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Overseer Tremel

Overseer Tremel
Level 7 Slasher
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Korriban
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Overseer Tremel
Other Sites:

Conversation:

  • 1044. - No. I'm... amazed. I knew you were strong in the Force, but not... like this.
    Progresses:
    • 1082. - You're more than ready to challenge Vemrin. Baras... won't be able to deny that now.
      • 1046. - He'll have the satisfaction... of my death, but I die knowing my... success. Go ahead... end this.
        • 1047. Option - You fought well. [Kill Tremel]Player - You fought bravely, overseer. Die with your head held high. +50
        • 1050. Option - I just need your hand.Player - You're getting ahead of yourself. I only need your hand.
          • 1051. - What? Wait... I think I understand.
            • 1053. - Baras demands my hand... proof of my death? I don't want your pity, acolyte.
              • 1054. Option - I'm saving you.Player - It's not pity. I don't want you to die. +150
              • 1058. Option - Your choice.Player - That's the deal. Take it or leave it. +100
                • 1059. - I'm a credit to the dark side... my cause... is just. You can see clearly, even if Baras cannot.
                  • 1061. - Take my hand.
                    • 1065. - Argh! Ha! Well, that didn't tickle! I'll rest and then leave Korriban... covertly.
                      • 1066. Option - As it should be.Player - Sounds perfect.
                      • 1110. Option - You'll live.Player - You'll live / you'll get over it
                        • 1072. - Of course. Goodbye, acolyte. Rid the Sith of that plague Vemrin. My hopes... lie with you.
                      • 1111. Option - A sad end.Player - I'm sorry it turned out this way.
                        • 1112. - Agreed. But as long as you live... there is hope. Cast Vemrin out, and the final triumph will be ours. Goodbye.
                          • 1073. <Conversation Exit>
              • 1074. Option - Okay, then die. [Kill Tremel]Player - Fine. Have it your way, death it is. +100
        • 1076. Option - You sicken me. [Kill Tremel]Player - You are my greatest kill to date. I will rejoice in your blood! +150
          • 1077. - Farewell, acolyte. The purity of the Sith... lies with you.
            • 1080. <Conversation Exit>
  • 1009. - I didn't expect to see you again so soon. Has Baras sent you back to me?
    Progresses:
    • 1010. Option - He wants you dead.Player - I'm here for your head.
    • 1012. Option - Regretfully, we must fight.Player - Your instincts are sharp, overseer. Baras ordered me to kill you.
    • 1016. Option - Happily, I get to kill you.Player - Today's my lucky day. Baras granted my wish--I get to kill you now.
      • 1019. - Then I have been outplayed. Baras has the authority, but I did not think he would do something this overt.
        • 1033. - Either I die or he forces me to kill you and to destroy my own plan. A master stroke.
          • 1036. - Very well. You have your orders, acolyte. Know that it gives me no pleasure to kill you.
            • 1037. Option - You're certain you'll win?Player - What makes you so sure you're going to kill me?
              • 1038. - You're strong, acolyte, as strong as any I've seen come through the Academy. But you're not Sith yet.
            • 1022. Option - If you say so.Player - Let's get this over with.
            • 1025. Option - There is another way.Player - Hold on, it doesn't have to come to this, Tremel.
              • 1026. - Do not hedge now. This is the way of the Sith.
                • 1040. - I'll try to make your end quick and painless. It's the least I can do.
                  • 1030. <Conversation Exit>
  • 1008. - Darth Baras has summoned you. That's not something you wait to respond to. Go to his chambers, now.
  • 965. - The beast of Marka Ragnos was a great source of dark energy here on Korriban. When it was slain, there was a tremor in the Force.
    • 973. - Darth Baras felt that tremor and has become aware of you. He demands an audience.
      • 975. Option - Prepare me for it.Player - Tell me what to expect, overseer.
      • 976. Option - Am I up to it?Player - Do you think I'm ready for this?
        • 980. - It doesn't matter what I think. Ready or not, you must face him now.
      • 974. Option - It's about time.Player - Good. I've been waiting for this for a long time.
