the war.
        • 30. Option - There's a point to all this?Player - I was starting to think the Republic was just here for the scenery.
          +200 Influence : approves.
          • 31. - Ha! We've got a real mission on our hands, and trust me, we'll make it worth your while.
        • 157. Option - Reporting for duty, sir.Player - Whatever is out there, Havoc Squad is ready for it, Admiral.
          +200 Influence : approves.
        • 158. Option - Greetings, Admiral.Player - Pleased to meet you.
          +200 Influence : approves.
        • 11. Option - What's all this about?Player - What's the situation?
          • 437. - I don't know how much you've seen of the Republic presence on this snowball, but this is what it's all about.
            • 443. - This isn't just a battle for Hoth: We win out here, and we've got the whole war with the Empire in the bag.
              • 444. Option - Why is Hoth so critical?Player - What makes this frozen wasteland worth fighting for?
              • 445. Option - Are you serious?Player - Explain yourself.
              • 446. Option - What needs to be done?Player - I'm all for defeating the Empire. Tell me what you have in mind.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 41. - Spread across that ice field is what's left of one of our capital ships. She was carrying a top secret weapon prototype.
                  • 35. - The Null Cannon. It can fry all the machinery on a starship without giving the crew so much as a hangnail!
                    • 427. - With that weapon in our hands, we can push the Empire back to the Unknown Regions.
                      • 48. Option - A non-lethal weapon? Great.Player - Something like that could save a lot of lives.
                        +200 Influence : approves.
                      • 166. Option - Salvage? That's it?Player - I thought there'd be a little more... fighting here on the front.
                        • 168. - Don't you worry, son. We've got more than enough fighting to go around.
                        • 169. - Now don't you worry, we've got plenty of targets out there for you to shoot.
                      • 50. Option - But there's some complication.Player - You wouldn't still be here if this were a simple salvage mission.
                      • 51. Option - So you're retrieving it?Player - So what do you need me to do?
                      • 167. Option - Does this story get better?Player - We had a fantastic weapon, until it was broken into little bits and buried in the ice. Great.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 52. - We found the wreckage. Trouble is, pirates got there first--snatched up several pieces of our prototype, striking from a hidden base.
                          • 303. - We've deployed the Talz and the infantry. They're taking heavy losses out there, and we're not any closer to getting the Null Cannon.
                            • 309. - We can't allow these thieving scum to leave Hoth with a weapon that can take out any starship in the galaxy!
                              • 80. Option - I'm on it.Player - One prototype, coming up.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 61. Option - Intercept pirates. Check.Player - Understood.
                                • 60. - Sensors detect life-forms in the nearby wreckage. The pirates may be making a grab for pieces of the Null Cannon's primary power core.
                                  • 90. - Keep an eye out for anything that will help us track the scum back to their lair, and contact me once all the fragments of the power core are secure.
                                    • 65. - Go out there and bust some heads!
                                      • 66. <Conversation Exit>
                              • 64. Option - No thanks. [Refuse quest]Player - I have better things to expend effort on.
                                <Aborts Conversation>
                                • 68. - That's too bad. You'll miss out on a doozy of a fight!
                                  • 69. <Conversation Exit>
  • 28. - You smell that? Blaster fire! There's nothing like it! You come see me when we've got reports back from the field, I'll see you get in on the action.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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