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Jari Orez

Jari Orez
Level 47-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 370. - Be safe, Master. May the Force guide you.
    • 369. - Please go safely, I cannot stand another loss.
      • 1. - I have warned you enough. Stay back! I will not allow more lives to be lost!
        Progresses:
        • 73. - As I told you, we're--oh, Jedi. Can you talk to him?
          • 2. Option - Be at peace.Player - We are friends. Remember, a Jedi listens first, and strikes only if necessary.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 4. Option - They are allies, as am I.Player - We've come to retake the walker factory, and the other Guardian Holds.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 7. - So these people are with you, Master? I couldn't quite believe it, not after today.
              • <Non-dialogue segment.>
            • 94. - Then it's true? I'm so sorry, Master. I feel like I can't trust anyone, even one of my own people.
              • <Non-dialogue segment.>
          • 5. Option - Don't be a fool.Player - Save your suspicion and recklessness for the enemy.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 6. - I beg your pardon, Master. After today, I can't trust anyone.
              • <Non-dialogue segment.>
                • 13. - Must choose all fellows carefully now.
                • 14. - Yes. We quite understand.
                • 15. - Oh, we're right there with you.
                • 16. - Should never be too trusting.
                • 17. - It hasn't been a good day for any of us.
                • 24. - I am Jari Orez. We're all that's left of the defenders. Like Aelan says, we can... never...
                  • 37. - The Council entrusted Guardian Hold Six to me and... my friend, Aelan Kalder. Just another battle together, we said. And it was, at first.
                    • 293. Option - Take your time.Player - Go on when you're ready.
                      • 300. - Thank you, Master.
                    • 296. Option - Something changed?Player - What happened next?
                    • 298. Option - Hurry this up.Player - Get to the point.
                      • 299. - Aelan and I were checking the sentries, just talking, when he... attacked me. Not with his blaster, with the Force. Like a Sith.
                        • 305. - When I could stand again, he was killing our soldiers. I tried to stop him.
                          • 310. - Now Guardian Hold Six belongs to the Empire. How could Aelan do this? Even as we dueled, I felt no darkness, nothing!
                            • 309. Option - He's a Child of the Emperor.Player - It's not your fault. Aelan was a sleeper agent placed by the Sith.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 318. - I didn't think this situation could be any worse.
                            • 316. Option - Concentrate. I need your help.Player - Please, I must know what the current situation is.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 493. Option - Enough hysterics.Player - Stop this. You are a Jedi, conduct yourself like one.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              • 320. - I apologize, Master. I've learned a little more since... since then.
                                • 323. - The Imperials occupy the main factory. They're making military walkers; building their own reinforcements.
                                  • 366. - We must shut down the production line. But Guardian Hold Six is a fortress, with no way inside.
                                    • 325. - You escaped, with many wounded. How?
                                      • 327. - In the fighting, a wall junction exploded and overloaded the security grid. But the junction will be repaired by now.
                                        • 328. Option - Could we get through the wall?Player - If the wall itself was damaged in the blast, it could be breached.
                                        • 330. Option - Then we disrupt it again.Player - A precise hit could knock the security grid out for good.
                                          • 331. - We cannot, not from the outside. But the wall itself. That may be vulnerable.
                                        • 336. Option - We must focus on the walkers.Player - Those walkers are the biggest threat, the Imperials could start sending them across the city.
                                          • 337. - However many we destroy, they can always build more. But... perhaps that wall was damaged in the explosion.
                                            • 341. - Yes. Your forces could break through the wall, and distract the walkers. Then you could slip in and stop production. But, your soldiers will suffer heavy losses.
                                              • 342. Option - I know, and I regret it.Player - Any loss is a tragedy. But this is the only way.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                              • 344. Option - Then I'll work quickly.Player - The sooner I stop the walker production lines, the safer they will be.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                              • 346. Option - People suffer in wartime.Player - Shrinking from your duty is a sure way to be defeated.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                • 347. - I apologize, Master.
                                                  • 354. Option - The droids would be perfect.Player - I imagine Balmorra's droids know what to do with walkers.
                                                    • 355. - Indeed. They'll crack the wall for you, then take those walkers apart.
                                                      • 361. - Here are the codes to shut down the production line. And, Master, Aelan is still somewhere inside.
                                                        • 363. - Please. If you find him, try to help him. May the Force be with you both.
                                                          • <Conversation Exit.>
              • 97. - I beg your pardon. I must be cautious now, even among my own people.
                • <Non-dialogue segment.>
        • <Conversation Exit.>
          • <Non-dialogue segment.>
            • 494. - Our soldiers breach wall, draw off the walkers. You enter through the breach, turn off factory production line.
              • 349. - Who do you want to send? Our droids are ready; the Esh-kha and Voss commandos are too.
              • 358. Option - Dispatch the Voss commandos.Player - Gaden-Ko, have your commandos keep those walkers away from the factory.
                • 359. - It is our duty. First, the wall.
                  • <Conversation Exit.>
                • 350. Option - Send the Esh-kha.Player - Hallow Voice, your people can handle the walkers for a time.
                  • 351. - When the wall is a door, broken steel shall rain. If we fall, we fall well.
              NameCooldownRangeAI Use PriorityLevel
              001
              ItemCategorySubCategoryLevel
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