        • 981. - After meeting him, you may find yourself wishing you had more time to prepare.
          • 977. - Baras is a serious man but a master of deception. Everything he does and says is calculated.
            • 979. - He will attempt to trip you up, test your nature, get to the heart of who you are. Always take him seriously. And I mean always.
              • 987. Option - No problem.Player - I can handle Darth Baras.
                • 998. - Baras is usually the one doing the handling.
              • 988. Option - Thanks for the warning.Player - Thanks for the warning.
              • 986. Option - Stop fretting.Player - You worry too much, Tremel.
                • 989. - I just wish we'd had a little more time.
                  • 997. - We might not speak again, acolyte. You're the best chance of stopping Vemrin. If you fail, I doubt there will be another strong enough. Good luck.
                    • 1150. <Non-dialogue segment.>
                      • 1151. <Non-dialogue segment.>
                        • 1005. Option - Take care of yourself.Player - Good luck.
                        • 1003. Option - I'll succeed.Player - I will not fail.
                        • 1031. Option - Just get out of my way.Player - You've just been holding me back. Good riddance.
                          • 990. - Just be sure you're at your best, and do exactly what he says.
                            • 962. - Meet Darth Baras in his chambers. And hurry, he won't take kindly to waiting.
                              • 963. <Conversation Exit>
  • 938. - We must speak quickly, acolyte, there isn't much time. I may have made a slight miscalculation.
    • 1147. <Non-dialogue segment.>
      • 1148. <Non-dialogue segment.>
        • 968. Option - I'm not worried.Player - Whatever it is, I'm sure I can handle the consequences.
          • 969. - The timetable for finding out what you can handle has been sped up.
        • 966. Option - Tell me.Player - What's the situation?
        • 967. Option - Uh-oh.Player - I'm not going to like this, am I?
          • 970. - You've been itching to get into action, now's your chance.
  • 934. - The beast in the tomb of Marka Ragnos awaits you. Don't delay.
  • 838. - Now, we must hurry to your next trial. Every moment that passes we risk discovery before we're ready.
    • 1144. <Non-dialogue segment.>
      • 1145. <Non-dialogue segment.>
        • 839. Option - Yes, sir.Player - As you say, overseer. Tell me what I must do next.
          • 840. - If you fail, it certainly won't be for lack of enthusiasm. I'll give you that.
        • 843. Option - If I have to.Player - I think I'm ready now, but hurry up and talk.
          • 844. - I'll be the one who decides when you're ready, acolyte.
        • 923. Option - Don't be such a coward.Player - You're filled with fear, Tremel. It's embarrassing.
          • 924. - Fear is not the enemy, acolyte. If used correctly, it is a source of strength.
            • 850. - You'll need to channel your rage to survive this task. It's designed to test your endurance and skill in combat.
              • 852. - In the caverns of Marka Ragnos is the beast he left to guard his legacy. Go there, sit among the flames, and wait for the beast to come for you.
                • 857. Option - Shouldn't I know more?Player - You think that's enough information? How about you tell me about this beast?
                  • 858. - All you need to know is that it's ferocious and bloodthirsty, and in no way is it a trial for a normal acolyte.
                • 1109. Option - It will be a simple task.Player - No creature scares me.
                  • 854. - Don't be rash. Defeating this creature will take your best effort.
                • 861. Option - I will unleash my fury.Player - Sounds like a good excuse for action.
                  • 862. - Hold nothing back. This creature is doom itself.
                    • 864. - Return to the Valley of the Dark Lords and find the tomb of Marka Ragnos. I'll see you when the beast is slain. Good luck.
                      • 865. <Conversation Exit>
  • 629. - Is this everything?
    • 631. - Everything Lord Renning was able to obtain, yes.
      • 633. - Then run back to your master in the beast pens, before I cut you in half.
        • 634. <Non-dialogue segment.>
          • 635. - Yes, of course. I'll leave at once.
            • 637. - And tell Renning not to offer my pupil any chances to "aid his research." I know how his mind works.
              • 638. <Non-dialogue segment.>
                • 639. - I will convey your message.
                • 642. - It may be too late for that, but I will convey your message.
                  • 644. - Sorry to make you wait, acolyte. These interruptions are incredibly annoying.
                    • 1141. <Non-dialogue segment.>
                      • 1142. <Non-dialogue segment.>
                        • 765. Option - I succeeded.Player - My task is complete.
                          • 769. - Good. I can't get wrapped up in petty concerns. I must keep my focus on the larger task at hand.
                        • 766. Option - Why put up with him?Player - I can't believe you tolerate interruptions.
                          • 767. - There was a time I would have beheaded that peon, but now....
                        • 764. Option - You're taxing me.Player - You're lucky I'm tolerating you.
                          • 768. - You'd be nothing without me. Not yet, anyway.
                            • 771. - On to the business at hand: your test in the jails. First, the assassin, Solentz. She attempted to kill an Imperial spy but was unaware of her client's affiliation.
                              • 659. <Non-dialogue segment.>
                                • 660. - You killed her in cold blood. Why?
                                  • 661. Option - I got a confession.Player - She admitted her guilt--didn't even have the sense to lie.
                                    • 774. - I understand the reasoning, but that was not the best choice.
                                  • 663. Option - She was a screwup.Player - She failed her assignment. I do not abide failures.
                                    • 664. - No. But you can always turn someone's failure into personal profit.
                                  • 667. Option - Her looks. Player - I didn't like the look of her. You have a problem with that?
                                • 671. - Why did you grant her trial by combat?
                                  • 672. Option - She earned it.Player - She had a warrior's spirit. Even after prison and torture, she remained unbroken.
                                  • 676. Option - For the fun of it.Player - Just for kicks. It amused me. You have a problem with that?
                                  • 680. Option - To put her in her place.Player - She thought she was strong and special. It was the best way to teach her how impotent she is.
                                    • 681. - Little good the humbling will do with her dead.
                                      • 775. - Never waste a potential resource. A trained assassin who demonstrated fortitude and amorality? The Empire could have utilized her skills.
                                • 684. - You assigned her to Imperial Intelligence. I commend you, that was excellent thinking. Never waste a potential resource.
                                  • 685. Option - Good.Player - Thank you, overseer. I'm glad you approve.
                                    • 799. - What's more important is that Darth Baras would approve.
                                  • 687. Option - No kidding.Player - Of course. The answer was obvious.
                                    • 688. - Obvious to you, but not to many who have come before you.
                                  • 691. Option - I just passed the buck.Player - I just figured, let the Imperials deal with her insolence.
                                    • 692. - Whatever the reasoning, the choice was exactly what Darth Baras would respect.
                                      • 695. <Non-dialogue segment.>
                                        • 696. - Now, Devotek, the former warrior. He wanted combat, but you struck him down. Perfect. The man was utterly useless.
                                          • 697. Option - Utterly.Player - I do not ever choose to waste my time.
                                          • 699. Option - It meant nothing.Player - I took no pleasure in killing him.
                                            • 808. - And why would you? It's like taking out the trash--you just do it, you don't think about it.
                                          • 701. Option - It was whimsy.Player - I just did it for the fun of it.
                                            • 702. - Well, the instinct was spot on.
                                              • 804. - Once something is used up, it should be eradicated.
                                                • 811. <Non-dialogue segment.>
                                        • 705. - Now, Devotek, the failed warrior. Why grant his wish for a trial by combat?
                                          • 706. Option - To honor his past.Player - I did it out of respect for his service. He used to be a potent warrior.
                                            • 707. - We don't have time to honor yesterday's accomplishments.
                                          • 710. Option - I wanted to learn his worth.Player - I needed to discover for certain that he was no longer useful.
                                            • 711. - That holds some merit. But it should have been obvious he was far past any use.
                                          • 714. Option - To prove his uselessness.Player - I wanted to show him how ineffective he'd become--and to rub it in his face.
                                            • 715. - So glad you enjoyed yourself but such a petty exercise wastes time, something we have a shortage of at the moment.
                                        • 718. - Now, the failed warrior, Devotek. He begged you to let him die fighting. You left him languishing in his cell. Why?
                                          • 719. Option - He might bounce back.Player - I thought maybe time will reawaken the lion inside him.
                                            • 720. - It should have been obvious to you that his fire cannot be rekindled.
                                          • 723. Option - I couldn't be bothered.Player - Anything else would have been too much effort. He's not worthy of my time or blade.
                                          • 727. Option - He should live in anguish.Player - Why spare him the indignation? Death would only relieve his suffering.
                                            • 728. - So now we continue to waste resources housing him?
                                              • 730. - Devotek was an utter waste of space. Once something is no longer useful, it should be eradicated. Remember that.
                                                • 731. <Non-dialogue segment.>
                                                  • 732. - Now the forger who maintained his innocence. You refused to deal with him. Explain.
                                                    • 733. Option - Not worth my consideration.Player - We have better things to do with our time than deal with the likes of him, right?
                                                    • 735. Option - He's an insect.Player - I ignore gnats and puddles of water. Must I explain that as well?
                                                      • 736. - Yes, in fact you do. Deciding not to engage is sloppy.
                                                    • 817. Option - I don't have to explain it.Player - I didn't deal with him, and I'm not going to justify myself to you either.
                                                      • 818. - If you plan on advancing here, you'd better drop that attitude, acolyte.
                                                        • 813. - You left the issue in limbo. Things fall through the cracks when they're disregarded. No matter how insignificant something seems, be definitive.
                                                  • 740. - Lastly, the forger you sent back for more torture even though he seemed innocent. A strong decision. Leave no stone unturned.
                                                    • 936. Option - Exactly.Player - You're right.
                                                    • 745. Option - We should know the truth.Player - And what if it turns out he truly is innocent?
                                                    • 828. Option - I pay attention to detail. Player - The ripple from even a tiny stone can flow a great distance.
                                                      • 829. - Well, well, look who just turned deep and insightful.
                                                        • 831. - It's always best to know beyond any doubt. After all, what is one man's sanity or life versus the fate of the Empire?
                                                  • 751. - Now, the last prisoner--the forger. Letting him go was highly questionable. Explain yourself.
                                                    • 752. Option - He didn't do it.Player - It's folly to waste time tormenting an innocent man.
                                                    • 756. Option - Other options were pointless.Player - Keeping or killing him would be meaningless. Nothing would be gained by either.
                                                    • 826. Option - I'm done justifying.Player - And what if I refuse to explain myself to you?
                                                      • 835. - Then you're not going to advance very far, are you?
                                                        • 822. - Innocent or not, he leaves here with firsthand knowledge of our facilities and procedures. It's potentially compromising to have him floating about the galaxy.
                                                          • 867. - You must always be thinking, and considering every angle. Aside from a strong and skilled sword arm, that will be what impresses Darth Baras the most.
                                                            • 1094. <Non-dialogue segment.>
                                                              • 880. - In each situation, you failed to find the path of the thinking Sith. If we have any hope of you supplanting Vemrin in Darth Baras's eyes, you must improve quickly.
                                                              • 874. - Hmm, each time, each prisoner, you made the best possible decision. You may yet be able to challenge Vemrin for Darth Baras's attention. To celebrate: a small reward.
                                                                • 891. Option - Very nice of you.Player - Thank you very much, overseer.
                                                                  • 898. - Thank yourself, acolyte. It's performances like this that might just beat the extreme odds we're facing.
                                                                • 892. Option - I had no doubt.Player - Of course I got it all right. I am perfection.
                                                                  • 897. - We'll see. Try to remain levelheaded. All it takes is one misstep and you're dead.
                                                                • 893. Option - No time like the present.Player - Then I'm ready. Let's make our move.
                                                                  • 896. - Don't be so hasty, acolyte. There's more that must be done before we expose you to Baras.
                                                              • 879. - You're beginning to understand what it means to be Sith, but you're far from being able to impress Darth Baras.
                                                                • 883. Option - I'm up to it.Player - I'll try harder, overseer. I promise.
                                                                  • 888. - If you don't, you're doomed. Remember that.
                                                                • 884. Option - I don't care.Player - I'm not worried about impressing Baras.
                                                                  • 886. - Impress him or die. Those are really the only choices you have.
                                                                • 885. Option - You expect too much.Player - Excuse me if I have yet to achieve perfection.
                                                                  • 887. - Perfection might be the only thing that saves you.
                                                                    • 890. - Because I forced you into the Academy ahead of schedule, Darth Baras will be predisposed to judging you severely. And by severely, I mean fatally.
  • 628. - Stop wasting time. Go to the jails, speak with the jailer, and pass judgment on the three prisoners waiting there.
  • 495. - You must proceed to your next trial immediately. I want you to interrogate three prisoners in the Academy jails and decide their fates.
    • 497. - Consider each criminal's story carefully. The decisions you make will be scrutinized, so let your passions guide your judgments.
      • 498. Option - Of course.Player - I'm on it.
      • 500. Option - That doesn't sound acceptable.Player - Scrutinized? Who presumes to judge my actions? You?
        • 501. - Of course. When Darth Baras catches wind of you, it's going to be my neck on the line as much as yours.
      • 504. Option - Those criminals are doomed.Player - You better send someone to clean up after me.
        • 505. - The slave pens are right there. They have mops.
          • 507. - Go to the Academy prison. Speak to head jailer Knash and return to me after you've passed judgment on the prisoners.
            • 508. <Conversation Exit>
  • 199. - Good, you've returned. You seem to be in one piece. Tell me, how do you like your new blade?
    • 208. Option - It will carve destruction.Player - I hope it's thirsty. I plan on drowning it.
    • 204. Option - It killed k'lor'slugs.Player - Take a look. I've already bloodied it.
    • 200. Option - It will do.Player - It will do.
      • 257. - What are you doing, Father? I only just got my warblade, and I've been here six months.
        • 259. - I have my reasons, Eskella. And you will not breathe a word of this to anyone. Do you hear?
          • 261. - Yes. Yes, Father.
            • 213. - Acolyte, this is Eskella, my daughter. She's one of the advanced students here. On her way to becoming Sith. If she minds herself.
              • 1128. <Non-dialogue segment.>
                • 1129. <Non-dialogue segment.>
                  • 214. Option - Nice to meet you.Player - Pleased to meet you.
                    • 215. - No doubt my father has plans for you, newcomer. You must be something special indeed.
                      • 272. Option - I'll earn that distinction.Player - I hope to prove your father's faith in me is well placed.
                        • 282. - Well, aren't you the perfect little soldier?
                          • 291. - That will do, Eskella. Thank you for the visit.
                      • 271. Option - [Flirt] Find out for yourself.Player - Perhaps someday, I can show you how special.
                        • 273. - I'm sure father hasn't brought you here to flirt with me, boy.
                      • 269. Option - Indeed I am.Player - I like to think so.
                        • 276. - Awfully full of yourself, I see.
                      • 270. Option - You wish you were me.Player - Jealousy doesn't become you, Eskella.
                        • 279. - Me? Jealous? That's a laugh.
                  • 218. Option - Riding daddy's coattails, huh?Player - Nepotism has its advantages, I see.
                    • 219. - I am strong with the Force, newcomer.
                  • 222. Option - She better mind me.Player - She won't be a Sith for long if she doesn't.
                    • 223. - I'll take such threats from him, newcomer, but not from a wet-behind-the-ears infant like you.
                      • 263. - Just because my father has obviously selected you for some special assignment, doesn't mean you can disrespect me and not risk the consequences.
                        • 266. Option - Who are you to me?Player - Respect is something you earn, Eskella.
                          • 283. - Enough, both of you. Eskella, thank you for the visit.
                        • 268. Option - I'll take that risk.Player - You don't scare me.
                        • 267. Option - I apologize.Player - My mistake. I meant nothing by it.
                          • 457. - Good of you to stop by, daughter.
                            • 225. - I'll keep quiet about your new charge, Father. But I won't be there if whatever you're planning blows up in your face.
                              • 234. - Don't mind her. She's just sore that I'm keeping secrets. She growls but she's loyal.
                                • 1131. <Non-dialogue segment.>
                                  • 1132. <Non-dialogue segment.>
                                    • 463. Option - I'm not so sure.Player - I wouldn't trust her if I were you.
                                      • 484. - Don't worry about me, acolyte. No Sith trusts completely. Even with kin.
                                    • 480. Option - Why leave her in the dark?Player - If you trust her, why keep secrets?
                                    • 481. Option - I'm not interested.Player - I don't get involved in family matters.
                                      • 482. - Good. Keep your mind on the tasks at hand.
                                        • 486. - Now, I thought I heard Vemrin's voice in the adjacent chamber before you arrived. Did he make his move so soon?
                                          • 488. Option - I stood up to him.Player - It was nothing I couldn't handle.
                                          • 487. Option - It was nothing.Player - He just introduced himself to me.
                                            • 489. - If he didn't attack, he must not fully comprehend the threat you represent. Good, good.
                                          • 490. Option - Can't wait to shut him up.Player - Yeah. I hate him already. I look forward to ending his miserable existence.
                                            • 491. - If things go well, you will have that satisfaction someday.
                                              • 511. - Still, I'd hoped we'd have more time. Vemrin's not the type to sniff around for too long before trying to take a bite.
                                                • 1134. <Non-dialogue segment.>
                                                  • 1135. <Non-dialogue segment.>
                                                    • 512. Option - Bring me up to speed.Player - Why don't you tell me what the problem is with Vemrin?
                                                    • 514. Option - He scares you.Player - Why are you so afraid of this guy?
                                                    • 513. Option - I'll bite back.Player - Let him try to bite me.
                                                      • 515. - You might get a disease from that mongrel.
                                                        • 613. - In a drive for sheer numbers, the criteria for Academy admittance has been relaxed. Now anyone with Force sensitivity is allowed entrance.
                                                          • 519. - Vemrin is mixed blood. The invisible rot eating at the foundation of the Empire. He must not be allowed to advance.
                                                            • 537. Option - I'm ready now.Player - So, please, just let me stop him.
                                                              • 538. - You're not ready. Plain and simple.
                                                                • 539. <Conversation Exit>
                                                            • 541. Option - You look down on him.Player - So, you're an elitist snob.
                                                              • 542. - You say that like it's a bad thing. It's the Sith way. Only the best, only the most pure, should be good enough.
                                                            • 545. Option - Do something about it.Player - So, stop him yourself.
                                                              • 562. - Unfortunately, Vemrin's caught the eye of Darth Baras, one of the most influential Sith Lords. He's being groomed to be Baras's new apprentice.
                                                                • 564. - As Darth Baras's apprentice, the power at Vemrin's fingertips will be considerable. He could change the Sith for the worse.
                                                                  • 1137. <Non-dialogue segment.>
                                                                    • 1138. <Non-dialogue segment.>
                                                                      • 565. Option - Should be me.Player - I should be Baras's apprentice.
                                                                      • 569. Option - Sounds intoxicating.Player - I want that power!
                                                                      • 573. Option - What's my role in this?Player - What do you expect me to do about it?
                                                                        • 574. - When the time is right, we will make our move. But we must be patient.
                                                              • 546. - I wasn't overseeing Vemrin's trials, otherwise I would have found a way to cast him out. Now, the matter must be handled delicately.
                                                                • 561. <Conversation Exit>
  • 198. - Hurry and secure a Sith warblade from the tomb of Ajunta Pall. There is much that must be done.
  • 1. - At last, you've arrived. Good, good. There is much to do and every moment is critical.
    • 1087. <Non-dialogue segment.>
      • 1088. - You better be ready to get started on your trials immediately.
        • 7. Option - Command me.Player - I am at your disposal, my lord.
          • 8. - Good. Your attitude is already well adjusted.
        • 2. Option - Get to it.Player - I'm always ready. Just tell me what I need to do.
          • 13. - I see you don't waste time with pleasantries. Good.
        • 11. Option - You're making no sense.Player - What are you babbling about, old man?
          • 12. - Respect me, acolyte. I know you have questions. Answers will come as I see fit.
            • 15. - I'm Overseer Tremel. For decades, I've administered the trials that prove who is and is not worthy to join the Sith Order.
              • 17. - The trials are a chance to weed out the weak. Those who face them either survive and become Sith, or die.
                • 18. Option - I want to do well.Player - I will not fail.
                  • 471. - Good. I risked a lot to make this happen.
                • 22. Option - I'm a survivor.Player - I think I'll take the first option.
                • 26. Option - This is in my blood.Player - Mark my words, I am destined to be Sith.
                  • 19. - It wasn't destiny that brought you here.
                    • 109. - Yes, you are here and ahead of schedule because of me. I expect you to obey.
                      • 1157. <Non-dialogue segment.>
                        • 1158. <Non-dialogue segment.>
                          • 112. Option - Not a problem.Player - I'm at your service, overseer.
                          • 152. Option - Please explain.Player - Explain yourself.
                            • 454. - I'll tell you only what you need to know.
                          • 296. Option - Why should I?Player - What if I don't want to be your lackey?
                            • 113. - You have no choice.
                              • 297. - You face your trials, you serve me, and I will make you the most powerful acolyte here.
                                • 1086. Option - I like that.Player - Let's do it.
                                  • 315. - Good, then I shouldn't have to repeat myself.
                                • 301. Option - Not sure I'm buying this.Player - Why am I skeptical?
                                  • 304. - Have a critical edge, but recognize who is on your side.
                                • 302. Option - Be sure you do.Player - You had better be able to deliver that, Tremel.
                                  • 313. - Leave your doubt at the door--there's no room for it in here. And no time to waste.
                                    • 303. - The trials themselves are difficult enough, but they are hardly the greatest threat you face.
                                      • 318. - There's an acolyte here named Vemrin. He's your enemy, and he will try to kill you. We must prepare you.
                                        • 328. Option - But I just got here.Player - How is it I already have an enemy?
                                          • 474. - All you need to know is that you are a threat to him, and he to you. We'll make sure you can stand up to that threat.
                                        • 327. Option - I'll try to talk to him.Player - Maybe he can be reasoned with?
                                          • 334. - There are no amends to make with a... creature like Vemrin. We must strengthen your bond with the Force to match his.
                                        • 329. Option - Then he'll die.Player - Let him try. I'll destroy him.
                                          • 332. - With my guidance, someday you'll destroy all your enemies.
                                            • 419. - That practice sword you've arrived with is insufficient--the blade of lesser acolytes. You need a dominating weapon.
                                              • 421. - In the tomb of Ajunta Pall, there's an old armory. A strong Sith warblade awaits you there.
                                                • 1119. <Non-dialogue segment.>
                                                  • 1120. <Non-dialogue segment.>
                                                    • 430. Option - It can't be that simple.Player - Sounds too easy. What's the catch?
                                                    • 422. Option - I understand.Player - Sounds straightforward enough.
                                                    • 426. Option - What's this warblade nonsense?Player - If I'm to be Sith, I should have a lightsaber!
                                                      • 427. - Someday you may wield the weapon of the masters, but not today.
                                                        • 433. - The tomb is thick with k'lor'slugs--deadly, savage creatures. Be speedy but careful. They've been the end of many an acolyte.
                                                          • 442. Option - I'll destroy them all.Player - If they lack the instinct to avoid me, I'll feed them their heads.
                                                            • 443. - The only thing they don't eat is each other.
                                                          • 438. Option - I will be too.Player - Then I'll have something in common with the beasts.
                                                            • 439. - They're mindless. Try not to emulate that trait.
                                                          • 436. Option - Where is the tomb?Player - Just point me in the right direction.
                                                            • 1106. - The exit here leads to the Valley of the Dark Lords, where the tomb can be found.
                                                              • 445. - Once you acquire the warblade, I suggest you spend some time in the tomb bloodying it. Then come to me in my chambers in the Academy.
                                                                • 1165. <Conversation Exit>
  • 193. - You're in the wrong room. I have business with my acolyte.
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Npc6 seconds4m011.0.0
ItemCategorySubCategoryLevelAdded In
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AttributeValue
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